Unity Shader Graph Basics (Part 1 - Your First Shader)

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 36

  • @bramblewoodhall4757
    @bramblewoodhall4757 9 หลายเดือนก่อน +7

    Brilliant! Love the English irony. I came here for Shadergraph tutorials because Unity Shadergraph Tutorials seem to be stuck back in 2019.

  • @megacarls9894
    @megacarls9894 11 หลายเดือนก่อน +7

    I just found your channel. I’m happy to see you still upload content. I just started making shaders and your videos are gonna help me a lot.
    Thank you!

  • @BenCloward
    @BenCloward 11 หลายเดือนก่อน +7

    Nice job, Daniel! Thanks a lot for making these tutorials!

    • @danielilett
      @danielilett  11 หลายเดือนก่อน +3

      That means a lot coming from you! I've watched a few of your videos before and they're brilliant.

    • @harrysanders818
      @harrysanders818 10 หลายเดือนก่อน

      @@danielilett You both are brilliant!

  • @dharmeshkumar2763
    @dharmeshkumar2763 10 หลายเดือนก่อน +2

    i loved the way you explained things. i really like the tutorial. please continue this series.

    • @danielilett
      @danielilett  10 หลายเดือนก่อน

      A part two is in the works - I'm just super busy with other things at the moment!

  • @venkatswaraj3054
    @venkatswaraj3054 9 หลายเดือนก่อน +2

    Thank you Daniel. Waiting for your videos....

  • @christianschneider8516
    @christianschneider8516 9 หลายเดือนก่อน +2

    Realy nice up to date video !

  • @SuboptimalEng
    @SuboptimalEng 11 หลายเดือนก่อน +3

    Really awesome tutorial, thanks!

  • @jordanc.8895
    @jordanc.8895 7 หลายเดือนก่อน

    Thank you so much for explaining the difference between the Legacy Render Pipeline, URP, and HDRP; as well as showing how to install the Shader Graph package! I've spent way too long trying to figure out why I don't have the options for Shader Graphs that others did

  • @DB_RR
    @DB_RR 3 หลายเดือนก่อน +2

    Honestly really helpful ty

  • @notagamedev5494
    @notagamedev5494 11 หลายเดือนก่อน +1

    Thank you very much. Ilook forward to the continuation of the series.

  • @r4ych836
    @r4ych836 5 หลายเดือนก่อน +1

    fantastic tutorial!

  • @nswell1074
    @nswell1074 11 หลายเดือนก่อน +2

    Awesome tutorial. Thank you!

  • @felitastic
    @felitastic 6 หลายเดือนก่อน

    Not even a minute in you make me laugh and learn about the circles of hell at the same time. Take my subscription.

  • @user-jv3le7ud1l
    @user-jv3le7ud1l 10 หลายเดือนก่อน

    your tutorial is very nice,thank you very much!

  • @theHerami
    @theHerami 6 หลายเดือนก่อน

    Thank you for the walk through this 7th circle of hell! You're saving my sanity

  • @cgimadesimple
    @cgimadesimple 7 หลายเดือนก่อน

    really useful!!! :)

  • @kiPROBRos
    @kiPROBRos 6 หลายเดือนก่อน

    Thak you for tutorial.

  • @AndrewYakymetsLS
    @AndrewYakymetsLS 4 หลายเดือนก่อน

    Thanks!

  • @dulcinealee3933
    @dulcinealee3933 หลายเดือนก่อน

    So that is what URP option means!

  • @TREXYT
    @TREXYT 11 หลายเดือนก่อน

    Hey, can you make a video on bullet made only with shader graph please ? I mean bullet material and trail using shader graph instead of of particle system or visual effect system

  • @davoodjoon
    @davoodjoon 9 หลายเดือนก่อน +1

    contine the series pls

    • @danielilett
      @danielilett  9 หลายเดือนก่อน +1

      I certainly plan to! Life has gotten in the way a bit but the next part is on its way and future parts have been planned out.

  • @HansPeter-gx9ew
    @HansPeter-gx9ew 10 หลายเดือนก่อน

    hey daniel!
    I wanted to ask you if you know a way to manipulate the shadow value in some color in HDRP (in URP it works with some custom functions but not HDRP!)

  • @dennisvolkerts
    @dennisvolkerts 4 หลายเดือนก่อน

    oke, ll try to get into unity...
    but no matter what I do it keeps giving me the pink color.even if the fragment base color is blue....
    can you help?

    • @BiggStink
      @BiggStink หลายเดือนก่อน

      In your shader graph editor, in the Graph Inspector (top right at time of writing), check that the active targets contains Universal. You can use the little + - button to add universal and remove Built-in. Then hopefully maybe you're good to go

  • @MarshinPOLO
    @MarshinPOLO 8 หลายเดือนก่อน

    seventh circle of hell XD HDRP , URP and built in sub rings XD

  • @vtieto
    @vtieto 8 หลายเดือนก่อน

    You state in the beginning of the video that you'll be using version 2022.3 but in fact you used 2021.3. I'm on 2022.3 which comes with a default material already attached to the shader graph. This causes some confusion.

    • @cesarpineda7381
      @cesarpineda7381 8 หลายเดือนก่อน

      I try to change the fluorescent pink color but nothing

    • @danielilett
      @danielilett  8 หลายเดือนก่อน

      I did make a mistake by using the wrong version! However, I'm not sure what issue you're having - when I create a graph or materials, they are identical on both Unity versions. Can you be more specific about what you're seeing that's different to the video?

    • @copicatscorner
      @copicatscorner 7 หลายเดือนก่อน

      @@danielilett im having the same issue here (version 2022.3.15f1) that when i create the Unlit shader that its missing a texture so it turns bright pink. When i change the fragment color to blue or anything it also dosent change. Is something maybe missing? or did i do mayb smth wrong?

    • @copicatscorner
      @copicatscorner 7 หลายเดือนก่อน

      @danielilett I just experimented a little and the Problem seems to be with adding the URP to the BRP (this is the Basepipeline you start with) and this causing the Problem at least for me. I created a new Project where I chose 3D (URP) from the start and i didnt get the pink missing texture Problem. This cant be the solution though to fix this problem since this would mean that if you already made a lot in a game or smth that you would have to setup everything once again. I'm gonna check if i can fix this issue with the Project where I added the URP afterwards with the Packagemanager.

    • @myren671
      @myren671 3 หลายเดือนก่อน +1

      ​@@copicatscorner I upgraded from the default render pipeline to URP in an existing project and experienced the missing textures (bright pink) you mentioned. Create a backup as this next step is irreversible: The fix is (in Unity 2022.3.15) Window -> Rendering -> Rendering Pipeline Converter, select all options, then click "Initialize and Convert". Save and restart your project. Worked perfectly for me.

  • @AshwinSKumar
    @AshwinSKumar 2 หลายเดือนก่อน

    I need help not working!