Do tournaments actually measure skill?

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  • เผยแพร่เมื่อ 28 ส.ค. 2024
  • The first in a two part series exploring why Melee needs Slippi Online ranked. Part one examines how tournaments are an ineffective way to measure the skill of most players, and part two will explore what the Slippi Online ranked system should look like in order to solve this issue.
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ความคิดเห็น • 161

  • @Radarssbm
    @Radarssbm  3 ปีที่แล้ว +41

    For those curious, I decided to split this into two videos for a couple reasons:
    - First, the pacing seemed to work better as two separate videos rather than one very long one. The videos do cover pretty different things, with a specific focus for each, so it made more sense to me to make them stand on their own rather than sort of pivoting from one side to the other. I absolutely think they're related, but hopefully I made the right call here!
    - Second, by releasing this video now...I can get some content out rather than having to wait much longer to release it all in one chunk. The script alone took me a really really long time to write, and making the graphics was also something pretty new for me so that was also a lengthy process. It's been so long since i released a video, so I didn't want to wiat.
    Hope you guys enjoyed it!

  • @tree2992
    @tree2992 3 ปีที่แล้ว +95

    As someone who works on the ranking system for esports games, there's often a separation between the ranking visible to players and the "true skill" rating used for matchmaking under the hood. There's a lot of ego-padding, where players in the early part of their journey are seeded artificially low and their rankings climb as they play, even if they go 50-50. This is similar to how many battle royales put you vs bots in your first few games without telling you. There's evidence that a positive initial experience increases player retention.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +14

      I'd love to hear more about your experiences if you wanna dm me sometime!

    • @tree2992
      @tree2992 3 ปีที่แล้ว +4

      @@Radarssbm for sure! Love your content btw. Especially the micro/macro melee stuff. Not a lot of people doing high quality, well-edited analysis vids.

    • @tree2992
      @tree2992 3 ปีที่แล้ว

      How do I DM you on youtube? Never done that before lol

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      Eric Guan maybe join my community discord, then DM me there? That’s probably easier, or you could always email me, it’s in the about section but discord probably works better

    • @lounowell4171
      @lounowell4171 3 ปีที่แล้ว

      "There's evidence that lying to or misleading people is actually in their best interest, or at least the best interests of the community. It's for the greater good".
      Yea yea i know its just video game match-making, but I can't get behind this game design methodology. That's so sneaky.

  • @turndownforwalt
    @turndownforwalt 3 ปีที่แล้ว +6

    Excellent video man. Can't wait for the next one!

  • @jazaniac
    @jazaniac 3 ปีที่แล้ว +24

    2:25 this reminds me of a really funny moment me and my friend had at a major, where some guy sat down at the rotation next to us and got absolutely walloped, and then asked my friend “hey man, you’re pretty good. What’d you go in the tourney? I went 0-2” my friend responded with “yeah, me too man” and the light just left this dude’s eyes.

  • @ArtlexP
    @ArtlexP 3 ปีที่แล้ว +55

    I'm interested in seeing how the Slippi ranking should be like. :)

    • @lanziio1094
      @lanziio1094 3 ปีที่แล้ว

      I hope it’s good ranking system with like a main rank and a division that lets you slowly progress through the rank via divisions then into the next rank. Sort of like rocket league
      But the matchmaking isn’t as busted as rocket league that pairs you with people much better then you once you start getting good MMR in the game, but that makes me thing if slippi will have mmr

    • @breadlofe
      @breadlofe 3 ปีที่แล้ว

      I wonder if you'll be able to wobble or do other exploits.

    • @lanziio1094
      @lanziio1094 3 ปีที่แล้ว

      breadlofe I honestly think they’ll keep all the original exploits that are in the NTSC, updating/fixing/removing stuff would ruin the whole flow unless people want to adapt to this new version instead of sticking with the one they’ve been using for 19 years

    • @breadlofe
      @breadlofe 3 ปีที่แล้ว +1

      @@lanziio1094 but without TOs to monitor the ranked matches, who is going to stop somebody from spamming the IC's Freeze Glitch?

    • @timcarrot
      @timcarrot 3 ปีที่แล้ว +3

      @@breadlofe IC's freeze glitch is actually patched out of slippi already :)

  • @NTSTS0
    @NTSTS0 3 ปีที่แล้ว +7

    Can't say enough good things about this video. The tone is very restrained and measured which makes the video easy to digest and listen to. The music choices are great, the footage compliments the narration, and the video is under ten minutes, which means I didn't even have to worry about ads. What great content. Instant subscribe. ♥

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      The music is all original! Gonna release my next album soon. Glad to hear you enjoyed it!

  • @Twisted_Logic
    @Twisted_Logic 3 ปีที่แล้ว +19

    As someone who's consistently gone 0-2 at tournaments, but does decent against mid level players I really felt the first half of this video.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +8

      If we don't try to improve the experience of 0-2 players, Melee will never grow imo so I definitely wanna do what I can to help!

    • @eragon78
      @eragon78 3 ปีที่แล้ว +1

      I went 0-2 for about 5 months after I first picked up smash 4 a few years ago. Now in ult, im like top 30-40 in my state, and consistently get top 8 at most places I go even those with 50+ entrees.
      Its weird to see how "fast" your results explode once you get over that initial 0-2 boundary. But its also incredibly exciting the first time you break that 0-2 habit and start actually beating people.
      But yea, just stick with it, you'll break that barrier eventually. Giving mid level players a rough time means you're already on the verge.

    • @Twisted_Logic
      @Twisted_Logic 3 ปีที่แล้ว

      I've been playing since 2013, PM being my main game. So I've def got sticktoitiveness in spades.
      One big problem is I've never really gotten to practice super often (maybe once or twice a week) and since leaving college I've gotten to practice even less. I also come from a really small scene. We used to drive two hours one way to go to weeklies in the nearest city. (Maining low tiers probably doesn't help either lol.)

    • @eragon78
      @eragon78 3 ปีที่แล้ว

      @@Twisted_Logic ah ok. Yea, that does make it a bit harder. Well, thats why stuff like slippy is so good. With low latency netplay, you can actually get decent practice without having to travel to locals all the time.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      Eragon7 that’s awesome to hear and I’d recommend the same thing, but I also wouldn’t blame people for quitting with that kind of experience too right?
      Especially considering the fact that Melee is not a new game like Smash 4 or Ultimate, so the skill gap between a completely new player and a very experienced one can be so large they literally can’t hit them. When you play an “experienced” ultimate player, you’re still playing someone who’s played the game for only two years, even if other smash games have improved their fundamentals.
      I’m not sure I would have kept playing if I wasn’t lucky enough to have friends who play a similar skill level.

  • @malonee
    @malonee 3 ปีที่แล้ว +23

    I wish nintendo would continue to make gc controllers. A LOT of people still buy them and they're just super expensive now because they arent created.

    • @nudl4668
      @nudl4668 3 ปีที่แล้ว +1

      Fighting sticks and b0xx might be the future for better or worse.

    • @malonee
      @malonee 3 ปีที่แล้ว

      @@nudl4668 This is true
      I've considered the boxx
      I already have the know how, it'd just be learning to do tech in a different way. I've been playing Melee for almost 15 years and pm for almost 10. I dont mind the grind xD

    • @lot8113
      @lot8113 3 ปีที่แล้ว +1

      I just got 2 for 30 euros each

    • @nudl4668
      @nudl4668 3 ปีที่แล้ว +1

      @@lot8113 What, how?

    • @lot8113
      @lot8113 3 ปีที่แล้ว

      @@nudl4668 One was sent to me from another town (Monza, I live in Rome, Italy) by a friend of a counsin of mine who's into the whole gaming industry since her boyfriend is a videogame journalist. The other one I bought at a videogame store in Rome. I had to spend 1 hour and a half going to the shop and 1 and a half more to get back home (and another afternoon doing the research and a lot of calls to find the place where I could buy a GameCube controller) but it was worth it.

  • @MeatKisser
    @MeatKisser 3 ปีที่แล้ว +19

    In other words, Radar blueballs us with another highly anticipated video. This is still a great video tho

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +2

      I'm confused haha, because you wanna see part 2?

    • @rat4992
      @rat4992 3 ปีที่แล้ว +3

      RadarSSBM no it should be one video. 6 minute videos like this aren’t gonna be remembered in a couple years, regardless of the points you have imo

    • @thebigdug
      @thebigdug 3 ปีที่แล้ว +1

      Conahjay if the necessary ranking system was implemented now, then it won’t matter in a few years. Splitting it into two videos gets the community talking about it for longer I think

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      Conahjay the points are still relevant to events 2 years from now though, because they video is about the limitations of tournaments, especially when it comes to the average player.
      You think we are just gonna no longer have tourneys in two years?

    • @rat4992
      @rat4992 3 ปีที่แล้ว

      RadarSSBM how does that have anything to do with my comment? I mean that it won’t be relevant because it’s too short, I’d like you to expand on the topic and give your thoughts properly. parts to videos that are 5-10 minutes long are silly af imo

  • @Radiarc_
    @Radiarc_ 3 ปีที่แล้ว

    The breakdown of total sets played during the first part of the video resonated with me; it took me a long time to finally arrive at that concept myself, coupled with the fact that no matter how many amazing players there are, there will always only be one winner. The very few times I've been able to attend tournaments, friendlies were more important to me than the tournament itself. There's lots of opportunity to learn and grow accustomed to applied techniques and playstyles in lower-stakes situations , and while it won't entirely eliminate tournament nerves, having a greater understanding of the game can lend to a better presence of mind. It's also easier to get better at something you really enjoy; I've seen too many people quit entirely based off of tournament results, but I suppose everyone approaches the game for a different reason.

  • @SSB_Seal
    @SSB_Seal 3 ปีที่แล้ว +1

    Oh hell yeah, a new analysis video. Production is clean as always, nice work!

  • @avatarofwoo
    @avatarofwoo 3 ปีที่แล้ว

    Thanks for saying "raises the question" instead of "begs the question" :)

  • @NicholasSunderland
    @NicholasSunderland 3 ปีที่แล้ว +3

    Gotta love that accessibility and controller issues largely are fixed online thanks to slippi, UCF, and overclocking adapter drivers. Melee just keeps getting better.

  • @moosetrakks967
    @moosetrakks967 3 ปีที่แล้ว +1

    great video, excited for the next!

  • @sleepytf2
    @sleepytf2 3 ปีที่แล้ว

    Amazing points you bring up. I’m excited for part two :)

  • @lot8113
    @lot8113 3 ปีที่แล้ว

    In 1v1 games is very easy to get a ranked system that works well. Just put a elo system (I'm gonna use the ow one that I'm familiar with, but any number treshold works) like from 1 to 5000. Then put arbitrary but regular rankups every 500 points (

  • @ZANKSENGUMI
    @ZANKSENGUMI 3 ปีที่แล้ว

    I believe there are two kinds of players. Auto-Pilots & Golden Eyes. The Latter is capable of intuitively responding the the opponents’ movements, while the former typically only has one robot-like style of play. Repeating the same combo setup or using certain moves until they become stale.

  • @barbedbeggar5520
    @barbedbeggar5520 3 ปีที่แล้ว +1

    You sir, have a new subscriber

  • @leandro6285
    @leandro6285 3 ปีที่แล้ว +5

    Yes it shows skill but to a certain degree. For example the player who goes 1-2 isnt necessarily better than the guy who goes 0-2. But if you consistently outplace most people or win the tournament, yeah you're probably better

    • @user-un8jx8yo7z
      @user-un8jx8yo7z 3 ปีที่แล้ว +1

      Yeah but even getting 1 set vs someone at a certain level is it's own info on it's own.

    • @eragon78
      @eragon78 3 ปีที่แล้ว +1

      getting 1-2 once may not mean you're better, but if you're consistently getting like 1-2 or 2-2 and other people are consistently getting 0-2, then you're probably better. It takes a decent skill level to actually win a set in a real tournament consistently. Pretty much only the top 70-80% of people skill wise can actually manage that. And that sounds like a lot, but 20-30% of people will CONSISTENTLY go 0-2. So getting that consistent 1 set win is actually really hard for people who are just starting out.
      (Especially when you factor in that most people going to tournaments are actually pretty good, even the 0-2ers. People who are REALLY bad dont really bother with tournaments or will only try them a few times before either getting better or giving up. So even 0-2s at real offline tournaments tend to be decently good at least compared to a more casual audience.)

    • @leandro6285
      @leandro6285 3 ปีที่แล้ว

      @@eragon78 true

  • @algar6616
    @algar6616 3 ปีที่แล้ว +1

    good as always

  • @deadbones123
    @deadbones123 3 ปีที่แล้ว +1

    Excited to see this premiere

  • @Audio_Titan
    @Audio_Titan 3 ปีที่แล้ว

    Solid video, I appreciate you

  • @Kaztalek
    @Kaztalek 3 ปีที่แล้ว

    great video. can't wait for the next one

  • @TheStickCollector
    @TheStickCollector 3 ปีที่แล้ว

    I would love to see what your leaderboard may look like. Maybe I'll use it if I want to get into melee

  • @skylaninaction
    @skylaninaction 3 ปีที่แล้ว +3

    TLDR we need ranked

  • @zyul6420
    @zyul6420 3 ปีที่แล้ว

    I agree with what you said but it's also taken into account the score of each match. If you go 0-2 but went 1-2 against 2 top players and it was rather close every game, that is taken into account.

  • @dddmemaybe
    @dddmemaybe 3 ปีที่แล้ว

    Ideas should generally be introduced and completed in the same video. It does far better that way on youtube in general. I don't really want to sub or ring the bell if I know your next video is going to only be half of what I would show up wanting for. You could also finish the video summarizing your answer to the question the video itself(look at title) is asking to make it remembered better and give the people watching it a more concise idea of what the video is saying which will clean up the comment section.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      I would argue that I introduce why we need ranked in this video, and in the second video I will explain what that ranked should look like. As for what does "far better on TH-cam" I don't think that's as easy to understand as you might think. TH-cam is complicated dude.
      You really can't please everyone though, so if you really don't like it, you don't have to subscribe.

    • @dddmemaybe
      @dddmemaybe 3 ปีที่แล้ว +1

      @@Radarssbm That's fair. I really could have made my comment more concise. The only opinion I have personally is that the cliffhanger leaves me less satisfied. But I immediately started watching your other videos instead. Well thanks for considering what I had to say.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      @@dddmemaybe Thanks for sharing your opinion! It was a tough call whether or not I should split the video in two, and I don't think I'll ever know what's best but it is what it is haha.
      Hopefully people still enjoy it!

  • @Pslamist
    @Pslamist 3 ปีที่แล้ว +1

    Looking at the thumbnail, it makes sense to leave it to the spacies to lab something like this out.

  • @SJNaka101
    @SJNaka101 3 ปีที่แล้ว

    Good video, I think it sounds like youre probably gonna go in the direction of chess' elo system?

  • @cfalcon8342
    @cfalcon8342 3 ปีที่แล้ว

    A ranked system and leaderboard in-game would be insane

  • @trustynail8762
    @trustynail8762 3 ปีที่แล้ว

    Very good video!

  • @mfrenje
    @mfrenje 3 ปีที่แล้ว +1

    Yes

  • @cairnsaiden
    @cairnsaiden 3 ปีที่แล้ว

    You're a fucking legend mate

  • @mrogeliastico
    @mrogeliastico 3 ปีที่แล้ว +1

    For ranks i was thinking of analizing the numbers slippi gives you, like openings/kill, apm and stuff like that

    • @FortWhenTeaThyme
      @FortWhenTeaThyme 3 ปีที่แล้ว

      I've always found that concept interesting, like if Dota judged you not on if your team wins, but on how well you ward/etc. The problem is that it would be insanely hard to balance. Fighting floaties would tank your openings/kill, and apm varies wildly by character choice (my Fox is at least 100 APM higher than my Sheik).

  • @spacebiggles
    @spacebiggles 3 ปีที่แล้ว

    I think that the primary goal of a ranked system should not be to measure player skill, but to improve the skill of players who use the system regardless of skill level.
    Knowing exactly how shit you are to the nth decimal place of a power level isn't fun and doesn't grow the game, improving is fun, and frequent accurate feedback about one's ranking and constantly playing same level opponents doesn't help most players get better, and can lead to local optimizations that are not steps towards globally optimal play.
    The system itself needs to know how good everyone is and in what way to achieve this but it's a secondary goal to the primary goals of making the scene better and advancing the state of the game.
    Another factor to consider is that tournament play has skills attached to it and historically we have looked at placing in tournaments as the primary goal of competitive play. So a move away from that to valuing single games or sets primarily would be moving the goalposts a bit.

  • @noodletribunal9793
    @noodletribunal9793 3 ปีที่แล้ว

    my only thought is that id like there to be lockout in changing rank so you don't keep constantly dropping in and out of a rank when you just get there. something like a set number of games guarenteed before you can get dropped back down.
    ultimate especially made me hate this since it literally boots you out of the player you're currently playing with if you drop out of elite smash(or go into it, i think). but thaaaaats ultimate.

    • @eragon78
      @eragon78 3 ปีที่แล้ว

      I think one system that might be kind of nice is like a ranking system somewhat sorta like League (with stuff like Silver, Gold, Plat, Diamond, etc), but at every major landmark, you cant drop down. So if you get to Gold rank, even If you lose a bunch, you're still gold rank. Youll drop to the very very bottom of gold rank if you keep losing, but youll always at least be gold rank at a minimum.
      And then you throw in ranking resets after a certain period of time. Maybe like every 3-6 months the rankings reset and everyone has to climb up again.
      I think a system like this would allow players to grind hard to achieve new higher ranks, but also have the security that you can only fall so far if you keep losing. And itll make pushing for that new rank much more rewarding and youll feel that its always in reach. And it will avoid the issue of people just flat out not playing because their scared of their rank dropping.
      But then the system resets every so often so that anybody stuck at a rank higher than their skill level will eventually get weeded back down. And then you can see if the players are consistent based on how often they can effectively achieve each rank.

  • @Creepo_J
    @Creepo_J 3 ปีที่แล้ว

    This was a good video

  • @lchappie8247
    @lchappie8247 3 ปีที่แล้ว

    nice vid radar!

  • @gunnarandersen4273
    @gunnarandersen4273 3 ปีที่แล้ว

    What is your opinion on using an elo based system for Melee?

  • @xlilsasuke4x
    @xlilsasuke4x 3 ปีที่แล้ว

    For those low level players what if more tournaments implement buster/redemption brackets for those who go 1-2 and 2-2 that are round robin? Winner gets to go back into losers side

  • @kalvarr
    @kalvarr 3 ปีที่แล้ว

    Good stuff

  • @lanziio1094
    @lanziio1094 3 ปีที่แล้ว

    Wonder if the ranking will take inspiration from games like Siege and RL ranks, that have Bronze 1,2,3 then next rank which would be silver or something etc etc, but without the busted matchmaking of course

  • @benmucino7659
    @benmucino7659 3 ปีที่แล้ว +2

    Before watching this video I want the answer to be : Yes.
    Edited after watching: I mean I guess the answer is still yes but like it's yes with a purpose.

  • @reesei3565
    @reesei3565 2 ปีที่แล้ว

    1 year on holy we need ranked

  • @AstralTaurus
    @AstralTaurus 3 ปีที่แล้ว

    Yeah seeding is probably one of the biggest turn offs to most new players. Back when i played and went to tourneys regularly i would switch my tag a lot for fun, not realizing that in the process i was essentially "starting over" which meant i was constantly getting matched with top 10-20 players in my region at almost every tournament. After going 0-2 for literal years it was the first time i quit Melee altogether and it was only afterwards that my friend explained seeding to me that it all made sense. No one wants to get matched up to Falcomaster9000 on stream and get bodied

    • @eragon78
      @eragon78 3 ปีที่แล้ว

      To be fair, if you explained to the TOs who you were and that you changed your tag, they probably would have realized and seeded you higher.
      Usually in cases like this, the TOs are just unaware that someone changed their tag, and a clarification is all that's needed.

    • @AstralTaurus
      @AstralTaurus 3 ปีที่แล้ว

      @@eragon78 Even if that were the case I still had a clean 0-2 record (impressive, I know) and like the video stated the skill level of all the players that went 0-2 can vary greatly, but technically speaking all of those players are still kinda "lumped" together. Even if I explained my situation I'm doubtful i would have been seeded higher as my record was still technically 0-2.

  • @prestonbugary8701
    @prestonbugary8701 3 ปีที่แล้ว

    I’d say more along the lines of application of said skill?

  • @pedrobraga5153
    @pedrobraga5153 3 ปีที่แล้ว +2

    Yes.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +2

      Pedro Braga This may be controversial, but I recommend watching the video first before weighing in lololol

    • @pedrobraga5153
      @pedrobraga5153 3 ปีที่แล้ว +1

      I was just trying to be blunt in a funny way, I still love your videos and loved this one as well! As of the question in the title, the answer is still yes, it's just a matter of how exactly do they measure skill...

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      @@pedrobraga5153 I think to me the answer is "yes at the top level, reasonably well...but at the low level...still yes...but not effectively at all"
      Also glad to hear you liked the video!

  • @alisas_3595
    @alisas_3595 3 ปีที่แล้ว

    What's the name of the tool you're using at 5:02 (and the second part of the vidao as a whole)
    Is it a 20xx feature ?

    • @A432Hz
      @A432Hz 3 ปีที่แล้ว

      Unclepunch training pack

    • @alisas_3595
      @alisas_3595 3 ปีที่แล้ว

      @@A432Hz thx

  • @beachedwhale12
    @beachedwhale12 3 ปีที่แล้ว

    DID U JUST PART 2 ME

  • @rat4992
    @rat4992 3 ปีที่แล้ว

    tbh just make the video longer. good stuff though, I really endorse more matches in pools for seeding. it could even be segregated so top 48 or something don’t have as many sets, or maybe even get a guaranteed spot in bracket

  • @ojoemojo
    @ojoemojo 3 ปีที่แล้ว

    wow this is large brain

  • @cz19856
    @cz19856 3 ปีที่แล้ว

    what is that game mode at 4:40 and how do I get it?

  • @brianbrady3331
    @brianbrady3331 3 ปีที่แล้ว

    Did the new video ever drop?

  • @machobsful
    @machobsful 3 ปีที่แล้ว

    What's the training pack he is using. It seems like something I could benefit from

  • @noiseflow4306
    @noiseflow4306 3 ปีที่แล้ว

    lack of support game came out 2001..

  • @user-un8jx8yo7z
    @user-un8jx8yo7z 3 ปีที่แล้ว

    Talking about a ranking system for melee but doesn't mention how much having things online would screw results because of latency.

  • @jake.speare
    @jake.speare 3 ปีที่แล้ว

    is that Atrioc WINNING at 3:55?

  • @TheWeis
    @TheWeis 3 ปีที่แล้ว

    algorithm bump

  • @michaelmonreal6819
    @michaelmonreal6819 3 ปีที่แล้ว

    What is he using to practice on around the 5:00 minute mark?

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      Michael Monreal uncle punch training mode

  • @DeanWhipper
    @DeanWhipper 3 ปีที่แล้ว

    IMO Melee is such a matchup dependent game, even mid level players coming up against a matchup they aren't very familiar with against a low level player could easily lose, if not get 4 stocked.
    Player "Skill" is just matchup knowledge, you won't place well at a tournament without having a very good understanding of at least all the mid and high tier characters, where as I think the Slippi ranked mode will be Fox v Fox simulator.
    Hope I'm wrong

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      DeanWhipper I kind of disagree...I think matchups absolutely do matter and lack of knowledge can hurt you, but I also think that a lot of the best characters do kind of combo in very similar ways, and I wouldn’t say being unfamiliar is enough for you to get 4 stocked. Unless the matchup you’re not familiar with is from a really good character like Puff.
      I remember when I just started the game, I would play MewTwo, Mario, etc in bracket...and it was janky for sure, but it’s not like the lack of knowledge made me lose. It’s more that it made it harder to abuse the weaknesses that those characters have.
      Plus, if you’re good, you will eventually learn how to play against those characters too, and the characters aren’t so unique that it takes much time to learn.
      Meanwhile, if a player is not knowledgeable how to play vs Marth/Fox/Falco/Sheik/Falcon...that’s on them imo. Those characters are everywhere

    • @DeanWhipper
      @DeanWhipper 3 ปีที่แล้ว

      @@Radarssbm I agree, but I'm sure we've all seen what I'm talking about.
      A mid level Pikachu is going to wreck you even if you're better than him but have no experience with the matchup.
      I guess my point is, matchup knowledge is the true "skill"
      IE knowing what you can and can't do in each matchup, knowing what options are safe etc.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      DeanWhipper Yeah I still don’t totally agree, but that’s because I’ve played characters where the game plans are very similar, so I really don’t think the lack of knowledge is as applicable.
      As falco, comboing Pikachu is similar to comboing other floaties, and you just follow the “try not to get gimped/grabbed” game plan.
      As puff, you can kind of safely space back air against any character you’re unfamiliar with and do OK lol.
      I also find sheik is like this too. You can kind of always combo with her tools in a similar way, so you just gotta try to get grabs, space fair/bair...f-tilt in neutral..dash attack etc.
      I can see Marth and Fox being more vulnerable to this problem though? Especially if the matchup is particularly good for the character you’re facing (Marth vs Pikachu I can see being a nightmare to not have experience with)

  • @colinmurphy2214
    @colinmurphy2214 3 ปีที่แล้ว

    Should use glicko imo

  • @JustAaron94
    @JustAaron94 3 ปีที่แล้ว

    Lack of a sense of progress makes grinding this game rather miserable if you don't have people you really enjoy playing with. Also, there will be a lot of times where you simply lose to someone who you know is less skilled than yourself. Melee has so many outside factors that play into every tournament set.

  • @genericalias6307
    @genericalias6307 3 ปีที่แล้ว

    Did AsumSaus make your thumbnail?

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      GenericAlias no lol, I made it. People are comparing the styles and I get the comparison but its just “melee characters doing stuff”
      Everything on my channel is made by me including the music

    • @genericalias6307
      @genericalias6307 3 ปีที่แล้ว

      @@Radarssbm Oh cool, just wondering because it looks so similar to an AsumSaus thumbnail (though a lot of thumnails look like that, just as you said). It’s a cool thumbnail, though :)

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      GenericAlias thanks dude! Definitely trying to up my thumbnail game for sure! I’m not trying to rip off AsumSaus in any way, but I imagine some of the similarities come from the fact that we would be using similar graphical assets.
      There’s readily available HD renders of Fox online, but way less examples of say, Sheik. So that’s why I’ve been using Fox a lot, and I imagine AsumSaus is doing the same thing

  • @morganlak4337
    @morganlak4337 3 ปีที่แล้ว

    I think Slippi actually isn't prioritizing ranked mode at the moment, they're working on spectator features first so tournaments can happen

  • @kevsperanza
    @kevsperanza 3 ปีที่แล้ว

    What fonts do you use?

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      Pretty sure it's "Intro Bold" and Cambria

  • @E-Brightvoid
    @E-Brightvoid 3 ปีที่แล้ว +1

    The only thing that matters is wins baby.

  • @HyperGlameow
    @HyperGlameow 3 ปีที่แล้ว +2

    The answer is yes and no

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +3

      So far I would say this is the closest to what the video is going to explain! Either way I think the video will hopefully be interesting

  • @milesnpeebles
    @milesnpeebles 3 ปีที่แล้ว

    It kind of bothers me that we're going from a closed source game that we had to spend the last 19 years modding to make it what it is today, to yet another closed source and centralized platform. If/when Slippi goes down, does all of this just vanish? Seems like a silly and reckless decision, especially when Slippi only exists thanks to longstanding open source efforts. I'm aware that the server is the only closed source component, but that becomes more and more of a problem as more server-side features are added.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      What do you mean “does all this vanish?” A lot of the developments made were separate from Slippi.
      I also don’t know why you’re saying “if/when Slippi goes down.” I don’t think it’s a “when” at all.
      Edit:
      Reading it more thoroughly, you mention that you’re aware the server is the only closed source component, but what other server side features are you expecting?

    • @milesnpeebles
      @milesnpeebles 3 ปีที่แล้ว

      @@Radarssbm Thanks for replying. The matchmaking is server side, ranked will be server side, and I'm guessing the spectating features will have server side components as well. I do see Slippi becoming more and more of a 'platform' as time goes on (why else would they keep the source code closed?), increasing the risk involved with Nintendo pursuing or simply posturing legal action. Obviously this is a legal grey area, but I'm skeptical that what the law says matters much when it's a massive corporation versus an independent team. Now I'm sure these features can be reverse engineered based on the client side modifications with time and expertise, but I still believe the choice to go with a closed source/centralized model over an open source/federated model was an incorrect one with unnecessary risk. Melee as we know it is built on compounded community effort, and I wince a bit when I see things going in what I perceive to be a dangerous direction.
      Edit:
      Apologies for coming off as a debbie downer here or putting down the Slippi team's work. I'm super passionate about game modding and I want to see it thrive, and it pains me to see good things get shut down over legal bullshit when the technology exists to build more resilient communities. There's just no way the Slippi team is immune from becoming a target, especially when they're involved with streams of the game that have UCF, skins, 16:9, name tags, "Delay: 2f", etc and calling it "Super Smash Bros. Melee" on Twitch (a for-profit platform). Even outside of Slippi, there's a bunch of modding communities that are kinda/sorta committing copyright infringement while hinging on a single clearnet website, subreddit, or server. I just think we could do better.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      Miles Peebles I get where you’re coming from for sure. Although I also can see why there’s benefits to having this system be run by people who can financially handle the costs required to run the servers etc too.
      I think some of your fears are justified but ultimately we just gotta hope for the best at this point

  • @mojolito
    @mojolito 3 ปีที่แล้ว

    Floaties will be so fucking broken in ranked online, nobody practiced anything but spacies and cf lately

  • @h2_
    @h2_ 3 ปีที่แล้ว

    Tournaments should adopt swiss pairing. It may be unfeasible in live events, but it's almost zero cost for major benefits online!

  • @mlalbaitero
    @mlalbaitero 3 ปีที่แล้ว

    This looks like an asumsaus thumbnail

  • @ln8496
    @ln8496 3 ปีที่แล้ว

    Alot of melee player etiquette is straight up self centered. I didnt notice until i started playing smash 64 competetively.
    In a 3 person rotation, winner stays is an absolutely awful way to play friendlies. 1 person plays continuously and the other 2 players likely never even warm up.
    In 64 we do 2 games and your turns up, no matter what. You play each other player once, and then step off. With everyone playing 2 games.
    Ive also never seen a melee player unplug somebody elses controller. Just seriously a d*ck move, the other person is likely much further from the setup, especially if you play on two different monitors/crts
    64 community >>>>

  • @VHzt4r
    @VHzt4r 3 ปีที่แล้ว

    What a cliffhanger :(

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +1

      Gonna work hard to get part 2 out ASAP! Was originally going to be one video, but for a variety of reasons, I decided to separate them. I think the pacing works better this way, and it allows me to release the content much earlier than if I made one long 15-20 minute video!

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 3 ปีที่แล้ว

    I love how all these games have ranked systems built in from the developers but smash players kinda just have to do it themselves

    • @whatarewaves
      @whatarewaves 3 ปีที่แล้ว +2

      Kinda better in some ways because we get to decide how it goes and it’s transparent!

  • @fmakofmako
    @fmakofmako 3 ปีที่แล้ว

    ELO sounds like it's exactly what you're looking for.

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +2

      fmakofmako it’s not and we will cover why it’s not Hahahaha

  • @matthewcuriel991
    @matthewcuriel991 3 ปีที่แล้ว

    I've always felt controller issues truly damage the competitive integrity of melee. It's sad such a great game has controllers thts are easily susceptible to either wear or poor configuration.
    I'm certain there are plenty of options people opt out of doing because of high probability of error tht typical arent hard options to execute ... for me thts jumps out of shield and pivots. Those are easy but depending on circumstance and controller I have to sacrifice certain set ups I normally have for optimized and predictable moves.
    I know there are efforts to mitigate these issues with controllers but I've seen some high grade issues ... even as bad as my controllers reconfiguring C stick attacks to buffer shield rolls or jump inputs and my jump buttons turn to jump aerials etc. Those cases are just the board of my controller are basically ruined and its beyond saving.
    But yeah idk I grinded melee pretty hard and never felt comfortable playing consistently to my full known capabilities in a long tournament style

  • @LogosLFTG
    @LogosLFTG 3 ปีที่แล้ว

    every ego inflated low level player clicked on this frame 1

  • @JimmiePitts
    @JimmiePitts 3 ปีที่แล้ว

    I've never even been close to going 0-2 I dont even see how its possible to lose your first match if you care enough about the game to show up to an event but honestly that's just me

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว +2

      I get where you're coming from, but having the attitude that tournaments are only for experienced players is a bad idea, and hurts the growth of the scene.
      Also, even if that's the case, you literally have to have someone who goes 0-2 in the tournament, it's how they're designed.
      I think in a strong region it's very possible, and realistically quite likely, to go 0-2 despite being "average" in skill.

    • @JimmiePitts
      @JimmiePitts 3 ปีที่แล้ว

      @@Radarssbm yes I agree I dont think there only for strong players and I know there has to be losers, i guess I'm just surprised because I'm a try hard but i know theres boys out there who 0-2 and still have a great time with there friends at the event all weekend. Personally I would just never be able to accept an 0-2 performance and would either demand better from myself or off myself lul

  • @Gabriel64468
    @Gabriel64468 3 ปีที่แล้ว

    I disagree with your assessment of how good tournaments are at measuring skill.
    Or rather I think you are defining "tournaments" very narrowly. RR or at least Swiss Pools, Ladders, Waterfalls, etc. are all good systems which give players more games to create a more nuanced ranking/rating

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      fair point. I agree that I left these formats out, but to be fair double elim is the most common format. Plus, I think even in alt formats, which I’ve played several times, they’re only a slightly better experience, and they have their own drawbacks.
      It’s easy to say “playing 2 sets is not a good assessment of skill” but I’m not really convinced by the argument of “what if they played 5 sets?” In a RR bracket for example.
      Of course that’s going to be more data, but when you consider the fact that a lot of ranked ladders require 5-10 games minimum just to have a vague idea of your skill, it kind of still seems like a pretty bad alternative.
      My point was primarily to speak about how this is a problem, especially when you compare Melee to other esports, that have proper ranked ladders. When I do that, a tournament that runs alt formats still feels like a poor substitute.
      I think I could have made an entire separate video on what kind of formats a TO should run in order to make a tourney better for newer players, and maybe I will some day!

  • @aIkaIi
    @aIkaIi 3 ปีที่แล้ว +1

    No, it just determines who's the best

  • @YellowYoshi398
    @YellowYoshi398 3 ปีที่แล้ว +1

    The answer: Only if you're playing as Roy.

  • @i_am_greymatter__7000
    @i_am_greymatter__7000 3 ปีที่แล้ว

    Go 0-2, find out that your seeding had a lot of ranked players...

  • @joeykeilholz925
    @joeykeilholz925 3 ปีที่แล้ว

    Hella quiet

    • @Radarssbm
      @Radarssbm  3 ปีที่แล้ว

      Joey Keilholz the video is quiet?? Or the voice over is