Hi, IRL Security Guard here. People who are complaining about the six hour mode being boring clearly have zero clue on what working security is like. I have to sit in a guard house for 8 hours straight and 90% of the time I’m just sitting there bored on my phone cause nothing happens, aside from me having to leave the guard house and patrol the property every two hours, and it’s always quiet. This is a very realistic portrayal of what working as a Security Guard is like, minus the killer animatronics, and I’m all for it!
You ever get an anxious feeling a burglar or something slipped by the cam feed while you were at the phone? Realistically chances of that happening are extremely low but I'd get anxious like that.
@@Haispawner well considering the fact that I sit in a shack right behind the fence gates I would say nah. I’m very receptive to small sounds and I am always on high alert constantly looking around just incase. I wish we had cams tbh cause that would entertain me for a good few hours. Not to mention the fact that the entire property is lined with electric fencing behind normal barbed fencing. Basically got nothing to worry about.
I thought it was a common interpretation that the real challenge would be staying alert through six hours of having to have good reaction time while literally waiting for anything to happen. That's why people wanted it, right? The memey endurance run, basically impossible because of all that. Surely it'd at least be obvious in hindsight.
I appreciate that 6 hours of night guard duty in an almost empty building is exactly as uneventful as anticipated. These are the kind of long lulls that make the whole “the animatronics get quirky at night” lie believable. Like yeah, they just slowly aimlessly wander and occasionally look in windows or at cameras. Like I dunno, maybe they have light detection and it’s just going a bit weird, and sometimes you need a paycheque, weird technical difficulties be damned.
I don't get why people are complaining about the six-hour mode not being fun. I'm pretty sure it's not supposed to be fun, it's just a novelty showing you how a real six-hour shift in the FNAF-verse would work.
To help with boredom, id add old ass computer games (ie Snake Tetris) for the nightguard to play since overnight jobs often have lots idling to fill with vidyagams. Maybe even a local leaderboard with contributor's having scores and even a scott cawthom score at 9999
I like this, because it keeps the endurance test and joke of the full 6 hour night. Plus dying because you got bored and started playing tetris sounds really funny.
@@anothernick10 well yes, but this games a test and still, a game. Would it REALLY be night guard sim if you didn't doze off or get distracted causing a fail 😂
Plus maybe they could add a radio and the player can turn it on to hear some public domain music. Just so the player doesn’t get too bored of the ambience track
Honestly I think for a real time fnaf, the power management should either be taken out, or replaced by a rechargeable “door power” system. The main draw of the challenge is the endurance of doing a fnaf run for six hours straight, and running out of power because you clicked a light for 3 seconds too long 4 hours ago sounds hellish.
@@SirTylerGolf did u even read what he said. "rechargeable door system" so you can't keep the doors closed forever, you can only close them at intervals as if you keep them closed too long the power of them will run out and if they are too low power you can't close them if there is an actual threat so you need to conserve how long you close them for so they can recharge enough for you to close them the next time
I factually can't believe that people are sending hate towards the creators for making this. There is passion here, it's a beautiful looking game and insane to me that such a project can even exist. The animations are pretty slick and the renders are pretty dang close, even if what if gains in style it loses in horror
8:00 I assume the teleprotation came to be because Both Bonni and Freddy tried to move to the dinning place, but there is no animation of both of them walking in at once, so he teleported in
Honestly, the power seems like the only issue of this game. It looks incredible, faithful yet unique. The little touches like the papers fluttering and Chica's head spinning are just. Mwah. AI weirdness and breakage is just par for the course for a demo. Even if the worst-case happens and the game gets abandoned, we will have a beautiful demo to look back on. As for the comments about it being boring: um. Yeah. Thats the point. Lmao
@@Azarath415 I guess it was just made to exist, cause like, it's pretty cool that it exists, but that's it. You wanted the full night guard experience? you got it, but of course it's not gonna be fun. I can assure you even the in-game night guard would tell you that it's not actually fun
In some respects AI weirdness is like, kinda on par for something like FNAF. The creepy animatronics should at times do things not expected - cause they're creepy ghost child animatronics. Yeah the showing from the community was sad. Kinda goes into all those "everyone has killed their attention span" memes
I love the idea of a nightguard seeing an animatronic in his doorway, and just going back to his marble game, But then also proceeding to ask the animatronic if he want's to watch
(looks at Bonnie, then phone, then Bonnie) "Wanna watch?" (Ten minutes later chica shows up and Bonnie is kneeling next to the guard and watching with the fascination of a ten year old seeing a Cool Thing) (Two hours later foxy finds Chica watching as well, standing over the guard while fixated at the marbles) ...Thinking about it, you could beat FNAF by giving the animatronics entertainment.
One idea for making the 6 hours interesting is have preset “situations” like “Freddy Hour” where Freddy gets absolutely cranked, or “Side show” where “Foxy, Bonnie, and Chica” send it, or “Marathon” where foxy spams the door, or “It’s me” where Golden Freddy appears and you have to do something unique to deal with him. And have those be procedural introduced in the game with periods of rest.
@@hasher9360 it could be a setting where you choose how often you get checkpoints (every 30 min, every hour, halfway point, none) so it’s still challenging if you want it to be but also playable for people who might not have 6 hours consecutively to sink into the game lol
Why the fuck would you make the 6 hour mode interesting? Its entire purpose is to be a simulation of what a 6 hour shift feels like. Its like adding guns and pedestrians you can run over to Desert Bus. That's not the point.
Insane idea but.... you could probably beat several of the FNAF games while also playing this. Just saying Spiff. You've played two games at once before ;)
Spiff:"there won't be much videos during the wedding, I'll try to post something though" Also Spiff: *posts more videos in a time period than he ever did in like a year and a half* I mean, I'm not complaining
43:09 honnestly having this hypothetical 6 hour game be freeroam sounds like the best idea. You play as an electrician/plumber who has to repair and clean the building while trying not to get killed. I imagine this would be similar to that one fan game called "Buba's dinner" ¯\_(ツ)_/¯
Honestly I feel like one solution they could use was removing power entirely, but both doors have their own independent "power" system where, if they stay closed for too long, they get temporarely disabled. Of course the time would need to account for animatronics staying at the door for a long time, but if it were pulled off correctly it could make the experience so much better
Really the best way to handle it in a test build like this is give an absurd amount of power. Like 100000. Then run the test build wait for people to succeed then see how much power is remaining on the winning runs, and decrease accordingly.
Now that i think about it, wouldnt it better to do this: if 8 minutes = 100 battery, and 6 hours is 360 minutes, 360 (total of 6 hours) / 8 (1 night) = 45 then 45 × 100 battery, so you would need 4500% of battery using the fnaf logic, maybe minus than that because of there being less action, but 3000% to try it would work
@@Stardust-x2i the devs should try 5000% if they decide to go off that math. there are definitely things you can't acount for and I think giving a little extra leniency on an endurance based challenge is good. Some things to consider foxy takes more power every time he bangs on the door, and since animatronics are less active they can spend a long time at the door. Both factors might not have much effect on there own but over 6 hours little things like that add up.
My advice for new devs, dont be afraid to half ass a feature and then work on it later. If you spend a long time to perfect one feature then you can easily lose the motivation to do anything else leaving you with a trail of unfinished projects.
This is actually stellar advice. I often find myself getting so captivated with an idea, that I rush into a part of it obsessively perfecting it, and yeah, I lose steam and the next thing has to immediately look perfect otherwise it'll get dropped.
The biggest mistake these devs made was trying to make something for the fnaf community. The second biggest was listening to their feedback in response. Even the creator of the series was run off eventually by his biggest fans
Scott Cathown was ran out, due to his bigoted views and donationations to radical politicians, which he gained from a largly queer uadiance. He then tried to go the route of respecting everyones opinion, whilst supporting politicans who wanted members of his uadiance dead.
@jackorton821 if I remember correctly, one of them was a democrat, so I wouldn't really call them far right. People getting offended over Scott's political donations were so stupid.
Some game dev tips to help prevent jank in your projects! - Rubber-duck your code (verbally explain it out loud to someone else or an inanimate object, such as a rubber ducky, in order to find parts that don't make sense or are broken) - Debug tools! Obviously no one on the dev team is gonna want to have to do bug testing on a full 6 hour night, so things are more likely to slip through the cracks. To help with that, make some dev tools early on to be able to test stuff more efficiently and to more easily recreate bugs. For example, a time acceleration tool to see if the animatronics move around properly for the full night or if they get stuck somewhere instead. - Find the appeal of the game and lean into it. In this case, the 6 hour night is presumably largely meant to be a sort of joke poking fun at the absurdity of the idea combined with the monotony of the task. If I wanted to go all in on that idea, I'd sprinkle in some random events every now and then, like getting a phone call asking if Freddy's is open at 3am, or some random guy walking out of the bathroom after falling asleep in there or something. That'd also allow for spooky subversions if you wanna drop lore in there or other faint scary stuff. You could still play the joke straight for a while when starting the night, and then start changing it up with those little events.
That is the only anti boredom suggestion I've seen so far that actually makes sense to me. I think random phone calls would make total sense, and would add something that both makes sense in universe, and could kinda wake the player up a little. I think adding more incounters would kinda ruin the point to me, its meant to feel like a night shift
I was brought into the team as the main music composer along side Taaryn about 4 months before the demo came out. It was super cool to be a part of this team, it was a lot of peoples first game release that got any major attention and there was a really good sense of community among the devs - and it was also a dream to make arrangements and original music for a major fan game. It’s a shame what happened with all the negative feedback, the internet can be a mess sometimes, and I honestly don’t know what is going to happen in terms of the full game release. It was a big learning lesson for everyone on board the team (and hopefully for some negative fnaf fans aswell). All that to say, if you are ever considering getting into games/making music for games, now is the time! It’s never been easier to do so and you should always take pride in your work, no matter how small. Even if the full game doesn’t release, having my name be a part of such a huge project seen by hundreds of thousands of people is such an honor.
i find it so fucking funny that not only is Six Hour Mode impossible but also the Hourly Saves Mode. the devs give the player a helping hand *and it's still impossible*
What if they added a drowsiness mechanic, where if the meter is drained, you don't immediately die, but it doesn't let you fight back for a minute or two as your character tries to wake themselves back up. Then, to combat that, you can have things like coffee, mini games, or even videos that you can interact with in the office that'll refill that drowsiness meter.
a message for the devs, as someone who has a couple small games under their belt: a closed beta is NOT a substitute for playtesting during development. at least one dedicated playtester, preferably someone who wasn't a developer, should have finished the six-hour mode at least once without speeding it up. that would have caught bugs like the animatronics dying, the mute call button not working, and the power consumption making it impossible to complete. demos and betas are not for catching bugs - demos are primarily to generate interest in your game, and betas/early access launches serve multiple purposes (building a player base, getting more diverse feedback, etc), but crucially, neither should be your first and only way to catch bugs. playtesting is an incredibly important part of making a good game, whether you have just a few friends and family members willing to help out or a whole qa team. you only have one chance to make a good first impression, so it's important to make sure your game is squeaky clean before you open it up to streamers, speedrunners, and the general public. i feel bad that a team of new developers got thrust into a spotlight with such high expectations, but there's still important lessons hidden beneath the torrent of abuse the devs suffered.
Yes. I like this advice. I seen enough people exclaim "was this even playtested" while playing even big-budget mainstream company games to realize that many gamers know that 'person who plays the video game before release' is an important position. An ounce of Quality Control is worth a pound of Post-Release Patching, or something.
I feel like big game studios do this so often nowadays too. Like, playtesting IS part of the creation process, it's important. And you're absolutely right that first impressions among the community are KEY, you can't get that bad impression back. It may seem just fine to give a free demo to a handful of players to let them comb through for bugs, but that should only happen after the in-house playtesting. You're so right
So to answer your question: making a real-time faithful 6 hour shift of FNAF fun and engaging doesn't seem particularly possible to me; that said, I think it has the possibility of fulfilling the same niche of another gaming legend: that of the Desert Bus. Is Desert Bus fun? I'd say it is almost certainly objectively not. But do people drive that 8 hour road anyways? Absolutely, whether it be normal driving sim style, VR, in Super Mario 64, or in other wacky ways, they do it. So ultimately I think the goal of making the theoretical 6 hour FNAF night should be in making a consistent, stable experience that can make for a good... spectacle is the wrong word but something that can make for a long haul stream that will interest the audiences of those who attempt it enough to at least drop in repeatedly throughout the day. Heck, maybe Twitch integration of some sort could be fun to help engage the audience, like how the VR desert bus can have other people in the game hop on your bus as passengers to break up the monotony a bit.
@@PineappleZach666 Naaaaah, it's totes the Doom one, yep. Revenant Bus basically has you having to fight Revenants the entire trip, and then you can do the whole trip again just for the sake of going back for your wallet. Just make sure to play it on the easiest difficulty for obvious reasons.
In the original game idling would take between 9%-12% an hour (depends on the night) so you would waste between 54-72% of your power from idling. If it wanted to be accurate the power level should be between 3,000% if compared to the power Night 5+ in the OG game, or 1% every 300 seconds.
Also a quick side note, only the first power bar changes in consumption level as the nights progress, so the second, third and fourth power bar always add only 9% to the hourly consumption rate. Now that I've made it further in the video I can say that they got it pretty much accurately. Idle power usage is 12% an hour like on Night 5 and over. However the additional power bars ALSO take about 12% an hour instead of 9%, so it's still much harder, giving you 140 minutes of non-idle power usage instead of the OG game's 186
The realisation that the most hectic FNAF gameplay comes from the fact that time is moving at 200% it's normal speed and that it's actually entirely reasonable for someone who's not expecting murderous animatronics to survive their first shift on the job Surprising that some people not only didn't connect the dots that it was a entirely accurate experience, but also got mad about it though? People are friggin' weird
A night in FNAF 1 is 9 minutes long, so it's actually closer to 4000% speed. I mean, it's probably supposed to be six hours of boredom punctuated with a few minutes of spooky animatronic nonsense, but the mental image of Foxy slowmo-running to the door like it's Baywatch is hilarious, so...
@@LadyMapi Yeah, I figured it was some extremely high number And yeah, I feel like imagining it as a sort of generalised retelling of what happened that night (e.g. And then nothing happened for a while but then I caught the rabbit in the hall, staring at the camera again) might explain how fast everything goes, trying to leave out unnecessary fluff like "And then I stared at the fan for 10 minutes, it was a really cool fan" It'd be fun to imagine him in the position of running extremely fast, with just slow, mechanical clunks, not designed to run at all but really, really trying hard to
i mean, not entirely accurate, you can... pick up your gameboy and play or smth, or flip coins.....................................................wait a sec
It is OKAY for the game not to be riveting. The point of something crazy like this is a SIMULATOR. Realistically its a game you play with friends or on stream. My wife was literally an overnight security guard a year or so ago and I promise you, the threat of boredom and complacency is ACCURATE.
@@halfdecentstrange can only speak for Ohio, but usually just a high school diploma. If you want to be an armed guard you have to take a course and get a special license
This is a *Really* Cool concept. The whole reason why Foxy was my favorite from FNAF 1 was specifically because he was the only one that you could see move on the cameras. Having all of them move is just awesome!
The game being "boring" isn't an issue in my opinion. It's not supposed to be fun. It's an endurance challenge similar to Desert Bus. Making the power bar 2000 percent is just something I don't like visually, having it be 100 percent with the decimals looks much better and I wish that had been implemented in the checkpointless run. But the fact that they had people telling them "This is how much time a percent takes, we need a percent of this or higher." And then they just DIDN'T do that and said "No no, we fixed it." Like, huh? I also don't understand the choice of leaving in the broken button feature. If it's supposed to be real time, have the animatronics walk through your door and jumpscare you! The entire point of this fangame is for it to be a more immersive FNAF 1, so I can't understand a few of the choices made in the design.
It's insane to me that people were sending fucking gore to these developers. Like, that wouldn't be acceptable even if the game was $70 from a AAA studio and had 30 minutes of content, it is absolutely horrendous that anyone would think it okay to do that because of a DEMO of a FREE GAME made entirely out of passion was janky. Humans are awful, and I really hope the devs are doing well. Edit: Somehow a religious war started in the replies 💀
The only fanbase associated with FNAF I have seen on Twitter that isn't a complete shit show is the Sundrop and Moondrop porn art part of it. Only time I never see any arguments or toxicity. Just a bunch of Simps chilling. Everywhere is is a warzone just waiting to be ignited
0:07 “All of the characters VISIBLY MOVE instead of teleporting and standing still.” THAT IS EXACTLY WHAT IVE ALWAYS WANTED TO SEE. Love this. Now all I need is a realistic depiction of the springlock failures, Bite of 87, the Circus Baby incident, and the Scooping incident. A perfect nightmare.
Hey any devs watching thank you for your work. Everyone appreciates when devs listen to the community but devs gotta take care of themselves too. Have a great day.
For any game devs, aspiring game devs or what not. My advice (as a person whos never helped make a game) is to always ask for help when you need it. Reach out to other game developers for help, and talk to friends/family when you need to take a break. Always step away for a few hours, or a day, and coming back to the project with a clear mind. The end result thank you. Good luck! I want more games to stream
There's a number of things they can add to a desk environment to make it fun, there's dozens of desk job simulators. Add things that can be played with, let you do and read things on the computer, maybe have a cat you can pet and give toys/treats, bobble head and other physics objects to mess with. Toss crumbled up paper into a trashcan. Just lots of little fidget things can be added to make the experience much easier to pass the time with
the whole situation with fnaf in real time is so insane to me, people are just so rude and nasty online. everyone should practice kindness and empathy ☹️
To be real, in all my years of observing the internet, it's kind of impossible to go FIVE minutes without collectively losing their sh!t. But you're definitely right that we really need to start emphasizing basic kindness etiquette on the internet. I know alot of people who could use it.
@@Random_Guy_20xx It's a nice idea that would be great but it's definitely just a delusional dream that will NEVER happen,internet is gonna internet I would love it if it happened but I know it won't
I still don't understand what happened or why. Like, it seems like every attempt to make a revamp/remaster of FNAF 1 dies due to community backlash, which is so strange.
@@corpsimmons575tbh i think it’s bc fnaf has always had a quite young fanbase which, while has slightly aged up with how long the franchise has been going, has largely been made up of very online people - so those who have been mostly socialised in a pretty reactionary space without much education on emotional regulation or impulse control, leading to much more extreme reactions and behaviours with very little thought to how inappropriate said reactions and behaviours are
Quick maths: Normal night is 8 minutes 6 hours = 360 minutes 360 / 8 = 45 Therefore, the night is 45x longer. If the devs did this simple math, they'd realize it should have been 4,500% and not 2,000%
I really think they did that on purpose to troll, like how do you mess up that bad and decide to add 100% to "fix" the issue... For the sake of my own sanity, I don't want to believe that they didn't do that on purpose
Unfortunately, if you are to look at the comments, what I assume is the head dev says that so much went wrong. So much tinkering went out to even have something. So much was left untested. So unfortunately, it is not a troll. That being said, I suppose pretending it is a troll is a fun compromise because 6 hour FNAF is ludicrous anyways. Then they could have a serious 6-hour-night FNAF. But honestly, this is probably it. 6 hour FNAF pretty much ends here.
“Clawing at the bit”. It’s “chomping at the bit” - a horse impatiently chewing (chomping) at the iron bar (bit) in its mouth wanting to get going. Originally the expression is “champing”, and the AP style guide says to use champing. But most folks agree that “chomping” is better, especially in terms of helping people understand the idiom (like right now 😅)
It IS champing at the bit. Ignorant people say "chomping," because they don't know what champing is, which is what a horse does to a bit. The phrase is what the phrase is, and as an "actually-er," it's better to correct a phrase correctly than to express that the people who are wrong agree that their ignorance makes more sense than the actual phrase itself. Chomping on a bit doesn't make any sense because if a bit is put in correctly it's not possible for a horse to "chomp" on it. "Chomping at the bit," making more sense just means they never cared to learn why its "champing."
I find it interesting that this game added full animation for the ENTIRE FNAF 1 CAST, even enabling all the animatronics to move to completely different locations than they originally could. They even made the details of the office cleaner and more immersive. But none of that mattered because there isn't enough power in the 6 hour mode (one number in the code was not big enough) and there was a glitch where animatronics despawned (because no video game in human history has ever had glitches, and the fact that an error exists in a free fan game made with zero profit incentive is an affront to entertainment itself) therefore the entire project is invalidated and the creators deserved to be bullied and threatened with graphic violence. Nice! 😃😃😃😃
@@hotpocketsat2am Especially since they claimed they fixed it but 1 didn’t change it at all and 2 made it WORSE in the new gamemode. There’s bugs in games, sure! But pretending you fixed them is never ok. They didn’t deserve to be harassed but this wasn’t a cool thing they did 🫤
If I could add anything to this game, is to add a mini game/s. Something to pass the time when the animatronics aren't as active. Of course this comes with it's own problems of you having to drop the game to check the cameras, so it has to be simple and easy to pick up and put down. I'd say solitaire. When you have six hours to kill and the bots aren't always going to be active, it would be nice to have something to do.
An inspiring message for the devs, I dont normally watch people play on streams nor really care for streaming in general, however the 6 hour mode was fun as hell to watch on other peoples streams, so if youve got me to watch someone play your game on stream, that honestly ears a gold star for effort.
This is why I don’t touch Twitter even with a 10 foot pole. Just a bunch of losers with hyperbolic takes that just want to ruin the lives of others. The real time devs are extremely talented.
Especially Twitter fnaf fans, for some reason Twitter fnaf fans just love ruining things for themselves just because they feel like they wanna be right
No one who says shit like this has ever spoken to anyone outside of their little bubble ever. In my experience TH-cam comments are 100x more of a circle here than even the worst Twitter thread. At least on Twitter post can leave their audience and broadcast how dumb a take that is lmfao
@@danielbarnes1241 Idk man, youtube comments are ass, but twitter users are genuinely ill. Every social media site is varying degrees of bad but only on twitter are people consistently plagued with random modernist dogshit like feel-good righteousness, to the point where the internet as a whole agrees that the site is shit. I'm grateful for Twitter, because all of those people can stay on the site, and don't have reason to invade others.
@@danielbarnes1241never heard of someone using TH-cam comments to send gore to devs lmao. Twitter is 100% full of more insane people then TH-cam comments. Anytime someone is insanely harassed for something stupid it’s always done via Twitter
This game def looks like it's missing a few crucial things that really made FNAF 1. Particularly, being able to tell if the animatronics were still at the doors using the lights without opening the doors. That just opens the way for something dumb to happen like we see in this
if you wanted to have the same amount of power as in the original, the night is ~45 times longer so to have the correct amount of power you would need 4,500% power. if you also keep the original tick rate for power of losing about 1% every 9 seconds, by just idling you would lose 2,400% power or around 60%; which is the same as the original.
Astralspiff's thoughtful deconstruction of new, amateur developers and the unnecessary hate spewed at them through the development process, while remaining respectful toward budding creators- specifically what he says at 3:20- is why I love Astralspiff.
This is the first game I’ve seen that makes chica the most interesting character, and I mean that in a good way. The weird twisting movements are great. And Bonnie giving the look from the trailer is awesome
honestly think it would have made more sense to make the power count up instead of down, removing it as a resource and using it as a score of sorts. that way it would always be possible, (seeing as you could permanently lock doors) but it would produce more of a challenge to achieve a low score. :)
Yeah but it's FNaF 1 meaning it needs the power meter so if you make it into a points system, then where's the fun in that when you can keep both doors locked and do nothing at all. That's not fun and I'd rather feel required to save up power instead of having the knowledge that I could lock the doors and do nothing just for a "point system"
I hope this gets finished, it's genuinely amazing what we have now of it. The animations are actually perfect, they captured the vibe and the graphics that other developers don't seem to get or poorly replicate it, so I'm incredibly happy with that, only complaint I have is the jump scare animations are a bit rough but that's to be expected but that doesn't bother too much and any bugs I've not seen as I haven't played the demo a lot I hope get fixed
I think instead of a six hour mode it would be more interesting to have an endless infinite power mode where the AI scales up the difficulty the longer you play. as for specifics for what ive seen from this video. having chika and bonny get stuck in the doorway until you flip cams kinda diminishes their threat factor. it would be really cool if they could turn off the lights in your office then jumpscare you as a forced failure state instead of having them halt the game like the OG did. The other big core Issue ive noticed is that you spent all this time modeling and animating but the audiance has no reason to ever look at a large portion of the cams. so having a way to lock a animatronic in a cam either subtly or actively would give players a reason to look around for the animatronics to keep them in one screen. you could also have this stun work longer in certain cameras to get people to look at certain ones more often.
Advice to all new Devs: 1: ALWAYS REMEMBER YOUR ROOTS. 2: Don't try to cater to every single person. 3: Don't chase after perfection, just get the game as close to how YOU envisioned it as you can while accepting feedback and constructive criticism along the way, There is no point in chasing waterfalls. I wish you all the best in your all your endeavors
Suggestions to the devs/ anyone who picks this project up: First to fix the buggy ai I'd recommend load events so that every so often the ai is just reset and changed. To add to it you can make the ai a bit more difficult; they either scale up or down. Maybe they go from 0-4 with 4 being super cracked and 0 being off, then on top of this add a visual to it where 0 makes them slump down and 4 make them twitch and look more aggressive. To make the nights more engaging add a few extra things to watch for, like the animatronics taunting you and hallucinations. Maybe Freddy goes to the window and just starts ominously tapping on it, or chica devours a pizza on cams. Foxy running he hits a chair or table and trips, screwing up the timing. And hallucinations being the withered or phantom animatronics but all they do is just move around. Essentially they're just for extra unease and to potentially trick you if you glance at them. Since you're stuck in a room for 6 hours I'd recommend just adding rare events and more things in general to put the player on edge. Take advantage of the fully moving enemies and add some mechanics to them like when they peak in if you stay still maybe they leave, but moving can also spell death depending on the ai level. Also this would be great for fnaf 2 as it's so chaotic that you'd probably not be bored.
Hey i watched this while recovering hurricane Helene and this really helped me. I haven’t had power for days now and many buildings i know have been destroyed. I only got to watch this because i was with my mom getting gas for a generator in an area where there was cell service. So thank you for helping me.
Asking how do you make a 6 hour night guard shift interesting is literally just asking “how do I fill my time while I’m working?” The only answer is to find ways you’d fill time in a real 6 hour shift. Read a book, draw some doodles, play an awful iPhone game, etc.
Whatever they do with the game, I hope they never change the phone guy at the start. Something about being able to hear the person trying very hard not to laugh as they provide the very meta call out that you're playing a game that's just 6 hours of nothing is genuinely silly and fun.
For any developers out there, no matter how hard you try or how much time and effort you pour into a project, you will not please everyone. As long as you cherish your creation, it’s a massive success
One suggestion I have, given how the animatronic can just sit there and disable your door and make your death certain, is that you could be able to hold the door button to force them out, but using up a chunk of power to do so. Perhaps this includes an animation where the animatronic grabs the door as it comes down and struggles to prevent the door from closing down on them (their resistance necessitating the extra power), before they finally back off and let it shut.
That would be cool but kinda only works for 6 real hours mode so you dont die like 5 hours in the run but in normal mode itll take precious power you need for later so might as well die
Sound design seems to be an unfortunate low point, atleast in some specific areas for me. The lack of a sound for foxy banging on the door feels like an mistake rather than a conscious choice. I'm also not really a fan of the jumpscare sound, maybe more that it was changed rather than the specific sound being bad, It's also just... INSANELY loud. Like holy heck what is going on, forced me to lower the volume for the rest of the video to not hurt my ears. Whatever that droning ambience that plays for the whole night is kinda.. weird to me.. I don't really have something helpful to say. Overall I like what has been added, the real time cameras have been awesome to see ever since the first teaser for the game, it's just whenever something is missing it really sticks out to me.
As an illustrator/animator myself, props to the devs for putting so much charm into the character animations, especially with the consistency of chicas different rotations as seen in her jumpscare and in camera movement, really does sell the idea of something somewhat sentient 🤌 No matter the overall gameplay, the aesthetics and visuals are on point imo ✨🫡
39:45 fun fact! the way time per question works in blooket is that the time in the set by the creator of the quiz! and the default is 20 seconds per question! they **intentonally** made the question have 5 seconds to answer it!
People complaining that working basically an actual night shift is boring... have... have they never worked a job? Most security at night is doing anything but your job tbh. Nothing happens until something happens.
Apparently, not even the team itself. Not by any fault of their own, mind you, but because of what happened, nobody playtested FNAF In Real Life before release.
I have no idea how the game works when power is out… but it would be cool if Freddy didn’t teleport to your door but walks there from where he is at (you hear him move)
A lot if people are recommending to add minigames but coupling it with power could be interesting. Lile you need to play (and win) minigames to gain more power. But this would move it squarely out of the "Security Guard Simulator" type of game.
you could add an old phone with like gem rush on it or something with it’s own power and you can sacrifice some of the office’s power to charge it over time
Honestly, I think the internet is literally going to be the downfall of humanity. A massive chilling effect for anything that is not tried and tested, the inability to do research and the hope that the biggest platforms will have the answer, the massive amount of materials that are not going towards resolving the Earth, extra manners to stalk and harass somebody, and the worst behaviors of mankind aggregated. Things like this prove nothing good will happen because of the internet. Even information preservation is getting harder, and the number one source of it is comparable to an AI bot as well. At this point, I would love the internet to be scrapped and left for a humanity that is ready for the internet.
Hi, IRL Security Guard here.
People who are complaining about the six hour mode being boring clearly have zero clue on what working security is like. I have to sit in a guard house for 8 hours straight and 90% of the time I’m just sitting there bored on my phone cause nothing happens, aside from me having to leave the guard house and patrol the property every two hours, and it’s always quiet. This is a very realistic portrayal of what working as a Security Guard is like, minus the killer animatronics, and I’m all for it!
You ever get an anxious feeling a burglar or something slipped by the cam feed while you were at the phone?
Realistically chances of that happening are extremely low but I'd get anxious like that.
@@Haispawner well considering the fact that I sit in a shack right behind the fence gates I would say nah. I’m very receptive to small sounds and I am always on high alert constantly looking around just incase. I wish we had cams tbh cause that would entertain me for a good few hours. Not to mention the fact that the entire property is lined with electric fencing behind normal barbed fencing. Basically got nothing to worry about.
how much do you make being a security guard? is it at night?
adhd me would love it. being paid to sit around on my phone while occasionally walking around. if only i was a night owl ...
@@greatape8019 if you just go to bed later and later eventually your sleep schedule will just adjust
People are mad a 6 hour mode was boring? I thought that was kinda the point, the perfect "night time security guard" experience
@@doctorsam9200 exactly, the whole threat of a six hour mode should be complacency. Not constant unrealistic threats that keep you remembering.
I thought it was a common interpretation that the real challenge would be staying alert through six hours of having to have good reaction time while literally waiting for anything to happen. That's why people wanted it, right? The memey endurance run, basically impossible because of all that. Surely it'd at least be obvious in hindsight.
At least its 6 hours. These weirdos should try an 8 hour shift actually working lol
@@jamesbond3w that's actually the best thing to say about the complainers
that's the fnaf fanbase for you, 0 knowledge of what they want, when they get something they instantly nag and complain
I appreciate that 6 hours of night guard duty in an almost empty building is exactly as uneventful as anticipated. These are the kind of long lulls that make the whole “the animatronics get quirky at night” lie believable. Like yeah, they just slowly aimlessly wander and occasionally look in windows or at cameras. Like I dunno, maybe they have light detection and it’s just going a bit weird, and sometimes you need a paycheque, weird technical difficulties be damned.
I don't get why people are complaining about the six-hour mode not being fun. I'm pretty sure it's not supposed to be fun, it's just a novelty showing you how a real six-hour shift in the FNAF-verse would work.
The intro phone call literally mocks the player for wasting six hours at Freddy's
It's a spin on Desert Bus, an eight hour driving game with absolutely nothing going on, so it's definitely a joke and not to be taken seriously
Not novelty bc there is a lot of fangames that have it, but yeah is boring af and thats the point
What were they expecting? 💀
What were they expecting? 💀
To help with boredom, id add old ass computer games (ie Snake Tetris) for the nightguard to play since overnight jobs often have lots idling to fill with vidyagams. Maybe even a local leaderboard with contributor's having scores and even a scott cawthom score at 9999
@@NickRodriguez-mi1xt +1
I like this, because it keeps the endurance test and joke of the full 6 hour night.
Plus dying because you got bored and started playing tetris sounds really funny.
@@NickRodriguez-mi1xt but why, it's not supposed to be not boring
@@anothernick10 well yes, but this games a test and still, a game. Would it REALLY be night guard sim if you didn't doze off or get distracted causing a fail 😂
Plus maybe they could add a radio and the player can turn it on to hear some public domain music. Just so the player doesn’t get too bored of the ambience track
“THIS SIX HOUR MODE SUCKS ASS WHERES THE SCARES DUDE?!”
You made the decision to experience the average nightshift for a security guard
3:53 you can't. Its not possible. Its SUPPOSED TO BE BORING. Thats why the FNAF movie was half sleeping.
literally
True Mike spent more time sleeping himself at the job than doing anything else
And had some boring ass dream sequences instead
sleep while playing
@@jstar3382 people want to be mad at everything
Honestly I think for a real time fnaf, the power management should either be taken out, or replaced by a rechargeable “door power” system. The main draw of the challenge is the endurance of doing a fnaf run for six hours straight, and running out of power because you clicked a light for 3 seconds too long 4 hours ago sounds hellish.
@@thatoneguyiii1003 power management should be taken out? So just sit there with both doors shut for 6 hours?
@@SirTylerGolf did u even read what he said. "rechargeable door system" so you can't keep the doors closed forever, you can only close them at intervals as if you keep them closed too long the power of them will run out and if they are too low power you can't close them if there is an actual threat so you need to conserve how long you close them for so they can recharge enough for you to close them the next time
@@hrjtjytkutkut2753 "the power management should either be taken out,"
Power management is the whole game, though. A six hour challenge isn't for everyone.
@@hrjtjytkutkut2753 cool but I didn't say anything about any of that
people were really surprised working six hours at a minimum wage job was boring
Most people who are complaining most likely do not have a job
@@alexstromberg7696 ie children and man children
Its the fnaf fandom, mostly has kids @@alexstromberg7696
I feel like most minimum wage jobs wouldn't be boring cause your actually doing stuff
@@CallMePrawn go find out.
"How do animatronics work?"
"Remnant."
".... in real life chat...."
Had me rolling XD
I mean they don't walk around wasting power in real life so honestly it was a valid misunderstanding haha
Timestamp?
@@TheBluePhoenix0081:02:30
@@weirdbookshelf49 Best Spigg clip of all time
Haha
I factually can't believe that people are sending hate towards the creators for making this. There is passion here, it's a beautiful looking game and insane to me that such a project can even exist. The animations are pretty slick and the renders are pretty dang close, even if what if gains in style it loses in horror
8:00 I assume the teleprotation came to be because Both Bonni and Freddy tried to move to the dinning place, but there is no animation of both of them walking in at once, so he teleported in
Honestly, the power seems like the only issue of this game. It looks incredible, faithful yet unique. The little touches like the papers fluttering and Chica's head spinning are just. Mwah. AI weirdness and breakage is just par for the course for a demo.
Even if the worst-case happens and the game gets abandoned, we will have a beautiful demo to look back on.
As for the comments about it being boring: um. Yeah. Thats the point. Lmao
Yeah, it's gonna get boring so what do they expect? Play FNaF 6 during the moments where the animatronics aren't attacking you?
@@Azarath415 I guess it was just made to exist, cause like, it's pretty cool that it exists, but that's it.
You wanted the full night guard experience? you got it, but of course it's not gonna be fun. I can assure you even the in-game night guard would tell you that it's not actually fun
@@AxeecoIt’s definitely one do those “cooler in my head” ideas that people wanted but don’t want to actually play just want to actually exist.
_Unless_ they add mini-games for the player to do to pass the time while staying alert of the animatronics.
Or just a later night lol
In some respects AI weirdness is like, kinda on par for something like FNAF. The creepy animatronics should at times do things not expected - cause they're creepy ghost child animatronics.
Yeah the showing from the community was sad. Kinda goes into all those "everyone has killed their attention span" memes
I love the idea of a nightguard seeing an animatronic in his doorway, and just going back to his marble game, But then also proceeding to ask the animatronic if he want's to watch
It honestly feels like a thing mike would do
(looks at Bonnie, then phone, then Bonnie)
"Wanna watch?"
(Ten minutes later chica shows up and Bonnie is kneeling next to the guard and watching with the fascination of a ten year old seeing a Cool Thing)
(Two hours later foxy finds Chica watching as well, standing over the guard while fixated at the marbles)
...Thinking about it, you could beat FNAF by giving the animatronics entertainment.
Sounds like Tales from the Gas Station
@@adam.n-steveTales from the Rehab Clinic
@@guts60 is that a sequel? 😻🥴💃🤯
One idea for making the 6 hours interesting is have preset “situations” like “Freddy Hour” where Freddy gets absolutely cranked, or “Side show” where “Foxy, Bonnie, and Chica” send it, or “Marathon” where foxy spams the door, or “It’s me” where Golden Freddy appears and you have to do something unique to deal with him. And have those be procedural introduced in the game with periods of rest.
This^^
That'd be pretty cool, but they would have to also add some sort of checkpoint every X amount of hours. Otherwise it's gonna be hell to beat.
@@hasher9360 it could be a setting where you choose how often you get checkpoints (every 30 min, every hour, halfway point, none) so it’s still challenging if you want it to be but also playable for people who might not have 6 hours consecutively to sink into the game lol
No lmao
Why the fuck would you make the 6 hour mode interesting?
Its entire purpose is to be a simulation of what a 6 hour shift feels like.
Its like adding guns and pedestrians you can run over to Desert Bus. That's not the point.
Insane idea but.... you could probably beat several of the FNAF games while also playing this. Just saying Spiff. You've played two games at once before ;)
@@t1dotaku this needs more likes, this is a great idea.
I think 3fs did this before, just not sure what game he had beaten while playing FNAFRT at the same time.
considering that he's beat all the official fnaf games in 12 hours (base games, no help wanted 2)? he could beat a handful of them.
Thebones5 playing fnaf 1 2 and 3 at the same time: "Are you challenging me?"
@@danielferrovias I was just about to mention this, lol
Spiff:"there won't be much videos during the wedding, I'll try to post something though"
Also Spiff: *posts more videos in a time period than he ever did in like a year and a half*
I mean, I'm not complaining
We saved a few single stream videos which are much easier to make so I could have them scheduled while I’m gone (I’m still gone until oct6)
@@AstralSpiff paige let him chat! huzzah
@@AstralSpiffcool
@@WoodenSushi. common astralady W
@@super_cloudy_lemonade.ladyspiff*
43:09 honnestly having this hypothetical 6 hour game be freeroam sounds like the best idea. You play as an electrician/plumber who has to repair and clean the building while trying not to get killed. I imagine this would be similar to that one fan game called "Buba's dinner" ¯\_(ツ)_/¯
Honestly I feel like one solution they could use was removing power entirely, but both doors have their own independent "power" system where, if they stay closed for too long, they get temporarely disabled. Of course the time would need to account for animatronics staying at the door for a long time, but if it were pulled off correctly it could make the experience so much better
Really the best way to handle it in a test build like this is give an absurd amount of power. Like 100000. Then run the test build wait for people to succeed then see how much power is remaining on the winning runs, and decrease accordingly.
Now that i think about it, wouldnt it better to do this: if 8 minutes = 100 battery, and 6 hours is 360 minutes, 360 (total of 6 hours) / 8 (1 night) = 45 then 45 × 100 battery, so you would need 4500% of battery using the fnaf logic, maybe minus than that because of there being less action, but 3000% to try it would work
@@Stardust-x2i the devs should try 5000% if they decide to go off that math. there are definitely things you can't acount for and I think giving a little extra leniency on an endurance based challenge is good.
Some things to consider foxy takes more power every time he bangs on the door, and since animatronics are less active they can spend a long time at the door. Both factors might not have much effect on there own but over 6 hours little things like that add up.
I think fnaf deluxe has something similar to that
FNATCB!
My advice for new devs, dont be afraid to half ass a feature and then work on it later.
If you spend a long time to perfect one feature then you can easily lose the motivation to do anything else leaving you with a trail of unfinished projects.
I'll keep this in mind as someone who likes to multitask but also freezes at the opportunity cuz of excitement (or anxiety)
it's too late, i already have over 15 ideas i never finished in my projects folder :3
*Peeks at my unfinished Godot games* yyeeeeeah i should do that more often
This is actually stellar advice. I often find myself getting so captivated with an idea, that I rush into a part of it obsessively perfecting it, and yeah, I lose steam and the next thing has to immediately look perfect otherwise it'll get dropped.
a functional one > unfunctional one, practically premature optimization which is root of all evil
The biggest mistake these devs made was trying to make something for the fnaf community. The second biggest was listening to their feedback in response.
Even the creator of the series was run off eventually by his biggest fans
I think the bigger mistake was releasing a mode that's not possible to beat, no?
not wrong
Scott Cathown was ran out, due to his bigoted views and donationations to radical politicians, which he gained from a largly queer uadiance. He then tried to go the route of respecting everyones opinion, whilst supporting politicans who wanted members of his uadiance dead.
@@hackxe5962 I mean, he is though. Scott was ran out due to his political beliefs and donating money to far-right politicians.
@jackorton821 if I remember correctly, one of them was a democrat, so I wouldn't really call them far right. People getting offended over Scott's political donations were so stupid.
Some game dev tips to help prevent jank in your projects!
- Rubber-duck your code (verbally explain it out loud to someone else or an inanimate object, such as a rubber ducky, in order to find parts that don't make sense or are broken)
- Debug tools! Obviously no one on the dev team is gonna want to have to do bug testing on a full 6 hour night, so things are more likely to slip through the cracks. To help with that, make some dev tools early on to be able to test stuff more efficiently and to more easily recreate bugs. For example, a time acceleration tool to see if the animatronics move around properly for the full night or if they get stuck somewhere instead.
- Find the appeal of the game and lean into it. In this case, the 6 hour night is presumably largely meant to be a sort of joke poking fun at the absurdity of the idea combined with the monotony of the task. If I wanted to go all in on that idea, I'd sprinkle in some random events every now and then, like getting a phone call asking if Freddy's is open at 3am, or some random guy walking out of the bathroom after falling asleep in there or something. That'd also allow for spooky subversions if you wanna drop lore in there or other faint scary stuff. You could still play the joke straight for a while when starting the night, and then start changing it up with those little events.
That is the only anti boredom suggestion I've seen so far that actually makes sense to me.
I think random phone calls would make total sense, and would add something that both makes sense in universe, and could kinda wake the player up a little.
I think adding more incounters would kinda ruin the point to me, its meant to feel like a night shift
use comments. always use comments.
Plus if you want, you can add those debug tools later as cheats to find or unlock.
@@TecKirb I love ducks
@@TecKirb these are actually really good tips/ideas!
I was brought into the team as the main music composer along side Taaryn about 4 months before the demo came out. It was super cool to be a part of this team, it was a lot of peoples first game release that got any major attention and there was a really good sense of community among the devs - and it was also a dream to make arrangements and original music for a major fan game. It’s a shame what happened with all the negative feedback, the internet can be a mess sometimes, and I honestly don’t know what is going to happen in terms of the full game release. It was a big learning lesson for everyone on board the team (and hopefully for some negative fnaf fans aswell). All that to say, if you are ever considering getting into games/making music for games, now is the time! It’s never been easier to do so and you should always take pride in your work, no matter how small. Even if the full game doesn’t release, having my name be a part of such a huge project seen by hundreds of thousands of people is such an honor.
Massive thank you for your work!
i find it so fucking funny that not only is Six Hour Mode impossible but also the Hourly Saves Mode. the devs give the player a helping hand *and it's still impossible*
What if they added a drowsiness mechanic, where if the meter is drained, you don't immediately die, but it doesn't let you fight back for a minute or two as your character tries to wake themselves back up.
Then, to combat that, you can have things like coffee, mini games, or even videos that you can interact with in the office that'll refill that drowsiness meter.
Actual late night security simulator. Trying different ways just to pass the time. Genius idea.
fun idea though you'd already be fighting that battle yourself in real life lol
@@romasissues the true immersion experience
@@romasissues that's how it's going at my job right now, so it's a war I'm already well-versed in lmao
@@funfeels and they fought it the entire time, I know.
Spiff asked for suggestions, so I gave mine.
a message for the devs, as someone who has a couple small games under their belt: a closed beta is NOT a substitute for playtesting during development. at least one dedicated playtester, preferably someone who wasn't a developer, should have finished the six-hour mode at least once without speeding it up. that would have caught bugs like the animatronics dying, the mute call button not working, and the power consumption making it impossible to complete. demos and betas are not for catching bugs - demos are primarily to generate interest in your game, and betas/early access launches serve multiple purposes (building a player base, getting more diverse feedback, etc), but crucially, neither should be your first and only way to catch bugs. playtesting is an incredibly important part of making a good game, whether you have just a few friends and family members willing to help out or a whole qa team. you only have one chance to make a good first impression, so it's important to make sure your game is squeaky clean before you open it up to streamers, speedrunners, and the general public. i feel bad that a team of new developers got thrust into a spotlight with such high expectations, but there's still important lessons hidden beneath the torrent of abuse the devs suffered.
Yes. I like this advice. I seen enough people exclaim "was this even playtested" while playing even big-budget mainstream company games to realize that many gamers know that 'person who plays the video game before release' is an important position.
An ounce of Quality Control is worth a pound of Post-Release Patching, or something.
Yeah, even basic math would have told the devs that this wouldn't work. I don't blame them though since this feels like a joke mode lol
Huh
Spittin facts
I feel like big game studios do this so often nowadays too. Like, playtesting IS part of the creation process, it's important. And you're absolutely right that first impressions among the community are KEY, you can't get that bad impression back. It may seem just fine to give a free demo to a handful of players to let them comb through for bugs, but that should only happen after the in-house playtesting. You're so right
It really was such a craze on that day for the 4/20 real time stuff as well, biggest content race I’ve ever seen
8:51 text says:
no door
pressing the button will do nothing
you are dead
just accept it
you lost plinK
Bonnie wins
That's the FNAF 1 MOOD.
PLINK
man. I just lost plinko.
So to answer your question: making a real-time faithful 6 hour shift of FNAF fun and engaging doesn't seem particularly possible to me; that said, I think it has the possibility of fulfilling the same niche of another gaming legend: that of the Desert Bus. Is Desert Bus fun? I'd say it is almost certainly objectively not. But do people drive that 8 hour road anyways? Absolutely, whether it be normal driving sim style, VR, in Super Mario 64, or in other wacky ways, they do it. So ultimately I think the goal of making the theoretical 6 hour FNAF night should be in making a consistent, stable experience that can make for a good... spectacle is the wrong word but something that can make for a long haul stream that will interest the audiences of those who attempt it enough to at least drop in repeatedly throughout the day. Heck, maybe Twitch integration of some sort could be fun to help engage the audience, like how the VR desert bus can have other people in the game hop on your bus as passengers to break up the monotony a bit.
thats a wonderful idea
desert bus is kinda the holy grail of stream game lol
Best version is the halo one
@@PineappleZach666 Naaaaah, it's totes the Doom one, yep. Revenant Bus basically has you having to fight Revenants the entire trip, and then you can do the whole trip again just for the sake of going back for your wallet.
Just make sure to play it on the easiest difficulty for obvious reasons.
It also makes for a very good yearly charity stream! Tune in to Desert Bus for Hope on Nov 8th!
The lights flickering when the power gets low is a really nice detail. Also the low power sounds at 12:10 are terrifying.
In the original game idling would take between 9%-12% an hour (depends on the night) so you would waste between 54-72% of your power from idling.
If it wanted to be accurate the power level should be between 3,000% if compared to the power Night 5+ in the OG game, or 1% every 300 seconds.
Also a quick side note, only the first power bar changes in consumption level as the nights progress, so the second, third and fourth power bar always add only 9% to the hourly consumption rate.
Now that I've made it further in the video I can say that they got it pretty much accurately. Idle power usage is 12% an hour like on Night 5 and over.
However the additional power bars ALSO take about 12% an hour instead of 9%, so it's still much harder, giving you 140 minutes of non-idle power usage instead of the OG game's 186
the unban stuff feels like the night guard started doing their taxes mid shift
Foxy's poor little walk of shame back to pirate cove made me giggle every time.
The realisation that the most hectic FNAF gameplay comes from the fact that time is moving at 200% it's normal speed and that it's actually entirely reasonable for someone who's not expecting murderous animatronics to survive their first shift on the job
Surprising that some people not only didn't connect the dots that it was a entirely accurate experience, but also got mad about it though? People are friggin' weird
A night in FNAF 1 is 9 minutes long, so it's actually closer to 4000% speed. I mean, it's probably supposed to be six hours of boredom punctuated with a few minutes of spooky animatronic nonsense, but the mental image of Foxy slowmo-running to the door like it's Baywatch is hilarious, so...
@@LadyMapi Yeah, I figured it was some extremely high number
And yeah, I feel like imagining it as a sort of generalised retelling of what happened that night (e.g. And then nothing happened for a while but then I caught the rabbit in the hall, staring at the camera again) might explain how fast everything goes, trying to leave out unnecessary fluff like "And then I stared at the fan for 10 minutes, it was a really cool fan"
It'd be fun to imagine him in the position of running extremely fast, with just slow, mechanical clunks, not designed to run at all but really, really trying hard to
i mean, not entirely accurate, you can... pick up your gameboy and play or smth, or flip coins.....................................................wait a sec
@@helfire14 200% is just 2x speed
@@rickross9829 No it's not, ×100% is 2x speed, ×200% is 3x and so forth. Unless you're starting off at 100%
9:06 the way bonnie sticks their head inside, just asking to get punched in the jaw lmao
So that's why withered bonnie looks like that...
His*
@@brohugs5863 a flying punch straight from hell itself does not give a shit
@@brohugs5863it's robot man no one cares
We have established for a full god damn decade that Bonnie is 100% a dude.
Foxy dejectedly slinking back to Pirate Cove after hitting your office door was so funny holy shit
It is OKAY for the game not to be riveting. The point of something crazy like this is a SIMULATOR. Realistically its a game you play with friends or on stream. My wife was literally an overnight security guard a year or so ago and I promise you, the threat of boredom and complacency is ACCURATE.
what qualifications do you need to be a security guard, i like being bored
It's funny to me because people play Desert Bus and stuff
Not every game is a riveting thriller
@@halfdecentstrange can only speak for Ohio, but usually just a high school diploma. If you want to be an armed guard you have to take a course and get a special license
@@fancyflautist also at least in my state you need to be 21 to be armed. Otherwise just 18
This is a *Really* Cool concept. The whole reason why Foxy was my favorite from FNAF 1 was specifically because he was the only one that you could see move on the cameras. Having all of them move is just awesome!
The game being "boring" isn't an issue in my opinion. It's not supposed to be fun. It's an endurance challenge similar to Desert Bus. Making the power bar 2000 percent is just something I don't like visually, having it be 100 percent with the decimals looks much better and I wish that had been implemented in the checkpointless run. But the fact that they had people telling them "This is how much time a percent takes, we need a percent of this or higher." And then they just DIDN'T do that and said "No no, we fixed it." Like, huh? I also don't understand the choice of leaving in the broken button feature. If it's supposed to be real time, have the animatronics walk through your door and jumpscare you! The entire point of this fangame is for it to be a more immersive FNAF 1, so I can't understand a few of the choices made in the design.
It's insane to me that people were sending fucking gore to these developers. Like, that wouldn't be acceptable even if the game was $70 from a AAA studio and had 30 minutes of content, it is absolutely horrendous that anyone would think it okay to do that because of a DEMO of a FREE GAME made entirely out of passion was janky. Humans are awful, and I really hope the devs are doing well.
Edit: Somehow a religious war started in the replies
💀
That is why god abandoned us all
@@ruffruggednraw
No, it's proof God was never here.
We were not made in the image of perfection.
fnaf fanbase in a nutshell, bunch of furry weirdos
@@citcoin-official2681actual comment on a youtube fnaf video
@@citcoin-official2681let’s be real if god exist he definitely made us as some sort of fucked up joke. I mean our species is utterly absurd
The Release for the Official version is going to be an absolute NIGHTMARE...
FNAF 4 reference???
_Nightmare walks in_
They should do the original power drain, but every 100 freddy boops gives you .01% power.
Would probably be too easy with an auto-clicker. :\
Some way to recharge power would be cool, though.
Maybe make it so that the recharge is decent, with a cooldown? That prevents auto-clicking by a lot, or at least restricts it.
I guess the real advise is that If you're making a fnaf fan game DO NOT interact with fnaf twitter.
better yet just dont interact with Twitter, period.
you mean X(Formerly Known as Twitter)?
@@snowyimp333 if elon can deadname his kid we can deadname his stupid app
No, I think they mean Twitter
The only fanbase associated with FNAF I have seen on Twitter that isn't a complete shit show is the Sundrop and Moondrop porn art part of it. Only time I never see any arguments or toxicity. Just a bunch of Simps chilling. Everywhere is is a warzone just waiting to be ignited
Loaf comment when Loaf shows
0:27 preview Loaf
2:35 exposition Loaf
55:13 Loaf jumpscare
love you thank you
thank you for your work
thank you for your service
Thank you for your service to the cause
Mwah! thank you, kind one
0:07 “All of the characters VISIBLY MOVE instead of teleporting and standing still.” THAT IS EXACTLY WHAT IVE ALWAYS WANTED TO SEE. Love this. Now all I need is a realistic depiction of the springlock failures, Bite of 87, the Circus Baby incident, and the Scooping incident. A perfect nightmare.
@@princessdollgf wasn't there a vr game in which they already did that?
Hey any devs watching thank you for your work. Everyone appreciates when devs listen to the community but devs gotta take care of themselves too. Have a great day.
For any game devs, aspiring game devs or what not. My advice (as a person whos never helped make a game) is to always ask for help when you need it. Reach out to other game developers for help, and talk to friends/family when you need to take a break. Always step away for a few hours, or a day, and coming back to the project with a clear mind. The end result thank you. Good luck! I want more games to stream
There's a number of things they can add to a desk environment to make it fun, there's dozens of desk job simulators. Add things that can be played with, let you do and read things on the computer, maybe have a cat you can pet and give toys/treats, bobble head and other physics objects to mess with. Toss crumbled up paper into a trashcan. Just lots of little fidget things can be added to make the experience much easier to pass the time with
I went into .25 speed at 8:45 to see what you put on the screen as bonnie plinked the door, am not disappointed
the whole situation with fnaf in real time is so insane to me, people are just so rude and nasty online. everyone should practice kindness and empathy ☹️
To be real, in all my years of observing the internet, it's kind of impossible to go FIVE minutes without collectively losing their sh!t. But you're definitely right that we really need to start emphasizing basic kindness etiquette on the internet. I know alot of people who could use it.
@@Random_Guy_20xx It's a nice idea that would be great but it's definitely just a delusional dream that will NEVER happen,internet is gonna internet
I would love it if it happened but I know it won't
I still don't understand what happened or why.
Like, it seems like every attempt to make a revamp/remaster of FNAF 1 dies due to community backlash, which is so strange.
The online space is full of vultures man…
@@corpsimmons575tbh i think it’s bc fnaf has always had a quite young fanbase which, while has slightly aged up with how long the franchise has been going, has largely been made up of very online people - so those who have been mostly socialised in a pretty reactionary space without much education on emotional regulation or impulse control, leading to much more extreme reactions and behaviours with very little thought to how inappropriate said reactions and behaviours are
Quick maths:
Normal night is 8 minutes
6 hours = 360 minutes
360 / 8 = 45
Therefore, the night is 45x longer. If the devs did this simple math, they'd realize it should have been 4,500% and not 2,000%
I really think they did that on purpose to troll, like how do you mess up that bad and decide to add 100% to "fix" the issue... For the sake of my own sanity, I don't want to believe that they didn't do that on purpose
Unfortunately, if you are to look at the comments, what I assume is the head dev says that so much went wrong. So much tinkering went out to even have something. So much was left untested. So unfortunately, it is not a troll. That being said, I suppose pretending it is a troll is a fun compromise because 6 hour FNAF is ludicrous anyways. Then they could have a serious 6-hour-night FNAF. But honestly, this is probably it. 6 hour FNAF pretty much ends here.
The fact that the 6 hours probably took so long is crazy it’s amazing that you were respectful about to power needed updated
“Clawing at the bit”. It’s “chomping at the bit” - a horse impatiently chewing (chomping) at the iron bar (bit) in its mouth wanting to get going.
Originally the expression is “champing”, and the AP style guide says to use champing. But most folks agree that “chomping” is better, especially in terms of helping people understand the idiom (like right now 😅)
is there a positive version of the term "grammar nazi"? i think you'd fit that
Grammar wizard
@@coffeecatichino5332
"Grammar wizard"... I like it.
It IS champing at the bit. Ignorant people say "chomping," because they don't know what champing is, which is what a horse does to a bit.
The phrase is what the phrase is, and as an "actually-er," it's better to correct a phrase correctly than to express that the people who are wrong agree that their ignorance makes more sense than the actual phrase itself.
Chomping on a bit doesn't make any sense because if a bit is put in correctly it's not possible for a horse to "chomp" on it. "Chomping at the bit," making more sense just means they never cared to learn why its "champing."
I find it interesting that this game added full animation for the ENTIRE FNAF 1 CAST, even enabling all the animatronics to move to completely different locations than they originally could. They even made the details of the office cleaner and more immersive.
But none of that mattered because there isn't enough power in the 6 hour mode (one number in the code was not big enough) and there was a glitch where animatronics despawned (because no video game in human history has ever had glitches, and the fact that an error exists in a free fan game made with zero profit incentive is an affront to entertainment itself) therefore the entire project is invalidated and the creators deserved to be bullied and threatened with graphic violence.
Nice! 😃😃😃😃
no i mean, the demo for the game was literally impossible. a game breaking bug like that not being fixed genuinely is a real issue
@@hotpocketsat2am Especially since they claimed they fixed it but 1 didn’t change it at all and 2 made it WORSE in the new gamemode.
There’s bugs in games, sure! But pretending you fixed them is never ok. They didn’t deserve to be harassed but this wasn’t a cool thing they did 🫤
"So how do you make it fun?"
That's the neat part. You don't.
Spend time irl doing something to pass the time like you would an irl job
If I could add anything to this game, is to add a mini game/s. Something to pass the time when the animatronics aren't as active. Of course this comes with it's own problems of you having to drop the game to check the cameras, so it has to be simple and easy to pick up and put down. I'd say solitaire. When you have six hours to kill and the bots aren't always going to be active, it would be nice to have something to do.
An inspiring message for the devs, I dont normally watch people play on streams nor really care for streaming in general, however the 6 hour mode was fun as hell to watch on other peoples streams, so if youve got me to watch someone play your game on stream, that honestly ears a gold star for effort.
babe wake up new spiff vid to watch together
(I’m single) congrats on the marriage spiffle
😔😔 mood
This is why I don’t touch Twitter even with a 10 foot pole. Just a bunch of losers with hyperbolic takes that just want to ruin the lives of others. The real time devs are extremely talented.
Especially Twitter fnaf fans, for some reason Twitter fnaf fans just love ruining things for themselves just because they feel like they wanna be right
No one who says shit like this has ever spoken to anyone outside of their little bubble ever. In my experience TH-cam comments are 100x more of a circle here than even the worst Twitter thread. At least on Twitter post can leave their audience and broadcast how dumb a take that is lmfao
@@danielbarnes1241 Twitter literally has N*zis on it.
@@danielbarnes1241 Idk man, youtube comments are ass, but twitter users are genuinely ill. Every social media site is varying degrees of bad but only on twitter are people consistently plagued with random modernist dogshit like feel-good righteousness, to the point where the internet as a whole agrees that the site is shit. I'm grateful for Twitter, because all of those people can stay on the site, and don't have reason to invade others.
@@danielbarnes1241never heard of someone using TH-cam comments to send gore to devs lmao. Twitter is 100% full of more insane people then TH-cam comments. Anytime someone is insanely harassed for something stupid it’s always done via Twitter
This game def looks like it's missing a few crucial things that really made FNAF 1. Particularly, being able to tell if the animatronics were still at the doors using the lights without opening the doors. That just opens the way for something dumb to happen like we see in this
spiff upload? day instantly better
Can confirm as a actual nighttime security guard this is very much how it is
If you experience UCN, let us know how fast you get
if you wanted to have the same amount of power as in the original, the night is ~45 times longer so to have the correct amount of power you would need 4,500% power. if you also keep the original tick rate for power of losing about 1% every 9 seconds, by just idling you would lose 2,400% power or around 60%; which is the same as the original.
Gamba for if I fall asleep before this video ends
(This is a reference to a cut part of the stream)
If you fall asleep I will gamble
It’s 11pm if I fall asleep. I will plinK
I bet my house on yes
I bet 200 shekels you fall asleep
I'll bet 1000 spiff balls you will
Astralspiff's thoughtful deconstruction of new, amateur developers and the unnecessary hate spewed at them through the development process, while remaining respectful toward budding creators- specifically what he says at 3:20- is why I love Astralspiff.
This is the first game I’ve seen that makes chica the most interesting character, and I mean that in a good way. The weird twisting movements are great. And Bonnie giving the look from the trailer is awesome
"Fnaf but I work a normal job shift"
honestly think it would have made more sense to make the power count up instead of down, removing it as a resource and using it as a score of sorts. that way it would always be possible, (seeing as you could permanently lock doors) but it would produce more of a challenge to achieve a low score. :)
Power bill lol
Yeah but it's FNaF 1 meaning it needs the power meter so if you make it into a points system, then where's the fun in that when you can keep both doors locked and do nothing at all. That's not fun and I'd rather feel required to save up power instead of having the knowledge that I could lock the doors and do nothing just for a "point system"
I hope this gets finished, it's genuinely amazing what we have now of it. The animations are actually perfect, they captured the vibe and the graphics that other developers don't seem to get or poorly replicate it, so I'm incredibly happy with that, only complaint I have is the jump scare animations are a bit rough but that's to be expected but that doesn't bother too much and any bugs I've not seen as I haven't played the demo a lot I hope get fixed
I think instead of a six hour mode it would be more interesting to have an endless infinite power mode where the AI scales up the difficulty the longer you play.
as for specifics for what ive seen from this video.
having chika and bonny get stuck in the doorway until you flip cams kinda diminishes their threat factor. it would be really cool if they could turn off the lights in your office then jumpscare you as a forced failure state instead of having them halt the game like the OG did.
The other big core Issue ive noticed is that you spent all this time modeling and animating but the audiance has no reason to ever look at a large portion of the cams. so having a way to lock a animatronic in a cam either subtly or actively would give players a reason to look around for the animatronics to keep them in one screen. you could also have this stun work longer in certain cameras to get people to look at certain ones more often.
nah infinite power literally means you can just close both doors and leave the game running forever
@@yclee-jy4xn maybe give the doors a cooldown system or just some way to generate power. Like those hand crank flashlights
Advice to all new Devs: 1: ALWAYS REMEMBER YOUR ROOTS. 2: Don't try to cater to every single person. 3: Don't chase after perfection, just get the game as close to how YOU envisioned it as you can while accepting feedback and constructive criticism along the way, There is no point in chasing waterfalls. I wish you all the best in your all your endeavors
@@roguetheundying397 Also don’t listen to anything from twitter
Suggestions to the devs/ anyone who picks this project up:
First to fix the buggy ai I'd recommend load events so that every so often the ai is just reset and changed. To add to it you can make the ai a bit more difficult; they either scale up or down. Maybe they go from 0-4 with 4 being super cracked and 0 being off, then on top of this add a visual to it where 0 makes them slump down and 4 make them twitch and look more aggressive.
To make the nights more engaging add a few extra things to watch for, like the animatronics taunting you and hallucinations. Maybe Freddy goes to the window and just starts ominously tapping on it, or chica devours a pizza on cams. Foxy running he hits a chair or table and trips, screwing up the timing. And hallucinations being the withered or phantom animatronics but all they do is just move around. Essentially they're just for extra unease and to potentially trick you if you glance at them.
Since you're stuck in a room for 6 hours I'd recommend just adding rare events and more things in general to put the player on edge. Take advantage of the fully moving enemies and add some mechanics to them like when they peak in if you stay still maybe they leave, but moving can also spell death depending on the ai level. Also this would be great for fnaf 2 as it's so chaotic that you'd probably not be bored.
Hey i watched this while recovering hurricane Helene and this really helped me. I haven’t had power for days now and many buildings i know have been destroyed. I only got to watch this because i was with my mom getting gas for a generator in an area where there was cell service. So thank you for helping me.
Asking how do you make a 6 hour night guard shift interesting is literally just asking “how do I fill my time while I’m working?” The only answer is to find ways you’d fill time in a real 6 hour shift. Read a book, draw some doodles, play an awful iPhone game, etc.
2:41 the way you worded that about new developers learning is so kind and thoughtful good shit man
59:42
Bonnie was on his union mandated break for the past hour
Whatever they do with the game, I hope they never change the phone guy at the start. Something about being able to hear the person trying very hard not to laugh as they provide the very meta call out that you're playing a game that's just 6 hours of nothing is genuinely silly and fun.
For any developers out there, no matter how hard you try or how much time and effort you pour into a project, you will not please everyone. As long as you cherish your creation, it’s a massive success
One suggestion I have, given how the animatronic can just sit there and disable your door and make your death certain, is that you could be able to hold the door button to force them out, but using up a chunk of power to do so. Perhaps this includes an animation where the animatronic grabs the door as it comes down and struggles to prevent the door from closing down on them (their resistance necessitating the extra power), before they finally back off and let it shut.
That would be cool but kinda only works for 6 real hours mode so you dont die like 5 hours in the run but in normal mode itll take precious power you need for later so might as well die
The reason why the animatronics keep leaving is because they get too bored with trying to kill you and give up.
Heck, imagine playing Dead By Daylight, I'd be bored trying to kill survivors too if it was for 6 hours straight
I liked the gmod solution to power which was how you have to leave the safety of the room and restart the generator.
Tbh the nightguard probably would just be gaming on the company pc, very accurate stream
foxy walking back looking defeated is so funny
Chica makes all that noise in the kitchen cause shes spinning like a top and hitting everything
Sound design seems to be an unfortunate low point, atleast in some specific areas for me. The lack of a sound for foxy banging on the door feels like an mistake rather than a conscious choice. I'm also not really a fan of the jumpscare sound, maybe more that it was changed rather than the specific sound being bad, It's also just... INSANELY loud. Like holy heck what is going on, forced me to lower the volume for the rest of the video to not hurt my ears. Whatever that droning ambience that plays for the whole night is kinda.. weird to me.. I don't really have something helpful to say. Overall I like what has been added, the real time cameras have been awesome to see ever since the first teaser for the game, it's just whenever something is missing it really sticks out to me.
5:18 the energy of '87
As an illustrator/animator myself, props to the devs for putting so much charm into the character animations, especially with the consistency of chicas different rotations as seen in her jumpscare and in camera movement, really does sell the idea of something somewhat sentient 🤌
No matter the overall gameplay, the aesthetics and visuals are on point imo ✨🫡
39:45 fun fact! the way time per question works in blooket is that the time in the set by the creator of the quiz! and the default is 20 seconds per question! they **intentonally** made the question have 5 seconds to answer it!
I would add music. Only the super intense people would play a six hour mode, so it should make it interesting for them maybe?
You could just play your own music while you play the mode
i’ve been laughing for 10 minutes straight at “couruped” for no reason
Why is the chickens jump scare a beyblade? 14:20
why not
Because beyblade is peak
@@kastu1811 🤓 “ErM aCtUaLlY hEr NaMe Is ChIcA”🤓
fnaf community dont harass talented people challenge (impossible)
People complaining that working basically an actual night shift is boring... have... have they never worked a job? Most security at night is doing anything but your job tbh. Nothing happens until something happens.
im honestly not suprised 6 hour mode is so broken. i mean, who would playtest this? genuinely?
Spiff
Playtesters
Apparently, not even the team itself. Not by any fault of their own, mind you, but because of what happened, nobody playtested FNAF In Real Life before release.
I have no idea how the game works when power is out… but it would be cool if Freddy didn’t teleport to your door but walks there from where he is at (you hear him move)
watching my favourite youtuber talk about another one of my favourite youtubers is so fun, love 3fs and astral
3 spigg videos in a week? christmas came early this year
FR
A lot if people are recommending to add minigames but coupling it with power could be interesting. Lile you need to play (and win) minigames to gain more power. But this would move it squarely out of the "Security Guard Simulator" type of game.
Honestly, a security guard sim in the FNaF universe would be interesting.
you could add an old phone with like gem rush on it or something with it’s own power and you can sacrifice some of the office’s power to charge it over time
I'll never understand being so upset with people giving you FREE STUFF that you send them threats, and insult them.
The entitlement is insane
Honestly, I think the internet is literally going to be the downfall of humanity. A massive chilling effect for anything that is not tried and tested, the inability to do research and the hope that the biggest platforms will have the answer, the massive amount of materials that are not going towards resolving the Earth, extra manners to stalk and harass somebody, and the worst behaviors of mankind aggregated. Things like this prove nothing good will happen because of the internet. Even information preservation is getting harder, and the number one source of it is comparable to an AI bot as well. At this point, I would love the internet to be scrapped and left for a humanity that is ready for the internet.