Reviewing the Spellcasting Classes from DC20 (currently on Kickstarter). Spoiler: they are very good Art from: CC0 Wind in the field by RetSamys on DeviantArt
Yes, I'm very happy with all of them mechanically. It just seems to be what players of 5e (and also Pathfinder? But I'm not at all cognizant of them) want from D&D MUs but done much much better. I love this system. I just hope that DMs using it are supported to make judgment calls in what they want their tables and campaigns to include and exclude or augment with.
Not sure on that one. The story and identity of each class seems pretty well baked in to the mechanics for each one, but at the same time there seems to be creative freedom in (for example) what effects you can get from spells you cast. It seems to me, each table will have the choice to rule-lawyer to their hearts content (since rules for specific maneuvers, conditions etc seem fairly inclusive), or to choose a more freeform approach.
I may need to do exactly that. I've held off on reviewing his spellcasting and spell modification system so far, but that may be the right time to do it.
Awesome. 🙂👍🏻
Spellcasters are going to see a big boost once the spell overhaul happens.
Looking forward to that. Honestly, the ability to boost and *transform* spells by spending more mana is enough to have me excited by itself.
Yes, I'm very happy with all of them mechanically. It just seems to be what players of 5e (and also Pathfinder? But I'm not at all cognizant of them) want from D&D MUs but done much much better.
I love this system. I just hope that DMs using it are supported to make judgment calls in what they want their tables and campaigns to include and exclude or augment with.
Not sure on that one.
The story and identity of each class seems pretty well baked in to the mechanics for each one, but at the same time there seems to be creative freedom in (for example) what effects you can get from spells you cast.
It seems to me, each table will have the choice to rule-lawyer to their hearts content (since rules for specific maneuvers, conditions etc seem fairly inclusive), or to choose a more freeform approach.
@@ModularGames The freeform is strongly encouraged. That can sometimes be limited to how players/DMs manage it.
Cool breakdown! Hope to hear your take when the spell rework is done in 0.9 beta
I may need to do exactly that.
I've held off on reviewing his spellcasting and spell modification system so far, but that may be the right time to do it.