Having certain colors and geometric shapes causing your vision to blur is called Kaleidoscope Vision. Might want to talk to an optometrist about that since it CAN be dangerous when driving.
The Hellbringer is a great beginner mech. Although for beginners I would suggest the same laser vomit build Bara suggested. With only four medium lasers you have less heat gen and more dissipation. The gauss requires leading your shots and therefore is not as beginner friendly.
@@ogie76 Who said anything about a professional mech? We are talking people that just installed the game. They have no idea what works for them, or their play style. The Hellbringer is a great starter/beginner mech. It is a heavy, so decent armor. It is a Clan heavy, so it has above average mobility for a heavy. No matter which one you buy, you can get the PRIME torso and add ECM. And laser vomit is by far the easiest for people learning how to pilot and shoot at the same time. Professional mech. They are all insanely deadly in expert's hands. The video and comments are information provided to help beginners.
@@ogie76While technically true, mediums have less armor. Even more of a handicap for new players that do not know why, where, and when to move. Anyone can play any mech in this game they like. The Hellbringer is by far the best all around starter mech (imho). Like I've said before, good armor, good maneuverability, good firepower, and the option for ECM. On top of that, omni-pods allow for changing the loadout without spending millions more C-bills for another mech. So you can buy 5 IS medium mechs to get five loadouts. Or one Hellbringer and half a dozen omni-pods for five different builds for half the cost. Buy once, cry once. The Hellbringer is a larger up front cost, but the benefits and the lower cost on the back end make it a better buy. Just my $.02. New players can spend it however they want.
Just been fishing for beginner stuff for MWO, so this is great timing! The mechlab is still a little daunting, but I'll happily get stuck in with a definable goal!
For whatever reason, I've never been able to get the hang of Hellbringers. However, I'm very much in the minority there. All my friends have had great success with the mech. It's a good call for most beginners. Even the hotter build would be good for them to learn on, because heat management is one of the most dangerous abilities in T5. If you know how to avoid overheating and your enemy doesn't, you're golden.
I love Baraduls MWO content, for over a year now I make every single one of the builds he uploads (that I dont already own) and over time tune or refine them to my own tastes excluding a few of the new legends I wasnt interested in. I dont own a single hellbringer so I am excited for this one.
I think swapping the head is probably? wrong. Running large or heavy lasers instead of a few of the mediums is probably a better build, because it uses the bonuses.
Doesn't help much. With 4 medium lasers it can have a flamer in one arm. This way not entirely defenseless once those laser heat up and headshot works with gauss. It may look like a good idea to have heavy laser but it got nothing at 1000m than a single gauss rifle. It's actually better to use er large lasers. Heavy medium laser fool you twice since it doesn't deal the damage.
Licensed Optician here, like others mentioned seeing an optometrist would be worthwhile but for what its worth a lot of people struggle with contrast on these shades of purple. Using some kind of "blue blocker" or computer lens could help with it.
I've tried a HAG on my Hellbringer Prime, but I keep going back to the UAC20, it might not have the range or damage of the HAG, but it also doesn't have the prefire charge of the HAG.
Yeah, visibility on that first map looks tough. The color combos would look more appropriate in a No Man's Sky planet. Picking mechs out visually on that map would be challenging.
Yiou dont have the JJ on the HBR though, another skill to develop later on sadly. It's hard but ECM makes for walking around and learning the maps comparatively ^_^
instead of swapping out the head pod and losing your set bonus why would you not simply put that other laser in the other arm as it has an energy hardpoint already?
@@ArkLord001 Is this question serious? It take 2 and half mins of experience in this game for a normal person to realize how impactful high mounted weapons are. Most heavily quirked mechs are so because theyre forced to use bad mounting positions and these arms are about as bad as it gets.
@@helmholtzthemulewatson4763 I've been playing this since Beta and yes, I agree high mounts are best but in some cases the overall affect of quirks or pod set bonuses outweigh a "convenient" mount position. When playing mechs like BAS or other high mount mechs who only pop up the high points against me, lose them VERY quickly assuming I don't pop the cockpit off the mech. A good player doesn't rely on the mech's hardpoint positions but rather makes use of what they have to best affect. Situational awareness of where your enemies are, where your teammates are, the presence of enemy UAV's, type of weapons being fired from enemy mechs all outweigh high mounts. So someone realizing this after 2+1/2 minutes of game play in a match with me seeing them from the opposite team, learns in 3+1/2 minutes that those high mounts and 1/2 their mech are gone and I'm not the only player who can halve a mech that pops up like this. In a phrase, "Stick your head up so I can blow it off" high mounts a great to have but not the only way to play. Yes lower arm groups like the HBR, TBR, KGC, WHM, MAD, etc are terrible at hitting what's in front of them from peeking upwards and yes, that's by design otherwise all mechs would be the same. It's the same issue as having all the weapons on the same side of the mech. it forces you to always show the same side to the enemy to fire whereas mixed mounts do not and why zombie mechs are a real PITA. When facing an enemy mech, where do you fire first at it if you have full view of the mech? Think about your answer for a minute. I'll tell you where experienced players fire nearly 80% of the time unless they have target info showing them a clear weak spot. Experienced players ALWAYS fire high left to the enemy mech as it's the right torso. Why? Because over 85% of mechs have the majority of their weapons as right side mounts, ecm, etc and removing the right torso, halves the mech, removes ECM in most of them as well as nearly all of their firepower. I have a BAS-B that will delete the RT/LT of pretty much any heavy mech or lower in 1 shot and if it doesn't, it's as good as gone when something sneezes on it. I love removing legs on almost every mech in a or 2 shots depending on the weight class on HPG through the little slots between the ramps near E6. It's not the mounts. It's ALL about the quirks/bonuses and how the pilot uses them. Where the weapon resides can help but relying on the weapon because it's a high mount alone makes for a poor player who snipes from extreme distance because they can't brawl.
Why were you a prime target in the first match? Because you are a Hellbringer Prime,with light armor, you have a HAG 30 and you demonstrated that you can shoot straight
To properly showcase a mech for a given bracket you really need to be queueing with an account in that bracket. The "team work" and positional awareness and all the factors that support your personal skill are VERY different down in T4 and T5 currently compared to T1.
i hate colosseum as well for the same reason, color blindness is common in men your either red or green deficient and my type everything looks blended together.
so, in first game we see Quarantine with LBX 2 and pair of srm 2's. I really wish some day these prankers will abandon this game. PS he uses xl with loadout of light mech, what a shame.
They should decrease the targeting range of all mechs and just change ECM to block targeting info on your mech and mechs in your bubble. It's been way too much of a magical jesus box for too long.
@@Artificer1911 I'm saying that you can give every mech the effects of ECM by globally reducing targeting range. It would increase the need to be perceptive and communicate enemy locations. And give mechs with ECM an information advantage against direct fire units because you can't read their build or damaged locations when those mechs are inside target range. Then it also becomes more important to carry equipment like tags or probes to increase your targeting range.
@@helmholtzthemulewatson4763 Yes, he explaining exactly. 8-pod quirk bonus was useless information. Because one tonn laser have much more impact. So why talking about it. Why talk about how cool to have all 8-pods so we can have all cool quirks so... we have not them, because 1xER-ML better. Why?
@@ShMokou Again it was disgusted as an explanation of loadout change. If he doesnt explain this, people will ask the question "Why/how did you get a 5th laser". It's good proactive communication. Not something to be criticized by someone typing like theyre in the middle of a panic attack.
@@helmholtzthemulewatson4763 No. His explanation was something like: "yeah i gonna use this cool bonus it's so cool" And instantly: "nah~ da heck with bonus". So whole speak about bonus was nothing. It doesn't matter. It's no worth. So why he speak about like it was big deal.
@@ShMokou "No" What actual fuck do you mean by "No"? Again he spoke about it to clarify why the build was 4 laser in the first clip and 5 in the second. There is no debating or denying this, and its now now been explained to you 4 times so move on. The only person making a deal about it is you.
Hellbringer in general? Decent beginner mech. HAG, strip armor, all these tweaks.....not at all. Kinda lost touch if you think this is beginner friendly. Made a new account for a friend and gave them this setup. Died in 2 minutes. Sent them through tutorial and the next game they lasted.....3 minutes. Whopping double digit damage dealt.
It is the thing about guns. They spread the further you stack them. It is better to have a single heavy large than 4 medium. If you got space a heavy large why not use the tonnage. It's supposed to be the case with every torso that each gun does not stack on each other. But then it is a videogame and physics doesn't exist. Looks for what it is. An iron cross designed for a single barrel. The lasers in battletech were computer guided.
Having certain colors and geometric shapes causing your vision to blur is called Kaleidoscope Vision. Might want to talk to an optometrist about that since it CAN be dangerous when driving.
The Hellbringer is a great beginner mech. Although for beginners I would suggest the same laser vomit build Bara suggested. With only four medium lasers you have less heat gen and more dissipation. The gauss requires leading your shots and therefore is not as beginner friendly.
Whats a professional mech?
In the end Whatever works for you...and play style
@@ogie76 Who said anything about a professional mech? We are talking people that just installed the game. They have no idea what works for them, or their play style. The Hellbringer is a great starter/beginner mech. It is a heavy, so decent armor. It is a Clan heavy, so it has above average mobility for a heavy. No matter which one you buy, you can get the PRIME torso and add ECM. And laser vomit is by far the easiest for people learning how to pilot and shoot at the same time. Professional mech. They are all insanely deadly in expert's hands. The video and comments are information provided to help beginners.
@jbuck9821 multiple medium IS builds accomplish the same principles without the credit grind or dumping cash into the game.
@@ogie76While technically true, mediums have less armor. Even more of a handicap for new players that do not know why, where, and when to move. Anyone can play any mech in this game they like. The Hellbringer is by far the best all around starter mech (imho). Like I've said before, good armor, good maneuverability, good firepower, and the option for ECM. On top of that, omni-pods allow for changing the loadout without spending millions more C-bills for another mech. So you can buy 5 IS medium mechs to get five loadouts. Or one Hellbringer and half a dozen omni-pods for five different builds for half the cost. Buy once, cry once. The Hellbringer is a larger up front cost, but the benefits and the lower cost on the back end make it a better buy. Just my $.02. New players can spend it however they want.
@@jbuck9821Agreed. Hellbringer has all the capability to help new players learn the game.
Just been fishing for beginner stuff for MWO, so this is great timing! The mechlab is still a little daunting, but I'll happily get stuck in with a definable goal!
Nice choice for a first mech. If you want an inner sphere mech i suggest also a hunchback as an alternative
MWO Hunchback 4P was my first mech in any Mechwarrior or Battletech anything, and it's still my baby.
Will always love the hellbringer, solid mech! 💪
Can`t go wrong with the Hellbringer, excellent choice. That coloseum map does the same thing to my eyes hate that map. Great vid as always, thanks.
A classic.. Good recommendation for beginners.
I like the Bushwacker with RACs ;) was one of my first mechs
For whatever reason, I've never been able to get the hang of Hellbringers. However, I'm very much in the minority there. All my friends have had great success with the mech. It's a good call for most beginners.
Even the hotter build would be good for them to learn on, because heat management is one of the most dangerous abilities in T5. If you know how to avoid overheating and your enemy doesn't, you're golden.
Yeah, dump left arm armor, use 2 heavy larges and whatever left over for heat sinks; keeps the SO8 bonuses.
I run the hag40 and 3 erml.
The Hellbringer and the Warhammer are my two favorite mechs. The Hellbringer can also carry a HAG 40 + 4 ER Med Lasers easy.
Yeah the Hellbringer is a good beginner 'mech, mainly because of the ECM though.
I love Baraduls MWO content, for over a year now I make every single one of the builds he uploads (that I dont already own) and over time tune or refine them to my own tastes excluding a few of the new legends I wasnt interested in. I dont own a single hellbringer so I am excited for this one.
I think swapping the head is probably? wrong.
Running large or heavy lasers instead of a few of the mediums is probably a better build, because it uses the bonuses.
Doesn't help much. With 4 medium lasers it can have a flamer in one arm. This way not entirely defenseless once those laser heat up and headshot works with gauss.
It may look like a good idea to have heavy laser but it got nothing at 1000m than a single gauss rifle. It's actually better to use er large lasers.
Heavy medium laser fool you twice since it doesn't deal the damage.
Licensed Optician here, like others mentioned seeing an optometrist would be worthwhile but for what its worth a lot of people struggle with contrast on these shades of purple. Using some kind of "blue blocker" or computer lens could help with it.
I use it with HAG40 and 2 C-heavy lasers at highest hardpoints. All for decent alpha strike
I thank you a lot for this video!
Thanks for the video.
Almost exactly the build I've been running in my HBR
I've tried a HAG on my Hellbringer Prime, but I keep going back to the UAC20, it might not have the range or damage of the HAG, but it also doesn't have the prefire charge of the HAG.
Good to know, thanks.
Yeah, visibility on that first map looks tough. The color combos would look more appropriate in a No Man's Sky planet. Picking mechs out visually on that map would be challenging.
i am begging you: please include a link to the build in the video description, it takes one minute and i, for one, will be very grateful!
The purple burns my eyes makes me dread playing an other wise alright map
Yiou dont have the JJ on the HBR though, another skill to develop later on sadly. It's hard but ECM makes for walking around and learning the maps comparatively ^_^
Weird. I can see what Bara is saying. Even his room/background looks purple.
instead of swapping out the head pod and losing your set bonus why would you not simply put that other laser in the other arm as it has an energy hardpoint already?
good point
If you are at a corner your guns only shoot one side and the other side into the wall.
@@robertagren9360 You're not always in a corner. Often the opposite really. Either way, lost the pod set bonus to move a laser to me is not worth it.
@@ArkLord001 Is this question serious? It take 2 and half mins of experience in this game for a normal person to realize how impactful high mounted weapons are. Most heavily quirked mechs are so because theyre forced to use bad mounting positions and these arms are about as bad as it gets.
@@helmholtzthemulewatson4763 I've been playing this since Beta and yes, I agree high mounts are best but in some cases the overall affect of quirks or pod set bonuses outweigh a "convenient" mount position.
When playing mechs like BAS or other high mount mechs who only pop up the high points against me, lose them VERY quickly assuming I don't pop the cockpit off the mech.
A good player doesn't rely on the mech's hardpoint positions but rather makes use of what they have to best affect. Situational awareness of where your enemies are, where your teammates are, the presence of enemy UAV's, type of weapons being fired from enemy mechs all outweigh high mounts.
So someone realizing this after 2+1/2 minutes of game play in a match with me seeing them from the opposite team, learns in 3+1/2 minutes that those high mounts and 1/2 their mech are gone and I'm not the only player who can halve a mech that pops up like this. In a phrase, "Stick your head up so I can blow it off"
high mounts a great to have but not the only way to play. Yes lower arm groups like the HBR, TBR, KGC, WHM, MAD, etc are terrible at hitting what's in front of them from peeking upwards and yes, that's by design otherwise all mechs would be the same.
It's the same issue as having all the weapons on the same side of the mech. it forces you to always show the same side to the enemy to fire whereas mixed mounts do not and why zombie mechs are a real PITA.
When facing an enemy mech, where do you fire first at it if you have full view of the mech? Think about your answer for a minute.
I'll tell you where experienced players fire nearly 80% of the time unless they have target info showing them a clear weak spot.
Experienced players ALWAYS fire high left to the enemy mech as it's the right torso. Why? Because over 85% of mechs have the majority of their weapons as right side mounts, ecm, etc and removing the right torso, halves the mech, removes ECM in most of them as well as nearly all of their firepower.
I have a BAS-B that will delete the RT/LT of pretty much any heavy mech or lower in 1 shot and if it doesn't, it's as good as gone when something sneezes on it.
I love removing legs on almost every mech in a or 2 shots depending on the weight class on HPG through the little slots between the ramps near E6.
It's not the mounts. It's ALL about the quirks/bonuses and how the pilot uses them. Where the weapon resides can help but relying on the weapon because it's a high mount alone makes for a poor player who snipes from extreme distance because they can't brawl.
Any news on the Roguetech patch?
Why were you a prime target in the first match?
Because you are a Hellbringer Prime,with light armor, you have a HAG 30 and you demonstrated that you can shoot straight
Don't forget to tell you loose bonus points if you change omni pods
What I don't like about this mech is the lack of Endo-steel and Ferro-fibrous.
I think something like Timberwolf. a Night-Gyr or a Sunspider could be a better choice
That space is honestly better suited for heatsinks and weapon systems. Same for most any heavy that wants to run high heat builds
try this random hellbringer build plz
how about a HAG fury?
Anyone have a link to the builder for this mech
I hate the fact the Hellbtinger's weapons are not in the torso boxes. It drives my autistic brain crazy and so I cannot stand it.
To properly showcase a mech for a given bracket you really need to be queueing with an account in that bracket. The "team work" and positional awareness and all the factors that support your personal skill are VERY different down in T4 and T5 currently compared to T1.
i hate colosseum as well for the same reason, color blindness is common in men your either red or green deficient and my type everything looks blended together.
Random comment for channel interaction.
I would rather take the timberwolf but the hellbringer also isnt that bad
*runs right into a light mech that's part of an existing firing line* Dude don't block me !
Yeah I hate this map big time too
I don’t know what pgi was thinking when they published that abomination,.
LBX 20=+ 6 er sm laser
You should get your eyes checked out like someone else suggested.
so, in first game we see Quarantine with LBX 2 and pair of srm 2's. I really wish some day these prankers will abandon this game. PS he uses xl with loadout of light mech, what a shame.
They should decrease the targeting range of all mechs and just change ECM to block targeting info on your mech and mechs in your bubble. It's been way too much of a magical jesus box for too long.
Stop using lrm.
There are so many ways to counter ECM. What are you talking about?
@@Artificer1911 I'm saying that you can give every mech the effects of ECM by globally reducing targeting range. It would increase the need to be perceptive and communicate enemy locations. And give mechs with ECM an information advantage against direct fire units because you can't read their build or damaged locations when those mechs are inside target range. Then it also becomes more important to carry equipment like tags or probes to increase your targeting range.
SO WHY U TALK ABOUT ALL 8-POD QUIRK BONUS?! If it doesn't matter at all because +1 ER-ML much better...
Instead of sperging in all caps maybe listen. He literally explaining to you the view why he changed builds mid video.
@@helmholtzthemulewatson4763 Yes, he explaining exactly. 8-pod quirk bonus was useless information. Because one tonn laser have much more impact. So why talking about it. Why talk about how cool to have all 8-pods so we can have all cool quirks so... we have not them, because 1xER-ML better. Why?
@@ShMokou Again it was disgusted as an explanation of loadout change. If he doesnt explain this, people will ask the question "Why/how did you get a 5th laser".
It's good proactive communication. Not something to be criticized by someone typing like theyre in the middle of a panic attack.
@@helmholtzthemulewatson4763 No. His explanation was something like:
"yeah i gonna use this cool bonus it's so cool"
And instantly:
"nah~ da heck with bonus".
So whole speak about bonus was nothing. It doesn't matter. It's no worth. So why he speak about like it was big deal.
@@ShMokou
"No"
What actual fuck do you mean by "No"?
Again he spoke about it to clarify why the build was 4 laser in the first clip and 5 in the second. There is no debating or denying this, and its now now been explained to you 4 times so move on. The only person making a deal about it is you.
Hellbringer in general? Decent beginner mech. HAG, strip armor, all these tweaks.....not at all. Kinda lost touch if you think this is beginner friendly. Made a new account for a friend and gave them this setup. Died in 2 minutes. Sent them through tutorial and the next game they lasted.....3 minutes. Whopping double digit damage dealt.
It is the thing about guns. They spread the further you stack them. It is better to have a single heavy large than 4 medium. If you got space a heavy large why not use the tonnage.
It's supposed to be the case with every torso that each gun does not stack on each other. But then it is a videogame and physics doesn't exist.
Looks for what it is. An iron cross designed for a single barrel. The lasers in battletech were computer guided.
@@pekirt Calling a video "beginner friendly" only to contradict yourself a minute in is a bit misleading and out of touch.
Yet another MWO vid....skip