An extra detail not in the video. In any Field under the "Direction" tab, if you set "Length" to Normalize it becomes infinite and full strength everywhere. Combine that with masks and there's a lot of extra control. I got a few extra tips from the programmer of Field Forces, Fritz, after I posted!
Just realized you’re here and not greyscale. Hope everything works out for you Chris with this and happy holidays bud. Thanks for continuing to teach us. You’re appreciated
This is like 10 tutorials in one video. Amazing!!! I realized something when i was following along. to make the noise 2 dimensional, you can go to the field tab, and under relative scale set the Z dimension to something really high like 100000%. that somehow removed almost all of the effects of the noise /random field in that dimension.
Thank you. Comprehensive as always. I have one query. I want to CNC a cloth-like texture from CNC. I need to CNC a wall size wood piece of say 3000 x 3000 mm but the thickness of the wrinkles cant be more than say 50 mm. How would I control the wrinkles to be contained?
Thank you very much! Very detailed. Reminds me of the quality of Alex Alvarez' Maya tutorials. One question: Could you say that using a mask in the "object" tab is doing a similar thing as putting fields in the FFs "falloff" tab?
This was remarkable. Thanks for the primer. Is there a way to have an object in the field force be parented to a keyframed animation elsewhere in the scene? For instance, parent a spherical field in the Field Force object tab to take on the position values of a balloon bouncing in the scene? Thanks
Hey! thanks a lot for the tut! Just a question, Is it possible to set a field force attractor that affects/attracts just one specific object that has rigid body simulation? (in a scene where there are few objects with rigid body) Thank :)
@RocketLasso, at 44:45, I want that exact effect. What I don't want however is to have all the particles around it visible. I can't seem to find a way to do that. Can it be done?
Any idea how to mimic the Rotation force from r20? I cant seem to control the scale of the rotation.. Adding a friction did make the roation loop smaller.. I used to use a rotion force and control it using a spherical falloff.
@@RocketLasso ahaa! radial and spherical were what I was looking for.. just had to dail up ther strength and lower the opacity on the Radial Field.. Thanks for the help and great tut!
I've been looking for a tutorial for hours on just to apply a force onto a spray can to tip it over but everyone has a tutorial on something else, can someone tell me how to do it?
An extra detail not in the video. In any Field under the "Direction" tab, if you set "Length" to Normalize it becomes infinite and full strength everywhere. Combine that with masks and there's a lot of extra control. I got a few extra tips from the programmer of Field Forces, Fritz, after I posted!
You were right, I fell into the Object tag vs Falloff tag issue, but thanks for pointing that out!
Just realized you’re here and not greyscale. Hope everything works out for you Chris with this and happy holidays bud. Thanks for continuing to teach us. You’re appreciated
Thanks Jonny. I love teaching, so don't expect it to stop anytime soon!
Thank you, Chris! Briefly and clearly without too much chatter :))
I certainly prefer to get to the point quickly!
@@RocketLasso You are a good teacher :) Thank you!
That was an excellent and detailed explanation of force fields! Thank you sir, you saved me a lot of time!
Been watching and following you for years. You're the true C4D Guru! Love it! Keep it up, we're all with you!
This is pretty advanced, indeed! But you are very able to explain it with nice examples. Good job!
Glad to see you back on here! Pleasure crossing paths in Berlin too man, hope you’ve rested up
Rested and ready to be back in action!
Welcome back, Uncle Chris!
Good to be back : )
Hello Chris, nice to see you again.
3D Motion Tour is done! Back to the tutorials!
Thanks!
Great! I love it!
I look forward to further episodes. :)
cant wait Jan 8th !!!
THANKS SO MUCH CHRIS !
Me too! Looking forward to getting back to it. And I've got a new audio setup!
Superb tutorial! Chris, thank you very much.
Best Tutorial on Field Forces! Thanks!
This is like 10 tutorials in one video. Amazing!!!
I realized something when i was following along. to make the noise 2 dimensional, you can go to the field tab, and under relative scale set the Z dimension to something really high like 100000%. that somehow removed almost all of the effects of the noise /random field in that dimension.
yesss
As always, thank you so much Chris!
Merci beaucoup
wooo super work ::))) like all your tut
Thanks a lot Chris, this is awesome stuff!
Amazing introduction to Field Forces. Learn a lot from this. I hope to have some free time, to play with Field Forces, it looks lot of fun.
I am sooooo happy)
Wooooot wooot! Thank you man!!! Been loving the force field stuff. Excited to see if in play from a master😎🎅 happy holidays bro, nice touque!
we miss you out here dude
Really awesome info! Thanks so much 👍
Thank you. Comprehensive as always.
I have one query. I want to CNC a cloth-like texture from CNC. I need to CNC a wall size wood piece of say 3000 x 3000 mm but the thickness of the wrinkles cant be more than say 50 mm. How would I control the wrinkles to be contained?
Thank you very much! Very detailed. Reminds me of the quality of Alex Alvarez' Maya tutorials. One question: Could you say that using a mask in the "object" tab is doing a similar thing as putting fields in the FFs "falloff" tab?
New AVATAR movie will be massive
This was remarkable. Thanks for the primer. Is there a way to have an object in the field force be parented to a keyframed animation elsewhere in the scene? For instance, parent a spherical field in the Field Force object tab to take on the position values of a balloon bouncing in the scene? Thanks
cool
Hey! thanks a lot for the tut!
Just a question,
Is it possible to set a field force attractor that affects/attracts just one specific object that has rigid body simulation? (in a scene where there are few objects with rigid body)
Thank :)
All of these applied to Realflow and TurbulenceFD?
woow
Can field force used to make growth effect to any imported object?
@RocketLasso, at 44:45, I want that exact effect. What I don't want however is to have all the particles around it visible. I can't seem to find a way to do that. Can it be done?
Any idea how to mimic the Rotation force from r20? I cant seem to control the scale of the rotation.. Adding a friction did make the roation loop smaller.. I used to use a rotion force and control it using a spherical falloff.
Have you tried adding a Radial Field? Be sure to set the "Offset" up to 360 so there is no falloff.
@@RocketLasso ahaa! radial and spherical were what I was looking for.. just had to dail up ther strength and lower the opacity on the Radial Field.. Thanks for the help and great tut!
I've been looking for a tutorial for hours on just to apply a force onto a spray can to tip it over but everyone has a tutorial on something else, can someone tell me how to do it?
Good question for a Rocket Lasso Live stream on Wednesdays. The specifics matter though. What is creating the spray?
@@RocketLasso no I've already done that, its getting it to fall over from just standing up
Is there a possibility that this would make x particles obsolete?
Certainly not obsolete, but a lot of things that would have had to be particle simulations in the past can now be built as rigs!