Factorio - Let's Play K2SE II Episode 5

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 36

  • @ThatsRaf
    @ThatsRaf 7 หลายเดือนก่อน +5

    Honestly, figuring out how to set up consistent rocket launces to Nauvis Orbit was by far the most interesting part of my SE playthrough, so I'm glad I got to re-live it by watching you do it.
    I appreciate you documenting the whole process, with scrapped ideas, mistakes and what not. It's really compelling

  • @sdcf334
    @sdcf334 7 หลายเดือนก่อน +3

    Your rocket circuitry fits factorio theme so perfectly - overcomplicated, overengineered, but functional

  • @KrunchyKat
    @KrunchyKat 7 หลายเดือนก่อน +4

    It is good to watch a more organised player than myself ;)

  • @AnAbsolutelyRandomGuy
    @AnAbsolutelyRandomGuy 7 หลายเดือนก่อน +2

    I think what you could do is just make a constant combinator sending constantly 1 in space and on nauvis just right before inserters, multiply everything by that value. Then if connection is lost that constant will be = 0 so everything will be = 0

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน

      It's the other way round. If everything is zero then that means the chests are empty and I need to load the rocket. I need the value to be 1 when the connection is lost and zero when the connection is made.

  • @mjr1217
    @mjr1217 7 หลายเดือนก่อน +1

    Power draw for circuits is why I ended up grabbing a solar panel mod that added higher tiers when I did my SE run. Losing the antenna connection has jacked up so many of my rocket launches lol

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน +1

      The fail safe took a lot of work but I think it's definitely worth it in the long run. I'm already making use of it, all solar has been demolished on the platform and no issues so far.

    • @zyst6
      @zyst6 7 หลายเดือนก่อน +1

      ​@@theotherbigfoot I really enjoyed seeing the windmill-ish solar panel array next to the Satelite Dish as dedicated power! I had done some more basic dedicated power for stuff like pumps in Krastorio, but it never occurred to me to cover a critical part of infrastructure with a precalculated dedicated power source. I'll be using this for sure in my games.

  • @miltonfrey7274
    @miltonfrey7274 7 หลายเดือนก่อน

    The biter clearing montages were super cool!

  • @jjones503
    @jjones503 6 หลายเดือนก่อน

    I tried out some of your tips on trains I've seen over the course of a few videos and boy has it made a difference. 👍

    • @theotherbigfoot
      @theotherbigfoot  6 หลายเดือนก่อน +1

      I have a specific train video in the scripting stages. I also have 3 or 4 other videos in various stages of completion. If youtube paid me enough money to quit the day job there are so many videos I could make.
      Happy to help, wish I could help more.

    • @jjones503
      @jjones503 6 หลายเดือนก่อน +1

      @@theotherbigfoot I hope you make it there sir! Been self employed for 7 years now. Harder work, but no better reward. 👍

    • @theotherbigfoot
      @theotherbigfoot  6 หลายเดือนก่อน +2

      @@jjones503 I'm already self employed, I run my own engineering business. If I could spend my days playing factorio though...

    • @jjones503
      @jjones503 6 หลายเดือนก่อน

      @@theotherbigfoot haha I get that for sure. Well keep to it, you make good content, just need to keep going until the algorithm plays in your favor. 👍

  • @UnfortunateWatcher
    @UnfortunateWatcher 7 หลายเดือนก่อน

    The anti-meteor defenses are huge power hogs. You need a lot of power to keep them happy.

  • @KaneYork
    @KaneYork 6 หลายเดือนก่อน

    People are aggressive about the barrel/steel advice because it's such an easy thing to miss and it will 10x your delivery costs for a critical component in the early game.
    Also, haha it's very lucky you had a brownout during the first cargo rocket loading attempt.

  • @ashar9545
    @ashar9545 7 หลายเดือนก่อน

    Accounting for transit time when precision-loading mixed rockets during the theory phase was a nice catch. And it's good you discovered the nuisance of remote brown-outs early. That you're programming it all without using any of the logic signals is even more impressive. The best solution is ultimately the one you can maintain, modify, scale, and troubleshoot, but I'm wondering, how are you subtracting the contents of the silo from the total requested without using an arithmetic EACH?

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน +1

      I'm not subtracting anything. I'm looking at a steel box and asking 'is there more than 200 steel?', if there isn't then deliver 1200 steel.
      The sequence for steel is: Has rocket been constructed? If yes then S=1. Does that box on the platform have more than 200 steel in it? If yes then S=1. If S=2 then I want the cargo loaded. Is the amount of steel on the cargo ship more than 1200? If yes then S=1. That makes S=3 and stops the loading. The fail safe injects a value of S=4 onto the network and overrides everything else.
      EDIT This system isn't quite perfect yet. If I put steel into the box on the platform whilst the ship is loading and that amount is more than 1200 then the logic breaks down. It makes S=2 when when there isn't enough cargo. Control panel v2 will be getting some revisions.

    • @ashar9545
      @ashar9545 7 หลายเดือนก่อน +1

      Ah, I see why that could be a brittle system. In an effort to refrain from spoiling the spirit of exploration, I'll avoid offering strategy advice. Let me instead offer some information about vanilla factorio.
      There are four combinator configurations utilizing the three types of logic signals that will cover 90%+ of use cases you could encounter for them:
      1. Invert all input values:
      Arithmetic EACH * -1, output EACH
      (useful for implicit subtraction or filtering)
      2. Relay input unmodified with a one-tick delay:
      Arithmetic EACH + 0, output EACH
      (useful for isolating networks like, for example, keeping the source signal from being poisoned by a downstream operation that would otherwise be on the same wire or for handling race conditions)
      3. Count number of values which meet a criteria:
      Arithmetic EACH > S, output N = 1.
      (if N = input count, you'll get the value of the signals above the threshold summed. But if the output is N = 1 and S is 0 and there are 3 positive inputs and 2 negative, then N = 3.)
      4. Gatekeeper:
      Decider S > 0, output EVERYTHING.
      (pass nothing if positive S is not present in the input, pass all signals if positive S is one of the inputs.)

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน +1

      @@ashar9545 I am slowly getting to grips with the wildcards, they are slowly making sense to me. I think I understand what you are saying!!
      All that being said, as a result of me constantly venting my frustrations at my mate on discord he is developing a video just on wildcards. I'm hoping that's gonna help. I've seen a draft, he's going deep.
      EDIT The fragility is caused because there are currently two ways that S = 2, and the second way will load the rocket with infinite materials. The solution is to make the final trigger S=2, for a total of S=4 instead of S=3. That way S=2 can only be achieved one way, and if I get S=3 then there's an error. Thats another thing I can add to the panel, an error checker!!

    • @ashar9545
      @ashar9545 7 หลายเดือนก่อน +1

      @@theotherbigfoot of the three logic signals, the Arithmetic EACH is by far the most powerful. If you want to experiment with just one, that's the one to master first. It accomplishes in a single tick for the entire contents of the wire what would otherwise require a stack of combinators *per unique signal*.

  • @eriafi
    @eriafi 7 หลายเดือนก่อน +1

    Thanks for the content as always. Funny the comparison of hardware vs software person.
    Note taken about the tips XD, if you want an "unpolluted" plythrough you have all the right to have it.
    One question though, you pass the red/green cable from the substation to each combinator individually (instead to one combinator and propagating it from combinator to combinator) for some reason or only for aestetics? If it is the second I understand, it is a beatifull mess of cables, but I'm curious if there is another reason.

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน +2

      99.9% of the circuits I make have maximum 5 or 6 combinators in them. I put them through a power pole because that's what I've always done and it helps me with error checking. I guess nobody has said anything before because I haven't really done any circuitry with more than 5 or 6 combinators, and now that I have, it is really noticeable.
      So no reason really other than that when I have a method that works for me I stick with it. But I've learnt a lot building this thing and who knows what I'm gonna do with any of the other control panels I'm gonna need. It is possible they will each be different. We will see.

    • @eriafi
      @eriafi 7 หลายเดือนก่อน

      @@theotherbigfoot An organized mess style, if it works for you then stick to it. I'm personaly unable to do them, but I love seeing them working. And yes, expect to learn a lot about circuit networks with this modpack.

  • @snowboardinginmy40s
    @snowboardinginmy40s 7 หลายเดือนก่อน

    I really want to see you try the Nullius mod. Imagine all those pipes with the way you build in factorio ...

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน

      How does the number of pipes in Nullius compare to the number of pipes in angel and bob? (th-cam.com/video/bAALUHAVfCo/w-d-xo.htmlsi=vw28H2IhUoiwsklS&t=5615)

    • @snowboardinginmy40s
      @snowboardinginmy40s 7 หลายเดือนก่อน

      @@theotherbigfoot I think it is worse because of all the different types of gases/liquids and with all the byproducts. Just look at the mess www.youtube.com/@KingAdamXVII did. Also, could be an interesting new series. Anyway, keep up the good videos, I really enjoy them.

    • @theotherbigfoot
      @theotherbigfoot  7 หลายเดือนก่อน

      @@snowboardinginmy40s There are so many mods I need to play. I've wanted to do Py since I finished angel and bob and that was like 2 years ago.
      Cheers dude, they will keep coming for as long as I'm playing the game!!

  • @GodonaCloud
    @GodonaCloud 7 หลายเดือนก่อน

    Maybe a good video idea for you is similar to Biffas Cities Skylines Fixing series, where you fix factories from the community with problems they cant fix... Would watch every episode!

  • @burrdid
    @burrdid 7 หลายเดือนก่อน

    interesting, I never fully played SE because i hated having to make a new base everytime I needed something

  • @DukePaprikar
    @DukePaprikar 4 หลายเดือนก่อน

    4:40 Does your religion prevent you from using air filters? By using them, it would be a much cheaper and simpler way to curtail the attacks if not eliminate them completely.

    • @theotherbigfoot
      @theotherbigfoot  4 หลายเดือนก่อน

      I had a plan to do another perimeter wall geometry video with all the K2SE bells and whistles WITH some kind of air filter addon, and I still have that plan, it's still something I'd like to do, but I'm in a race against time with the DLC now.
      I've got 2 monthes, at current rate that's probably 200 hours of game time. It's gonna be tight whether I finish or not.

  • @mvinyesalumiluxcat
    @mvinyesalumiluxcat 7 หลายเดือนก่อน +1

    Sucxh clean hub

  • @TS-jm7jm
    @TS-jm7jm 7 หลายเดือนก่อน

    finally i am early for once