This is great, so much clearer an explanation than so many Houdini tutorials I've watched! I'm really hoping you get into how to art direct the simulation stuff, as far as creating/using falloffs and using forces. Thanks for sharing your knowledge!
All of your videos have been absolutely amazing for me as a freelance generalist who would like to specialize in FX at some point down the road. Please keep them coming!
Thank You for everything so far! So clear and easy to follow and learn, it means so much to us! I would like if You could make sometimes export to Blender tutorials, because there are not many good tutorials...
Hey Thanks for making this series I am following and enjoying this, I am having an issue in 28:47 when you add pscale in AW , for me when I add, everything disappears, I don't know why it's happening. When I removed pscale from Aw , everything started showing. please let me know what I do. Thank you
thanks for the details grain : ) just I prefer attribcreate and not wrangle to reduce the size of the grain, attribcreate fixes many issues when jumping to Lopnetwork.
I loose all of my attributes in point generate and I my pscale is not working in the node wrangle. I don't know if I am doing anything wrong, other than that your tutorials are amazing both in production values and knowledge! Thank you for providing us with some brain food :D!
To be honest I really enjoyed this series untill coding entered in. Perhaps I'm not condign enough for learning houdini. I really enjoyed your way of teaching but this now becoming inconceivable. I don't want to disgrace u, u r the best teacher💓. And just want to ask this that, Is it necessary to go through these codes for learning houdini?
Hey! I'm glad that you've been enjoying the series, I'm sorry that coding is something that you're not comfortable with. In Houdini, it isn't necessary to code, it's just helpful. Take a look at this video where I explain the alternative to coding in Houdini: th-cam.com/video/JH7ERh-qIIk/w-d-xo.html If you want to learn how to code, you can watch the "VEX isn't Scary" series on our channel. Don't worry though, one of the best Houdini artists that I know uses only VOPS (node based coding) and not VEX (text based coding). I hope that helps :)
@@NineBetween oohh thanks a lot my brother/teacher. U r amazing. Ur series are really amazing. U know in India vfx and 3d stuff is considered as an elongate and tough but u my frnd changed that. Thank u again, this mean a lot to me. And I'll definitely look at vex isn't scary series. ❤🙏🥺
Thank you for the Tutorial and some insight to grain Simulation! Ive been avoiding them Due tto how intensive they could be on the memory system! But i see on your side they almost play in realtime! Do you mind sharing the specs of your machine that you using for this simulation?
No problem! That was on the recording PC, it has lower specs than a normal Houdini workstation. It has a Nvidia RTX3060, 32 GB ram and an AMD 5600x. If you are running into issues with memory during your simulations, I would recommend reducing the cache size, or disabling caching completely, and rather saving/loading to and from disk. Basically, Houdini stores all of the simulated frames in RAM (the blue bar at the bottom). However, this is only so that you can play it back once its done. If you choose to only store the frame that its currently working on, you can have much larger simulations without filling up your RAM. I hope that helps!
You could either do a rigid body sim first then create a grain sim over the top of the cached rbd sim, or you could just add ur rigid body’s as vellum softbodys with very hard constraints, so hard that the objects are completely rigid. If the objects weren’t completely rigid after this u could use a transform pieces to transform ya original geo to the position of ya vellum sim- good luck pal
Your Houdini tutorials are by far the best I have found on TH-cam.
The pointgen + point jitter trick is genius! Thank you for showing us
i was looking for a way to render better looking sands and this was extremely helpful, on top of that your video is so informative, thanks a lot!
I'm a beginner and this series give me comfort. Thank you!
Thanks so much for these tutorials, they're truly high quality and a must for anyone wanting to learn Houdini, including myself!
By far the most fun and entertaining Houdini tutorials out there, thank you!
I cant wait to learn with you your teaching style is incredible. Super professional. Thank you for all the little tips along the way.
I'm learning so much from your videos. Your explanation is clear and easy to understand for someone who is new to Houdini. Thank you so much!
Wow this was amazing! I love how Houdini has all these little tools that are so intuitive to use, such as Cluster and Glue!
thanks Nine, love that you are sharing Houdini knoledge with the world.
Another fantastic vid. The point generate / point jitter tip at the end is an absolute life/time/sanity saver!
Awesome ! I was like a kid looking at the funny glue sims :D
Thanks for the great video, everything is shown very clearly!
You are an amazing teacher. I love watching your video. Cant wait to see more.
This is great, so much clearer an explanation than so many Houdini tutorials I've watched! I'm really hoping you get into how to art direct the simulation stuff, as far as creating/using falloffs and using forces. Thanks for sharing your knowledge!
All of your videos have been absolutely amazing for me as a freelance generalist who would like to specialize in FX at some point down the road. Please keep them coming!
That's awesome to hear. No problem at all!
@@NineBetween hi, plese make tutorial about reastic fireworks in houdini with rendering mantra
Yess this series is awesome really solid and easy to learn Houdini this way thank you guys so much ☺
Oh the detail trick is very nice!!! Thanks for the tutorial ❤️
Made the day! Awesome
best houdini tutorials
Amzing tuorial!
Finally you are doing vellum
Love these lessons you guys make! Cant wait for the next one! 😊
Such a great series! Thank you for sharing!
Dude, great content and teaching style... thanks a lot!!!!!
BEST!😍
Still here woo hoo, loving my 3D journey!
Thanks a lot for explaining so well
Great stuff!
Thanks
Cool!!
Amazing, again
Amazing tuts! Thanks!
Thank You for everything so far! So clear and easy to follow and learn, it means so much to us! I would like if You could make sometimes export to Blender tutorials, because there are not many good tutorials...
Hey Thanks for making this series I am following and enjoying this, I am having an issue in 28:47 when you add pscale in AW , for me when I add, everything disappears, I don't know why it's happening. When I removed pscale from Aw , everything started showing. please let me know what I do. Thank you
Found the issue! To fix it, go to your Point Generate Node and ensure the 'Copy Source Attributes' option is checked. ✅
Many thanks.
Please advanced Vellum.
thanks for the details grain : )
just I prefer attribcreate and not wrangle to reduce the size of the grain,
attribcreate fixes many issues when jumping to Lopnetwork.
I loose all of my attributes in point generate and I my pscale is not working in the node wrangle. I don't know if I am doing anything wrong, other than that your tutorials are amazing both in production values and knowledge! Thank you for providing us with some brain food :D!
You need to check 'copy source attributes' to keep the pscale and other attributes
I insist... you shoul make a payd course.
at 12:55 my grains just disappears when colliding with the ground plane. Don't know how to solve this issue.
Just increase your cube y parameter height value from 0.5 to 0.7 hope this will solve the issue….xD😉
To be honest I really enjoyed this series untill coding entered in. Perhaps I'm not condign enough for learning houdini. I really enjoyed your way of teaching but this now becoming inconceivable. I don't want to disgrace u, u r the best teacher💓. And just want to ask this that, Is it necessary to go through these codes for learning houdini?
Hey! I'm glad that you've been enjoying the series, I'm sorry that coding is something that you're not comfortable with. In Houdini, it isn't necessary to code, it's just helpful. Take a look at this video where I explain the alternative to coding in Houdini: th-cam.com/video/JH7ERh-qIIk/w-d-xo.html
If you want to learn how to code, you can watch the "VEX isn't Scary" series on our channel. Don't worry though, one of the best Houdini artists that I know uses only VOPS (node based coding) and not VEX (text based coding). I hope that helps :)
@@NineBetween oohh thanks a lot my brother/teacher. U r amazing. Ur series are really amazing. U know in India vfx and 3d stuff is considered as an elongate and tough but u my frnd changed that. Thank u again, this mean a lot to me. And I'll definitely look at vex isn't scary series. ❤🙏🥺
Thank you for the Tutorial and some insight to grain Simulation! Ive been avoiding them Due tto how intensive they could be on the memory system! But i see on your side they almost play in realtime! Do you mind sharing the specs of your machine that you using for this simulation?
No problem! That was on the recording PC, it has lower specs than a normal Houdini workstation. It has a Nvidia RTX3060, 32 GB ram and an AMD 5600x. If you are running into issues with memory during your simulations, I would recommend reducing the cache size, or disabling caching completely, and rather saving/loading to and from disk. Basically, Houdini stores all of the simulated frames in RAM (the blue bar at the bottom). However, this is only so that you can play it back once its done. If you choose to only store the frame that its currently working on, you can have much larger simulations without filling up your RAM. I hope that helps!
more solaris and mtlx pls T____T
That'll be coming up soon, we're looking at rendering again in the next part👌
nice hair
How would I go on about it if I wanted to have a Rigid body (affected by gravity and forces) to collide with the grains
You could either do a rigid body sim first then create a grain sim over the top of the cached rbd sim, or you could just add ur rigid body’s as vellum softbodys with very hard constraints, so hard that the objects are completely rigid. If the objects weren’t completely rigid after this u could use a transform pieces to transform ya original geo to the position of ya vellum sim- good luck pal
Can u please tell me the PC requirements for Houdini? 😅
no movement on moving colision bjects.
Promo sm 😣
one request.. please don't do too much body gesture (mostly hands) it gives me anxiety 😢😢
Lol at least he's not being a stiff monotone robot 😂 it's fine relax
Amazing❤
hows the racing going supergt
Oh lol, I just checked who SuperGT is now😂😂
@@NineBetween just a silly joke didn’t mean to offend or anything! Thanks for the video again!
@@monocore lol, it's completely cool, at least now I know I have a doppelganger out there😂
But how do you render this parrticles ??
Thanks
Thanks
Wow, thank you for your generosity, I really appreciate it😁