How do I get the spectra file?1:16:35 As far as I understand, it is from the wavetank initial sop -> oceanspectrum1-> ROP geometry output, but the thing is my spectra fils is so low resolution and your spectra file on the tutorial very high resolution in this tutorial, I don't understand this, do I need to get the spectra file from different node? Not from the wavetank initial sop?
hello! im a student who is trying this tutorial. i have an issue where during the wavetank_sim dopnet, my boat flies up upon contact with the wave. is there any solution to this?
Im, having trouble using your meshhing technique, seems its too heavy for my PC. Do you think I'll be okay using the particle fluid surface instead. Its at least 100x faster for me. I was also thinking I could maybe reversere engineer it and open it up then meld it with what you have.
hi! when I use point deform for boat, boat deforms, but is not attached to the surface. that is, it can be higher than the surface of small waves. is that how it should be?
I understood everything so well up until this episode and things started get me lost in them :( Is there a serios of videos that you recommend watching before this? Can you please tell me the name or link it
neat trick adjusting the pscale by the vel and vort 😍😍
How do I get the spectra file?1:16:35 As far as I understand, it is from the wavetank initial sop -> oceanspectrum1-> ROP geometry output, but the thing is my spectra fils is so low resolution and your spectra file on the tutorial very high resolution in this tutorial, I don't understand this, do I need to get the spectra file from different node? Not from the wavetank initial sop?
I fixed this problem adding more res to the ocean spectrum, I had it in 7 and with 10 it works like the video
@@JesusNietoCarmona You're my hero
so, the reason that you did inverse point deform the boat is for collision as flip dopnet??
hello! im a student who is trying this tutorial. i have an issue where during the wavetank_sim dopnet, my boat flies up upon contact with the wave. is there any solution to this?
Im, having trouble using your meshhing technique, seems its too heavy for my PC. Do you think I'll be okay using the particle fluid surface instead. Its at least 100x faster for me. I was also thinking I could maybe reversere engineer it and open it up then meld it with what you have.
hi! when I use point deform for boat, boat deforms, but is not attached to the surface. that is, it can be higher than the surface of small waves. is that how it should be?
Same problem. Any ideas?
I understood everything so well up until this episode and things started get me lost in them :( Is there a serios of videos that you recommend watching before this? Can you please tell me the name or link it
Awesome video, but i have a question, when i put CGimagine_FlipVis everything is gone. And he don´t show any error.
I found out why, I enabled it to edit and disabled an unpack points!
Hey sorry to bother you, but where did you find CGimagine_FlipVis? I downloaded the files from SideFX but not sure where to find it?
@@charlescumming9019 In the HDAs folder of the project files
why people dont use houdini ??? i am confused blender vs houdini
Houdini any day
People do :)