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Donkey Kong: "Next time, try yelling 'help'... IF there is a next time!!" Pauline: "You can talk?" Donkey Kong: Well, DUH!! Now take your pick, listen to the 7800 Atari at 10:45 or jump off to your death!!" 2 seconds later... Pauline:" Aaaaiiiieeeeee.... (SPLAT)" Donkey Kong:"Ha! Stupid Wench!! I heard it was bad, but what the hell, just one little listen..." 4 seconds later... Donkey Kong:"Aaarrrrrgggghhh.... (SPLAT)"
5:18 this sequence of animations would lead one to believe that Kong's response to Mario reaching Pauline's level was not to carry her off to the next level, but to EAT her.
My guess as to how you're _supposed_ to interpret the scene is that Donkey Kong's roar scared Pauline into running farther up the tower rather than back down into Mario's arms-thus, both follow her up the tower in turn until they run out of tower to climb.
Back in those days computers were VERY expensive and not considered gaming machines. Because they were mostly business tools, therefore built and shipped with that purpose in mind, their graphics capabilities were not a priority. I think the only graphics card available in 81 was the CGA which was pretty ugly unless the artist knew how to trick it out.
@@shookums265 I believe They meant by that is the sound of jumpman (and yes, mario was named jumpman back then.) jumping over the barrel as if it was a fart.
Ok, I'm sorry, but you sound like a person who knows what they're talking about, so I'll ask you: Are Pauline, Princess Toadstool, and Peach all the same person? Or is Pauline a different princess from the Donkey Kong game?
PIKMIN the reason they did it in the wrong direction was because of screen limits if they went higher and the other side it would look weird also some of them were like that because of memory
@@favmansanimatronicsmore2377 The Atari 2600 version has Donkey Kong on the left side of the first stage just like in the arcade game. It also plays really well, making it a solid platformer for the console even though it only had two stages.
The Amstrad CPC version (7:41) is shockingly pretty good. I hadn’t realized until now just how detrimental it was in some versions to not have DK animated to throw the barrels. Not knowing when another one was on its way could really mess up your strategy.
To Be fair, It was made by Ocean. Who also made an upgrade of the Commodore 64 version thats basically the same as the Amstrad CPC version except for some changed visuals and a bug on the elevator stage
The only tragic thing about the NES port is it lacks access to the cement factory stage. Otherwise, it's my favourite. It's the one that introduced the iconic opening theme, too, on its main menu upon startup.
@Kevin Smith The NES originally debuted as the Famicom in Japan only a year after the ColecoVision and Commodore 64 were released. That said, the original Commodore 64 ports of _Donkey Kong_ are just fine, too, with the one by Ocean in my opinion being the better of them.
@Kevin Smith You said "years after most systems". That's what I was addressing. The Famicom was released well within the same era as the computers and consoles covered in this video. The Atari 2600 was quite a bit older, yes, but the others came out just before or even after the Famicom.
@@tifforo1 That's not what I said. I specifically mentioned that the Atari 2600 was older than other consoles and computers featured in this video, having been released in 1977. That said, the fact it stayed relevant and in production until 1992 is rather amazing.
My thoughts on the versions Arcade: What more could I say? It's the Arcade version ColecoVision: Being the first port of Donkey Kong (I think), doesn't look all that bad. The jump sound effect sounds weird but nonetheless, it's pretty good Coleco Tabletop: Something you would see on one of those Tiger handheld games. Atari 2600: Extremely primative graphics, but one of the more "iconic" games of the 2600. Intellivision: Everything is colored wrong. Especially Donkey Kong. Who is green now? NES: Being a port actually developed by Nintendo, it's really good. DOS: I don't know what Atari was smoking when they developed this PC port. Colors are awful, Donkey Kong looks creepy, and the jump mechanics don't seem right. Commodore 64 (Atari): Looks more closer to the Arcade but runs too slow, and it looks squished. Commodore 64 (Ocean): Very great port. Looks pretty good. Better than the Atari version Atari 8-bit Family: Looks pretty good, but runs too fast. Texas Instruments: Looks like the Arcade version a little bit, but Jumpman has the wrong color pallet, it looks washed out, Donkey Kong doesn't throw the barrels, instead they just appear, and some strange music for when you complete the level. VIC-20: Runs WAY too fast, looks very pixelated, and I just love how Jumpman doesn't climb the ladders. Instead, he walks up them. Apple II: Same issues apply from the DOS version with this version. But it looks and sounds much worse. Coleco Adam: It's the ColecoVision port with a few changes. Amstrad CPC: It's the Ocean Commodore 64 version, but on the Amstrad. ZX Spectrum: This honestly looks like a version satan would make. And why does Jumpman climb so damn slow up the ladders?? MSX: It's the ZX Spectrum version, but looks much better. Famicom Disk System: It's just the NES version but on a floppy disk. Atari 7800: Based off the NES version, graphic wise, doesn't look bad. But sound on the other hand sounds like a field of wet farts. Nintendo E-Reader: It's the NES version but squished. Game Boy Advance: It's the NES version but on GBA Wii/3DS: It's the NES version but remastered
The thing about the DOS version is that the colors were just how those graphics cards made things look. Here's a video explaining it if you're interested. th-cam.com/video/niKblgZupOc/w-d-xo.html Also I agree with most of your thoughts on these ports, its like on some of them they didn't even try.
(2:51) The off-key notes of the PC DOS version cracked me up. I'm pretty sure the Intellivision version was the first one I've played back in the day. I've since played the NES one (including on Animal Crossing on the GameCube), the arcade original (including on Donkey Kong 64), and the awesome Game Boy version that you purposely excluded from this video.
For the PC, most computers didn't have soundboards so games usually used the MB speaker which obviously only had 1 channel. If a game had music and sound effects the devs had to work really hard to make it work together.
It's amazing to see the changes over the years and the different iterations and interpretations of each console. It's also interesting to see the limitations of the console and the choices that were made to make it as close to the arcade as possible. Great video and comparisons.
The arcade accuracy of Colecovision’s Donkey Kong, was a stunning turning point for home video games! I was thirteen at the time - I remember the era fondly! Prior to this, home consoles versions, of arcade games, were pretty simplistic.
Never would've guessed that the iconic "video game" sound effect came from Atari Donkey Kong...But I do like the little song that plays when Mario walks in the Intellivision version.
Probably not but my father has one of these from when he was a child so I grew up playing it, one of my earliest gaming experiences :) It kinda plays like a game & watch game, not as fun as the arcade version but really nostalgic for me
So this game is an LCD game, kinda like the Game and Watch or Tiger Handhelds, based off of Donkey Kong. The gameplay of DK is not easy to port to an LCD, at least at the time, so that was probably the best they could do.
Mátyás Hunyadi the gameplay of nothing could be ported to those pieces of shit handheld games back then. Even back then I thought all those games were shit and not even worth playing.
Three distinct versions of the arcade original exist: old Japanese, new Japanese, and North American. The Japanese versions have you play all four stages in every rotation, whereas the North American version starts with only the barrel and rivet stages then adds the elevator and cement stages with the second and third rotations respectively. The version found in _Donkey Kong 64_ is based on one of the Japanese versions. The old Japanese version lets you prevent barrels from falling down a ladder Mario is on by placing his hand right on the edge of the platform above, thus allowing you to wait for a gap. Such is also possible in the NES/Famicom port of the game and, by extension, the GBA port.
Maybe it was due to the ports sound engine it didn't get a destroying,shaking sound so this was only sound to fit its destroying sound kinda weird but really that feels kinda scientific..
The ZX Spectrum was optimized for text. It wasn't really designed with video games in mind. But it ultimately became the bestselling home computer in the United Kingdom because of its low price and a gaming machine because of its popularity among young people.
@@reillywalker195 Thank you I guess I wasn't that smart though but thank for the little info of why is it best selling or something.. And gosh golly I guess this is my long replied comment like wow! So umm thanks for the info though..
The ColecoVision was the only good port for "relevant era" Donkey Kong (helps that Nintendo made it for Coleco, while they only licensed the Atari and Intellivision ports). The it's basically Nintendo system or bust.
Quarantine is getting me so i made an comment if i like these versions. It also WORKS as an timestamp so yeah 0:00 Arcade (1981) I like it! 0:42 ColecoVision (1982) I like it! 1:09 Coleco Tabletop (1982) wtf? 1:35 ATARI 2600 (1982) I like it! 1:55 Intellivision (1982) Meh. 2:21 Nintendo Entertaiment System (1983) The Best! 2:51 PC DOS (1983) uhhhh... 3:21 Commodore 64 (Atarisoft) (1983) I like it! 4:11 Commodore 64 (Ocean) (1986) I like it! 5:01 ATARI 8-bit family (1983) Meh. 5:22 TI-99/4A (1983) I like it! 6:04 VIC-20 (1983) Meh. 6:24 APPLE II (1983) uhhhh... 6:52 Coleco Adam (1984) I like it! 7:40 Amstrad CPC (1986) I like it! 8:31 ZX Spectrum (1986) wtf? 9:35 MSX (1986) Meh. 10:14 Famicom Disk System (1988) I like it! 10:42 ATARI 7800 (1988) I like it! 11:10 Nintendo e-Reader (2002) I like it! 11:41 Gameboy Advance (2004) I like it! 12:08 Nintendo 3DS/WII (2010) I like it! Phew, im done with it.
Next project: Developer 1: "Yeah man, there's like an Italian plumber, and flying turtles, and pipes that open another dimension to a mushroom kingdom." Developer 2: "Far out."
The version I knew isn't here- Dragon 32 by Tom Mix software. The colour choices were utterly insane, but the gameplay seems to be way ahead of most of these, and the sound tone was awesome.
That's a great version and one of the toughest to play, I think it often doesn't get mentioned because it wasn't official, they tried naming in Donkey King and had to change it to The King.
Somewhat inevitably, the Nintendo versions were best (though the e-reader take was like a bad hangover). The Amstrad version really pulled it off, while many of the others were things of horror. Mind you, the Atari 7800 and Coleco platforms performed honorably too. What it goes to show is how brilliant the original arcade game was, and so how very difficult it was to convert it well to other platforms, despite its simplicity.
I remember when me and my brothers were young , we had ColecoVision as a Christmas present from mom and Dad in Terrace, B. C, in 1982 or 3. It came with two games, Donkey Kong and Zaxxon. Both are great games, and thus I became a gamer.
What a small world! I'm also from Terrace. I grew up in the era of the Super NES and N64, but I also had my mom's old Atari 2600 with _Donkey Kong_ and plenty of other great games.
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Ok!
Where is Nintendo 64?
@@eldartaghiyev8422 in N64
❌❌😙
😭❌
4:11
That tune hits different compared to the other versions
Ikr it’s so good
Ocean always had good sound design even in their aggressively mediocre games. Their _Donkey Kong_ port for the C64 looks solid, though.
Sounds like when hiphop samples music.
You wanna talk about 4:11 when 7:40 exists?
4:11, 7:41
3:49
Jumpman: "Hang on, Pauline! (gasp) I'm... I'm a... (cough) coming! Might... (wheez) take a bit!!"
Pauline: "1103! 1103!! 1103!!!"
Jumpman: "... yeah? Well, 60 10 5311... Go YEET yourself, I'm out!"
Pauline (1983):" YEET?"
Donkey Kong: "Next time, try yelling 'help'... IF there is a next time!!"
Pauline: "You can talk?"
Donkey Kong: Well, DUH!! Now take your pick, listen to the 7800 Atari at 10:45 or jump off to your death!!"
2 seconds later...
Pauline:" Aaaaiiiieeeeee.... (SPLAT)"
Donkey Kong:"Ha! Stupid Wench!! I heard it was bad, but what the hell, just one little listen..."
4 seconds later...
Donkey Kong:"Aaarrrrrgggghhh.... (SPLAT)"
@jiryensaber6090, you mean: リロヨ!
That is a fancy way to say HELP! in Japanese
The pronouncation is: Riroyo!
@@jiryensaber6090 7800 isn't that bad :/
3:39 ah yes, I too scream 1103 when i'm in need of help
Stop it, gets some 1103.
Write it backwards, it says EON. Which is precisely how long it'll take for you to finish the game at this speed.
Mom can you 1103 me with my homework?
1103!
I need your 1103.
5:18 this sequence of animations would lead one to believe that Kong's response to Mario reaching Pauline's level was not to carry her off to the next level, but to EAT her.
He also ate her in 6:22
Then spits her out in the end
Darn comment
My guess as to how you're _supposed_ to interpret the scene is that Donkey Kong's roar scared Pauline into running farther up the tower rather than back down into Mario's arms-thus, both follow her up the tower in turn until they run out of tower to climb.
Ikr I burst out laughing at that! 😂🤣
2:51 that’s the most depressing Donkey Kong game I’ve ever seen/heard
*Dont know why, but it sounds like it could be used as meme content*
That donkey kong looks more like a yeti
Back in those days computers were VERY expensive and not considered gaming machines. Because they were mostly business tools, therefore built and shipped with that purpose in mind, their graphics capabilities were not a priority. I think the only graphics card available in 81 was the CGA which was pretty ugly unless the artist knew how to trick it out.
@@Yawnford Yeah. XD
@@noeliaschiel2023 True.
On the beach...
Mario: "Luigi, did you remember to bring-a the sunscreen?"
Luigi: "Uhhhh...."
A few days later... 5:22
They had games on calculators???
That sound effect just before fits so well
Shino B no, this was on a computer from a calculator company
But you could hack them in though
lmao
6:24 yoooo is that grand dad
OH MY GOD YOU'RE RIGHT
Cranky kong edition
God apple sucked back then lol
FLEENSTONES?!
Yooo it's him
Mom I want Donkey Kong.
We have Donkey Kong at home.
Donkey Kong at home: 1:10
👍🏻
@@celinesenden4142 👍
@@PopnMarco 😁
@@celinesenden4142 😊😬
1:36
6:20 I like how it's literally a bass boost
*T R I G G E R E D*
Imagine winning a VIC-20 Donkey Kong match on those trucks overloaded with subwoofers! 💀💀
3:39 Ah, who could ever forget Pauline's iconic cry:
*1103! 1103!*
😂
8:41 That's just straight creepy.
The Fukk 😟😟😟
The person who made ET Created it
Now i want to sleep with my mom
It looks like a bootleg
It's too scary made me cry ☹
3:10 what was in that candy bar?
which one are you talking about? the barrels?
@@shookums265 I mean, "i think i'm high"
@@shookums265 I believe They meant by that is the sound of jumpman (and yes, mario was named jumpman back then.) jumping over the barrel as if it was a fart.
The Atari 2600 had the most iconic sound effects, to me, anyway. I tend to hear Mario's jump sound in a lot of cartoons.
In essence, the "stock image" of cartoon video game sound effects.
Its JUMPMAN
Me too
@@MetallHeadSpeedruns But Jumpmam is Mario
Competition For LOST nobody cares
8:30 Mom Can We Buy Donkey Kong For The NES
Mom: We Have Donkey Kong At Home
Donkey Kong At Home:
clp
LOL
2:16 is more funnier
When you want to play Donkey Kong but live in the USSR
Can't even play Donkey Kong in Ohio
3:28 smooth rotating
How come Mario's walking sound effect is one of the most annoying things on the planet.
Fr
@@satan3950 It's not that bad.
@@Lowkeychilldroid Freddy Fazzbear?
2:51 GOD THIS LOOKS LIKE SOMETHING I WOULD DRAW WHEN I WAS 5.
CGA graphics - only choice if you wanted color on a PC back in 83
This looks like the ski free yeti lmao
@@karenruble4989 That... isn't wooshable. He was just explaining why it was so bad, not what your joke was.
3:22 and this looks like something I would draw when I was 9.
Edit: pause and you will see both good and bad.
@@karenruble4989 I will speak with reddits manager
That bass boost at 6:22 tho
Yes and I'm playing this video in my car with a "12 inche sub
Lol
Lol
@@tammid8423 holy shit I've seen you before
@@peterg6889 Yep. I was one of the guys in the comment chain from "Heartbreaking"
9:09 ah yes I completely forgot that Mario actually was twice the height of Pauline and not the other way around
*9:29*
Ok, I'm sorry, but you sound like a person who knows what they're talking about, so I'll ask you: Are Pauline, Princess Toadstool, and Peach all the same person? Or is Pauline a different princess from the Donkey Kong game?
@@patrickloftis They're different people, and Pauline isn't a princess.
@@patrickloftis She has been in other games as well, most recently Mario Odyssey.
@@CDRW24 Ah, I see. Thank you.
1:10 Kid:mom can we get donkey Kong
Mom: we have donkey Kong at home
Donkey Kong at home:
8:42 Idk why you’re asking me, you already look high yourself.
Lmfao
Look at his face, it's like if bugs bunny had love with a gorrilla
He looks like saying HOW HIGH CAN YOU GET!!!?? :))))
Maybe they tried to make it look like in the arcade version but they made it worse
its good that a non-intellectual child didnt come in
It's odd how some of these ports are facing the wrong direction.
PIKMIN the reason they did it in the wrong direction was because of screen limits if they went higher and the other side it would look weird also some of them were like that because of memory
@@favmansanimatronicsmore2377 Oh ok
What if🤔🤔🤔 it was😳😳 console exclusive content😨😨😨
That was the case for the intellivision and Atari as coleco did the ports so they made there's look superbly better
@@favmansanimatronicsmore2377 The Atari 2600 version has Donkey Kong on the left side of the first stage just like in the arcade game. It also plays really well, making it a solid platformer for the console even though it only had two stages.
8:32 oh look the one that was made by Satan himself
That’s just the zx spectrum version.
@@Toadette369 it's a joke
God the 25m donkey kong
Satan Presents: Donkey Kong.
@@Toadette369 wow you dont get the joke
1:36 the SFX of this version are instant classic
I feel like they were reused somewhere in Animal Crossing
one me like this sfx
I can hear the mooninites walking
But the designs are… barrel = CHOCOLATE CHIP COOKIRE
7:41 this is hands-down, one of the best Amstrad CPC ports ever.
Yeah, but it has bad audio on the cutscene.
@@angeloganteng2014no shit. Its a 1986 game
Fr
The Amstrad CPC version (7:41) is shockingly pretty good.
I hadn’t realized until now just how detrimental it was in some versions to not have DK animated to throw the barrels. Not knowing when another one was on its way could really mess up your strategy.
To Be fair, It was made by Ocean. Who also made an upgrade of the Commodore 64 version thats basically the same as the Amstrad CPC version except for some changed visuals and a bug on the elevator stage
@@YellowBlue3x3 but arcana software was also involved
NEVER LET THEM KNOW YOUR NEXT MOVE
What a tremendous illustration of how far ahead the NES was of the other systems of the day. Only one or two even come close.
The only tragic thing about the NES port is it lacks access to the cement factory stage. Otherwise, it's my favourite. It's the one that introduced the iconic opening theme, too, on its main menu upon startup.
@Kevin Smith The NES originally debuted as the Famicom in Japan only a year after the ColecoVision and Commodore 64 were released. That said, the original Commodore 64 ports of _Donkey Kong_ are just fine, too, with the one by Ocean in my opinion being the better of them.
@Kevin Smith You said "years after most systems". That's what I was addressing. The Famicom was released well within the same era as the computers and consoles covered in this video. The Atari 2600 was quite a bit older, yes, but the others came out just before or even after the Famicom.
The NES is "of the same day" as the Atari 2600 about as much the Sony Playstation is "of the same day" as the Sega Genesis.
@@tifforo1 That's not what I said. I specifically mentioned that the Atari 2600 was older than other consoles and computers featured in this video, having been released in 1977. That said, the fact it stayed relevant and in production until 1992 is rather amazing.
9:10
pauline up there like
"·cLP·"
She looks like a french fry with arms
Ah yes a hidden gem in a port
Clap
▪️C L P 🟨
🟪
9 : 10
The NES version is by far the next best thing to the Arcade. Amazing it was made in 1983. Shows how great the NES/Famicom hardware was at the time
I think the commodore 64 is the closest because of the intro
Except for some reason just about every port leaves out the best level.
They literally built the NES to play the perfect game of Donkey Kong. Though, space limitations made them remove the cement factory level.
What you don't see here is that the c64 and the CPC464 have the 4 levels where the NES one doesn't have the cementery factory ....
My thoughts on the versions
Arcade: What more could I say? It's the Arcade version
ColecoVision: Being the first port of Donkey Kong (I think), doesn't look all that bad. The jump sound effect sounds weird but nonetheless, it's pretty good
Coleco Tabletop: Something you would see on one of those Tiger handheld games.
Atari 2600: Extremely primative graphics, but one of the more "iconic" games of the 2600.
Intellivision: Everything is colored wrong. Especially Donkey Kong. Who is green now?
NES: Being a port actually developed by Nintendo, it's really good.
DOS: I don't know what Atari was smoking when they developed this PC port. Colors are awful, Donkey Kong looks creepy, and the jump mechanics don't seem right.
Commodore 64 (Atari): Looks more closer to the Arcade but runs too slow, and it looks squished.
Commodore 64 (Ocean): Very great port. Looks pretty good. Better than the Atari version
Atari 8-bit Family: Looks pretty good, but runs too fast.
Texas Instruments: Looks like the Arcade version a little bit, but Jumpman has the wrong color pallet, it looks washed out, Donkey Kong doesn't throw the barrels, instead they just appear, and some strange music for when you complete the level.
VIC-20: Runs WAY too fast, looks very pixelated, and I just love how Jumpman doesn't climb the ladders. Instead, he walks up them.
Apple II: Same issues apply from the DOS version with this version. But it looks and sounds much worse.
Coleco Adam: It's the ColecoVision port with a few changes.
Amstrad CPC: It's the Ocean Commodore 64 version, but on the Amstrad.
ZX Spectrum: This honestly looks like a version satan would make. And why does Jumpman climb so damn slow up the ladders??
MSX: It's the ZX Spectrum version, but looks much better.
Famicom Disk System: It's just the NES version but on a floppy disk.
Atari 7800: Based off the NES version, graphic wise, doesn't look bad. But sound on the other hand sounds like a field of wet farts.
Nintendo E-Reader: It's the NES version but squished.
Game Boy Advance: It's the NES version but on GBA
Wii/3DS: It's the NES version but remastered
The thing about the DOS version is that the colors were just how those graphics cards made things look. Here's a video explaining it if you're interested. th-cam.com/video/niKblgZupOc/w-d-xo.html
Also I agree with most of your thoughts on these ports, its like on some of them they didn't even try.
Great comment, underrated.
ColecoAdam: Finally an intro
MSX:Jumpman Now Looks like the Ocan C64, Amstrad CPC
Amstrad CPC:(and Mesaurment DK looks much Better)
ZX Spectrum:Mesaurment DK Looks Like an Outline Monster
MSX:Same Mesaurement DK Applies from the ZXS
Well, the MS-DOS version of Donkey Kong only had 4 colors (CGA). It was limited back then. Also I do agree that Donkey Kong looks creepy
(Spisificly) 2:53 "How high can you get?"
Well, according to this games graphics and a pink gorilla, I think I am on the last level of high
You haven’t seen anything, look at the guy on my profile picture
You know what they mean by that!
@@obsessedcat90 r/woosh
@@anrriveradxndsigamer1495 nice reasonless woosh, fool
@@BinglesP OH GOD
(2:51) The off-key notes of the PC DOS version cracked me up.
I'm pretty sure the Intellivision version was the first one I've played back in the day. I've since played the NES one (including on Animal Crossing on the GameCube), the arcade original (including on Donkey Kong 64), and the awesome Game Boy version that you purposely excluded from this video.
Everyone seems to forget about that one in DK64, huh?
For the PC, most computers didn't have soundboards so games usually used the MB speaker which obviously only had 1 channel. If a game had music and sound effects the devs had to work really hard to make it work together.
The Gameboy i'ts not a Port i'ts a remake
You mean Donkey Kong '94? That was different from the original.
Gameboy one was a completely different game but one of the system's best.
6:22 Sounds like a meme.
Trigerred meme
That version looks like a shitpost
It sounds like the triggered meme.
TRIGGERED TRIGGERED TRIGGERED
It's amazing to see the changes over the years and the different iterations and interpretations of each console. It's also interesting to see the limitations of the console and the choices that were made to make it as close to the arcade as possible. Great video and comparisons.
The arcade accuracy of Colecovision’s Donkey Kong, was a stunning turning point for home video games! I was thirteen at the time - I remember the era fondly! Prior to this, home consoles versions, of arcade games, were pretty simplistic.
Never would've guessed that the iconic "video game" sound effect came from Atari Donkey Kong...But I do like the little song that plays when Mario walks in the Intellivision version.
yeah
The Intellivision walking sound at 1:57 really does sound like a song
Haji Haji sounds like something out of a John carpenter movie
what “video game” sound effect are you reffering to
@@SuperPwnageBoi69 perhaps the sound effect when you jump over a barrel
1:37
Behold, the Origin of The Weird-ass generic Sound Effects meant to be Videogame Sounds.
6:00 This Music is Different
I like it!
This was used when you beat all levels
Grandad is that you?!
Level 4 Clear Music...
It’s actually the ending theme of the game for the arcade!
The Atari 2600 version has a penguin trying to rescue Lisa Simpson from a gingerbread man throwing giant cookies! 🤣🤣🤣
See what you did there?😂
Luigi: Mario, I think that's-a enough spagetti.
Mario: Noo!! It's-a perfectly fine!
Mario's weight: 3:47
1:09 would you even call this donkey kong?
Probably not but my father has one of these from when he was a child so I grew up playing it, one of my earliest gaming experiences :)
It kinda plays like a game & watch game, not as fun as the arcade version but really nostalgic for me
Donkey Kong looks like a robot
It’s Starman
So this game is an LCD game, kinda like the Game and Watch or Tiger Handhelds, based off of Donkey Kong. The gameplay of DK is not easy to port to an LCD, at least at the time, so that was probably the best they could do.
Mátyás Hunyadi the gameplay of nothing could be ported to those pieces of shit handheld games back then. Even back then I thought all those games were shit and not even worth playing.
2:52 Is that Donkey Kong or Lotso Huggin Bear?
His face, this is skull
2:58 nightmare fuel.
That's James P Sullivan
Three distinct versions of the arcade original exist: old Japanese, new Japanese, and North American. The Japanese versions have you play all four stages in every rotation, whereas the North American version starts with only the barrel and rivet stages then adds the elevator and cement stages with the second and third rotations respectively. The version found in _Donkey Kong 64_ is based on one of the Japanese versions.
The old Japanese version lets you prevent barrels from falling down a ladder Mario is on by placing his hand right on the edge of the platform above, thus allowing you to wait for a gap. Such is also possible in the NES/Famicom port of the game and, by extension, the GBA port.
7:41 I Love The Amstrad CPC Version
3:37 ‘’1103!’’
-Pauline, 1983
You forgot one: The version that appeared on DK64, which beating it TWICE WAS REQUIRED TO GET THE NINTENDO COIN TO BEAT THE DAMNED GAME!
...And is the ONLY 1-to-1 port of the original arcade Donkey Kong.
I actually glitched through the door without getting the coin. The Rare coin was easier though. Final Boss is too hard for me anyway.
@@lol-ih1tl
Thanks for the heads up.
Don't forget you only get one life to start with in each attempt.
@@ethanhayes7038 Don't remind me.
8:36 Gosh that sounds like a sort of a weird slappy noise maybe it sounds like giving slaps to audio engine or table you'll get the joke
Maybe it was due to the ports sound engine it didn't get a destroying,shaking sound so this was only sound to fit its destroying sound kinda weird but really that feels kinda scientific..
The ZX Spectrum was optimized for text. It wasn't really designed with video games in mind. But it ultimately became the bestselling home computer in the United Kingdom because of its low price and a gaming machine because of its popularity among young people.
Yeah..
@@reillywalker195 Thank you I guess I wasn't that smart though but thank for the little info of why is it best selling or something.. And gosh golly I guess this is my long replied comment like wow! So umm thanks for the info though..
Yes
Aside from the arcade original, nearly the rest of the decent versions can only be found on Nintendo's systems (including the version in DK64).
Arcade Archives on the switch gives us the arcade version too
The c64 version looks pretty good compared to a lot others
The ColecoVision was the only good port for "relevant era" Donkey Kong (helps that Nintendo made it for Coleco, while they only licensed the Atari and Intellivision ports). The it's basically Nintendo system or bust.
@@harrisonsmetana2506 Particularly the port by Ocean Software.
12:13 wii u: am i a joke to you?
2:51 yeti with sun glasses.
4:10 Well damn that hit different
Tttt
As a Donkey Kong Port Lover, this video is just perfect. Awesome work!
Thank you, @Jeansowaty!
3:16 DK FARTS
8:31 THE NIGHTMARE FUEL VERSION! (1986)
8:35 when I’m patting dankey keng
7:52 His laugh is hilarious.
ARAARA
Nice synth
🤣 @ 1:46 so that's where those sounds came from.
(Playing DK on Atari)
Me: What the f*ck am I looking at?
Atari: Use your imagination
Looks like a Bear
That looks great for an Atari
@@jacksonforver4267 Looks like a Gingerbread Man
Yea the are mostly like this
Mario walk animation looks incredible for atari 2600
1:36 Donkey Kong Looks like a Dancing Big Gingerbread Man XD
Therapist: Neckless Mario isn't real and can not hurt you
Neckless Mario: 12:01
10:14 The Famicom Disk System version is just the Famicom version slapped onto a Disk System Game Disk like some Disk System games.
LOL, in the Atari version, King Kong looks like the Gingerbread Man! :D
Quarantine is getting me so i made an comment if i like these versions.
It also WORKS as an timestamp so yeah
0:00 Arcade (1981) I like it!
0:42 ColecoVision (1982) I like it!
1:09 Coleco Tabletop (1982) wtf?
1:35 ATARI 2600 (1982) I like it!
1:55 Intellivision (1982) Meh.
2:21 Nintendo Entertaiment System (1983) The Best!
2:51 PC DOS (1983) uhhhh...
3:21 Commodore 64 (Atarisoft) (1983) I like it!
4:11 Commodore 64 (Ocean) (1986) I like it!
5:01 ATARI 8-bit family (1983) Meh.
5:22 TI-99/4A (1983) I like it!
6:04 VIC-20 (1983) Meh.
6:24 APPLE II (1983) uhhhh...
6:52 Coleco Adam (1984) I like it!
7:40 Amstrad CPC (1986) I like it!
8:31 ZX Spectrum (1986) wtf?
9:35 MSX (1986) Meh.
10:14 Famicom Disk System (1988) I like it!
10:42 ATARI 7800 (1988) I like it!
11:10 Nintendo e-Reader (2002) I like it!
11:41 Gameboy Advance (2004) I like it!
12:08 Nintendo 3DS/WII (2010) I like it!
Phew, im done with it.
@The All Seeing Eye No, me.
11:10 Donkey Kong Rehydrated:
8:42 Mickey mouse? Is that you?
@@GloryYoshi2020-TheBritishMF I know but he somehow reminds me of mickey mouse
MSX is a LOT better though
He looks like coconuts from AOSTH
Public domain lmao
6:08 Donkey Kong looks like Loki gave him those snowball things that make your eyes go blue.
4:11
When you meet the super mega boss in donkey kong
6:52
When you meet the ULTRA boss un donkey kong
7:41 when you meet the secret final boss in Donkey Kong
Now imagine if they remade the original and add a secret final boss (my guess: Bowser or King K. Rool)
Why are Mario's shoes so squeaky?
Those are his Deboot Boots, You Get it!!.... It also had the same boots (or at least a little quieter design) in the NES port of Mario Bros.!!
😑
@@mohammedhamdan5926 Huh?
Anthony Gerardo Torres Gonzalez I don’t care that his shoes were squeaky I wanted to say meh but then the emoji came up
@@mohammedhamdan5926 Ok
"How high can you get?"
Nintendo developers: Yes
HAHA!😂🤣😂
Next project: Developer 1: "Yeah man, there's like an Italian plumber, and flying turtles, and pipes that open another dimension to a mushroom kingdom." Developer 2: "Far out."
Therapist: Monke behind thr slaughter doesn't exist. He can't hurt you.
Monke behind the slaughter: 2:55
5:03 This Atari 8-bit family is fast!
also mario is fater
I love this sound of walking. Weee weee weee
Also, this version of Kong is *TRAUMATIZING.* HE JUST MAKES PAULINE DISSAPEAR AND JUMPSCARES THEM WITH HIS *MOUTH.*
Vic 20 is much faster
Id love to see full high res 3D renders of some of these in a future game. Maybe secret playable characters, or an alternate universe.
Me: Mom, can we get Donkey Kong?
Mom: We have Donkey Kong at home
Donkey Kong at home: 1:36
In the C64 Atarisoft port, why does she shout "1103!” instead of "Help!"?
1103 is the name of the group who cracked the game.
No, she shouts "II03".
3:39 1103!
Maybe it's not English 🇬🇧
IloE
6:07 donkey kong has watched too much TMNT
6:06 pause
I get it but I don’t get it
Edit - I get it now, after four years
EXACTLY @@basicallysnake
8:43 the Donkey Kong here is the stuff of nightmares
Ok
The version I knew isn't here- Dragon 32 by Tom Mix software. The colour choices were utterly insane, but the gameplay seems to be way ahead of most of these, and the sound tone was awesome.
That's a great version and one of the toughest to play, I think it often doesn't get mentioned because it wasn't official, they tried naming in Donkey King and had to change it to The King.
Somewhat inevitably, the Nintendo versions were best (though the e-reader take was like a bad hangover). The Amstrad version really pulled it off, while many of the others were things of horror. Mind you, the Atari 7800 and Coleco platforms performed honorably too.
What it goes to show is how brilliant the original arcade game was, and so how very difficult it was to convert it well to other platforms, despite its simplicity.
In the Intellivision, it looks like he’s rescuing a sorceress from an executioner.
8:49
I'm trying to climb up 25m but I'm too dummy thicc and the claps of my ass cheeks keep alerting Donkey Kong
1:55 My dad used to have an Intellivision and when I was like 8 he showed me it, and this was one of the games we played.
Love these comparison videos. Thanks!
I remember when me and my brothers were young , we had ColecoVision as a Christmas present from mom and Dad in Terrace, B. C, in 1982 or 3. It came with two games, Donkey Kong and Zaxxon. Both are great games, and thus I became a gamer.
What a small world! I'm also from Terrace. I grew up in the era of the Super NES and N64, but I also had my mom's old Atari 2600 with _Donkey Kong_ and plenty of other great games.
9:29 Oclpo is the best way to say help.
Let’s Compare Donkey Kong
1: Arcade (1981)
2: Colecovision (1982)
3: Coleco Tabletop (1982)
4: Atari 2600 (1982)
5: Intellivision (1982)
6: NES (1983)
7: Pc Dos (1983)
8: Commodore 64 (Atarisoft) (1983)
9: Commodore 64 (Ocean) (1986)
10: Atari 8-Bit Family (1983)
11: Ti-99/4a (1983)
12: Vic-20 (1983)
13: Apple 2 (1983)
14: Coleco Adam (1984)
15: Amstrad CPC (1986)
16: Zx Spectrum (1986)
17: Msx (1986)
18: Famicom Disk System (1988)
19: Atari 7800 (1988)
20: Nintendo E-Reader (2002)
21: Game Boy Advance (2004)
22: Nintendo 3ds / Wii (2010)
Arcade
@@celinesenden4142 no the GBA
Actually the Gameboy version is the best.. It's better than arcade perfect with extra levels & Supergameboy palettes..
8:42 Gotta love this broke donkey kong
Atari 2600 version: exists
Closed captioning: *[ L A U G H T E R ]*
9:06 that aint a call for help, thats a call for *elp*
Elp? More LIKE : •CLP•!!!
DOS: Mario has noodle arms and DK farts.
1:37 wow I didn’t realize we were playing fanf Freddy’s through ing pizzas!
Mum can we buy Donkey Kong for the NES
Mum: We already have donkey kong
DK at home: 8:31
Today's gonna be A-OK
'cause we're celebrating your birthday
Happy Birthday, DK
celebrating your birthday!
11:10 the glitchy one
It's an interpolation effect, it's barely noticeable on real gba
it's having a stroke
Im pretty sure they are trying to fit an NES game onto the GBA. They have different resolutions.
*my retinas*
@@Emerald_Fox yeah
7:41 Donkey Kong Cyclops edition
He has two eyes. They're just *really* close together.
1:36 looks like FNaF 2 mini game
I love this video retrosutra you are the best ❤️
I never knew there were so many versions, I really enjoyed this video thanks.
What's interesting about this game is that it never got a 3d game.
Mario Odyssey
@@masterfarr8265 ok...
It doesn't need a 3D version.
I don't know if anyone else feels this, but DK on the Atari really looks like if Chewbacca was in a star wars game for it.
You forgot the Game and Watch version which is awesome! Nonetheless, great work, thanks for this compilation!
yes
"Mom, can we get Donkey Kong?"
"We have Donkey Kong at home."
1:35 The Donkey Kong at home:
02:22 The NES Version is Much better. 👍🏽
Fr that's when a home console port is better than the arcade version lmao
@@LowkeychilldroidIt's missing a stage compared to the arcade version though