When we fetch for something, unless we’re doing something with the mana, we announce what we’re doing and pass. Same with tutors. This is usually on the first two turns of the game and sometimes it comes back around to that player before they’ve even found the land they wanted lol
I just found your channel last night and its already my knew favorite edh channel. So many cringe and convoluted channels. This right here is right to the action and good vibes. Keep it up man
Somebody made a grixis Descent into Avernus commander cube, I've been building it myself. There's no lands, you rely exclusively on treasures, start with 100 life, and the way they describe it, it's 3-5 rounds of absolute insanity. Sometimes the stack gets to like 8 or 9 cards.
Something I think was missed here - goldfish your deck!! Know what lines you’ll be taking when you tutor. Understand how you want to resolve your triggers. Just get comfortable with the deck and I promise your turns will be faster. Additionally, this really helps if you are playing combo. Make sure your combos are deterministic. Are you running value engines that take 20 minutes to resolve when you goldfish alone? Can it run out of gas and not win after you have played super solitaire? Are you running through dungeons while the table sits there bored?
100%. The amount of games that screech to a halt because someone has to pause to read their own card, doesn't know what they wanna tutor, and generally has no clue what their deck does is unreal. I have absolutely nothing against netdecking - it's vital for learning a metagame, seeing what successful decks look like, and getting a feel for what is good and bad - but you can absolutely tell when someone scrolled through EDHrec, made a list, and hit add to cart with 0 games tested.
Agree with all the point, but I'd say the most important points to me, that are easy to adjust, are : 2 board whipe on average, 3 if you are slow 1 if you are fast. You run about 13 interactions total, if you are the fast deck, devote more of these interaction to protection, if you are the mid range run more target removal, if you are the control run more target removal and a third boardwhipe. If everyone runs enough removal for everyone, only the 12th treat will resolve, it's taking forever.
So many good ideas here. Also a great way to think more objectively about how long my own turns are taking. I’ve always felt there’s a cognitive bias that every player has which makes them believe their turns are short and every one else’s are longer… myself included
13:53 i must say, the grp hug part is a bit misleading, because cards like rites of flourishing or eladamris vineyard, do speed up the game by a lot. But i agree on the voting cards
I feel like I would have agreed with you a week ago, but I just had such a run of games with a group hug commander sitting across from me and everyone was BEGGING for the game to end. When everyone has 10 available mana and a full grip, nothing resolves and nothing ever sticks. My playgroup was considering giving Rites of Flourishing a viking funeral after a 4 hour game.
1. Play less on-board triggers like Rhystic Study, Smothering Tithe, anything that triggers when you do something or especially an opponent does something. And when you see something like this, try to snipe it! They are the most time-consuming cards in the game. 2. Make sure your answers to things are almost all instant-speed. Sorcery speed removal requires more thinking- instant speed removal means you can react to things correctly but also in a quick gameplay fashion. 3. Paper magic only; for faster games, use fewer fetchlands. This also means less Life from the Loam. It's the best way to have good mana in Magic, but it's also time consuming. 4. Some stax makes turns go quicker, for sure. People often say stax can slow the game down, which is true for a lot of cards, but stick a Rule of Law and no one is taking a 10 minute turn anymore. If you have ways to break parity with something like this in play, you'll take the game home in short order. Hatebears is an aggro deck! A note on group hug. My Horde of Notions build runs cards like Collective Voyage and Mana Flare, but I do not run cards like Howling Mine as well. I think if you want to do Group Hug you should either bottleneck one resource while granting another, or make sure you're only pointing resources at players who aren't bonking you. And, make sure you benefit the most from these cards in the end. Horde of Notions is of course incredible with tons of mana; does not slow the game down at all.
I have a stax deck with a commander that is a combo enabler and let me tell you, the only time those games go long is if I brick. You wanna see a game end? Throw down an Out of Time hitting 2 opposing commanders and you'll see mfs begging you to combo them.
I run a board wipe for what I’m not doing. So like in my creature based deck I’ll still have Vandalblast or Austere Command to deal with artifacts and enchantments.
3 boardwhipe is alot, if everyone run three, you are likely to see like 6-7 in a game, wich is basically saying you are playing the same game 6 times this game.
The problem is theres no middle ground between casual and cedh. Play casual but actully try to win. Dont build a deck with the mindset to win as fast as possible but when you play actully try to win a game.
I have seen goad used a couple times in games and every time it slows down games horribly. Everyone spends several minutes a turn trying to figure out ways to not have to attack with their creatures. Trying to figure out ways to tap or return their own creatures or even sacrificing if possible. Agonizing about every single one. It was easily one of the slowest interaction I had seen. Maybe it was just the play group but it was the most I had seen a game slow down yet.
My go to to get life totals moving is to become the arch enemy. If people are irked enough to swing at me with their whole board, then I've done my job.
When we fetch for something, unless we’re doing something with the mana, we announce what we’re doing and pass. Same with tutors. This is usually on the first two turns of the game and sometimes it comes back around to that player before they’ve even found the land they wanted lol
Great video, I usually simply say “HURRY UP I LEFT MY OVAN ON AND MY GAS IS LEAKING!!! 😰” that usually picks up the pace 😎
As an empath, this dude got some good vibes. Fr tho your commentary is really fun to listen to and you have a great voice IMO. :D
I just found your channel last night and its already my knew favorite edh channel. So many cringe and convoluted channels. This right here is right to the action and good vibes. Keep it up man
Somebody made a grixis Descent into Avernus commander cube, I've been building it myself. There's no lands, you rely exclusively on treasures, start with 100 life, and the way they describe it, it's 3-5 rounds of absolute insanity. Sometimes the stack gets to like 8 or 9 cards.
Great video!
6:42 this is why I decide to make Kardur deck. People like to build up huge armies and just sit there.
Glad you liked mine! Brilliant as always
Something I think was missed here - goldfish your deck!! Know what lines you’ll be taking when you tutor. Understand how you want to resolve your triggers. Just get comfortable with the deck and I promise your turns will be faster.
Additionally, this really helps if you are playing combo. Make sure your combos are deterministic. Are you running value engines that take 20 minutes to resolve when you goldfish alone? Can it run out of gas and not win after you have played super solitaire? Are you running through dungeons while the table sits there bored?
Totally agree I should have brought up goldfishing under the know your wincon section
100%. The amount of games that screech to a halt because someone has to pause to read their own card, doesn't know what they wanna tutor, and generally has no clue what their deck does is unreal.
I have absolutely nothing against netdecking - it's vital for learning a metagame, seeing what successful decks look like, and getting a feel for what is good and bad - but you can absolutely tell when someone scrolled through EDHrec, made a list, and hit add to cart with 0 games tested.
Great video - good points and thanks for sharing!
Also, what about my chaos deck? ...mmmmm, cranberries...
Also, fire thumbnail (pun intended) 👌
Agree with all the point, but I'd say the most important points to me, that are easy to adjust, are : 2 board whipe on average, 3 if you are slow 1 if you are fast. You run about 13 interactions total, if you are the fast deck, devote more of these interaction to protection, if you are the mid range run more target removal, if you are the control run more target removal and a third boardwhipe. If everyone runs enough removal for everyone, only the 12th treat will resolve, it's taking forever.
So many good ideas here. Also a great way to think more objectively about how long my own turns are taking. I’ve always felt there’s a cognitive bias that every player has which makes them believe their turns are short and every one else’s are longer… myself included
13:53 i must say, the grp hug part is a bit misleading, because cards like rites of flourishing or eladamris vineyard, do speed up the game by a lot.
But i agree on the voting cards
I feel like I would have agreed with you a week ago, but I just had such a run of games with a group hug commander sitting across from me and everyone was BEGGING for the game to end. When everyone has 10 available mana and a full grip, nothing resolves and nothing ever sticks. My playgroup was considering giving Rites of Flourishing a viking funeral after a 4 hour game.
1. Play less on-board triggers like Rhystic Study, Smothering Tithe, anything that triggers when you do something or especially an opponent does something. And when you see something like this, try to snipe it! They are the most time-consuming cards in the game.
2. Make sure your answers to things are almost all instant-speed. Sorcery speed removal requires more thinking- instant speed removal means you can react to things correctly but also in a quick gameplay fashion.
3. Paper magic only; for faster games, use fewer fetchlands. This also means less Life from the Loam. It's the best way to have good mana in Magic, but it's also time consuming.
4. Some stax makes turns go quicker, for sure. People often say stax can slow the game down, which is true for a lot of cards, but stick a Rule of Law and no one is taking a 10 minute turn anymore. If you have ways to break parity with something like this in play, you'll take the game home in short order. Hatebears is an aggro deck!
A note on group hug. My Horde of Notions build runs cards like Collective Voyage and Mana Flare, but I do not run cards like Howling Mine as well. I think if you want to do Group Hug you should either bottleneck one resource while granting another, or make sure you're only pointing resources at players who aren't bonking you. And, make sure you benefit the most from these cards in the end. Horde of Notions is of course incredible with tons of mana; does not slow the game down at all.
I have a stax deck with a commander that is a combo enabler and let me tell you, the only time those games go long is if I brick. You wanna see a game end? Throw down an Out of Time hitting 2 opposing commanders and you'll see mfs begging you to combo them.
EQUIP BIGGER with cards like Bonehoard and Runechanter's Pike, Quitus Spike
I feel like you are talking about me when you mention tokens 😢
*hides his Tom Bombadil Saga Deck* I WILL RESOLVE MY CARDS AND YOU WILL LIKE IT SIR.
I run zero board wipes in all of my decks and I never intend to put in any.
I run a board wipe for what I’m not doing. So like in my creature based deck I’ll still have Vandalblast or Austere Command to deal with artifacts and enchantments.
@@WarrickRanger To each their own. I would never have that myself. I find board wipes to be unfun and something I do not need.
dude, bless you! also i put a deadly tempest into a deck just to see!?
3 boardwhipe is alot, if everyone run three, you are likely to see like 6-7 in a game, wich is basically saying you are playing the same game 6 times this game.
The problem is theres no middle ground between casual and cedh.
Play casual but actully try to win.
Dont build a deck with the mindset to win as fast as possible but when you play actully try to win a game.
I have seen goad used a couple times in games and every time it slows down games horribly. Everyone spends several minutes a turn trying to figure out ways to not have to attack with their creatures. Trying to figure out ways to tap or return their own creatures or even sacrificing if possible. Agonizing about every single one. It was easily one of the slowest interaction I had seen. Maybe it was just the play group but it was the most I had seen a game slow down yet.
Only need 1 wincon. Beat face.
You give conflicting advice. When you lower your curve to play tempo cards, you don't have a body, á la ravenous chupacabra vs gftt
A lot of tempo cards contain a body , ala ghostly pilferer
Broooo don’t do that to ya boiiii
@@justdeagon done.
My go to to get life totals moving is to become the arch enemy. If people are irked enough to swing at me with their whole board, then I've done my job.
It ain't much, but it's honest work
Basically… don’t play cards like Nadu