Wow!!! Once again amazing!!!! I never knew there was a plug-in to bring it back into character, this definitely gives tons of idea to play around with. Thank-you very much!! And have a great day!
Thanks RedNinja! Yeah that's definitely the key here haha, getting it back into CC3 is so much easier if you used it with Blender before. Yeah no worries, glad if it shed some light on a new workflow!
@@RussellMidfield indeed it is, I had iclone for some time now, I just haven't looked into integrating it with blender, but looking at this video and your previous lip sync video with iclone, my direction with character creation is more attainable 🙏🙏🙏
5 stars sir. Thank you so much for putting such a detailed step by step down to the github!. Very pro. I am now a subscriber. Im a maya user but this still helped me so much. THANK YOU
oh man, your sense of humour is golden man haha. I am really excited about character creator 4 release. I haven't integrated it into my workflow yet but it looks quite promising and I need to look into it in the future if I want to make short film or something. nice work.
Haha thanks Tom! Yeah it looks really neat, the new features look crazy, I like the rigging stuff coming down the pipeline. How's your course going though?! Your going to be a pro modeler, you'll be making models FOR CC4, not needing it!
@@RussellMidfield I am in half way to the entire course so still have a lot to do and learn but it's going well. haha It would be awesome if I could work for CC4 development team in the future because it is cool software.
A great tutoirial! I hope I can make a game with what I've learned here. Because mass producting models is what I need to do, and I haven't make many models before. But this workflow seems like an easy solution, thanks! :)
@@RussellMidfield Thank you, and I saw some other tutorials as well, I don't need to remake or re-add my character to the Blender for everytime I make a new animation in iClone, right? Can I just export the animation and add it to the already existing character in Blender?
Haha, great video! Engaging, funny and informative!! Thank you Russell! I am always scared to transfer characters between softwares, and the Edit Mesh button's usefullness is limited... next time I'll follow your tutorial :)
great video! question, If we are just gonna use the base model and export to blender and then make our character original within blender, what would be the difference between makehuman which is free?
@@RussellMidfield Hooray! I'm really looking forward to it!!! I think that the video about skin supercell make will go in the same way as all your other cool videos!!!
Hey Russell, thanks for the awesome tutorial! Do you perhaps know of a way for exporting the skinning information from blender into CC4? Cause painting weights in CC is kind of a nightmare 😆🙏
Thanks meletispix! Oh hmm good question, there are some new rigging tools coming soon for CC4 that will help with that I believe! I hope to be doing a video on it soon.
Nice, great workflow! I think your goblin looks so cool, but I would be cooler if you exagerated more the proportions, shorter legs and arms and way bigger head with more exagerated facial features.
Just Great, but what if I wanted to use Blender for animation after I configured my character? Will I need to rig it again or can use cc3? Please maybe make a follow up video to this. Thanks
Oh yeah you can import back into Blender from CC3 or from iClone. The rig is included when you import back from either. If you add animation data in iClone it also imports into Blender. Yeah good idea I can do a video on that too!
@@RussellMidfield Wow, that’s good to know. Thanks for speedy reply. I will attempt it myself then, but still looking forward to an official post when you get around to it. I hope CC4 give you discount codes in the future.
Haha yeah whipping out the wallet is always tough lol. I never thought I'd spend any money on Blender or 3d stuff when I started out, but as it's slowly become a bigger hobby of mine I've started spending more and more $$$$ haha eek
Thats a great video, thanks. I am just wondering.. if the whole adjustment process is done in blender, including geometry /sculpting and texturing.. why would anyone need character creator? Just for the base mesh?
Thanks kitteh! Yeah for the base mesh and base texture. This also allows you to reimport into CC3/CC4 and then animate speech and movements a lot easier as most of it will be weight painted nicely already. Makes animating about x1000 times easier.
Great video! A question, to bring it back to Character Creator do i need to have bought an extra license or something? Because now i get an "There is no fbx key with this character error" when I try to reimport to CC3
hi,thankyou so much for a great tutorial.i am facing a issue i follow all the steps but in character creator there is not showing pluging can you help me please i am using cc3.4
Thanks, Russell, for this tutorial. I kept getting caught up trying to export back to CC3. Using the basic FBX import was looking for an FBX key. =( I didn't know there was a plug-in to fix that! Question 1: You didn't go into how CC3 imports any added clothing, etc back? I will test this out, but does it add as new cloth or accessory? Or just additional material on existing clothes? My assumption is the Python plug-in adds these as new clothes, but wonder how it resolves clothing layers, etc. This should be fun to play around with. ;-) Question 2: Have you had a chance to try this out in CC4 yet? I'm thinking of just jumping straight into CC4 for this pipeline, but I've found a few import/export bugs in Reallusion's new software and am thinking they probably haven't fully tested this back-and-forth yet, and feel confident I'll slam into some problem along the way. =) Thanks again for this step-by-step tutorial! Looking forward to anything you have on CC4 in the near future. Regards.
Thanks Jim! Ah yes, the FBX key issue haha, I remember running into that! Oh yes sorry, if I remember correctly I added the clothes and accessories separately under the add accessory option. I haven't tried it with CC4 just yet! I'm hoping to dive in and play around with both CC4 and IC8 in the next couple of weeks, haven't found the time to properly explore just yet. Yeah I imagine there may be a bump or two along the way as the plug in likely needs some tweaks. We will see! Thanks for popping by, I hope to have some more stuff on CC4 soon!
@@RussellMidfield Would love to see what you find! I went ahead and downloaded the CC4 plug-in (though it took me some time to trace down the right ZIP!) and was able to transfer "Camila" to Blender with relative easy. (The latest Blender add-on supports BOTH CC3 and CC4!) I think Soupday did some work on improving the Blender material settings as the skin looks much better. (The CC4 plug-in uses an unique "Export to Blender" now instead of the basic FBX export, reducing the kinds of mistakes some people might make sending a character over to Blender.) There currently seems to be an eye problem in the Blender material settings upon importing. Not sure just what is going on, but it seems the Sclera and Iris settings are off. Thanks again!
@@RussellMidfield Just having a hard time getting it to work, the mesh isnt dense enough to get very detailed, but then when i increase it, it chugs my PC (i have a pretty good one) was wondering if you had any tricks to use to be able to do that? Also great vieos i really appreciate them.
Hey Russel! First of all, thank you so much for this video! I've followed the instructions and exported/imported successfully a custom character. However, when I modify (or duplicate) some of the meshes in blender, like the shoulder in the video, when it's imported into CC4.1, I get the bone warning (which I guess it's what's wrong) and the meshes do not move correctly with the animations. Is there a way to re-assign the correct bones to the new meshes in CC? Also, I made changes to the boots and now the Hide Body Mesh tool is not working anymore. Any hint why this is happening and how to fix it? Thanks!!
Oh good question, hopefully something is coming down the pipeline in CC4 or iClone 8 to help with that! The Blender Auto Rig Pro addon can do multiple arm rigs if you want to check that out. It's ok Blender Market, it's one of the more popular addons
Great tutorial!! I have a question: when I try to import back from Blender to CC3, for some reason the Export Button in Blender is grey. I tried to select all my model and its components but still unavailable to export. What could it be?
Oh nice! Maybe that's why, not sure if the plug-in has been updated to work with the latest version of Blender yet. I'm still using 2.93.5 I believe, the release right before 3.0.
Is it possible to sculpt using the multi res modifier and bake that detail back down or to sculpt using that modifier but not breaking the export compatibility? I've been searching but havent found any videos on this process. I currently use ZBrush since its goz is built in but looking to get into blender
I tried putting that into the character creator bin folder, and making an open plugin folder. Blender Autosetup did not show up under plugins for some reason. Failed to locate autosetup files, says to make sure my autosetup is installed properly.
Hmm yeah it might be that things have changed since I made this video. There is a thread on the Reallusion forum run by the plugin creator you can maybe get more up to date information from.
This helps a lot. I am curious about if one can import a custom model into the character creation and adding a rig to it within the software or if I can just use autorig pro with the custom model and bring it in without any retargeting. I have some monsters that I am working on which isn't exactly humanoid like and extra set of arms or I just need to stick with customizing the rig with auto rig and create my own custom animations in iclone.
With the upcoming CC4 you can import a custom rig, but I believe you still have to do a little bit of mapping/targeting. CC3 you first need to import into their 3dExchange plugin to remap any custom rigs you make, and then port over to CC3, so an extra step but it can be done!
@@RussellMidfield Oh. That is awesome. Thanks for the fast reply. I think that I am set on buying this and will make sure I buy the package with the free upgrade. Going to try it out. I am working on making a game on unreal and this is going to make things 5× faster. Seems like it will be worth the money.
That's awesome! Yeah if you're making a game tools like these are an amazing investment, they speed things up so much, once I started using them I realized how much time I was wasting trying to do it manually, was definitely eye opening.
Oh gosh to be honest I'm not sure sorry, I would imagine it would be, might just take a little longer remapping the armature from the Blender addon to CC3 or CC4 since the face is so intricate.
For some reason the Blender Autosetup option does not show in the plugins tab in CC3 after pasting the downloaded folder into the openplugin folder. Is there something I might have missed?
Oh gosh, it may be a number of things, the plugin or program version likely have changed since I made this video, I would check out the Reallusion forums, there is some good, up to date support there!
What if I wanted to make character models that are like early days of World of Warcraft or even Warcraft 3? What would be the best polycount and texture?
Oh gosh probably quite low, an old game like that would probably have models less than 5k polycount, textures probably like 512x512, I'm sure there is stuff out there you could download to see. Good luck!
Hey just curious, I have the latest version of CC$ and when I try to import the new mesh back into Blender, it goes through all the checks, then just crashes without loading the character.
I am having a blast playing around with the free trial version but wonder... if I wanted to make, say, a non-human character. An elf or something. Is there a way to elongate the ears? I can only seem to scale them in the trial version. If there IS a way but it's only in the full version, that's fine; I just need to know how much customization I can do with these characters...
Oh hmm good question, I would say for any dramatic changes you want to make to shapes, it's probably best to export to a sculpting program like Blender or Zbrush, which you can do with the trial version!
Hello, I have a small question, when I installed the cc3 python plugin, and i try to impor it with the tool my cc3 crashes... do you know why would that happen? ty for your hellp in advanced
@@RussellMidfield hey bro i am not sure i recently purchased the new cc3 version but I managed to fix it, i just deleted the folder pasted it again and reboot my pc and it worked.... however... (i know...) now when I try to send the character to Iclone after the 75 percent my computer shows an error message and closes iclone... life is so unfair...
This is by far the best tutorial for this process! Great job man! However i'm having an isssue when exporting back into CC3 the mesh is not being updated.. do you have any idea why?
@@RussellMidfield Yep! I'm sure i did the steps right, however im on the free trial of CC3, im testing the whole workflow to see if i should buy the liscence, do you think that might be the problem?
Woww!! Its Amazing idea!!!! to create unique characters But I place the plugin unzip folder in the OpenPlugin (Created folder) , the plugin is not showing in the CC3? What the problem?
Hey Russell. Do you know if created characters I want to use for audio on TH-cam videos is allowed by Reallusion? ie just get an export licence? YT allowed users to download videos I believe which is prohibited by Reallusion iirc?
@@RussellMidfield Hi Russell, thanks for replying! No I'd be using my audio but added using their software lipSync and then uploaded to YT.. I'm sure I read that you can't have the characters you create being able to be downloaded by the public. I believe we can download videos from YT.
@@RussellMidfield ok nice, I should be able to to that in blender then, the only thing is that the head and arms and legs are their own textures are the normal maps all spit up by that geo? And how can I just make the maps for just the head? In zbrush there is a way to select geo by material maps would love to see a video on this.
@@RussellMidfield i see Im watching the video so it’s makes the uv into vertex groups that will let me select the uv that I will make a new normal for! Thanks
Hello Mr. Russell, I have a PROBLEM here, When I move "CC3-Blender-Tools-Plugin-main file" to C:\Program Files\Reallusion\Character Creator 3\Bin64\OpenPlugin\. The plug-in doesnt appear in Plugin Tab in CC3. I also tried the Installer that automatically install the plugin but still doesnt appear in the Plugin Tab in CC3. Can you fix this? :
Hey Mamomeme, what version of CC3 are you using? I believe it works the best with version 3.44. Other versions seem to have minor bugs at the moment unfortunately. Sorry I should have mentioned that in the video. Let me know if that helps!
@@RussellMidfield since I purchase them, I keep it update so maybe it's up to 3.4v I believe. I will try few more time. step by step. This process is really important to me so.. Thanks for reply
If openplugin folder not showing in cc3 then you should know that python plugin only work from character creator 3.44. If your character creator is lower version than 3.44 then plugin will not appear.
@@RussellMidfield It's okay It worked now, just needed to download the installer exe instead, don't even need the cc3 shader addin anymore, just the blender one will adjust everything on its side and work flawlessly on cycle render
Followed your instructions to the letter. Have latest version of CC3. Plug-in will not install. Tried rebooting CC3. Nothing. Double checked install procedure. Nothing. Any suggestions? 🙂 Edit: please disregard. May have found what happened. Lol! Thanks anyway Nope. Same crap! Will not install. HA!!! Fixed it! (There's an exe install for it at github.)
@@RussellMidfield thanks for the deep dive into your CCB3D Roundtrip workflow, did you happen to confirm if CC4 is compatible with Soupday's plugin? you mentioned bugs in earlier replies, do you know which bugs are present? Thx in advance!
Yeah no worries! Not yet, but I have another video planned on the plug in and CC4 but still haven't gotten to it yet sorry, hopefully soon. I believe from what I've read on the developers forum thread, the bugs have been worked out for the most part and it's working well.
this is one the best tut ever i've seen before. good job man.
Thanks Arash! I'm glad it helped!
Wow!!! Once again amazing!!!! I never knew there was a plug-in to bring it back into character, this definitely gives tons of idea to play around with. Thank-you very much!! And have a great day!
Thanks RedNinja! Yeah that's definitely the key here haha, getting it back into CC3 is so much easier if you used it with Blender before. Yeah no worries, glad if it shed some light on a new workflow!
@@RussellMidfield a new work flow indeed!!Indeed!!! Will definitely use this method as I get in more game asset designing.
Yeah slap some mocap somewhere in the pipeline and you got yourself a grade A character!
Simply Amazing!!! Great and informative tutorial, can't wait to apply this!!!
Thanks Aubrey! I'm glad it was helpful!
@@RussellMidfield indeed it is, I had iclone for some time now, I just haven't looked into integrating it with blender, but looking at this video and your previous lip sync video with iclone, my direction with character creation is more attainable 🙏🙏🙏
Yeah these plug-ins make it a lot easier! Really opens up some more doors!
Wow !!Much better than the original Reallusion Tutorials...
Thanks! It was fun to make!
5 stars sir. Thank you so much for putting such a detailed step by step down to the github!. Very pro. I am now a subscriber. Im a maya user but this still helped me so much. THANK YOU
Thanks cj, appreciate it! I'm glad it helped you out and transcended software!
ANOTHER AWESOME VIDEO RUSSELL !!!! THANK-YOU !!!! You are amazing !!!!
Thanks so much! I'm glad you liked it!
excellent video! you saved me from a lot of research time and videos with super long intros
Thanks Manuel! I'm glad it helped!
amazing bro i'm watching you from syria.really creative
Thanx for the information you provide.
Good luck & don't stop ❤️
Thanks man! Appreciate the support! I'll try and keep it going haha
oh man, your sense of humour is golden man haha.
I am really excited about character creator 4 release. I haven't integrated it into my workflow yet but it looks quite promising and I need to look into it in the future if I want to make short film or something. nice work.
Haha thanks Tom! Yeah it looks really neat, the new features look crazy, I like the rigging stuff coming down the pipeline. How's your course going though?! Your going to be a pro modeler, you'll be making models FOR CC4, not needing it!
@@RussellMidfield I am in half way to the entire course so still have a lot to do and learn but it's going well. haha It would be awesome if I could work for CC4 development team in the future because it is cool software.
Nice, that's awesome! Yeah I could imagine, that course is big, the stuff you're learning is at the professional level which is so cool!
A great tutoirial! I hope I can make a game with what I've learned here. Because mass producting models is what I need to do, and I haven't make many models before. But this workflow seems like an easy solution, thanks! :)
Thanks Cold Beyond! Yeah hopefully it's a good start for making models, best of luck let me know how it goes!
@@RussellMidfield Thank you, and I saw some other tutorials as well, I don't need to remake or re-add my character to the Blender for everytime I make a new animation in iClone, right? Can I just export the animation and add it to the already existing character in Blender?
The Goblin will give me nightmares hahahahaha. You ddeserve WAY more views
Haha thanks Franz!
Thanks for ANOTHER the awesome tutorial!
Haha thanks man! I'm happy if they helped a bit!
Thank Russell, I always learn something new from your video :)
Thanks Xuan for always dropping by! 🙏
I'm happy this exist but i'm mad that i'm only learning about this now😅
Haha it's true! Well now you know!
Haha, great video! Engaging, funny and informative!! Thank you Russell! I am always scared to transfer characters between softwares, and the Edit Mesh button's usefullness is limited... next time I'll follow your tutorial :)
Haha thanks AniMashinka! Yeah the plug-ins make it seamless and quick, Victor and the Reallusion team did a great job on them.
great video! question, If we are just gonna use the base model and export to blender and then make our character original within blender, what would be the difference between makehuman which is free?
Thanks! Yeah makehuman is probably the way to go!
Wooooo!!! Very cool video!!! and yet will you shoot pro skin for supercell make?Oooooh I'm waiting!!!
Thanks DanArt! Oh yeah good idea! I'll try and do another one soon!
@@RussellMidfield Hooray! I'm really looking forward to it!!! I think that the video about skin supercell make will go in the same way as all your other cool videos!!!
Haha thanks so much! I appreciate your support!🙏
Hey Russell, thanks for the awesome tutorial! Do you perhaps know of a way for exporting the skinning information from blender into CC4? Cause painting weights in CC is kind of a nightmare 😆🙏
Thanks meletispix! Oh hmm good question, there are some new rigging tools coming soon for CC4 that will help with that I believe! I hope to be doing a video on it soon.
@@RussellMidfield awesome, looking forward to it! 💪🏼😊
Omg this is amazing!!!! Now I can spend more time in my game rather than spending time modeling. New sub
Haha thanks elcondor!
Nice, great workflow! I think your goblin looks so cool, but I would be cooler if you exagerated more the proportions, shorter legs and arms and way bigger head with more exagerated facial features.
Thanks Patxito! Yeah I definitely could have done a better job!
Just Great, but what if I wanted to use Blender for animation after I configured my character? Will I need to rig it again or can use cc3? Please maybe make a follow up video to this. Thanks
Oh yeah you can import back into Blender from CC3 or from iClone. The rig is included when you import back from either. If you add animation data in iClone it also imports into Blender. Yeah good idea I can do a video on that too!
@@RussellMidfield Wow, that’s good to know. Thanks for speedy reply. I will attempt it myself then, but still looking forward to an official post when you get around to it. I hope CC4 give you discount codes in the future.
Yeah no worries!
I love this, I just wish I could afford CC3 and all of it's incredible addons lol
Haha yeah whipping out the wallet is always tough lol. I never thought I'd spend any money on Blender or 3d stuff when I started out, but as it's slowly become a bigger hobby of mine I've started spending more and more $$$$ haha eek
Thank you thank you and thank you finally thanks to you I understood how to do. Sorry for my English again thanks
You're welcome A Monde! I am happy it helped you!
Amazing tutorial! thank you very much
No worries AV! I'm glad it helped!
Thats a great video, thanks. I am just wondering.. if the whole adjustment process is done in blender, including geometry /sculpting and texturing.. why would anyone need character creator? Just for the base mesh?
Thanks kitteh! Yeah for the base mesh and base texture. This also allows you to reimport into CC3/CC4 and then animate speech and movements a lot easier as most of it will be weight painted nicely already. Makes animating about x1000 times easier.
@@RussellMidfield Ah, I see. Good to know. :) Thanks for the reply. Dint expect it, because i commented on a 1 year old video. :3
Haha yeah no worries, I try and respond stills even after all this time! 😅
dude you're a legend.
Haha thanks man! Glad if it helped you out!
Hi... cool and very informative video.. quick question. How hard to bring back the animation from iclone to render in Blender or Unreal?
Thanks Dazrene! Not very hard at all! Ports over as an .fbx file easy.
Great video! A question, to bring it back to Character Creator do i need to have bought an extra license or something? Because now i get an "There is no fbx key with this character error" when I try to reimport to CC3
Thanks Achilleas! Oh gosh I can't remember, I don't think so, might be the version of CC3
hi,thankyou so much for a great tutorial.i am facing a issue i follow all the steps but in character creator there is not showing pluging can you help me please i am using cc3.4
Thanks qadir! Oh it might be there was a change in the version, I'll check.
hello i tried to use a audio 5 min long for my character but it only can go up to 1 min how can i make the script longer for my character ?
Oh gosh I'm not sure sorry, try breaking it up into separate parts and then stitching them together after!
Thanks, Russell, for this tutorial. I kept getting caught up trying to export back to CC3. Using the basic FBX import was looking for an FBX key. =( I didn't know there was a plug-in to fix that!
Question 1: You didn't go into how CC3 imports any added clothing, etc back? I will test this out, but does it add as new cloth or accessory? Or just additional material on existing clothes? My assumption is the Python plug-in adds these as new clothes, but wonder how it resolves clothing layers, etc. This should be fun to play around with. ;-)
Question 2: Have you had a chance to try this out in CC4 yet? I'm thinking of just jumping straight into CC4 for this pipeline, but I've found a few import/export bugs in Reallusion's new software and am thinking they probably haven't fully tested this back-and-forth yet, and feel confident I'll slam into some problem along the way. =)
Thanks again for this step-by-step tutorial! Looking forward to anything you have on CC4 in the near future. Regards.
Thanks Jim! Ah yes, the FBX key issue haha, I remember running into that!
Oh yes sorry, if I remember correctly I added the clothes and accessories separately under the add accessory option.
I haven't tried it with CC4 just yet! I'm hoping to dive in and play around with both CC4 and IC8 in the next couple of weeks, haven't found the time to properly explore just yet. Yeah I imagine there may be a bump or two along the way as the plug in likely needs some tweaks. We will see! Thanks for popping by, I hope to have some more stuff on CC4 soon!
@@RussellMidfield Would love to see what you find! I went ahead and downloaded the CC4 plug-in (though it took me some time to trace down the right ZIP!) and was able to transfer "Camila" to Blender with relative easy. (The latest Blender add-on supports BOTH CC3 and CC4!) I think Soupday did some work on improving the Blender material settings as the skin looks much better. (The CC4 plug-in uses an unique "Export to Blender" now instead of the basic FBX export, reducing the kinds of mistakes some people might make sending a character over to Blender.)
There currently seems to be an eye problem in the Blender material settings upon importing. Not sure just what is going on, but it seems the Sclera and Iris settings are off.
Thanks again!
Oh interesting! That's good to hear! Sounds like Soupday has been putting in some real work!
Is there a way to sculpt on top of CC meshes in blender? Not just move proportions etc, but actually maybe make some crease lines or cuts etc?
Yeah go for it, you can do anything in Blender!
@@RussellMidfield Just having a hard time getting it to work, the mesh isnt dense enough to get very detailed, but then when i increase it, it chugs my PC (i have a pretty good one) was wondering if you had any tricks to use to be able to do that?
Also great vieos i really appreciate them.
Hey Russel! First of all, thank you so much for this video!
I've followed the instructions and exported/imported successfully a custom character. However, when I modify (or duplicate) some of the meshes in blender, like the shoulder in the video, when it's imported into CC4.1, I get the bone warning (which I guess it's what's wrong) and the meshes do not move correctly with the animations. Is there a way to re-assign the correct bones to the new meshes in CC? Also, I made changes to the boots and now the Hide Body Mesh tool is not working anymore. Any hint why this is happening and how to fix it? Thanks!!
Hey Ruben! Oh yes, there is a bone weighting function in CC4 where you can assign which bone influences each mesh!
@@RussellMidfield Cool, gonna take a deeper look to the docs then! Thanks again!
I NEED this
Haha yeah it's pretty good, gotta shell out some moola though haha
God bless you my Gee am subscribing
Thanks man 🙏
can you please do an updated version of this for CC4
Oh yeah that's a good idea, I'll see if I can block out some time soon!
Awesome video!! But what will I do if I want to make Fourarms or Goro???
Oh good question, hopefully something is coming down the pipeline in CC4 or iClone 8 to help with that! The Blender Auto Rig Pro addon can do multiple arm rigs if you want to check that out. It's ok Blender Market, it's one of the more popular addons
Great tutorial!! I have a question: when I try to import back from Blender to CC3, for some reason the Export Button in Blender is grey. I tried to select all my model and its components but still unavailable to export. What could it be?
Thanks! Oh hmm, what version of Blender are you using?
I'm using Blender 3.0 🙂
Oh nice! Maybe that's why, not sure if the plug-in has been updated to work with the latest version of Blender yet. I'm still using 2.93.5 I believe, the release right before 3.0.
Ah, ok! I'll try to downgrade and see if it works!
Yeah sorry, not sure, but that may be why!
Is it possible to sculpt using the multi res modifier and bake that detail back down or to sculpt using that modifier but not breaking the export compatibility? I've been searching but havent found any videos on this process. I currently use ZBrush since its goz is built in but looking to get into blender
Yeah for sure, Blender has a special "Bake from multi-resolution modifier" option which allows you to retain the high-poly details onto your low-poly.
I tried putting that into the character creator bin folder, and making an open plugin folder. Blender Autosetup did not show up under plugins for some reason. Failed to locate autosetup files, says to make sure my autosetup is installed properly.
Hmm yeah it might be that things have changed since I made this video. There is a thread on the Reallusion forum run by the plugin creator you can maybe get more up to date information from.
Amazing workflow. i want the same for 3ds max....
Thanks Sekke! Yeah it's pretty good, maybe sometime soon for max!
@@RussellMidfield Yes please!
This helps a lot. I am curious about if one can import a custom model into the character creation and adding a rig to it within the software or if I can just use autorig pro with the custom model and bring it in without any retargeting. I have some monsters that I am working on which isn't exactly humanoid like and extra set of arms or I just need to stick with customizing the rig with auto rig and create my own custom animations in iclone.
With the upcoming CC4 you can import a custom rig, but I believe you still have to do a little bit of mapping/targeting. CC3 you first need to import into their 3dExchange plugin to remap any custom rigs you make, and then port over to CC3, so an extra step but it can be done!
@@RussellMidfield Oh. That is awesome. Thanks for the fast reply. I think that I am set on buying this and will make sure I buy the package with the free upgrade. Going to try it out. I am working on making a game on unreal and this is going to make things 5× faster. Seems like it will be worth the money.
@@RussellMidfield I have another question can the blender add on called face it work in the workflow?
That's awesome! Yeah if you're making a game tools like these are an amazing investment, they speed things up so much, once I started using them I realized how much time I was wasting trying to do it manually, was definitely eye opening.
Oh gosh to be honest I'm not sure sorry, I would imagine it would be, might just take a little longer remapping the armature from the Blender addon to CC3 or CC4 since the face is so intricate.
For some reason the Blender Autosetup option does not show in the plugins tab in CC3 after pasting the downloaded folder into the openplugin folder.
Is there something I might have missed?
Oh gosh, it may be a number of things, the plugin or program version likely have changed since I made this video, I would check out the Reallusion forums, there is some good, up to date support there!
wonderful video. But it isn't work when
i import into cc3.44. The plugin display something wrong. 🤔
Oh no! Darn, I wonder if the plug-in needs updating now, it's been a while
What if I wanted to make character models that are like early days of World of Warcraft or even Warcraft 3? What would be the best polycount and texture?
Oh gosh probably quite low, an old game like that would probably have models less than 5k polycount, textures probably like 512x512, I'm sure there is stuff out there you could download to see. Good luck!
@@RussellMidfield Alright thank you for the help :) I’m wanting to make character models close to that and I’m having problems finding tutorials.
Hey just curious, I have the latest version of CC$ and when I try to import the new mesh back into Blender, it goes through all the checks, then just crashes without loading the character.
Oh weird, there may be an issue with the plugin!
I am having a blast playing around with the free trial version but wonder... if I wanted to make, say, a non-human character. An elf or something. Is there a way to elongate the ears? I can only seem to scale them in the trial version. If there IS a way but it's only in the full version, that's fine; I just need to know how much customization I can do with these characters...
Oh hmm good question, I would say for any dramatic changes you want to make to shapes, it's probably best to export to a sculpting program like Blender or Zbrush, which you can do with the trial version!
Hello, I have a small question, when I installed the cc3 python plugin, and i try to impor it with the tool my cc3 crashes... do you know why would that happen? ty for your hellp in advanced
Oh gosh, what version of CC3 are you using? I believe the most stable compatible is 3.44.
@@RussellMidfield hey bro i am not sure i recently purchased the new cc3 version but I managed to fix it, i just deleted the folder pasted it again and reboot my pc and it worked.... however... (i know...) now when I try to send the character to Iclone after the 75 percent my computer shows an error message and closes iclone... life is so unfair...
amazing
Thanks Cengiz! I'm glad it helped!
@@RussellMidfield Hi Rusell. I have a question. Make 3d character use character creator 3 and sell it legal? Fiverr or similar platforms
Oh I'm not sure sorry, you might want to check with Reallusion!
@@RussellMidfield thank you, take care.
How do i get disney quality from iclone render?
Is it possible? Or i have to render in blender to achieve that?
You could, but it would be a lot of work I think. Blender's Eevee is a great engine that could give you Disney-like results!
This is by far the best tutorial for this process! Great job man! However i'm having an isssue when exporting back into CC3 the mesh is not being updated.. do you have any idea why?
Thanks Serge! Oh hmm, so what's happening when you import back into CC3? It just stays as the default?
@@RussellMidfield Yep! I'm sure i did the steps right, however im on the free trial of CC3, im testing the whole workflow to see if i should buy the liscence, do you think that might be the problem?
Hmm weird! No I'm actually using the trial version here in this video.
@@RussellMidfield so its just my shitty luck :p
Haha aww I'm sure you'll stumble across the answer soon!
Woww!! Its Amazing idea!!!! to create unique characters
But I place the plugin unzip folder in the OpenPlugin (Created folder) , the plugin is not showing in the CC3?
What the problem?
Thanks Kamran! Oh hmm, what version of CC3 are you using?
@@RussellMidfield Thanks for reply. version is 3.32.3312.1
Oh yeah sorry, I forgot to mention it in the video, the plug-in is meant to work with version 3.44 I believe.
@@RussellMidfield Thanks!!!! I installed CC3 version 3.4.3924.1 and the issue is still
Oh, I think it has to be 3.44. Are you able to download that one?
Hey Russell. Do you know if created characters I want to use for audio on TH-cam videos is allowed by Reallusion? ie just get an export licence? YT allowed users to download videos I believe which is prohibited by Reallusion iirc?
Oh hmm, so you mean use the audio from a Reallusion video on TH-cam for your own production?
@@RussellMidfield Hi Russell, thanks for replying! No I'd be using my audio but added using their software lipSync and then uploaded to YT.. I'm sure I read that you can't have the characters you create being able to be downloaded by the public. I believe we can download videos from YT.
Oh ok yeah just a TH-cam video would be fine!
@@RussellMidfield Brilliant! Thanks Russell! Subbed! 😀👍
Thanks Ever Ready!
What about if you use an alpha brush to make some changes to the mesh in sculping mode will the normals also be updated and moved over?
Oh you may need to bake new normals in that case!
@@RussellMidfield ok nice, I should be able to to that in blender then, the only thing is that the head and arms and legs are their own textures are the normal maps all spit up by that geo? And how can I just make the maps for just the head? In zbrush there is a way to select geo by material maps would love to see a video on this.
Yup you sure can! I actually baked new normals for my lip sync contest entry in Blender
@@RussellMidfield i see Im watching the video so it’s makes the uv into vertex groups that will let me select the uv that I will make a new normal for! Thanks
Yeah good luck!
Hello Mr. Russell, I have a PROBLEM here, When I move "CC3-Blender-Tools-Plugin-main file" to C:\Program Files\Reallusion\Character Creator 3\Bin64\OpenPlugin\. The plug-in doesnt appear in Plugin Tab in CC3.
I also tried the Installer that automatically install the plugin but still doesnt appear in the Plugin Tab in CC3.
Can you fix this? :
Hey Mamomeme, what version of CC3 are you using? I believe it works the best with version 3.44. Other versions seem to have minor bugs at the moment unfortunately. Sorry I should have mentioned that in the video. Let me know if that helps!
do I need these addons too on the new CC4 ?
I believe you need the auto setup add-on yes. There is a new version being worked on if I remember correctly.
Do you regain all the facial morphs after back to CC3?
I believe so yeah!
When I import everything comes without textures. Help
What version of CC3 are you using? I believe the addon works best with version 3.44.
7:59
hey there
I got question for this part.
Do I have to export to new file? or can I just overwrite to file that exported from CC3 (3:35)?
Keep saying "failed to load the file" from 8:50 this step :(
I think you can overwrite if you want. I like to export to a new file though so I maintain the original just in case I need it.
Oh hmm, what version of CC3 are you using? I believe it works the best with V3.44.
@@RussellMidfield since I purchase them, I keep it update so maybe it's up to 3.4v I believe.
I will try few more time. step by step. This process is really important to me so..
Thanks for reply
Ok awesome good luck
sorry sir, i have unzipped the file in the new folder OpenPlugin but i dont see the plugin in character creator :(
Oh weird, what version of software are you using?
@@RussellMidfield character creator 3.4
CC4 проблемы. Из CC4 в Blender импортируется без проблем, а вот экспортироваться обратно не хочет, пишет "ошибка".
Извините, я не уверен, в чем проблема
I need help with making smoother motion easily
Oh ok, that's a good idea for a video, maybe I can whip something up!
If openplugin folder not showing in cc3 then you should know that python plugin only work from character creator 3.44. If your character creator is lower version than 3.44 then plugin will not appear.
Thanks duniya!
its compatible with cc4?
Yeah I think they're working on something. There is a thread on the Reallusion forums I believe with more information.
soupday blender plugin not working for cc4 :(
Aw damn, I thought he had most of it worked out, aw well hopefully soon!
the plugin to re-import to cc3 isnt working
Oh damn that sucks, sorry to hear that, it might need an update then by the sounds of it.
Blender wont detect my plugin when i instal it. im using blender 3.1
Oh yeah the plug-in may need to be updated to work with the newer versions of Blender.
@@RussellMidfield It's okay It worked now, just needed to download the installer exe instead, don't even need the cc3 shader addin anymore, just the blender one will adjust everything on its side and work flawlessly on cycle render
Oh nice! Oh good to know thanks!
Followed your instructions to the letter. Have latest version of CC3. Plug-in will not install. Tried rebooting CC3. Nothing. Double checked install procedure. Nothing. Any suggestions? 🙂
Edit: please disregard. May have found what happened. Lol! Thanks anyway
Nope. Same crap! Will not install.
HA!!! Fixed it! (There's an exe install for it at github.)
Ah that's good to know! Sorry I missed your first message!
@@RussellMidfield No problemo. The .exe works fine it seems.
Nice!
what is the github link?
can you send the .exe link here? I can not find!
Oh. So that is how you use the auto setup in character creator.
Yeah it's pretty easy, makes the Round-trip workflow really easy which is nice!
i am unable to find blender autosetup in cc4
Oh hmm, I haven't tried it with CC4 yet sorry! I'll try and see what I can find this week and get back to you!
@@RussellMidfield thanks for the deep dive into your CCB3D Roundtrip workflow, did you happen to confirm if CC4 is compatible with Soupday's plugin? you mentioned bugs in earlier replies, do you know which bugs are present? Thx in advance!
Yeah no worries! Not yet, but I have another video planned on the plug in and CC4 but still haven't gotten to it yet sorry, hopefully soon. I believe from what I've read on the developers forum thread, the bugs have been worked out for the most part and it's working well.
daz is a cool software too but character creator is cooler
Yeah its true, Daz is a good one as well!
Interesting but out of date
Thanks Steve! Yeah, this is definitely not as relevant anymore as Reallusion has updated their software several times since I made this video.
@@RussellMidfield Thx for the reply. Why does the character come back into CC4 white? editable?
No worries! If I remember correctly you need to reassign the texture maps