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From Basics to Brilliance: Particle Trails Motion Graphics in Houdini - 03 Advanced Setup

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Dive into the dynamic world of motion graphics with our comprehensive SideFX Houdini tutorial on creating captivating particle trails! 🚀✨ In this step-by-step guide, discover the secrets behind crafting mesmerizing animations using Houdini's powerful particle systems.
    🌈 What you'll learn:
    Mastering particle trail creation in SideFX Houdini
    Techniques for dynamic and visually stunning motion graphics
    Pro-level insights on animation principles and best practices
    Tips for optimizing workflows and enhancing creativity
    Whether you're a beginner looking to explore the basics or a seasoned professional seeking advanced techniques, this tutorial has something for everyone. Elevate your motion graphic skills and unleash the full potential of particle trails in Houdini!
    Subscribe now for more in-depth tutorials, tips, and tricks on SideFX Houdini, and join us on the journey to mastering motion graphics in the world of 3D animation. Let's bring your visions to life with the magic of particle trails! 🎥🎨 #HoudiniTutorial #MotionGraphics #ParticleTrails #3DAnimation #SideFXHoudini
    Keywords
    Particle trails, Motion graphics tutorial, SideFX Houdini, 3D animation, Visual effects, Dynamic motion design, Houdini tutorial, Animation principles, Pro-level insights, Creative workflows, Motion graphic techniques, Particle systems in Houdini, Advanced animation in Houdini, Visual storytelling, Houdini motion design, Professional animation tips, Particle animation tutorial, SideFX tutorial series, 3D motion graphics, Mastering Houdini particles
    Content
    00:00 Introduction
    01:00 Creating curves
    02:45 Attach emitter to curve
    05:30 Particle simulation using POP Curve Force
    13:30 Adding particle trails
    14:20 Duplicate setup to second curve
    16:27 Adding main line using Path Deform
    21:00 Main line animation
    24:05 Additional particle simulation setup
    27:10 Control Particle size over life
    31:36 Organize the project for rendering
    33:52 Outro
    Part 1 - • From Basics to Brillia...
    Part 2 - • From Basics to Brillia...
    Part 3 - • From Basics to Brillia...
    Part 4 - • From Basics to Brillia...
    Project File Download
    / project-file-82796445
    Support
    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
    🎬🔗 / graphicinmotion
    #supportcreators #PatreonCommunity #Gratitude 🙌
    Weblinks
    Website - www.graphicinmotion.com
    Patreon - / graphicinmotion
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    Twitter - / graphicinmotio1
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ความคิดเห็น • 15

  • @sophiewang3888
    @sophiewang3888 5 หลายเดือนก่อน +1

    Super helpful! Thanks for sharing this great tutorial.

  • @Miku-ls7qh
    @Miku-ls7qh ปีที่แล้ว +1

    Thank you so much for this series! It helped me a lot for my final university project

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว +1

    Thank You very much, Roland!

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      You are welcome, Massimo!

    • @VISHNU.S_143
      @VISHNU.S_143 ปีที่แล้ว

      @@graphicINmotion bro how to increse the speed of particle to reaching at specific destination in popnet in houdini

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      @@VISHNU.S_143 not quite sure what you mean, but the attraction force can pull particles to a specific destination.

  • @eth3realm
    @eth3realm 4 หลายเดือนก่อน +1

    if you're life expectancy isn't working on the second particle sim, just put * ^life into the inherit attributes on the pop source.

    • @graphicINmotion
      @graphicINmotion  4 หลายเดือนก่อน

      Thanks for the advice! 👍

  • @callsignflip
    @callsignflip 8 หลายเดือนก่อน +2

    How do you embed the object properties pane inside the geometry nodes window like that? It looks nice!

    • @graphicINmotion
      @graphicINmotion  8 หลายเดือนก่อน +1

      Just press “p” on your keyboard.

  • @ismaelpaz5863
    @ismaelpaz5863 ปีที่แล้ว +1

    i'm really loving the tutorials tbh, i was wondering if at any given point you will show a bit of karma maybe to use instead of redshift ?

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว +1

      I actually tried Karma exactly for this project. But because it has no post effects, it would have been impossible to achieve a cool looking result, without using a compositing software like After Effects, Resolve or Nuke. So I chose Redshift again. Karma looks really interesting, but imo Redshift with it’s simplicity, speed and PostFX is hard to beat right now.

    • @ismaelpaz5863
      @ismaelpaz5863 ปีที่แล้ว +1

      @@graphicINmotion huh that's actually very interesting i'm still trying to learn houdini actually since i'm really new and i think it's really really hard do you think it would be worth it to pay for a version of houdini and redshift to learn? currently i believe that your videos have been the easiest for me to follow if i'm being honest

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      @@ismaelpaz5863 Redshift is not necessary to learn Houdini. For most of my tutorials you can also use Karma. As far as I experienced it, they are similar. But I come from Cinema 4D and use Redshift since a very long time, so I am used to it. I will take a closer look into Karma as soon as I find the time.

    • @ismaelpaz5863
      @ismaelpaz5863 ปีที่แล้ว

      @@graphicINmotion gotcha thank you so much for taking some of your time to reply back