What's New in Cinema 4D 2024 Full Feature Breakdown!

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  • เผยแพร่เมื่อ 20 ก.ค. 2024
  • All the new features of Cinema 4D 2024!
    RKT Utility Splines: rocketlasso.com/utilityspline...
    RICOCHET for C4D: rocketlasso.com/ricochetinfoYT
    SLICER for C4D: rocketlasso.com/slicerinfoyt
    MESH TO SPLINE for C4D: rocketlasso.com/meshtosplinei...
    Patreon Discounts! / 55690013
    Scene files on Patreon!: www.patreon.com/posts/89214162
    Time Stamps
    00:00:00 Intro
    0:00:46 New Cinebench
    0:02:07 Speed Improvements!
    0:08:28 What's New in the Asset Browser
    0:15:33 Updated Phong and Normal Tags
    0:23:12 Modeling Changes
    0:25:18 Pattern Selection + Capsules Modeling
    0:29:54 New Projection Deformer
    0:35:36 New Vamp Mode: Nearest Polygon (Data Breaks)
    0:41:35 Assorted Things
    0:44:25 New in Nodes (Neutron)
    0:53:50 What's New in Pyro
    01:06:21 New Rigid Bodies
    01:29:22 Outro: Support Rocket Lasso: www.patreon.com/RocketLasso
    01:29:22 Scenefiles Link: www.patreon.com/posts/89214162
    Support Rocket Lasso: / 55690013
    Our Spline Plugins: rocketlasso.gumroad.com/
    Follow!
    www.rocketlasso.com
    / rocketlasso
    www.twitch.tv/rocketlasso
    RocketLasso
    www.linkedin.com/in/chris-schmidt-2988723
    Music: www.ronaldjenkees.com/
    Software used:
    Cinema 4D maxon.net
    Get access to bonus streams, scene files, and more. / rocketlasso

ความคิดเห็น • 139

  • @mistertamura6190
    @mistertamura6190 10 หลายเดือนก่อน +5

    Super informative. Thank you so much for taking the time to showcase all the news.

  • @dfox051
    @dfox051 10 หลายเดือนก่อน +1

    Thanks for spending the time to share!! Great video and I learned a lot.

  • @visualscience2502
    @visualscience2502 10 หลายเดือนก่อน

    thanks Chris! Great runthrough and some really exciting new stuff to play with!

  • @dmellis
    @dmellis 10 หลายเดือนก่อน +5

    I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At.
    This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.

  • @driggsy
    @driggsy 10 หลายเดือนก่อน +6

    I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow

  • @MarioSundays
    @MarioSundays 10 หลายเดือนก่อน +2

    Brilliant as always man. Nice overview!

  • @motiondesignberlin10243
    @motiondesignberlin10243 10 หลายเดือนก่อน +1

    Great overview, thanks!

  • @clausbohm9807
    @clausbohm9807 10 หลายเดือนก่อน +1

    Thanks for the effort in showing us the highlights of this new version.

  • @u8myshorts
    @u8myshorts 10 หลายเดือนก่อน +4

    I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing.
    The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update.
    Thank you for creating this informative video!

  • @ArgoBeats
    @ArgoBeats 10 หลายเดือนก่อน +5

    And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!

  • @ShrikeGFX
    @ShrikeGFX 10 หลายเดือนก่อน +9

    You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.

    • @timog9257
      @timog9257 10 หลายเดือนก่อน

      nice idea, thank you

  • @daniele_fabularislab6528
    @daniele_fabularislab6528 9 หลายเดือนก่อน

    Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!

  • @DerPixelschubser
    @DerPixelschubser 10 หลายเดือนก่อน +1

    I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤

  • @ownmethodapw5891
    @ownmethodapw5891 10 หลายเดือนก่อน

    thank you so much for such a detailed analysis!)

  • @JonathanWinbush
    @JonathanWinbush 10 หลายเดือนก่อน +3

    Great overview Chris!

  • @mpbMKE
    @mpbMKE 10 หลายเดือนก่อน

    Great stuff as always, Chris!

  • @JuliusA3Dguy
    @JuliusA3Dguy 9 หลายเดือนก่อน +1

    Felt called out for skipping to the pyro part 😂 Well played sir

  • @sajjadabouei6721
    @sajjadabouei6721 9 หลายเดือนก่อน +1

    Legend
    great as always
    keep it on 🔥🔥🔥🔥🔥

  • @akramdesigns3354
    @akramdesigns3354 10 หลายเดือนก่อน +10

    Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)

    • @heraxvot6609
      @heraxvot6609 10 หลายเดือนก่อน

      @@o_o6606truth

    • @ShrikeGFX
      @ShrikeGFX 10 หลายเดือนก่อน +1

      Nice to see maxon go above and beyond on that, really nice.

  • @PCgmesforever
    @PCgmesforever 10 หลายเดือนก่อน +2

    20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.

  • @moLEV
    @moLEV 10 หลายเดือนก่อน +3

    amazing overview as always

  • @newbiadk
    @newbiadk 9 หลายเดือนก่อน +1

    great video

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 10 หลายเดือนก่อน

    Love your work, brother!!! X

  • @DreamerSour
    @DreamerSour 10 หลายเดือนก่อน

    Thank you very much!

  • @futureframe1985
    @futureframe1985 10 หลายเดือนก่อน +1

    i was waiting for your detail upgrade video

  • @stemfourvisual
    @stemfourvisual 10 หลายเดือนก่อน +2

    Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.

  • @AFtelinaGraphic
    @AFtelinaGraphic 10 หลายเดือนก่อน

    Thanks for share

  • @joesketchbook
    @joesketchbook 10 หลายเดือนก่อน

    Thanks Buddy!

  • @revocolor
    @revocolor 10 หลายเดือนก่อน

    Awesome features! Thanks for review 👍

  • @renderfolks
    @renderfolks 10 หลายเดือนก่อน

    Thank You ❤

  • @millie2079
    @millie2079 10 หลายเดือนก่อน +15

    One small but incredibly useful feature missing is the random object colour in viewport that Blender has.

    • @DavideCurci
      @DavideCurci 10 หลายเดือนก่อน

      Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.

    • @user-bs6ws6xk7h
      @user-bs6ws6xk7h 10 หลายเดือนก่อน +1

      There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(

    • @millie2079
      @millie2079 10 หลายเดือนก่อน

      @@user-bs6ws6xk7h really? can you tell me what it's called or provide a link?

    • @FilmBarrie
      @FilmBarrie 9 หลายเดือนก่อน +1

      Isn't that what the Jitter node for redshift does?

  • @ckoch4754
    @ckoch4754 10 หลายเดือนก่อน +2

    Обновление фонга и нормалей очень крутое, я очень давно ждал этого!

  • @neoqueto
    @neoqueto 10 หลายเดือนก่อน +2

    Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?

  • @DenysGlagoliev
    @DenysGlagoliev 9 หลายเดือนก่อน +1

    You do Amazing things. They are inspire

  • @michaelkonomos
    @michaelkonomos 9 หลายเดือนก่อน +1

    I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.

  • @NikitaVolkoff
    @NikitaVolkoff 9 หลายเดือนก่อน

    Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago

  • @cemgulpunk
    @cemgulpunk 10 หลายเดือนก่อน +2

    1:16:59
    I have been waiting for this fluid simulation in Cinema 4D for years.

    • @phm6834
      @phm6834 10 หลายเดือนก่อน

      and yet its really very mediocre at best

  • @kierangfinch5123
    @kierangfinch5123 10 หลายเดือนก่อน

    Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)

  • @Nibbylol
    @Nibbylol 10 หลายเดือนก่อน +1

    Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!

  • @neoclod3112
    @neoclod3112 10 หลายเดือนก่อน

    I don't work with Cad, but @20:37
    I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)

  • @NitroNTV
    @NitroNTV 10 หลายเดือนก่อน

    At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes

  • @ShinobuFX
    @ShinobuFX 10 หลายเดือนก่อน +3

    The capsules modeling is mind blowing!

    • @phm6834
      @phm6834 10 หลายเดือนก่อน

      wait until you see geonodes in blender

  • @Ricardo-de9ju
    @Ricardo-de9ju 7 หลายเดือนก่อน

    I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?

  • @pushcreativity
    @pushcreativity 10 หลายเดือนก่อน

    Always the first place to visit when C4D updates

  • @danielschmid8530
    @danielschmid8530 10 หลายเดือนก่อน +18

    I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now.
    Also mad props to you for the capsules you made, I love using them.

    • @scenenodestips
      @scenenodestips 10 หลายเดือนก่อน +4

      You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.

    • @chipwebs
      @chipwebs 10 หลายเดือนก่อน +1

      You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing.
      The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.

    • @michaelkonomos
      @michaelkonomos 9 หลายเดือนก่อน +1

      @@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.

  • @TangleWireTube
    @TangleWireTube 10 หลายเดือนก่อน

    Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.

  • @Murathanaksoz
    @Murathanaksoz 10 หลายเดือนก่อน +1

    In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?

    • @Murathanaksoz
      @Murathanaksoz 10 หลายเดือนก่อน

      its really important dudes ? anybody ?

  • @JCShannon
    @JCShannon 10 หลายเดือนก่อน +2

    I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥

  • @noveltyexposure
    @noveltyexposure 10 หลายเดือนก่อน

    Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min

  • @petrholusa5855
    @petrholusa5855 10 หลายเดือนก่อน

    Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.

  • @joshchilders1
    @joshchilders1 9 หลายเดือนก่อน

    PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS

  • @ColinJarrett
    @ColinJarrett 10 หลายเดือนก่อน

    Ok Maxon. make me groan with new stuff I have to learn.

  • @secret_things7944
    @secret_things7944 10 หลายเดือนก่อน

    PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @SK-hj1xh
    @SK-hj1xh 10 หลายเดือนก่อน

    please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin

  • @nuccisimone
    @nuccisimone 10 หลายเดือนก่อน

    Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly

  • @joshchilders1
    @joshchilders1 9 หลายเดือนก่อน

    is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?

  • @MrMadvillan
    @MrMadvillan 9 หลายเดือนก่อน

    So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.

  • @user-lz9me1sd7q
    @user-lz9me1sd7q 8 หลายเดือนก่อน

    i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years

  • @fff235gg
    @fff235gg 10 หลายเดือนก่อน +1

    The new Vamp is a game changer !!!!!!!

  • @eslib2
    @eslib2 10 หลายเดือนก่อน

    Do we get particle advection for pyro?

  • @djeisoncanuto8453
    @djeisoncanuto8453 9 หลายเดือนก่อน

    Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be.
    Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.

  • @gv0zdysh0k
    @gv0zdysh0k 10 หลายเดือนก่อน

    so useful!!! thank you so much

  • @motionbeer7716
    @motionbeer7716 10 หลายเดือนก่อน

    About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success.
    Thank you for the fast and complete video !

    • @Havealot
      @Havealot 10 หลายเดือนก่อน

      Should work with Vamp.

    • @Wolfnimations
      @Wolfnimations 10 หลายเดือนก่อน +2

      You can, he shows it off in the video as well at around 22:12
      You can drop ANY object into the fields window.
      Just make sure to up the radius on the object settings of the object you add into the fields window.
      Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh.
      Don't forget to use the freeze to soften the edges a bit if needed.

  • @fedupguy2004
    @fedupguy2004 10 หลายเดือนก่อน

    is rigging still single core. Have they enabled the new node for this yet?

  • @bil_chamberlin
    @bil_chamberlin 10 หลายเดือนก่อน

    Capsules please!

  • @juangambino634
    @juangambino634 10 หลายเดือนก่อน

    Will the water module ever come out?

  • @Mranshumansinghr
    @Mranshumansinghr 10 หลายเดือนก่อน +4

    Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.

    • @phm6834
      @phm6834 10 หลายเดือนก่อน

      ...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.

    • @chrish8479
      @chrish8479 10 หลายเดือนก่อน

      Arnold is constantly being updated. Arnold has not been killed.

    • @Mranshumansinghr
      @Mranshumansinghr 10 หลายเดือนก่อน

      Not yet. But Autodesk can do anything.@@chrish8479

    • @Mranshumansinghr
      @Mranshumansinghr 10 หลายเดือนก่อน

      You do pay extra if you need to do network renders.@@phm6834

  • @ericliss9600
    @ericliss9600 10 หลายเดือนก่อน

    I dare you to set the playback speed 2x!
    Thanks Chris! You rock!

  • @SajjadBurhani
    @SajjadBurhani หลายเดือนก่อน

    i need stove flame in c4d tutorial plz

  • @parttimehuman
    @parttimehuman 10 หลายเดือนก่อน

    Wish this dude was my TD. haha "Hey, man, how do you..."

  • @joedidathing
    @joedidathing 10 หลายเดือนก่อน

    If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work

    • @yassinedjebbari4819
      @yassinedjebbari4819 10 หลายเดือนก่อน +2

      I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake

    • @Wolfnimations
      @Wolfnimations 10 หลายเดือนก่อน +1

      In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.

  • @MoreCreativeGFX
    @MoreCreativeGFX 10 หลายเดือนก่อน

    Super informative

  • @MrTim63
    @MrTim63 9 หลายเดือนก่อน

    I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.

  • @motiondesignInfo
    @motiondesignInfo 10 หลายเดือนก่อน

    Activation error... Can u help

  • @BenDaleTV
    @BenDaleTV 10 หลายเดือนก่อน +2

    YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.

    • @mpbMKE
      @mpbMKE 10 หลายเดือนก่อน +3

      That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."

    • @BenDaleTV
      @BenDaleTV 10 หลายเดือนก่อน

      @@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged

    • @mpbMKE
      @mpbMKE 10 หลายเดือนก่อน

      @@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.

  • @waleedkh9769
    @waleedkh9769 10 หลายเดือนก่อน

    What made it faster? multithreded?

  • @cars103
    @cars103 10 หลายเดือนก่อน

    Houdini Style Version Caching 😊😊

  • @blast-radius
    @blast-radius 10 หลายเดือนก่อน +1

    Yes, I skipped to Pyro! haha!

  • @noise2539
    @noise2539 10 หลายเดือนก่อน

    Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff

  • @vuk8550
    @vuk8550 10 หลายเดือนก่อน +8

    Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.

  • @Hello_world_2020A
    @Hello_world_2020A 10 หลายเดือนก่อน

    SUPER

  • @redfalconvfx7050
    @redfalconvfx7050 10 หลายเดือนก่อน +1

    still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.

  • @petrholusa5855
    @petrholusa5855 10 หลายเดือนก่อน +2

    Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.

  • @devsingh6405
    @devsingh6405 10 หลายเดือนก่อน

    I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.

  • @ariaperdana24
    @ariaperdana24 10 หลายเดือนก่อน +1

    That poly and point index looks like Houdini. Is C4D will follow Houdini's way?

    • @ariaperdana24
      @ariaperdana24 10 หลายเดือนก่อน

      @@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu

  • @aliamirian15
    @aliamirian15 10 หลายเดือนก่อน +1

    so you are saying redshift will come with c4d now ?
    for free?

    • @thegreatszalam
      @thegreatszalam 10 หลายเดือนก่อน +3

      Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.

  • @christophedepoire7775
    @christophedepoire7775 6 หลายเดือนก่อน

    Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.

  • @juangambino634
    @juangambino634 10 หลายเดือนก่อน

    Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.

  • @phm6834
    @phm6834 10 หลายเดือนก่อน

    Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?

  • @cpistudio
    @cpistudio 10 หลายเดือนก่อน

    Is this only for maxon one subscription?

    • @Havealot
      @Havealot 10 หลายเดือนก่อน

      No, this is also C4D subscription

  • @marcosmanilla9383
    @marcosmanilla9383 10 หลายเดือนก่อน +1

    Cinema 4D is awesome and I love this update but snapping tool still sucking

  • @user-pq3hi5bk4r
    @user-pq3hi5bk4r 10 หลายเดือนก่อน

    Can c4d update the engraving and built-in body paint 3d😂

  • @blackreelentertainment6663
    @blackreelentertainment6663 10 หลายเดือนก่อน

    I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.

  • @blablabladado
    @blablabladado 10 หลายเดือนก่อน

    This guy scares me AF!!

  • @vladadesigns8476
    @vladadesigns8476 9 หลายเดือนก่อน

    " I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂

  • @user-dr2fe9tk1q
    @user-dr2fe9tk1q 4 หลายเดือนก่อน

    interface come back to R23. C4D 2024. interface 's Very very very difficult to use

  • @Somethinginvisible1
    @Somethinginvisible1 10 หลายเดือนก่อน +1

    it seems they want to follow houdini.. : (

    • @vuk8550
      @vuk8550 10 หลายเดือนก่อน

      Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it

  • @technoober8352
    @technoober8352 10 หลายเดือนก่อน +2

    Redshift is still not free...mehhh, sticking to blender till then..

    • @Wolfnimations
      @Wolfnimations 10 หลายเดือนก่อน

      The CPU version of redshift comes with cinema since a few releases ago. You can use it without an additional redshift subscription. It's also been optimized for the CPU more since last version. So if you have Cinema 4D 2024 you get redshift for free with it. If you want to use Redshift GPU you will need to get a paid license though.

    • @technoober8352
      @technoober8352 10 หลายเดือนก่อน +1

      @@Wolfnimations I have a Laptop GPU so CPU is too slow..that's why I just prefer blender..and it does the job.
      When Maxon actually integrates full redshift in C4D, maybe then I'll think to go back at it again.

  • @hd-be7di
    @hd-be7di 10 หลายเดือนก่อน

    I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.

  • @william_chidube
    @william_chidube 8 หลายเดือนก่อน

    Yes, I skipped. No shame