WOW, what a surprise, I wasn't expecting that! Thanks a lot for playing, it was a great pleasure to see you enjoying the game that much and to appreciate all the little attentions that I put in it. 30:29 As a solo developer constantly doubting my design choices, I have no words for how good it feels to hear that. Thanks. I listened carefully to your comments, some of them I had already planned to add or improve, this is great feedback. Some comments for everybody: - You can smash crates and stuff, it requires a few extra hits. - Yes, trophies will have a use in the game, this is why they are pickable (not in the demo thought). - Sorry for the rope not triggering the trap when you throw your sword, it should have worked, will be fixed. You can throw something at it thought ^^ - If you want to discover even more secrets: you can cut banners with swords... (or burn them. Well, you can burn everything..)
The little comments at the end telling the developers that he totally enjoyed the game and found it so refreshing and reassuring them about the quality of their project... this kind of stuff is why I love you dude, you are a real G.
I like how the only complaints splatt had about this game are things that existed but he just didn't see them like his weapon getting more broken and the red symbol in the lower left denoting his weapon is almost broken, and the fact he didn't see the Take All and Re-Equip All buttons.
I love this kind of game, with hidden secrets and small bits of loot just hidden around corners and under tables and such. Wish open world games were better at doing this kind of thing, often they have huge areas but very little reason to actually explore them.
Yes, absolutely! I don't even need combat in a game like this - well, not much of it, at least. But I _love_ exploring. This will definitely get on my wishlist.
The cracks are there from the beginning. I thought the same so I went back to the start to see and the blade has those same cracks when he picks it up.
NeverLooted Dungeon is great. It’s offering Intense, Immersive Dungeon Sim fun where the focus is squarely on Physics, Puzzles and traps, and where, as Splat showed, your every step can matter. I took a look at it some time ago myself, recording my progress with relevant commentary as I navigated the insidious dungeon. Fun! If Immersive Dungeon Crawlers like Ultima Underworld, Legend of Grimrock, or Dungeon Master, or the masterpiece in the making Monomyth interest you, go ahead and wishlist NeverLooted Dungeon; you’ll likely love it. I know I do. Thanks for taking a look at it Splat! More eyes on this intense, old school dungeon crawling style should really help cultivate a hunger for the old ways. Less rp, more chest, please don’t kill me! 🙏
@@uyaratful This channel here (not me) has a very nice LP of the very old school CPRG Dungeon Crawler Dungeon Master. Pretty cool old school RPG channel in general. th-cam.com/video/Ql_UaCZmF1w/w-d-xo.html
@@uyaratful In case the comment was eaten due to the direct link: Search: Dungeon Crawler Dungeon Master in TH-cam; that should get you what you need, so you can see this very old school CPRG Dungeon Crawler in action.👍
Could you imagine the shenanigans people could do with this if they allowed you to play with a friend? "Hey, can you go check that brick down there, looks loose..." *activates arrow trap behind them*
I think you'd really enjoy the game Arx Fatalis, it basically has all the trappings you're talking about. It is an older game, so it looks pretty PS1 Hagrid in terms of pretty. But it has physics based puzzles, secret tunnels that even let you access end-game areas really early for some sweet loot grabs, you can loot meat off of the rat enemies you kill and cook it for food, and you can even collect flour, mix it with a bottle of water to make dough, then place the dough next to a fire and bake it into bread.
Yep. Arx Fatalis is incredible, the spiritual follow-up to Ultima Underworld and its sequel that many missed. Key with Arx Fatalis though, is to download the mod that fixes up the gesture magic system. I never got the mod, and instead, chose to power through it vanilla style, thinking people were exaggerating. Nop! Arx Fatalis never liked how I drew my runes, so I would spend minutes just trying to trace out that haste spell EXACTLY as the game wanted before each battle. It worked, but it made being a master mage beyond me, at least, in the base game. In short, for anyone who sees this, if you get Arx Fatalis, get the Arx Libertatis Gesture mod too; MUCH frustration will be spared! Anyway, if you liked Arx Fatalis, and like the Immersive Dungeon Crawling in NeverLooted Dungeon, check out the masterpiece in the making Monomyth. I recorded my experiences with the early kickstarter demo complete with relevant commentary a bit ago, and if you like Immersive Dungeon Sims you’ll likely love it. I do.
This level of exploration and detail-oriented environmental challenge was what I was hoping to get out of Dark Messiah of Might and Magic back in the day; I absolutely live for exploring in games like this. Very cool.
There is 1 payphone in my city and the first time I walked past it there was 2 quarters in there. As a kid we discovered that if you put a penny in newspaper dispenser and press the refund button it would sometimes spit out some change. It was an adventure to hit up all the newspapers stands whenever going out.
I totally agree with Splat here. It's very rare these days for a developer to not chase the easy trends and go were the crowd dives the most, and instead to find that rare pool of unexplored waters and build around that for those few that either were from those ages and/or just need to scratch that itch of exploration and puzzles inside hand made environments. Kudos to them👍
This looks perfect for me. I love the secret finding aspect. It reminds me of playing Wolfenstein in my classic Mac days. Two things I would want to try would be throwing the crates you can't break with a sword, or breaking one by swinging another at it, and possibly feeding that first rat the cheese you find in the beginning. Those planks might be usable in case your sword breaks, but they might also be used to throw onto traps to trigger them, or walk over them.
THIS is the kind of game I've been lookin for, (in a truly open world, they'd find my desiccated dead corpse at the keyboard, dead from lack of food, water and sleep) with this kind of interactivity, absolutely!
My god that coin search in payphones segment spammed the nostalgia button so hard. Used to walk the local streets just to play games in all the liquor stores and deli's like, 30 years ago. Man those were good times.
This has a metric ton of potential! The humor is right on the money, it isn't such a light touch that you can miss it, but it doesn't completely dominate the tone of the game. If I had to put my finger on it, I'd say it reminds me of the humor found in Zork games, or perhaps Discworld. A legal disclaimer absolving the owners of harm befalling entrants to the Dungeon is precisely the kind of thing I'd see coming from the desk of Terry Pratchett. The gameplay seems solid and well thought-out, and the attention to detail in terms of roleplaying in-the-moment (like searching for hidden buttons, rewarding a player that pokes around carefully and learns from environmental clues, etc.) is something I haven't seen in some time. Good work, dev! I'm looking forward to the release!
The book "The Wise Adventurer" at 24:13 telling us to "avoid running around without looking" and signed "Leeroy the Wise" is an Easter Egg, or at the very least a callback to the now infamous Leroy Jenkins in World of Warcraft. If I remember the story correctly that player was AFK while guild leaders explained how to kill a raid boss and when he came back he charged the boss and wiped the unprepared raid.
This game looks like such a fun interesting gem, for exploration and problem solving. Makes you pay attention, get clever, then when you feel a little too chill, it kills you or tests your awareness and problem solving. Looks full of fun surprises, really cool. Let us know againwhen this comes out!
This is fantastic looking, like you, it really seems to scratch that brain itch for exploration and secrets to be found. Definitely gonna try the demo for myself and likely buy the game when it releases.
I can't explain why (perhaps it's the way the light fades at distance) this reminds me of the first UNREAL game. Also the layout of the environment. Very pleasant. Textures are also reminiscent of the dungeon crawler FATE but in a 1st person instead of 3rd person/top down experience. Reminds me that 'photo real' environments use a lot of resources which could be better served in world size/design (Minecraft anyone?)
funny when you first noticed the stone chip, the first thing I thought of was legend of grimrock. I was about to comment mentioning that, but then you said it yourself. I also love that game. I need to finish the second one. It's also quite good, but with how much more open it is compared to the first made it a bit overwhelming for me.
Guys I have never played a game that has such a good exploration/level designing stuff in it, I highly reccomend this game try out the Demo and I assure you you'll have tons of fun
29:15 How the hell did I miss that button xD I just forced the door open with a gravity wand you can obtain somewhere, man this game has so many good stuff
NeverLooted Dungeon is very fun. The key of the Immersive Dungeon Crawler is that they suck you into their dark, interactive world, matching much of your in-game perception to that of your character, giving them the ability to grab you like few other games can. If you like NeverLooted Dungeon, consider wishlisting it, it really helps the dev out. And feel free to consider other Immersive Dungeon Crawlers you might have missed like Ultima Underworld, Legend of Grimrock, or Dungeon Master, or the masterpiece in the making Monomyth. With each success of the Immersive Dungeon Crawlers, they draw more eyes onto this intense, old school dungeon crawling style, and should really help cultivate a hunger for the old ways. 👍
Splatt: making insightful comments about the post-death inventory recovery management. Me: Yelling at the screen "There is a button on the corpse inventory screen that restores your inventory to the original position!!!"
You know, there's an easy way to avoid getting wet socks during an adventure: Don't wear any. This tip can also works for avoiding wet and waterlogged shoes.
The whole self-awareness thing with trademarks everywhere might get tiring after a while, but the game mechanics look stellar. I sense a little bit of Dark Messiah inspiration, but it goes way further than that. The dev might be the guy to do the next Ultima Underworld game, since Underworld Ascendant was such a miserable failure.
heavy shadowgate vibes but real time. loved watching this. needs spooky/thematic music and sounds though!! splatty be tickling on this one as usual. thanks.
I dug it. Checked out this demo concurrent to my first Thief Gold play through on Expert, and now they are conflated in my head. I like the humor. I like the isolation. I like that this world exists for a single player to enjoy and screw everyone else on the planet... that might just be me...
I love games that reward exploration too! Sometimes a game will have a completely useless area, and I get irritated after working hard to get there, before I remember that for immersion's sake it's much more 'real' when nothing's there...
Fun fact: once you see the warning for your weapon durability hit something three more times then throw it with mmb, this should cause overflow and make your weapon perfect condition again! be careful you can lose weapons throw the floor. so try for on top of a box or bench or something.
Splattercat: I'm the kind of player that likes to find the things other players miss. Enters first room and completely misses all the things in it until the game sends him back so he can break the boards.
WOW, what a surprise, I wasn't expecting that!
Thanks a lot for playing, it was a great pleasure to see you enjoying the game that much and to appreciate all the little attentions that I put in it.
30:29 As a solo developer constantly doubting my design choices, I have no words for how good it feels to hear that. Thanks.
I listened carefully to your comments, some of them I had already planned to add or improve, this is great feedback.
Some comments for everybody:
- You can smash crates and stuff, it requires a few extra hits.
- Yes, trophies will have a use in the game, this is why they are pickable (not in the demo thought).
- Sorry for the rope not triggering the trap when you throw your sword, it should have worked, will be fixed. You can throw something at it thought ^^
- If you want to discover even more secrets: you can cut banners with swords... (or burn them. Well, you can burn everything..)
Looks awesome and like a game with a good lot of promise! Love games packed with secrets. Inventory may use some stylisation perhaps tho.
really cool concept man! im glad you are so motivated and im glad splatter was so happy with your design!! eager to see it grow
I am excite.
Not my cup of tea but still, the amount of work you've put into it is remarkable!
Does this game have a discord server set up? I would like to join it to keep tabs on the game for the future
The little comments at the end telling the developers that he totally enjoyed the game and found it so refreshing and reassuring them about the quality of their project... this kind of stuff is why I love you dude, you are a real G.
🥲
"The worst thing about this is I have to redo my inventory"
*Re-equip All* and *Take All* buttons "Are we a joke to you?"
facepalm
it wouldn't be a splattercat vid without him missing a very obvious mechanic. I love it
That's our Splatty! **audience laughs**
I kept wondering if he was ever going to try it lol
0:47
I like how the only complaints splatt had about this game are things that existed but he just didn't see them like his weapon getting more broken and the red symbol in the lower left denoting his weapon is almost broken, and the fact he didn't see the Take All and Re-Equip All buttons.
maybe if he would stop the idle chatter and actually play the game he might notice things about the game
I think he meant the weapon texture getting more broken, not an icon.
@@xXDDKJefferyXx This is just a splat thing. Even anime girls who talk so much that they damage their throats aren't as blind.
You like silly things.
@@xXDDKJefferyXx yeah that wouldn't be very interesting to watch
Surprised you actually followed the signs.. "this way" etc.... instead of exploring the opposite direction ! =)
Well that's up to you now :).
I love this kind of game, with hidden secrets and small bits of loot just hidden around corners and under tables and such. Wish open world games were better at doing this kind of thing, often they have huge areas but very little reason to actually explore them.
Yes, absolutely! I don't even need combat in a game like this - well, not much of it, at least. But I _love_ exploring. This will definitely get on my wishlist.
Go play Elden Ring now!
@@eccer already beat it, part of the reason why I'm craving games like this.
This is what I wanted in chernobylite, pretty big letdown sadly
Rich old game exec was told that size matters. They looked down, frowned and have been compensating since.
A real dungeon game! Hidden doors and traps IS how it should be done. I will be getting this for sure.
"This sword needs some kind of visual indicator like cracks that it's getting damaged"
Me: Staring at the cracks on the sword
Also me: "You don't say"
The cracks are there from the beginning. I thought the same so I went back to the start to see and the blade has those same cracks when he picks it up.
@@brianm.595 Oh so it does, huh
you mean when he was beating it against the wall as soon as he picked it up?
O yes 👌🏻😂
What's that red icon in the bottom left
NeverLooted Dungeon is great.
It’s offering Intense, Immersive Dungeon Sim fun where the focus is squarely on Physics, Puzzles and traps, and where, as Splat showed, your every step can matter.
I took a look at it some time ago myself, recording my progress with relevant commentary as I navigated the insidious dungeon. Fun!
If Immersive Dungeon Crawlers like Ultima Underworld, Legend of Grimrock, or Dungeon Master, or the masterpiece in the making Monomyth interest you, go ahead and wishlist NeverLooted Dungeon; you’ll likely love it. I know I do.
Thanks for taking a look at it Splat!
More eyes on this intense, old school dungeon crawling style should really help cultivate a hunger for the old ways. Less rp, more chest, please don’t kill me! 🙏
Idk, I kinda like when my chests try to kill me! That way I get experience, and there's still usually some decent loot inside :)
I know the rest, but I'm not able to find Dungeon Master game. Can you share more info that would help with that?
@@uyaratful This channel here (not me) has a very nice LP of the very old school CPRG Dungeon Crawler Dungeon Master. Pretty cool old school RPG channel in general.
th-cam.com/video/Ql_UaCZmF1w/w-d-xo.html
@@uyaratful In case the comment was eaten due to the direct link:
Search: Dungeon Crawler Dungeon Master in TH-cam; that should get you what you need, so you can see this very old school CPRG Dungeon Crawler in action.👍
Thanks for spreading the good words on Neverlooted Dungeon :)
(and thanks again for playing the alpha!)
I love how the "generic arrows" have a Trade Mark symbol next to them.
Could you imagine the shenanigans people could do with this if they allowed you to play with a friend?
"Hey, can you go check that brick down there, looks loose..." *activates arrow trap behind them*
Oh my the game could make two million off of markliplier exposure alone.
I think you'd really enjoy the game Arx Fatalis, it basically has all the trappings you're talking about. It is an older game, so it looks pretty PS1 Hagrid in terms of pretty. But it has physics based puzzles, secret tunnels that even let you access end-game areas really early for some sweet loot grabs, you can loot meat off of the rat enemies you kill and cook it for food, and you can even collect flour, mix it with a bottle of water to make dough, then place the dough next to a fire and bake it into bread.
Yep. Arx Fatalis is incredible, the spiritual follow-up to Ultima Underworld and its sequel that many missed.
Key with Arx Fatalis though, is to download the mod that fixes up the gesture magic system.
I never got the mod, and instead, chose to power through it vanilla style, thinking people were exaggerating. Nop!
Arx Fatalis never liked how I drew my runes, so I would spend minutes just trying to trace out that haste spell EXACTLY as the game wanted before each battle.
It worked, but it made being a master mage beyond me, at least, in the base game.
In short, for anyone who sees this, if you get Arx Fatalis, get the Arx Libertatis Gesture mod too; MUCH frustration will be spared!
Anyway, if you liked Arx Fatalis, and like the Immersive Dungeon Crawling in NeverLooted Dungeon, check out the masterpiece in the making Monomyth.
I recorded my experiences with the early kickstarter demo complete with relevant commentary a bit ago, and if you like Immersive Dungeon Sims you’ll likely love it. I do.
This level of exploration and detail-oriented environmental challenge was what I was hoping to get out of Dark Messiah of Might and Magic back in the day; I absolutely live for exploring in games like this. Very cool.
I loved Arx Fatalis, later same developer released Dark Messiah of Might and Magic - it was great, but didn't impress me same as Arx Fatalis did.
There is 1 payphone in my city and the first time I walked past it there was 2 quarters in there. As a kid we discovered that if you put a penny in newspaper dispenser and press the refund button it would sometimes spit out some change. It was an adventure to hit up all the newspapers stands whenever going out.
I totally agree with Splat here. It's very rare these days for a developer to not chase the easy trends and go were the crowd dives the most, and instead to find that rare pool of unexplored waters and build around that for those few that either were from those ages and/or just need to scratch that itch of exploration and puzzles inside hand made environments. Kudos to them👍
This looks perfect for me. I love the secret finding aspect. It reminds me of playing Wolfenstein in my classic Mac days. Two things I would want to try would be throwing the crates you can't break with a sword, or breaking one by swinging another at it, and possibly feeding that first rat the cheese you find in the beginning. Those planks might be usable in case your sword breaks, but they might also be used to throw onto traps to trigger them, or walk over them.
This game would be awesome in VR.
That time will come :D
Imagine falling on spikes, you'd get a heart attack.
Nyaw, the encouragement at the end was a nice touch Splatt. Looks like I could sink a lot of time into this one, def going on the wishlist!
I’m so happy to see this kind of game getting developed and that it feels like an old school dungeon crawl. =]
29:15 That satisfied "Ha" sells the game better than most marketing.
THIS is the kind of game I've been lookin for, (in a truly open world, they'd find my desiccated dead corpse at the keyboard, dead from lack of food, water and sleep) with this kind of interactivity, absolutely!
18:18 soul crushing when Splattercat missed the mace
My god that coin search in payphones segment spammed the nostalgia button so hard. Used to walk the local streets just to play games in all the liquor stores and deli's like, 30 years ago. Man those were good times.
This has a metric ton of potential! The humor is right on the money, it isn't such a light touch that you can miss it, but it doesn't completely dominate the tone of the game. If I had to put my finger on it, I'd say it reminds me of the humor found in Zork games, or perhaps Discworld. A legal disclaimer absolving the owners of harm befalling entrants to the Dungeon is precisely the kind of thing I'd see coming from the desk of Terry Pratchett. The gameplay seems solid and well thought-out, and the attention to detail in terms of roleplaying in-the-moment (like searching for hidden buttons, rewarding a player that pokes around carefully and learns from environmental clues, etc.) is something I haven't seen in some time.
Good work, dev! I'm looking forward to the release!
Looks pretty good, love the exploration aspect of this...makes it feel like a dungeon.
The book "The Wise Adventurer" at 24:13 telling us to "avoid running around without looking" and signed "Leeroy the Wise" is an Easter Egg, or at the very least a callback to the now infamous Leroy Jenkins in World of Warcraft. If I remember the story correctly that player was AFK while guild leaders explained how to kill a raid boss and when he came back he charged the boss and wiped the unprepared raid.
It was confirmed as staged by the players, but it's still a funny clip.
Arx Fatalis is one of my favorite games, and this hits some of the same notes for me as that. Definitely interested!
This game looks like such a fun interesting gem, for exploration and problem solving. Makes you pay attention, get clever, then when you feel a little too chill, it kills you or tests your awareness and problem solving. Looks full of fun surprises, really cool. Let us know againwhen this comes out!
That legendary day the drink machine at school broke during a heatwave and constantly spat free drinks out.
This is really really good, the base concept is neat, carefully executed and the experience looks so fun. Great find Splatt, yet again.
I was watching durring my mind thirties mid day nap, but wow now I’m motivated to get off the nap couch and go down this and play it. Nice
I'm dying😂😂 . The huge lighted signs "Secret Entrance" and such, someone's mind is broken in a most beautiful way.
Hits my Ultima Underworld itch.. a lot, thanks for showing. Hope Wild Mage Games keeps up the good work.
This is fantastic looking, like you, it really seems to scratch that brain itch for exploration and secrets to be found. Definitely gonna try the demo for myself and likely buy the game when it releases.
"I'm a thorough explorer" *misses sword right next to him*
This game looks dope, going straight on my WL
"And I don't really have a magic missile to cast into said darkness" I got that reference sir, and I salute ya, Sorcerer of Light!!
And another one goes on the list
And another one goes
Another one goes
Another one goes on the wishlist!
I can't explain why (perhaps it's the way the light fades at distance) this reminds me of the first UNREAL game. Also the layout of the environment. Very pleasant. Textures are also reminiscent of the dungeon crawler FATE but in a 1st person instead of 3rd person/top down experience. Reminds me that 'photo real' environments use a lot of resources which could be better served in world size/design (Minecraft anyone?)
Splatty I just love your reactions whenever you get killed by hidden traps 😂
(0:48)"I like being aware of things that other players are not aware of" (2:56) "ah! i missed the sword , its lying over here)".... love you Splat!
One of those games that I would be able to watch you play all day but would hate playing myself.
You forgot about checking the coin return of every single paper box in existence... which I still do just out of habit :D
Completed demo and it's AMAZING. Wow!
After a long time, finally an indie game I am looking forward to.
This looks so good, I really want to try it now!
Bravo to this developer! Thanks for sharing this gem!
funny when you first noticed the stone chip, the first thing I thought of was legend of grimrock. I was about to comment mentioning that, but then you said it yourself. I also love that game. I need to finish the second one. It's also quite good, but with how much more open it is compared to the first made it a bit overwhelming for me.
Guys I have never played a game that has such a good exploration/level designing stuff in it, I highly reccomend this game try out the Demo and I assure you you'll have tons of fun
Also splat missed so many stuff xD
Thanks :)
@@WildMageGames You're welcome! I loved your game lots
getting the original ultima underworld vibes love it
This looks outstanding. Thanks for sharing Splat.
29:15 How the hell did I miss that button xD I just forced the door open with a gravity wand you can obtain somewhere, man this game has so many good stuff
As a fan of Ultima Underworld and the like, I am very excited about this one. Thanks for the video Splattercat!
Oh shit, I sense a Castle Master and Total Eclipse vibe all around the place -- already loving it!
Game looks real fun, had my adrenaline going, and I was just watching you play.
NeverLooted Dungeon is very fun.
The key of the Immersive Dungeon Crawler is that they suck you into their dark, interactive world, matching much of your in-game perception to that of your character, giving them the ability to grab you like few other games can.
If you like NeverLooted Dungeon, consider wishlisting it, it really helps the dev out.
And feel free to consider other Immersive Dungeon Crawlers you might have missed like Ultima Underworld, Legend of Grimrock, or Dungeon Master, or the masterpiece in the making Monomyth.
With each success of the Immersive Dungeon Crawlers, they draw more eyes onto this intense, old school dungeon crawling style, and should really help cultivate a hunger for the old ways. 👍
Now that is a title. Very interesting
I see the "re-equip all" button. Click it. Oh, no. Don`t manually take your stuff back. Click it. Come on, click it. Please cliiiick iiiit!
Splatt: making insightful comments about the post-death inventory recovery management.
Me: Yelling at the screen "There is a button on the corpse inventory screen that restores your inventory to the original position!!!"
You know, there's an easy way to avoid getting wet socks during an adventure: Don't wear any.
This tip can also works for avoiding wet and waterlogged shoes.
The whole self-awareness thing with trademarks everywhere might get tiring after a while, but the game mechanics look stellar. I sense a little bit of Dark Messiah inspiration, but it goes way further than that.
The dev might be the guy to do the next Ultima Underworld game, since Underworld Ascendant was such a miserable failure.
Really like the way this game is shaping up.
heavy shadowgate vibes but real time. loved watching this. needs spooky/thematic music and sounds though!! splatty be tickling on this one as usual. thanks.
I dug it. Checked out this demo concurrent to my first Thief Gold play through on Expert, and now they are conflated in my head. I like the humor. I like the isolation. I like that this world exists for a single player to enjoy and screw everyone else on the planet... that might just be me...
if you have the sword in hand, there is an interaction to cut the tapestry to reveal secrets :)
You didn't try out the spear at the end, oh the humanity!
Boy the part about filetting the Piran-ha took me back to Arx Fatalis.
I love games that reward exploration too! Sometimes a game will have a completely useless area, and I get irritated after working hard to get there, before I remember that for immersion's sake it's much more 'real' when nothing's there...
Thanks for showcasing! ^^
One more to the evergrowing list. :)
Fun fact: once you see the warning for your weapon durability hit something three more times then throw it with mmb, this should cause overflow and make your weapon perfect condition again! be careful you can lose weapons throw the floor. so try for on top of a box or bench or something.
I hope they leave that bug in.
This is great. More games should have this hide stuff.
Big time Ultima Underworld vibes on this.
Man, Collecting coins that others forgot was one of the smarter moves I made as a kid haha
Oh god this game is giving me such Arx Fatalis vibes!
Wow, this game is incredible. Well done, devs.
Thanks :)
The vocabulary on my boy is wonderful 😊
Splattercat: I'm the kind of player that likes to find the things other players miss.
Enters first room and completely misses all the things in it until the game sends him back so he can break the boards.
Sooo, you are playing a dungeon crawler but you didn't try breaking any crates and barrels? Nice! Totally pro gamer move!
This looks like it could be something great, cant wait for something like this to come out
Love the 2001 budget game graphics.
Ok I can't b the only 1 who NEEDS him too stream this game
Thanks for this playthrough! I'm a huge fan of dungeon master / grimrock too!
Ooh I remember this from one of steams demo-fests. Interested to see how it's advanced since.
You've gotta fight...
for your right...
to dungeon... crawl!
Nice! I’m curious how inventive their traps are!
You can cut the carpets at the wall with your sword, sometimes there is something behind it
Very old school Dungeon Master with Strom the Bladecaster
This looks F'ing amazing!!!
This game looks awesome, the demo is so cool, I'll buy it day one, I love indies!
Looting your body has a "re equip all" button :)
4:23 bro... BRO. The sign!
you couldnt break through the planks of wood but you could toss around that boulder like its hollow
Lol, I like the fact the dungeon has a legal disclaimer. That's quite funny, to me anyway.
never played this old school of RPG . i will try the demo out .
This looks great.
Dungeon Master and Dark Messiah have words to say.
He is in love with this game. :)
3d physics dungeon crawl. what a great idea. crazy we haven't seen any since ultima underworld. (no ascention doesnt exist!)
Very cool game! Looks fun and different
Reminds me of OG King's Field!
I like the look of Neverlooted Dungeon it's dangerous