Houdini Ocean - Spaceship Rise from Underwater - Scene File Walkthrough

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 89

  • @ZeNoNThErMaL
    @ZeNoNThErMaL 4 ปีที่แล้ว +14

    First quality breach video I’ve found for houdini. Can’t wait for the full tutorial. Great work! 🔥🔥👍

    • @ACES-BRAZIL
      @ACES-BRAZIL 4 หลายเดือนก่อน

      And to think that all this will end...
      Let's go with a click, with artificial intelligence!

  • @gwhiteooo
    @gwhiteooo 5 ปีที่แล้ว +21

    This is awesome. As a beginner, a full tutorial would be great!

  • @kwongster
    @kwongster 4 ปีที่แล้ว +4

    great tutorial. Lots of in-depth explanation and organized walkthrough :)

  • @milad_savar
    @milad_savar 5 ปีที่แล้ว +8

    amazing , First cool flip tutorial i see

  • @bn3d128
    @bn3d128 4 ปีที่แล้ว +3

    Awesome. I will wait for your tutorials

  • @SaurabhGupta-qj6kr
    @SaurabhGupta-qj6kr 4 ปีที่แล้ว +2

    i have learn so many things from this tutorial

  • @asdssdaad
    @asdssdaad 5 ปีที่แล้ว +1

    This shot before is my wallpaper one year along . I very love your foam and spray

    • @digitalsouls2020
      @digitalsouls2020  5 ปีที่แล้ว +1

      Whoa really! My pleasure here. Thanks for liking my work :) Glad to hear that!

  • @阿季-d5u
    @阿季-d5u 3 ปีที่แล้ว +1

    It's awesome! Man! Pls continue to update new 👍

  • @wydjeefx992
    @wydjeefx992 4 ปีที่แล้ว +3

    This is pure gold

  • @jojofoot7732
    @jojofoot7732 5 ปีที่แล้ว +3

    Thanks for sharing. I love this tutorial! Amazing Ocean’s ocean!

  • @R23_YGN
    @R23_YGN 3 ปีที่แล้ว +1

    That awesome
    I subscribed

  • @jerinvfx
    @jerinvfx 4 ปีที่แล้ว +6

    I like the output. Please do a step by step tutorial of this effect.

  • @Hartproduktie
    @Hartproduktie 5 ปีที่แล้ว +2

    many thanks for this awsome tutorial

  • @Carteblanchefx
    @Carteblanchefx 5 ปีที่แล้ว +2

    Very useful! Thanks!

  • @IDAVFX
    @IDAVFX 3 ปีที่แล้ว

    So gooooood :)

  • @Ori734
    @Ori734 2 ปีที่แล้ว

    Awesome brooo! How mucho ram did You do this with ?

  • @tristanstier
    @tristanstier 4 ปีที่แล้ว +2

    U SAVED ME!

    • @tristanstier
      @tristanstier 4 ปีที่แล้ว +1

      You just got a well earned like and subscribe with notification bell!

  • @butterscotchoreo8739
    @butterscotchoreo8739 3 ปีที่แล้ว +2

    Why is this in HawksNest's Damascus playlist?

  • @RipRecords
    @RipRecords ปีที่แล้ว

    Can I contract you out to have a pre-made model of mine breach an ocean just like this for a music video project we're working on??

  • @TheCool1986vfx
    @TheCool1986vfx 3 ปีที่แล้ว +1

    hey man! thanks for video, this is so cool! btw what is your PC Hardware?
    and can you advice how much RAM needs for simulations , in plans build new PC, max limit up to 512 Gb, of course if it really matter, or maybe you can tell where is really need that ammount of ram, because I do remember some simulations really is hungry for RAM
    Thank you in advanced!

  • @prashantchoudhary7297
    @prashantchoudhary7297 4 ปีที่แล้ว +2

    This is crazy 🤪

  • @jamescuedy2970
    @jamescuedy2970 3 ปีที่แล้ว +1

    Hello I really love your tutorials...can you please share the PC setup you use? And the minimum hardware requirement needed to achieve this ?

  • @hemanthkumar2044
    @hemanthkumar2044 4 ปีที่แล้ว

    great work brother.. how long it took for render???

  • @wswbaudin2141
    @wswbaudin2141 5 ปีที่แล้ว +1

    谢谢大佬的教程!学到了不少东西!

    • @digitalsouls2020
      @digitalsouls2020  5 ปีที่แล้ว

      WSW BauDin 谢啦!很高兴对你有所帮助

  • @ranjeetsathe1618
    @ranjeetsathe1618 4 ปีที่แล้ว +1

    I just purchased the scene file. when you will upload a simulation tutorial ? of this hole part sir when ? I will wait for your tutorials

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Very nice

  • @merion297
    @merion297 ปีที่แล้ว

    Incredible! But it lacks refraction. I have a Proof of Concept video about a non-RT non-PT quasi-refraction, originally for gaming engines. Would you mind to try to implement it to see if it's useful (meaning it makes credible refraction without ray-tracing or path-tracing)? I don't know Houdini but it requires something like Blender's Geometry Nodes system.

  • @sovuvka
    @sovuvka 3 ปีที่แล้ว +1

    Amazing! Will you do tutorial?
    I'll wait!

  • @三島秀隆
    @三島秀隆 2 หลายเดือนก่อน

    The link to turbosquid where I purchased the spaceship is broken.
    bgeo alone without obj doesn't work from the OUT_vdb_for_pyro part onwards.
    can I copy the file cache to deal with this?

    • @三島秀隆
      @三島秀隆 หลายเดือนก่อน

      I solved the problem by copying and connecting the file cache.

  • @luong-hoela5247
    @luong-hoela5247 4 ปีที่แล้ว +1

    how do i seperate the color for spray, foam and bubble in Houdini 18. There are no those attribute in the DOP I/O?

  • @AstroTrain100
    @AstroTrain100 2 ปีที่แล้ว +1

    What is your System specs? Is it better to have a better CPU or GPU for simulations?

  • @saladinvfx6424
    @saladinvfx6424 2 ปีที่แล้ว

    This is really awesome. Did you have an updated link for the scene file? because link in description already expired.

    • @digitalsouls2020
      @digitalsouls2020  2 ปีที่แล้ว +1

      cgsouls.gumroad.com/l/BQLTW?_gl=1*s2gb48*_ga*MTU4OTg5ODYxMC4xNjQ4OTY5MjI2*_ga_6LJN6D94N6*MTY1ODI5NDAzMi4xNy4xLjE2NTgyOTQwMzYuMA..

  • @Bolaway
    @Bolaway 4 ปีที่แล้ว

    Feeling scared because I'm about to make a houdini class in February and I don't know how you guys can render in a laptop with this quality

  • @mountainsxcompany8093
    @mountainsxcompany8093 24 วันที่ผ่านมา

    I try to render evrything with karma xpu do u have any advice

  • @davidasatryan3262
    @davidasatryan3262 4 ปีที่แล้ว

    gr8 work!!!But i have question about the scale os this scene, is that made in Meters or Centimetres?

    • @starlight055
      @starlight055 4 ปีที่แล้ว +1

      i would assume metres. houdini reads things as meters; and things react based on real-life scale. So, given how it looks, I'd think it's in meters :)

  • @ziqingzhang942
    @ziqingzhang942 4 ปีที่แล้ว

    Oh my God, I can’t believe you did it with a laptop. How much RAM does this require? Didn’t it burn?

  • @zhaolei6650
    @zhaolei6650 4 ปีที่แล้ว +1

    大佬真牛。

  • @Iamshubhg
    @Iamshubhg 3 ปีที่แล้ว +1

    brother please.. can you make fluid simlution step by step tutorial..

  • @折木凉太
    @折木凉太 4 ปีที่แล้ว

    i bought this project yestoday , and have a trouble :how can i replace the
    content where in obj>flattank_fluid>Import_flipSim>Geometry File>"F:/Ocean_Spaceship/Houdini/geo/$OS/$OS.$F.bgeo.sc" cause i havent this file in my computer.(I am Chinese and my English is bad ,hope you can understand what i mean :))

    • @digitalsouls2020
      @digitalsouls2020  4 ปีที่แล้ว

      啊这个你要自己给个path去模拟sim,毕竟缓存文件较大,网盘放不下。如果前面没有error,你可以直接cache to disk的

  • @pnrfilmfactory8770
    @pnrfilmfactory8770 ปีที่แล้ว

    its awesome ,can u please make this in blender pls pls,it will helpfull for blender users

  • @김효덕-i7o
    @김효덕-i7o 4 ปีที่แล้ว +1

    감사합니다. thank you

  • @MrFreyr13
    @MrFreyr13 4 ปีที่แล้ว

    How to separate whitewater bubbles spray to different groups?

    • @digitalsouls2020
      @digitalsouls2020  4 ปีที่แล้ว

      Assuming you're using houdini 17.0 and above. Previously in other houdini versions you could just split foam bubbles and spray via point groups generated by the whitewater solver. However since H17 it doesn't generate these groups anymore. On the whitewater solver there is an add state attributes tickbox. This will give you an attribute of 0-1 for bubbles, foam and spray.

    • @MrFreyr13
      @MrFreyr13 4 ปีที่แล้ว

      @@digitalsouls2020 attribute - yes, but how to convert those attrbs to groups (and render them separate). i`ve found something like solution with attrib wrangle, but may be you know better variant?

    • @digitalsouls2020
      @digitalsouls2020  4 ปีที่แล้ว

      @@MrFreyr13 I think I've been doing with that wrangle from odforce as well actually hh

  • @动漫区漫哥
    @动漫区漫哥 2 ปีที่แล้ว +2

    Please make a new tutorial,I want to make a movie like pacfic rim,monster drill out of the ocean.I really appreciate it!

  • @werdas1650
    @werdas1650 3 ปีที่แล้ว

    Тутор не видел, но всё равно лайк для продвижения видоса

  • @ryan3dartist
    @ryan3dartist 4 ปีที่แล้ว

    what was the size of your sims on disk? ty

  • @vahidabdollahi9624
    @vahidabdollahi9624 4 ปีที่แล้ว

    is there an update for Houdini 18?

  • @SaurabhGupta-qj6kr
    @SaurabhGupta-qj6kr 4 ปีที่แล้ว

    hey sir when you will upload a simulation tutorial ? of this hole part sir when ?

    • @digitalsouls2020
      @digitalsouls2020  4 ปีที่แล้ว +3

      I'm actually a bit running out of my time recently. If I have time again I might record a long series, but very not sure when. Sorryyy

    • @SaurabhGupta-qj6kr
      @SaurabhGupta-qj6kr 4 ปีที่แล้ว +1

      @@digitalsouls2020 sir first thanks for your reply
      And sir if you can make the tutorial it will help me alot sir so please and thank you very much sir

  •  ปีที่แล้ว +1

    Thx 4 explaining your life, but I expected a tutorial.

  • @arifbosstanci
    @arifbosstanci 5 ปีที่แล้ว +1

    thank u

  • @user-moongtaeng
    @user-moongtaeng 8 หลายเดือนก่อน

    he is angel

  • @kokapapaskua7666
    @kokapapaskua7666 2 ปีที่แล้ว

    What data a computer needs to tell us

  • @istgiht3434
    @istgiht3434 3 ปีที่แล้ว +1

    ok hawks

  • @user-xjcltmddn
    @user-xjcltmddn 4 ปีที่แล้ว +1

    Ocean makes ocean lol

  • @Gyanevlogs
    @Gyanevlogs 5 ปีที่แล้ว

    How much memory does it take

    • @digitalsouls2020
      @digitalsouls2020  5 ปีที่แล้ว

      Gyane vlogs I was using 32gb ram at that time

  • @VFXTutors
    @VFXTutors 4 ปีที่แล้ว +2

    here's a Houdini Fluid scene you can work with
    th-cam.com/video/teBhprpcK0o/w-d-xo.html

  • @linqing7803
    @linqing7803 3 ปีที่แล้ว

    亲,你有b站吗?也是关于houdini吗?

  • @vfx326
    @vfx326 4 ปีที่แล้ว

    R u interested indian project as a freelancer plz reply?

  • @Masarra2017
    @Masarra2017 4 ปีที่แล้ว +1

    more tutorials please

  • @kamalbajingbajing3611
    @kamalbajingbajing3611 4 ปีที่แล้ว

    Ancaman guys

  • @TRTF5
    @TRTF5 3 ปีที่แล้ว

    Rip blender, now I switched to houdini

    • @beastera9737
      @beastera9737 3 ปีที่แล้ว

      Blender mostly for 3D Houdini mostly for fx ! ..blender has its own best

  • @baigadil
    @baigadil ปีที่แล้ว

    The water effect in this software are really unnatural. My one ding to it

  • @simonhofer189
    @simonhofer189 3 ปีที่แล้ว

    please make mor tutorials

  • @maheshbandi4770
    @maheshbandi4770 ปีที่แล้ว

    Any budding vax artists who would like to collaborate??

  • @Corporatia
    @Corporatia 4 ปีที่แล้ว

    hmmm yes Houdini houdini is better than Maya

  • @habiks
    @habiks ปีที่แล้ว

    The water falling from ship is way too fast - doesn't look realistic.