Here's one for all ten of you who wanted me to do another video on an indie game no one's ever heard of. Doing Factorio City and Part One of Space Exploration back to back had me a little drained, so consider this my vacation. Now, back to Space Exploration. I'll try to get it out by the end of next month but no promises.
Just highlighting the fact that getting spotted into the start of the Temple Bells weaponless and still going through the special door by ringing all bells is an amazing feat, what an absolutely mad rush that was.
@@BloodyMobile He's right. The rant at the very end about needing that chapter 3 is about 20s. Dosh made a nearly 55 minute long video, just to beg for 20s at the end for more of this game to grind away at his sanity with. Lol
I was at the edge of my seat through the entire video, I can't imagine how many years of your soulspan you've lost by going for the true ending this is truly the dark souls of tower of heaven
Haven't heard that name in a while, remember loving tower of heaven then when I came back once to play it finding out that there's actually a bunch of secrets
I totally understand listening to nonfiction while playing that type of game, but wouldn't you be getting way less of an immersive experience out of fiction if you're also paying attention a game rather than using your imagination? I don't know maybe you're great at doing both simultaneously, but that would really detract from the point of reading fiction, for me.
@@eb6510 basically, given how much detail is explained on a fucking blade of grass in a meadow, I'd rather just have my mind numbed over while listening to WoT, as then I can actually imagine the scene instead of agonizing over the thought of how that blade of grass has exactly 4 drops of dew on it, and the sun is shining at the dew from a 66 degree angle. Is that explanation overdramatic? yes. Is the WoT basically written the exact same way? *_Also yes._*
@@jedgrahek1426 Personally, I don't really find games that aren't story focused to distract me from audiobooks. Obviously I can't follow a story while playing a game where I'm also trying to follow a story, but one of the reasons I love purely mechanics based games is because I can choose whatever story I want to be immersed in while enjoying whatever type of gameplay I want. That said, I've spent around 10,000 hours listening to audiobooks so maybe I'm a bit of an outlier (I'm not exaggerating, almost up to 8000 hours in the audible app and I listened to audiobooks for years before I ever had the app.)
@@jedgrahek1426 I used to play Isaac and Hexcells when listening to audiobooks. I knew these games inside out, so I was essentially playing on autopilot. This gave my hands and my eyes something to do without actually having to pay attention to the game, which in turn kept my mind from drifting off every 30 seconds.
MAN I feel this pain. The highly pixelated style of this game combined with a promise of a giant update, that haven't been fulfilled in 7 years makes me think of one of mine favorite childhood games - Dino Run. JUST GIVE ME DINO RUN 2 IT'S BEEN 8 GODDAMN YEARS
@Zanfitto-sc1lg LOL I guess quite a few people did actually XD. Also to update on the Dino Run 2 situation: they recentely released a donator exclusive demo, it's basically physics sim with no other content but I guess it's something. I'll just need to wait 3 more years and if I'm lucky the game will be finished :D yaaay (pain)
Factorio isn't exactly my thing, but I watched through both this and the Marrow video and I am utterly blown away by how good they were. Your style of summarizing the game but still making people want to play them, and presenting points without huge bias or assumptions and everything else is so damn good. The games you chose to cover as well were really interesting and I'm definetly going to try them both. I really cannot wait to see what you create next!
Update: I have two thousand hours in both spelunkys, and have now sunk 3 hours into towerclimb. I'm sorta getting the hang of item jumping, I hate the ammount of worms in the hatchery, and I just now finally made it to Heart. I cannot figure out any way to hold more than two revives, but I feel like it's possible. It took so long to change from the "rush and dodge artfully" strategy of spelunky to the careful planning and navigation of towerclimb, but I gotta say I love this game. Update 2: I have reached heart twice more, but died on level 1 of it each time. The little pixels of lava are bastards. I'm getting way better at taking the path of exiles and also now understand how to get more revives, but I know it won't matter yet. I think learning how to craft items better might be the way to go, cause I usually only have corrode berries and crates by the time I'm at the heart.
Thank you for doing a nearly hour-long deep dive into the mechanics of a game I will absolutely never, ever play for I value my sanity and my arthritic body won't keep up. Your sacrifice for our entertainment is a noble one.
Seeing this video has caused me to seek out and buy the game within a day. I've been playing it with a friend and together we've managed to get to Chapter 2 while also putting in work to eventually beat the game. Playing alone I managed to get to the temple and together we've gotten to Zardoland. Game really is harder in multiplayer just because of the greater need for mobility and the fact that deaths use up a lot of berries, requiring 1 per dead teammate. I swear we've spent at least 20 in a run cause of back to back deaths, sometimes in 1 level. I'm very excited for my friend to see Z-Ball for the first time as I'm sure he'll love to do some doubles against Zardo. Thanks for showing this to me. It's easily become one of my favorites even though I haven't even beaten it yet.
Fantastic analysis of a fantastic game. It's my favorite, but I can acknowledge that it's flawed. Keep up the good work! This definitely ensures ch.3 will come out even sooner.
It could use some more critique and analysis on the game and his feelings, like how shauden-fraude of a streamer failing that becomes a profit strategy in our Capitalist economy, was top notch, but I would've liked more if there was analysis about tje skill ceiling, the pipeline to get there in contradt with rewards of more content and nudging of the philosophical "But why are you still going with the game with the difficulty?", as he is a veteran player who should have a grasp on the idea.
I cannot fathom the amount of hours that just the production of this video alone must've added to your total for this game. Holy moly... Amazing work. Also, I'll admit, that ending caught me *highly* off guard. =ᴗ='
This video is an in depth exploration into the mind of someone with more stubbornness than sense. Great vid Dosh looking forward to the next one, whatever topic it may be.
@@Bloodlyshiva Celeste comes to mind, but i think it's just generally a jab against the type of games where the gameplay is just a representation of something that someone is going through as opposed to just "person climb tower". Not to say that these games are bad, but having a simple premise that's self explanatory is rare these days
A lot like how when a book says that the "drapes were blue" doesn't mean they were sad, regardless of what the professor thought, the author literally meant the physical color.
@@dukem8774 The problem is people stating and taking it as fact. It's fine if someone wants to find symbolic meaning behind every little minutiae of detail, art is open for interpretation after all, but ninety nine times out of a hundred, it's probably not remotely something the author considered when they created it.
Your quickly becoming a favorite channel of mine. Finding games with "Actual difficulty" has been difficult itself. I'm almost done climbing Getting Over It for the 50th time, and Marrow was fascinating but a little too spartan for me. This looks likes it'll be interesting.
Finding standalone games that are difficult and aren't multi-player, a soulsborne game, or a rhythm game really is tough, I usually end up modding games I already know which skews the difficulty and removes part of the learning curve element. TowerClimb is definitely one I'm also going to try, looks fun and the difficulty seems extreme. But it's not to the point where your smashing your face into a brick wall until the wall breaks. Unless you've already played it and decided whether or not it's for you, I highly recommend going into Noita blind. The game is disgustingly "unfair" until you figure most of it out. Downside of going blind is that once you get to doing the challenge runs like sun quest and 34-36 orb you're pretty much hopeless when trying to figure them out blind. The secrets in that game are very much community driven.
I'd also recommend "Noita" It's your average RNG permadeath indie game but you get to play as a wizard with a bunch of different spells and wands that you can customize. The game itself also has a good physics engine and if you have a crappy PC, instead of lag the game speed will start to slowdown to compensate.
@@MadDogGaming The irony of you correcting someone over political correctness, for using "they" the way it was grammatically intended, is extremely hilarious to me.
I wish I could make any game that would inspire an hour long video, especially one that's really a desperate plea for a continuation. That's some motivating stuff, knowing your work resonated with people like that. Seconding some of the other comments mentioning Roguelikes. I've only played a handful of true ones, like Nethack and such, but I'd love a video from you about one you might love.
As someone who writes serial webfiction, that comment about authors getting better over time is both deeply true, and a personal attack. Nothing hurts quite as much as looking at your own earlier work and thinking "this sucks, but I'm committed now..."
the best kind of walkthrough commentary videos i've ever seen. you cover every single detail of games with amazing voiceover, jokes and mechanics. never thought factorio videos could ever bring me to such an astonishing gem of a youtube creator. please keep that stuff up, it's wonderful.
There's something about this video, the methodical explanation and putting it into practice that really vibes with me. This is like my third or fourth time watching it, Great stuff.
Though I did find it funny to hear that in a review of a game with real-time gameplay and metaprogression, the staples of the roguelite side of the spectrum
I have no words to explain how and why I absolutely love your content, never have I watched something for an hour without even realizing it’s been an hour. Each factorio video neither feels too long nor too short. And I loved the video about that game that seems like it tries to screw you over at every turn lol. Lastly, I loved this video because it’s such an interesting look into an extremely obscure but very intriguing rouge-like game!
27:40 i played this game around the time of its release by chance, i know exactly how hard the moves your preforming are as i regularly drop what im holding ether in the wrong direction or more likely, by accident, watching you speed through these levels without making any mistakes and fully utilizing the environment has captivated my viewership, this must be what its like for a musician to listen to jazz, but instead of listening to elevator music that's extremely hard to play its just me watching you pull off 3 consecutive mid air item throw jumps like its nothing.
finally, someone put out a comprehensive video essay about this game!! so many points to be made, and all of them articulated so well. i'm happy to see this game get more coverage.
Agreed. I started watching streamers playing Noita because I bought it and I couldn't figure it out. I had to turn down the difficulty with mods for my candy ass, but the true game doesn't begin until you can break it and move to different parts of the world.
"The tower is not a representation of depression, and the character's 32 pixels are not an allegory for the horrors of living inside an american suburb. It's just a tower, go climb it." I see you have experience about indie games. It's refreshing to see a videogame not getting 12 years old philosophical sometimes.
What does "12 years old philosophical" mean? And is this an allegory for the decreasing verbosity of society and how it gets harder and harder to understand what people are saying
I play mostly indie games on steam and there's been three bigger indies that are even philosophical in nature in the last 2 years, the majority have no particular themes of that nature. The idea that a game not being philosophical/allegory/whatever is "refreshing" or "unusual" requires the one making that statement to be INCREDIBLY butthurt about the existence of a tiny number of games. Or incredibly clueless about indie games. Possibly both.
Imagine building a tower, that some guy just want to climb, then want to steal your precious sword and if this wasn't enough kills you while you're just defending your property
I honestly love these videos on obscure games. I found you through the Marrow video, since I had never ever heard that game and was just curious. Your factorio content is amazing, I've watched all of it lol and can't wait to see more of this space exploration stuff which seems wild. But your dedication to these games is just awesome. Thanks :)
I really liked the game and you described it so well. Sadly as someone who 100%'d both Spelunky games, I do love achiev hunting and setting goals like that so I can't wait to see the dev giving proper achiev support.
For anyone wondering i dont think part 3 will ever be released to be honest most of the teasers are 5 years old and the dev seems to have moved on from the game.
Was disappointed when this was SE p2, but after watching this you've completely enthralled me in this game. Great video, even better then the last indie review. You're gonna steadily get bigger if you keep up content like this, Sethh level big is the vibes im getting.
LET'S GOOOOOOO Thank you for making videos like these they're genuinely interesting and fun to watch. It's really nice to see people not only post videos with the goal of getting tons of views
I stumbled at this game years ago, and it always gave me an impression it was hiding some potential, and by seeing this video I feel so validated, even though I was never good enough to actually get good at it but from time to time I come back to it
I found your channel through this video, just finished watching the Marrow video as well. I hope you continue to put out content covering these more niche indie games. TowerClimb has been on my radar (and somehow in my library) for many, many years, but I have never given it a try for one reason or another. I think after watching this video, I have an inclination to give it a proper shot. Great video, thank you
The sudden NBA Jam reference and the ending make this video an 11/10. I was a bit sad when I saw an update that wasn't more Space Exploration, but this definitely delivered. Thank you good sir for making your videos!
I do not understand why i've watched this video so much, but i have watched this a bunch. Its not just this video either i've re-watched your space exploration, krastorio and marrow videos a bunch.
Thank you very much for covering another interesting game that is interesting but has it flaws, it shows gives a new perspective of game market, at least for me If you ever care to do another one of these, could you take a Look at necropolis, it's in my opinion an interesting game with glaring issue, just like the ones you covered, I would love to see it featured and I will give you a why I love and despise it My winning run took me 3 days
I've just recently 100%'ed Spelunky HD, and I've been keeping my eye out for something to replace it. This... I like how this looks. I appreciate the video
Started with your channel with the Death World video, I think your narration of gameplay and your subsequent thoughts is fantastic. I can't wait for more content, and I hope this channel continues to grow!
i watched through all of this and felt like i had to comment something, even if it's hard for me to express in a second language to atleast make justice for this jewel of a video, something about the game just charmed me (even though i don't think i will play it) and your narration and determination to complete it were just amazing, i truly feel a little empty after finishing the video and feeling like i will not experience this again, maybe your other videos could make me feel something similar, idk i just fell in love with the 7 fragments trial, it reminded me of Noita where like half the content are just secrets and similar "quests" that you have to do and the game barely makes you suspect that they exists but doing them is fantastic. ok i think im done with this rant of a comment, i loved this video and im definitely subbing, ily Dosh and hope you read through this massive rant c:, and keep doing videos about unknown indies, i fucking love them
I played this game in Alpha back in 2010 and followed its development for years. I'm glad someone has recognized it, it's a real gem. Reminds me of other games in that era like Captain Forever (and its clones), Super Crate Box and all those old Cactus games before he did Hotline Miami. Catacomb kids is a lot like this as well, but I think it got abandoned.
I really love your videos. Your style of editing is great, it takes the viewer on a journey with you, making us understand all the challanges and frustrations you've experienced. Love your Factorio videos but I always look forward to these small, obscure indie gems that only you seem to cover.
I can understand how there aren't that many videos out yet for how long they take to make, but I am still surprised how few have subscribed so far. In my opinion the narrative plus editing is one of the best so far, on top of the content which is shown.
This video really takes you on a journey -- you're right that I don't know much about TowerClimb (I HAVE heard of it though!), but now I feel like I got a luxury guided tour and know it from front-to-back. I like the corrupted temples and their grinning watchers... horrifying, in the best of ways. And a Downwell reference? Heck yeah!
This was my first video from you Dosh, and certified a damn obsession with the game in me even though I've never played it. Obsession as in I went and remade sprites by eye/scratch to replace old images on the TC wiki, which hasn't been updated in years. Good vid 👍
Saw your La-Mulana vid since I loved that game and came back to check your other reviews, love your presentation, thought process and asides so I hope you make more of these in the future Going by your review it's a shame this game failed to catch on, but a lot of the really appealing stuff like the more interesting characters and stage environments are backloaded behind tons of masocore roguelite gameplay, so for a while the only thing that keeps the player going is the gameplay loop in and of itself Compare that to something like Celeste which frontloads the "casual appeal" stuff to push the player forward and give them something to immediately work towards even without the Spelunky-style "funny deaths" (and which isn't nearly as punishing since you only go back a few seconds on death instead of up to over an hour), that game starts you off with the idea that something interesting will happen if you keep going while TowerClimb's beginning and Steam page make it seem more like a rigidly built Downwell-style game where you don't go to nightclubs or play basketball with the end boss At the same time if you removed or toned down the masocore aspects (especially the super-crazy legendary run) then that would end up removing a core aspect of the game's identity so what can you do
I absolutely love your style, Dosh. This may not be the game for me, but I was absolutely rapt watching this. The sheer determination it requires to achieve what you did is gobsmacking, and you deserve the highest gamer commendations for it. I think a game you'll like covering that is both quality and relatively esoteric would be Cryptark. It's a 2D zero-grav twin-stick shooter roguelike with highly procedural and modular levels with a focus on long-term strategy in the form of loadouts and assessing the map [[ prior ]] to entering the level and short-term tactics when you inevitably need to adapt to the absolute chaos that game devolves into with the later firefights. You know that scene in Star Wars where Lando destroys the Death Star power core and then has to escape while the whole thing goes critical? You do that. Some explosions cannot be avoided or tanked, only [[ outrun ]]. Two words: Nuclear grenades.
another awesome video! Your patience and determination is crazy, I know I wouldn't be able to beat these games let alone complete them, and seeing you do it is just great.
This is a game just obscure enough to keep my intereat peaked all the way throughout. I love how every time i thought you beat the game it just kept going
Amazing how this game captures the essence of actual free climbing while stacking on loads of wild details. When you watch someone playing Jump King, there’s these tiny moments of tension between every jump as the jump gets charged. In this game, though, it’s a battle of endurance- every little pause, every frantic motion, every collected or skipped item is an indication that the player I’m watching is slowing down to seriously think through what’s in front of them. It’s a subtle difference, but the effect is like the difference between watching a slot machine click into place and watching a bullet chess player pause to think through a move. I have no idea how hard this game is, but I can tell just by watching an expert that it is very, very hard.
Thank you for posting this. I got as far as the one eyed monsters. Not sure why I stopped but now I want to finish it. As much as I want to spoil those ending sections I need to keep it a secret for myself. I'll finish this video when I do. Very few people even know this game's existence and there is something charming about that.
for those who have picked up this game and want an easier time with the controls: go to the options setting and turn on ”invert run" it makes it so you're always running, but more than that it also means you no longer have to hold run to hold items. Just press once to pick something up and you'll hold it automatically, then you just have to press it a second time to throw. It makes shit infinitely nicer and more intuitive to control. 100% recommend
Holy shit, I have 400 hours in the game and never knew that invert run changed the grabbing mechanics like that, would have been great to know when I started lmao
Funnily enough I learned about this game through Twitch, I watched KY from Vinesauce play it back in like 2016 or 2017 and picked it up. The local co op is really fun with friends but can get really chaotic really fast
YES! Thank you so much for covering Towerclimb. Played hundreds of hours back in 2018, and could never understand how it didn't take off. Music in this game is second to none.
Coming back to this video made me realize this is one of my favorite videos of all time, easy to rewatch, calming voice (sort of), and it's pretty long and entertaining I love this video
I've found this channel due to a friend linking a Factorio video yet you have some form of essays on games that aren't very well known and instead of bullshitting us you give us your raw réflexions on them, it's very interesting and very welcome. Thanks mate
Here's one for all ten of you who wanted me to do another video on an indie game no one's ever heard of.
Doing Factorio City and Part One of Space Exploration back to back had me a little drained, so consider this my vacation.
Now, back to Space Exploration. I'll try to get it out by the end of next month but no promises.
As a mf who wrote an indie game that no one's ever heard of, all I could say is P O G
ty i love this videos
there has to atleast be a dozen of us by now
idk where you live but for me its the 31st of aug so it'll be kinda difficult to get that space exploration vid out
@@OPORANGE_ "end of next month"
Just highlighting the fact that getting spotted into the start of the Temple Bells weaponless and still going through the special door by ringing all bells is an amazing feat, what an absolutely mad rush that was.
Mad respect for the abrupt ending of this one
🤣👍
I expected anything BUT that ending xD
bro made a 54 minute video for ~20 seconds of speech
@@kurtanaika pretty sure I've heard him talk for more than 20 seconds but ok
@@BloodyMobile He's right. The rant at the very end about needing that chapter 3 is about 20s. Dosh made a nearly 55 minute long video, just to beg for 20s at the end for more of this game to grind away at his sanity with. Lol
I was at the edge of my seat through the entire video, I can't imagine how many years of your soulspan you've lost by going for the true ending
this is truly the dark souls of tower of heaven
Haven't heard that name in a while, remember loving tower of heaven then when I came back once to play it finding out that there's actually a bunch of secrets
Play Noita if you havent... Noita has so many secrets that are hidden for no reason other than to challenge you.
@@sirrealism7300 Noita is incredible, could hardly even call it the same game if you removed the secrets
soulspan is a good word I'm stealing it for my book hahaha
I actually used Spelunky to grind out the Wheel of Time audiobooks a while back. I kinda felt called out with this vid lol
I totally understand listening to nonfiction while playing that type of game, but wouldn't you be getting way less of an immersive experience out of fiction if you're also paying attention a game rather than using your imagination? I don't know maybe you're great at doing both simultaneously, but that would really detract from the point of reading fiction, for me.
@@jedgrahek1426 WoT becomes an absolutely awful slog after a certain point, so I definitely understand it lol
@@eb6510 basically, given how much detail is explained on a fucking blade of grass in a meadow, I'd rather just have my mind numbed over while listening to WoT, as then I can actually imagine the scene instead of agonizing over the thought of how that blade of grass has exactly 4 drops of dew on it, and the sun is shining at the dew from a 66 degree angle.
Is that explanation overdramatic? yes. Is the WoT basically written the exact same way? *_Also yes._*
@@jedgrahek1426 Personally, I don't really find games that aren't story focused to distract me from audiobooks. Obviously I can't follow a story while playing a game where I'm also trying to follow a story, but one of the reasons I love purely mechanics based games is because I can choose whatever story I want to be immersed in while enjoying whatever type of gameplay I want.
That said, I've spent around 10,000 hours listening to audiobooks so maybe I'm a bit of an outlier (I'm not exaggerating, almost up to 8000 hours in the audible app and I listened to audiobooks for years before I ever had the app.)
@@jedgrahek1426 I used to play Isaac and Hexcells when listening to audiobooks. I knew these games inside out, so I was essentially playing on autopilot. This gave my hands and my eyes something to do without actually having to pay attention to the game, which in turn kept my mind from drifting off every 30 seconds.
I randomly woke up at 3 AM and decided to watch this entire video before heading back to sleep and I don't regret it, this was an amazing video
Mood
OH BOY, 3 A.M.!
MAN I feel this pain. The highly pixelated style of this game combined with a promise of a giant update, that haven't been fulfilled in 7 years makes me think of one of mine favorite childhood games - Dino Run.
JUST GIVE ME DINO RUN 2 IT'S BEEN 8 GODDAMN YEARS
@Zanfitto-sc1lg LOL I guess quite a few people did actually XD. Also to update on the Dino Run 2 situation: they recentely released a donator exclusive demo, it's basically physics sim with no other content but I guess it's something. I'll just need to wait 3 more years and if I'm lucky the game will be finished :D yaaay (pain)
And for the normies out there, katana zero "dlc"@@blobfishthedevourer3735
Factorio isn't exactly my thing, but I watched through both this and the Marrow video and I am utterly blown away by how good they were. Your style of summarizing the game but still making people want to play them, and presenting points without huge bias or assumptions and everything else is so damn good. The games you chose to cover as well were really interesting and I'm definetly going to try them both. I really cannot wait to see what you create next!
Update: I have two thousand hours in both spelunkys, and have now sunk 3 hours into towerclimb. I'm sorta getting the hang of item jumping, I hate the ammount of worms in the hatchery, and I just now finally made it to Heart. I cannot figure out any way to hold more than two revives, but I feel like it's possible. It took so long to change from the "rush and dodge artfully" strategy of spelunky to the careful planning and navigation of towerclimb, but I gotta say I love this game.
Update 2: I have reached heart twice more, but died on level 1 of it each time. The little pixels of lava are bastards. I'm getting way better at taking the path of exiles and also now understand how to get more revives, but I know it won't matter yet. I think learning how to craft items better might be the way to go, cause I usually only have corrode berries and crates by the time I'm at the heart.
he made you want to play marrow? gah damn
@@TechnicalOveride he made _me_ want to play Marrow, and I don't even like metroidvanias!
Thank you for doing a nearly hour-long deep dive into the mechanics of a game I will absolutely never, ever play for I value my sanity and my arthritic body won't keep up. Your sacrifice for our entertainment is a noble one.
Seeing this video has caused me to seek out and buy the game within a day. I've been playing it with a friend and together we've managed to get to Chapter 2 while also putting in work to eventually beat the game. Playing alone I managed to get to the temple and together we've gotten to Zardoland. Game really is harder in multiplayer just because of the greater need for mobility and the fact that deaths use up a lot of berries, requiring 1 per dead teammate. I swear we've spent at least 20 in a run cause of back to back deaths, sometimes in 1 level. I'm very excited for my friend to see Z-Ball for the first time as I'm sure he'll love to do some doubles against Zardo.
Thanks for showing this to me. It's easily become one of my favorites even though I haven't even beaten it yet.
same, bought this game immediately after this video and i love it
This mumbo jumbo spent 50 minutes talking about the game and didn't even mention that it's multiplayer!? That changes everything, I am buying it
Oh boy, another game I'm going to sink 200 hours into and then have difficulty explaining to other people why.
Fun
That is all the reason you need.
Time you enjoy wasting is not time wasted.
@@SneakyLittleHobbit Of course, the underlying reason is "Fun", but as we know from Marrow, it can be a nebulous concept to explain and reconcile
The explanation I give when people ask me why I sink so many hours into brutally hard games is pure masochism
Fantastic analysis of a fantastic game. It's my favorite, but I can acknowledge that it's flawed. Keep up the good work! This definitely ensures ch.3 will come out even sooner.
It could use some more critique and analysis on the game and his feelings, like how shauden-fraude of a streamer failing that becomes a profit strategy in our Capitalist economy, was top notch, but I would've liked more if there was analysis about tje skill ceiling, the pipeline to get there in contradt with rewards of more content and nudging of the philosophical "But why are you still going with the game with the difficulty?", as he is a veteran player who should have a grasp on the idea.
The man the myth the legend
I cannot fathom the amount of hours that just the production of this video alone must've added to your total for this game. Holy moly... Amazing work.
Also, I'll admit, that ending caught me *highly* off guard. =ᴗ='
This video is an in depth exploration into the mind of someone with more stubbornness than sense. Great vid Dosh looking forward to the next one, whatever topic it may be.
"The tower is not a representation of depression" is just such a great jab
At what?
@@Bloodlyshiva Celeste comes to mind, but i think it's just generally a jab against the type of games where the gameplay is just a representation of something that someone is going through as opposed to just "person climb tower".
Not to say that these games are bad, but having a simple premise that's self explanatory is rare these days
A lot like how when a book says that the "drapes were blue" doesn't mean they were sad, regardless of what the professor thought, the author literally meant the physical color.
@@dukem8774 The problem is people stating and taking it as fact. It's fine if someone wants to find symbolic meaning behind every little minutiae of detail, art is open for interpretation after all, but ninety nine times out of a hundred, it's probably not remotely something the author considered when they created it.
It's not, it's an embodiment of anguish.
Your quickly becoming a favorite channel of mine. Finding games with "Actual difficulty" has been difficult itself. I'm almost done climbing Getting Over It for the 50th time, and Marrow was fascinating but a little too spartan for me. This looks likes it'll be interesting.
Finding standalone games that are difficult and aren't multi-player, a soulsborne game, or a rhythm game really is tough, I usually end up modding games I already know which skews the difficulty and removes part of the learning curve element.
TowerClimb is definitely one I'm also going to try, looks fun and the difficulty seems extreme. But it's not to the point where your smashing your face into a brick wall until the wall breaks.
Unless you've already played it and decided whether or not it's for you, I highly recommend going into Noita blind. The game is disgustingly "unfair" until you figure most of it out. Downside of going blind is that once you get to doing the challenge runs like sun quest and 34-36 orb you're pretty much hopeless when trying to figure them out blind. The secrets in that game are very much community driven.
Have you checked out crosscode
@@axouru check out celeste ;) not only is base game hard, there is a lot of great mods that make it much harder
I'd also recommend "Noita"
It's your average RNG permadeath indie game but you get to play as a wizard with a bunch of different spells and wands that you can customize. The game itself also has a good physics engine and if you have a crappy PC, instead of lag the game speed will start to slowdown to compensate.
@@wpsp2010 ah yes, the roguelike made for the mentally deranged
underrated youtuber, no matter the content they choose to cover
Facts
*he
@@MadDogGaming yes because "he choose to cover" makes sense go back to bed old man
@@MadDogGaming The irony of you correcting someone over political correctness, for using "they" the way it was grammatically intended, is extremely hilarious to me.
Goes straight into the category of vids I can rewatch over and over again
I wish I could make any game that would inspire an hour long video, especially one that's really a desperate plea for a continuation. That's some motivating stuff, knowing your work resonated with people like that.
Seconding some of the other comments mentioning Roguelikes. I've only played a handful of true ones, like Nethack and such, but I'd love a video from you about one you might love.
As always - love your content. This should cover the Patreon for both vids - keep it up!
( •̀ ω •́ )✧
As someone who writes serial webfiction, that comment about authors getting better over time is both deeply true, and a personal attack. Nothing hurts quite as much as looking at your own earlier work and thinking "this sucks, but I'm committed now..."
the best kind of walkthrough commentary videos i've ever seen. you cover every single detail of games with amazing voiceover, jokes and mechanics. never thought factorio videos could ever bring me to such an astonishing gem of a youtube creator. please keep that stuff up, it's wonderful.
Bought this because of this, game goes hard. Thank you for bringing this suffering into my life.
There's something about this video, the methodical explanation and putting it into practice that really vibes with me.
This is like my third or fourth time watching it, Great stuff.
Taking an hour to build up to a >1 minute complaint is something we can all relate to feeling
Hey! more people still play actual roguelikes, there are dozens of us, i say, DOZENS!
Though I did find it funny to hear that in a review of a game with real-time gameplay and metaprogression, the staples of the roguelite side of the spectrum
Looks like TowerClimb and roguelikes have something in common: player count.
@@vidyagaems4063 player count isn't everything buddy
@@godlyvex5543 sure it is, you can't say you play niche games if they all become widely popular.
They're so few and far between. Even noita, the best roguelike of recent memory is still technically a roguelite
I have no words to explain how and why I absolutely love your content, never have I watched something for an hour without even realizing it’s been an hour. Each factorio video neither feels too long nor too short. And I loved the video about that game that seems like it tries to screw you over at every turn lol. Lastly, I loved this video because it’s such an interesting look into an extremely obscure but very intriguing rouge-like game!
27:40 i played this game around the time of its release by chance, i know exactly how hard the moves your preforming are as i regularly drop what im holding ether in the wrong direction or more likely, by accident, watching you speed through these levels without making any mistakes and fully utilizing the environment has captivated my viewership, this must be what its like for a musician to listen to jazz, but instead of listening to elevator music that's extremely hard to play its just me watching you pull off 3 consecutive mid air item throw jumps like its nothing.
finally, someone put out a comprehensive video essay about this game!! so many points to be made, and all of them articulated so well. i'm happy to see this game get more coverage.
Love indie projects like this. Reminds me a lot of Noita.
Looks and starts simple like this game but goes 10 times crazier after the "endboss"
Agreed. I started watching streamers playing Noita because I bought it and I couldn't figure it out. I had to turn down the difficulty with mods for my candy ass, but the true game doesn't begin until you can break it and move to different parts of the world.
"The tower is not a representation of depression, and the character's 32 pixels are not an allegory for the horrors of living inside an american suburb. It's just a tower, go climb it."
I see you have experience about indie games. It's refreshing to see a videogame not getting 12 years old philosophical sometimes.
What does "12 years old philosophical" mean? And is this an allegory for the decreasing verbosity of society and how it gets harder and harder to understand what people are saying
I play mostly indie games on steam and there's been three bigger indies that are even philosophical in nature in the last 2 years, the majority have no particular themes of that nature. The idea that a game not being philosophical/allegory/whatever is "refreshing" or "unusual" requires the one making that statement to be INCREDIBLY butthurt about the existence of a tiny number of games.
Or incredibly clueless about indie games. Possibly both.
"We give this guy's cake, which I won't exain further." Is the the best line of narration I've heard in a minute.
Ah yes, the long-anticipated sequel to TowerFall
I just want to say this is one of my favorite videos on the platform I watch it weekly
It’s been 6 months and still holds true this video is goated
I fucking love this video
this game is actually a really neat aesthetic, it's like a mix of atari-era graphics and modern pixel art
The last thirty seconds of this makes it perhaps the best video on all of TH-cam. Bravo.
Imagine building a tower, that some guy just want to climb, then want to steal your precious sword and if this wasn't enough kills you while you're just defending your property
Ive watched this 50 times by now, it entertains me, relaxes me, helps me fall asleep, best video on the platform, good fucking yard dosh.
I honestly love these videos on obscure games. I found you through the Marrow video, since I had never ever heard that game and was just curious. Your factorio content is amazing, I've watched all of it lol and can't wait to see more of this space exploration stuff which seems wild. But your dedication to these games is just awesome. Thanks :)
Thanks for the upload, this is going to make my morning ❤️
Dude you're fantastic at these types of videos. Legit the only person I watch playing 50min+ some game I've never heard of before
I really liked the game and you described it so well. Sadly as someone who 100%'d both Spelunky games, I do love achiev hunting and setting goals like that so I can't wait to see the dev giving proper achiev support.
I have watched this video three times in the past year. I fully believe it is the best TH-cam video of all time.
For anyone wondering i dont think part 3 will ever be released to be honest most of the teasers are 5 years old and the dev seems to have moved on from the game.
The dev posts like one or twice a year in the Discord assuring people it's going to happen, they're just really slow.
7 crazy factorio challenge videos and Dosh is now established batshit insane gaming god, you know this gonna be good
Was disappointed when this was SE p2, but after watching this you've completely enthralled me in this game. Great video, even better then the last indie review. You're gonna steadily get bigger if you keep up content like this, Sethh level big is the vibes im getting.
LET'S GOOOOOOO
Thank you for making videos like these they're genuinely interesting and fun to watch. It's really nice to see people not only post videos with the goal of getting tons of views
I stumbled at this game years ago, and it always gave me an impression it was hiding some potential, and by seeing this video I feel so validated, even though I was never good enough to actually get good at it but from time to time I come back to it
Absolute legend for beating sucha CBT game.
You have my respect for that.
I feel like Noita would be tight up your ally.
I found your channel through this video, just finished watching the Marrow video as well. I hope you continue to put out content covering these more niche indie games.
TowerClimb has been on my radar (and somehow in my library) for many, many years, but I have never given it a try for one reason or another. I think after watching this video, I have an inclination to give it a proper shot. Great video, thank you
I know they don't do as well as the factorio vids but I love these reviews so much, so thanks for showing me some great indie games :)
Watching this video was like watching a movie, and I was absolutely fucking hooked the whole time.
The sudden NBA Jam reference and the ending make this video an 11/10.
I was a bit sad when I saw an update that wasn't more Space Exploration, but this definitely delivered. Thank you good sir for making your videos!
My favorite genre, video essays on games way too hard for me to play but allows me to have an opinion on it
the fact that this guy comes out of no where on my recommended with like 11 videos is crazy... love the videos, good editing too!
I love to watch your ramblings about very obscure games, while also flexing your mad gaming skills. Very entertaining. Keep up the good work champ!
I do not understand why i've watched this video so much, but i have watched this a bunch. Its not just this video either i've re-watched your space exploration, krastorio and marrow videos a bunch.
Clearly I'm just that charming
@@DoshDoshington You do have a great personality and a charming voice to be fair
Thank you very much for covering another interesting game that is interesting but has it flaws, it shows gives a new perspective of game market, at least for me
If you ever care to do another one of these, could you take a Look at necropolis, it's in my opinion an interesting game with glaring issue, just like the ones you covered, I would love to see it featured and I will give you a why I love and despise it
My winning run took me 3 days
It was called a souls like rougelike before rougelikes were all the rage
I've just recently 100%'ed Spelunky HD, and I've been keeping my eye out for something to replace it. This... I like how this looks. I appreciate the video
Be black wizard.
Mug random passersby.
Dream of being a basketball star.
Bruh
I love these videos as it proves that you are a great entertainer regardless of the topic
I loved this video, your commentary over different niche indie games is honestly great; if its what you enjoy, you should do more of it :)
Started with your channel with the Death World video, I think your narration of gameplay and your subsequent thoughts is fantastic. I can't wait for more content, and I hope this channel continues to grow!
i can feel the constant suffering of hundreds of hours of this emanating from the screen
Yes!! Another video about an obscure game. Your style, narration and editing are god tier.
Oh my god someone finally did a serious video about this!!!!
"I was one hit away, I counted"
If I were a real villain I'd said something like "actually it's was 2"
This video is seriously something else.
i watched through all of this and felt like i had to comment something, even if it's hard for me to express in a second language to atleast make justice for this jewel of a video, something about the game just charmed me (even though i don't think i will play it) and your narration and determination to complete it were just amazing, i truly feel a little empty after finishing the video and feeling like i will not experience this again, maybe your other videos could make me feel something similar, idk i just fell in love with the 7 fragments trial, it reminded me of Noita where like half the content are just secrets and similar "quests" that you have to do and the game barely makes you suspect that they exists but doing them is fantastic.
ok i think im done with this rant of a comment, i loved this video and im definitely subbing, ily Dosh and hope you read through this massive rant c:, and keep doing videos about unknown indies, i fucking love them
I played this game in Alpha back in 2010 and followed its development for years. I'm glad someone has recognized it, it's a real gem. Reminds me of other games in that era like Captain Forever (and its clones), Super Crate Box and all those old Cactus games before he did Hotline Miami. Catacomb kids is a lot like this as well, but I think it got abandoned.
I really love your videos. Your style of editing is great, it takes the viewer on a journey with you, making us understand all the challanges and frustrations you've experienced. Love your Factorio videos but I always look forward to these small, obscure indie gems that only you seem to cover.
I can understand how there aren't that many videos out yet for how long they take to make, but I am still surprised how few have subscribed so far. In my opinion the narrative plus editing is one of the best so far, on top of the content which is shown.
This video really takes you on a journey -- you're right that I don't know much about TowerClimb (I HAVE heard of it though!), but now I feel like I got a luxury guided tour and know it from front-to-back. I like the corrupted temples and their grinning watchers... horrifying, in the best of ways.
And a Downwell reference? Heck yeah!
Love your videos on obscure games! Never heard of towerclimb before, but now I really want to master it. Truly a hidden gem
I fully watched this video about six times over the last month
good vid
This was my first video from you Dosh, and certified a damn obsession with the game in me even though I've never played it.
Obsession as in I went and remade sprites by eye/scratch to replace old images on the TC wiki, which hasn't been updated in years. Good vid 👍
THE END LMFAOOOOOO
I don't think anyone could of expected this, I sure didn't XD
Pisses me off that there's basically no coverage of this game anywhere. Shoutout this video for putting me on to my favorite roguelike though.
Saw your La-Mulana vid since I loved that game and came back to check your other reviews, love your presentation, thought process and asides so I hope you make more of these in the future
Going by your review it's a shame this game failed to catch on, but a lot of the really appealing stuff like the more interesting characters and stage environments are backloaded behind tons of masocore roguelite gameplay, so for a while the only thing that keeps the player going is the gameplay loop in and of itself
Compare that to something like Celeste which frontloads the "casual appeal" stuff to push the player forward and give them something to immediately work towards even without the Spelunky-style "funny deaths" (and which isn't nearly as punishing since you only go back a few seconds on death instead of up to over an hour), that game starts you off with the idea that something interesting will happen if you keep going while TowerClimb's beginning and Steam page make it seem more like a rigidly built Downwell-style game where you don't go to nightclubs or play basketball with the end boss
At the same time if you removed or toned down the masocore aspects (especially the super-crazy legendary run) then that would end up removing a core aspect of the game's identity so what can you do
i don't understand why they named him "brobash" when all he does is broslash.
Love your work, this style of presentation is exactly what I love watching
After watching this video again today, I decided to buy downwell.
Looks really good.
I absolutely love your style, Dosh. This may not be the game for me, but I was absolutely rapt watching this. The sheer determination it requires to achieve what you did is gobsmacking, and you deserve the highest gamer commendations for it.
I think a game you'll like covering that is both quality and relatively esoteric would be Cryptark. It's a 2D zero-grav twin-stick shooter roguelike with highly procedural and modular levels with a focus on long-term strategy in the form of loadouts and assessing the map [[ prior ]] to entering the level and short-term tactics when you inevitably need to adapt to the absolute chaos that game devolves into with the later firefights.
You know that scene in Star Wars where Lando destroys the Death Star power core and then has to escape while the whole thing goes critical? You do that. Some explosions cannot be avoided or tanked, only [[ outrun ]].
Two words: Nuclear grenades.
I don't know if you plan to make a trend out of covering obscure games, but I am all for it if so.
another awesome video! Your patience and determination is crazy, I know I wouldn't be able to beat these games let alone complete them, and seeing you do it is just great.
you have very quickly became my favorite channel its always a joy to see a new video of yours pop up.
This is a game just obscure enough to keep my intereat peaked all the way throughout. I love how every time i thought you beat the game it just kept going
Amazing how this game captures the essence of actual free climbing while stacking on loads of wild details.
When you watch someone playing Jump King, there’s these tiny moments of tension between every jump as the jump gets charged. In this game, though, it’s a battle of endurance- every little pause, every frantic motion, every collected or skipped item is an indication that the player I’m watching is slowing down to seriously think through what’s in front of them.
It’s a subtle difference, but the effect is like the difference between watching a slot machine click into place and watching a bullet chess player pause to think through a move.
I have no idea how hard this game is, but I can tell just by watching an expert that it is very, very hard.
Man, the pace at which you release your videos is insane! Love your content!
i've watched this video like 7 times. i like your grumpy voice so much lmao
Thank you for posting this. I got as far as the one eyed monsters. Not sure why I stopped but now I want to finish it. As much as I want to spoil those ending sections I need to keep it a secret for myself. I'll finish this video when I do.
Very few people even know this game's existence and there is something charming about that.
It's been a little while. Did you win in the end?
randomly got recommended this video and it was a great watch - made me want to get the game and try it out.
for those who have picked up this game and want an easier time with the controls: go to the options setting and turn on ”invert run"
it makes it so you're always running, but more than that it also means you no longer have to hold run to hold items. Just press once to pick something up and you'll hold it automatically, then you just have to press it a second time to throw. It makes shit infinitely nicer and more intuitive to control. 100% recommend
Holy shit, I have 400 hours in the game and never knew that invert run changed the grabbing mechanics like that, would have been great to know when I started lmao
Hell yeah, any content from you is lovely! Love these vids so much!
Funnily enough I learned about this game through Twitch, I watched KY from Vinesauce play it back in like 2016 or 2017 and picked it up. The local co op is really fun with friends but can get really chaotic really fast
I know these kinds of videos get way less views than the Factorio ones, but I love them just as much! You did a great job
Just found your channel, incredible content, completely unjust that you do not have more subscribers man, your videos are all a fantastic treat.
28:25 at the time of writing, this videos has about twice as many as the aforementioned spelunky complication
YES! Thank you so much for covering Towerclimb. Played hundreds of hours back in 2018, and could never understand how it didn't take off. Music in this game is second to none.
Coming back to this video made me realize this is one of my favorite videos of all time, easy to rewatch, calming voice (sort of), and it's pretty long and entertaining
I love this video
I've found this channel due to a friend linking a Factorio video yet you have some form of essays on games that aren't very well known and instead of bullshitting us you give us your raw réflexions on them, it's very interesting and very welcome.
Thanks mate