What's New in Cinema 4D 2023.1 FIRE, EXPLOSIONS, & SMOKE!

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  • เผยแพร่เมื่อ 8 พ.ย. 2022
  • C4D 2023 has been announced for Cinema 4D!
    RICOCHET for C4D: rocketlasso.com/ricochetinfoYT
    SLICER for C4D: rocketlasso.com/slicerinfoyt
    MESH TO SPLINE for C4D: rocketlasso.com/meshtosplinei...
    Patreon Discounts! / 55690013
    All Pyro Scenefiles on Patreon: / 74418054
    Includes bonus files not seen in the video!
    Time Stamps
    00:00:00-
    Support Rocket Lasso: / 55690013
    Our Spline Plugins: rocketlasso.gumroad.com/
    Follow!
    www.rocketlasso.com
    / rocketlasso
    / rocketlasso
    / rocketlasso
    Music: www.ronaldjenkees.com/
    Software used:
    Cinema 4D maxon.net
    Get access to bonus streams, scene files, and more. / rocketlasso

ความคิดเห็น • 142

  • @albertsitoe7340
    @albertsitoe7340 ปีที่แล้ว +55

    Blender is cool but, Maxon's entire engine is so beautiful. I have never seen a program soooo cleanly built from the UI to the engine!!! Thanks RocketLasso!!!
    I am so grateful for all the years of tutorials from GSG to Rocketlasso Chris you have really changed my life. You are the very few people that fully explores what cinema can do. I was inspired by you to become an Autodesk Certified Instructor I now get the chance to teach and I have been doing it for 7 years.
    I teach 3Ds Max, Inventor, Autocad, Revit and every now and again Solidworks. But Cinema is something else man I have used it for a couple of years on and off.
    But, you are the reason I got into CAD and I hope to get into Cinema 4D education in South Africa but, Autodesk is King here.
    Awesome work man!!! Thanks for this! If anyone can figure it out it is freaking Chris!
    Please show us how to use python! I would be willing to pay just to get a basic dive into Python with Cinema 4D. Or any recommendations?
    Thanks!

    • @rennightmare
      @rennightmare ปีที่แล้ว +1

      "cleanly built from the UI to the engine" but any simplest action like moving smth or cutting the face etc takes at least twice more time with unexisting or totally insufficient shortcuts comparing with Blender
      id rather learn houdini from sctratch so i can make motion effects that can't be done with Blender than spending few hours fucking around this "great UI" trying to find the needed tool
      soo cinema is cool but.. cant wait when the majority of ppl in 3d community will understand that any blender user with same experience can work few times faster than other's joke software user

  • @ikbo
    @ikbo ปีที่แล้ว +4

    Radial symmetry! Thanks zbrush!

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +7

    Man Chris is on top of it! 🔥🔥🤙🏿

  • @elissitdesign
    @elissitdesign ปีที่แล้ว +9

    I have x-particles and don’t see it as a replacement but it’d be fantastic if they added fluids and it’d be a complete package. It’s nice if you need a quick smoke setup in production.

  • @polystormstudio
    @polystormstudio ปีที่แล้ว +4

    Thanks Chris! Now I can stop begging the boss to get me Turbulence FD!

  • @midlet
    @midlet ปีที่แล้ว +41

    Cinema is starting to become the only software I use where I don’t feel like I’m getting ripped off for the subscription model.

    • @anthonythorne8708
      @anthonythorne8708 ปีที่แล้ว +7

      Agree they're really banging out solid updates as of late.

    • @mousse4493
      @mousse4493 ปีที่แล้ว

      Ahem…Autodesk.

    • @dwisenhower
      @dwisenhower ปีที่แล้ว

      Cinema4D + Unreal Engine 5 only

    • @marcusv2226
      @marcusv2226 ปีที่แล้ว

      it's hardly value for money though

    • @xpez9694
      @xpez9694 ปีที่แล้ว

      @@marcusv2226 well you do get a lot of stuff.. the magic bullet and trapcode plugins used to cost 3000 and the maintanence for c4d was 750 yearly.. and redshift was 350 so you get all of that for 1000.00 yearly fee.. after about 4 years of subscription you have all of those plugins.. and new version and more maintenance fees..... perhaps c4d will bring the price down if they can create a new surge of users. The competition is fierce with Vray octane blender maya houdini.. so they really have to put new features in constantly to stay in this game...

  • @monoporfiado
    @monoporfiado ปีที่แล้ว +4

    Love that you only have to switch between a tag and a object properties to create all that cool stuff (and not between 20 nodes).

  • @joodood3d
    @joodood3d ปีที่แล้ว +2

    love that backdrop asset!

  • @AndreyKochkin1982
    @AndreyKochkin1982 ปีที่แล้ว

    Awesome, Chris! Thank you so much for your fantastic tutorials!

  • @iamrossmason
    @iamrossmason ปีที่แล้ว

    Thank you Chris, this was an amazing video! So useful for getting a deep overview of Pyro. Excited to dive in!

  • @mpbMKE
    @mpbMKE ปีที่แล้ว +1

    Aaaaaaamazing, dude. Jam packed with so much great workflow and process.

  • @kadarrgo
    @kadarrgo ปีที่แล้ว

    So many great tips today! Thanks for all you bring. :)

  • @woosung__k
    @woosung__k ปีที่แล้ว +1

    You are the best!!! Thank you for sharing !!

  • @liamconway9953
    @liamconway9953 ปีที่แล้ว +1

    23:31 Pyro timestamp

  • @irakligariba
    @irakligariba ปีที่แล้ว +1

    Very Informative. Thank You!

  • @ThePegasusFlyer
    @ThePegasusFlyer ปีที่แล้ว

    Love the fact that u start from default, when showcasing. It really is helpful for beginners. Very grateful!!! Awesome vid

  • @3DBONFIRE
    @3DBONFIRE ปีที่แล้ว +2

    Thanks Chris! You are my favorite c4d mentor of all time🔥

  • @ArgoBeats
    @ArgoBeats ปีที่แล้ว +2

    Mind-blowing; literally.

  • @JanneWolterbeek
    @JanneWolterbeek ปีที่แล้ว

    Really, really impressive, so much to learn, I’ll need to watch it a few more times! 😅 Thanks! ❤

  • @Joeherman
    @Joeherman ปีที่แล้ว +1

    Great Job Chris!

  • @neoqueto
    @neoqueto ปีที่แล้ว +2

    Ok, this is cool, Maxon is finally getting their crap together. Feeling the burning heat of competition they couldn't have introduced a more appropriate feature.

    • @xpez9694
      @xpez9694 ปีที่แล้ว

      are you saying the other apps lit a fire under their arses

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    Very informative, thanks for that.

  • @berndwarmuth430
    @berndwarmuth430 ปีที่แล้ว

    wow... great tutorial, thanks for that!!

  • @MotionPunk
    @MotionPunk ปีที่แล้ว +5

    Chris ur breakdowns in every release are dope!

  • @jonald2010
    @jonald2010 ปีที่แล้ว +1

    Ok Maxon... hope to see water sim very soon

  • @mousse4493
    @mousse4493 ปีที่แล้ว +15

    Bloody awesome! Hopefully we get some liquid simulations soon and we’ll be set!

    • @Frez121212
      @Frez121212 ปีที่แล้ว +3

      and proper particle system
      THEN we'll be set :P

    • @mousse4493
      @mousse4493 ปีที่แล้ว +3

      @@Frez121212 I am optimistic that they will, improving simulations seems to be the direction Maxon is going in for Cinema4D, and I am here for it.

    • @kraphik3d
      @kraphik3d ปีที่แล้ว +1

      I was thinking the same, the road is not that long from the smoke simulation to water.

  • @yinon_tal
    @yinon_tal ปีที่แล้ว

    Thanks Chris very much!!

  • @delizade
    @delizade ปีที่แล้ว

    I’m warching 3rd times that dinasaur part. I just can’t belive
    technology behind that. İncredible engineering, incredible programming and above that brilliant workmanship of Chris. While watching the workflow I forget many things. This is like watching a natural beauty.

  • @dmellis
    @dmellis ปีที่แล้ว +1

    If you have any issues not seeing the new Redshift Camera, it might be caused by a new.c4d file with old Redshift render settings. That was tripping me up for hours. You'll have to recreate your new.c4d with new Redshift render settings.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D ปีที่แล้ว +3

    Wow c4d is getting so damn big lately! Im so excited ro start playing with pyro! Thanks chris for the super early and awesomely detailed showcase! Damn my jaw dropped as i saw they already did the update🤩

    • @chillsoft
      @chillsoft ปีที่แล้ว

      Sorry. But you seem very young in your comment, C4D has been big always? There are lile only 4-6 big 3D software and they've been the same since the beginning of the 90s where some have consolidated into one company.

    • @3rdDim3nsn3D
      @3rdDim3nsn3D ปีที่แล้ว

      @@chillsoft no worries buddy, i use it since r15, im working in the industrie and usually doing pyro stuff in houdini and mainly in 3ds max. But it is very cool that i dont need to leave my DCC of choice for small stuff like steam or smoke sims. 😉

  • @BenDaleTV
    @BenDaleTV ปีที่แล้ว +1

    WOW, the Pyro is best thing to happen since dynamics engine

  • @learn2share461
    @learn2share461 ปีที่แล้ว

    As soon as I put the pyro tag my object vanish when I star the simulation? Very nice Field tutorial too!

  • @djeisoncanuto8453
    @djeisoncanuto8453 ปีที่แล้ว

    As always! Goooold!

  • @adamfilipowicz9260
    @adamfilipowicz9260 ปีที่แล้ว +1

    Chris you are best C4D Trainer. Period. Bar none

  • @TheRedWaxPolice
    @TheRedWaxPolice ปีที่แล้ว +2

    🔥🔥🔥

  • @hobbyfischer1179
    @hobbyfischer1179 ปีที่แล้ว +2

    Great job as always - one thing i found, is that my default Simulation -> pyro settings were vastly different and thus i could not get the smoke to work. But after copying your settings it worked for me. Maybe this has to do with the way i upgraded into c4d 2023.1 or something. So if anybody misses the smoke make sure you have the correct simulation settings as shown here at around 23:47, cheers. (changed to the correct time in the video)

    • @hobbyfischer1179
      @hobbyfischer1179 ปีที่แล้ว

      to reiterate - its the first time i used this feature and somehow the settings which should be the default settings were vastly different than the actual defaul settings - one can simply check that by rightclicking and resetting the value to default. Still confused as to why these settings were off in the firstplace though :3

    • @FritzKler
      @FritzKler ปีที่แล้ว

      @@hobbyfischer1179 the way the software is being developed often has "in development" parts in a previous release but deactivated. Here you might have setting from a previous version that weren't even visible, that have changed default. My suggestion would be to check if you have an override to "new scene" and delete the new.c4d in the preferences. Deleting all preferences would also work.

  • @barny_knikman
    @barny_knikman ปีที่แล้ว

    Hey Chris, thanks for the overview! Is it only possible to use geometry as a base for the sim or could I use emitters for example?

  • @hafizmtariq
    @hafizmtariq ปีที่แล้ว

    Great stuff.

  • @delizade
    @delizade ปีที่แล้ว

    as always...wonderful video

  • @caetano3dsign110
    @caetano3dsign110 9 หลายเดือนก่อน

    Pyro + Redshift and Pyro + Octane is easy! I want to see using other renderers

  • @vitormancini414
    @vitormancini414 ปีที่แล้ว

    LETS GOOOOOOOO

  • @RHYTE
    @RHYTE ปีที่แล้ว

    AWWW YEAH FINALLY

  • @AFtelinaGraphic
    @AFtelinaGraphic ปีที่แล้ว

    Thats cool

  • @stereo_stan
    @stereo_stan ปีที่แล้ว

    Awesome

  • @fredkennedy8435
    @fredkennedy8435 ปีที่แล้ว

    Hey Chris. I'm looking into learning C4d nodes right now and haven't found a lot of documentation (outside of the C4d help manual). I'm trying to make a capsule that essentially drives the strength of a deformer using a sin wave. I'd love to be able to drag/drop the parameter as a child of the deformer and drag in a parameter. Is this something that could be possible? Currently, I was able to build a similar object modifier using nodes that oscillates the transform of an actual object, but I can't figure out how to do the same thing for an effector, or anything else for that matter. I know Xpresso can do it with the set driver/driven functions, but I'm trying to make a tool that I can basically drag onto objects to oscillate their attributes... any attribute.

  • @Frez121212
    @Frez121212 ปีที่แล้ว +2

    RIP explosia fx

    • @neoqueto
      @neoqueto ปีที่แล้ว

      rip TurbulenceFD

  • @abinari
    @abinari ปีที่แล้ว

    thnx

  • @danielweinlein
    @danielweinlein ปีที่แล้ว

    🔥

  • @secret_things7944
    @secret_things7944 ปีที่แล้ว

    C4D is champion software. These past 2 or 3 updates have been insane. Like it is the premiere 3d software. This is crazy

  • @jonm2459
    @jonm2459 ปีที่แล้ว

    genious

  • @jochen3068
    @jochen3068 ปีที่แล้ว

    Tank you very much for the cool tutorial. How can I render the Pyro tool in Picture Viewer with Redshift?

  • @MingHsiung
    @MingHsiung ปีที่แล้ว

    Great vid! Thanks for taking the time to cover the new features. 2023 has never worked without constant crashing - a useless release imo. Not sure what I paid 2 months of subscriptions for...hopefully 2023.1 has fixed these issues

  • @user-ek6fq6uh8e
    @user-ek6fq6uh8e ปีที่แล้ว

    您总是这么及时,我第一时间就会来看你的视频

  • @kyleyearwood8905
    @kyleyearwood8905 ปีที่แล้ว +1

    Did you go over the tornado effect? If so, Timecode?

  • @kojopimp
    @kojopimp ปีที่แล้ว

    DOOOOOPE ❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥

  • @yakoubgr
    @yakoubgr ปีที่แล้ว

    Hello there :D !

  • @yassermedjamia8848
    @yassermedjamia8848 ปีที่แล้ว

    amazing ,i just cant find how we can do an initial state !!

  • @danielschmid8530
    @danielschmid8530 ปีที่แล้ว

    Is there an overview of what capsules there are? The FUI capsules made me feel like there's a lot I don't know about in the asset manager.
    Why don't they include these in the default primitives?

  • @filipstamate1564
    @filipstamate1564 ปีที่แล้ว

    Is there any plan to add liquid simulation as well?

  • @content1
    @content1 ปีที่แล้ว

    Does anybody knows for the smoke sample, why is not rendering? What are the render settings so the smoke appears in the render, thank u

  • @josephnjovuvisuals
    @josephnjovuvisuals ปีที่แล้ว

    This is more powerful than Turbulence fd, this is amazing

  • @musaijaz7590
    @musaijaz7590 ปีที่แล้ว

    Has anyone tested how the pyro update is working along with octane?

  • @kasperrubin9078
    @kasperrubin9078 ปีที่แล้ว +1

    Does Octane have a dedicated vdb material? Otherwise you would need to export the sim to import as vdb?

  • @imkavindu
    @imkavindu ปีที่แล้ว

    Chris is the best!
    Next, we need some nice particle stuff from C4D. And then I can ditch almost every other 3rd party software.

  • @DanPochtrager-in5gg
    @DanPochtrager-in5gg ปีที่แล้ว

    It seems like smoke color (Density Color) stops working for me when I apply a Dome Light. Anybody else have the same problem?

  • @dmellis
    @dmellis ปีที่แล้ว

    Another issue I'm having is when I roll over some of the FUI splines, the message is "Not available in this license."
    Not nice, Maxon.

  • @adamfilipowicz9260
    @adamfilipowicz9260 ปีที่แล้ว

    I put fuel tag on one object thats touching another object with Pyro Tag on fire.. but the fuel doesnt catch on fire.. cant figure out why

  • @theKid87
    @theKid87 ปีที่แล้ว

    Does redshift have additive rendering for particles?

  • @nickli608
    @nickli608 ปีที่แล้ว

    does it mean we can advect particles from pyro volume?

  • @shotzvfx3738
    @shotzvfx3738 ปีที่แล้ว

    i still using r19 cuz the plugins ect u know but i see so many new feutures im wanting to jump into r26
    PD: i have the r21 only for Bake alembics & volume builder

  • @alflud
    @alflud ปีที่แล้ว

    Chris, I just installed 2023 to check it out and discovered I can't scale or rotate the tangents on my spline vertices any more (with the scale and rotate tools). Do you know if this was intentional and if there's a way to enable this functionality again? Manually editing spline tangents is a pain in the ass. Having to double-click each point to get at the tangent values just so I can flatten out a pair would actually make this upgrade a big 'no' for me as I work a lot with splines. To be clear ... we used to be able to select a spline vert [with soft interpolation] and with the rotate tool you could rotate it and the tangents would rotate but now it seems that you can rotate and scale spline verts all you want and it won't affect the tangents. It sucks.

    • @RocketLasso
      @RocketLasso  ปีที่แล้ว

      I think I ran into that too and I was gaslighting myself not sure it I was misremembering.

    • @alflud
      @alflud ปีที่แล้ว

      @@RocketLasso I've tried enabling/disabling tweak mode and almost every ctrl/shift/alt combo there is to no avail but I think there's a way to enable it - it doesn't seem like a bug because the tangents turn white in the viewport whenever you try to rotate the point they're attached to - which indicates they're locked somehow - like how you can lock tangents in the timeline f-curve editor - so I'm not so sure it's a bug or something that was overlooked.

  • @Perry-wy2fc
    @Perry-wy2fc 11 หลายเดือนก่อน

    I'm using 2023.2.0 and I can't see Pyro into the viewport. only the green box corners.... Any help please. It seems that the Volume to draw which is shaded by default doesn't work .. Very Frustrating .. And I just did the basic stuff : a sphere and applying the pyro tag. Then I should see the basic small ball of fire and smoke but nothing !!! just the bounding box ! Why ?? Anyway, as usual, amazing tutorial.

  • @ArchViz-4D
    @ArchViz-4D ปีที่แล้ว +4

    Other renderers like Octane can support Pyro or it is only for Redshift ?

    • @Havealot
      @Havealot ปีที่แล้ว +1

      Any renderer that can render volumes.

    • @neoqueto
      @neoqueto ปีที่แล้ว

      I'm sure Octane will add support soon.

  • @ibmmotion7693
    @ibmmotion7693 ปีที่แล้ว

    Hi dear. The pyro come with this version our out plugin??

  • @AndyBaedal
    @AndyBaedal ปีที่แล้ว

    Maybe instead of making pyro setting 1/10, it is easier to make the object 10x bigger than it supposed to be?

  • @polystormstudio
    @polystormstudio ปีที่แล้ว

    1:29:00 I got it working up to this point. But when I hit play, the model freaks out, drops below the floor and Cinema freezes. I did some tests and the culprit is the soft body tag, I disabled it and it burns normally. I am on a 3090 but I switched to CPU and it is just as bad.

    • @RocketLasso
      @RocketLasso  ปีที่แล้ว +1

      Turns out it was because of Fluid Force being turned on, that causes the forces applied to the Pyro to be applied to the Cloth too!

  • @urbanguard
    @urbanguard ปีที่แล้ว

    This might be their best update. Ever.

  • @pandagames4192
    @pandagames4192 ปีที่แล้ว +1

    Can it be rendered without redshift, with a standard render??? I don't have redshift, it's too expensive for me.

  • @Ignash
    @Ignash ปีที่แล้ว +2

    So bye Embergen? This is amazing.

    • @filipstamate1564
      @filipstamate1564 ปีที่แล้ว

      Embergen has other purposes. If you don't need it, then you don't. Doesn't mean nobody does.

    • @anthonythorne8708
      @anthonythorne8708 ปีที่แล้ว +1

      @@filipstamate1564 Did he mention anyone else in his post?

    • @filipstamate1564
      @filipstamate1564 ปีที่แล้ว

      @@anthonythorne8708
      I could also ask you, did he mention himself in that post? It was as general as it can be.
      When someone says something like that and phrases it as a question they usually mean it in a general way, not as a personal thing.

    • @anthonythorne8708
      @anthonythorne8708 ปีที่แล้ว

      @@filipstamate1564 LOL.

  • @Zictor
    @Zictor ปีที่แล้ว

    Ok... but how do you change the color of the fire itself? It would work really nicely for magic, rather than having to do it in post.

    • @typm90
      @typm90 ปีที่แล้ว +1

      do it inside the volume shader.

  • @Ben-rz9cf
    @Ben-rz9cf ปีที่แล้ว

    This is the absolute #1 feature i have been asking for for FOREVER. I'm not a fan of any of the recent moves maxon has been doing but this is freaking huge. Now we just need a proper fluid sim too. And i was just giving up hope that maxons only strategy now was acquisitions and shameless cash grabs.

  • @SansFamille
    @SansFamille ปีที่แล้ว

    very funny about frying pan XD

  • @cinqdesigns7718
    @cinqdesigns7718 ปีที่แล้ว

    hey quick question. When I delete the pyro tag and re-add it, it doesn't work anymore unless I start a new project why is that?

    • @RocketLasso
      @RocketLasso  ปีที่แล้ว +1

      I've had that happen too, I'm not totally sure. Might be missing something or it might be a bug.

  • @pauloflatau
    @pauloflatau ปีที่แล้ว

    Pyro !!!!!!!!!!!!!!!!!!!!!! Now C4D is improving the particle system! I don't want to expand $$$$ in the plugin! THX

  • @TravisRagsdale
    @TravisRagsdale ปีที่แล้ว

    i love that you reassured us that its just a "model of a stegosaurus" being burnt, not an actual living stegosaurus🤣🤣

  • @Nibbylol
    @Nibbylol ปีที่แล้ว

    If I have one otoy account can I have two differnt versions of c4d? or will it ruin all my plugins etc

  • @jo.D56
    @jo.D56 ปีที่แล้ว

    Cinema 4D is becoming incredible. The only big problem I have with it is that Redshift is not included natively, and that the price of both (C4D and Redshift) is exessively expensive

  • @philippeLebret
    @philippeLebret ปีที่แล้ว +2

    Pyro with redshift, ok, BUT, what about octane render and others renderer plugins ?

    • @brunobordini7696
      @brunobordini7696 ปีที่แล้ว +1

      I think you would have to turn the simulation into a VDB file, to be able to render in other rendering engines! But Octane will handle it just fine! I use Corona and it doesn't even have particle support yet! Only VDB!

    • @philippeLebret
      @philippeLebret ปีที่แล้ว +1

      @@brunobordini7696 That's ok for me i am an Otoy's Octaner :)

    • @brunobordini7696
      @brunobordini7696 ปีที่แล้ว

      @@philippeLebret Nice! I don't work with simulation, just archviz! So Corona suits me very well! When I need a fire or smoke I use Pixel Lab's VDB files! They work very well! Corona for archviz is the goal! But I really like what Redshift and Octane can do even though I've never used them!

    • @pandagames4192
      @pandagames4192 ปีที่แล้ว

      Can it be rendered without redshift, with a standard render?

  • @SheepWink
    @SheepWink ปีที่แล้ว +2

    any idea on how to render that smoke with octane?

    • @FranciscoJavier-jn1kb
      @FranciscoJavier-jn1kb ปีที่แล้ว

      Also playing around, not sure if it's supported?

    • @RocketLasso
      @RocketLasso  ปีที่แล้ว

      Pyro can Export VDBs which can be read pretty much everywhere.

    • @FranciscoJavier-jn1kb
      @FranciscoJavier-jn1kb ปีที่แล้ว

      @@RocketLasso I neded up donig it this way. Works pretty good.

  • @kabeltelevizio
    @kabeltelevizio ปีที่แล้ว

    So Pyro is Redshift only? :(

  • @hirnihazenkind9329
    @hirnihazenkind9329 ปีที่แล้ว

    FUI Ring is broken?

  • @leszekmielczarski
    @leszekmielczarski ปีที่แล้ว

    Finally can say bye bye to turbulence fd and xplsosia fx

  • @kraphik3d
    @kraphik3d ปีที่แล้ว

    But wait there is more value now!

  • @jcspotlight_design
    @jcspotlight_design ปีที่แล้ว

    Awesome video and outstanding update!... I still believe that Chris is an Android. hehehe #Chrisinsnothuman

  • @purposefully.verbose
    @purposefully.verbose ปีที่แล้ว

    how do we render pyro in Arnold?

    • @purposefully.verbose
      @purposefully.verbose ปีที่แล้ว

      for those needing this answer - you must cache the sim before it will export to arnold.
      scale is a little wonky. i'll come back after i fix that.

  • @mrmachine5632
    @mrmachine5632 ปีที่แล้ว

    So fuel simply does not work for me. Anyone have issues?

    • @RodrigoRodriguesc4d
      @RodrigoRodriguesc4d ปีที่แล้ว

      you need a spark at least to set fire in it, or in pyro preferences under combustion settings reduce the ignition temperature to zero or -1 for example

  • @matteoforghieri
    @matteoforghieri ปีที่แล้ว

    Great video!! The new capsules are a bit of a let down

  • @vjbgood
    @vjbgood ปีที่แล้ว +1

    laugh in houdini

  • @xspixels
    @xspixels ปีที่แล้ว

    for real, c4D needs to chill out with the updates every 5 minutes.

  • @simontrickfilmer
    @simontrickfilmer ปีที่แล้ว

    pitty, that your FUI objects dont work :-/