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Normal Map Baking - Starting with a low poly mesh
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- เผยแพร่เมื่อ 16 พ.ค. 2017
- In this video I show my general workflow for baking a normal map for a low poly mesh.
I create a basic rock shape in Max and export it to zBrush for detailing. I then use xNormal for baking the normal and preview it in Marmoset Toolbag.
Hey guys, thanks for watching. If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT
that was a good one exactly what I needed, minus the whole thing about modeling a rock.