I like my Asp Scout. I however only got the Asp Scout by accident, had intended to buy an Asp Explorer but misread the name. Also I am still a newbie at this game.
@@Deantwo Newbie is a hard term to define here 😂 I have over 200 hours in the game and I still consider myself as a "beginner." Even though the game is objectively lacking content, it is still massive in its learning curve and details in customisations, grinding, etc. But it still lacks content... For start, ship interiors are so needed..
Also, I don't know if you have been doing this or not, but I suggest you listen/read the daily news in Galnet section of the game. It adds the immersion, tells you what's happening and often has useful info to offer, for example, ship discounts, etc. The lore is dynamically influenced and changing according to actions of real players, such as by participating in community goals. Also, I highly recommend you fully read the knowledge base in the codex section, if you haven't done so. A bit of reading to say the least, but there are A LOT of interesting and useful information, history and general lore to be found there, it's kind of a "everything you need to know so far" section. Flight safe.
I mean, if youre good at PvP. I mean really, REALLY good at PvP, you could go hunting gankers with an Asp Scout. How does your ego recover if you get whooped by an ASP SCOUT? (Spoiler alert: it doesn't)
I tried to make it fast... With some success. I made it go above 500m/s (boost) even if it's not useful for much more. Also has nice jump range so there's that.
Dolphin: an amazing explorer due to its amazing heat dissipation, allowing you to spool up your FSD while cuddling stars without ever overheating. If you want to land a ship on Skardee 1 without using heatsinks, the Dolphin is your ship. It's also amazing at Guardian sites due to its tiny landing footprint and nicely-placed point defense.
Yes, I love my Dolphin. I just started a week ago and I’m already getting passenger missions for 20mil just to site see 😆 I just sit back and hit auto cruse. (Typical pilot ) 😆
Insomnia? Login to Elite Dangerous, find yourself sitting in a Cutter landed on some forgotten station. Do not leave the station. Go to news section and let the TTS read the news. Fall asleep in 3 minutes. That's pretty much my average gameplay in Elite for past couple of years.
2:20 I flew my Dolphin to Witch Head Nebula to help evacuate the the stations damaged by the Thargoids. Can confirm I saved hundreds, if not thousands, of prostitutes.
You should probably focus on the grind a little more. After all, that is what we do in Elite Dangerous... we grind. Even if you just want PVP... you still have to grind first. Even if you have unlimited funding... you have to grind first... even if... well... I'm sure you get my point.
The Challenger is a fun PvE ship if you hate yourself. You can fit 6 railguns to the front and trickshot nerds out of existence while running at 788% heat like a gigachad. Not effective but a mile of fun when you're in late game PvE. Also Courier is the best combat ship because you can run a speed shield tank build and win all encounters by stalling until your opponent shits themself in frustration and has to leave to change their pants. Ez kill.
I just started playing, and I'm so happy I found your channel. It is truly amazing!! You have great editing and a very charismatic personality! Keep up the good work!
Also, one of the most maneuverable ships in my opinion and an awesome cockpit view. I could out-maneuver almost anything with it in 1x1 scenario. But combat usually ended with the other guy jumping away, as I never equip a wake scanner/interdictor.
Orca is the fastest multipurpose ship in the game, slightly ahead of the Clipper. Fully engineered, it can't be caught by anything that is not a small speedy ship, and together with decent shielding it's a perfect blockade runner for CGs in open. Also great explorer too, with 5th longest jump range.
I like my never come back to civilisation again ship. Don't know where I am, though. There are stars. Paint job is no more, but ship's still functioning.
Also, FAS can be used as a stealth fighter but more dangerous than the DBS, back when stealth/hull builds were all the rage in PvP. I have found memories of stealth PvP with my FAS + engineered frag cannons.
@@Kryze1 simple, make a ship that can stay in silent running as long as possible and low heat generation. So since you will be using silent running, you will not need shields, avoid thermal weapons or rail guns or use well engineered thermal weapons with thermal vent mod, have a lot of heatsink launchers, extra hull to compensate and use a dark paintjob (black friday's exclusive midnight paintjob is generally the best). But with the "new" shield meta and night vision and the reduced efficiency of hull builds, stealth builds are more or less dead and only work against inexperienced pilots doing shieldless cargo runs or with a small shield.
@@Kryze1 DBS runs the coolest. Cobra 3 is nice as well. FAS and Orca are decent but can be packed with hull reinforcements to ram the prey, which is devastating. FDL runs cool as well but fragile and expensive insurance, you would be better off with a DBS. Vulture could be decent but never tried.
@@SilverWolf-VR if you mean the crusader its not better bc the mobility is ass comparably. the chally is less used but basically down to preference if you try both. chally really struggles to outrun a basi even with perfect engineering
Since Odyssey, Small ships like the Imperial Courier have become very useful. an 850 m/s iCourier build gets on and off planets quickly, gets away from any interdiction, and is neigh untouchable. So fast that anyone able to catch up isn't likely armed well enough to take you down before you're gone. Fast, easily landable, maneuverable ships are an asset rather than a novelty now.
@@человек-и3б7ь nope. I've built a race mamba and a race FDL and tried catching my friends iCourier built identically to mine. Not going to happen. Mamba Staying in the mid-600s has nothing on a ship that never goes slower than 800 m/s at all times. (since the new SCO drive, it boosts 885) You might get one shot off, but not enough to do any meaningful damage before it's dusted you.
They did mention dropship combat I think once or twice, riding in one to a combat zone. I hope since multicrew is getting a revamp in functionality we can pick up a few friends or NPCs and fly them into a combat zone
That would mean more forgotten ships. If they're bad - forgotten. If they're good - current good ones *probably* will become obsolete. I still want my mamba to be good for pve.
I use the Keelback as a good explorer. It's fairly durable,has a good module layout,and it's easy to see out of. I also like to use it for mats gathering on planets with an SRV.
Ever since the grind years back when they were capping damn near everything we did involving ranks and missions to get ranks, I participated amongst others. After a long grind, I was in my Cutter. Years later it's never let me down. There's a reason fully fitted sums up to a 1b+ build. And boy is it fun to use.
Dolphin is actually very good at exploration. Two class 5 optional slots, one for GFSD, one for Fuel scoops. It's small, very maneuvrable, offers high clearance when landed (SRV docking is never problematic) but most importantly it's impossible to overheat it. You can fuel scoop _and_ charge FSD and its heat will not go above 65%. It's easier to chain jump with it.
I personally love the beluga for laser mining, the frontal cockpit allows you to hug an asteroid and the massive amounts of space means you can carry a decent load
Just saying, I never got rid of my original Sidewinder, and still fly it from time to time. It still doesn't pack any kind of punch, but with enhanced performance thrusters it is a lot of fun to fly!
Dolphin makes for an excellent private yacht and bubble bus if you just don't fit passenger modules. Surprisingly strong shields, size 5 fuel scoop, great jump range, that tasty small ship manoeuvrability and most impressively, heat management so good you can jump straight through a star while still fuel scooping even with an Overcharge Power Plant. Seriously, try it out! My Imperial Clipper is my dedicated Manufactured Material gatherer, called the "First World Problem". Since you need both a decent cargo space for limpets and a good supercruise pitch rate for the arguably a little cheesy High Signal Source method, it's the best option. The pretty good jump range doesn't hurt either to reach those rare Outbreak systems.
@GiRayne I rarely fly anything else anymore. Courier missions? Absolutely. Going to gather encoded or raw materials? Of course. Unlocking guardian stuff? Slap a Point Defense on it and let's go. Sightseeing? It's *made* for it. Getting ganked due to flying a small ship? Good shields, fast speed, bait into ion disruption mines and I'm off.
Easy way I see choosing between Krait Mk. 2 and Python if you're a PvE player is this: You want the one that's most balanced for everything, pick Python; You want the one that's a smidgen worse but want to focus on combat more (especially with these new payout changes), pick Krait Mk. 2. I have both with the Krait as my main ship of choice (love the feel of flying her) and Python on standby to fulfill various different roles when I need to optimise.
I mine in my T10. Holds everything I want and can actually defend itself with all the hardpoints it has. Rude awakening for pirates as they carefully scoop my bait cargo.
Yep, the T10 is my favourite laser miner. The slot layout is solid, it can chew up pirates while grazing asteroids and it's so damned tough it doesn't give a fig. I love its industrial aesthetic for a mining ship. It's an armed and armoured T9 so I treat it like one, even with the spoiler. Plus I just like the cockpit visibility it offers when mining. Mining in a cutter feels like using a yacht as a coal hauler. My cutter gets used as a luxury first class armed shipping vessel.
Due to the high cargo capacity, I used to use a Dolphin for scavenging, though mainly for HGE farming. But with the bounty huntin buff, I've gone back to my old stomping grounds to get materials from missions. I used the crusader like my Chieftain, except with a fighter. The Orca has a decent jump range, so some explorers use it.
Actually, the krait phantom having a lower jump range than the aspx is a common misconception. It's slightly higher on a max jump range build in fact, it just usually ends up slightly lower because you bring more useful modules (second afmu anyone?). Also, I use the crusader just to meme on the chieftain. Because I can. Who doesn't have 10 billion from the painite glory days just sitting around?
@@Radovanslav they don't have any mass. The difference is a phantom has one more slot than the AspX so you can carry two. The range is usually dropped because you're also carrying heavier core modules to run everything. A decent Phantom explorer with survivability will net you 64-67 LY and be entirely self sufficient. 60 if you want to be a bit heavier but safer. Anything north of 60 is a great deep deep space runner.
Tbh I really like the Clipper. Over a 50ly jump range with 30% increased engineering, and a grade 5 fsd booster... basically I use my clipper anywhere I would have used my asp explorer before I got the clipper .. and it excels. Plus the 550m/s straight line speed is awesome. If this ship had an SLF bay it would be my go to for anything but mining/trade.... I like the Clipper more than the Slow ass space brick that is the Cutter, by about 1000x. Ijs. Lol
@@planexshifter I like my Challenger so I hear you. Yea it's less meta but I just can't get over how much the Chieftain looks like a Pelican from Halo. I like the thrusters at the back and thats literally the only reason I use it instead lol.
I totally used the SLF's network-hogging mechanic to escape g-words back in my day and to this day I do not regret it. Well they also have the second use that they look cool and pve multi-crew isn't that broken if you have friends. Really the only issue I have with SLF's is that you can't multi-crew and be in a wing at the same time. Orca is good for core-mining and meme speed builds with force-shell cannons. If you read this far despite the first sentence, congrats, you have a cooler head than most.
i know "g-words" aren't always the most enjoyable players to encounter, but please don't exploit broken mechanics to give yourself a better chance of escape. it's already easy enough to escape an attempted g-word without any "cheating" as it is. just boost past them and high wake
Predicted future Yamik's Reviews of the Huge-Class: All Ships: "Can't land this shit anywhere"! Imperial Explorer: "Does everything that the cutter can. Except even further from "civilized" space, and with even MORE autoerotic asphyxiation! FOR EVERYONE"! Narwhal Liner: "This thing?! Its used to belly flop CMDRs on foot at combat zones". Boa MK3: "Oh my GOD! Its exactly the same as Anaconda, except with even fewer places to land! What was Faulcon Delacy even thinking"? Panther Clipper: "The premier trading ship for all masochistic, cybernetic cannibals' with a hard on for taking ages to travel _8 LIGHT YEARS_ "!
Bit late to the party but I used the crusader as a fighter capable medium combat ship and as a stepping stone to the krait MK2, it worked very well for me and the only complaint I have is the drives which are the same weakness the chieftan has
I really enjoy Viper mkIII, despite making it an all-multicannon build (autoloaders and corrosive) it still eats shield pretty quickly and has the speed and maneuverability to orbit medium and large ships and destroy power plants, plus using the speed to quickly disengage if needed. It's loaded with decent hull armor as well. Without changing the build at all it's also extremely useful for swooping in and scanning settlement data points and bugging out before getting a trespass fine/bounty, all without the need of an SRV. as much as I like the Vulture, losing my canopy glass after every CZ is extremely annoying. It's the only ship where I lose my glass on the regular
I use the orca for passenger missions as I don’t do any bgs stuff outside passenger missions and trade unless our faction is at war. The federal assault ship I use for a medium dog fighter and a torpedo boat. It also excels at Thargoids hunting.
I actually kinda want to grind the fed ranks to do just that in one. Mainly because it looks amazing The anaconda looks like it has a huge gut hanging.
I use it a lot lately as my light to medium hauler. Its just a pretty cockpit, with decent handling ability and such good heat management that I can get super lazy.
The Orca makes for a great core miner/subsurface deposit miner. It has three centrally mounted hardpoints for the abrasion blaster/mining charge launcher/subsurface missile launcher. It is a blistering fast ship with its boost speeds, and it has enough agility to easily navigate around asteroids to use the mining tools.
Orca is a fun and fast long range imperial hammer platform that will outrun almost all combat ships. Just bring plenty of heatsinks and enjoy the point and click module sniping reverski adventures.
Type 8: not being seen 7:07 and miner apparently, guy i talked to at gcrv 1568 said it's surprisingly nice, and with carriers only a couple of light seconds away, it's jump range isn't much of an issue
Love the bit about the Krait mk II. It really is used for so many things. I have three for a reason - not that they've seen any use for two months now, it's been all about my Krait Phantom and being in the middle of absolutely nowhere >.>;;;
Heres my fleet and what I use it for: Hauler: Disposable traveller Viper 3: Speed build Vulture: skill training/bounty hunting Courier: Odyssey missions AspX: what do u think Mamba: speed build space Ferrari Clipper: material gathering, salvage and rescue missions Krait Phantom: bubble bus/fuel rat (yet to be a rat) FAS: assassin missions FDL: meta PVP (never actually used it) Python: deep core mining (was my ‘do everything’ ship early game) Krait 2: AX combat (I’ve killed exactly one thargoid) Challenger: Cheese PVP build (reverb cascade torps and packhounds) Conda: jump Vette: Combat zones and bounty hunting Cutter: combat zones and imperial role-play (i.e basking) 2nd cutter: laser mining Cobra 3: i have my original one i just keep it for nostalgia Orca: passenger missions for materials T9: trade and completing all merits for powerplay in one run I have plans for more builds, such as a full autoloader multicannon Conda and PVE FDL
Because passenger cabins top out at size 6 the corvette actually has the largest passenger capacity in the game due to the sheer number of compartments. It made me fat stacks during the (diar)Rhea run. On a side note, I really think FDEV should buff the passenger capacities of the Saud Kruger ships. Maybe they could release high-density passenger cabins that only fit in the 'reserved' slots, allowing them to be competitive for stacking passenger missions.
I use the Cruscader for npc bounty hunting. It's just as good as the Chieftain, maybe even better while fighters are equipped providing extra dps and distractions.
I use my crusader as a pve bounty hunting ship. With fighters set up for takeing down sheilds and a bunch of overcharged multicannons for shredding armor
I use the Asp Scout to remember FDev is ok with spending their development time on something that contributes nothing to the game and won't be improved or made useful.
i built a challenger with 7 cytoscramblers once. it SHREDS shields comically fast (as long as youre very close to the target), but literally does nothing else. you need a friend with daka to finish the job. ill defend the asp scout to the very end as a mining support ship. i follow my friends around and shoot the rocks they shoot so they can pick up twice as much. NO ship does it better. i built a courier just for shits and giggles one day and i absolutely fell in love with it for just getting around. its a factor i never thought of before which is how fast you can get out of the station and get out of mass lock doing 800+m/s. its also can hit over 50LY jump range while doing it. i tried to build a railgun dbs once and it worked, it could fire 4 small rails all day long unengineered. but i hated how it flew.
I currently bought an asp scout because it was cheap and I could load it up with cargo holds so I could run a bit more while doing power play stuff for the week.
I use my type 7 to move massive amounts of politicians and refugees, often going to the same system. I use my krait for collecting surface materials DBX for when I want to reach a new engineer to pin some blueprints, Type 6 is great for moving exactly 100 faction items such as Franchise packages to stations that only have medium pads. Good if you want to get some easy merits.
the keelback is actually also a pretty good ship for core mining. it comes with enough internal slots and leaves some for a shield gen and a cargo bay. you have to cram a bit, but it leaves you with a viable mining ship with a bit of hull and shields, that can cary more than Cobra.
The Krait II has spoiled me for combat It’s nearly impossible to overheat, and the power distributor (A-Rated) is so good that you can essentially infinitely boost with 2 boxes of power in the engines. Oh and ship launched fighter bay makes bounty hunting with friends fun. Plus, the hard points are excellently placed for my flying style, and the damage is substantial enough for PvE to destroy pirates that *should* outclass me
I've plowed through so many high intensity conflict zones with the krait mk2. When the spec ops show up, I just boost away and pick them off one be one with my rail guns.
I have a funny story about the Type 7. I had one imp Navy mission to do before I could upgrade to clipper but didn't want to spend the cred to get a combat ship, so I stripped down the type 7, added a couple of type 5 hull mods and all hardpoints with seeker missiles.... Seems that is a great way to do some low level bounty hunting and pve
I owned a Crusader between my viper and my krait. The viper was the first ship I upgraded to and then the Crusader and after a very long time with it (and some time where I switched it for a Type 7 and did nothing but trade for about a year) I switched it out for my krait mk 2 very recently and an Imperial eagle (because its cool.) 3 ships down, 6 more to go
The phantom has the 3rd best jump range in the game. It's basically an explorer with a tiny bit more jump range and more internals, which means more room for all the modules you need.
clipper is the best at mining:turns fast, goes fast, holds 192 [insert profit candy name here](WITH assists), but weap-errr mining tool placement requires some adjustment, get used to it and go from roid a to b to c before you get whiplash, or fall asleep in everything else because getting to a and turning to get to each ssd takes too long. oh, and it has a sexy interior.
Python is better. Its medium, it has 5-class slots for limpets - much faster collecting. Yeah, clipper is cheaper but... When you go mining it doesnt really matter. Clipper is a very specific thing for people that really like to overcome :)
I am quite fond of my Exploraconda. She drives like an overweight Boulder but I'm spoiled by her jump range. 60 Light years can get me anywhere I need to go.
I have heard the drop ship is good for the planetary base attack missions but the missions are always gone from the board by the time I can get mine to the area so I can't test it out.
Asp Scout - fuel rat ship. It has pretty good range AND nobody wants to kill it. xD Also it looks like a military version of Asp Exp known from previous games, so nostalgia reasons. Type-7 - passenger missions, surface mining, gathering materials from signal sources. Imp. clipper - average at everything but it is the fastest large or even medium ship (not sure which ship is faster tho' - mamba or clipper). I use it for piracy, pvp, core mining, transport. As for T-10 - it's the best AFK massacre ship. ;)
I actually use the crusader for bounty hunting. I went from a vulture to it, and after also bought a cobra. Found my combat niche with all 3, and still enjoy the vulture a lot when friends are playing with me and I can just stay on the ass of any ship I wish, but found myself going back to the crusader all the time. Found it had decent hardpoints and, with good pip management, was a lot of fun to fly around it and pretty maneuverable for a medium. I also find the NPC fighter, once leveled up a bit, to be a major help. At worst a distraction, at best (and far more often) a really solid shield break (with lasers) or solid damage (with MC) addition. But I suppose this vid would say I am a bit silly for using fighters and flying a ship it seems isn't good for much >
Personally I fly a crusader, for wing combat only, because it can launch a fighter, and do a weirdly good amount of DPS. I am planning on building a new chieftain though.
you can use it to troll g-words by sticking a metric shitton of hrp's on it and ramming them while hitting with pas at the same time like most saud kruger ships it also looks like a giant space dildo and can actually be used like one to violate unsuspecting ships
Fighters are great in Thargoid fights when you have them trained. Since they no longer 'die' you can get a viable gauss fighter that exerts hearts for you quickly/ help escape/ distract the swarm (even if it's a novice in that case).
The Dolphin is the best long-duration small explorer ship in the game. To be clear: I said long DURATION, meaning time away from port, not raw jump range. My build: s.orbis.zone/bjli This build brings literally everything you need for a long journey in the black. The Dolphin is the smallest (and cheapest) ship in the game that offers enough internal slots for this. You can't do anything close to this without going to an AspX, and it has less range without adding any more capability. Yes, though, you can absolutely stick some prostitutes in there. It's lonely in the black. You may need them. EDIT: Also the Imperial Courier can reach over 2k shielding with 60% resistances. That's half the shielding of an Anaconda. The Courier is the best small shield tank in the game, and can mount 3A Performance Enhanced thrusters too. The guns leave a lot to be desired, but it's better against other small ships than the Vulture as long as you aren't brain damaged.
I realize that no two of us play the same. I've had a Python since first being able to afford one with two rebuy's, completely "A" graded. Later, totally engineered any and all the core's to the max. And a few dozen various modual's, to switch when doing different thing's. Though it has some 6,500 hour's of use. With the exception of my Python, I only have a single CONDA, which is basiclly though completly loaded out, and engineered for what I refer to as fun exploring vast distance's, where as I bring 4 srv's, and upto 30 fighter's. I do six wheeling considerably better than I do canyon racing. So having upto 30 is for me a no brainer. I know there are commander's with dozen's and more ship's. But concetraiting on just one, two perhaps three. Is quite sufficent.
Has to be the nicest thing you have said about the Asp Scout
Nicest thing anyone has said
I like my Asp Scout.
I however only got the Asp Scout by accident, had intended to buy an Asp Explorer but misread the name.
Also I am still a newbie at this game.
@@Deantwo Newbie is a hard term to define here 😂 I have over 200 hours in the game and I still consider myself as a "beginner." Even though the game is objectively lacking content, it is still massive in its learning curve and details in customisations, grinding, etc. But it still lacks content... For start, ship interiors are so needed..
Also, I don't know if you have been doing this or not, but I suggest you listen/read the daily news in Galnet section of the game. It adds the immersion, tells you what's happening and often has useful info to offer, for example, ship discounts, etc. The lore is dynamically influenced and changing according to actions of real players, such as by participating in community goals. Also, I highly recommend you fully read the knowledge base in the codex section, if you haven't done so. A bit of reading to say the least, but there are A LOT of interesting and useful information, history and general lore to be found there, it's kind of a "everything you need to know so far" section. Flight safe.
I mean, if youre good at PvP. I mean really, REALLY good at PvP, you could go hunting gankers with an Asp Scout.
How does your ego recover if you get whooped by an ASP SCOUT?
(Spoiler alert: it doesn't)
I love my Orca exclusively for the fasten seatbelt boost sound :>
Use the French cockpit assistance for the true Air Canada experience
It is actually amazing for exploration. At least that is what I use it for...
I tried to make it fast... With some success. I made it go above 500m/s (boost) even if it's not useful for much more. Also has nice jump range so there's that.
@@Radovanslav bruh mine boosts over 600m/s, what kind of junk is in your trunk?
@@Radovanslav You can get it up to ~680 kph with boost if you really try.
I use Amelie just because I need to practice my ear for French. Mon Francais est tres terrible. C'est dommage.
"Have you heard of Asps in front of things?"
The entire Elite Dangerous reddit: :O
Not posting on reddit, but I still feel called out...
@@xdeathcon that is literally how I made my first Instagram post abozt elite Dangerous xD. I feel ashamed xD
Dolphin: an amazing explorer due to its amazing heat dissipation, allowing you to spool up your FSD while cuddling stars without ever overheating. If you want to land a ship on Skardee 1 without using heatsinks, the Dolphin is your ship. It's also amazing at Guardian sites due to its tiny landing footprint and nicely-placed point defense.
I use my dolphin as a SRV race bus. xD 3 SRVs with some crazy paintjobs, laser colors and stuff.
Yes, I love my Dolphin. I just started a week ago and I’m already getting passenger missions for 20mil just to site see 😆 I just sit back and hit auto cruse. (Typical pilot ) 😆
Insomnia? Login to Elite Dangerous, find yourself sitting in a Cutter landed on some forgotten station. Do not leave the station. Go to news section and let the TTS read the news. Fall asleep in 3 minutes. That's pretty much my average gameplay in Elite for past couple of years.
😂
I do this, too.
It's scary to think You're accomplishing more than most do
.,@@biskitz86913
;lvjm k, nb
2:20 I flew my Dolphin to Witch Head Nebula to help evacuate the the stations damaged by the Thargoids. Can confirm I saved hundreds, if not thousands, of prostitutes.
I also used my Dolphin for rescues, only in Coalsack Nebula (it is closer).
And may the good lord bless you for that kind sir.
@@HalNordmann
To ferry prostitutes to the Ballsack station?
@@Nightdare Come on... I did it just for a change of pace, and to go somewhere new. I also needed Meta-Alloys, and Coalsack had them...
How can I do this? Always wanted to do something other than the normal stuff.
Cutter - 3 years exploring. Never came back to the bubble. I have everything - few srvs, fighter, hookers...
Trying to make my way out of the Bubble, can you help me on how many hookers I should take ?
@@novivi4390 All of them
alas, the only thing I feel my DBX is missing is SLF
@@Evilwolf21 Lol all of them 🤣
Wait when did they add hookers?
The purpose of the Beluga is to cause pileup of stuck ships in the mailslot.
I swear that was not on purpose... OH KAY!!!
F for Yamiks. He had to buy an Asp Scout just for the review.
second time no less :P
At least it was discounted.
F
F
Cutter- by the time I finished my grind to this thing, I couldn't remember what I wanted it for after I bought it.
You should probably focus on the grind a little more. After all, that is what we do in Elite Dangerous... we grind. Even if you just want PVP... you still have to grind first. Even if you have unlimited funding... you have to grind first... even if... well... I'm sure you get my point.
I have ̶f̶o̶u̶r̶ five. 😥
The Challenger is a fun PvE ship if you hate yourself. You can fit 6 railguns to the front and trickshot nerds out of existence while running at 788% heat like a gigachad. Not effective but a mile of fun when you're in late game PvE.
Also Courier is the best combat ship because you can run a speed shield tank build and win all encounters by stalling until your opponent shits themself in frustration and has to leave to change their pants. Ez kill.
Audiably laughed
Sidewinder: Perfect ship to go back and learn how to fly with FA off.
Yeah... perfect for getting used to manueverabilty that cant be recreated with the other flying bricks.
I just started playing, and I'm so happy I found your channel. It is truly amazing!!
You have great editing and a very charismatic personality! Keep up the good work!
Apreciate it mate... i do what i can with my shit voice!
@@TheYamiks where are ya from, just your accent, so unique, never heard a same thing like that. It make your vids funnier
@@banzabreizdude you can always check my YT channel for that info.. it's there!
Did you Knossos can get a free anaconda at Hutton orbitAL? It is 6000000 ls away but it is worth it
"Diamond Back Scout. Looking pretty."
As someone who has a Diamond Back scout. Yes. This is the main reason why I bought it.
Beauty is truly in eyes of the beholder, since a Diamondback reminds me of a filthy cockroach.
Also, one of the most maneuverable ships in my opinion and an awesome cockpit view. I could out-maneuver almost anything with it in 1x1 scenario. But combat usually ended with the other guy jumping away, as I never equip a wake scanner/interdictor.
Orca is the fastest multipurpose ship in the game, slightly ahead of the Clipper. Fully engineered, it can't be caught by anything that is not a small speedy ship, and together with decent shielding it's a perfect blockade runner for CGs in open. Also great explorer too, with 5th longest jump range.
Came here to say Orca exploring. 60+ LY replacement for the Conda. Cuz the Conda turns like dog doo doo in super cruise.
First rule of Orca-club is don't talk about Orca-club. You're exposing one of the best kept secrets in the game. :-)
@@chadsalisbury4830 Oh my bad. Well at least I didn't mention the absolutely insane lateral thruster performance on par with meta combat ships :)
I like my never come back to civilisation again ship. Don't know where I am, though. There are stars. Paint job is no more, but ship's still functioning.
Yeah, I never repaint my ship until I decide to do some taxi missions. It just looks cooler than most of these paint jobs.
my first exploration ship and current bubble bus: DBX, concurs
I can't be bothered to repair it even.
Looks good in yellow though
Orca: ram ram ram?
Federal Assault Ship: ram ram!
Also, FAS can be used as a stealth fighter but more dangerous than the DBS, back when stealth/hull builds were all the rage in PvP.
I have found memories of stealth PvP with my FAS + engineered frag cannons.
@@acidjunkies how to build a stealth ship
@@Kryze1 simple, make a ship that can stay in silent running as long as possible and low heat generation. So since you will be using silent running, you will not need shields, avoid thermal weapons or rail guns or use well engineered thermal weapons with thermal vent mod, have a lot of heatsink launchers, extra hull to compensate and use a dark paintjob (black friday's exclusive midnight paintjob is generally the best).
But with the "new" shield meta and night vision and the reduced efficiency of hull builds, stealth builds are more or less dead and only work against inexperienced pilots doing shieldless cargo runs or with a small shield.
@@acidjunkies what are the ships that run the coolest¿
@@Kryze1 DBS runs the coolest. Cobra 3 is nice as well. FAS and Orca are decent but can be packed with hull reinforcements to ram the prey, which is devastating. FDL runs cool as well but fragile and expensive insurance, you would be better off with a DBS. Vulture could be decent but never tried.
how can you forget thargoid hunting for the chieftain?
Because the krait does it better
@@seanm.9334 screams in cold orbiting
Because both the chieftain and the challenger do it better
@@seanm.9334 krait misses the extra hardpoint for thermal vent beam laser
@@SilverWolf-VR if you mean the crusader its not better bc the mobility is ass comparably. the chally is less used but basically down to preference if you try both. chally really struggles to outrun a basi even with perfect engineering
Since Odyssey, Small ships like the Imperial Courier have become very useful. an 850 m/s iCourier build gets on and off planets quickly, gets away from any interdiction, and is neigh untouchable. So fast that anyone able to catch up isn't likely armed well enough to take you down before you're gone. Fast, easily landable, maneuverable ships are an asset rather than a novelty now.
Mamba and Fer de lance: hi
@@человек-и3б7ь nope. I've built a race mamba and a race FDL and tried catching my friends iCourier built identically to mine. Not going to happen. Mamba Staying in the mid-600s has nothing on a ship that never goes slower than 800 m/s at all times. (since the new SCO drive, it boosts 885) You might get one shot off, but not enough to do any meaningful damage before it's dusted you.
@@turbomonkeyexpress oh OK, my bad
I swear, it's some kind of inside joke at Fdev to not buff the Asp Scout in some way....
When you gonna make an ASP Scout build stream?
it was done. so there is no need for it ever again
@@ImRandomDude I missed it then. Shame. I formally request an encore of Yamiks' torture.
Fire up Coriolis,it's so simple...
The fact that your cutter is named Wank Tank is fucking great
everyone needs their own special kind of coffin (:
Couldn’t have said it better
I hope that new ships come with odyssey and that they're actually good.
They did mention dropship combat I think once or twice, riding in one to a combat zone. I hope since multicrew is getting a revamp in functionality we can pick up a few friends or NPCs and fly them into a combat zone
Fingers crossed for panther clipper
That would mean more forgotten ships. If they're bad - forgotten. If they're good - current good ones *probably* will become obsolete. I still want my mamba to be good for pve.
@@soraiskewl Fingers crossed it will be a blatant copy of Anvil Carrack
@@daltonferguson7846 could I ask what you've heard about "revamping" the multi crew? I hadn't heard.
I use the Keelback as a good explorer. It's fairly durable,has a good module layout,and it's easy to see out of. I also like to use it for mats gathering on planets with an SRV.
Ever since the grind years back when they were capping damn near everything we did involving ranks and missions to get ranks, I participated amongst others. After a long grind, I was in my Cutter. Years later it's never let me down. There's a reason fully fitted sums up to a 1b+ build. And boy is it fun to use.
The keelback was my first mining ship. Really enjoyed it
its still my go to mining ship, its like a old dodge truck, rusty, not that good, but it gets the job done, and makes me cry in fuel.
I used my cutter to go to Beagle Point and explode with the most slaves possible when I forgot auto dock modual that one time... two times.
Dolphin is actually very good at exploration. Two class 5 optional slots, one for GFSD, one for Fuel scoops. It's small, very maneuvrable, offers high clearance when landed (SRV docking is never problematic) but most importantly it's impossible to overheat it. You can fuel scoop _and_ charge FSD and its heat will not go above 65%. It's easier to chain jump with it.
I personally love the beluga for laser mining, the frontal cockpit allows you to hug an asteroid and the massive amounts of space means you can carry a decent load
Shouldve just shown a clip of the Asp scout slamming into a planet
Just saying, I never got rid of my original Sidewinder, and still fly it from time to time. It still doesn't pack any kind of punch, but with enhanced performance thrusters it is a lot of fun to fly!
I don't know why, but i like the alliance siblings, even if people say that they are bad.
Dolphin makes for an excellent private yacht and bubble bus if you just don't fit passenger modules. Surprisingly strong shields, size 5 fuel scoop, great jump range, that tasty small ship manoeuvrability and most impressively, heat management so good you can jump straight through a star while still fuel scooping even with an Overcharge Power Plant. Seriously, try it out!
My Imperial Clipper is my dedicated Manufactured Material gatherer, called the "First World Problem". Since you need both a decent cargo space for limpets and a good supercruise pitch rate for the arguably a little cheesy High Signal Source method, it's the best option. The pretty good jump range doesn't hurt either to reach those rare Outbreak systems.
@GiRayne I rarely fly anything else anymore. Courier missions? Absolutely. Going to gather encoded or raw materials? Of course. Unlocking guardian stuff? Slap a Point Defense on it and let's go. Sightseeing? It's *made* for it. Getting ganked due to flying a small ship? Good shields, fast speed, bait into ion disruption mines and I'm off.
Clipper is a deep core mining godsend. I'd choose the 640 m/s boost any day over the Python
Asp Scout. Nuff said. Excellent, perfectly stated. Guardian Fighters are good for screen captures. FAS is kinda good for PVE
Easy way I see choosing between Krait Mk. 2 and Python if you're a PvE player is this:
You want the one that's most balanced for everything, pick Python;
You want the one that's a smidgen worse but want to focus on combat more (especially with these new payout changes), pick Krait Mk. 2.
I have both with the Krait as my main ship of choice (love the feel of flying her) and Python on standby to fulfill various different roles when I need to optimise.
I mine in my T10. Holds everything I want and can actually defend itself with all the hardpoints it has. Rude awakening for pirates as they carefully scoop my bait cargo.
Yep, the T10 is my favourite laser miner. The slot layout is solid, it can chew up pirates while grazing asteroids and it's so damned tough it doesn't give a fig. I love its industrial aesthetic for a mining ship. It's an armed and armoured T9 so I treat it like one, even with the spoiler. Plus I just like the cockpit visibility it offers when mining.
Mining in a cutter feels like using a yacht as a coal hauler. My cutter gets used as a luxury first class armed shipping vessel.
Due to the high cargo capacity, I used to use a Dolphin for scavenging, though mainly for HGE farming.
But with the bounty huntin buff, I've gone back to my old stomping grounds to get materials from missions.
I used the crusader like my Chieftain, except with a fighter.
The Orca has a decent jump range, so some explorers use it.
Wait you only mentioned PvP for the Chief?
That thing is next to the Krait Mk2 the go-to for Interceptor bashing o_ô
Vulture: "Bounty hunting! Bounty hunting! and more Bounty hunting."
Me: ... *YEP*
Clipper is pretty useful for pacific roles like minibg,transport and other because it's fast enoughto flee
Actually, the krait phantom having a lower jump range than the aspx is a common misconception. It's slightly higher on a max jump range build in fact, it just usually ends up slightly lower because you bring more useful modules (second afmu anyone?).
Also, I use the crusader just to meme on the chieftain. Because I can. Who doesn't have 10 billion from the painite glory days just sitting around?
Yep, besides better looking, Phantom is the comfy ship where you pack everything and still have s spacious bridge with excellent view.
I thought AFMUs have no mass?
@@Radovanslav they don't have any mass. The difference is a phantom has one more slot than the AspX so you can carry two. The range is usually dropped because you're also carrying heavier core modules to run everything. A decent Phantom explorer with survivability will net you 64-67 LY and be entirely self sufficient. 60 if you want to be a bit heavier but safer. Anything north of 60 is a great deep deep space runner.
Tbh I really like the Clipper. Over a 50ly jump range with 30% increased engineering, and a grade 5 fsd booster... basically I use my clipper anywhere I would have used my asp explorer before I got the clipper .. and it excels. Plus the 550m/s straight line speed is awesome. If this ship had an SLF bay it would be my go to for anything but mining/trade.... I like the Clipper more than the Slow ass space brick that is the Cutter, by about 1000x. Ijs. Lol
***Almost a 50ly jump, not over. I think I'm at 47ly rn.
Crusader: an inferior chieftain with a fighter bay
I have a crusader- I use it for bounty hunting with SLF.
I dunno, I just wanted a hull tank
@@planexshifter I like my Challenger so I hear you. Yea it's less meta but I just can't get over how much the Chieftain looks like a Pelican from Halo. I like the thrusters at the back and thats literally the only reason I use it instead lol.
I totally used the SLF's network-hogging mechanic to escape g-words back in my day and to this day I do not regret it.
Well they also have the second use that they look cool and pve multi-crew isn't that broken if you have friends. Really the only issue I have with SLF's is that you can't multi-crew and be in a wing at the same time.
Orca is good for core-mining and meme speed builds with force-shell cannons.
If you read this far despite the first sentence, congrats, you have a cooler head than most.
i know "g-words" aren't always the most enjoyable players to encounter, but please don't exploit broken mechanics to give yourself a better chance of escape. it's already easy enough to escape an attempted g-word without any "cheating" as it is. just boost past them and high wake
Predicted future Yamik's Reviews of the Huge-Class:
All Ships: "Can't land this shit anywhere"!
Imperial Explorer: "Does everything that the cutter can. Except even further from "civilized" space, and with even MORE autoerotic asphyxiation! FOR EVERYONE"!
Narwhal Liner: "This thing?! Its used to belly flop CMDRs on foot at combat zones".
Boa MK3: "Oh my GOD! Its exactly the same as Anaconda, except with even fewer places to land! What was Faulcon Delacy even thinking"?
Panther Clipper: "The premier trading ship for all masochistic, cybernetic cannibals' with a hard on for taking ages to travel _8 LIGHT YEARS_ "!
Bit late to the party but I used the crusader as a fighter capable medium combat ship and as a stepping stone to the krait MK2, it worked very well for me and the only complaint I have is the drives which are the same weakness the chieftan has
I really enjoy Viper mkIII, despite making it an all-multicannon build (autoloaders and corrosive) it still eats shield pretty quickly and has the speed and maneuverability to orbit medium and large ships and destroy power plants, plus using the speed to quickly disengage if needed. It's loaded with decent hull armor as well. Without changing the build at all it's also extremely useful for swooping in and scanning settlement data points and bugging out before getting a trespass fine/bounty, all without the need of an SRV.
as much as I like the Vulture, losing my canopy glass after every CZ is extremely annoying. It's the only ship where I lose my glass on the regular
O dear corona hit yamikis hard he makes actual sense with out going in to a rage.
I use the orca for passenger missions as I don’t do any bgs stuff outside passenger missions and trade unless our faction is at war.
The federal assault ship I use for a medium dog fighter and a torpedo boat. It also excels at Thargoids hunting.
Imagine not using a corvette for exploration
I actually kinda want to grind the fed ranks to do just that in one. Mainly because it looks amazing
The anaconda looks like it has a huge gut hanging.
yeah if you like making a bunch of extra jumps
@@dreyone6156 More jumps = more credits ;)
how about doing a tier list for different ships for each type of play style?
It usually boils down to FER DE LANCE GOOD, CUTTER GOOD, ANACONDA GOOD, EVERYTHING ELSE BAD
I used the Orca a lot as an emergency escape shuttle from the burning station when that happened a while ago. Was pretty fun
I use it a lot lately as my light to medium hauler. Its just a pretty cockpit, with decent handling ability and such good heat management that I can get super lazy.
The Orca makes for a great core miner/subsurface deposit miner. It has three centrally mounted hardpoints for the abrasion blaster/mining charge launcher/subsurface missile launcher. It is a blistering fast ship with its boost speeds, and it has enough agility to easily navigate around asteroids to use the mining tools.
Orca is a fun and fast long range imperial hammer platform that will outrun almost all combat ships. Just bring plenty of heatsinks and enjoy the point and click module sniping reverski adventures.
Translation: What a PvP player thinks people do in these ships.
Type 8: not being seen
7:07 and miner apparently, guy i talked to at gcrv 1568 said it's surprisingly nice, and with carriers only a couple of light seconds away, it's jump range isn't much of an issue
Courier. Best taxi ship. Great jumprange and speed that can not be matched by any ganker.
Love the bit about the Krait mk II. It really is used for so many things. I have three for a reason - not that they've seen any use for two months now, it's been all about my Krait Phantom and being in the middle of absolutely nowhere >.>;;;
Heres my fleet and what I use it for:
Hauler: Disposable traveller
Viper 3: Speed build
Vulture: skill training/bounty hunting
Courier: Odyssey missions
AspX: what do u think
Mamba: speed build space Ferrari
Clipper: material gathering, salvage and rescue missions
Krait Phantom: bubble bus/fuel rat (yet to be a rat)
FAS: assassin missions
FDL: meta PVP (never actually used it)
Python: deep core mining (was my ‘do everything’ ship early game)
Krait 2: AX combat (I’ve killed exactly one thargoid)
Challenger: Cheese PVP build (reverb cascade torps and packhounds)
Conda: jump
Vette: Combat zones and bounty hunting
Cutter: combat zones and imperial role-play (i.e basking)
2nd cutter: laser mining
Cobra 3: i have my original one i just keep it for nostalgia
Orca: passenger missions for materials
T9: trade and completing all merits for powerplay in one run
I have plans for more builds, such as a full autoloader multicannon Conda and
PVE FDL
Happy new year fella thanks for the fun laughs and insanity much love and gratitude from commander gunnerali
By the time I had made enough credits to move up from a Cobra Mk3, I'd lost interest in the game.
Once I realized how easy it is to make money in game I got my first python in less than a week
@@nonnodacciaio704 Great....what did you do with it?
@@a-skepticalman6984 well atm I'm broke with an almost stock python, but I'm making money quickly
Because passenger cabins top out at size 6 the corvette actually has the largest passenger capacity in the game due to the sheer number of compartments. It made me fat stacks during the (diar)Rhea run.
On a side note, I really think FDEV should buff the passenger capacities of the Saud Kruger ships. Maybe they could release high-density passenger cabins that only fit in the 'reserved' slots, allowing them to be competitive for stacking passenger missions.
I use the Cruscader for npc bounty hunting. It's just as good as the Chieftain, maybe even better while fighters are equipped providing extra dps and distractions.
Cutter, Chieftan, and Krait mk2 are some if not the best xenohunting ships.
I use my crusader as a pve bounty hunting ship. With fighters set up for takeing down sheilds and a bunch of overcharged multicannons for shredding armor
So glad I found this channel after rejoining this game. "Stuck" in my Cobra III for a bit but can't wait for 13M for my DBX. Some day. Some day.
I use the Asp Scout to remember FDev is ok with spending their development time on something that contributes nothing to the game and won't be improved or made useful.
Crusader and chieftan are used for engineered frag cannon builds useful for both pvp and pve.
Just Crusader has a fighter bay.
THANK YOU, this channel continues to pay off for a new-ish ED player like me. This is exactly what I have been looking for.
i built a challenger with 7 cytoscramblers once. it SHREDS shields comically fast (as long as youre very close to the target), but literally does nothing else. you need a friend with daka to finish the job.
ill defend the asp scout to the very end as a mining support ship. i follow my friends around and shoot the rocks they shoot so they can pick up twice as much. NO ship does it better.
i built a courier just for shits and giggles one day and i absolutely fell in love with it for just getting around. its a factor i never thought of before which is how fast you can get out of the station and get out of mass lock doing 800+m/s. its also can hit over 50LY jump range while doing it.
i tried to build a railgun dbs once and it worked, it could fire 4 small rails all day long unengineered. but i hated how it flew.
I currently bought an asp scout because it was cheap and I could load it up with cargo holds so I could run a bit more while doing power play stuff for the week.
I use my type 7 to move massive amounts of politicians and refugees, often going to the same system.
I use my krait for collecting surface materials
DBX for when I want to reach a new engineer to pin some blueprints,
Type 6 is great for moving exactly 100 faction items such as Franchise packages to stations that only have medium pads. Good if you want to get some easy merits.
thx! your eloquent and yet accurate description of the asp scout left me speechless!
the keelback is actually also a pretty good ship for core mining. it comes with enough internal slots and leaves some for a shield gen and a cargo bay. you have to cram a bit, but it leaves you with a viable mining ship with a bit of hull and shields, that can cary more than Cobra.
I actually use the Orca for exploration, good jump range fuel scoop etc and stunning view through the front windor
Yeah, it's only 10 tons heavier than the asp explorer, with more and bigger optional internals.
Orca was my cash cow for doing ceos run to Sothis, just to make enough credits to buy my anaconda.
The Krait II has spoiled me for combat
It’s nearly impossible to overheat, and the power distributor (A-Rated) is so good that you can essentially infinitely boost with 2 boxes of power in the engines. Oh and ship launched fighter bay makes bounty hunting with friends fun. Plus, the hard points are excellently placed for my flying style, and the damage is substantial enough for PvE to destroy pirates that *should* outclass me
I've plowed through so many high intensity conflict zones with the krait mk2. When the spec ops show up, I just boost away and pick them off one be one with my rail guns.
"Krait Mk2! What is this ship NOT used for?" Good bloody question. I use that damn thing for everything without ever even changing the load out.
Chieftain= AX and stealth pvp build
Challenger= AX and stealth/hybrid pvp build
FAS= old Meta hull tank pvp
Fun video. Love your footage.
3:55
Took a picture of my Asp Explorer in front of a sun just a few days ago lol.
I have a funny story about the Type 7. I had one imp Navy mission to do before I could upgrade to clipper but didn't want to spend the cred to get a combat ship, so I stripped down the type 7, added a couple of type 5 hull mods and all hardpoints with seeker missiles.... Seems that is a great way to do some low level bounty hunting and pve
I love my chieftain so much. She’s my PvE bounty hunter
I owned a Crusader between my viper and my krait. The viper was the first ship I upgraded to and then the Crusader and after a very long time with it (and some time where I switched it for a Type 7 and did nothing but trade for about a year) I switched it out for my krait mk 2 very recently and an Imperial eagle (because its cool.) 3 ships down, 6 more to go
The phantom has the 3rd best jump range in the game. It's basically an explorer with a tiny bit more jump range and more internals, which means more room for all the modules you need.
clipper is the best at mining:turns fast, goes fast, holds 192 [insert profit candy name here](WITH assists), but weap-errr mining tool placement requires some adjustment, get used to it and go from roid a to b to c before you get whiplash, or fall asleep in everything else because getting to a and turning to get to each ssd takes too long.
oh, and it has a sexy interior.
Python is better. Its medium, it has 5-class slots for limpets - much faster collecting. Yeah, clipper is cheaper but... When you go mining it doesnt really matter. Clipper is a very specific thing for people that really like to overcome :)
I am quite fond of my Exploraconda. She drives like an overweight Boulder but I'm spoiled by her jump range. 60 Light years can get me anywhere I need to go.
Orca: Famous Explorer passenger missions, or Criminal sightseeing missions.
I have heard the drop ship is good for the planetary base attack missions but the missions are always gone from the board by the time I can get mine to the area so I can't test it out.
Asp Scout - fuel rat ship. It has pretty good range AND nobody wants to kill it. xD Also it looks like a military version of Asp Exp known from previous games, so nostalgia reasons.
Type-7 - passenger missions, surface mining, gathering materials from signal sources.
Imp. clipper - average at everything but it is the fastest large or even medium ship (not sure which ship is faster tho' - mamba or clipper). I use it for piracy, pvp, core mining, transport.
As for T-10 - it's the best AFK massacre ship. ;)
"nobody wants to kill it" someone has never visited deciat before lol
@@dreyone6156 you do realise I was joking, right?
Used to use the Crusader when I was new because of its ship launched fighters. I honestly don’t know what or why I was using it for.
I deep core mine in an orca, sheer joy! 642m/s with 6-9 collectors. Should give it a whirl if you like deep core.
I actually use the crusader for bounty hunting. I went from a vulture to it, and after also bought a cobra. Found my combat niche with all 3, and still enjoy the vulture a lot when friends are playing with me and I can just stay on the ass of any ship I wish, but found myself going back to the crusader all the time. Found it had decent hardpoints and, with good pip management, was a lot of fun to fly around it and pretty maneuverable for a medium. I also find the NPC fighter, once leveled up a bit, to be a major help. At worst a distraction, at best (and far more often) a really solid shield break (with lasers) or solid damage (with MC) addition.
But I suppose this vid would say I am a bit silly for using fighters and flying a ship it seems isn't good for much >
Personally I fly a crusader, for wing combat only, because it can launch a fighter, and do a weirdly good amount of DPS. I am planning on building a new chieftain though.
just hope that fighter is manned by a player and not an npc crew mate lol
Viper IV, I use it as an All-Rounder though primarily Exploring and Bounty Hunting.
TheYamiks: What is Orca used for?
Me: I have one fitted for exploration but I think its a passenger thing
you can use it to troll g-words by sticking a metric shitton of hrp's on it and ramming them while hitting with pas at the same time
like most saud kruger ships it also looks like a giant space dildo and can actually be used like one to violate unsuspecting ships
Fighters are great in Thargoid fights when you have them trained. Since they no longer 'die' you can get a viable gauss fighter that exerts hearts for you quickly/ help escape/ distract the swarm (even if it's a novice in that case).
The Dolphin is the best long-duration small explorer ship in the game. To be clear: I said long DURATION, meaning time away from port, not raw jump range.
My build: s.orbis.zone/bjli
This build brings literally everything you need for a long journey in the black. The Dolphin is the smallest (and cheapest) ship in the game that offers enough internal slots for this. You can't do anything close to this without going to an AspX, and it has less range without adding any more capability.
Yes, though, you can absolutely stick some prostitutes in there. It's lonely in the black. You may need them.
EDIT: Also the Imperial Courier can reach over 2k shielding with 60% resistances. That's half the shielding of an Anaconda. The Courier is the best small shield tank in the game, and can mount 3A Performance Enhanced thrusters too. The guns leave a lot to be desired, but it's better against other small ships than the Vulture as long as you aren't brain damaged.
I use my Orca for exploration, and make some extra $$$ by taking a couple of passengers to long-range destinations.
I realize that no two of us play the same. I've had a Python since first being able to afford one with two rebuy's, completely "A" graded. Later, totally engineered any and all the core's to the max. And a few dozen various modual's, to switch when doing different thing's. Though it has some 6,500 hour's of use. With the exception of my Python, I only have a single CONDA, which is basiclly though completly loaded out, and engineered for what I refer to as fun exploring vast distance's, where as I bring 4 srv's, and upto 30 fighter's. I do six wheeling considerably better than I do canyon racing. So having upto 30 is for me a no brainer. I know there are commander's with dozen's and more ship's. But concetraiting on just one, two perhaps three. Is quite sufficent.