How Does The Data Transfer Modifier Really Work? (Blender Tutorial: Part 2 of 2)

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 36

  • @ruwellsalatan7774
    @ruwellsalatan7774 13 วันที่ผ่านมา

    Had a problem for years on my models and and this one modifier is the solution damn and its a simple one, enjoyed this one even the explanation on how normal map works is f'n mind blowing, thanks for doing the digging because the documentation doesn't really help sometimes.
    I subbed, I dont mind the blaberring people on yt have their own styles of teaching

  • @SheepUndefined
    @SheepUndefined 11 หลายเดือนก่อน +2

    Key frames are called keys as a holdover from hand drawn animation techniques.
    More often than not, if you're doing animation, you'll want to draw out the important poses of an action (ie for slamming a fist, you'd have three. Standing still, reeling back, and fist on table)
    Then you'd draw all the rest of the frames in between as a sort of manual interpolation which...is a lot of what animation really is.
    Anyway, those important poses are often called keys, or key frames.

    • @GameAbuseStudios
      @GameAbuseStudios  11 หลายเดือนก่อน +1

      That's a lot of really in depth imformation! I've been wandering why they're called "keyframes" for a while now. Thanks for clearing that up for me.

  • @herbertattema9890
    @herbertattema9890 10 หลายเดือนก่อน +2

    Wow! Thank you SOOOO much!!! Amazing content and very educational. Thank you for taking the time to explore this topic. I truly appreciate it🤩🤩

  • @carolinam.cabala6323
    @carolinam.cabala6323 9 หลายเดือนก่อน +2

    This chanel deserves 1000000 viewers, omg thank you so much

  • @fern3412
    @fern3412 2 หลายเดือนก่อน

    Oh my god thank you. I have finally found a solution to my problem.

  • @telefrag.
    @telefrag. 5 หลายเดือนก่อน

    Ok, I actually had to use the UV data transfer and it was a huge time saver! My case was that I had two LODs on the models - high and low. Eventually I needed to re-pack UV on the high poly, but I didn't want to copy and decimate it all over again to match the new layout with the low poly I already had. So Data Transfer came in to save the day. It worked fine for the most part, but sometimes the matched UVs came out messed up, so I had to do some manual untangling of the vertices. But hey, it still beats making the low poly model from scratch again just because I've reshuffled some UVs.

  • @Rumbletheimp2
    @Rumbletheimp2 ปีที่แล้ว +1

    And when we needed them most, they returned!

  • @darrennew8211
    @darrennew8211 11 หลายเดือนก่อน +2

    You should file bugs for this documentation, or if you're really into it submit a fix to the documentation. The "they" that could put a link in the documentation is *you*. The problem with FOSS is that by the time you've learned it well enough to improve the documentation, you no longer need the documentation, so this is a very common problem. :-) That said, this is a really great and useful tutorial.

  • @atozcontenthub1047
    @atozcontenthub1047 ปีที่แล้ว +2

    I thought I'm done with blender but you proved me wrong man !! You are amazing keep making this kind of such informative video's 😀

  • @ironreaper92
    @ironreaper92 ปีที่แล้ว +1

    The editing is hilarious! Great job! Gonna try and watch the whole thing... Eventually

  • @pn4960
    @pn4960 6 หลายเดือนก่อน +1

    THIS is the video i was looking for

  • @s3b1987
    @s3b1987 ปีที่แล้ว +2

    great to see you back 🙌

    • @GameAbuseStudios
      @GameAbuseStudios  ปีที่แล้ว

      Thanks. This video was a nightmare to make.

  • @user-qh3nq8np5i
    @user-qh3nq8np5i ปีที่แล้ว +3

    superediting is back!!!!!! amazing

    • @user-qh3nq8np5i
      @user-qh3nq8np5i ปีที่แล้ว +1

      thanks for the like bro wontinue the good work and amzing editing ......👌😉

  • @Ya_IljinSer
    @Ya_IljinSer 8 หลายเดือนก่อน

    very labor intensive video. I'll leave a comment on the algorithms. More people should see this. Thank you

  • @fergadelics
    @fergadelics 10 หลายเดือนก่อน +1

    Re: the end bit. You can’t transfer shape keys but beneath the modifier you just talked about the… say, were you fishing for a comment about this?

    • @GameAbuseStudios
      @GameAbuseStudios  10 หลายเดือนก่อน

      No, I was just being sarcastic.

  • @Ikxi
    @Ikxi หลายเดือนก่อน

    AAAAAAHHHHHH
    Why did you have to rush over the UVs
    Wanted to figure out how to get the UV from one character to another, because I needed to use the mirror modifier on some parts but of course that modifier doesn't allow vertex groups, so i had to copy the object and just keep the parts i wanted to mirror, then unwrap, make UVs how I want them and AAAAAAAHHHHHH
    but nope you jumped over it
    well, good luck me trying to figure it out myself!

  • @TrippyLighting
    @TrippyLighting 8 หลายเดือนก่อน

    Overall great tutorial! However, I am wondering if you've ever been successful in transferring edge creases. It seems very buggy. When selecting the source and modifying the crease value (in edit mode) the target follows along. When tabbing back into object mode only some edges retain the crease. The Mix Factor does not seem to have any influence. This has only slightly improved from Blender 3.3 all the way to 4.0.2

  • @ECGuproax99
    @ECGuproax99 4 หลายเดือนก่อน

    ALMOST DONE

  • @algalib5217
    @algalib5217 ปีที่แล้ว +1

    Please make a video on smoke simulation... Great video btw...

  • @michaelpenco546
    @michaelpenco546 11 หลายเดือนก่อน

    VERY CONFUSING! INDEED!

  • @FeatherVoid
    @FeatherVoid ปีที่แล้ว +1

    HELL YEAH WELCOME BACK :D

  • @christinapedashov1315
    @christinapedashov1315 ปีที่แล้ว +1

    WELCOME BACK!!!

  • @cwelldood
    @cwelldood ปีที่แล้ว +1

    Much needed elaboration on a poorly, poorly documented modifier! I very much appreciate the effort you must've agonized over for months to make this. I have to say though, the editing made me a bit nauseous. Its already a very complicated topic to grasp, so stop waving it around my face every second and actually let me friggin READ it! ffs
    That said, the modifier throwing around the boxy boy was great, did laugh. Thanks for making this

  • @shinycgi7825
    @shinycgi7825 ปีที่แล้ว +1

    We still here though xd

  • @GameAbuseStudios
    @GameAbuseStudios  ปีที่แล้ว

    Subscribe now!
    th-cam.com/channels/ToVFCt2W46mUo4dIO1EB0A.html
    If you missed part one watch it here!
    m.th-cam.com/video/6_B1xZK-o-8/w-d-xo.html

  • @yanamorim5747
    @yanamorim5747 5 หลายเดือนก่อน +1

    HOW THE FUCK PEOPLE DONT LIKE THE VIDEO

    • @GameAbuseStudios
      @GameAbuseStudios  5 หลายเดือนก่อน

      It's all my blabbering. I could have done better, but oh well.

  • @StevenCookFX
    @StevenCookFX ปีที่แล้ว +2

    Ok your voice is fine but the constant screen moving around and repetitive pointing out is hard for me to follow. :/ Its like me taking a book and showing you stuff but I keep moving that book around and in and out of your face.

    • @GameAbuseStudios
      @GameAbuseStudios  ปีที่แล้ว +1

      Thanks for the feedback! That took so long to do that I didn't even realize how repetitive and crappy it made the video. If I don't have to do that as much its gonna really save me some time in the future.

  • @user-qh3nq8np5i
    @user-qh3nq8np5i ปีที่แล้ว +2

    superediting is back!!!!!! amazing