I think this is a good direction for the game, some numbers just need to be tweaked and of course the bugs need to fixed. Other than that, I don't have complaints
i really like asymmetry design, but it can often damage balance. best of luck to the balancing team as they deal with unforseen overpowering. i hope they stick with this design philosophy despite the difficulties.
Phenomenal video! Also at 16:00 If I remember correctly, the flamethrower gets a -50% accuracy penalty while firing on the move, which means it should still benefit run & gun style. Edit: Hmmm COH 3 stats doesn't have the moving accuracy of the guasta flamethrower listed, it also says the moving accuracy of the guasta smg is 75%, iirc this was buffed to 100% at some point. Weird.
I'm not entirely sure how the flamethrower works in this game, but I believe it is an AOE only weapon, so accuracy doesn't matter, only matters if the models are in the area of flame.
Fourth lol lol lol lol. This is great, I had a suspicion it wasn't counting correctly when my walking stuka only had single digit kills when it clearly took out way more models
"the Afrikakorp PAK38 gets 25% more Movespeed, meaning it can outrun infantry" - Yeah, I always thought these shirtless German Pak-Crew are absolute animals. Hilarious. xD
What mushroom are you on? Coh3 wehr kettenkrad has a no vet binocular that sees so far, dak recon tractor can wallhacks and has insane native vision, while having 2 barrage, self smoke, and cheap af. Coh2 wehr pioneer beats all early game vision, 222 with scope is literal wall hack. Okw kubel has minimap wallhacks, the 251 spotting truck has a no commander no vet recon sweep and crazy vision. If anything allies suffer, In coh3 Usf scouts literally has no vision buff before this patch, and the 4x4 nerfed so many times it doesn't even work as a recon vehicle. Brits had to give up firepower on a mainline for spotting scope, and Stuart scope is somehow a timed ability. Coh2 Soviet is literally blind without paying for mortar flare which costs plenty across multiple times, Usf has it's recon locked behind commander and has made Usf meta so stale. Brits had to spam sections with artillery observers so you may just have that one squad somewhere next to cover that can see the enemy when needed.
There is french babe doing COH3 videos? Why nobody told me before?! GImme link! Quick! Also: great video as always, tightrope. Best COH3 content out there. Also: i wonder if those bugs are there from release or perhaps something got broken with latest update. I cant believe such major bugs would be overlooked for 2 years.... wait a minute...its coh3, i would.
funniest is the Vet 3 stoss... completly useless. Like WOW i can safe like 30 muni in the Lategame. What a clownshow... but hey atleast paras can now Tank brum shells and diddnt drop a model.
9:42 Alvin and the chimpmunks trying to stop a tiger
I think this is a good direction for the game, some numbers just need to be tweaked and of course the bugs need to fixed. Other than that, I don't have complaints
i really like asymmetry design, but it can often damage balance. best of luck to the balancing team as they deal with unforseen overpowering. i hope they stick with this design philosophy despite the difficulties.
thanks for the thorough breakdown tightrope!
Great analysis, Tightrope! Your work is highly appreciated mate!
thank you tightrope for your content and hard work! keep it up dude
Darn it, I _KNEW_ the kill stuff was weird as heck! Glad to see proof, to know that I wasn't just crazy!
感謝你的辛勞分享,真的很有用
Phenomenal video! Also at 16:00 If I remember correctly, the flamethrower gets a -50% accuracy penalty while firing on the move, which means it should still benefit run & gun style.
Edit: Hmmm COH 3 stats doesn't have the moving accuracy of the guasta flamethrower listed, it also says the moving accuracy of the guasta smg is 75%, iirc this was buffed to 100% at some point. Weird.
I'm not entirely sure how the flamethrower works in this game, but I believe it is an AOE only weapon, so accuracy doesn't matter, only matters if the models are in the area of flame.
One removed bonus that I think bears mentioning is that Australian Light Infantry no longer get a bonus to capture and decapture speed from veterancy.
Looks like a big patch fix is coming after this video.
Fourth lol lol lol lol. This is great, I had a suspicion it wasn't counting correctly when my walking stuka only had single digit kills when it clearly took out way more models
YOUR A GOD
Where is the veterancy sheet for the Dak?
Scroll across dude
"the Afrikakorp PAK38 gets 25% more Movespeed, meaning it can outrun infantry" - Yeah, I always thought these shirtless German Pak-Crew are absolute animals. Hilarious. xD
Wait.. so they want veteran units to be unique but till vet 3 everyone gets the same shit?
Lol it seems like they nerfed a lot of stuff too
explosive kill = no skill = no exp
shooting kill = skill = exp
maybe that's the logic?
It doesn't give exp from some aoe eng... They fixed it for some units, but forgot to do it for all others.
Why the germans never has scouts in COHs? xDDD
What mushroom are you on?
Coh3 wehr kettenkrad has a no vet binocular that sees so far, dak recon tractor can wallhacks and has insane native vision, while having 2 barrage, self smoke, and cheap af.
Coh2 wehr pioneer beats all early game vision, 222 with scope is literal wall hack. Okw kubel has minimap wallhacks, the 251 spotting truck has a no commander no vet recon sweep and crazy vision.
If anything allies suffer,
In coh3 Usf scouts literally has no vision buff before this patch, and the 4x4 nerfed so many times it doesn't even work as a recon vehicle. Brits had to give up firepower on a mainline for spotting scope, and Stuart scope is somehow a timed ability.
Coh2 Soviet is literally blind without paying for mortar flare which costs plenty across multiple times, Usf has it's recon locked behind commander and has made Usf meta so stale. Brits had to spam sections with artillery observers so you may just have that one squad somewhere next to cover that can see the enemy when needed.
@@minmean3016 So, germans still has no scout Inf units. Thanks for the answer
Jäger and Füsis exist. I always found it kinda weird Panzerfüsis are a mainline in 2, they're a scout unit.
@@rolandhunter I don't need to argue with a child
@@minmean3016 Child and the "bro"---> you. Instant using ad hominem (attacking my person) Twice xD
ANNND THE PF IS NERFED SO FAST
3:00 我就說COH3 不好,果然很有問題
There is french babe doing COH3 videos? Why nobody told me before?! GImme link! Quick! Also: great video as always, tightrope. Best COH3 content out there. Also: i wonder if those bugs are there from release or perhaps something got broken with latest update. I cant believe such major bugs would be overlooked for 2 years.... wait a minute...its coh3, i would.
once these bugs get fixed coh3 will be so good!!!
funniest is the Vet 3 stoss... completly useless. Like WOW i can safe like 30 muni in the Lategame. What a clownshow... but hey atleast paras can now Tank brum shells and diddnt drop a model.
second lol lol
First lol
Third lol lol lol