Just so you everyone knows, you need the latest 2022 LTS version for the Examples to appear in the package manager, Cheers to Unity and Ben for the really cool examples!
Love Ben's work. I think I even spotted the result of the current particle series in this video. I think this sample package will be great and incredibly useful.
Now that's finally some top notch sample progress, something we can pull apart and reintegrate into our projects, much more of this guys, keep up the good work
This is awesome, thanks, Ben! What an excellent companion asset to all the excellent shader tutorialization you've been doing. Keep up the amazing work!
Great addition for anyone trying to learn more about shaders Another addition would be to have a sample for things such as snow or water physics. Snow leaving tracks and water creating ripples
Thank you so much for these. Your UI Toolkit example has been incredibly helpful for getting me back into game development. Shaders in particular are something that have always intimidated me.
You can. I just said that because they're not complete shaders, they're just little examples. You can take what's here and build on it, but you probably won't use them as-is. Hope that's more clear.
Omg! I thought this video is old video thus all link is probably died and can't be accessed! You don't know how gratefull I am to discover that this video is recent upload! Thx unity! (≧▽≦)
Does the type of licence you have and / or region you reside in matter? I'm UK based, using a personal licence on the 2023 beta, and the Feature Example sample does not appear for me.
@BenCloward Thank you very much Ben for the quick response and Unity for the samples. They are already proving to be a phenomenal learning resource. I'd also like to thank you personally for all the quality tutorials you've put out over the years, you're an awesome teacher!
To all struggling Game Devs out there, the biggest TRICK you can pull of in your game dev journey is FINISHING THE GAME. So get out there and ship it, worry about scope creep / features on the way with updates, but don't let those things stall you out. It isn't worth it.
Prefer to create your own world streaming using addressables, is more worth it, specially for props. For general texture memory usage, mipmap streaming helps a lot.
Transparent material/texture with holes etc...and with alpha shadows...glass anyone...where the shadows aren't just opaque ...nope still a universal fail render pipeline
Omg this is fantastic. Unity is finally starting to provide more examples of how to use more of their own features 🙌
Hey, love your work. Yes, Unity does better structured tutorials for sure.
Omg! I’m 43 years old, and this day is historical! They finally did this, and I am still alive! Thank f you
🤣
Just so you everyone knows, you need the latest 2022 LTS version for the Examples to appear in the package manager, Cheers to Unity and Ben for the really cool examples!
I'm on 2022.3.16 and not showing. Upgrading to 2022.3.21 shows it in package manager :)
Awesome to see Ben Cloward getting more recognition from Unity, his tutorials have been such a huge help
Yes! This is what we need. Samples & Example codes for us devs to learn & get better.
Please do more like this!
That's awesome! Excited to see Unity showing more and more examples of how use their features ^^
THIS IS GOLD OMG. For someone who doesn’t have much knowledge in shaders, this is just brilliant!! Nothing better than to learn in practice.
Nice one!
Good to see some accessible shader graphs released
Love Ben's work. I think I even spotted the result of the current particle series in this video. I think this sample package will be great and incredibly useful.
Excellent Idea from the Unity team, Thanks a lot
Wow another one? It’s great to see such example projects.
This is great! Ben Cloward is an excellent choice to present these features.
He is so convincing that I was worried that he is planning at the end of the video to ask to eff me.
This guy sounds a lot like Ben Cloward, I learned so much from his tutorials over the years 👍
Thank you @BenCloward you are a gem to the Game dev community!! ❤❤❤
Great work unity, please do more examples like this! I want to know more about VFX Graph.
Now that's finally some top notch sample progress, something we can pull apart and reintegrate into our projects, much more of this guys, keep up the good work
That is GReat ! Teaching is key !
This shows unity actually cares about it's devs with new examples and extended documentations being added to existing packages
This is awesome!
Thank you, Unity.
This is awesome, thanks, Ben! What an excellent companion asset to all the excellent shader tutorialization you've been doing. Keep up the amazing work!
That Paralax Window shader is a life saver 🎉
Brilliant Unity, keep up these tutorials!
Great addition for anyone trying to learn more about shaders
Another addition would be to have a sample for things such as snow or water physics.
Snow leaving tracks and water creating ripples
Thanks Ben!
Thank you so much for these. Your UI Toolkit example has been incredibly helpful for getting me back into game development. Shaders in particular are something that have always intimidated me.
Great! Just what I needed!
This is very useful~ Once again, thank you very much!
This is soo awesome! I love these tutorials you have uploaded recently
Need more examples like these
finally see something really helpful
Thank you, unityman. Really cool 👍
Awesome, thanks!
wait, why cant I use these directly in my project???????
Legal reasons I guess
You can. I just said that because they're not complete shaders, they're just little examples. You can take what's here and build on it, but you probably won't use them as-is. Hope that's more clear.
ok, understood. @@BenCloward
Amazing! Thank you so much!
Unity needed this years ago... anyways, this can be useful... i like it
Omg! I thought this video is old video thus all link is probably died and can't be accessed! You don't know how gratefull I am to discover that this video is recent upload! Thx unity! (≧▽≦)
This is a good direction ;)
Hi Unity Screen Space reflections ore not reflecting water surface HDRP
How can I get this package? I've imported all samples from package manager, but there is no scene with examples. (2023.2.18)
nice
Let's go
I need this for for the vfx graph.
Where's that nice shader used on the golden sphere that's on the thumbnail??
it should also show tesselation or camera render textures
where do I download this sample form??? I am using UNITY 2023.3
Unity Package Manager.
The instructions are in the video at 4:28.
Does the type of licence you have and / or region you reside in matter? I'm UK based, using a personal licence on the 2023 beta, and the Feature Example sample does not appear for me.
Just make sure you have the most recent version of 2023.3 and it should be there. Or grab the latest version of 2022 LTS. It's also in that.
@BenCloward Thank you very much Ben for the quick response and Unity for the samples. They are already proving to be a phenomenal learning resource. I'd also like to thank you personally for all the quality tutorials you've put out over the years, you're an awesome teacher!
To all struggling Game Devs out there, the biggest TRICK you can pull of in your game dev journey is FINISHING THE GAME. So get out there and ship it, worry about scope creep / features on the way with updates, but don't let those things stall you out. It isn't worth it.
I know this is random but can you please add world streaming. I like the worflow of Unity more but I need world streaming. Thanks
Prefer to create your own world streaming using addressables, is more worth it, specially for props. For general texture memory usage, mipmap streaming helps a lot.
It sounds like ben cloward
We need shader mixing nodes. Like blender shadermix node. Its all colors so it can be moxed and reference other shaders
Here are those who want Unity to create Yandere Simulator but still
like those who want unity to upload yandere simulator real
Transparent material/texture with holes etc...and with alpha shadows...glass anyone...where the shadows aren't just opaque ...nope still a universal fail render pipeline