you cannot imagine how fast this game would have died if 3rd party tools were never be made in the first place and you would stuck in this endless grind forever with no informations what so ever
There's still elements to the game you can enjoy without, know I got on ok before the tools really existed just tootling around bounty hunting (taking months to buy a medium pad ship)... SO if they are your thing and you don't want to find out about the rest it works.. But damn if if it wouldn't be nice of them to just put the elite database and market info in game at least! I'd love it if you got out of date market data based on speed of light com traffic or when the last ship came from that system to your current location! Even paying some credits in game to access the service of 'trade advisors' who keep track of this data for you would be nice. I pay you 20-200 credits say for them to tell me what I can buy here and sell at my destination for a profit.
I think the 3rd party tools thing is a really good point. I had never really thought about how unplayable this game would be without EDDB’s station finder, Inara’s vital info about engineers, and even Coriolis’ ship builder/calculator.
@@foldionepapyrus3441 for me it was a nightmare for having no idea where i can find the best trades in the solarsystem and not having an overview of the whole market itself and the so called trade advisor didn't help me at all and don't even start talking about those missions because their rewards are still not enough for the amount of risk i would take to lose my ship and that's how i stoped playing this game after i lost my type 7 and started with an sidewinder again without knowing of the 3rd party tools those missions or even exploration would be fun to try out at least if i just could effort better ships and modules to begin with
That's why the devs make the game but the players who have a knack for these kinds of things make the experience. Devs tend to give you the minimum effort for maximum profit because to them it's a cash cow while players tend to focus on experience and how to make it better for themselves and for others.
I was once 5000Ly out in my type 9 for some reason and i found a carrier. refueling and repairing at one of those was a great but who needs it ? going across the milky way is childs play, i can do it half drunk in a non engineered d- class ship without ever stopping anywhere.
I'm having trouble finding fcs that would allow me to land and sell my goods. I'm at the new Ltd Hotspot and there are at least 15fcs park all over the system but not 1 I can actually land
@@muzallisam5068 thats bc they could have tuned off, the option that anyone besides the owner can land (not sure tho) PS: i dont even know if thats a thing
Elite Dangerous is a game where you get to experience an incredibly engaging and dynamic soft scifi space ship flight model as you fly through a vast junkyard overflowing with the corpses of shallow overhyped gimmicks.
@@simondaniel4028 and 2 years later both companies still think needing to dock and load things in to access an interactive UI so you can sell 2 cat food cans and hand in a pocket money bounty is considered realistic "gameplay", I wonder why it's so easy to stock trade on your phone now 🤔
“If your game is literally unplayable without some third party tool, you’re going to have to make some major QoL improvements” Damn, gonna have to write that one down somewhere.
Warframe is a good example. Back in my day we spent as much time looking at the wiki as actually playing the game. They've done a great job of putting everything you need to know into their in-game codex.
FDev aren't made of gamers. They don't understand how much they piss people off because they don't have to suffer it. So, they make stupid changes and add things that hurt the players because they're completely ignorant.
Yet again... you have to go to external websites or Discord to find out if any fleet carriers could help you travel long distances. I tried this recently, to get back from Colonia to The Bubble... but after 4 days, we’d only got a third of the way, so I did the rest of the journey myself in about 3 hours.
It's so soul crushing that 6 hours of mining covers things for a year... I can't believe how soul crushing it is that I had to send a whole evening mining to have my carrier for the whole year...
@@Vixen1525 really? A couple hours of effort for an entire year of the cost of operating your own personal mobile space station? That's not expensive. Purchasing it in the first place is expensive, but upkeep is basically nothing for an end game player.
@@Hendea2 I am stupid. I missunderstood you sorry. I though that you had to mine 6 hours daily. Sorry. If yiz need to mine for 6hours to have the carrier for one year is a short amount of time to keep it running.
I'm quite the opposite. I do like them both. But in order to "enjoy" (and understand) Yamiks I need to be in a somewhat special mental condition, whereas listening to Pilot is very relaxing and I am happy to do so even when I'm tired or even stressed, because he's so calm & clear. Cut a long story short: I prefer these dude's work when not "bundled"
Right? I love how yamiks shits on everything, but the pilot sees the cup half full... but still kind of shits on the questionable ideas.. Lol Frontier deserves to get shit on right now is my conclusion.. Maybe that will change I'm still hoping
Communicating with the developers of ED is like asking your own government to do something. But instead of doing great things or try to find solutions, they make it worseee.
yet another year without actual content for most players... hell, we even lost content! I don't wanna spend 2-3 months grindin just to avoid having to make one or two jumps to an actual station.
@@aidan11112 you must have much more time than the average man working a 40h workweek, has a family, friends and some.other hobbies I can't spend 4-5 hours a day mining away hoping on a 1.6m sale
There won't be any content at all. And if you are foolish enough to even think mention it, the FDev defense troll force will tell you how you are supposed to blaze your own trail in a sidewinder with a pencil and a note book. Nothing will change not even space legs. Braben rerendered his game from the 80' and called it a day to be praised by some nostalgia plagued beings who think it's the pinnacle of the gaming industry.
I earned about 500 mill credits in around 35 mins of mining (pre nerf). That alone is enough to pay a fully kitted out carrier for 18 weeks. Let's say you have enough money already to buy a large mining ship and outfit it like a t9 or cutter. After the nerf I think it is possible to make around 700 mill per hour ssd mining. From a balance of 0 Credits you can earn enough money to Buy a fleet carrier, fully outfit the carrier, run the carrier for an entire year and buy enough fuel to have a total range of around about 15000ly in 11 hours of solid mining (excluding travel times). Including travel times I'd say maybe 13-15 hours total. If you look at that and make the comparison to a "second job", I would conclude that you have either never had a job or expect end game content immediately after you purchase the game.
@@spiritofvoljin8561 You are thinking small, one commodity buy price checker, one commodity sell price checker, one outfitting checker and one shipyard checker. 4 new modules, think about how that expands the build variety!
Yeah, i quit combat for mining because I can literally earn 1 Billion in less than a week doing mining as opposed to 10 Million in a week doing combat...
Yep. I've been playing the game since Beta 1 waaaaay back in 2013. I bought the game because I wanted to blow up space ships. I've played the game off and on over the years. Combat was always fun, but really wasn't that great for making money. However, it had comparable income to all the other things you could do. So I stuck with doing combat. Fast forward to around September of 2019, and I hear about all this new stuff with mining. I decide to hop back into the game, crack open some asteroids with high powered explosives, and the very first rock I broke gave me like 130,000,000 credits. By this point I had maybe like 50,000,000 credits, and that's just what I accumulated through doing combat since early 2013. In one single mining run, of one single asteroid, I made more than twice that. I mined until I got tired of it, made around 1 billion doing it, and then got bored and quit playing the game. I decided to get back into it again. It seems they nerfed mining (as per usual, can't have people actually enjoying the game), but even with the nerfs it is still way more profitable than combat. I think the most egregious offense is all of the engineering. I like the concept of engineering, I really do. Being able to min-max your ship and squeeze out every ounce of performance is awesome. My problem with it is how much of a massive time sink it is. I would argue that a Grade 5 FSD is absolutely a requirement for ANY ship. Being able to get ~40Ly jump range while holding 100+ tons of cargo is amazing. But the steps to get there are just so convoluted and messy that it's downright impossible for a new player to understand what to do. The first time I did engineering, I figured out I had to land on planets to mine for resources. I thought that was kinda cool. I've been playing the game since 2013 and not once did I ever choose to land on planets before, so finally having a reason to do it was neat. When I got there, it was kinda cool for awhile until I realized what the gameplay loop was. Shoot little rocks on the ground and grab them with the cargo scoop. Even more frustrating, it was a low gravity planet. So the bits of materials would commonly fly right up into the sky and very very very slowly fall back to the surface so I could actually grab them. After doing this for maybe 45 minutes, I didn't even have enough to do the engineering I wanted to do. I'm all for things being time investments, especially if they're powerful upgrades. The problem is the gameplay is just NOT COMPELLING. I bought this game in 2013 to shoot space ships. If you INSIST that I land on planets and shoot at rocks and painstakingly collect materials, at least make the gameplay compelling. That's part of the reason why I like deep core mining so much. There is some challenge to it, and when you finally stumble into another motherlode it's a nice rush of excitement knowing you've just added a lot more to your payout. So many features and mechanics in the game actively work against the player. It feels like you are just regularly punished for trying to play the game. You know what I ended up doing to solve my engineering woes? I traveled some 1400Ly out of the bubble to a group of planets that have guaranteed high-grade material spawns. I took a ~70 jump trip and spent hours going around to various resource sites on planets, JUST so I could avoid having to do it again for weeks. The most compelling thing I've seen in this game when it comes to planetary stuff are the Guardian sites. While they all do amount to doing the same thing, it's still entertaining. Every time I stumble into a Guardian site it reminds me of Mass Effect 1, landing on an uncharted planet and finding some weird exotic alien structure and trying to find out what it's for. The Guardian tech is also really nice; especially the shield and FSD boosters. Every time I think of Elite, I think of what could be. I think that's a very bad sentiment, because instead you should be thinking about what it currently is. The game oozes so much creative potential, but it's been squandered since the game came out.
I honestly view them as mobil big outposts, that I wont dare to land on and wait a day, as I will have no idea where the owner of the FC will jump it next time
Yup mobile cargo barge/refit/restock for mining. It’s like a self licking ice cream cone. Spend billions of credits to make making billions of credits a lot less tedious.
I get the feeling they made this intentionally worse than it was going to be, then made it how it was always intended, just so they could pretend they listened, while getting exactly what they wanted.
It's always better (for the company) to release something underwhelming and shitty and then make it better. Then they look like heroes who listen to the community. Rather than releasing it with too much or making it too strong or easy to acquire and having to nerf the shit out of it
@@weplaywax They didn't do it intentionally, They underdelivered simply by not having what they promised. That's completely different from Fdev's "making things far too expensive" and then reducing the prices by a stupid margin back to reasonable quantities.
This is one of the reasons I've stopped playing Elite. It just makes me so frustrated that there are literally endless possibilities in game but nothing is taken advantage of. The base is there for epic stories, game play and community but unfortunately it's all just a endless grind for some pretty screenshots. I have issues with how Star Citizen is being funded and delayed, but at least they seem to listen to their community and know how to get you interested in the game where as without the Elite community the game is just empty. Man I just want Freelancer 2 :(
SC only listens to the "community" that says what they want to hear. That's why they ban people from their forums and their game for spouting opinions. Also if they listened to the community they would have refunds and wouldn't have taken them out without warning
@@mitchellhorton9382 true. I'm no expert on SC and have alot of issues with how they're being funded and how 5+years after dev started all they have is a alpha with no commitments to release dates.
Wow you guys must be advanced players. I'm still trying to grind the five guardian cobbler blueprints to get SHOES for my space legs.... I don't even have the base gun blueprints yet, nor the 500 modular terminals it will take... ;)
I feel Frontier missed the mark from the very beginning. It sounds like the bulk of the problems comes from being set up for individual ownership. Should've been something restricted to Squadrons (Clans) and built around augmenting their function. Funded/maintained by the squadron pooling their resources together and effectively giving them their own mobile station to compete/cooperate with other Squadrons, managing goods, services, modules, etc. between members, rather than serving as the boss card of a no-life's big dick contest.
that was the plan.. but then people complained that they had to be squadron owned and they changed it and removed the ENTIRE ability for squadrons to buy carries
Fleet carriers being squadron-owned makes a whole lot of sense, and that would really be fun to see Squadron wars (can't you just see a green carrier named "GasGiants4Life" facing off against a purple "Inner Planet Ballas" carrier ["All you had to do was follow the dang CONVOY, CJ!"]?).
Building out the carriers would've been nice, starting out with the core and maybe 2 pads, then adding things gradually, market modules, more pads, drives to move the increasing mass. It would've made it a dildozer measuring contest with more variaty.
I made a reddit post, which never gain any traction, with suggestions that would make carriers way more useful. Things like being able to transport refills and carrier services outside the administrative systems and sell them to carriers in deep space so that they don't need to come back just for them, just like commodities. And also the addition of two more modules that will allow players to use mined ores to craft ship and module parts, sell/buy them with other players, or craft them into finished ships and modules, which they can stock for sale on their carriers. I mean, beside LTDs, opals and tritium, do people even care about any ores out there? No, cuz they are useless in the way they are.
I've said it before and I will say it again. Elite desperately needs to go the same path of EVE. The reason EVE has been able to stay around since 2003 is because it is almost entirely player-run. Player owned space, player owned structures, player owned stations, even player-run markets. Virtually everything you buy on the market in one station in one system was either bought by another player from elsewhere, and then hauled there to put up for sale, or manufactured by some player and brought there for sale. Imagine if all the materials in the game actually had a tangible purpose to other players. Imagine if void opals and alexandrite were needed by a player-run industrial corporation, that provides ship weapons and ammunition to a single sector of the galaxy. Imagine if that player corp could issue missions from their own player-owned stations, that allow other people to gather materials for them, defend their mining fleets, or whatever. Imagine if that player corp's major distribution hubs could be blockaded by another player corp, resulting in a complete economical destabilization of the entire sector. Imagine the kind of emergent gameplay that would arise from that. Imagine if every weapon, ship, and ship module that's available at a station was either built by another player, or bought by another player from somewhere else and put up for sale elsewhere. FDev wants to create this tailored experience but they don't want to do any tailoring. If you ask me, they could remove the background simulation entirely and nobody would notice. A game of this magnitude and scale doesn't run on a background simulation, it runs on players. They want to make a psuedo-MMO when they really just need to cut the crap and make it a full blown MMO already. EDIT Another big problem with the game, and this has been an issue since the days of Beta 1 way back in 2013, is crime and punishment. Ironically, the griefer with a 500,000,000 credit Fer De Lance that's engineered to hell and back has objectively less to lose than the random newbie trader or miner that he's decided to shoot at and destroy. If the griefer gets caught by the laughably incompetent system security services, the most they're out is maybe a couple hundred million credits. Chump change to them, and the slate is wiped clean and they get their ship back, exactly the way it was. The miner or trader though? They lose everything. Everything. They probably don't even have enough to do a rebuy. They're back in a Sidewinder, climbing the ship grind ladder to get back to where they were. And even if they DO have rebuy, they just lost most of their money and completely wasted all of their time. The griefer got away with a slap on the wrist, the player who did nothing wrong just lost their entire purpose for playing the game. If the game went the route of EVE, there would be no rebuy. You lose your fancy over-engineered FDL, it's gone for good. You want it again? Go re-engineer it. If it went the path of EVE, the space cops would actually be inescapable. You commit a crime in high security space, you're guaranteed dead. The poor miner you blow up will still be out their stuff, but at least they can take respite in knowing you just lost your insanely OP ship and you'll have to do it all over again. This one simple change would also make Anarchy systems actually dangerous. In EVE, you can take some pretty huge shortcuts through high security space by cutting through lowsec. The danger of course being you might run into hostile players looking for easy pickings. Do you want to save 20 jumps, or risk losing it all? Most of the time, I've found that Anarchy systems in Elite are often shortcuts as well, but nobody uses them for their original purpose. There is no police presence in Anarchy systems, so obviously the purpose of them is to function as places for bad sports to hang around and catch other players taking shortcuts. But the cops are laughably incompetent, and you can wipe the slate clean by paying a fine, so why even bother with Anarchy systems to begin with?
@@RandomNameLastName811 Although both are space games, they have little in common. At launch ED was this "do what you want" thingy while NMS was more "go explore... There is some combat too... And not much else". So while some games start to have more in common with what is Elite, there is really not that much competition
@@RandomNameLastName811 not in the MMO scale, but pretty close. Still, not a competition for it. Even EVE online has a different "target player" so can't compare them. Sure, you can play both as they still have something in common, but not everyone who likes in will pick up the other. So that's the problem with this genre, not enough competitors
@@crashstudi0s, thats the thing. A half-baked, barely fixed, made by hobos and undergraduates, single-player focused arcade game with rudimentary gameplay mechanics that could never even dream to be considered a space simulator has beaten E:D on E:D's own playfield. That is how good FDev are at their job.
@@diamondflaw you talking about the X series? Because yeah, maybe, although it would need to be massive. I would love to see something like that though
nailed it. its yet another case of the developers not being fans of their own game enough to realize its potential. to the point where WE have to take matters in out own hands and make the game playable to begin with. i mean imagine how the hell youd even FIND a carrier way out in the middle of nowhere without the 3rd party tools. the only thing they give us is a map filter that shows you a system in yellow if it has a carrier present, but you have to just wander around the map aimlessly looking for that little yellow fucking dot. and then you dont even know if its gonna have what you need.
Yes ffs I thought that’s what it would be, massive combat ships that had a million hardpoints. Turreted guns spotted everywhere, also could be a very awesome use of multi crew that your crew could use as well. Perhaps even having bigger hangers so you can just send out all these ai crew mates you can get, just imagine if we could finally take on the other carriers. That’s what I wanted at least, and keeping the ship storage/landing pad/cargo storage. It would actual be a game changer, instead of being a glorified station that just perpetuates grinding for grinding sake. I grinded billions so the upkeep doesn’t personally hurt me, but it set an awful standard that could be a launching point for other content where you rent your property, instead of owning it. That aspect alone destroys my respect for the update, even if everything else was handled better.
And because Elite has had a influx of players recently the developers only see FC as a win rather than anything elce boosting their ego more and nothing will change for the better.
@@RED_Theory038 You shouldn't be sorry. This is becoming toxic. There are people that enjoy playing the game. Enjoy it! BTW, before anyone decides to jump me, I have played this off and on for about 7 years, so just don't. The number one biggest thing ANYone should genuinely be upset about is the fact the new release coming up won't have VR support. That is the ball ED is dropping. This game in VR is literally a life changing experience. For this alone, I will be more apt to defend it than to attack it. VR support is a must, anything else is a very sorry apology, and a complete and utterly mind blowing failure.
Idea: If devs are really so keen on keeping upkeep, why not have upgrade paths to reduce upkeep up to maybe 75%. Something like a self-healing material upgrade. Could also use upgrade paths for jump range, tritium storage amount, FSD cooldowns and charging and so on.
You know, a complete in game economy where money could change hands would mean miners and traders could pay for protection. I would absolutely love to have a combat speced fleet carrier with multiple ship launched fighters so I could patrol trade routes looking for pirates. It would be amazing.
even better: it would suggest to try out each loop in the game and reward you for doing so. Like a good game does. I like to remember Battlefield 2142, it would reward you for amounts of bombkills, pistolkills, sniperkills, tankkills.... Play each weapon, each vehicle and you will be rewarded. Nice. Elite rewards you for hours of grinding, the least fun part of the game. Thats like BF2142 rewarding you for every 1000km youve travelled on foot.
Id rather take a skin that doesent look terrible... Having "something" to throw your credits at isnt such a bad thing, conidering theres NO other use for money at all.
@@Toby_Bikes Even that doesn't make sense. If the game has micromanagement system that allow players to have easier time grinding the content, then that's a case of Frontier being greedy, like many company that choose to torment players this way. But this? It is as if they can't be bother to actually flesh out the game beyond the bare minimum necessary to keep the game running.
Sad but true. I really hope that Odyssey changes that and that Frontier are finally giving Elite the time and effort it needs to change that situation. But looking at how Carriers have been handled (adding little more than a ton of extra grind and zero gameplay) I'm far from confident.
When will Frontier realise that grind IS NOT gameplay (or personal narrative!) Elite already has a bad reputation for endless grind, why on Earth would anyone think it would be a good idea to add MORE?
@@davekennedy6315 idk, inserting a (probably) low quality fps game that you can play on featureless rock planets into a game about space ships seems like the wrong direction People wanted space legs so they could walk around their ships and walk around star ports and explore more of the visuals and immersion. Not to shoot pew pew lasers at their friends. Frontier needs to make combat more rewarding, and make everything more engaging and fun and less soulless and tedious. Adding a stupid fps minigame will not fix this game
@@ironjawedangels2812 yeah, I couldn't agree more. I had been looking forward to walking round my ships and stations/outposts/carriers just like Frontier had always said they would implement. I also find it worrying that Odyssey and it's Space Legs (and whatever else it contains) seems to be a completely separate thing, sounding almost like CQC, and not being integrated. I suppose we'll just have to wait and see, but I'll definitely not be rushing straight out to buy it. I will follow the communities opinions (on TH-cam and forums) to see if it appeals to me. Never again will I fall for a Live Service games lies of big game improvements coming 'soon', as we know that is Frontier speak for never!
@@davekennedy6315 Exactly! So many of the updates Frontier has made to this game just expand the number of hollow meaningless things you can do, rather than adding real depth or fixing the shallow broken systems they already have. Perhaps I'm going a bit overboard on that. It really is a great game in many ways. But it's a great game despite the terrible design philosophy, not because of it. I honestly never wanted space legs. I always knew it would be hard to design and would feel very separate from the current game. Sure you can walk around and get more ***IMMERSION*** but that high only lasts so long. Then it's back to the grind. No one is asking forza to add a mode where you get out of your vehicle at the end of a race and take a shit. Just put me back to the race screen and let me race cars. And to Frontier, just let me get in my ship and do cool shit and make it rewarding. You were on track with the mining and exploration changes. Just have to touch up some of the other areas like combat, thargoid combat, trading, pirating, tech and engineer grinding, passanger missions, etc. But no, instead we get giant buckets of cash that float around doing nothing except soaking up your extra cash. Then in the next update we get to leave our ships (also known as "the whole reason you're playing Elite") to shoot each other with lasers for no reason. Hey Frontier! You know what I'd rather do? Shoot people with lasers in my goddamn ship and get paid an actual salary for it. But no. I have to farm for 100s of hours doing mindless shit while watching office reruns to kit out the ship that I will eventually use to blast pirates and get nothing in return
I never understood how the Devs treat limpets. Like Yamiks said, it's the future. I could see a limpet controller being a device, and the controller reconfigures or instructs the limpet to change mode depending on the role it needs to serve. Additional roles could be purchased and loaded into the controller as like a software patch (and different quality controllers could support more limpet modes). Then you tell the controller to configure X Limpets for Y purpose (letting you mix and match).
The “you won’t forget to stock things” isn’t true. I bought the mining tool pack and headed out into the void and then once I got where I wanted to go, I had no seismic charges and the pack didn’t offer any
Jay Smallwood you’d think a pack with mining lasers, subsurface displacement missiles and abrasion blasters would come with seismic charges especially when it is labelled “Mining Tools”
I just manually store those modules in my carrier. Bought a few from jameson then stored them. That way I'm sure I 'm not missing anything and I'm not leaving it up to fdev's incompetence.
7:17 OR How about giving discounts in increasing amounts depending on the amount of ranks you have, biggest discount being triple elite owners and whatnot?
Lore justification for those interested in it would be the Pilot's Federation subsidising commanders who have shown exceptional skill or perseverance. Would be nice to see this expanded to discounted ship modules and such in general, honestly - higher exploration ranks reduce the cost of exploration-related modules, combat for weapons and fighters, and so on and so forth.
It's not a bad idea but the problem is it would literally put a credit value on being Elite - now in theory, that's supposed to be "priceless" I guess? But let's say they took 10% off each rank, then see how that works? 500 million? Imagine now, how long and how much effort/skill it would take to rank up all 3 of them, that's literally the name of the game. So that would get you 1.5 billion credits off your FC. And you still have 3.5 billion to go. Play the game, I do, but never, ever think that Frontier actually cares about good gameplay development, or story. The decision makers, the executives, think you are mere space peasants, and they spend zero time thinking about what you actually want. Even I'd be okay with that, but if you are going to be greedy, go the EA route and actually make some quality content. Don't be greedy AND incompetent. Not a far comparison to compare probably, EA has an army of developers/assets, but it's obvious Frontier simply doesn't care.
@@CFDBlakestr obviously it needs work. Now if we had a distinct faction carriers, it would be cool to provide discount of up to 20% or so depending on your faction rank, thus that rank grind would be useful for something other than waking while looking at the cutter. Provided they don't outright lock them faction carriers being the rank, if someone wants to buy your carrier for the full price without discount you should sell them
yamiks you legend, you would do very well here in australia where sarcasm is a way of life, second only to dodging things that kill you for shits and giggles.
I've been playing Elite for about 2 months, and have come to the conclusion that the game play is. Go to this rock, get diamonds, sell them to buy bigger ships to get more diamond to get bigger ships to get more diamonds so you can get a fleet carrier so that you can fill that up with diamonds so you can...okay maybe, I'll try combat for awhile, oh, I need to engineer my ship, ok how do I do that. Grind for hours on top of hours on top of hours for materials so I can engineer the ship so I can make all of these ships effective fighters, but wait, I am playing the game right? the game is do the same thing over and over again to access better ways to do the same thing over and over again. I don't know how anyone has played this game for YEARS, and Yet I want to, I love launching my ship into space, landing on planets, the flight controls, the possibility...My son wants me to come back to fortnite because, in his own words, "at least there is a point to the game other than grinding for better ships that will help you to grind better for better ships and so on and so on...maybe I'll do that, I miss having fun without inventing it for myself by pretending that this game does not become dull repetitive pointless work that takes forever but worth it because I'm in a really cool spaceship in space. Not to mention you can't do much in an hour of gameplay, to effectively grind so that it feels like your getting somewhere, you need at least 2 to 3 hours day. if you want to also live the real world, your experience in this universe will be in slow motion as you inch toward your dream ship. I don't want to live in this game to play it, or more like I can't live in this game to play it. The thing is, I wouldn't mind the grind if it was taking me somewhere in the galaxy, in the universe where I could put all of this work to use. in fact I would love it, all the hours would lead to some accomplishments other than obtaining a glorious Python. If achieving Elite in combat meant that I would be eligible to fight on the front line In an active galactic war outside of the bubble, take missions to fight through crazy battle scenarios to deliver meds or food to a dying planet or infiltrate and take over stations on foot, protect allied planets from invasion, build a base to help explorers get even further out into the black than ever before...I loved what this game was in the beginning, but I quickly found out that that was all there ever was, a beginning. WHAT ABSOLUTELY KILLS ME, IS THAT IT REALLY DOESN'T HAVE TO BE THIS WAY. ELITE DANGEROUS COULD BE ONE OF THE GREATEST GAMEPLAY EXPERIENCES IN OUR TIME. Unless there are some serious story meetings and development to give the grind a point, Space legs will probably mean more pointless grinding but without your ship. I want to stay Elite, REALLY, I do, give me a reason.
" in his own words, "at least there is a point to the game other than grinding for better ships that will help you to grind better for better ships and so on and so on" What do you accomplish in fortnite besides drop, die, repeat again? Not to diss the intelligence of your fortnite age son, but if you think that's a good point lol
@@boringNW no, no, actually, you can WIN a Fortnite game, ,sometimes you don’t die! and there are countless techniques and strategies you can learn and master to get that done, some complicated, some are pure instinct. Not to mention that it’s FUN TO PLAY. Like football, hockey, baseball, tennis, all repetitive, all competitive. Lol! Look man, this isn’t personal, just an opinion, if you don’t agree, than cool, enjoy the game.
@@Wafrum So fortnite, in your own words, is a game where "the game is do the same thing over and over again to access better ways to do the same thing over and over again.". We both agree that the game has a massive amount of potential, if it's galaxy and flight control were paired with EVE's industry and economy, I would die from endless orgasms. I just think that trying to call fortnite a better game with a better gameplay loop isn't comparable. You can do any of the gameplay types in Elite without grinding for the very best equipment, that's treating the journey to the best stuff as a chore rather than a game to be played.
@@boringNW I think your right, it’s a bad comparison. They are totally different games requiring entirely different disciplines. It like comparing hungry hippo to chess. But I don’t think, or at least it wasn’t my intent to compare the two with regards to which is better, I don’t think I said Fortnite was a better game, nor did my son, only that there was at least a purpose to the grind to get better at Fortnite where Elite is lacking stability. the devs at Elite put the hammer down on mining without fixing anything else like bounties etc. and eliminated the effectiveness of EDDB so that trading in the galaxy is a roll of the dice. I mean, they seriously broke the game IMO. Taking it backwards rather than forwards.
So I own a fleet carrier and I didn't realise u also get charged 100.000 per jump plus wear and tear I'm ditching mine this week my costs were over 12 mil 😭
I feel like the main purpose of these is to come up with funny names for them for all the players to see and appreciate. It's like a comedy competition.
The thing is, you can see just how much the player base loves elite. Even when it is completely broken, they don't go play a different game. They stick with Elite and tell the devs what they should change. Sure, there may not be many alternatives to Elite, but there are some.
Because of the overhaul of fleet carriers, and the current release of it... and the total disconnect with the player base, I have zer0 expectations for the release of Odyssey.
Well, it's happened. What you guys described some time ago. Consoles have been separated from PCs and no longer have access to 3rd party tools!! It is so much more difficult to play Elite now, more than ever!!
Frontier need to hire a new lead developer for Elite. Someone from outside the studio. Someone who's actually shipped a successful mid-range game. I simply cannot believe the people responsible for what we've had so far are capable of doing any better. There are any number of really easy ways of making this game way more interesting. A competent lead developer could transform this game. More features, more assets, more stuff isn't going to make any difference if it's all designed with the same philosophy that gave us fleet carriers.
All this wasted time and resources could have been used to add more real, flyable ships to the game. Instead they tricked people into buying a reskinned outpost that burns all your money away..
People are so exasperating about the upkeep. If you play the game for more than once a year you can literally get that year's upkeep back in 2 days. Just decomission it when you aren't and recommission when you are dude.
Absolutely on point! Player made tools are essential and that’s disastrous for gameplay. Even then I actually don’t want to know EVERYTHING at once. I’d be happy if trade data was exchanged automatically when ships docked at stations and then viewed in game in an Eddb format... Showing “time stamps” for last update with players interaction at THAT station being the driving force.
I'm fine with discovering buy/sell data for myself in game, but it could have been improved in many ways. 1. Docking at a station where a player is has recently/currently docked at could have provided tips for you for better prices. 2. The radius for commander trade route data should be larger, at least 50-60 lys. 3. Shipyard and Outfitting should also show you nearby prices like you can see with commodities with the same range as commander trade data. Fleet Carriers could increase that radius, and optionally, as well as share that information with other fleet carriers. So anybody that docked at a FC would also gain that network data. That last one might be a bit OP...
I feel the upkeep is gonna be necessary, especially the longer they're out. If there were no upkeep, then carriers would never disappear. As more and more players would get a carrier, they would populate the galaxy with no repercussions and the bubble wouldn't really mean much. Although I do very much agree that there should be more gameplay with these things. Even if we can't fly it, making it attackable/ lootable could even add some fun dynamics. 'Oi, I see Joe over yonder is sporting the Fed colors. We'll I don't think there's enough room in this system for them and our blue haired lady. I'll call in the gang and we'll blow that popsicle stand back to the reds,' ....or yunno something like that. Stoking the fires of war using fleet carriers sounds like it could be some fun.
I agree totally. I waited, ground the creds. Only to be disappointed. Mainly with the upkeep. I only wanted to carry my fleet. We have star bases for trade. I don't plan on buying one, even tho I can afford it. Purely because of UPKEEP!!!!
I realize I never really did anything with the thargoid stuff when it was all the rage because I was too busy grinding other areas of the game. The time sinks they set up actually pull player interest away from new features. If your ships are set up for material/credit/navy rank farming, then retooling to fight thargoids seems like a chore rather than an adventure
I like the idea of a free FC when you get triple Elite (I just need to get my combat up to there, and I'll be triple Elite). If that was a thing, and upkeep wasn't a thing, then I'd basically move out of the Bubble. o7 Cmdr Johnpooky84
The way I see it now, the only way I would work my way toward a fleet carrier (I'm still new to the gsme) is if they get rid of the rental aspect of the carrier. I only get to play on the weekends, I don't need a second job.
And apparently now there is a bug that changes FC livery to default every time you reload the instance. So you cant even see the paint job that you paid real money for.
i still think carriers should have remained a squadron asset, which all squadron could store and contribute to upkeep. plus certain squadron roles can suspect services or make it jump etc. im sure this was the original design... i seems the best.. why change it to personal
The Pilot... Awesome speach! Totally agree! p.s. I would be curious to see how/if they plan to integrate the carriers with Odyssey. Of course we don't know if devs have any future expandable use for the carriers but for now I'll keep mine and have enough credits in it's bank to keep it floating for about 3 years. Let's hope somehow that there are bigger plans for them and that they don't end up just being a means for us rich to get richer by using the storage space to shorten mining runs and cash in billions at a time. As handy as this has been to make sure I have those credits to keep Space Balls 0.1 (yes that's the name of my carrier. lol) floating for 3 years, I'm primarily a combat pilot and I hate mining. So fingers crossed there's something good lurking in the shadows!
I hope the devs see this damn video. Wouldnt it be great to fight with your carrier? Fight AI carriers etc? Actually use it and have fun with it, rewarding you with enough money to keep up with the weekly costs???
Literal clutter, actually. I'm tired of having my navigation panel flooded with carriers. Also, they should have added a search feature for the panel in case you want to go to a specific carrier. To find a carrier you have to scroll a bottomless list of meme names to find your the carrier you're looking for
@@Shmidershmax For all it's worth, you can filter them out of the nav panel. Nevertheless, I definetly would like to see the system map being cleaned up and options to search for carriers as you suggest. The System and in-ship UI is the biggest letdown with FCs for me.
@@Shmidershmax was trying to escape a planet gravity pull checked my right to see the horizon disappear only to see a fleet carrier by the name "Dora the explorer".. okay then..
Maybe I'm thinking of this wrong, but I'd have done fleet carriers something like this (a germ of an idea - part description, part sales pitch): Buy a basic frame for _n_ credits. This would be the superstructure of your carrier, capable of carrying up to 32 small craft, with a reducing capacity if larger bays are included and other roles are utilised. Buy a bridge module with 2-n stations (swappable later depending on requirements). With a station for your contracted pilot/systems engineer (automating most non-specialist carrier functions at weekly cost) and another for you, the commander, with the upper limit being the number of stations available for carrier roles - trade, exploration, mining, etc. Additional bridge facilities and seating for visitors comes as part of the standard package. Purchase and install power plant, services & cargo modules to suit your needs - if you're running a bulk freighter you may only need a couple of landing spots, so the remainder of the ship's frame can be turned over to bulk carrier modules or even colony pods as required. Ship systems are generally controlled by the pilot and each installed class of module will place an additional crew member on the bridge (included in the fees) - you, as owner, can take control of any station at any time. Remember to purchase the correct bridge module to anticipate your future requirements. Buy hangar fitting kits for the superstructure so you don't have to shell out for all your bays at once. Available in 3 sizes, each one comes with dedicated crew to handle maintenance duties (at weekly cost). Buy role modules as required and sell when not required - mining, bounty hunting, exploration, tourism, etc. Each module takes a single small ship bay and comes with dedicated crew trained in their respective roles to make your life as fleet captain that much easier (weekly cost). Repair costs due to wear & tear can be paid as funds permit; however, be aware that lack of regular maintenance to critical system can cause catastrophic failures which could cost you much more if your carrier requires towing to a repair station. Breakdown cover plans available on request. Want your carrier to look awesome? Want to be seen from parsecs away? At any time, purchase external kitting to make your carrier instantly recognisable by anyone in the system. Want additional manoeuvring thrusters with lime green jets? Fitted while you wait. Want that huuuuge spoiler that does absolutely nothing? No problem. Need a particular shade of red and complete coverage? Easier than a Rekall receptionist painting her nails. ... I'd still see it as having a weekly cost, but only for what you choose to install. If you had a carrier with one landing bay and the rest as empty space, your weekly costs would be relatively peanuts. More expensive if you stacked it full of gear. The one important cost is wear & tear - neglect your carrier like some people neglect their car and it'll be solely your fault if you have a major breakdown halfway between Epsilon Eridani and Sol. At least if you have breakdown cover you can get a tow to a repair station. Unless you haven't got cover, that is.
What they need with Odyssey is player made bases on planets where we can over time mine or create our own commodities, and have fewer spawning at stations. Over time it could shift to a player driven economy in a limited fashion. The demand for even basics like water would go up, and players could mine icy asteroids for water for example.
Fleshing out would be lovely, but if they are going to add space legs and carriers anything that *should* massively change the face of the game some of it needs to be there before you flesh it out. Its going to be very much harder to add features around space legs and carriers if everything in the game now was properly fleshed out and more interactive. One simple and cheap way to make the universe feel more real is just hire a Dungeon master or two to add in community goals and fiddle with the background sim states based on the outcomes - so what we do matters, and we can see it matters (even if its largely just flavour text experienced indirectly). Oh no a plague hit planet/system x and the community goals to help them didn't get much so this system is now population almost nill, and lots of NPC ships are there trying to rob the dead system of goodies, so the next goal might follow on with hunt down the smugglers and pirates to restore law and order (or hey look over here smugglers and pirates Mr Badger wants all this loot in his vaults pronto, and will pay extra the bigger stranglehold you all give him on the local market). Or when the thargoids starting showing up perhaps colonization efforts out in the deeper galaxy looked necessary or profitable so the Lords of the Empire, company bigwigs etc put a bounty of distant worlds. And then a small handful of them could be community goals to develop into a sufficient settlement. (I'd suggest about 6 goals running at once much of the time scattered around the universe so one event and its follow on (if any) are active overlapping - rather than the old one for the feds one for the empire, sod the independants and alliance backers and it doesn't mean anything next week model. Its so easy to create the feel that you are part of the universe's story even if the interactions with it are rather limited to deliver cargo, shoot stuff etc. And one story teller and a bit of the programmers effort to make it easy to pull the levers in the BGS (and monitor the natural state of the BGS to inspire the stories) is dirt cheap really!
Very valid point about a game that uses a 3rd party add-on for decent quality of life in a game. I wonder if Frontier still has a passion to improving ED or if they're just going through the motions. These mega-ships are such a great concept but lousy execution on any feature can really hinder a game.
That "Fin" thing is either the bridge or the control tower similar to an airports tower. Obviously they're not military so instead of an Officer on the bridge controlling the air traffic, and another for navigation you'd just have the captain of the ship and the traffic on and off would go to the tower.
Once, during an expedition in the Elysian Shore, I came across a fleet carrier located deep in the Middle of Nowhere. I hadn't seen a sign of Human Civilization since I left the Bubble weeks ago, with the exception of the little pocket of Life and technology carrying me between the stars. And I have never had such a strong feeling to commiserate with a fellow player as to when I saw that ship so very far from everything else. And the whole wonder of it was ruined, when I saw that their docking was set to Friends Only. "Oh right, this is just a game," I said as I spooled up the FSD and left.
I wanted a giant mining rig. Point it at a asteroid and it would process the whole thing. Or a salvage rig where you could go find (or make your own) wreckage’s and pick up all the loot and scrap. I wonder if we’ll be able to have like a rave in a fleet carrier once we get space legs.
I think if they actually made these useful for combat, the meta would be different. Have sites that are specifically designed for capital ship combat, make the ships have like 20 huge turret hard points, the ability to destroy other large structures or stations, you know just something to give them the feeling of power like they should be projecting.
14:07 - 15:14 FDev, This. This right here. Is the culmination of *every complaint we have ever made.* This is the summary of the changes that _the few of us that are LEFT_ want, neigh, NEED, from you.
if there were no 3rd party tools, this game would be a nightmare!i would have givin up immediately.
you cannot imagine how fast this game would have died if 3rd party tools were never be made in the first place and you would stuck in this endless grind forever with no informations what so ever
There's still elements to the game you can enjoy without, know I got on ok before the tools really existed just tootling around bounty hunting (taking months to buy a medium pad ship)... SO if they are your thing and you don't want to find out about the rest it works.. But damn if if it wouldn't be nice of them to just put the elite database and market info in game at least! I'd love it if you got out of date market data based on speed of light com traffic or when the last ship came from that system to your current location! Even paying some credits in game to access the service of 'trade advisors' who keep track of this data for you would be nice. I pay you 20-200 credits say for them to tell me what I can buy here and sell at my destination for a profit.
I think the 3rd party tools thing is a really good point. I had never really thought about how unplayable this game would be without EDDB’s station finder, Inara’s vital info about engineers, and even Coriolis’ ship builder/calculator.
@@foldionepapyrus3441 for me it was a nightmare for having no idea where i can find the best trades in the solarsystem and not having an overview of the whole market itself and the so called trade advisor didn't help me at all and don't even start talking about those missions because their rewards are still not enough for the amount of risk i would take to lose my ship and that's how i stoped playing this game after i lost my type 7 and started with an sidewinder again without knowing of the 3rd party tools
those missions or even exploration would be fun to try out at least if i just could effort better ships and modules to begin with
That's why the devs make the game but the players who have a knack for these kinds of things make the experience. Devs tend to give you the minimum effort for maximum profit because to them it's a cash cow while players tend to focus on experience and how to make it better for themselves and for others.
Dropped into a system yesterday and saw that a player had named their FC "Sunk Cost Fallacy"... Turned in a couple bounties at it out of pity...
MRWilliams seen one named “Worst Game Loop Ever”. Lol
I was once 5000Ly out in my type 9 for some reason and i found a carrier. refueling and repairing at one of those was a great but who needs it ? going across the milky way is childs play, i can do it half drunk in a non engineered d- class ship without ever stopping anywhere.
I'm having trouble finding fcs that would allow me to land and sell my goods. I'm at the new Ltd Hotspot and there are at least 15fcs park all over the system but not 1 I can actually land
@@muzallisam5068 thats bc they could have tuned off, the option that anyone besides the owner can land (not sure tho)
PS: i dont even know if thats a thing
@@ThatOneKate I KNOW.but why for the love of god your fc is called miners paradise and parked at a hotspot but not accepting ships....
Elite Dangerous is a game where you get to experience an incredibly engaging and dynamic soft scifi space ship flight model as you fly through a vast junkyard overflowing with the corpses of shallow overhyped gimmicks.
Hey, I happen to like Star Citizen.
@@simondaniel4028 and 2 years later both companies still think needing to dock and load things in to access an interactive UI so you can sell 2 cat food cans and hand in a pocket money bounty is considered realistic "gameplay", I wonder why it's so easy to stock trade on your phone now 🤔
“If your game is literally unplayable without some third party tool, you’re going to have to make some major QoL improvements”
Damn, gonna have to write that one down somewhere.
Warframe is a good example. Back in my day we spent as much time looking at the wiki as actually playing the game. They've done a great job of putting everything you need to know into their in-game codex.
At least warfare you can have fun while grinding
God that was freak i started reading this comment as that part of the video started playing and for a few secind i was like "WTF is happening" ! lmao
FDev aren't made of gamers. They don't understand how much they piss people off because they don't have to suffer it. So, they make stupid changes and add things that hurt the players because they're completely ignorant.
I never noticed it being unplayable...
The only thing fleet carriers are good for, is cluttering the system maps.
And making Operation Ida way faster.
Isn’t it bloody annoying how these carriers muck up the nav panel? Maybe they can put a filter in so I don’t see them. Way too much clutter.
@@bigc208 There is, in the nav panel in the filters option, it was the first thing i did and now i just pretend they dont exist.
Yet again... you have to go to external websites or Discord to find out if any fleet carriers could help you travel long distances. I tried this recently, to get back from Colonia to The Bubble... but after 4 days, we’d only got a third of the way, so I did the rest of the journey myself in about 3 hours.
Uh no. They're one of the most useful things in the game. I'm in a squadron and we use carriers to get around quick
Your fleet carrier is so worthless, NPC’s don’t even attempt to scan it.
I can't wait to get home from work, and start working off my soul crushing financial burdens...in my "fun" video game.
It's so soul crushing that 6 hours of mining covers things for a year... I can't believe how soul crushing it is that I had to send a whole evening mining to have my carrier for the whole year...
You do your job to do another job afterwards. Nice.
@@Hendea2 That is stupid and sounds expensive.
@@Vixen1525 really? A couple hours of effort for an entire year of the cost of operating your own personal mobile space station? That's not expensive. Purchasing it in the first place is expensive, but upkeep is basically nothing for an end game player.
@@Hendea2 I am stupid. I missunderstood you sorry. I though that you had to mine 6 hours daily. Sorry. If yiz need to mine for 6hours to have the carrier for one year is a short amount of time to keep it running.
I like the contrast between these two. I like the difference between voices and styles of speaking. I would like to see more of this colab.
Well...we also do a weekly livestream thing on Saturdays, called Space Waste News.
I'm quite the opposite. I do like them both. But in order to "enjoy" (and understand) Yamiks I need to be in a somewhat special mental condition, whereas listening to Pilot is very relaxing and I am happy to do so even when I'm tired or even stressed, because he's so calm & clear. Cut a long story short: I prefer these dude's work when not "bundled"
Right? I love how yamiks shits on everything, but the pilot sees the cup half full... but still kind of shits on the questionable ideas..
Lol
Frontier deserves to get shit on right now is my conclusion..
Maybe that will change I'm still hoping
Communicating with the developers of ED is like asking your own government to do something. But instead of doing great things or try to find solutions, they make it worseee.
yet another year without actual content for most players...
hell, we even lost content!
I don't wanna spend 2-3 months grindin just to avoid having to make one or two jumps to an actual station.
Get a mining ship, and if you grind for about a week you can get it. But I understand what your saying
@@aidan11112 you must have much more time than the average man working a 40h workweek, has a family, friends and some.other hobbies
I can't spend 4-5 hours a day mining away hoping on a 1.6m sale
There won't be any content at all. And if you are foolish enough to even think mention it, the FDev defense troll force will tell you how you are supposed to blaze your own trail in a sidewinder with a pencil and a note book. Nothing will change not even space legs. Braben rerendered his game from the 80' and called it a day to be praised by some nostalgia plagued beings who think it's the pinnacle of the gaming industry.
@@aidan11112 Even my Anaconda with full outfitting for mining will take a minimum two to four months, including assistance from The Fatherhood
I earned about 500 mill credits in around 35 mins of mining (pre nerf). That alone is enough to pay a fully kitted out carrier for 18 weeks.
Let's say you have enough money already to buy a large mining ship and outfit it like a t9 or cutter. After the nerf I think it is possible to make around 700 mill per hour ssd mining. From a balance of 0 Credits you can earn enough money to Buy a fleet carrier, fully outfit the carrier, run the carrier for an entire year and buy enough fuel to have a total range of around about 15000ly in 11 hours of solid mining (excluding travel times). Including travel times I'd say maybe 13-15 hours total.
If you look at that and make the comparison to a "second job", I would conclude that you have either never had a job or expect end game content immediately after you purchase the game.
Yamiks makes a damn fine point.
The original frontier elite 2 and 3 had a option to call the station and look at the prices and items they sell.
Careful, they might just turn the ability to do that as new module.
@@spiritofvoljin8561 You are thinking small, one commodity buy price checker, one commodity sell price checker, one outfitting checker and one shipyard checker. 4 new modules, think about how that expands the build variety!
@@user-zj9rr6yc4u for that i require 4 new module slots
"You need alternatives to combat and mining" how about we make combat a viable career in the game first? I am sick of it getting sidelined.
Yeah, i quit combat for mining because I can literally earn 1 Billion in less than a week doing mining as opposed to 10 Million in a week doing combat...
Yep. I've been playing the game since Beta 1 waaaaay back in 2013. I bought the game because I wanted to blow up space ships. I've played the game off and on over the years. Combat was always fun, but really wasn't that great for making money. However, it had comparable income to all the other things you could do. So I stuck with doing combat. Fast forward to around September of 2019, and I hear about all this new stuff with mining. I decide to hop back into the game, crack open some asteroids with high powered explosives, and the very first rock I broke gave me like 130,000,000 credits. By this point I had maybe like 50,000,000 credits, and that's just what I accumulated through doing combat since early 2013. In one single mining run, of one single asteroid, I made more than twice that.
I mined until I got tired of it, made around 1 billion doing it, and then got bored and quit playing the game. I decided to get back into it again. It seems they nerfed mining (as per usual, can't have people actually enjoying the game), but even with the nerfs it is still way more profitable than combat.
I think the most egregious offense is all of the engineering. I like the concept of engineering, I really do. Being able to min-max your ship and squeeze out every ounce of performance is awesome. My problem with it is how much of a massive time sink it is. I would argue that a Grade 5 FSD is absolutely a requirement for ANY ship. Being able to get ~40Ly jump range while holding 100+ tons of cargo is amazing. But the steps to get there are just so convoluted and messy that it's downright impossible for a new player to understand what to do.
The first time I did engineering, I figured out I had to land on planets to mine for resources. I thought that was kinda cool. I've been playing the game since 2013 and not once did I ever choose to land on planets before, so finally having a reason to do it was neat. When I got there, it was kinda cool for awhile until I realized what the gameplay loop was. Shoot little rocks on the ground and grab them with the cargo scoop. Even more frustrating, it was a low gravity planet. So the bits of materials would commonly fly right up into the sky and very very very slowly fall back to the surface so I could actually grab them.
After doing this for maybe 45 minutes, I didn't even have enough to do the engineering I wanted to do. I'm all for things being time investments, especially if they're powerful upgrades. The problem is the gameplay is just NOT COMPELLING. I bought this game in 2013 to shoot space ships. If you INSIST that I land on planets and shoot at rocks and painstakingly collect materials, at least make the gameplay compelling. That's part of the reason why I like deep core mining so much. There is some challenge to it, and when you finally stumble into another motherlode it's a nice rush of excitement knowing you've just added a lot more to your payout.
So many features and mechanics in the game actively work against the player. It feels like you are just regularly punished for trying to play the game. You know what I ended up doing to solve my engineering woes? I traveled some 1400Ly out of the bubble to a group of planets that have guaranteed high-grade material spawns. I took a ~70 jump trip and spent hours going around to various resource sites on planets, JUST so I could avoid having to do it again for weeks.
The most compelling thing I've seen in this game when it comes to planetary stuff are the Guardian sites. While they all do amount to doing the same thing, it's still entertaining. Every time I stumble into a Guardian site it reminds me of Mass Effect 1, landing on an uncharted planet and finding some weird exotic alien structure and trying to find out what it's for. The Guardian tech is also really nice; especially the shield and FSD boosters.
Every time I think of Elite, I think of what could be. I think that's a very bad sentiment, because instead you should be thinking about what it currently is. The game oozes so much creative potential, but it's been squandered since the game came out.
@@yoshiwiiremotewithwiimotio2947 Could just grief other miners and then make even more money..
@@spartan456 So, not that this is an acceptable solution but if you're in low grav and you blow some bits, channel Rocket League. Boost, flip, land.
They have now
I mean, I only see FC as a floating Storage. Nothing else makes sense.
I honestly view them as mobil big outposts, that I wont dare to land on and wait a day, as I will have no idea where the owner of the FC will jump it next time
Squadron trasport is a possibility
Floating cabbage
I'm just going to fill mine with LTD and sell them at station. The upkeep does need to be cut in half!
Yup mobile cargo barge/refit/restock for mining. It’s like a self licking ice cream cone. Spend billions of credits to make making billions of credits a lot less tedious.
I get the feeling they made this intentionally worse than it was going to be, then made it how it was always intended, just so they could pretend they listened, while getting exactly what they wanted.
Companies do this a lot. Bait and switch.
It's always better (for the company) to release something underwhelming and shitty and then make it better. Then they look like heroes who listen to the community.
Rather than releasing it with too much or making it too strong or easy to acquire and having to nerf the shit out of it
@@weplaywax They didn't do it intentionally, They underdelivered simply by not having what they promised. That's completely different from Fdev's "making things far too expensive" and then reducing the prices by a stupid margin back to reasonable quantities.
This is one of the reasons I've stopped playing Elite. It just makes me so frustrated that there are literally endless possibilities in game but nothing is taken advantage of. The base is there for epic stories, game play and community but unfortunately it's all just a endless grind for some pretty screenshots. I have issues with how Star Citizen is being funded and delayed, but at least they seem to listen to their community and know how to get you interested in the game where as without the Elite community the game is just empty. Man I just want Freelancer 2 :(
SC only listens to the "community" that says what they want to hear.
That's why they ban people from their forums and their game for spouting opinions.
Also if they listened to the community they would have refunds and wouldn't have taken them out without warning
@@mitchellhorton9382 true. I'm no expert on SC and have alot of issues with how they're being funded and how 5+years after dev started all they have is a alpha with no commitments to release dates.
@@bssmagik16 god help us if it is
In Freelancer there was at least aliens and legit Dyson Sphere
100% agreed
its sad to hear how beat down TheYamiks and ThePilot are after this wasted opportunity
When the space legs DLC comes each shot from your gun will require 10t of Polonium and cost 2,000,000 credits.
Ah, the ammo grind only starts after you get the first thousand goids with a soup spoon, and unlock the slingshot.
@@deckardcain9789 That's only after you run from base to base finding someone who sells the correct ammo for it.
Wow you guys must be advanced players. I'm still trying to grind the five guardian cobbler blueprints to get SHOES for my space legs.... I don't even have the base gun blueprints yet, nor the 500 modular terminals it will take... ;)
Stop giving the Devs ideas!
Oh don't forget upkeep 10 million per step And then there's distance penalties
1 thing, why do you pay for repairs and rearm of your ship if you pay the service upkeep? These should be free?
It gets paid into the carrier balance i.e: back to you. The owner doesn't lose any money
@@innards1613 What a fucking lazy solution.
Dude it’s the intergalatic IRS, gotta pay tax man! 👀
Parts and labor I guess?
I feel Frontier missed the mark from the very beginning. It sounds like the bulk of the problems comes from being set up for individual ownership. Should've been something restricted to Squadrons (Clans) and built around augmenting their function. Funded/maintained by the squadron pooling their resources together and effectively giving them their own mobile station to compete/cooperate with other Squadrons, managing goods, services, modules, etc. between members, rather than serving as the boss card of a no-life's big dick contest.
that was the plan.. but then people complained that they had to be squadron owned and they changed it and removed the ENTIRE ability for squadrons to buy carries
Fleet carriers being squadron-owned makes a whole lot of sense, and that would really be fun to see Squadron wars (can't you just see a green carrier named "GasGiants4Life" facing off against a purple "Inner Planet Ballas" carrier ["All you had to do was follow the dang CONVOY, CJ!"]?).
@@johnpooky84 I mean, at the end of the day a single rich person could make a squadron and buy a FC for themselves anyway.
You mean like how Planetside 2 recently released the Escalation (Bastion) Update? Clan Owned and Operated fleetcarriers.
@@worldweaver2691 wait
that game has fleet carriers too?
Building out the carriers would've been nice, starting out with the core and maybe 2 pads, then adding things gradually, market modules, more pads, drives to move the increasing mass.
It would've made it a dildozer measuring contest with more variaty.
I made a reddit post, which never gain any traction, with suggestions that would make carriers way more useful. Things like being able to transport refills and carrier services outside the administrative systems and sell them to carriers in deep space so that they don't need to come back just for them, just like commodities. And also the addition of two more modules that will allow players to use mined ores to craft ship and module parts, sell/buy them with other players, or craft them into finished ships and modules, which they can stock for sale on their carriers. I mean, beside LTDs, opals and tritium, do people even care about any ores out there? No, cuz they are useless in the way they are.
I've said it before and I will say it again. Elite desperately needs to go the same path of EVE. The reason EVE has been able to stay around since 2003 is because it is almost entirely player-run. Player owned space, player owned structures, player owned stations, even player-run markets. Virtually everything you buy on the market in one station in one system was either bought by another player from elsewhere, and then hauled there to put up for sale, or manufactured by some player and brought there for sale. Imagine if all the materials in the game actually had a tangible purpose to other players. Imagine if void opals and alexandrite were needed by a player-run industrial corporation, that provides ship weapons and ammunition to a single sector of the galaxy. Imagine if that player corp could issue missions from their own player-owned stations, that allow other people to gather materials for them, defend their mining fleets, or whatever. Imagine if that player corp's major distribution hubs could be blockaded by another player corp, resulting in a complete economical destabilization of the entire sector. Imagine the kind of emergent gameplay that would arise from that. Imagine if every weapon, ship, and ship module that's available at a station was either built by another player, or bought by another player from somewhere else and put up for sale elsewhere.
FDev wants to create this tailored experience but they don't want to do any tailoring. If you ask me, they could remove the background simulation entirely and nobody would notice. A game of this magnitude and scale doesn't run on a background simulation, it runs on players. They want to make a psuedo-MMO when they really just need to cut the crap and make it a full blown MMO already.
EDIT
Another big problem with the game, and this has been an issue since the days of Beta 1 way back in 2013, is crime and punishment. Ironically, the griefer with a 500,000,000 credit Fer De Lance that's engineered to hell and back has objectively less to lose than the random newbie trader or miner that he's decided to shoot at and destroy. If the griefer gets caught by the laughably incompetent system security services, the most they're out is maybe a couple hundred million credits. Chump change to them, and the slate is wiped clean and they get their ship back, exactly the way it was. The miner or trader though? They lose everything. Everything. They probably don't even have enough to do a rebuy. They're back in a Sidewinder, climbing the ship grind ladder to get back to where they were. And even if they DO have rebuy, they just lost most of their money and completely wasted all of their time. The griefer got away with a slap on the wrist, the player who did nothing wrong just lost their entire purpose for playing the game. If the game went the route of EVE, there would be no rebuy. You lose your fancy over-engineered FDL, it's gone for good. You want it again? Go re-engineer it. If it went the path of EVE, the space cops would actually be inescapable. You commit a crime in high security space, you're guaranteed dead. The poor miner you blow up will still be out their stuff, but at least they can take respite in knowing you just lost your insanely OP ship and you'll have to do it all over again. This one simple change would also make Anarchy systems actually dangerous. In EVE, you can take some pretty huge shortcuts through high security space by cutting through lowsec. The danger of course being you might run into hostile players looking for easy pickings. Do you want to save 20 jumps, or risk losing it all? Most of the time, I've found that Anarchy systems in Elite are often shortcuts as well, but nobody uses them for their original purpose. There is no police presence in Anarchy systems, so obviously the purpose of them is to function as places for bad sports to hang around and catch other players taking shortcuts. But the cops are laughably incompetent, and you can wipe the slate clean by paying a fine, so why even bother with Anarchy systems to begin with?
If ED had proper competition in this genre they would have developed this game into a masterpiece by now.
@@RandomNameLastName811 Although both are space games, they have little in common. At launch ED was this "do what you want" thingy while NMS was more "go explore... There is some combat too... And not much else".
So while some games start to have more in common with what is Elite, there is really not that much competition
@@RandomNameLastName811 not in the MMO scale, but pretty close. Still, not a competition for it. Even EVE online has a different "target player" so can't compare them. Sure, you can play both as they still have something in common, but not everyone who likes in will pick up the other.
So that's the problem with this genre, not enough competitors
@@crashstudi0s, thats the thing.
A half-baked, barely fixed, made by hobos and undergraduates, single-player focused arcade game with rudimentary gameplay mechanics that could never even dream to be considered a space simulator has beaten E:D on E:D's own playfield.
That is how good FDev are at their job.
MAYBE if an X game had properly developed multiplayer?
@@diamondflaw you talking about the X series? Because yeah, maybe, although it would need to be massive. I would love to see something like that though
This game is dying from "lazyness" poisoning. And instead of getting the "competence" antidote, the devs are using the "marketing" healing crystals
nailed it. its yet another case of the developers not being fans of their own game enough to realize its potential. to the point where WE have to take matters in out own hands and make the game playable to begin with. i mean imagine how the hell youd even FIND a carrier way out in the middle of nowhere without the 3rd party tools. the only thing they give us is a map filter that shows you a system in yellow if it has a carrier present, but you have to just wander around the map aimlessly looking for that little yellow fucking dot. and then you dont even know if its gonna have what you need.
GIVE US ACCESS TO A FARRAGUT OR MAJESTIC CLASS AT MAX FED. OR EMP. RANK!!!
Yes ffs I thought that’s what it would be, massive combat ships that had a million hardpoints. Turreted guns spotted everywhere, also could be a very awesome use of multi crew that your crew could use as well. Perhaps even having bigger hangers so you can just send out all these ai crew mates you can get, just imagine if we could finally take on the other carriers.
That’s what I wanted at least, and keeping the ship storage/landing pad/cargo storage. It would actual be a game changer, instead of being a glorified station that just perpetuates grinding for grinding sake. I grinded billions so the upkeep doesn’t personally hurt me, but it set an awful standard that could be a launching point for other content where you rent your property, instead of owning it. That aspect alone destroys my respect for the update, even if everything else was handled better.
10/10 Would buy Farragut
And because Elite has had a influx of players recently the developers only see FC as a win rather than anything elce boosting their ego more and nothing will change for the better.
im one if those new players. I'm sorry :(
@@RED_Theory038 You shouldn't be sorry. This is becoming toxic. There are people that enjoy playing the game. Enjoy it! BTW, before anyone decides to jump me, I have played this off and on for about 7 years, so just don't.
The number one biggest thing ANYone should genuinely be upset about is the fact the new release coming up won't have VR support. That is the ball ED is dropping. This game in VR is literally a life changing experience. For this alone, I will be more apt to defend it than to attack it.
VR support is a must, anything else is a very sorry apology, and a complete and utterly mind blowing failure.
Anybody curious, the yodeler is this incredible man named Franzl Lang. You’re welcome
Idea: If devs are really so keen on keeping upkeep, why not have upgrade paths to reduce upkeep up to maybe 75%. Something like a self-healing material upgrade. Could also use upgrade paths for jump range, tritium storage amount, FSD cooldowns and charging and so on.
nanomachines son
eNgIneERiNg flEET CaRRiErS
I didn't expect the polka to work so perfectly with the Stargate universe footage.
You know, a complete in game economy where money could change hands would mean miners and traders could pay for protection. I would absolutely love to have a combat speced fleet carrier with multiple ship launched fighters so I could patrol trade routes looking for pirates. It would be amazing.
i mean. thats already in the game via jetison cargo, people do pay for protection(in new boran for example via diamonds after the mining
@@weberman173 It could be more seamless with credit transfer though. I like the possibilities.
Got to be honest- Was slightly disappointed when this didn't end up being 23 minutes of "Yo space mama" jokes
Someone should actually make that now
Giving tripple Elites one would be a good idea.
A lot of people could've gotten their Carrier for free, me included.
Same tbh
even better: it would suggest to try out each loop in the game and reward you for doing so. Like a good game does.
I like to remember Battlefield 2142, it would reward you for amounts of bombkills, pistolkills, sniperkills, tankkills.... Play each weapon, each vehicle and you will be rewarded. Nice.
Elite rewards you for hours of grinding, the least fun part of the game. Thats like BF2142 rewarding you for every 1000km youve travelled on foot.
Id rather take a skin that doesent look terrible... Having "something" to throw your credits at isnt such a bad thing, conidering theres NO other use for money at all.
Skin would also be nice, if it wouldn't break every jump after the latest "patch".
Edit: It's fixed now.
I'm not even sure what they intended with the game anymore.
money
@@Toby_Bikes Even that doesn't make sense. If the game has micromanagement system that allow players to have easier time grinding the content, then that's a case of Frontier being greedy, like many company that choose to torment players this way.
But this? It is as if they can't be bother to actually flesh out the game beyond the bare minimum necessary to keep the game running.
"management simulator."
Elite Dangerous - A great example of wasted potential.
Sad but true. I really hope that Odyssey changes that and that Frontier are finally giving Elite the time and effort it needs to change that situation. But looking at how Carriers have been handled (adding little more than a ton of extra grind and zero gameplay) I'm far from confident.
When will Frontier realise that grind IS NOT gameplay (or personal narrative!) Elite already has a bad reputation for endless grind, why on Earth would anyone think it would be a good idea to add MORE?
@@davekennedy6315 idk, inserting a (probably) low quality fps game that you can play on featureless rock planets into a game about space ships seems like the wrong direction
People wanted space legs so they could walk around their ships and walk around star ports and explore more of the visuals and immersion.
Not to shoot pew pew lasers at their friends.
Frontier needs to make combat more rewarding, and make everything more engaging and fun and less soulless and tedious.
Adding a stupid fps minigame will not fix this game
@@ironjawedangels2812 yeah, I couldn't agree more. I had been looking forward to walking round my ships and stations/outposts/carriers just like Frontier had always said they would implement. I also find it worrying that Odyssey and it's Space Legs (and whatever else it contains) seems to be a completely separate thing, sounding almost like CQC, and not being integrated. I suppose we'll just have to wait and see, but I'll definitely not be rushing straight out to buy it. I will follow the communities opinions (on TH-cam and forums) to see if it appeals to me. Never again will I fall for a Live Service games lies of big game improvements coming 'soon', as we know that is Frontier speak for never!
@@davekennedy6315 Exactly! So many of the updates Frontier has made to this game just expand the number of hollow meaningless things you can do, rather than adding real depth or fixing the shallow broken systems they already have.
Perhaps I'm going a bit overboard on that. It really is a great game in many ways. But it's a great game despite the terrible design philosophy, not because of it.
I honestly never wanted space legs. I always knew it would be hard to design and would feel very separate from the current game. Sure you can walk around and get more ***IMMERSION*** but that high only lasts so long. Then it's back to the grind.
No one is asking forza to add a mode where you get out of your vehicle at the end of a race and take a shit. Just put me back to the race screen and let me race cars.
And to Frontier, just let me get in my ship and do cool shit and make it rewarding. You were on track with the mining and exploration changes. Just have to touch up some of the other areas like combat, thargoid combat, trading, pirating, tech and engineer grinding, passanger missions, etc.
But no, instead we get giant buckets of cash that float around doing nothing except soaking up your extra cash. Then in the next update we get to leave our ships (also known as "the whole reason you're playing Elite") to shoot each other with lasers for no reason.
Hey Frontier! You know what I'd rather do? Shoot people with lasers in my goddamn ship and get paid an actual salary for it. But no. I have to farm for 100s of hours doing mindless shit while watching office reruns to kit out the ship that I will eventually use to blast pirates and get nothing in return
"There's not going to be anything new in that sector anyway"
Nail meet head. So many things one could do simply undone with the question, why bother?
you should call your carrier "horse hearse", just saying
I call my carrier "grindfest" haha
I never understood how the Devs treat limpets. Like Yamiks said, it's the future.
I could see a limpet controller being a device, and the controller reconfigures or instructs the limpet to change mode depending on the role it needs to serve. Additional roles could be purchased and loaded into the controller as like a software patch (and different quality controllers could support more limpet modes). Then you tell the controller to configure X Limpets for Y purpose (letting you mix and match).
The “you won’t forget to stock things” isn’t true. I bought the mining tool pack and headed out into the void and then once I got where I wanted to go, I had no seismic charges and the pack didn’t offer any
That's like leaving to go to the doctor's office and forgetting to put your shoes on before driving there. That's kind of your fault bro.
Jay Smallwood you’d think a pack with mining lasers, subsurface displacement missiles and abrasion blasters would come with seismic charges especially when it is labelled “Mining Tools”
I just manually store those modules in my carrier. Bought a few from jameson then stored them. That way I'm sure I 'm not missing anything and I'm not leaving it up to fdev's incompetence.
@@jayworldjs This comparison don't even make sense...
Hi, UK guy here,
If you don't want to get stabbed just don't go to London
And if you have to go to London, just don't
Well you haven't truely experienced London if you don't get stabbed.
london used to be a beautiful place. what’s happened
@@nunyabusiness8538 Londoners
Lots of essex going the same way
@@ProcyonDei lol "londoners"
ED has been in a coma on life support for 2 years. It just moaned before going completely catatonic once more.
Everytime a light blinks on a fleet carrier, some poor player has been charged another thousand credits in upkeep...
7:17
OR How about giving discounts in increasing amounts depending on the amount of ranks you have, biggest discount being triple elite owners and whatnot?
Lore justification for those interested in it would be the Pilot's Federation subsidising commanders who have shown exceptional skill or perseverance. Would be nice to see this expanded to discounted ship modules and such in general, honestly - higher exploration ranks reduce the cost of exploration-related modules, combat for weapons and fighters, and so on and so forth.
It's not a bad idea but the problem is it would literally put a credit value on being Elite - now in theory, that's supposed to be "priceless" I guess? But let's say they took 10% off each rank, then see how that works? 500 million? Imagine now, how long and how much effort/skill it would take to rank up all 3 of them, that's literally the name of the game. So that would get you 1.5 billion credits off your FC. And you still have 3.5 billion to go.
Play the game, I do, but never, ever think that Frontier actually cares about good gameplay development, or story. The decision makers, the executives, think you are mere space peasants, and they spend zero time thinking about what you actually want.
Even I'd be okay with that, but if you are going to be greedy, go the EA route and actually make some quality content. Don't be greedy AND incompetent. Not a far comparison to compare probably, EA has an army of developers/assets, but it's obvious Frontier simply doesn't care.
@@CFDBlakestr obviously it needs work.
Now if we had a distinct faction carriers, it would be cool to provide discount of up to 20% or so depending on your faction rank, thus that rank grind would be useful for something other than waking while looking at the cutter.
Provided they don't outright lock them faction carriers being the rank, if someone wants to buy your carrier for the full price without discount you should sell them
yamiks you legend, you would do very well here in australia where sarcasm is a way of life, second only to dodging things that kill you for shits and giggles.
Your fleet carrier is so fat when it tilts sideways in Sol it bumps into Beagle Point.
Your fleet Carrier is so fat I parked it all the way at the edge of the formidine rift and it went past the galactic center
I've been playing Elite for about 2 months, and have come to the conclusion that the game play is. Go to this rock, get diamonds, sell them to buy bigger ships to get more diamond to get bigger ships to get more diamonds so you can get a fleet carrier so that you can fill that up with diamonds so you can...okay maybe, I'll try combat for awhile, oh, I need to engineer my ship, ok how do I do that. Grind for hours on top of hours on top of hours for materials so I can engineer the ship so I can make all of these ships effective fighters, but wait, I am playing the game right? the game is do the same thing over and over again to access better ways to do the same thing over and over again. I don't know how anyone has played this game for YEARS, and Yet I want to, I love launching my ship into space, landing on planets, the flight controls, the possibility...My son wants me to come back to fortnite because, in his own words, "at least there is a point to the game other than grinding for better ships that will help you to grind better for better ships and so on and so on...maybe I'll do that, I miss having fun without inventing it for myself by pretending that this game does not become dull repetitive pointless work that takes forever but worth it because I'm in a really cool spaceship in space. Not to mention you can't do much in an hour of gameplay, to effectively grind so that it feels like your getting somewhere, you need at least 2 to 3 hours day. if you want to also live the real world, your experience in this universe will be in slow motion as you inch toward your dream ship. I don't want to live in this game to play it, or more like I can't live in this game to play it. The thing is, I wouldn't mind the grind if it was taking me somewhere in the galaxy, in the universe where I could put all of this work to use. in fact I would love it, all the hours would lead to some accomplishments other than obtaining a glorious Python. If achieving Elite in combat meant that I would be eligible to fight on the front line In an active galactic war outside of the bubble, take missions to fight through crazy battle scenarios to deliver meds or food to a dying planet or infiltrate and take over stations on foot, protect allied planets from invasion, build a base to help explorers get even further out into the black than ever before...I loved what this game was in the beginning, but I quickly found out that that was all there ever was, a beginning.
WHAT ABSOLUTELY KILLS ME, IS THAT IT REALLY DOESN'T HAVE TO BE THIS WAY. ELITE DANGEROUS COULD BE ONE OF THE GREATEST GAMEPLAY EXPERIENCES IN OUR TIME. Unless there are some serious story meetings and development to give the grind a point, Space legs will probably mean more pointless grinding but without your ship. I want to stay Elite, REALLY, I do, give me a reason.
" in his own words, "at least there is a point to the game other than grinding for better ships that will help you to grind better for better ships and so on and so on" What do you accomplish in fortnite besides drop, die, repeat again? Not to diss the intelligence of your fortnite age son, but if you think that's a good point lol
@@boringNW no, no, actually, you can WIN a Fortnite game, ,sometimes you don’t die! and there are countless techniques and strategies you can learn and master to get that done, some complicated, some are pure instinct. Not to mention that it’s FUN TO PLAY. Like football, hockey, baseball, tennis, all repetitive, all competitive. Lol! Look man, this isn’t personal, just an opinion, if you don’t agree, than cool, enjoy the game.
@@Wafrum So fortnite, in your own words, is a game where "the game is do the same thing over and over again to access better ways to do the same thing over and over again.". We both agree that the game has a massive amount of potential, if it's galaxy and flight control were paired with EVE's industry and economy, I would die from endless orgasms.
I just think that trying to call fortnite a better game with a better gameplay loop isn't comparable. You can do any of the gameplay types in Elite without grinding for the very best equipment, that's treating the journey to the best stuff as a chore rather than a game to be played.
@@boringNW I think your right, it’s a bad comparison. They are totally different games requiring entirely different disciplines. It like comparing hungry hippo to chess. But I don’t think, or at least it wasn’t my intent to compare the two with regards to which is better, I don’t think I said Fortnite was a better game, nor did my son, only that there was at least a purpose to the grind to get better at Fortnite where Elite is lacking stability. the devs at Elite put the hammer down on mining without fixing anything else like bounties etc. and eliminated the effectiveness of EDDB so that trading in the galaxy is a roll of the dice. I mean, they seriously broke the game IMO. Taking it backwards rather than forwards.
I would grind all the cash for a full carrier fit to do that dive into the star fuel scooping.
Never been here so early but I knew this would be spicy
It’s always spicy 🌶 😂
So I own a fleet carrier and I didn't realise u also get charged 100.000 per jump plus wear and tear I'm ditching mine this week my costs were over 12 mil 😭
F
Right? I dont see the FUN in a FC. Its like....owning a unreliable car, its not fun, its a money pit
remmeber you'll loose 100mil + service selling losses too!
@@TheYamiks great more credits lost then all in all a big waste of credits I knew I should have listened to you yamiks 😒
oh my gosh the Stargate Universe clip heh
Not the best SG series, but it had a few good moments.
the opening of this video has the exact feeling as when you see two amazing chess players use amazing opening moves.
You know it’s bad when the pilot is mad
I love this game... I really do, and I want to keep loving it for years to come.
I just hope that FDev loves the game as much as the rest of us.
I feel like the main purpose of these is to come up with funny names for them for all the players to see and appreciate. It's like a comedy competition.
Well, that was depressing. And yet highly necessary.
The thing is, you can see just how much the player base loves elite. Even when it is completely broken, they don't go play a different game. They stick with Elite and tell the devs what they should change. Sure, there may not be many alternatives to Elite, but there are some.
Because of the overhaul of fleet carriers, and the current release of it... and the total disconnect with the player base, I have zer0 expectations for the release of Odyssey.
This aged well
Damn when The Pilot criticizes the developers you know you have truly fucked up.
Well, it's happened. What you guys described some time ago. Consoles have been separated from PCs and no longer have access to 3rd party tools!! It is so much more difficult to play Elite now, more than ever!!
If they don’t add these things with odyssey, I’m giving up on playing elite
yep I keep reinstalling every 6 months or so to see if things have finally started to get better, so far I have not been impressed.
Frontier need to hire a new lead developer for Elite. Someone from outside the studio. Someone who's actually shipped a successful mid-range game. I simply cannot believe the people responsible for what we've had so far are capable of doing any better. There are any number of really easy ways of making this game way more interesting. A competent lead developer could transform this game. More features, more assets, more stuff isn't going to make any difference if it's all designed with the same philosophy that gave us fleet carriers.
All this wasted time and resources could have been used to add more real, flyable ships to the game. Instead they tricked people into buying a reskinned outpost that burns all your money away..
People are so exasperating about the upkeep. If you play the game for more than once a year you can literally get that year's upkeep back in 2 days. Just decomission it when you aren't and recommission when you are dude.
Absolutely on point! Player made tools are essential and that’s disastrous for gameplay. Even then I actually don’t want to know EVERYTHING at once. I’d be happy if trade data was exchanged automatically when ships docked at stations and then viewed in game in an Eddb format... Showing “time stamps” for last update with players interaction at THAT station being the driving force.
Yamiks there actually is a damage model for the carriers after jumps
I'm fine with discovering buy/sell data for myself in game, but it could have been improved in many ways.
1. Docking at a station where a player is has recently/currently docked at could have provided tips for you for better prices.
2. The radius for commander trade route data should be larger, at least 50-60 lys.
3. Shipyard and Outfitting should also show you nearby prices like you can see with commodities with the same range as commander trade data.
Fleet Carriers could increase that radius, and optionally, as well as share that information with other fleet carriers. So anybody that docked at a FC would also gain that network data. That last one might be a bit OP...
You said it right there. Fleet Carriers are the Space Whales everyone was crying for.
They could have gone with something closer to player housing. I hope they add things to do in the carriers when we can walk around.
I really hope frontier sees this and hopefully it helps changes their minds.
I feel the upkeep is gonna be necessary, especially the longer they're out. If there were no upkeep, then carriers would never disappear. As more and more players would get a carrier, they would populate the galaxy with no repercussions and the bubble wouldn't really mean much.
Although I do very much agree that there should be more gameplay with these things. Even if we can't fly it, making it attackable/ lootable could even add some fun dynamics. 'Oi, I see Joe over yonder is sporting the Fed colors. We'll I don't think there's enough room in this system for them and our blue haired lady. I'll call in the gang and we'll blow that popsicle stand back to the reds,' ....or yunno something like that. Stoking the fires of war using fleet carriers sounds like it could be some fun.
Got here so early video was private
I am new to the game now. The appeal on around 15:00 minutes is what feeling I got when I joined the game.
I agree totally. I waited, ground the creds. Only to be disappointed. Mainly with the upkeep. I only wanted to carry my fleet. We have star bases for trade. I don't plan on buying one, even tho I can afford it. Purely because of UPKEEP!!!!
I realize I never really did anything with the thargoid stuff when it was all the rage because I was too busy grinding other areas of the game. The time sinks they set up actually pull player interest away from new features. If your ships are set up for material/credit/navy rank farming, then retooling to fight thargoids seems like a chore rather than an adventure
I like the idea of a free FC when you get triple Elite (I just need to get my combat up to there, and I'll be triple Elite). If that was a thing, and upkeep wasn't a thing, then I'd basically move out of the Bubble.
o7
Cmdr Johnpooky84
The way I see it now, the only way I would work my way toward a fleet carrier (I'm still new to the gsme) is if they get rid of the rental aspect of the carrier.
I only get to play on the weekends, I don't need a second job.
And apparently now there is a bug that changes FC livery to default every time you reload the instance. So you cant even see the paint job that you paid real money for.
Its just wear and tear from jumping duh
i still think carriers should have remained a squadron asset, which all squadron could store and contribute to upkeep. plus certain squadron roles can suspect services or make it jump etc. im sure this was the original design... i seems the best.. why change it to personal
Thanks for making me watch stargate universe, now I need to head to the eyewash station.
It had a few good moments, but that was it.
The Pilot... Awesome speach! Totally agree! p.s. I would be curious to see how/if they plan to integrate the carriers with Odyssey. Of course we don't know if devs have any future expandable use for the carriers but for now I'll keep mine and have enough credits in it's bank to keep it floating for about 3 years. Let's hope somehow that there are bigger plans for them and that they don't end up just being a means for us rich to get richer by using the storage space to shorten mining runs and cash in billions at a time. As handy as this has been to make sure I have those credits to keep Space Balls 0.1 (yes that's the name of my carrier. lol) floating for 3 years, I'm primarily a combat pilot and I hate mining. So fingers crossed there's something good lurking in the shadows!
I hope the devs see this damn video.
Wouldnt it be great to fight with your carrier? Fight AI carriers etc? Actually use it and have fun with it, rewarding you with enough money to keep up with the weekly costs???
one could say that in DUMP files there were hints at that.....
@@TheYamiks Put Chris Roberts and his team on Elite Dangerous for 3 months, we'll be golden x)
@@WeirdIncluded hahahaha! Funniest comment yet!
I wish they'd 1, remove the price restrictions on markets. And 2, only put upkeep on market type modules
Btw, jokes aside, you are asking them to remodel the whole game and that's not going to happen as long as ARX can be milked. See gtav.
at least you can get anything you want in gtao without putting your hand in you pocket. 400 arx a week is unbelievably tight fisted
They lost me at the upkeep and depreciation, I'm intentionally never going to own one now.
Honestly fleet carriers are just clutter for me.
Literal clutter, actually. I'm tired of having my navigation panel flooded with carriers. Also, they should have added a search feature for the panel in case you want to go to a specific carrier. To find a carrier you have to scroll a bottomless list of meme names to find your the carrier you're looking for
@@Shmidershmax For all it's worth, you can filter them out of the nav panel.
Nevertheless, I definetly would like to see the system map being cleaned up and options to search for carriers as you suggest. The System and in-ship UI is the biggest letdown with FCs for me.
I do believe you can filter them out.
@@Shmidershmax was trying to escape a planet gravity pull checked my right to see the horizon disappear only to see a fleet carrier by the name "Dora the explorer".. okay then..
Maybe I'm thinking of this wrong, but I'd have done fleet carriers something like this (a germ of an idea - part description, part sales pitch):
Buy a basic frame for _n_ credits. This would be the superstructure of your carrier, capable of carrying up to 32 small craft, with a reducing capacity if larger bays are included and other roles are utilised.
Buy a bridge module with 2-n stations (swappable later depending on requirements). With a station for your contracted pilot/systems engineer (automating most non-specialist carrier functions at weekly cost) and another for you, the commander, with the upper limit being the number of stations available for carrier roles - trade, exploration, mining, etc. Additional bridge facilities and seating for visitors comes as part of the standard package.
Purchase and install power plant, services & cargo modules to suit your needs - if you're running a bulk freighter you may only need a couple of landing spots, so the remainder of the ship's frame can be turned over to bulk carrier modules or even colony pods as required. Ship systems are generally controlled by the pilot and each installed class of module will place an additional crew member on the bridge (included in the fees) - you, as owner, can take control of any station at any time. Remember to purchase the correct bridge module to anticipate your future requirements.
Buy hangar fitting kits for the superstructure so you don't have to shell out for all your bays at once. Available in 3 sizes, each one comes with dedicated crew to handle maintenance duties (at weekly cost).
Buy role modules as required and sell when not required - mining, bounty hunting, exploration, tourism, etc. Each module takes a single small ship bay and comes with dedicated crew trained in their respective roles to make your life as fleet captain that much easier (weekly cost).
Repair costs due to wear & tear can be paid as funds permit; however, be aware that lack of regular maintenance to critical system can cause catastrophic failures which could cost you much more if your carrier requires towing to a repair station. Breakdown cover plans available on request.
Want your carrier to look awesome? Want to be seen from parsecs away? At any time, purchase external kitting to make your carrier instantly recognisable by anyone in the system. Want additional manoeuvring thrusters with lime green jets? Fitted while you wait. Want that huuuuge spoiler that does absolutely nothing? No problem. Need a particular shade of red and complete coverage? Easier than a Rekall receptionist painting her nails.
... I'd still see it as having a weekly cost, but only for what you choose to install. If you had a carrier with one landing bay and the rest as empty space, your weekly costs would be relatively peanuts. More expensive if you stacked it full of gear. The one important cost is wear & tear - neglect your carrier like some people neglect their car and it'll be solely your fault if you have a major breakdown halfway between Epsilon Eridani and Sol. At least if you have breakdown cover you can get a tow to a repair station. Unless you haven't got cover, that is.
Your fleet carriers so fat I had to go to supercruise to get to the other side 😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣 That's a good one we'll done to you sir
What they need with Odyssey is player made bases on planets where we can over time mine or create our own commodities, and have fewer spawning at stations. Over time it could shift to a player driven economy in a limited fashion. The demand for even basics like water would go up, and players could mine icy asteroids for water for example.
Honeslty fdev just need to stop adding new stuff for a while and work on fleshing out, well, everything.
Fleshing out would be lovely, but if they are going to add space legs and carriers anything that *should* massively change the face of the game some of it needs to be there before you flesh it out. Its going to be very much harder to add features around space legs and carriers if everything in the game now was properly fleshed out and more interactive. One simple and cheap way to make the universe feel more real is just hire a Dungeon master or two to add in community goals and fiddle with the background sim states based on the outcomes - so what we do matters, and we can see it matters (even if its largely just flavour text experienced indirectly). Oh no a plague hit planet/system x and the community goals to help them didn't get much so this system is now population almost nill, and lots of NPC ships are there trying to rob the dead system of goodies, so the next goal might follow on with hunt down the smugglers and pirates to restore law and order (or hey look over here smugglers and pirates Mr Badger wants all this loot in his vaults pronto, and will pay extra the bigger stranglehold you all give him on the local market). Or when the thargoids starting showing up perhaps colonization efforts out in the deeper galaxy looked necessary or profitable so the Lords of the Empire, company bigwigs etc put a bounty of distant worlds. And then a small handful of them could be community goals to develop into a sufficient settlement. (I'd suggest about 6 goals running at once much of the time scattered around the universe so one event and its follow on (if any) are active overlapping - rather than the old one for the feds one for the empire, sod the independants and alliance backers and it doesn't mean anything next week model.
Its so easy to create the feel that you are part of the universe's story even if the interactions with it are rather limited to deliver cargo, shoot stuff etc. And one story teller and a bit of the programmers effort to make it easy to pull the levers in the BGS (and monitor the natural state of the BGS to inspire the stories) is dirt cheap really!
I worked my butt off for the Golconda and Scourge stickers. Please more engagement.
P.S. Excellent video Gentlemen!
WOOHOO! spacelegs update better add a bunch of new ships for Yamiks to "review" or we riot.
They need to have a galactic market that is updated through nav beacons that you can download when entering a system
Very valid point about a game that uses a 3rd party add-on for decent quality of life in a game. I wonder if Frontier still has a passion to improving ED or if they're just going through the motions. These mega-ships are such a great concept but lousy execution on any feature can really hinder a game.
I must say, the Franzl Lang playing during the Stargate footage was a beautiful touch.
That "Fin" thing is either the bridge or the control tower similar to an airports tower. Obviously they're not military so instead of an Officer on the bridge controlling the air traffic, and another for navigation you'd just have the captain of the ship and the traffic on and off would go to the tower.
Once, during an expedition in the Elysian Shore, I came across a fleet carrier located deep in the Middle of Nowhere. I hadn't seen a sign of Human Civilization since I left the Bubble weeks ago, with the exception of the little pocket of Life and technology carrying me between the stars. And I have never had such a strong feeling to commiserate with a fellow player as to when I saw that ship so very far from everything else. And the whole wonder of it was ruined, when I saw that their docking was set to Friends Only. "Oh right, this is just a game," I said as I spooled up the FSD and left.
You would think they could have just jacked some of the features from Freelancer? At least that would be some actual content.
I wanted a giant mining rig. Point it at a asteroid and it would process the whole thing. Or a salvage rig where you could go find (or make your own) wreckage’s and pick up all the loot and scrap. I wonder if we’ll be able to have like a rave in a fleet carrier once we get space legs.
I think if they actually made these useful for combat, the meta would be different. Have sites that are specifically designed for capital ship combat, make the ships have like 20 huge turret hard points, the ability to destroy other large structures or stations, you know just something to give them the feeling of power like they should be projecting.
If it came with a "we brake for nobody" sticker I'd get one.
fellas - I have to say that was the BEST Elite Dangerous video I have seen you do - well done - really enjoyed it
14:07 - 15:14
FDev,
This. This right here. Is the culmination of *every complaint we have ever made.*
This is the summary of the changes that _the few of us that are LEFT_ want, neigh, NEED, from you.