@@samuelbrice3699 You can not tell me with a straight face that doing anything with a non engineered ship is even comparable to doing it with a fully engineered one. They're nowhere near the same level.
This sounds good for my vulture. I need the guardian plant as a shortcut through engineering anyways, might as well gather stuff for the guardian distributor at the same time and get more bang for my time bucks
I still don't see the use of the guardian enhanced modules. Only useful for beginners/pilots who have limited/no access to particular engineer of don't have the needed materials. For advanced pilots who can engineer their modules to the max, there is no need for them. Too many downgrades of the guardian modules. The only module I am looking forward to install is the FSD booster. EDIT: Yeah the FSD Boosters are really worth the effort. It managed to give my explo conda a buff from 55ly jump range to 65ly! The same with my DBX which even could go up to 67ly!
I will say this much, I fly well and I'm at a point where I constantly am pushing my ships into very difficult situations, like my Eagle into a High conflict zone. Now keep in mind I have a Corvette, Cutter and Type 10 that could do that easily, just look at a vulture and poof no more Vulture, but when pushing really interesting builds, I have found my Eagle, with a Guardian hull reinforcement and shield booster along with a Guardian PP and G5 enforcer cannons to still need a little more juice. Now I could go through the effort to just G5 my PP. But instead I swapped out my G5 power distributer for this Guardian one and I saw no effect on my weapons. The time on target was so little that I didn't notice the Lower capacity, or even at boost or in shields! It was really interesting. I can see numerically the benefit of just human engineered modules, I still use them a lot. But I barely see the negative effects, if at all, of the Guardian modules. Really. Barely. As a result, I really feel these modules save a lot of time. They have a much smaller grind, a grind that is interesting and took me only a few hours at that. AND THEY SAVE SO MUCH TIME AND EFFORT! I don't even plan to engineer PPs or distributers now. Why? Because I highly doubt I will be intercepted by an incredibly powerful Player in open when I'm in powerful cutter or corvette myself. In this regard, despite playing a lot of powerplay (go Hudson) I don't see how a G5 ship will be so blindingly better than a G5/Guardian ship such that they hybrid ship will lose every time. Instead the margin is small enough that it's within the margin of pilot error and skill I believe. And that is something I feel I have the upper hand in. I MAY BE WRONG, but I think it's reasonable. Also. Side note. The players I've run into with hyper ships, have all been the 13th legion. I don't mess with them. But most players I run into, I can kill in my cobra... Using shock cannons... Like... I love shock cannons but if I'm able to kill Players with them, it says a lot of the caliber of pilot in Elite, or the lack thereof. Which goes back to my point, G5 or a G5/Guardian hybrid... Seems to me theybare equally lethal and the difference too small to be a determing factor in the fight.
Certain things are also much cheaper; e.g. PPs: 8A normal is 162mil, 8A GPP is 5.5; they put out with 36 and 47.5 MW power. So the Guardian stuff can also end up making for lower rebuys in combat ships. Other uses include smaller PPs for racing and exploration ships that can save wait. Overall, very niche use cases but not useless.
I would find the Guardian stuff interesting if the game were more interesting. I have max engineered all my ships and now I am playing other games. I'll come back when this game has more to offer in 3 or 4 months during the next patch.
So basically, if you can stand a little more heat and hate engineers enough, the guardian version is superior. That much faster recharge is incredible and easily makes up for the 20% capacity loss unless you're firing a massive salvo of absolute energy hogging weapons.
I suspect these modules eventually down the line will also get their own special engineering recipies and that could really make a for a difference. The PDS for instance is one of the first engineers a player will be introduced too, and likely long before they start sniffing at the guardian tech, will already have upgraded power distributors and power plants.
FSD booster and shield reinforcement. That's all that I unlocked. With charge enhanced G5 distributor with super conducts experimental you get more output. Same with powerplant. A 8A gurdian powerplant gives 47.5 MW of power while a normal G5 overcharged monstered gives 53MW of power
This module was already in the game, however it has been changed. Previously you only got the extra 4% when your powerplant was also a guardian module. Wonder if you get even more now if both are guardian?
It takes less effort and time to unlock engineers. I don´t see the point in these modules, with the exception of the FSD one. If you could engineer them, maybe with some hard to find exotic materials (maybe adding new mechanics), there would be more hours of content and a motivation to get those modules.
The unlock is (for most of them) easier but the Material grind is where the time sink is. Guardian modules on the other hand are a single unlock only. The FSD Booster is obv the top priority as every ship build can make good use of it. Once you look at combat though (vs human ships but especially against Thargoids) all the defensive modules and weapons are equally without peer.
@@treya4740 11 months later but here I am 😂. Yeah, I forgot about the great guardian shield booster. That is a really great module. I agree about the grind issue, absolutely.
Its worth having the power module and distributor. I fitted both to my vulture and it made agood difference. Fully g5 would mean I can get better weapons added and so on but the guardian ones mean I can run the ship with every thing turned on and use weapons etc . So its a good stop gap
Im wondering if some lasers with that perk where you do more damage based on your heat level might benefit from the guardians equipment with its decreased heat management might equal a real terms increase in damage....if course you'll fry quickly but.......
I'm getting fatigued of this Quality of Outcome or "balance" philosophy with the ED tech. Now that Thargoid and Guardian tech are being introduced, they should be better than the purely Human tech one can add into one's ships. A new player still has to labor through getting all the needed materials and travel out to Guardian space to just to get what is not quite as good as engineered Human tech which one also has to grind to get. I did find the Guardian Power Plant useful in that a size smaller is the same as a size larger Class A Power Plant which makes a ship lighter and jump slightly farther and maneuver better.
but the grind for Materials and to unlock the engineers is more work than the Gring you have to do for Guardian stuff. From an Gamplay perspective it is good that the engineerd stuff is still better
'Now that Thargoid and Guardian tech are being introduced, they should be better than the purely Human tech one can add into one's ships.' Why? Because they are mysterious aliens that means they automatically have to have infinitely better tech than Humans? Humanity being an roughly equal tech level with the mysterious precursors is a breath of fresh air in Sci Fi.
For now I can't be bothered with engineering unless for very specific uses, like weapon effects. Too much grind. Guardian stuff still requires some grind but it's less of it, and will be useful over no engineering at all, and will enable me to try out AX.
@@Flyingboots1 It does provide other advantages over the regular one though. That little bit of extra power and capacitor regen is helping my Vulture run dual Guardian Plasma Chargers (for now for bounty hunting) and it's a blast of a build!
@@Alpharius93 I give it crap but I'm using it on my AFK pirate killing pulse beam turret equipped Type 10 ship because it's faster then engineering a power distributor and pulse beams don't generate a lot of heat anyway so it's all good!
I think it's actually more useful for small ships than big ones, particularly if you aren't wanting or able to engineer - but yeah otherwise compared to engineered power distributors, it doesn't look all that useful.
Thanks - by any chance, do you know if it gives, when combined with a hybrid power plant, immunity against the thargoid neutralizer, and caustic damage, and invcrease effectiveness of guardian various boosters? These are talks about that, but no serious determination.
Jax von May guardian module reinforcement helps against the thargoid neutralizer, apparently. Was going to test it, but stuck with botched notoriety not coming off on my xeno hunter fas.
Moin! Ich hätte eine Frage zum Gua FSD Booster. Und zwar habe ich festgestellt, dass wenn ich ihn im Menü abschalte während ich unterwegs bin, sich die bootzeit vor dem Sprung nicht verändert. Ich hatte gehofft man könnte ihn einfach nur dazu schalten wenn man ihn für größere Sprünge braucht aber scheinbar bleibt dieser negative Effekt bestehen. Die Sprungreichweite geht natürlich wieder um die 10ly zurück. Was ich nicht genau ausprobiert habe ist, ob der Treibstoffverbrauch der gleiche bleibt. Machst du vielleicht noch ein Video dazu? Danke für die ausführlichen Videos!
Never mind! Habe mich vertan. Ich hab die Boot time als Sprungladezeit angesehen. Ist sie natürlich nicht. Es ist die Zeit die der Booster brauch um wieder online zu kommen nach dem Abschalten...
Sorry to be picky, but would you rename this to "...better THAN you think"? I am a rebel grammar fighter who is backing the word "than" for comparing things, despite it being rather popular to use "then", which is better used in as "First I cooked a chicken, then I ate it." Nothing personal, I just had to say something. (This is written on my phone, so I may have my own typo here or there). I love the channel! Thanks!
The guardian power distributor is nice and is very good to use. 1 heat sink and you get that infinite power until it pops out and the extra power it gives is really nice. Had it since it came out in 3.0 Edit: Great click bait btw
I think they were thinking if, for example, the guardian power plant with the distributor from the guardian tech reduced heat production, for example, when combined. Like a synergy build for DiabloII. And so on for the other guardian tech.
Still not worth its value. Fully engineered power plant generates less heat and produces more power then guardian. Same for power distributor. And those cost twice less if you need to pay the insurance. Plus you have to spend a lot of time getting all the materials. I still can fit all plasma and prismatic shield in my corvette only using engineered human modules. Probably it would worth its value if it would be immune to thargoid shut down effect.
just noticed on thumb nail to get here, it says better then you think (eeeeeeek!!!!!!) glad to see you have corrected that on the sub heading .. re: better than you think( then / than ) this is one of the most overlooked grammatical errors and a piece of me burns every time I see it
That is true but its better to spend one of those 143 hours in google and then enjoy the game with more credits, than blindly trying to figure it out. ED is very bad at explaining stuff in-game.
Yes. Very usefull module. It gives you about 2 percent more power, while it uses 2 percent more power than normal power distributor!? :D Frontier developers have good sence of humour? :P ... so it looks like i’m gonna stick to my Charge enhanced Super Cap ones and spend my hard grinded mod blueprints on something else :/
Knowledge is power, in this case, literally.
"the goddamn power distributor has been added to the game"
I hate grinding for engineering, the stuff I did to get the FSD booster was fun though so guardian stuff seems more my ticket :)
Unengineered your gonne get nowere
The difference in heat gain between the two was about 24% increase with the Guardian one. Thats.. not nothing.
It would be nice if all the drawbacks went away if guardian modules were to be installed in a guardian ship...
there arent any guardian ships tho...right?
@@CMDRunematti Far as I knew there is only Guardian fighters
@@CMDRunematti Maybe in a future update, but probably not
Engineering has drawbacks too!
@@samuelbrice3699 You can not tell me with a straight face that doing anything with a non engineered ship is even comparable to doing it with a fully engineered one. They're nowhere near the same level.
This sounds good for my vulture. I need the guardian plant as a shortcut through engineering anyways, might as well gather stuff for the guardian distributor at the same time and get more bang for my time bucks
I still don't see the use of the guardian enhanced modules. Only useful for beginners/pilots who have limited/no access to particular engineer of don't have the needed materials.
For advanced pilots who can engineer their modules to the max, there is no need for them. Too many downgrades of the guardian modules.
The only module I am looking forward to install is the FSD booster.
EDIT: Yeah the FSD Boosters are really worth the effort. It managed to give my explo conda a buff from 55ly jump range to 65ly!
The same with my DBX which even could go up to 67ly!
The shield boosters are also amazing!
I will say this much, I fly well and I'm at a point where I constantly am pushing my ships into very difficult situations, like my Eagle into a High conflict zone.
Now keep in mind I have a Corvette, Cutter and Type 10 that could do that easily, just look at a vulture and poof no more Vulture, but when pushing really interesting builds, I have found my Eagle, with a Guardian hull reinforcement and shield booster along with a Guardian PP and G5 enforcer cannons to still need a little more juice.
Now I could go through the effort to just G5 my PP. But instead I swapped out my G5 power distributer for this Guardian one and I saw no effect on my weapons. The time on target was so little that I didn't notice the Lower capacity, or even at boost or in shields!
It was really interesting. I can see numerically the benefit of just human engineered modules, I still use them a lot.
But I barely see the negative effects, if at all, of the Guardian modules. Really. Barely. As a result, I really feel these modules save a lot of time. They have a much smaller grind, a grind that is interesting and took me only a few hours at that.
AND THEY SAVE SO MUCH TIME AND EFFORT! I don't even plan to engineer PPs or distributers now. Why? Because I highly doubt I will be intercepted by an incredibly powerful Player in open when I'm in powerful cutter or corvette myself. In this regard, despite playing a lot of powerplay (go Hudson) I don't see how a G5 ship will be so blindingly better than a G5/Guardian ship such that they hybrid ship will lose every time.
Instead the margin is small enough that it's within the margin of pilot error and skill I believe. And that is something I feel I have the upper hand in. I MAY BE WRONG, but I think it's reasonable.
Also. Side note. The players I've run into with hyper ships, have all been the 13th legion. I don't mess with them. But most players I run into, I can kill in my cobra... Using shock cannons... Like... I love shock cannons but if I'm able to kill Players with them, it says a lot of the caliber of pilot in Elite, or the lack thereof.
Which goes back to my point, G5 or a G5/Guardian hybrid... Seems to me theybare equally lethal and the difference too small to be a determing factor in the fight.
Certain things are also much cheaper; e.g. PPs: 8A normal is 162mil, 8A GPP is 5.5; they put out with 36 and 47.5 MW power. So the Guardian stuff can also end up making for lower rebuys in combat ships. Other uses include smaller PPs for racing and exploration ships that can save wait. Overall, very niche use cases but not useless.
I would find the Guardian stuff interesting if the game were more interesting. I have max engineered all my ships and now I am playing other games. I'll come back when this game has more to offer in 3 or 4 months during the next patch.
+eric owens
what?made a year-long exploration in your conda and look at procedural gernerated planets!!!
So basically, if you can stand a little more heat and hate engineers enough, the guardian version is superior. That much faster recharge is incredible and easily makes up for the 20% capacity loss unless you're firing a massive salvo of absolute energy hogging weapons.
that's why is good to read description on everything, especially in Elite D.
I suspect these modules eventually down the line will also get their own special engineering recipies and that could really make a for a difference.
The PDS for instance is one of the first engineers a player will be introduced too, and likely long before they start sniffing at the guardian tech, will already have upgraded power distributors and power plants.
pfffffft
If it were engineerable I would jump over and get it
Exactly but guardian stuff are only grade 3 level
I use it on my Kumo Bokor build. Thanks for the recommendation Astro.
Would a Fully guardian built AX ship work well???? I.e Powerplant,distributer,Gauss, module, Hull and sheild reinforcements...
FSD booster and shield reinforcement. That's all that I unlocked. With charge enhanced G5 distributor with super conducts experimental you get more output. Same with powerplant. A 8A gurdian powerplant gives 47.5 MW of power while a normal G5 overcharged monstered gives 53MW of power
GH PP is good but PD is terrible. I think they should make them a set bonus or something. or guardian weapon specific bonuses.
G5 weapon focused with cluster caps will win on a combat ship every time
I suspect the point of higher heat generation on guardian modules is to make it easier to burn off Thargoid corrosion.
Whats the point? Take damage from corrosion or damage from heating the ship?
@@Danielfer1984 Corrosion lasts until you burn it off or use a decontamination limpet (waste of a module). Overheating doesn't last that long.
Could you please make a video with a ranking of the guardian modules/weapons?
This module was already in the game, however it has been changed.
Previously you only got the extra 4% when your powerplant was also a guardian module.
Wonder if you get even more now if both are guardian?
you don't it's still just 4%
Oh well... Thanks for checking it out.
Is it possible to learn this power?
Not from a human...
It takes less effort and time to unlock engineers. I don´t see the point in these modules, with the exception of the FSD one. If you could engineer them, maybe with some hard to find exotic materials (maybe adding new mechanics), there would be more hours of content and a motivation to get those modules.
The unlock is (for most of them) easier but the Material grind is where the time sink is. Guardian modules on the other hand are a single unlock only. The FSD Booster is obv the top priority as every ship build can make good use of it. Once you look at combat though (vs human ships but especially against Thargoids) all the defensive modules and weapons are equally without peer.
@@treya4740 11 months later but here I am 😂. Yeah, I forgot about the great guardian shield booster. That is a really great module.
I agree about the grind issue, absolutely.
Its worth having the power module and distributor. I fitted both to my vulture and it made agood difference. Fully g5 would mean I can get better weapons added and so on but the guardian ones mean I can run the ship with every thing turned on and use weapons etc . So its a good stop gap
Im wondering if some lasers with that perk where you do more damage based on your heat level might benefit from the guardians equipment with its decreased heat management might equal a real terms increase in damage....if course you'll fry quickly but.......
I'm getting fatigued of this Quality of Outcome or "balance" philosophy with the ED tech. Now that Thargoid and Guardian tech are being introduced, they should be better than the purely Human tech one can add into one's ships. A new player still has to labor through getting all the needed materials and travel out to Guardian space to just to get what is not quite as good as engineered Human tech which one also has to grind to get. I did find the Guardian Power Plant useful in that a size smaller is the same as a size larger Class A Power Plant which makes a ship lighter and jump slightly farther and maneuver better.
but the grind for Materials and to unlock the engineers is more work than the Gring you have to do for Guardian stuff. From an Gamplay perspective it is good that the engineerd stuff is still better
'Now that Thargoid and Guardian tech are being introduced, they should be better than the purely Human tech one can add into one's ships.'
Why? Because they are mysterious aliens that means they automatically have to have infinitely better tech than Humans? Humanity being an roughly equal tech level with the mysterious precursors is a breath of fresh air in Sci Fi.
The problem is the grind. Take that away n add story n we got avgreat game
i heard that Guardian Power Distributor do not shut down ship with Thargoid EMP blast...
For now I can't be bothered with engineering unless for very specific uses, like weapon effects. Too much grind. Guardian stuff still requires some grind but it's less of it, and will be useful over no engineering at all, and will enable me to try out AX.
This power distributor is worse than the regular one for the sole fact of the massive heat increase!
@@Flyingboots1 It does provide other advantages over the regular one though. That little bit of extra power and capacitor regen is helping my Vulture run dual Guardian Plasma Chargers (for now for bounty hunting) and it's a blast of a build!
@@Alpharius93 I give it crap but I'm using it on my AFK pirate killing pulse beam turret equipped Type 10 ship because it's faster then engineering a power distributor and pulse beams don't generate a lot of heat anyway so it's all good!
@@Flyingboots1 That sounds like a fun build to fly!
I keep thinking there must be an angle where the Guardian Power Plants have some sort of advantage too but im just not seeing it in that case.
I think it's actually more useful for small ships than big ones, particularly if you aren't wanting or able to engineer - but yeah otherwise compared to engineered power distributors, it doesn't look all that useful.
would be great if you can engineer the guardian modules.
so whats best carge rate or capacity?
running 50mw corvette dual 4 plasma and rapid fire pulse/burst 1 large heal shild beam
So for a fully rigged combat corvette or cutter, all grade 5 engineered, this is realy no use :)
“The gädyenpaæddēlßtrüdër”
Thanks - by any chance, do you know if it gives, when combined with a hybrid power plant, immunity against the thargoid neutralizer, and caustic damage, and invcrease effectiveness of guardian various boosters? These are talks about that, but no serious determination.
Jax von May guardian module reinforcement helps against the thargoid neutralizer, apparently. Was going to test it, but stuck with botched notoriety not coming off on my xeno hunter fas.
I'd love to see a new ship that we use guardian materials to unlock like in a cg
... guardian fighters
Moin! Ich hätte eine Frage zum Gua FSD Booster. Und zwar habe ich festgestellt, dass wenn ich ihn im Menü abschalte während ich unterwegs bin, sich die bootzeit vor dem Sprung nicht verändert. Ich hatte gehofft man könnte ihn einfach nur dazu schalten wenn man ihn für größere Sprünge braucht aber scheinbar bleibt dieser negative Effekt bestehen. Die Sprungreichweite geht natürlich wieder um die 10ly zurück. Was ich nicht genau ausprobiert habe ist, ob der Treibstoffverbrauch der gleiche bleibt. Machst du vielleicht noch ein Video dazu?
Danke für die ausführlichen Videos!
Never mind! Habe mich vertan. Ich hab die Boot time als Sprungladezeit angesehen. Ist sie natürlich nicht. Es ist die Zeit die der Booster brauch um wieder online zu kommen nach dem Abschalten...
better *than* you think
Better? Then you think.
Make a mistake, then you get corrected. Ha!
Sorry to be picky, but would you rename this to "...better THAN you think"? I am a rebel grammar fighter who is backing the word "than" for comparing things, despite it being rather popular to use "then", which is better used in as "First I cooked a chicken, then I ate it."
Nothing personal, I just had to say something.
(This is written on my phone, so I may have my own typo here or there).
I love the channel! Thanks!
Probably easier to get for newer players though, so probably a boon for them.
When the Guardian modules are as mediocre as they are, one wonders how they ever managed to beat back the Thargoids
That's great... But when are you going to tell us how to unlock the Friendship Drive?
The guardian power distributor is nice and is very good to use. 1 heat sink and you get that infinite power until it pops out and the extra power it gives is really nice. Had it since it came out in 3.0
Edit: Great click bait btw
Is there a synergistic effect with other Guardian tech?
it works equality well with all types of power plant
I think they were thinking if, for example, the guardian power plant with the distributor from the guardian tech reduced heat production, for example, when combined. Like a synergy build for DiabloII. And so on for the other guardian tech.
The guardian power distributor might be better, then you think... (ftfy) ;)
Still not worth its value. Fully engineered power plant generates less heat and produces more power then guardian. Same for power distributor. And those cost twice less if you need to pay the insurance. Plus you have to spend a lot of time getting all the materials. I still can fit all plasma and prismatic shield in my corvette only using engineered human modules. Probably it would worth its value if it would be immune to thargoid shut down effect.
Look at the price difference between grade 7 and guardian grade 7 PD
just noticed on thumb nail to get here, it says better then you think (eeeeeeek!!!!!!) glad to see you have corrected that on the sub heading .. re: better than you think( then / than ) this is one of the most overlooked grammatical errors and a piece of me burns every time I see it
I don't understand the whole engineers thins or how to rank up a faction.
Ive been playing 143 hours and only have 30mil
Might be wise to look it up, since it was explained a million times.
Nick Stor some of us have a life
That is true but its better to spend one of those 143 hours in google and then enjoy the game with more credits, than blindly trying to figure it out. ED is very bad at explaining stuff in-game.
I'm going to bet that guardian modules will buff each other for every guardian module you have and have a big bonus of sorts if you have them all.
Interesting
theres a Gardian power distributor???? i thought it was just FSD, WHAT ELSE THEY GOT i want it all
make a full gardian anaconda
Than, not then.
Could it be that you found a bug?
Because it is in the description of the module, I don´t think it is a bug.
Than
Yes. Very usefull module. It gives you about 2 percent more power, while it uses 2 percent more power than normal power distributor!? :D Frontier developers have good sence of humour? :P ... so it looks like i’m gonna stick to my Charge enhanced Super Cap ones and spend my hard grinded mod blueprints on something else :/
WHY WHOULD YOU HAVE A RATED SENSORS????!? Just engeneer D rated with long range and enjoy sping on ships 10-14 km away!
Not first second or third
Lol no it's trash.....
Ok all Guardian stuff is shit . Engineered better in every way .
Not first :)
First :)