This is my new favorite Mike Locke video...Showing your thought process (sketches and notes) is gold, and it's something that employers ask for in job ads. Mike, if you're making a new course that focuses on thought processes the same way you did in this video, SIGN ME UP!
Remembering that your client does NOT and SHOULD not understand any/most of the process that Mike describes so well in this video will serve any developer/designer very well. It's your job to get the clients STORY and to translate that into a great user experience. Great Video Mike - Thanks
This was exactly what I was referring to from your last video. This is a great example of what user stories, requirements and task-flows are and how they are implemented into a high-fidelity mockup. I know you save the good stuff for your course but this is a great practical video here and I'm sure your audience would love to see a glimpse of each phase from idea to execution.
Top quality as always! I paid big money for a UX Course and it wasn't half as good as your videos, they expected us to do all the leg work ourselves, each chapter/section had a vague description of the concepts with no practical exmples or break down of the concepts and how you would aproach a design problem. I should have just done your course from the start! You live and learn! Thanks for the content and the real advice, keeping me going through a time of not knowing if I had made the right choice in things to learn!
It was Career Foundry, I just found it not great. Very expensive and the material was strange. One page on each topic, barely scratching the surface of what each was about, then they gave examples of how other students did the assignment. Then when you used the examples as a basis for your own, the tutor I was assigned sent my stuff back telling me I was all wrong, he once sent me back an assignment 3 times, really unhelpful and the expectations were too high. How can you be expected to turn out industry standard stuff on your first try with very little to go on and no direction from him, it could have been a different experience if the Tutor wasn't such an ass.
I was going go through General Assembly in London but found out 1 its not a education institute.2. a private company. They had good stuff but way too pricey. £9000 for a 10 week fulltime course. £2800 for partime. Mike is great..God sent. He is a great mentor, a true guru. I would love to with him. Such an inspiration.
Agree, 100% I have all the plan, I am going to do Mike's course and I will use what they gave me, plus this and a few more resources and do my own real project. I think the only way is to go do it for yourself! Best of luck, find me on facebook or Linkedin if you want to discuss things :-)
Thanks. That is the first video of 10 Ive watched that clearly shows what User Stories and Requirements are with a practical example !! Very easy to usnderstand. Thanks very much.
This is just incredible useful, Mike! Thank you so much! I just came to understand User Stories and I find a goldmine! Keep it up with this format please, I'll keep watching it!
I’m really glad I found your videos. I was searching for practical info about real day to day UI/UX. I am actually taking notes on this and other videos!
YES! Thank you! That's it! Just a Glimpse or a Visual reference. You make "having a point of reference" as a core principle of courses. Again, thank you. I am sure this is hugely valuble.
This video is gold! I’m considering changing careers to the creative field from a counseling field and struggling to find real examples of what this career entails. I get the theory of UX/UI but putting the work into context without seeing the thought process and application of the principles is difficult. So many vloggers skip over it as the boring part of the video.I want to have realistic expectations for my daily work. This field is so interesting and I cant wait to see your courses. Thank you!
The entire video is real helpful. Only if you could stick to the template of User Story(As a , I want to so that ), it would have been much more effective. The current user story format that you have shown is different and that could be confusing.
Thanks for the comprehensive introduction! Here's an extended question: in your opinion, how many user stories do we need to prepare for one project? There are different answers out there...
Mike I m Ux UI Designer I learn a lots of thing about Ux from your videos please give more detail and depth understanding about the same thank you sir. You are do doing great things....
Mike...first off, epic video... As a product owner and support manager (agile story beginning ;) for a commercial bank, I need to rebrand myself as a UX/UI designer so that I can stop managing production incidents and other garbage support work and bring my process workflow/lean six sigma design experience into the product design space. (I just finished a project refactoring JIRA processes to reduce admin overhead to support 6 Agile teams in a release train for an international & domestic wires payment platform) You've got me rethinking how I can start to rebrand myself to work towards getting that 1st UX/UI job. I'm trying to think of ways I can start applying more UCD into my work that will allow me to start sketching and mocking up workflows for potential prototypes for web/app solutions. Thanks!
Mike - love your videos and your house 😄 (you seem to record in different rooms). Back to UX - would love to get your take on how to work with developers and handing off all designs. How detailed do you get, how do you spec etc.? Can you share an example?
Great video Mike! I would love to see a video on your process for how you handle UI / UX on a multi-platform project. Now there are so many iOS and Android device screen sizes, not to mention mobile websites and desktop sites for the same service. If someone said we need a whatever app for all of these platforms to launch simultaneously, how might you approach this?
You have approach each platform individually. That's how I approach it. Because each platform iOS, Android and Desktop have their own native elements and interactions, you have to approach them each as their own. Many times at companies, you'll have a team handling the iOS design/dev, another team handling Android design/dev and another handling desktop. They all use same UI design language, but they all have to be done on their own rather than trying to create one and have it be responsive to all platforms.
Fair enough. I should have elaborated that this is a real scenario with me as the sole UX / UI designer and I find that the work and process becomes someone chaotic (sloppy even). Managing symbol libraries for each platform becomes insane and I thought maybe this is something every UX designer goes through. I started from scratch 4 years ago watching your videos and am still in my first UX role 4 years later as a UX army of one. It's a small company so there is no intention on increasing the design team. I really love the videos and maybe an upcoming video could be for newer UX designers and ways to stay organized or on top of realistic workloads. Thanks again Mike!
Yes, there's no easy solution for it. Essentially, if you're being asked to design for all these various platforms, then you're being asked to do a lot. I'm also working on a similar project where I'm managing an iOS and Android and desktop.. design. I have them as seperate Sketch files, that makes it easier for me to concentrate.
For the 'Reordering Task', I would go for an easy/direct/1-button access to a shopping list with saved products from previous purchases, with checking boxes. If the user decides to reorder an/some item(s), he can easily go straight to this page and select the items in one-click. This function is quite similar to the 'wish lists' that old e-commerce websites have been using. Does that make sense for you? Besides that, how can we find trends in user cycles?? That could actually be another great video. :D Tks for sharing.
Great video, Mike. I'm currently subscribed to your current course. Are you creating a total different UI/UX course or are you going to update material on what you have now?
Hey guys so I have a question, I’m currently unemployed and looking to change my career to ui/ux design but I come from a background in hr/sales. Is there any job I can take that could potentially give me experience that later leads into a ui/ux role? I also am I looking to take a class in the mean time. Any advice would be greatly appreciated!
Hi, Micke. So when you finished with your high-fidelity mock up, you just hand it to Dev or there is another UI designer who draws UI screens in a more aesthetic way based on your high-fidelity mock-up?
Hey mike thanks for this video. When it comes to personal projects, are you (the product designer) creating the use cases from the start or are they made by first interviewing the client/potential target users of the app and then you create the use cases? I'm stuck and not sure which is the right way.
You should always be interviewing users to find your use cases. You can brainstorm and write down some use cases that you assume are true beforehand, then ask questions during a user interview to find out if your assumptions were true or false.
Gareth Wan I see so you validate your assumptions by interviewing the users. But how would you go about validating your assumptions? Would you ask the user directly if they would like a certain feature? I definitely would like to see a video scenario showing how this would be done.
It all really depends on what you're trying to test. You have to be careful about asking users directly about features, because they will most likely just say yes since they would want more features. Let's use one of the use cases in the video as an example: "As a user, I should be able to easily re-order from previous purchases." If you asked the user directly if having a button to re-order previous purchases is useful, you would probably get answers like "uhh yeah sure", even if they wouldn't use it that much. Instead, you want to find out if re-ordering is a common user behaviour. You can ask things like, "Do you usually order the same thing when you come here?" If they say yes, you can ask how they're ordering it. Most likely they have to take the same actions each time to order it (call > repeat same order every time > pay). Now by adding a re-order button, you know you are solving a problem because they can order the same thing much faster and more efficiently.
I see your point and it makes sense. I initially brainstormed a list of features and use cases for an app idea but didn't know how to approach potential users when it comes to validating it in an interview. So your suggestion is to take a feature idea and pose it as a question in an indirect way? Or as you said, find out if that particular feature serves a common user behavior. I'm not gonna lie. Generating interview questions is pretty tough for me to brainstorm. I've been using a few resources as guides. On a last note, I've been thinking about doing observation test as part of the interview process. For example, if I ask a user to show me how they accomplish a certain task in a mobile smartphone, they can show me how they do it and I can record it within the app (iOS 11 has official screen recording now). Now this observation test is not inside an office or company or professional testing room. This is pretty much on the street or at coffee shops. Do you think this essential or highly necessary for beginners in ux design? Or is the user interview enough? Thanks again in advance.
This is such a weird way to start, looking at a page and thinking what should be there. Why not start at the user and their needs, business goals and whatnot. What if you could even get two user stories into the same page. Starting FROM the UI is such a weird way of doing it. It's the same philosophy that anything can be solved by an app, or by a user interface. Is it graphical design you're into? UX is more broad then the ui.... "The best interface is no interface" I'd say.
This is my new favorite Mike Locke video...Showing your thought process (sketches and notes) is gold, and it's something that employers ask for in job ads.
Mike, if you're making a new course that focuses on thought processes the same way you did in this video, SIGN ME UP!
I second this!
I third :)
Exactly!!!
Remembering that your client does NOT and SHOULD not understand any/most of the process that Mike describes so well in this video will serve any developer/designer very well. It's your job to get the clients STORY and to translate that into a great user experience. Great Video Mike - Thanks
This was exactly what I was referring to from your last video. This is a great example of what user stories, requirements and task-flows are and how they are implemented into a high-fidelity mockup. I know you save the good stuff for your course but this is a great practical video here and I'm sure your audience would love to see a glimpse of each phase from idea to execution.
You can't find this kind of honesty anywhere! Wow! So cool!
Top quality as always!
I paid big money for a UX Course and it wasn't half as good as your videos, they expected us to do all the leg work ourselves, each chapter/section had a vague description of the concepts with no practical exmples or break down of the concepts and how you would aproach a design problem.
I should have just done your course from the start! You live and learn!
Thanks for the content and the real advice, keeping me going through a time of not knowing if I had made the right choice in things to learn!
Hi Eamon, what course was it and where did you do it?
It was Career Foundry, I just found it not great. Very expensive and the material was strange. One page on each topic, barely scratching the surface of what each was about, then they gave examples of how other students did the assignment. Then when you used the examples as a basis for your own, the tutor I was assigned sent my stuff back telling me I was all wrong, he once sent me back an assignment 3 times, really unhelpful and the expectations were too high. How can you be expected to turn out industry standard stuff on your first try with very little to go on and no direction from him, it could have been a different experience if the Tutor wasn't such an ass.
I was going go through General Assembly in London but found out 1 its not a education institute.2. a private company. They had good stuff but way too pricey. £9000 for a 10 week fulltime course. £2800 for partime. Mike is great..God sent. He is a great mentor, a true guru. I would love to with him. Such an inspiration.
Agree, 100% I have all the plan, I am going to do Mike's course and I will use what they gave me, plus this and a few more resources and do my own real project. I think the only way is to go do it for yourself! Best of luck, find me on facebook or Linkedin if you want to discuss things :-)
Yeah you are right..will.do. we can bounce ideas.
Thanks. That is the first video of 10 Ive watched that clearly shows what User Stories and Requirements are with a practical example !! Very easy to usnderstand. Thanks very much.
This is just incredible useful, Mike! Thank you so much! I just came to understand User Stories and I find a goldmine! Keep it up with this format please, I'll keep watching it!
I’m really glad I found your videos. I was searching for practical info about real day to day UI/UX. I am actually taking notes on this and other videos!
YES! Thank you! That's it! Just a Glimpse or a Visual reference. You make "having a point of reference" as a core principle of courses. Again, thank you. I am sure this is hugely valuble.
This video is gold! I’m considering changing careers to the creative field from a counseling field and struggling to find real examples of what this career entails. I get the theory of UX/UI but putting the work into context without seeing the thought process and application of the principles is difficult. So many vloggers skip over it as the boring part of the video.I want to have realistic expectations for my daily work. This field is so interesting and I cant wait to see your courses. Thank you!
The entire video is real helpful. Only if you could stick to the template of User Story(As a , I want to so that ), it would have been much more effective. The current user story format that you have shown is different and that could be confusing.
You are a gifted UX designer and a Great Teacher, I hope to work with you soon.
One year later - still valid. Thanks for no bs real life stuff. Thanks.
Love this video! Will try this process before my wire-frame and design concept for my future websites.
Thanks for the comprehensive introduction! Here's an extended question: in your opinion, how many user stories do we need to prepare for one project? There are different answers out there...
Hi Mike! Very good! Thank you very much for sharing a glimpse of your workflow!
This is a video I was hoping to for you to get out after seeing your last video, nice!
Mike I m Ux UI Designer I learn a lots of thing about Ux from your videos please give more detail and depth understanding about the same thank
you sir. You are do
doing great things....
Your videos really help me a lot!
Mike thank you for these truly insightful golden nuggets of information.
This vid is so key towards the ux process. Thumbs up
Mike...first off, epic video...
As a product owner and support manager (agile story beginning ;) for a commercial bank, I need to rebrand myself as a UX/UI designer so that I can stop managing production incidents and other garbage support work and bring my process workflow/lean six sigma design experience into the product design space. (I just finished a project refactoring JIRA processes to reduce admin overhead to support 6 Agile teams in a release train for an international & domestic wires payment platform) You've got me rethinking how I can start to rebrand myself to work towards getting that 1st UX/UI job. I'm trying to think of ways I can start applying more UCD into my work that will allow me to start sketching and mocking up workflows for potential prototypes for web/app solutions. Thanks!
Love your videos Mike. Thanks for sharing your wisdom / knowledge
I appreciate all the stuff that you are sharing!
How soon until your updated course/training? Will it be accessible through your site?
Great info. Love your videos Mike. Thanks for the gems
Thanks for sharing Mike! loving your videos mate
Mike, this what I like to see. Thanks buddy.
Great video! Rally great enterprise web tool to organize Use Cases and User Stories.
Thanks for sharing, Mike
Now that make sense.
Mike - love your videos and your house 😄 (you seem to record in different rooms). Back to UX - would love to get your take on how to work with developers and handing off all designs. How detailed do you get, how do you spec etc.? Can you share an example?
Great video Mike! I would love to see a video on your process for how you handle UI / UX on a multi-platform project. Now there are so many iOS and Android device screen sizes, not to mention mobile websites and desktop sites for the same service. If someone said we need a whatever app for all of these platforms to launch simultaneously, how might you approach this?
You have approach each platform individually. That's how I approach it. Because each platform iOS, Android and Desktop have their own native elements and interactions, you have to approach them each as their own. Many times at companies, you'll have a team handling the iOS design/dev, another team handling Android design/dev and another handling desktop. They all use same UI design language, but they all have to be done on their own rather than trying to create one and have it be responsive to all platforms.
Fair enough. I should have elaborated that this is a real scenario with me as the sole UX / UI designer and I find that the work and process becomes someone chaotic (sloppy even). Managing symbol libraries for each platform becomes insane and I thought maybe this is something every UX designer goes through. I started from scratch 4 years ago watching your videos and am still in my first UX role 4 years later as a UX army of one. It's a small company so there is no intention on increasing the design team. I really love the videos and maybe an upcoming video could be for newer UX designers and ways to stay organized or on top of realistic workloads. Thanks again Mike!
Yes, there's no easy solution for it. Essentially, if you're being asked to design for all these various platforms, then you're being asked to do a lot. I'm also working on a similar project where I'm managing an iOS and Android and desktop.. design. I have them as seperate Sketch files, that makes it easier for me to concentrate.
Hi Mike... Please explain about Information architecture in detail....
I like your notebook, where did you get it?
Thank you for sharing this Mike
For the 'Reordering Task', I would go for an easy/direct/1-button access to a shopping list with saved products from previous purchases, with checking boxes. If the user decides to reorder an/some item(s), he can easily go straight to this page and select the items in one-click. This function is quite similar to the 'wish lists' that old e-commerce websites have been using. Does that make sense for you? Besides that, how can we find trends in user cycles?? That could actually be another great video. :D Tks for sharing.
Great video, Mike. I'm currently subscribed to your current course. Are you creating a total different UI/UX course or are you going to update material on what you have now?
Thanks for another great video
thanks mike
Thanks, It help's a lot!
Hey guys so I have a question, I’m currently unemployed and looking to change my career to ui/ux design but I come from a background in hr/sales. Is there any job I can take that could potentially give me experience that later leads into a ui/ux role? I also am I looking to take a class in the mean time. Any advice would be greatly appreciated!
hello sir witch one is better tool for design sketch or framer
Hi, Micke. So when you finished with your high-fidelity mock up, you just hand it to Dev or there is another UI designer who draws UI screens in a more aesthetic way based on your high-fidelity mock-up?
What is your opinion on Adobe xd
Hey mike thanks for this video. When it comes to personal projects, are you (the product designer) creating the use cases from the start or are they made by first interviewing the client/potential target users of the app and then you create the use cases? I'm stuck and not sure which is the right way.
You should always be interviewing users to find your use cases. You can brainstorm and write down some use cases that you assume are true beforehand, then ask questions during a user interview to find out if your assumptions were true or false.
Gareth Wan I see so you validate your assumptions by interviewing the users. But how would you go about validating your assumptions? Would you ask the user directly if they would like a certain feature? I definitely would like to see a video scenario showing how this would be done.
It all really depends on what you're trying to test. You have to be careful about asking users directly about features, because they will most likely just say yes since they would want more features. Let's use one of the use cases in the video as an example: "As a user, I should be able to easily re-order from previous purchases." If you asked the user directly if having a button to re-order previous purchases is useful, you would probably get answers like "uhh yeah sure", even if they wouldn't use it that much. Instead, you want to find out if re-ordering is a common user behaviour. You can ask things like, "Do you usually order the same thing when you come here?" If they say yes, you can ask how they're ordering it. Most likely they have to take the same actions each time to order it (call > repeat same order every time > pay). Now by adding a re-order button, you know you are solving a problem because they can order the same thing much faster and more efficiently.
I see your point and it makes sense. I initially brainstormed a list of features and use cases for an app idea but didn't know how to approach potential users when it comes to validating it in an interview. So your suggestion is to take a feature idea and pose it as a question in an indirect way? Or as you said, find out if that particular feature serves a common user behavior. I'm not gonna lie. Generating interview questions is pretty tough for me to brainstorm. I've been using a few resources as guides. On a last note, I've been thinking about doing observation test as part of the interview process. For example, if I ask a user to show me how they accomplish a certain task in a mobile smartphone, they can show me how they do it and I can record it within the app (iOS 11 has official screen recording now). Now this observation test is not inside an office or company or professional testing room. This is pretty much on the street or at coffee shops. Do you think this essential or highly necessary for beginners in ux design? Or is the user interview enough? Thanks again in advance.
Excellent
Still very effective
Kandungan anda sangat menyentuh
Nice
Name your layers Mike.
This is such a weird way to start, looking at a page and thinking what should be there. Why not start at the user and their needs, business goals and whatnot. What if you could even get two user stories into the same page. Starting FROM the UI is such a weird way of doing it. It's the same philosophy that anything can be solved by an app, or by a user interface. Is it graphical design you're into? UX is more broad then the ui.... "The best interface is no interface" I'd say.
I love the info you give but damn you need to invest in a camera setup. The focus in this video made me dizzy.
the sound is not good I am quite disappointed
the sound is not good I am quite disappointed