@@joekasiopi well I searched legacy of the void new units, and all the videos were 4 years old. All i wanted to know were what new units and major changes were made in what is a pretty old game already.
@@kingzai2674 Honestly don't worry to much about the new units, If your new to the game then everything is new, just jump in and play. Its really fun and out of all the games i played 10 years ago, SC2 is the only game i still play now. Its still going strong. If your looking for some video's trying searching for casters like WinterStarcraft and Beastyqt, PiG. Search for build guides from those people and practice them. That is all you really need.
*Herc*: removed. Appers once in a campaing mission *Cyclone*: added, whit a small model change *Siege tank being load/unloaded while sieged*: removed *Thor's repair*: removed *Banshee speed upgrade*: added *Battlecruiser teleport*: added, but whit coldown instead of energy *Ravager*: added, whit a small model change *Lurker*: added, whit a lower range and a range upgrade that can be researched *Corruptor's caustic spray*: added, but can now only target building *Infestors's ability to buff*: removed *Swarm host's locust*: changed, has show in the video but flying locusts were made default *Nydus worm invulnerability*: removed *Disruptor*: heavly changed, making it ranged, but still added *Immortal's changed on shield*: added *Oracle's changes*: added *Tempest's changes*: removed, disintegration was added to the campaing and coop **Carrier's deploy interseptors**: removed, thankfully
I'm worried this focus on high micro is gonna make it even harder for new players to get into. Its already hotkey and micro intensive, these units are gonna make it even more so.
yes i have it pre ordered and that is the first thung im gonna try it but they have balanced everything very well with effective counters so it may nt work imahine a stasis ward just stoping the battlecruisers
Brain just exploded. Idk wtf is goin on. Battlecruisers can teleport anywhere? The fuck, let's just give dark templars an ability - sacrifice it's cloak for invulnerability for 10 seconds. Meanwhile, Mutalisks take an elongated shit the size of it's body, blows up a small area causing 300 damage with 30 damage per sec from stink effect.
@@sergeanthattie9822 nope lmao. If you play Toss on ladder you play about 2 badges higher than you would any other race. Even in pro games Toss is one of the best races beacuse of how the game state is with airtoss being opressive. There is always a fun comment I like to wheel out. "If you ask Terran, they’ll say it’s Protoss. If you ask Zerg, they’ll say it’s Protoss. If you ask a Protoss, they’ll say the game is balanced."
RIP Herc, Thor Repair, Siege Tank Drops. Note how Zerg basically got everything mentioned. Rip hard nerf to Disruptor, Tempest Skill, and Carrier-interceptor Skill
Actually Protoss had the best improvements in HotS, and the change to the immortals shields make it more useful in a larger variety of situations. On top of all that the ravager is easily the best unit out of all the new ones.
Lol I like how they make it seem like the BC Warp Jump is something strategic and risky to use, but it's just an annoying way to spam other people's bases.
They should release a remastered version of SC2 that has 4K, ultra widescreen and all units (even scrapped ones) for the campaigns. It would be so fun using HERCS in the WoL campaign.
@@datimesmog8247, @logancraft1883 That's a great way to talk to someone, losers like you that talk down to people will get your dose of karma some day. And it was pretty simple what they were talking about. If you came to watch a STARCRAFT video and didn't understand what they were saying, you're just plain stupid.
HERC - NO (You can play them in the company of Nova) Cyclon - Multiplayer (yes) Siege tank - this function has been removed Thor - lol no Banshee - lol no Cruiser - teleportation function is present Revager - Multiplayer (yes) Lurker - Multiplayer (yes) Corruptor - His ability is present Infestor - lol no Swarm host - His ability is present Nydus worm - no (He is killed while he digs) Discraptor - multiplayer (yes) Immortal - Multiplayer (yes) Warp prism - Multiplayer (yes) Oracle - yes,but It can only use the laser against ground units, other abilities removed. Tempest - yes,but eagle ability slightly changed. Carrier - no, they explode as soon as they destroy an aircraft carrier
I'm going to tally up all the changes here and how they ended up: Terran HERC - Scrapped before release Cyclones - Largely the same Siege Tanks - Scrapped after release Thor - Scrapped before release Battlecruisers - Nerfed Banshees - Largely the same Zerg Ravager - Largely the same Lurker - Largely the same Corrupter - Nerfed Infestor - Scrapped before release Swarm Host - Buffed Nydus worm - Scrapped after release Protoss Disruptor - Reworked (before release) Immortal - Largely the same Warp Prism - Largely the same Oracle - Largely the same Tempest - Scrapped before release Carrier - Scrapped before release Total scrapped before release: 5 Total scrapped after release: 2 Total reworked: 1 Total unchanged: 7 Total nerfed: 2 Total buffed: 1 Total additions: 18 Total additions still in game: 10
2021 and i was an avid starcrafft fan, playing since '98 they destroyed starcraft with legacy of the void, heart of the swarm was the last great sc expansion
I never played multiplayer, I played all SC games only for the story/campaign, so I have a completely different perspective I think, but still I mostly agree with you. LotV campaign is boring af, all that we hear is Artanis's repetitive shit talking (inspirational speeches) and an antagonist which doesn't fit into Starcraft lore if you ask me. Well... the HotS campaign was pretty mediocre as well but still not bad, but the WOL campaign was the best thing ever. Orig SC and Broodwar was pretty good as well.
So, the terran and zerg get the most effective upgrades and new units. While the Protoss are still weak and just made weaker by nerfing the tempest. The tempest is effective against battlecruisers and carriers. I think blizzard hates the protoss.
They will in the campaign. But there is a reason in terms of lore why they removed the dragoons: The dragoons were all made on Aiur, and when the dragoon production facilities on Aiur got destroyed, they couldn't make any more. After the Brood War, all surviving dragoons were placed inside the bodies of Immortals.
actually they rebuilt them into immortals, but the immortals are awesome, also i have kind of gotten over this becuse i feel like stalkers are really good to
so a dlc for protoss finally comes and every unit but protoss get upgrades and improvements, and protoss just get bunch of crap that only works for micr management protoss are starting to suck. Zerg were already op with fast as hell in making numbers and terrains were already annoying as hell protoss get a fucking ball that know one will even use and a debuff on the immortal wtf.
disruptor is doing the opposite from what you said... makes every other player have to micro like a mad man while you simply pop 1 ability and hover to them..
The herc pulls itself to units and cyclones are only gonna be a problem against early game Protoss. It takes too much micro to obtain its full potential if you want to keep your macro up that is.
Banelings are annoying as fuck, and personally, I'm glad that there's a decent counter to them now. Have you ever had the experience of your entire force of Cannon Fodder being wiped out by half a dozen burrowed banelings? Because I'm just gonna point something out - It's annoying as fuck. Hercs can deal with that problem now. And Cyclones are really just counters to early game Protoss, a race which wasn't ever really that great for early game.
All the micro makes the game completely inaccessible to newer players. There´s practically more abilities than units! Especially disappointed in the immortal change.
The free burrow of ravagers is lame if they can out range turrets so you NEED a oracle or observer to counter it and the ravager doesn't require a upgrade for a free skill shot like the terran seeking missile whilst costing NO energy and has a 5 second cool down and can break forcefield which requires energy on a already weak unit the sentry... also you NEED blink to counter the cyclone which is another upgrade required.. also medivacs have a speed boost that is already hard to catch up to with pre-sieged tanks is lame and the Battle cruisers get a spell whilst the adept can simply be building blocked.. now protoss requires the most micro and has the most spells which require upgrades and resources whilst others just get more offensive abilitys.. and theres more unbalanced units/abilitys..
Exia2004 im assuming that everyone from my level and beyond knows how to micro. Zerg didn't get any units that enhances macro mechanics. If u're not an idiot, have map vision, and know how to dodge, zergs are shit. Granted, blizzard did try throughout beta, but auto injects, tier 1 drops got removed shortly after they were introduced
Aneken Yang if you were toss in BW, maybe, but there was absolutely no reason to go lurkers cuz they get countered by goons. Most good terrans know when to engage lurkers, counting on wins by having your opponents make a mistake with a bio squad was never reliable in higher mmr. If anything bunkers were broken back then. Lurkers can be easily countered if you dodged their attacks
I have a feeling this is a bit of overkill. Teleporting Battlecruiser anywhere you like ? 3 corruptors destroying Nexus in about 8 seconds ? Also do I get it right, that Protoss again has only one new unit ? Will see how this is balanced in multiplayer.
3 skills on starcraft 2 terran and Protoss are removed 1 Terran thor his repair has been removed i don't know why but there have new ability. 2 protoss Tempest disintegration has been removed i i watch this and i see the ability is gone in 2017 same as thor. now 3 Protoss specific target has been removed in the air upgrade there's no specific target but you guys have it and i don't have it and so... have fun in starcraft 2
I read the comments but I still feel like Terran got the worst units. The Liberator is like a shitty mix between Vikings and Banshees, you might as well just go for those two instead of having even more units that needs transforming. The Cyclone, while having a cool feature, doesnt look particurlarly strong or fast to take on anything else than slow melee units. The lurkers are freaking badass as usual, Zerg got a lot of awesome upgrades and the Protoss Disruptor is OP as shit, not only can it wipe the fuck out of a barricade, it's invulnerable too, so good luck even defending against that shit.
This all looks awesome, I'm so siked for how much a-move Protoss is gonna change. FF's can be broken by zerg, terran mech MIGHT be viable against protoss with new units and the nerfing of the bullshit immortal. Protoss actually has to micro units now, can't wait for this shit!!!!!!! I really wish they would take out the high templar and collosus, and introduce new AOE units that actually require micro (more than just spamming 't' for imba damage)
Immortals weren't bullshit. They're easy to counter with a massed group of marines/zerglings/zealots. Their weakness is large groups of enemies who never dealt much damage to begin with. Well, used to be, anyway.
Everest Nguyen Toss have the beefiest and most damage yielding units in the game. But that has always been the same: having the most op units and still complaining that their game is not op enough. Funny ;)
+Cybraxas they're crippled now the zerg can out power them in a couple of seconds with sheer numbers and terrains were already annoying with range. unless you're already good with this micro crap
It's amazing how much of this stuff got scrapped. RIP HERCS.
Grayscale Gaming right. I wonder why did they scrap all those fantastic units
Welp, aleast tychus have a HERC
Tbh the Herc seems completely op, Bio would be unstoppable with them lll
2021..Im ok with bc teleport..😂
herc does exist, they are in nova covert ops
Lol... Watching this in 2019... like half of these changes didn’t ship
randomly decided to play Legacy of the void for the first time, glad to know i wasted 10:19 of my time
@@kingzai2674 Its still worth it, though its on u for not checking the date on the video, This is 5 years outta date afterall
@@joekasiopi well I searched legacy of the void new units, and all the videos were 4 years old. All i wanted to know were what new units and major changes were made in what is a pretty old game already.
@@kingzai2674 Honestly don't worry to much about the new units, If your new to the game then everything is new, just jump in and play. Its really fun and out of all the games i played 10 years ago, SC2 is the only game i still play now. Its still going strong. If your looking for some video's trying searching for casters like WinterStarcraft and Beastyqt, PiG. Search for build guides from those people and practice them. That is all you really need.
@@joekasiopi Thanks man, haven't played SC2 in years. Ill be sure to check out the casters you mentioned.
4 years ago, i'm like: holy cow this'll open up a new age for starcraft, now 2019, where the heck are all these improvements
😂 right?
2020: no more new content
@@limeangelo6019 yeah RIP
Look upfront giant studios they will be a new era to modern rts industry!!
Frost giant*
*Herc*: removed. Appers once in a campaing mission
*Cyclone*: added, whit a small model change
*Siege tank being load/unloaded while sieged*: removed
*Thor's repair*: removed
*Banshee speed upgrade*: added
*Battlecruiser teleport*: added, but whit coldown instead of energy
*Ravager*: added, whit a small model change
*Lurker*: added, whit a lower range and a range upgrade that can be researched
*Corruptor's caustic spray*: added, but can now only target building
*Infestors's ability to buff*: removed
*Swarm host's locust*: changed, has show in the video but flying locusts were made default
*Nydus worm invulnerability*: removed
*Disruptor*: heavly changed, making it ranged, but still added
*Immortal's changed on shield*: added
*Oracle's changes*: added
*Tempest's changes*: removed, disintegration was added to the campaing and coop
**Carrier's deploy interseptors**: removed, thankfully
Clear voice, good explanations, gameplay tips, and video demonstration. Its perfect! I've never seen a better unit demonstration.
I actually preferred the voiceless demonstrations from before SC2's release, or when Dustin Browder was commentating them.
The tempest has been redesigned to only attack ground units.. "Attacks broodlords.."
LMAO
Randy Ramirez Right?
+ElCapo696 I have been thinking the same thing this entire time!
+ElCapo696 that's the ability "disintegrate" being applied to the broodlord.
bulbazarel Yeah but shouldn't that only be to ground units as well?
0:40 "herc is good vs immortals because it has light armor" and at start it was good against banelings
Infest logic.
I think that he was resistent to acid, and immune to banes, Domini
Glad I'm watching this in 2020. I had no idea you could dodge lurker shots
Boxer did it almost 20 years ago. This video is a homage to that!
all that mikro srsly IM NOT BLOODY ASIAN : (
I'm worried this focus on high micro is gonna make it even harder for new players to get into. Its already hotkey and micro intensive, these units are gonna make it even more so.
+GearShotgun i still A click 100 marines across the map
+MegaWillinator LOL. same.
Banelings banelings banelings OOHHHH!!
GearShotgun am planning to get this game and play how I play rts
*get a fuck tone of resources and build a massive army and rush*
Sc2 micro intensive LOL? Play Brood War if you really want to play a micro intensive game.
The cyclones are basically just Diamondbacks that can target air.
I feel like Mass producing Battlecruisers and then dumping them all on the enemy base.
MrNintoku Battlecruiser rush?
Marek Smoliński pretty much
+MrNintoku I like the sound of that
yes i have it pre ordered and that is the first thung im gonna try it but they have balanced everything very well with effective counters so it may nt work imahine a stasis ward just stoping the battlecruisers
+MrNintoku OP? What?? There is no way to call that op at all...
So much micro required now. Why can't I just A-move across the map like before? lol
U are a protos deathball guy huh?
Brain just exploded. Idk wtf is goin on. Battlecruisers can teleport anywhere?
The fuck, let's just give dark templars an ability - sacrifice it's cloak for invulnerability for 10 seconds.
Meanwhile, Mutalisks take an elongated shit the size of it's body, blows up a small area causing 300 damage with 30 damage per sec from stink effect.
LMAO remember when picking up siege tanks while in siege mode was in pro play, what a clown fiesta that was.
6:23 cries in Swarm host + Nydus
Did the protoss really get screwed this badly in this expansion?
yep
No. Tempests can still attack ground and air, the Disruptor was actually improved. The only big news Blizz made was removing the Mothership Core.
@@sheilaolfieway1885 and now they're the best race...
@@GrimstrokeMainr lol no, that honor still belongs to Zerg
@@sergeanthattie9822 nope lmao. If you play Toss on ladder you play about 2 badges higher than you would any other race.
Even in pro games Toss is one of the best races beacuse of how the game state is with airtoss being opressive.
There is always a fun comment I like to wheel out.
"If you ask Terran, they’ll say it’s Protoss. If you ask Zerg, they’ll say it’s Protoss. If you ask a Protoss, they’ll say the game is balanced."
Wow. They nerfed Protoss pretty bad.
+XxhunterkillerxX Disintegration sounds kind of OP in a fun way.
all of these changes go reverted lol
RIP Herc, Thor Repair, Siege Tank Drops. Note how Zerg basically got everything mentioned. Rip hard nerf to Disruptor, Tempest Skill, and Carrier-interceptor Skill
This is so long ago that looks like they launched a new expansion
Playing starcraft 2 as protoss is now so hard. I'm gonna play an easier game... Oh i've found it:Dark Souls 2 lol
Git gud
+mustafa kaplan I WANT PLAY BLOODBORN!!!
mustafa kaplan ddafaasdfds
mustafa kaplan terran ol o çok daha güçlü kalıyor
So, Terran has again the best improvements. That is how this works?
pretty much and the protoss loses their immortals hardened shields sadly.
AmazingChurro i have been testing on the fan made alpha and immortals is a good counter to the ravager
Josef Persson immortal cost better be lowered because it seems they are the only early game unit to be of any use now
Actually Protoss had the best improvements in HotS, and the change to the immortals shields make it more useful in a larger variety of situations. On top of all that the ravager is easily the best unit out of all the new ones.
***** Nah, it can be taken down by the workers with ease if they surround it.
Terran had a weakness: It was only two times stronger than the other two races combined. Now they balanced it to be three times stronger!
Then Coke’s Serra’s bringing in the age of Zerg.
I just wanted to see original starcraft units make it back to multi player. wraiths, goliaths, firebats, scouts, reavers, dark arcons, guardians, ext.
They are dead because useless now
@@playeroide1354 goliaths would be good I think
@@egebabus3423 maaaybe but others units can do what goliaths do, maybe a low tier low cost mechanical unit will be nice
@@playeroide1354 yeah they can be used in early game for good anti air
@@egebabus3423 yep
Yeah the only thing us added was the swarm host, cyclone, warp prism upgrada, a better widow mine, oracle upgrades, and nothing else i think
*sad glory for the daelaam*
Lol I like how they make it seem like the BC Warp Jump is something strategic and risky to use, but it's just an annoying way to spam other people's bases.
Me when hearing about the swarm hosts changes: "NO, NO, NO MORE PLEASE"
They should release a remastered version of SC2 that has 4K, ultra widescreen and all units (even scrapped ones) for the campaigns. It would be so fun using HERCS in the WoL campaign.
Tf are you talking about
are you on crack?
@@datimesmog8247, @logancraft1883 That's a great way to talk to someone, losers like you that talk down to people will get your dose of karma some day. And it was pretty simple what they were talking about. If you came to watch a STARCRAFT video and didn't understand what they were saying, you're just plain stupid.
@@GoldenFeedings Look I don't feed trolls, crawl back to the blizzard formes whence you came.
Herc was op back in the day, loving emm and miss em
so Nydus worm can't be damaged when emerging. Can Protoss units being warped in get the same blunt favouritism?
mrtheoden Toss should be the last to complain about favouritism.
Nydus worms still die super fast.
HERC - NO (You can play them in the company of Nova)
Cyclon - Multiplayer (yes)
Siege tank - this function has been removed
Thor - lol no
Banshee - lol no
Cruiser - teleportation function is present
Revager - Multiplayer (yes)
Lurker - Multiplayer (yes)
Corruptor - His ability is present
Infestor - lol no
Swarm host - His ability is present
Nydus worm - no (He is killed while he digs)
Discraptor - multiplayer (yes)
Immortal - Multiplayer (yes)
Warp prism - Multiplayer (yes)
Oracle - yes,but It can only use the laser against ground units, other abilities removed.
Tempest - yes,but eagle ability slightly changed.
Carrier - no, they explode as soon as they destroy an aircraft carrier
5:07 Right... because eveyone has single Marines everywhere in the map to surround one unit or group of Units.
I'm going to tally up all the changes here and how they ended up:
Terran
HERC - Scrapped before release
Cyclones - Largely the same
Siege Tanks - Scrapped after release
Thor - Scrapped before release
Battlecruisers - Nerfed
Banshees - Largely the same
Zerg
Ravager - Largely the same
Lurker - Largely the same
Corrupter - Nerfed
Infestor - Scrapped before release
Swarm Host - Buffed
Nydus worm - Scrapped after release
Protoss
Disruptor - Reworked (before release)
Immortal - Largely the same
Warp Prism - Largely the same
Oracle - Largely the same
Tempest - Scrapped before release
Carrier - Scrapped before release
Total scrapped before release: 5
Total scrapped after release: 2
Total reworked: 1
Total unchanged: 7
Total nerfed: 2
Total buffed: 1
Total additions: 18
Total additions still in game: 10
2021 and i was an avid starcrafft fan, playing since '98 they destroyed starcraft with legacy of the void, heart of the swarm was the last great sc expansion
I never played multiplayer, I played all SC games only for the story/campaign, so I have a completely different perspective I think, but still I mostly agree with you. LotV campaign is boring af, all that we hear is Artanis's repetitive shit talking (inspirational speeches) and an antagonist which doesn't fit into Starcraft lore if you ask me. Well... the HotS campaign was pretty mediocre as well but still not bad, but the WOL campaign was the best thing ever. Orig SC and Broodwar was pretty good as well.
6:23 You sure about that Kevin?
Again with the Terrans having the cool stuff? That's racist Blizzard!
Oh I thought this was a protoss expansion. Well then better switch races.
i feel protoss got the raw end of this
so protoss didnt get much in their own game
ancient comment, but u guys had your fun in hots
So, the terran and zerg get the most effective upgrades and new units. While the Protoss are still weak and just made weaker by nerfing the tempest. The tempest is effective against battlecruisers and carriers. I think blizzard hates the protoss.
EVERYONE hates the protoss.
I love the old cyclone model.
Protoss expansion=New Terran units
That's how they all work. Otherwise WoL would be two Maginot lines facing off and the earth scorched from scanning.
Ohhhhohohohohhhh teleporting Battlecruisers.....my mouth waters
Mom I want Aggressive Mutation
Mom: We have Aggressive Mutation at home
Aggressive Mutation at home: Microbial Shroud
Tbh I wish these improvements where in the game
Terran is way over powered
+AxelPLasg WOO HOO
Sort of makes the carrier more of a long ranged support unit whereas before it was mid range to close range.
arent the terrans supposed to rebuild the dominion instead of wasting resources on more military stuff??...
risyadhore There is still war against free broods and protoss.
fuk, none of this we still have in current starcraft 2
please blizzard! add back the dragoon!
They will in the campaign. But there is a reason in terms of lore why they removed the dragoons: The dragoons were all made on Aiur, and when the dragoon production facilities on Aiur got destroyed, they couldn't make any more. After the Brood War, all surviving dragoons were placed inside the bodies of Immortals.
actually they rebuilt them into immortals, but the immortals are awesome, also i have kind of gotten over this becuse i feel like stalkers are really good to
Josef Persson Plus Immortals can't blink ^^
yea your right
I want the defilers back.... damn these things where able to turn an entire enemy army into cannonfodder
The micro is a good thing. Must players turtle up and get a bunch of capital ships to dominate the map.
every one cried bout flying sigetanks
a lot of these were from starcraft one that weren't implemented in 2
1:35 no one ever does that. yeah, I'll just plant an infestor at a random ramp and hope a cyclone comes by.
Immortals get hardened shield removed
Me: but why tho?
Tempest can now only target ground! -Uses ability on broodlord-
so a dlc for protoss finally comes and every unit but protoss get upgrades and improvements, and protoss just get bunch of crap that only works for micr management protoss are starting to suck. Zerg were already op with fast as hell in making numbers and terrains were already annoying as hell protoss get a fucking ball that know one will even use and a debuff on the immortal wtf.
+dialingdust disruptors are the most retarded unit introduced to StarCraft.
well hopefully the zealots and archons don't get touched bad enough there's no dragoons.
+Ebe Koudijs you are being an inconsiderate fuck to newer players.
disruptor is doing the opposite from what you said... makes every other player have to micro like a mad man while you simply pop 1 ability and hover to them..
that battle cruiser teleport tho... OP AF
Its super slow, so this makes sense. Also, BC's are still stupidly expensive for what they do.
Protoss got it rough this expansion.
what happened to the HERC?
After reading the comments I've concluded every race is imba and overpowered
R.I.P Herc
Unfortunately we don't have the HERC anymore :(
2019 anyone ?
I wonder if the game will really work with all this new stuff.
Honestly getting this just for the Terran upgrades.
Anticipating the incoming nerfs though.
glad to see some better balance in the game any zerg/terran player knew bio was useless once a few banelings were out
Don't believe in ads, they never tell the truth...
Still kinda RIP Protoss
Почему оно у меня в рекомендациях этого года?
Funny thing is, blizzard nerfed the carrier again and fucked it up... Buuuuuuuuuuttt I still use it because the carrier shouldn't be so lonely..
Bloody hell that cyclone is OP as fuck. Hercs can pull units to them and one shot Banelings? Seriously Terron were buff enough before this..
The herc pulls itself to units and cyclones are only gonna be a problem against early game Protoss. It takes too much micro to obtain its full potential if you want to keep your macro up that is.
Banelings are annoying as fuck, and personally, I'm glad that there's a decent counter to them now. Have you ever had the experience of your entire force of Cannon Fodder being wiped out by half a dozen burrowed banelings? Because I'm just gonna point something out - It's annoying as fuck. Hercs can deal with that problem now. And Cyclones are really just counters to early game Protoss, a race which wasn't ever really that great for early game.
Dominic Trungove Nope Herc removed. RIP.
All the micro makes the game completely inaccessible to newer players. There´s practically more abilities than units! Especially disappointed in the immortal change.
The free burrow of ravagers is lame if they can out range turrets so you NEED a oracle or observer to counter it and the ravager doesn't require a upgrade for a free skill shot like the terran seeking missile whilst costing NO energy and has a 5 second cool down and can break forcefield which requires energy on a already weak unit the sentry... also you NEED blink to counter the cyclone which is another upgrade required.. also medivacs have a speed boost that is already hard to catch up to with pre-sieged tanks is lame and the Battle cruisers get a spell whilst the adept can simply be building blocked.. now protoss requires the most micro and has the most spells which require upgrades and resources whilst others just get more offensive abilitys.. and theres more unbalanced units/abilitys..
The Luker is old,but his appers in Starcraft Brood War
Wow this kind of features is no longer exist at 2019 sc 2 lol
so basically zerg got nothing
+simunator a usles lurker that cant kill a marine
Exia2004 im assuming that everyone from my level and beyond knows how to micro. Zerg didn't get any units that enhances macro mechanics. If u're not an idiot, have map vision, and know how to dodge, zergs are shit.
Granted, blizzard did try throughout beta, but auto injects, tier 1 drops got removed shortly after they were introduced
+simunator Lurkers are pretty OP ambush units. If you ever played SC1, lurkers were broken
Aneken Yang if you were toss in BW, maybe, but there was absolutely no reason to go lurkers cuz they get countered by goons.
Most good terrans know when to engage lurkers, counting on wins by having your opponents make a mistake with a bio squad was never reliable in higher mmr. If anything bunkers were broken back then. Lurkers can be easily countered if you dodged their attacks
+simunator nothing? dumb fuck
They nerfed the Tempest to be crappy against air, thank you SC
I have a feeling this is a bit of overkill. Teleporting Battlecruiser anywhere you like ? 3 corruptors destroying Nexus in about 8 seconds ? Also do I get it right, that Protoss again has only one new unit ? Will see how this is balanced in multiplayer.
3 skills on starcraft 2 terran and Protoss are removed 1 Terran thor his repair has been removed i don't know why but there have new ability. 2 protoss Tempest disintegration has been removed i i watch this and i see the ability is gone in 2017 same as thor. now 3 Protoss specific target has been removed in the air upgrade there's no specific target but you guys have it and i don't have it and so... have fun in starcraft 2
well, they had to scrap siege tank drops. Maru would have killed 'dem all.
I miss the old carrier
Why isn't the Adept in this?
Idiot
Bugger,,, all this MICRO.... i would rather it more "Arcade".....mostly cause im lazy
2020 still watching these
its funny how almost none of these changes were implemented
Just in the multiplayer fuck :'(
nerfed protoss
I read the comments but I still feel like Terran got the worst units. The Liberator is like a shitty mix between Vikings and Banshees, you might as well just go for those two instead of having even more units that needs transforming. The Cyclone, while having a cool feature, doesnt look particurlarly strong or fast to take on anything else than slow melee units. The lurkers are freaking badass as usual, Zerg got a lot of awesome upgrades and the Protoss Disruptor is OP as shit, not only can it wipe the fuck out of a barricade, it's invulnerable too, so good luck even defending against that shit.
Warping Cruisers, muhahaha, hilarious.
Reee! Translates to: am happy
what about the dragoon
This all looks awesome, I'm so siked for how much a-move Protoss is gonna change. FF's can be broken by zerg, terran mech MIGHT be viable against protoss with new units and the nerfing of the bullshit immortal. Protoss actually has to micro units now, can't wait for this shit!!!!!!! I really wish they would take out the high templar and collosus, and introduce new AOE units that actually require micro (more than just spamming 't' for imba damage)
Immortals weren't bullshit. They're easy to counter with a massed group of marines/zerglings/zealots. Their weakness is large groups of enemies who never dealt much damage to begin with. Well, used to be, anyway.
How little is changed after beta testing.
TH-cam is running out of videos to recommend to people.
Usefull stuff
Protoss got nerfed hard RIP
Everest Nguyen They'll still outcheese everyone, don't worry.
Cybraxas Even If They Do Terran And Zerg Will Just Outright Win Due To Their Units, Im Sorry But Protoss Is Doomed
Everest Nguyen Toss have the beefiest and most damage yielding units in the game.
But that has always been the same: having the most op units and still complaining that their game is not op enough.
Funny ;)
+Everest Nguyen Pretty thematic if ya ask me ;)
+Cybraxas they're crippled now the zerg can out power them in a couple of seconds with sheer numbers and terrains were already annoying with range. unless you're already good with this micro crap
They should make now movie because so many things changed
totally wrecked the game
nothing in this video was implemented, just 3 or 2 things