What a genius! hands down the best beginner tutorial ever made on Houdini! every aspect about it, including the presentation, explanation and all the attention to the smallest details makes it shine in every way possible! absolutely blessed to have such quality content for free! Thank you so much from the bottom of my heart!
Between Blender, Houdini, and Resolve, people can learn every aspect of CG and VFX for free and have a solid pipeline for creation that’s virtually unlimited in terms of function. Dipping into one for ease-of-use, and another for its function; it’s a really great set of tools to choose from. From there, one can step into paying for commercial licenses having learned everything for free and not waste time and money ever paying to try and fail at things. I’m so glad to have gotten into it at a time where powerful resources like this channel exist so I can leverage the software to its potential. Thank you for this series!
Well said. The tools that are available can make for a powerful pipeline for indie studios or single artists as long as they know where and how each tool is used. And, as you said, it's a great time to learn these things. Most of the tools available today are no longer behind massive pay walls or part of proprietary systems at large studios. Thanks for the thoughtful comment!
Do you think when wanting to get into VFX and 3D Maya is better than blender? I know its industry standard and there is a indie version which is affordable. I tried blender but did not like it so much, prbly because I did not stick too it long enough but idk. After finishing the Houdini isn't scary part I got motivated again and want to start my 3d/vfx carrer. I'd use Houdini, Resolve, Fusion / Nuke, and either blender or Maya. I thought of C4D as I also like to try some mograph maybe but C4D is just so expensive in comparison to mayas indie version...
@@JUMADO 😳There's an affordable indie version of Maya??? Good to know! Thanks! Always wanted to use Maya because of its intergration with game engines compared to blender, but got scared off by the 285$/month price.
wow a new houdini series! I remember houdini isn't scary from you is the first tutorial series I watched when I started out in houdini. this seems exciting!
One of the Best Houdini tutorials! I highly reccomend it. If you are committed and follow up to the next tutorial and tutorial after that you will be impressed. He really explains the Houdini workspace, defines nodes, describes different facets, teaches script, and the reasoning behind their use. He also every once in a while delves into harder concepts just to give you a sense of what will come later on. I also want to say that the production value is great! If you go through his lessons you will eventually understand methods and connect some of the dots when it comes to being a beginner. For example, I learned how to out put my Build into Solaris and export it in a day -and A LOT more. I was lucky to find this and for the tutorial to actually exist. Thank you!
why did I discovered you now Nine, I'm so late but Hats for you man, and you're so young and have this much knoledge, you're just a reminder of success. when I watched your Houdini and VEX isn't scary, I didn't expect a young man like you at all with this Hollywood legacy voice, for( i = Nine, i
Coming from other 3D software. Excellent series! I come from C4D and Blender. Learning Houdini for more professional opportunities in the future. I really appreciate how well you explain the systems throughout these videos, Highly recommend for 3D artists coming from other software to quickly learn Houdini.
I was recommended Houdini Isn't Scary but I never got around to watching it. Was busy on my first Houdini project. So yeah looking forward to the new series to follow along now that I'm not completely new.
Sheeeshhh man the quality of your videos got soo high really wanna for the initiative you are taking by teaching people like us thank you very much i hope you get all the success you wanted justt keep doing what you are doing again thank you very much for the series
Bless the God's. I started learning houdini a month ago and started with your tutorials. Can't wait to learn something new from the best teacher again!
Just fell here looking for some. understanding on Houdini; I`m a blender user and also learning C4D in the college course, but I`m in love with the VFX world so like you say why not try to understand at least the basics to start creating some cool stuff and build a good pipeline with those programs. Thanks for share and I will folow your other videos and see If I can learn something :D
Wow I'm new to the whole cgi vfx scene and this video just made me understand everything segment. Could you also do a video about your machine specs? I just realised a few days ago that I'd need a specific workstation computer in oder to be able to use houdini to the fullest thanks.
Awesome, I'm glad you found this useful. To answer your question about PC specs, it depends on what you're going to be doing and what is important to you. I'll explain it in two segments: Simulation and Rendering. The larger you'd like to go with simulations, the more you're going to have to put into CPU power, RAM and storage. The faster you'd like your renders to be, the better your GPU should be (assuming you're using a GPU powered renderer). My workstation is as follows: 128GB RAM AMD Ryzen 9 5900X 12 Core CPU Nvidia GeForce RTX 3080 GPU 1000 Watt PSU 4TB of HDD space 1TB SSD space However, I've worked on far less powerful machines with 32GB of RAM and Nvidia 1080TI cards (I can't recall the CPU specs). To a large extent, there are some workarounds for less powerful PCs. The only trade-off being that you'll have to wait longer for simulations/renders. I hope this helped a bit. There's plenty of information on the Houdini forums that might help you out further. All the best!
@@NineBetween Ok thanks for the info. The specs you listed, how long did the 2nd clip on your personal projects, the one of the guy pulling a boat take to render? And whats your take on AI? Do you think vfx and cg has a future since every week now there's always some AI program that can do something that a trained person can do. I am video editor and a few days ago I saw a clip of some AI program cutting, copying and pasting video clips all from just being told what to do and it got me wondering that it wont be long before they perfect it and itll be able to do complex things and people will be able to edit videos for themselves and I'll be obsolete. So I am starting to think about if spending money and time studying vfx is worth it since AI is now moving at such crazy speeds.
Thank you, I appreciate the kind words! As for paid content, I wouldn't recommend our Patreon at this time, but we are creating a lot of content for it at the moment. We'll give an announcement for when we do release it. Thanks again!😁
One of the burning questions I have is on VFX and continuity. Say you have a close-up, wide-shot and medium shot of a particular scene that requires VFX. How do you implement consistency in those different shots so that they appear as the same shot? For each shot do you adjust the effect or recreate it entirely even if its just for 5 seconds? If anyone has answers to how this is done in filmmaking please let me know.
Hey, it's on a per shot basis, generally. If the fidelity of the vfx element holds up at both distances, the same one can be re-used. This may be especially true for things like terrains, but even simulations can be done at a high enough resolution for different viewing distances. There's a lot of tricks, such as reducing quality based on viewing distance in an LOD type approach. Basically, it depends, but re-usability is preferred to reduce overheads. I hope that helps😁
Underrated Channel! Btw should I cancel the "Houdini isn't scary" series cuz I'm in the middle-ish thing of it and I just suddenly found out it's outdated. Or just let me finish that then come back here after I finished it
Hey, thanks! I think you'll get better value from starting Houdini Is HIP. In fact, having done the first half of Houdini Isn't Scary should help you get more out of Houdini Is Hip. I hope you enjoy the series😁
What a genius! hands down the best beginner tutorial ever made on Houdini! every aspect about it, including the presentation, explanation and all the attention to the smallest details makes it shine in every way possible! absolutely blessed to have such quality content for free! Thank you so much from the bottom of my heart!
Between Blender, Houdini, and Resolve, people can learn every aspect of CG and VFX for free and have a solid pipeline for creation that’s virtually unlimited in terms of function. Dipping into one for ease-of-use, and another for its function; it’s a really great set of tools to choose from. From there, one can step into paying for commercial licenses having learned everything for free and not waste time and money ever paying to try and fail at things. I’m so glad to have gotten into it at a time where powerful resources like this channel exist so I can leverage the software to its potential. Thank you for this series!
Well said. The tools that are available can make for a powerful pipeline for indie studios or single artists as long as they know where and how each tool is used. And, as you said, it's a great time to learn these things. Most of the tools available today are no longer behind massive pay walls or part of proprietary systems at large studios. Thanks for the thoughtful comment!
Do you think when wanting to get into VFX and 3D Maya is better than blender? I know its industry standard and there is a indie version which is affordable. I tried blender but did not like it so much, prbly because I did not stick too it long enough but idk. After finishing the Houdini isn't scary part I got motivated again and want to start my 3d/vfx carrer. I'd use Houdini, Resolve, Fusion / Nuke, and either blender or Maya. I thought of C4D as I also like to try some mograph maybe but C4D is just so expensive in comparison to mayas indie version...
@@JUMADO 😳There's an affordable indie version of Maya??? Good to know! Thanks! Always wanted to use Maya because of its intergration with game engines compared to blender, but got scared off by the 285$/month price.
Wow thats Great
Can't believe how lucky I am that this series and channel exists. Thank you so much!
wow a new houdini series! I remember houdini isn't scary from you is the first tutorial series I watched when I started out in houdini. this seems exciting!
Awesome, I'm happy to hear that you're excited about this
@@NineBetween
ONE OF THE BEST PLACE TO LEARN HOUDINI IN YT AND PROBABLY IN THE ENTIRE INTERNET
One of the Best Houdini tutorials! I highly reccomend it. If you are committed and follow up to the next tutorial and tutorial after that you will be impressed. He really explains the Houdini workspace, defines nodes, describes different facets, teaches script, and the reasoning behind their use. He also every once in a while delves into harder concepts just to give you a sense of what will come later on. I also want to say that the production value is great! If you go through his lessons you will eventually understand methods and connect some of the dots when it comes to being a beginner. For example, I learned how to out put my Build into Solaris and export it in a day -and A LOT more. I was lucky to find this and for the tutorial to actually exist. Thank you!
did you watch these videos or old playlist?
YES! So glad to see you’re back, man!
why did I discovered you now Nine, I'm so late
but Hats for you man, and you're so young and have this much knoledge, you're just a reminder of success.
when I watched your Houdini and VEX isn't scary, I didn't expect a young man like you at all with this Hollywood legacy voice,
for( i = Nine, i
A new series!!!! Thank u.
Can’t wait for the next video!!!
These videos are an incredible resource. Thank you for taking the time to share your knowledge.
Coming from other 3D software. Excellent series! I come from C4D and Blender. Learning Houdini for more professional opportunities in the future. I really appreciate how well you explain the systems throughout these videos, Highly recommend for 3D artists coming from other software to quickly learn Houdini.
I was recommended Houdini Isn't Scary but I never got around to watching it. Was busy on my first Houdini project. So yeah looking forward to the new series to follow along now that I'm not completely new.
I really love these informations
waiting for new videos
❤
looking forward to the rest of this series!
so excited for this series!! thanks moeen
just found this series, thank you so much for these. and that intro is top notch!
I can't wait for this course to get tense 🦸🏾♂️
Sheeeshhh man the quality of your videos got soo high really wanna for the initiative you are taking by teaching people like us thank you very much i hope you get all the success you wanted justt keep doing what you are doing again thank you very much for the series
You've left so many awesome comments, I really appreciate it!
Bless the God's. I started learning houdini a month ago and started with your tutorials. Can't wait to learn something new from the best teacher again!
Wow! Did not expect that!👍☝🙂
Been waiting for this! Keep up the good work! 😎
Nice ! Im new to 3d but already love this program !!
This is literally what I was just looking for! Fantastic series!!! Thank you so much!
Dear Nine Between, you are fantastic talanted in doing traings. It's so incredible. Thank you!
Wow 🥰
the way of explaining is just awesome keep it up brother ...
Yayyy!🌞
This is a very informative tutorial series. But I liked the into most....
Thank you, that's really cool
Great!
This is absolute for a newfish like me😁, Thx, man
man you the best cause i kept using the old one trying to find a way to adjust but it just wasn't working
Thank you bigbro❤️🔥
wow this was great!
This sounds great, what is the release cadence?
Hey! We're going to be releasing 2 parts per month. In between that, we'll still be releasing other content.
@@NineBetween Awesome, keep up the great work!
About time!
Houdini is HIP Part 2 Please 🙇
WE NEED FULL SERIES OF IT
FOR SURE FULL SERIES
Thanks for explaining what CGI and VFX mean, it is very important !
Exactly what I need.
Thank you!
amazing explanation bro
Nice video series! I am wondering what is HIP?
Its a houdini scene/file that has all the info for your project
Just fell here looking for some. understanding on Houdini; I`m a blender user and also learning C4D in the college course, but I`m in love with the VFX world so like you say why not try to understand at least the basics to start creating some cool stuff and build a good pipeline with those programs. Thanks for share and I will folow your other videos and see If I can learn something :D
Wow I'm new to the whole cgi vfx scene and this video just made me understand everything segment. Could you also do a video about your machine specs? I just realised a few days ago that I'd need a specific workstation computer in oder to be able to use houdini to the fullest thanks.
Awesome, I'm glad you found this useful. To answer your question about PC specs, it depends on what you're going to be doing and what is important to you.
I'll explain it in two segments:
Simulation and Rendering.
The larger you'd like to go with simulations, the more you're going to have to put into CPU power, RAM and storage.
The faster you'd like your renders to be, the better your GPU should be (assuming you're using a GPU powered renderer).
My workstation is as follows:
128GB RAM
AMD Ryzen 9 5900X 12 Core CPU
Nvidia GeForce RTX 3080 GPU
1000 Watt PSU
4TB of HDD space
1TB SSD space
However, I've worked on far less powerful machines with 32GB of RAM and Nvidia 1080TI cards (I can't recall the CPU specs). To a large extent, there are some workarounds for less powerful PCs. The only trade-off being that you'll have to wait longer for simulations/renders.
I hope this helped a bit. There's plenty of information on the Houdini forums that might help you out further.
All the best!
@@NineBetween Ok thanks for the info. The specs you listed, how long did the 2nd clip on your personal projects, the one of the guy pulling a boat take to render? And whats your take on AI? Do you think vfx and cg has a future since every week now there's always some AI program that can do something that a trained person can do. I am video editor and a few days ago I saw a clip of some AI program cutting, copying and pasting video clips all from just being told what to do and it got me wondering that it wont be long before they perfect it and itll be able to do complex things and people will be able to edit videos for themselves and I'll be obsolete. So I am starting to think about if spending money and time studying vfx is worth it since AI is now moving at such crazy speeds.
The music is catchy.
I just finished houdini isn't scary. Loved it. Imma watch this series too! thank you 🙌🏿
Which version do you recommend: the old or the new (this one)?
Great tutorials but I have a question that I cant find an answer for, I created the donut but can I print it out on my 3d printer, thank you
like this video very much
PART 2 AND MORE ????
2nd Part??
can you fullscreen houdini?
Great video. Hope he uses the free version of Houdini so we can all follow along.
You are exceptionaly good at teaching, my friend! It's a shame you don't have more subscribers. Do you have any paid tutorials?
Thank you, I appreciate the kind words! As for paid content, I wouldn't recommend our Patreon at this time, but we are creating a lot of content for it at the moment. We'll give an announcement for when we do release it. Thanks again!😁
@@NineBetween Looking forward to it!
I'm not good English so it's a little time to understand but expecting the next part
One of the burning questions I have is on VFX and continuity. Say you have a close-up, wide-shot and medium shot of a particular scene that requires VFX. How do you implement consistency in those different shots so that they appear as the same shot? For each shot do you adjust the effect or recreate it entirely even if its just for 5 seconds? If anyone has answers to how this is done in filmmaking please let me know.
Hey, it's on a per shot basis, generally. If the fidelity of the vfx element holds up at both distances, the same one can be re-used. This may be especially true for things like terrains, but even simulations can be done at a high enough resolution for different viewing distances. There's a lot of tricks, such as reducing quality based on viewing distance in an LOD type approach. Basically, it depends, but re-usability is preferred to reduce overheads. I hope that helps😁
How to export simulations to other 3d software like blender maya
thanks
Underrated Channel! Btw should I cancel the "Houdini isn't scary" series cuz I'm in the middle-ish thing of it and I just suddenly found out it's outdated. Or just let me finish that then come back here after I finished it
Hey, thanks! I think you'll get better value from starting Houdini Is HIP. In fact, having done the first half of Houdini Isn't Scary should help you get more out of Houdini Is Hip. I hope you enjoy the series😁
@@NineBetween Thanks!
why TF it have only 27K views!!
I'm a bit worried coz what if I follow this then Houdini 20 turns out to be a lot different
Make as fast as possible
Bro ur age.?
literally just started houdini isnt scary XD