This is the first of what I hope will be many similar videos, so please leave any feedback you have in the comments! I know I talked too fast in this one, I'll go a bit slower next time :)
TLDR: Infantry shouldn't attack suppressed units, unless that's all that is left on the board I think a key factor that a lot of people tend to forget about the HMG is that suppressing a unit also makes it harder to hit, unless it's aoe damage. They even become more difficult to hit when they are suppressed and behind cover. For example, if you're fighting a suppressed gren behind yellow cover, you would need 3-4 Riflemen to equal the same output of ONE. suppressed with No cover, 2 riflemen. I sometimes wonder if that is why people tend to run 4 riflemen and completely skip the HMG. They can observe that their DPS just drops off when a friendly HMG is in play. On the flip side of this, the suppressed units get HUGE debuffs. IIRC, -25% accuracy + 4 times longer to shoot + 4 times longer to reload. I think something else was applied but I don't remember. So, with those debuffs, you can actually walk passed 3-4 CQB infantry and come out with minor damage. That's when I understood something. The game is encouraging you to walk right pass these suppressed units. It wants your mainline infantry to work its way right into their weapon teams (more importantly, their AT). If you don't ignore them, your infantry's DPS could drop significantly attacking suppressed units. It becomes even Worse when attacking pinned units.
This is the first of what I hope will be many similar videos, so please leave any feedback you have in the comments! I know I talked too fast in this one, I'll go a bit slower next time :)
Would be cool to see a video like this on how to use the Flak30 properly. I find it a difficult unit to properly utilize.
TLDR: Infantry shouldn't attack suppressed units, unless that's all that is left on the board
I think a key factor that a lot of people tend to forget about the HMG is that suppressing a unit also makes it harder to hit, unless it's aoe damage. They even become more difficult to hit when they are suppressed and behind cover. For example, if you're fighting a suppressed gren behind yellow cover, you would need 3-4 Riflemen to equal the same output of ONE. suppressed with No cover, 2 riflemen.
I sometimes wonder if that is why people tend to run 4 riflemen and completely skip the HMG. They can observe that their DPS just drops off when a friendly HMG is in play.
On the flip side of this, the suppressed units get HUGE debuffs. IIRC, -25% accuracy + 4 times longer to shoot + 4 times longer to reload. I think something else was applied but I don't remember. So, with those debuffs, you can actually walk passed 3-4 CQB infantry and come out with minor damage.
That's when I understood something. The game is encouraging you to walk right pass these suppressed units. It wants your mainline infantry to work its way right into their weapon teams (more importantly, their AT). If you don't ignore them, your infantry's DPS could drop significantly attacking suppressed units. It becomes even Worse when attacking pinned units.
Thanks for the VID
Meawhile mortars and dingo: were about to ruin this man's courier
great content especially for new players, keep up the good work!
Great content and quite alot of helpful tips! Cuz i was planning of getting back to coh2 or getting coh3
My biggest complaint, it's goofy icons for infantry.