I just found your channel. I’m happy to see you still upload content. I just started making shaders and your videos are gonna help me a lot. Thank you!
Thank you so much for explaining the difference between the Legacy Render Pipeline, URP, and HDRP; as well as showing how to install the Shader Graph package! I've spent way too long trying to figure out why I don't have the options for Shader Graphs that others did
Hey, can you make a video on bullet made only with shader graph please ? I mean bullet material and trail using shader graph instead of of particle system or visual effect system
In your shader graph editor, in the Graph Inspector (top right at time of writing), check that the active targets contains Universal. You can use the little + - button to add universal and remove Built-in. Then hopefully maybe you're good to go
hey daniel! I wanted to ask you if you know a way to manipulate the shadow value in some color in HDRP (in URP it works with some custom functions but not HDRP!)
You state in the beginning of the video that you'll be using version 2022.3 but in fact you used 2021.3. I'm on 2022.3 which comes with a default material already attached to the shader graph. This causes some confusion.
I did make a mistake by using the wrong version! However, I'm not sure what issue you're having - when I create a graph or materials, they are identical on both Unity versions. Can you be more specific about what you're seeing that's different to the video?
@@danielilett im having the same issue here (version 2022.3.15f1) that when i create the Unlit shader that its missing a texture so it turns bright pink. When i change the fragment color to blue or anything it also dosent change. Is something maybe missing? or did i do mayb smth wrong?
@danielilett I just experimented a little and the Problem seems to be with adding the URP to the BRP (this is the Basepipeline you start with) and this causing the Problem at least for me. I created a new Project where I chose 3D (URP) from the start and i didnt get the pink missing texture Problem. This cant be the solution though to fix this problem since this would mean that if you already made a lot in a game or smth that you would have to setup everything once again. I'm gonna check if i can fix this issue with the Project where I added the URP afterwards with the Packagemanager.
@@copicatscorner I upgraded from the default render pipeline to URP in an existing project and experienced the missing textures (bright pink) you mentioned. Create a backup as this next step is irreversible: The fix is (in Unity 2022.3.15) Window -> Rendering -> Rendering Pipeline Converter, select all options, then click "Initialize and Convert". Save and restart your project. Worked perfectly for me.
Brilliant! Love the English irony. I came here for Shadergraph tutorials because Unity Shadergraph Tutorials seem to be stuck back in 2019.
Hello from September 2024! This was a terrific tutorial and exactly what I needed. Had no issues reproducing each step in v2022.3.13f1. Thanks mate!
I just found your channel. I’m happy to see you still upload content. I just started making shaders and your videos are gonna help me a lot.
Thank you!
Thank you Daniel. Waiting for your videos....
Nice job, Daniel! Thanks a lot for making these tutorials!
That means a lot coming from you! I've watched a few of your videos before and they're brilliant.
@@danielilett You both are brilliant!
Thank you very much. Ilook forward to the continuation of the series.
i loved the way you explained things. i really like the tutorial. please continue this series.
A part two is in the works - I'm just super busy with other things at the moment!
Realy nice up to date video !
Really awesome tutorial, thanks!
Thank you so much for explaining the difference between the Legacy Render Pipeline, URP, and HDRP; as well as showing how to install the Shader Graph package! I've spent way too long trying to figure out why I don't have the options for Shader Graphs that others did
Awesome tutorial. Thank you!
Honestly really helpful ty
fantastic tutorial!
your tutorial is very nice,thank you very much!
Not even a minute in you make me laugh and learn about the circles of hell at the same time. Take my subscription.
Thank you for the walk through this 7th circle of hell! You're saving my sanity
Thak you for tutorial.
Hey, can you make a video on bullet made only with shader graph please ? I mean bullet material and trail using shader graph instead of of particle system or visual effect system
really useful!!! :)
oke, ll try to get into unity...
but no matter what I do it keeps giving me the pink color.even if the fragment base color is blue....
can you help?
In your shader graph editor, in the Graph Inspector (top right at time of writing), check that the active targets contains Universal. You can use the little + - button to add universal and remove Built-in. Then hopefully maybe you're good to go
hey daniel!
I wanted to ask you if you know a way to manipulate the shadow value in some color in HDRP (in URP it works with some custom functions but not HDRP!)
Thanks!
contine the series pls
I certainly plan to! Life has gotten in the way a bit but the next part is on its way and future parts have been planned out.
So that is what URP option means!
You state in the beginning of the video that you'll be using version 2022.3 but in fact you used 2021.3. I'm on 2022.3 which comes with a default material already attached to the shader graph. This causes some confusion.
I try to change the fluorescent pink color but nothing
I did make a mistake by using the wrong version! However, I'm not sure what issue you're having - when I create a graph or materials, they are identical on both Unity versions. Can you be more specific about what you're seeing that's different to the video?
@@danielilett im having the same issue here (version 2022.3.15f1) that when i create the Unlit shader that its missing a texture so it turns bright pink. When i change the fragment color to blue or anything it also dosent change. Is something maybe missing? or did i do mayb smth wrong?
@danielilett I just experimented a little and the Problem seems to be with adding the URP to the BRP (this is the Basepipeline you start with) and this causing the Problem at least for me. I created a new Project where I chose 3D (URP) from the start and i didnt get the pink missing texture Problem. This cant be the solution though to fix this problem since this would mean that if you already made a lot in a game or smth that you would have to setup everything once again. I'm gonna check if i can fix this issue with the Project where I added the URP afterwards with the Packagemanager.
@@copicatscorner I upgraded from the default render pipeline to URP in an existing project and experienced the missing textures (bright pink) you mentioned. Create a backup as this next step is irreversible: The fix is (in Unity 2022.3.15) Window -> Rendering -> Rendering Pipeline Converter, select all options, then click "Initialize and Convert". Save and restart your project. Worked perfectly for me.
seventh circle of hell XD HDRP , URP and built in sub rings XD
so so so based
Are you gay ?
I need help not working!