Guardian vs normal & engineered WEAPONS [Elite Dangerous]
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- New guardian weapons : what are they and how do they compare to ones we already got?
.
- - - Support the creator - - -
👊 Become a Patreon ► : / yamiks
☕ Tips/Donation(StreamLabs) ► : streamlabs.com...
❤️ YT Join ► : / @theyamiks
👕 Cool T-Shirts & merch?! ► : teespring.com/...
🎮 Humble bundle Referral link ► : www.humblebund...
📺 Twitch channel ► : / yamiks
📣 Official Discord ► : / discord
🐦 Twitter ► : / theyamiks
No wonder the guardians went extinct they cooked themselves in their ships with their own weapons.
Not far from the truth. The Guardians got killed by their own Ai's which can be considered weapons.
@@R4V3-0N r/halfwoooosh
@@R4V3-0N Then where are these AIs?
@K peaze Thargoids are a hive mind biological species not an AI.
@@TechnoMinarchist isn’t a hive mind the biological equivalent of A.I?
FDev. Adding grind to the grind so you can grind while you grind.
We put in more grind time than strippers.
Yo dawg I heard you like grind
Cool !im grinding every day since 30 years...in games (+useless wooden toys;)and i love it!
Clearly this comment deserves more grind.
thank you I'm grinding today with me useless wooden toy ...adding useless coments to the useless comment so you can read useless comment while i write useless comments ohh boiii...
My personal narrative had become something like "I've been sitting in this space golf cart for hours now, basting in my own juices in this space suit as I keep scanning the same thing and shooting the same towers just so I can see the glowing ball again. I should have listened to my guidance counselor and gone with a land based job on the terrestrial planets that I'm now forbidden from ever visiting for some reason."
That last bit will be changing soon, fortunately.
@@rohtvak3 Not likely, there won't be any Walking on Earth or any other Earth planets until the far future of Elite Dangerous.
@@rohtvak3 Yeah, about that…
We’re you saying “soon” as in on a cosmic scale?
guardian fsd booster is the only thing worth getting.
The fighters are great too. Much better than the shitrod federal/imperial fighters.
@@sose6255 Guardian Module reinforcement is a direct upgrade to normal ones.
@@brianlam5847 Kinda a side-grade since you do have to eat the power draw. Still, if you can power it then absolutely yes.
@@jamesdinius7769 Yeah.
@@brianlam5847 yeah but only slightly better
Not worth the grind
Thargoid romance gameplay confirmed. You heard it here first lads!
Romance game FDEV style:
1. Find guardian ruins
2. Figure out a puzzle to get Guardian Thargoid Romance Device Part
3. Farm 5000 jf those by repeating the same thing and board flipping
4. Farm a Thargoid "romance hero" rank through feeding them with escape pods. Around 10000 pods will do. Maybe.
5. Find a special romanceable Thargoid through searching for High romance signal in Thargoid infested system that has special "Thargoid mating" state
6. Use a Thargoid Romance Device on Thargoid.
After that Thargoid disappears and you get one line of the text changed in your interface to "in relationship with Thargoid" and one number going +1. You will never ever see that Thargoid ever again. That will in no way influence your gameplay.
Rafa Druner put it on Gal Net
No wonder why the Guardians went extinct... "cause they couldn't kill shit with these"
I know advanced engineered shard cannons are strong af (that video of a guy melting a Hydra in
Sin count: over 9000.
Sentence: sorounded by alive horses with nothing to beat them with.
when you put out the modules vid I was really hoping you'd do a weapons one. THANKYOU! as a (relatively) new player this'll help me decide exactly what I want.
I was messing around with the Shard Cannons on a Cobra Mk3. I have never before seen a cobra cause so much death and destruction. It was beautiful.
This game, without. DOUBT is the pinnacle of grinding in gaming.
Not even remotely. Within a few days of "grind" you can obtain just about anything, provided you use external tools like eddb to quickly find what you‘re looking for, or have a friend to guide you. For the material gathering there are logout methods (which i‘ve never used) that absolutely trivialize it, and even without those you just need to know where to look. The only grind related thing in elite that i find annoyingly time consuming are ranks, and travel times. But if you compare the time it takes to get a solid fully engineered ship, even a rank locked one with powerplay modules, to for example the time it takes to get a set of endgame gear in some mmo rpg (not p2w ones, only where you can‘t progress with money), elite "grind" is absolutely laughable.
@@Random_Banshee Bruh I've been playing this game since 2019 and I've gotten only one Guardian Fighter type and only a Handful of Engineering.
@@zevailes that's actuall skill issue or you didnt even try
You can get everything fully enginnered in a day worth of grind
8 hours for raw
8hours for manufactured
8hours for data and you will have full every reasource
Screw that, you just convinced me to never unlock guardian weapons.
If you think this is bad try unlocking the human tech broker weapons.
To unlock all 6 shock cannons you need about 150 units of technetium. At most any planet has about 1.5% Tc so you need to get enough you need to shoot about 650 rocks on a planet surface. Which takes about 24 hours of "play". The guardian weapons are easy to unlock in comparison.
There are vids on yt available showing systems where you could mine those rarer materials from biological sites.
Best video i've stumbled upon: th-cam.com/video/iHl-SsKQfe4/w-d-xo.html
Just incase you still mine it from rocks :D
Alternatively, you can travel 1500ly away and destroy crystal shards for technetium… which is still a hell of a lot of grind 😢
The grind may be obscene, but my friends and I just got out to the guardian locations and we're having a good time with the unlock process. It probably doesn't bother us because we're doing it together. We have all 3 Guardian Fighter Segments each, next up is the weapons, then the modules, then the material farm and the data farm.
We'll get done just in time for Cyberpunk lol
And I remember how excited I was when I first heard about "personal narrative". I though it will be, you now, actually have something to do with narrative and my own path in the game... to be, you know, personal.
Yes, I didn't realize it just mean "extra grind" lol.
It amazes me to this day. HOW, I mean really how someone could come up with that name for unlocking a weapon through grind. There is no narrative here. No matter how much you try to see it. It's completely unrelated.
Bingo.
Unlocking guardian weapons comes with a sense of pride and accomplishment.
...i doubt that honestly!
I gathered resources for them back when I was under the delusion that it was worth it. Then I did a little research, found out how little I was getting for the painful grinding, and gave up. I didn't even bother unlocking them despite having enough to unlock about two. It's clear to me I won't use them.
Literally the only thing missing is a "Premium Currency" Theres a Monty Python sketch about guy who is supposed to be designing a Tower Block, but keeps designing Slaughter Houses by "mistake", coz thats what hes best at..
I've been weaponless for the past 7 months! Lol.
Why? Well, you can't defeat a Nutron star (Explorers worse enemy's) with a Cannon or pulse Lazer. 😂
*laser
7 months 🙀🤪 ; that’s a prescription for space madness.
Jesus christ sofucking boring how can you even strand it urgh 🤮
OMG SO TRUE HAHA😂😂😂😂😂😂😂😂😂😂😂😭😭😭😭😭
Neutrons are easy, it's white dwarfs that'll get you. But if you think there's no weapon to fix that, Emporer Palpatine knows better.
Who would win?
A piece of extremely advance and barely advanced ancient alien technology
or
A tuned up rotary gun
this is what happens when a company gets a shiny new contract to make a shiny new game and decide to stop making new content for the old game and stretch what they have already done as far as possible to make it appear like its still being supported. not for the customers benefit save for a few skin sales but mainly so they can keep releasing shiny and impressive trailers for more potential investors to see.
LOL!! Exactly!
Looking at this now. You were right they were working on something. Which appears to be Oddysey.
@@lnepstad i was referring to a big contract they had taken specifically, can't remember what though cuz 2 years ago lol. but that said i hope you are right, we'l see
This is why I stopped playing Elite. It looks beautiful, but the game has so much failed potential it's depressing. And despite years and years of players telling them that simple and repetitive gameplay is NOT fun, they're only now starting to SLIGHTLY reduce the grind.
SeventhZeppelin yup.
Gameplay is not fun for YOU!
Are you one of those strange people that enjoy the grind?
SeventhZeppelin im one of this strange people that have fun with elite,yes...thx for buying the game and bye...
Just because you enjoy playing elite, doesn't mean you can't criticize the parts of the game that legitimately suck. I enjoyed the fun parts too, I just got tired of flying in straight lines for 10 minutes. And, unfortunately, engineering made that necessary.
Thanks for confirming the thoughts I had in my head about guardian weapons. I think the only thing I'll grind for is the guardian fsd booster.
I neeeded this!!!
The only real reason why I would take Plasma Accelerators is because of the "absolute damage" (ignores resistances expect sys-pips). Other than that, no.
Kuhluh Kinda like literallly everyone else using the pvp meta. Which I just find boring.
Yeah, for PvP the Plasma Accelerator is great, other than that, not really in my opinion.
The personal narrative should have been, for example with the guardian unlocks, you get tasked to find them information from the guardian site at X. You know, the tired old RPG trope of fetch quest. Or pick a fragment from guardian site X. End.
Edit: adding this as the overarching theory that I'd like to see this used for:
Guardian wepaons should be how you, as a nonparticipating member for the original reveals, get involved in the guardian features that FD added that ARE wonderful set pieces, but otherwise redundant now.
AX weapons should be how you get into the Thargoid setpieces.
So you are tasked with going in to a guardian city to scan something about the guardians. Just go all Spock on it and "Mmmm. Interesting. Thank you for this, I may be back with questions later" even if you leave them hanging. Set up a "scan the thargoid as they visit a ruined placement, we suggest you send your ship elsewhere and go in your SRV, it is too small for them to want to combat it, and you're telepresenced anyway". Then up the chances of that thargoid beaming of the relic for the issued time period so they watch. Make someone "scan the guardian base when you put a thargoid probe in it" as a test. Heck, give the person a "unique thargoid pod".
Make the "narrative" the breadcrumbs to the stuff FD did that almost everyone saw only on YT reveals. Then fake up a story as to why they're being sent to watch cutscenes.
Guardian relic chunks should be basically mining opportunities, nothing more. You can pay for your blueprints by supplying the unique materials that they will "sell" to you and this will go to pay for the unlock. Doesn't matter what you get, cash it in and unlock. That's IF you want to keep guardian building chunks as a thing to get.
I half get the idea that they got the above ideas from someone and it got "chinese wispered" into "personal narrative" as a meme name, then they forgot or lost what the meme was supposed to be for, so slapped something they already had to fill in the gaping chasm of gameplay left by the actual narrative idea's loss.
I don't understand the thought process of implementing new Guardian tech that's worse than what we have and is more tedious than engineering. Maybe I'm just crazy
+ the weapons are just 1 one type of gameplay when you water it dnow!
The original call was that they would be quicker and less grindy than engineered but not as powerful as FULL engineered. For weapons that non-grind was killed at the stable door.
You're engineered weapons won't do shit to thargoids
So basically, as someone that flies around casually I would probably have never found out these weapons exist without this video due to the insanely rare conditions for unlocking them. But I shouldn't worry about it because they're totally not worth going for
MY personal narrative is that my face got grinded off by bad game design and hence i had to stop playing it because i couldnt see anymore!
Yes yes yamiks let the hate fuel your pc (plasma charger) And destroy that dead horse.
For those of you who think that guardian shard cannon is weak, check out this short video "Thargoid Cyclops Instakill" in youtube
I JUST "watched" AN HOUR LONG ADVERTISEMENT .... How the hell on YT thought people want to watch such long ads?!?
Skip?
"Thargoids [..] are a very small and very optional part of the game" how the times have changed :D
I personally like engineering better, it’s easier and it’s still in the bubble.
EpicSailfish I like the guardian things just because I can just buy the things I want with credits. Instead of searching the mats. And searching the mats for the guardian booster, plant, and shield reinforcement was fine. Kinda boring at times but since I don’t have the power plant engineer unlocked and stuff, I’m fine.
Yamiks.. you are literally the Jim Fucking Stirling of Elite Dangerous..
Keep it up.. it's awesome.
4:11 😂😂😂
Agree with your assessment of the Guardian weps Yamiks. The fixed Gauss Cannon is the only real effective one you need for Thargoid hunting, that said, the Large fixed Shard Cannon is highly effective...in groups... One note though, when fighting Thargoids, the heat problems with the Gauss Cannon can be overcome with fitting beam laser turrets with thermal vent. Thargoids don't have chaff, and you can happily pound away at the Goid with the Gauss Cannons while the turrets keep you comfy cool.
with such an approach to war with the Targoids ... humanity is doomed to perish.
3:37 thats when i remembered why i dont like to smoke while watching your vids: i laugh so hard and cant control it so if i have inhaled smoke i fucking cough to almost a near death experience while still not being able to stop laughing XD
To be honest, I love the plasma chargers. Put three on an anaconda and you’ll have a great convergence and spare room for other weapon configs. For assassin and pvp builds, I’ve enjoyed them immensely
This is why I only unlocked FSD booster and Trident, then left it at that
while was on AX-hunt met some agressive cmdrs and noticed that Guardian PAs melt enemy modules quite faster that common (human). Possibly because of "cloud"-effect after shot. It can be good "reason"/alternative for lower damage (comparing with human PA). Possible someone could confirm my experience
Guardian Plasma Chargers are not very good against NPCs, and or PVPers.
perhaps you didn't understand the topic
Couldn't they make them at least lighter, power effiecient or more heat efficient at least, to relate the advanced and elegant nature of precursor technology?
the fact you cant engineer these after having to slave over them is the biggest sin of all. same with the shock cannons
I haven't really kept up with my "personal narrative" too much. Might get to it for a fsd booster tho.
One of the things I find aggravating is that I can grind so much for these weapons and they don’t even outgun every other weapon in the game. Guardian tech should outdo everything in the game. It’s the whole point of grinding for it to the first place. Also the idea that the way you get something is by logging out and loggin in to the same exact site is not a good variety at all. They couldn’t think up of a puzzle solving system and a route through the guardian sites that are a mix of ship, SRV and on foot puzzles that would take some time but unlock everything? Neil Armstrong moments? Neil Armstrong moments didn’t consist of him getting back into the lem and back out again to refresh moon rock collection points.
Small pdate Yamiks , With introduction of large shard cannons anti-xeno meta switched . Plasma chargers are obsolete , and less and less people use gauss as they pack as many shard cannons as they can and just wreck Thargoids in close combat . Most popular builds are 2x gauss +2x large shard or 3x large shard +1 gauss .rest of weapons is obsolete .
im sure im not the only one that noticed the krait name is penis but that was the best part of this video lol
side note.... there were actually many other good parts in this video, and I am legitimately convinced that guardian weapons are shit. no engineering? FUCK THAT
If anything, within the model of unlocking Guardian Technology ; module types and/or weapon variants (Fixed/Gimbal/Turret) etc, technology and blueprint information should exist and be garnered from a particular site, rather than reset/relog at any *one* site over and again to see what RNGezus spits out of her loins?
I still prefer grinding Guardians than materials for engineers...
I was gonna go farm these weapons but now I dont want too
As usual… Awesome video !
Though, as a noob, just about the AX weapons…
Well, they are actually useful for players like me who didn’t farm guardian structures and stuff…
In fact, those AX Enhanced Multicannons made me start hunting for Goids couple days ago…
(Unlocked the Guardian Gauss and FSD, but that was back on Xbox…)
So thanks to your videos and some time, and went back there with The Conduit
I’d say they are a good introduction to whoever wants to hunt some Goids without grinding…
And who knows, maybe you’ll reach Synuefe systems just cause you liked it, and also wanted some more cool stuff 🤗
thank you. this is much appreciated
Power Play should have been story campaigns. I'm more convinced than ever that FDEV is terrible at making games unless it is a theme park sim, and for those they're just mediocre.
agreed, power play would be a great way to introduce hand crafted periodic missions. sidenote: would make the Gal-net articles about random ambassadors etc. a lot more intriguing as well.
Michael Haney What campaign missions? Powerplay is players competing for power. Powerplay is not a roleplay
RENOVATIO - You read my comment but failed to comprehend. I said Power Play "should" be a story campaign.
Yeah like seriously what the fuck they have a perfect opportunity to implement a fully functional campaign by just tweaking around PowerPlay and it would still not interfere with people who choose not to play those type of things and it would also make power-play worth it
@@frozethehippy349 Campaign is not needed. What is needed is depth
Personal narrative included several passages through the main menu.
You should be the head dev for this game
I want the ‘Cupid’s Arrow Heart Lance’ in the next update!
First, there is no gimballed version, and second, all require ammo, and third all are un-engineerable. That's why I don't bother except for the gauss cannon for AX purposes.
I included the shock cannon in this as a foot note!
Yamiks, I'm just here to say I fucking love the presentation of your videos. I laugh literally every time. Keep up the good work, bro.
We need to keep pressuring fdev, to get the weapons to unlock all types.
To be honest the only way I'm still associated with elite any more is purely down to yamiks and obsidian ant.
Elite devs haven't done anything interesting game wise for a good year I'd say.
Guardians -- more grind for grind's sake. Thanks Fdev.
Love the reviews yamiks. Will u be reviewing the human broker gear? For those of us stuck irl and unable to grind, err personally narate them ourselves.
0:42 ... are you fucking serious
Pause at 2:53 and look at the side of his ship lmao😂😂😂
Im dying😂😂
Each blueprint should have been at a different site
In a different corner of the universe..
I Personally think Guardians stuff seems like for people that cannot personally engineer stuff as For Guardian Weapon.... Good for the guardians
If only if they put Gimbal on the Guardian Plasma Charger and Balanced the damage out, then I'd use the Crap out of them on my Cutter🥴
Massive hear isnt even that bad of a thing, considering how you dont need to carry around a whackton of "decontamination limpets".
Because clearly, what we needed was more different limpet-controllers in this game.
Also, i have a petition to make: Force the guy who designs this stuff to unlock everything guardian, with a fresh account. ALL of it.
*personal narrative intensifies*
Personal Narrative, without a doubt THE best joke Frontier have ever delivered haha!!! When it was first mentioned in a Frontier stream I got my hopes up, assuming that maybe this Personal Narrative would be the addition of some (much needed) form of individual story for the player. When I read on forums that the Guardian modules were this 'Personal Narrative' I thought to myself AS IF, Frontier would never class unlockable modules as narrative!!! When I realised they were right, my previously unshakeable belief and trust in Frontier was.......well and truly shook. Then I looked at how many of these Blueprints were needed to unlock these items!!! I unlocked a couple of weapons and then stopped playing Elite for 2 months, unsure if I'd play the game again until the Q4 update goes live. I've forgiven them again now, but I won't ever get my hopes up like that again. Then I shouldn't get disappointed (hopefully haha) o7 Commanders!!! P.S. Frontier please get Q4 right, the community could do without more let downs!!!
David Kennedy Why are you wishing for some fabricated story. You make the story about yourself as you play
Where are the bloopers??? I want my bloops and my squeak noises!!
THIS DUDE IS FUCKING HILARIOUS!!!
Factual, helpful, entertaining and saves me the time to do this dumb shit and find out it was definitely not worth my time.
Feel free to add me you absolute champion of mother Russia.
CMDR LokiOfLaufeyson
no gimbal version for guardian I love this :D
shock cannon has it.. but yee guardian stuff has no gimball
ow i don't even shock got gimball :O
Turrets are underappreciated IMO. They don't do much damage but they also do less draw for heat and distributor. Overall their DPE is very good. The problem is that tradeships need something to hit REALLY heavy in a turret so they can put on on the back of the ship and while waiting for the FSD to cool down can maybe get the buggers to get lost. Rear facing missile turrets (though turrets need a lot more missiles OR cheaper missiles, same for torpedoes, both should be "last ditch" weapons of exigency for those hoping not to have to use them, at the moment they're only worth it for engineered special effects for some builds)
Heck, if the T9 had Huge and Large at the back and the two small at the front, the T7 had large and two small at the front and the T6 had medium and two small at the front, then the oversized mounts could load turret versions and remain within spec of the best distributor and powerplant for the specialist traders and produce actual deterrent.
i have an idea. a new engineer in colonia that will do some crazy good engineering. the catch is you have to go to sagitarius a for the materials, then to colonia to get the modules engineered. and BOOM! an actual reason to venture out into the far reaches of the galaxy and it would actually be worth it! all this guardian stuff seems so useless.
But first you have to find a clue in Raxxla about where to get the blueprints. Of course the clue will also need a minimum of 3 Phd's to figure out.
See when I heared we were reverse engineering garudian tech I was hoping that we might get a gardian ship to fly around same with a reversed engineered thargoid ship, but the more the game is worked on the more likely we are just going to get a grind for a gun that is out ranked by everything else
ship name cracked me up
yeah engineered weapons are better but i think the guardian weapons are fun and flashy
It's a beautiful piece of shit. Common descriptions of Elite: Dangerous...
'Mile wide, inch deep'; '2Grindy'; 'Holy RNGesus'; 'Polished Turd'; 'Aimless'; 'When do I Win?'; 'A game I used to play'.
Like your vids but y forgot the guardian cannon with the autoloader
What ?! Before the medium plasma charger did 5 × 17 damages, and now it do only 2.7 × 17 damages. Why are they nerfed ?
"personal narrative, whatever that means" its what the game is built to do from the beginning. its understandable to not like the grind. but this is what the developers want the game to be, complaining will NEVER get them to change it
...the old saying : squaky wheel gets the grease!
TheYamiks I disagree. I dont think they'll ever change it. Ive only been playing a month or two, but almost everyone ive talked to is fine with the grind. Picking up a ship thats about the size of an aircraft carrier made for just bulldozing over other ships shouldnt be an easy thing in a game that's supposed to have a realistic economy. What almost everyonr ive met feels is that the story is the heart of the game. The idea of players deciding how the story goes is absolutely awesome to me. Sure its still a grind trying to make a difference, but its actually rewarding. I feel like getting new ships and modules is a silly thing for players to put their time towards. Especially when you can play for 2 months, (not even every night btw) and have a fully a rated and engineered eagle, cobra mk3, and a partially a rated type 7 without even really trying. The grind for ships sucks, so why not focus on the actually rewarding side of the game?
Greg Specht you don't get to talk about realistic economies in this game. The risk/reward ratios are way off, and right now hauling freight pays more than high end combat. This is a world in which taxi drivers are significantly more highly paid than mercenary pilots, despite the mercenary pilot requiring far more expensive equipment.
Imagine a world where it costs more to hail a cab to get across town than it does to hire an air Force pilot and his f22 along with a full bag of weapons. That's this realistic economy.
NomadSoul76 in a galaxy where 90% of systems face a bigger issue with not having things delivered in the first place, than piracy as a whole. This makes sense.
With a shipname like that, what would happen if you would bump into another ship called Vulva?
Ted Kraan I think vulva would have to be the long promised fleet carriers.
Why does the large plasma charger damage stat appear less than the medium charger?
I actually like my railguns
They are only good for thargoids
Best. Fucking. Videos. Ever.
6:16 Name of SHIP is the best
I was gonna go guardian buy may just stay with engineers
Unless bug bustin
I have a question: if you unlock, let's say, a FSD booster once, is it unlocked for you forever? Or one unlock = one module? I hope for one unlock only otherwise i give up on this grindfest.
Bonus question: when i unlock said module, can i buy it anywhere or just from the broker? My guess would be the broker
When you unlocked the Booster you can buy it at any place with an Tech broker and only one unlock is required to buy it for as many ships as you want. It is the same for the weapons, but you have to unlock every grad and type one by one like Yamiks said in the video.
Karl Max
All right, thanks! Also the FSD booster is pretty great! 10Ly boost just like that? Good stuff
and then there is the fact that all guardian weapons dont have gimballed versions, but do have turreted versions, but these only work as turrets when manned by someone in multi crew! i mean, come on FDev, where is your so called immersion?
Personal Narrative = More Grind to these devs
A good question to ask is would if anything in this game would deliver long term satisfaction if you loaded up with infinite money. This game has no gameplay. Just skinner box designs that keep you ogling for the next unlock
I think for me Frontier has just under 12 months to sort itself out and get some gameplay in to Elite, because if they haven't it's goodbye Elite hello Starfield. Well it will be hello Starfield either way but without a change Elite won't get a look in again.
I would like to change my answer above, The Outer Worlds released next year will be my go to space adventure.
between Tony Curtis and this video I'm seriously considering clearing up HDD space by deleting this game
Why could they not have just been weapons with different ways of functioning instead of just stat and model changes? Also, why can you not engineer them?
I'm convinced that FD is not very good at making games, you see, Jurassic world: evolution, is exactly like Elite Dangerous, the first hours are awesome, it looks awesome, but ultimately it's a very bland and shallow experience which lacks more game-play mechanics.
Upgrades in elite always turn out to be downgrades yeah cobras and vipers mkIV im talking to you!
Why can't they give us a laser that damages thargoids? Tired of ammo BS
So the Guardians lost against the Thargoids because their weapons were shite. Well at least my engineered weapons work. I think I may personal narrative a journey out of the bubble and do a lap of the Galaxy. No need for sub par jizz canons for me.
I never done guardian stuff but i quite playing never really did engineering either the whole game is too damn grindy and and a waste of my time after getting off work when I just want to relax
Hey everyone, I'm a complete noob to this game (just purchased it yesterday) and wanted to get your opinions about what you think is the most enjoyable job class to take on. I've been considering smuggler/trader but I'm not sure. What do you guys think?
I'd say you're opn the right path.. it's easy & rewarding. On addition you could pick up passenger missions BUT those require traveling a lot soo idk about how enjoyable that may be , STIL you'll see different places!
Thanks so much for your suggestion. I've been doing more research so I'm thinking, to start, is go the trader route. Do legal stuff first until I've really got the nuances of the game down. From there perhaps some of the more darker/riskier stuff like smuggling. :)
If you want to keep it fun, stick to the multipurpose for trading. Trade ships are fine and efficient but if you're interdicted they suck so hard you'll only ever find pain and suffering outside interdictions. T6 is a theoretical "good enough" but bigger than that and steering means interdiction takes "too long" to win and losing means you're too slow to run away. And giving up cargo even to NPC pirates sucks.
Cobra 3, AspX (as good cargo as the T6, faster, stronger, better), Python.
The Python hauls near as much as the T7, you have much better shields and you should carry weapons all the time if you're just having fun rather than optimising.
If you REALLY want to go the smuggling route, the DBX will cut down on the opportunities for being yanked out of space and you can run it cold so often avoid being scanned too. The illegal smuggling thought is required, the cargo hold isn't enough to carry many legal missions.
Eugene Johnson you can do it all. There is no class. In fact, you should expect to do at least a little of each to break up the monotony, but that's entirely up to you. In short, you play your way and you earn credits your way. Mission trading, "space trucking", got me started and is still something I do a lot of. Passenger missions will earn you a lot more money than that, though. On the combat side, bounty-hunting is ok and hunting in the RES sites can be fun. People used to do massacre missions and get a lot of creds, but the missions don't stack anymore now and they can take a while to do. There is also good money in exploring, but it takes preparation. I'm sure you'll do at least a little of each, though. When you run missions, they offer a mix of everything.
Wow! Thanks so much for the advice, Mark! I've played the game off and on this weekend and I must say, the learning curve is rough. I did the training missions, some multiple times. Docking was the one I did a lot as I simply couldn't get the hang of the ship's controls. Angling it and maneuvering the ship in space dock is hard not to mention setting the darn thing down. I've gotten better so the old saying practice makes perfect seems to be ringing true. :) I can say I'm not a fan of space battles. To say I suck at that would be an understatement. I'll continue to practice at that as well but I know it's not a career I'll be undergoing in ED. But hey, you never know. As I play and get better (and more confident) who knows what I'll end up doing. So far I'm just having a lot of fun getting to know the game and learn how to properly do things. I named my little beginning vessel 'Beginner's Luck' and trust me, I'll need plenty of luck. Haha! Thanks again for your suggestions, Mark. May your skies be clear, my friend. (Christ I'm such a nerd). :)
It's a shitty implementation of a time gate to prevent people from running out of shit to do.