Hey man, I'm a college student, India. Like everyone here, I too think the pace could be much slower, but I want you and your team to know that your tutorials have been a treasure for me. I have been able to hold my ground in learning Houdini thanks to this channel, most other creators on TH-cam don't do half what you do in terms of beginner friendliness. I watch and download your videos to re-watch and make notes from them and have a notebook dedicated to (ninebetween)Houdini. Switching things around is always appreciated because that means you are trying. Thought i should tell you this, really appreciate it brother. Thanks and keep up the good work! Goodspeed brother.
Thank you, Nine Between for your inspiring video! I'm really looking forward to part 20. Hopefully, it will reveal the previous one more clearly). Thanks again
It is good to say that if you apply the texture from ocean spectrum, the whitewater will not match to the geometry. The best workflow is to make the simulation, apply the spectrum to the flip geometry and whitewater, and after this, render without the texture. I spend much time testing these issues and this is the better workflow I saw.
the authors of the channel seemed to have simply disappeared. It's like they never existed. I went to check their discord, it's been quiet for a long time. the page does not exist on patreon. I Googled it, but I didn't find any mentions, if anyone knows tell me what happened, I hope everything is okay
Question. How to extend the ocean hundreds of meters to the sides? Right now we end with a small square around the collider, but I haven't figured out how to end up with a large ocean geometry. Thanks.
Part III? :) I have yet for anyone to show how to actually render this setup. like you can't render the PreviewProcedurals node, but you don't see anything in the Karma render node. Would love to know how to actually render it out.
Hi mr nine, or is it mr between? Will you do another Livestream anytime soon, or do you have plans do do one again? like the loki one i loved that. I understand that your time is probably very limited tho
I have a question: when I import a large object(a ship) the vdb from polygons doesn't fill the inside in, how can I fix that? Edit: I didn't check "Fill interior" in the vdb from polygons
Hey, sometimes a geometry will have holes in it, if that's the case, it will be treated as a shell and not as a solid geo. You can try using a polyfill node before the VDB from polygons, or use a shrink wrap to create an estimate of the ship. It's one of the more troublesome parts of preparing a geometry for collision, so it's completely normal to run into it as a problem.
@@NineBetween Thanks, I managed to solve the problem by remeshing in blender but I will definitely try this. I love your videos, keep up the good work!
*When are you uploading the next part? I'm very excited*
... still waiting for Part 20 ! ... loving it bro
Hey man, I'm a college student, India. Like everyone here, I too think the pace could be much slower, but I want you and your team to know that your tutorials have been a treasure for me. I have been able to hold my ground in learning Houdini thanks to this channel, most other creators on TH-cam don't do half what you do in terms of beginner friendliness. I watch and download your videos to re-watch and make notes from them and have a notebook dedicated to (ninebetween)Houdini. Switching things around is always appreciated because that means you are trying. Thought i should tell you this, really appreciate it brother. Thanks and keep up the good work! Goodspeed brother.
Looking forward to part 20
Looking forward to Ocean Simulation part III 🤠
hi, we are really looking forward to the next part
Another amazing tuturial appreciate the work you do
Cant wait for part 2
This is incredible thank you very much for making this.
Would be great to get the 3rd part you teased, need to do this for a project at the moment.
Thanks, this was the best series!
I guess the part 20 is never coming :D
Incredible explanation within 26 minutes, I think your cadence of tutorial is perfect, I'm gonna try this out today!
just finieshed all the parts and currently rendering the sparkling project file.
thanks for the great series em
you look like dafne keen. please continue this series its ultra helpful
Thank you, Nine Between for your inspiring video! I'm really looking forward to part 20. Hopefully, it will reveal the previous one more clearly). Thanks again
Really good Tuts. It's been 3 month. Can't wait for your next tutorial man.
Hip is back
Man your video is great, I am looking forward to u breakdown beach type simulation man
Your tutorials are amazing! Could you please make one simulating rain shower or hand shower?
Analytic tutorials are usefull, but i just love the shelf tools ones :D
Your tutorial are amazing! Could you please make one on simulating rain shower or hand shower?
It is good to say that if you apply the texture from ocean spectrum, the whitewater will not match to the geometry. The best workflow is to make the simulation, apply the spectrum to the flip geometry and whitewater, and after this, render without the texture.
I spend much time testing these issues and this is the better workflow I saw.
I'm interested in learning how to blend a beach tank and an ocean spectrum
Your lessons are very interesting. Should we wait for tutorials about the interaction of Flip and RBD?
Great thorough tutorial!! when will the next part be realised 😄
this was really helpful! going to be using this soon thanks a lot
can't wait for the next video
Love from India ❤
the authors of the channel seemed to have simply disappeared. It's like they never existed. I went to check their discord, it's been quiet for a long time. the page does not exist on patreon. I Googled it, but I didn't find any mentions, if anyone knows tell me what happened, I hope everything is okay
Appreciate it!
Me: *opens Houdini*
My laptop: Oh no, not again! 😭
Great tutorial as always Sensei. Thank you :)
Question. How to extend the ocean hundreds of meters to the sides? Right now we end with a small square around the collider, but I haven't figured out how to end up with a large ocean geometry. Thanks.
Part III? :) I have yet for anyone to show how to actually render this setup. like you can't render the PreviewProcedurals node, but you don't see anything in the Karma render node. Would love to know how to actually render it out.
Really useful! Thank you :)
Hi mr nine, or is it mr between? Will you do another Livestream anytime soon, or do you have plans do do one again? like the loki one i loved that. I understand that your time is probably very limited tho
Pls post the next part waiting for it
When are you releasing your book on VFX in Houdini? how can I pre book it from amazon? HElp plesae
4 months later where is the next part ?
next part when brother ?
Great
I have a question: when I import a large object(a ship) the vdb from polygons doesn't fill the inside in, how can I fix that?
Edit: I didn't check "Fill interior" in the vdb from polygons
Hey, sometimes a geometry will have holes in it, if that's the case, it will be treated as a shell and not as a solid geo. You can try using a polyfill node before the VDB from polygons, or use a shrink wrap to create an estimate of the ship. It's one of the more troublesome parts of preparing a geometry for collision, so it's completely normal to run into it as a problem.
@@NineBetween Thanks, I managed to solve the problem by remeshing in blender but I will definitely try this. I love your videos, keep up the good work!
❤❤
The work you do to make Houdini accessible for artists can not be valued high enough.
maybe im just dumb but you're going too fast now 😢
Apologies, I'll return to the format of previous videos from here on.
You're talking way to fast and click on nodes even faster so it's very hard to follow along without pausing all the time....
Bro can you make underwater oacian swimming human tutorial output referance kindof rebelway underwater shark pls bro😢😢😢
Rty
Comeon baby we waiting for that karma xpu whitewater tutorial 😍🫡