Gutting the D&D Wizard

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  • เผยแพร่เมื่อ 9 มิ.ย. 2024
  • Re-writing the D&D Wizard, according to in-universe Lore.
    In particular, butting a focus on being specialized scholars.
    Art from:
    CC0, CC1,
    Green Fireball Animation by AlexRedfish at Deviantart
    www.deviantart.com/alexredfis...
    #modulargames #dnd5e
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ความคิดเห็น • 6

  • @humblegallipot
    @humblegallipot หลายเดือนก่อน +1

    Here are my thoughts:
    - "Specialization" is very wordy. Maybe opted for something like "savant"
    - Are specialization points a replacement for Arcane Recovery?
    - How are specialization points used at later levels or by subclasses?
    - While I don't align with cutting access to other schools at level up, I think it's an idea worth exploring
    - On what you said about Prestidigitation, it's a cantrip because it's the foundation of magical practice. It's typically the first spell a mage learns. If the settings allowed for other mages to know multiple schools of magic from level 1, I don't see the need to restrict the wizard. Rather than restricting the wizard to one school, maybe reward them for using spells from their specialized school

    • @ModularGames
      @ModularGames  หลายเดือนก่อน

      --Yes, specialization points are a replacement to Arcane Recovery. Arcane Recovery gives spell slots back directly, but because the specialization points can be used to cast spells directly, and come back EVERY short rest, rather than just 1/long rest, they actually give you more overall.
      --Subclasses are expected to give new uses for specialization points, and features which highlight a play-style, rather than a spell school. One of them was noted as blurring the line between Wizard and Artificer classes.
      --There was another feature slated for inclusion in the core Wizard class, which didn't make the cut this time around: spending specialization points to up cast spells. What level do you think that would be good for? 5? 8?

  • @charlesdexterward7781
    @charlesdexterward7781 หลายเดือนก่อน +1

    Yep. AD&D 2e had the building blocks for 8+ genuinely unique wizards if you also added something like your suggestions. A lot of people were unwittingly exposed to these "kits" via Baldur's Gate 2: Conjurer, Illusionist, Transmuter, etc. Restrictions are precisely what makes the whole idea of classes interesting and forces you to more creatively employ every tool available rather than every character gravitating to the same handful of dominant spells. Sadly, players will never voluntarily relinquish options after they've been established. If D&D had started with every PC being both a competent fighter and spellcaster, the idea of separating warriors and wizards would have been resisted by 95% of players.

    • @ModularGames
      @ModularGames  หลายเดือนก่อน

      In some ways, that's why it's easier for people to jump on board with new games, rather than being exited about updates to old ones.
      More options are exciting, but it's the restrictions and weaknesses that really tell a story. (Sanderson's 2nd law)

  • @backwardsdovah9373
    @backwardsdovah9373 หลายเดือนก่อน +2

    Sir! Please fix the high pitched noise in the background. I like your speaking, but i can’t hear it with all the dogs on my street going mad!

    • @ModularGames
      @ModularGames  หลายเดือนก่อน

      Thankyou for telling me: I'll start working on fixing that. Was it a periodic noise, or just a constant hum???
      (the solution is much easier for one of those than the other)