It’s sad knowing that Multiverses bothers to add details into it’s rosters animations to reflect their personalities than Netherrealm Studios does with its rosters basic punch and kick animations…
not really, is a mish mash of properties (from same publisher, mind you) all thrown together witn no real interest other than let you spend x amount of money on bugs bunny woman's clothes
@@Zontar82 what? He's talking about the immaculate animations, voice line work, and playstyles fitting the chsracters wonderfully. The artist definitely cared
Trying not to make the player feel bad when they lose is something that's done all the time in gamedesign, it's just way more blatant nowdays. OW is a great and pretty exagerated example of this, were the game literally gives you "medals" that you can see in real time in your personal score screen, with the only intent to make you feel useful even if all you are doing is clicking in the general direction of things.
This Subject was Pointed Out in other Videos about Fighting Games, for example from Core-A Gaming "in a Fighting Game you have no other to blame than yourself".. just don't really remember where he stated that.. maybe in a Video about SFV or Reducing Skillgap in Fighting Games
This is one of the reasons that certain competitive genres cap out lower than others. Fighting games typically are 1v1, while RTS, a genre that can regularly be seen having all the way up to 4v4 or 8 player free for all, often also has a 1v1 competitive scene. It is actually a pretty well studied thing in game design, but a lot of larger corporate people don't like to consider it when determining development and marketing budgets. When there is no one to blame but yourself two things happen, a high rate of people quitting because they are getting stomped on by better players, and a shitty feeling of being stuck in bronze league, and a generally friendlier community as there isn't much blame shifting. One of these isn't desirable, the other is. When you have something else to blame, you blame the thing, we'll call these blame sinks. If it is a 1v1 game or a 1v1v1v1.., there can be other things to blame like luck (bad draws in a card game), bad match ups (your character is just particularly week to a certain other type of character), bad starting location (battle royale games have this frequently, it is actually one of the things that put me off them), under leveled, or anything else as far as the asymmetric aspects of the game go, then you get higher player retention, but a less toxic community. Now the issue with team games becomes the fact you can shift blame entirely onto your team sometimes, resulting in a toxic community filled with players who blame everyone else. This even applies in PvE, but we'll stick to PvP. Duos are the most resilient to this. Generally two people playing will get along together, and it isn't too likely that all the blame is on one person, and if it is, that person will usually be able to own up their bad share or their teammate is just a dick, and it isn't too hard to compensate for a singular inferior player. As we move up in teams you can shift the blame more and more to your teammates making them a more effective blame sink, and, as a result, get the higher player retention rate. It also takes less game knowledge to be able to shift blame to another person than it does to blame other blame sinks. Ultimately though, once you hit a certain level at a game, blame sinks (assuming good design) have a very very small part to play in victory or defeat. At the upper levels of skill you do just have to blame yourself, but at that point you're good enough that you do want to own up your win to being due to your own abilities, and not due to the other guy just doing poorly, and likewise you're probably facing other players at that level and want to praise their skills. It is also worth noting that a lack of a blame sink can actually be an attraction to many people, knowing that it is a pure test of skill against skill can make a loss easier to take for some people than the fact that some blame sink is to blame. Blame sinks can be frustrating when they screw you over, but you're not good enough yet to compensate for them they can just make victory feel random, as a blame sink's purpose is to be an element that is out of your control that can be blamed for you losing. If two people are of approximately equal skill, but they are both still pretty low on the totem pole, then blame sinks likely feel as if they determined the winner more than skill, while at higher levels the blame sinks likely only rarely affect a match. This can be a major turn off, but is a fairly rare type of person who finds this to be a turn off, the majority of people prefer a blame sink. The interesting thing is, when studies are actually done on this topic, we often see genre biases shown as well. These usually result in studies showing those who distinctively dislike blame sinks, also have a preference for fighting games, 1v1 RTS, cooperative games, and single player games such as souls-likes. While those who prefer or be indifferent to blame sinks tend to also like team based PvP games of 3+ per team, or have a preference for particularly RNG heavy games. Since those who like or are indifferent to blame sinks are a far larger demographic, well, you can see why certain genres excel.
The only reason Shaggy v Batman is weird to us is that we've been hella indoctrinated into thinking Corrin v. Mario v. Solid Snake v. Minecraft Steve isn't
I am quite a fan of this game after the recent beta test. I'm be cautiously optimistic about it because we haven't seen how predatory the monitisation is going to be. I do really hope it does well though as the 2v2 mode could be a good way to get more players interested in fighting games.
All the Multiversus characters are WB. We could potentially get third parties but even if don't WB has enough IPs to make a bigger roster than Smash Ultimate
@@Knull-ug3mi I mean true but they have a long reaching, Disney-Style web where they use multiple names and companies. It feels a tad disingenuous compared to Nintendo which doesn't have an Disney-Monopoly-Web to my knowledge.
@@MarioGMan25 honestly I don't mind that. I love all the characters that are in the roster as of now except Arya since I never watched Game of Thrones. But I don't like that they will add Lebron James. That's a stupid decision and I agree with Sugarpunch on that front. Hope atleast he isn't annoying to fight
Just like WB, Nintendo is still a soulless corporation, a horrific monster that exists solely to make profit and act as a parasite. Nintendo has a more appealing and friendly image but both are the same.
Lebron is a funny inclusion. And with the promise of so many iconic characters I don't think it's fair if his presence alone turns people off from the game
what? He shouldn’t be in because he is -A real person, not a fictional character -Only in because of a movie that is nothing but a cashgrab relying on the Space Jam name -That same movie was received poorly and overall his presence just seems soulless and corporate.
Funny enough, Multiversus is not really limited to only warner bros characters, so you might get interested in future characters that might join the game.
@@Cutie_Poxx Okay but why would they do that? WB has plenty of IPs to pull from and it's not like there's a demand for other characters. Smash started doing 3rd parties because Sonic and Snake were highly requested characters, and their addition opened the floodgates to MegaMan, Ryu and the like. Smash's theme became Video Game Characters, so they added video game characters. Multiversus theme is WB, so they're gonna stick with WB characters
To be quite honest, it makes a lot of sense for the progression system of MultiVersus to function that way, since the game is free-to-play and will be maintained like a service game. It is a smart move of the devs to take cues from MOBAs, which follow the same structure. Is it a good decision for a fighting game? I don't know yet. But it is definitely something Maximilain D00d has discussed before about the future of free-to-play fighting games for the sake of longevity and accessibility. All and all, I'm extremely surprised by how much love is being poured into this project, and it shows. Character animations are gorgeous and filled with personality, and fighting mechanics have a surprisingly depth and strategy to it. I'm have some peeves regarding wonky hitboxes and how certain moves don't seem to connect like they should, but given the game is still in alpha testing stage, I'm sure this will be improved.
i also believe the accountability factor is a major influence on a "competitive" game's long term success. seems like it rarely gets brought up though. i guess people are afraid to admit that they like blaming their teammates lol. that said i wonder if 2v2 is a good direction for a platform fighter. fighting games require a lot of attention just to handle a 1v1 so adding more to that might be too much
Blaming your teammates is the reason why I don't bother with games Like League of legends. I don't need someone else to insult me for doing bad. I can do that just fine on my own.
I think 2v2 is absolutely fine, especially with a functional mmr system and decent sized playerbase. With so much on screen it could be a struggle for up-and-coming players to identify why they’re losing, but for the casuals who just wanna have a good time (and will probably bring in the most money) I’d imagine the chaos would just be part of the charm. As for the competitive side, I know there are a fair number of players & viewers who enjoy 2v2 more than 1v1 for games like Melee and especially Rivals of Aether
People put endless amounts of hours into free for all in Smash which can have as many as 8 players and items and all sorts of rules/stages, so 2 vs 2 with characters more balanced for co-op is a nice compromise.
Considering the goal of many platform fighters is to be simple and intuitive to execute (aside from games trying to implement Smash Melee's accidental mechanics), I think a 2v2 focus is a direction worth trying. That's how Gundam ExVS manages to be such an effective arena fighter, by limiting its execution complexity and focusing on the inherent complexity of a 2v2 encounter.
@@rapidemboar4625 That's right. Multiversus even uses the live system of Gundam Vs (minus overcost) which experimented with 3 vs 3 for at least two installments but 2 vs 2 has worked for decades at this point.
The ending is hilarious because 1) lebron is really in the game now and 2) he is probably the best adaptation of a basketball player to fighting games ever made
I'm honestly frustrated it took fighting games THIS LONG to realize what players want. A ranking system is fine, but what players really want is a reward for playing. Whether it's XP, unlocks or in-game currency, every player wants their time to feel worth it. Even if I lose in most multiplayer games, I still get something out of it. Whereas in most fighting games you don't get anything at all OR maybe you get to rank-up in the leaderboards. But that's it. Finally a fighting game that understands how to reward players for every match and keep you playing. Took long enough lol
Hard disagree on that one. Not that in-game rewards/currency is bad, but what I think FG players really want isn't superficiality in rewards. Growing up as a player, getting better at the game, illustrated by a ranking system, this is what fighting games are all about. Sure in-game rewards are great, they attract new players and make them play longer. Nonetheless, player skill, expression and experience is what fighting games are all about. If the gameplay's bad (Melty Blood Type Lumina compared to AACC for example), not any kind of in-game rewards will save it.
Dude I've been playing fighting games for years. The only things I want are lobbys that work, online that works, a training mode that works, and alternate game modes. Aka THE STANDARD FOR EVERY OTHER GAME GENRE!
I totally agree, fighting games needed this type of reward system to create player endgament for casuals. i mean even if is a superficial feeling of progression that would made a ugly loss in a little bit more beareable for newer players.
@@luminaree7 But you see, nobody who is actually good cares about the ranking system. They just go to tournaments, find sponsors, and get money. Online ranking has never meant much to the FGC at a high level. Which is why I think the casual level needs rewards to keep players going. Especially since casuals will always be a majority of a game's player-base
@@Crazybark I definitely do get mad when the lobby system sucks. Thankfully many new fighting games have rollback netcode and a lobby system that makes sense
Well we got ourselves a LeBron in the game now, and honestly as much as I took his inclusion as a joke initially I’m finding his gameplay to be surprisingly genius with the ball passing mechanic and he’s so well animated and fun and creative. I’d love to hear your thoughts on how he was implemented tbh because I’m super curious.
Finally, fun League of Legends. As for the leak thing, I'll take LeBron if it means I get GODZILLA, and also Craig, cus Craig of the Creek is peak Cartoon Network.
Uk tbh When I First Saw Multiversus Trailer N Adventure Time N Steven Universe went to another smash game. This got me thinking Why is Regular Show And Gumball not being Mentioned?
Comparing an unlockable perk system locked behind character progression to variations that are unlocked from the outset like the Groove or Ism systems is bad. CVS2 and Alpha 3 give you these tools on the beginning and doesn't give your opponent anything you don't also have the immediate opportunity to get, as well
I'm skeptical, but HOPEFULLY, it'll be pretty whatever in the grand scheme of things. I'm more than happy to spend money on skins and cosmetics, but if this becomes Pokemon Unite again then that's going to suck.
@@dracocrusher This. I see a lot of Multiversus defenders insist the pay elements will just be cosmetics and skins, meanwhile I keep saying really? You can't see ANY possible future where they also try to coerce players into shilling out for characters or better perks, or in game coins to unlock perks/characters quicker, like so many free to play games in the past have done?
@@gregvs.theworld451 New characters will be paid DLC, or so I heard. Also, look at Fortnite. They are copying the monetary system of that game. The cosmetics, emotes, skins, etc. sell like hotcakes in that game, and WB IP characters have lots of movie/tv show history to make exclusive skins out of, not to mention, the fact that DC comics is still pumping out comics and redesigning characters every now and again.
@@Strato_Casterrr9898 I've been hearing fans say the Player First team is insisting characters will all be unlockable in game with in-game currency you can get by playing. However, if true, I'm still skeptical because that reads to me like they could possibly be going the Star Wars: Battle Front 2 route, where new characters are technically able to be unlocked for free* (*Free being available for 800,000 in-game coins that you can grind for with 500 hours of game play per character), ooooor you can unlock them right away for a bit of real money.
The DC characters already animate better than they do in the Injustice games. And since Scorpion was leaked, it’ll be interesting (& funny) to see him get the same treatment compared to Mortal Kombat. That said, even if you may not like LeBron, I'm sure there are some other rumored characters you could be into. Even with Smash, it has a number of choices that didn't sit well with many.
Honestly, this is perhaps the ONLY way and MK character can get into a Smash like game. Also, one of those few times someone else will animate MK character.
@@axelwust9376 Right, it’s not like Mortal Kombat could get a character in Smash proper since Lucas apparently poisoned the well for region-exclusive characters.
@@Neoxon619 I don't think you understand what I mean by the fact that MK wouldn't get in Smash Bros. The Original Trilogy was considered a joke in Japan when it first came out, I am not kidding. The lore and the gameplay were seen as completely inferior, especially compared to SF, and this was coupled with Japan censoring the violence for being too gratuitous. The end result is that, while you can have several games like Doom or Dead Space or even Last of Us (first one) that can get significant following in Japan, MK only has professional players playing it without even having a cult following or something. There was one scene I've seen in one anime, which only showed the very first MK game, and I'm pretty sure it was just as a call back to older arcades. What I'm trying to say is, MK has popularity about everywhere EXCEPT Japan and few other Asian countries (even MK11 hasn't been officially released there!), and since Smash is a Japan based game title... Also, I think they would rather censor a lot about MK, which would beg the question of authenticity behind their representation. So yeah, Multiversus is it's only chance at "Smash" game.
@@axelwust9376 That’s what I’m referring to. Mortal Kombat is a non-entity in Japan, & Lucas pretty much screwed over any chance of region-exclusive characters happening after him.
Unless there's something I've missed I don't think Scorpion has really been properly leaked yet. There's voice lines in the game referencing MK but they're already being used as generic lines, as opposed to other voice lines that specifically refer to characters by name (or are themselves an as-yet unrevealed character like Raven). MK is definitely more likely to appear than not but I don't think anything we've seen or heard so far would confirm a rep from the series just yet
I disagree with the one on accountability. Fighting game players have all sorts of ways to shift the blame of their losses to anything (bad controller, bad netcode, bad matchup, the other guy not playing right, etc). Not being able to shift blame is not why people quit fighting games.
@SpiteHook Because fighting games are hard and people just want to jump in and feel good. Sure, you CAN get there, but it's always going to feel hard when you get bodied over and over again. You basically need to learn to be fine with losing and get used to butting your head against the wall over and over again until you improve. I don't know if 'accountability' really helps that...? I tried to play League and I HATED it because I kept losing, which was fucking the team over. I can boot up P4AU and smash my head into the wall trying to improve with Naoto all day, but the minute people start telling me I fucked up AND THEY'RE RIGHT is the minute the game starts to actively become un-fun to even attempt to play because now I'm dragging other people into my own mistakes. Not sure if this is going to be as bad in Warner Bros Vs, but I can absolutely see it being frustrating if it feels like either me or the other player are losing the match. And I think that would be fixed pretty easily by just giving both players individual stocks. Sure, I might lose, but the other guy would still be at 1 or 2 lives, so if they're a god they could still turn things around. As-is, though? One of us dies on the final stock and that's a loss for both of us. I could do nothing wrong and still lose, and that's... not amazing....
@@joandarc441 everyone puts in the same time shooters are just easier to get into....fighting games are like driving a manual while shooters are automatics... You just have so much more to think about in fighting games.
I honestly expected something like the Nickelodeon Smash clone with different names, but seeing some of the characters play uniquely with less underwhelming graphics caught my interest a bit. Though I still see no character I care about and I'm not sure there's one they have access to that'd be a game changer for me.
Shaggy: when we get the Batcave, could I get a little snack? Batman sure Shaggy, WE'LL ALL HAVE A SNACK. bat milk and cookies for everyone! Shaggy: bat milk?
I’ve played every single playtest with friends and I am SO hyped for the full release! It’s so much fun and working together with a friend to beat the opposing team by using some of our favorite characters is the best feeling ever ☺️
Also the fact that fighting games don’t really have a niche to fit into. I can’t control map vision like a support but I can duel like no one’s business. I don’t play league. I play top lane
Also little to no endlag, little to no follow through frames and little to no animation of the end of moves and movement makes the characters just snap back to key piss after a frame or to... Significantly hampers game feel like responsiveness and impact as you've said. Visually it looks jarring and off!
4:30 I was wondered why feel so bad when i lose in fighting games but whenever I play team base fps, pvp in mmorpg or moba, I don't care if i win or lose. It's because you are always gaining something even if you lose, and I can always blame stuff that's out of my controller for why I lost rather it's gear, RNG, or bad teammates. But. I never feel really good about winning these games either. Unlike fighting games.
Interestingly I made an offline card fangame throwing a bunch of properties together back in 2010 including Bugs Bunny, Batman, Wishbone, a ton of videogame characters, Doctor Who, Buffy, and...surprisingly...LeBron James. So this game, aside from being a blast to play in the alpha, is definitely on my wavelength :D
That bit about 'accountability' put so much into perspective for me... I don't know how I've managed to play competitive games for this long and never really process that element. I might just be dumb.
You have to keep in mind that LeBron James is playing a character called Lebron James in Space Jam 2... it's weird sure, but they did the same thing in Being John Malkovich where John Malkovich is portraying a character named John Malk... you get the idea.
I'm sorry to have to tell you this but Adventure time is 12 years old and in one year steven universe will be 10 years old. We can't really call them new anymore :(. They're both older than xrd.
You are so right about the accountability. By obscuring your true competence at a game, you are implored to keep going. The problem with fighting games is that they don't obscure your competence, so you can see the gap between you and your adversary very clearly
This game seems so promising, it's also definitely going to get a decent playerbase considering people will play far worse (COUGH COUGH BRAWLHALLA), but a free to play fighting game with ROLLBACK and CROSSPLAY? Very nice
Despite not gushing over the game like most other early reviewers, youve sold me on it. Also the concept of accountability you described was really intriguing and something id never thought of or heard before
I dont really think the appeal of taking away agency from the player is about them not taking accountability but more about being able to access fighting games without mastering them. Like you can just try out overwatch and if you suck you can still play and learn while having a fun game whereas with fighting games you kinda have to master alot of basics before you start.
I've had the exact same thoughts about accountability, so it's validating and cool to see someone else talk about it. It's probably also why Nintendo likes using items in things like Smash or Mario Kart; my opponent wasn't better, they just got a lucky item drop!
Netherrealm really never picked up the ball with its animation.When I saw Wonder Woman's jab animation I actually opened my mouth and said "What!" I was impressed by how smooth and good the DC characters look.
@@yeahboyz9314 If you're referring to motion capture, it's not uncommon in fighting games these days. And even then, you have to heavily modify the data.
I remember at announcement of the game I too was concerned about it’s existence, Nick Brawl was also new at the time and didn’t look that appealing at all. Difference being was Multi had Finn and Jake and was gonna be free so I was more open. This closed beta I didn’t get a code but I’ve seen lots of footage and in-depth looks on character animations and movesets that I have a very good outlook on the game right now. I never played a game with this kind of progression system before so I hope it’s not something that’ll be so intrusive that it’ll just turn me away from the game.
so you are more..."open" because the characters you like are free? wow that's a very professional opinion and review...what's nex, being more open because the buttons in the menu are colored orange, my favourite color?
@@Zontar82 well it is more appealing to have characters you like in something that’s free. If I end up not enjoying it there wasn’t a financial loss at the end of the day. It’s like deciding if I wanted to try TF2 back in the day, I saw the shorts, loved the characters and decided that to play Team Fortress 2 cause it was free. And a couple thousand hours later and it’s one of my favorite PC games.
@@Zontar82 They said they're more open because they like Finn and Jake _and_ that the game itself is free. You know, in contrast to Nick which has a sticker price, which was the game they were talking about because it came out around the time Multiversus was announced. No one even knew which characters would have to be unlocked in-game until the alpha (and even then they could easily change things around before the beta) Not sure why you decided to condescend to someone with that "professional opinion and review" remark either. If every single expressed thought is now a review held to professional standards then I'm going to take points off your review of Caravan of Noobs' comment for failing basic reading comprehension.
What surprises me the most about this game is how it's a Smash Like game with a 2 v 2 system. and that accountability explanation is something that never crossed my mind. I can see it being great for anyone getting into it and liking it for the 1st few times, and then later on as they progress they can easily swallow their lose and still be having fun.
Thank you for mentioning accountability as a factor in determining a competitive game's popularity. It's something I stumbled upon, too, when trying to figure out how Splatoon did so much better than ARMS despite both having the usual Nintendo polish.
I love this! I've long thought similar about accountability. I think it goes beyond just the team aspect, but also the whole infrastructure. Fighting games with bad UX that take you out of actually playing for so long, limited playerbases to get into matches quickly, and bad online force people to reflect on those losses much more and give greater weight to each match. Traditional fighting games when done well also have a quality to be reflective of the individual, but is maybe not something the average gamer wants. The other big eSports games seem to get away from all of these things, more so than homogenizing gameplay to lowering the perceived difficulty level. Great stuff!
Nah, other games might be as technical as fighting games.... But the barrier of entry is way higher... Executing a combo is way harder at first than pointing your cursor somewhere and clicking
I am not sure about if the perk system will work out myself, but it seems devs know what they are doing. I do not know if I should get the game myself however.
I’m shocked that you think WB’s crossover feels cashgrabby, when they’ve been crossover kings since Scooby Doo. WB has had cinematic universes and even crossover games for decades now. Let’s see if this one has any staying power
as long as it doesnt get to predatory in its f2p-ness, i can really see this being a hit. i know im excited to finally have a fighting game where superman and batman actually feel like superman and batman
I hope this game in carages more fight games to add more cooperation mode. or at the least let player 2 control the second character on player 1 team in a tag game. I've seen in done at a small scale in games but I want to see it as the large part of the game to the point it part of the advertising.
Multiversus is the ultimate form of "money talks", showing exactly the kind of thing a dev can get away with infinite budget and how much you can just substitute with money. If Multiversus succeeds, it won't be because of Ready Player's efforts (but god bless them for really trying), it'll be because WB effectively bought that success in the same way it buys everything. Is that a bad thing? Not necessarily.
I don’t think IP alone is what makes games like this succeed, just look at NASB. The game design and how much work is put into it is a big factor and I think they knocked it out of the park.
Great video man! Happy you saw that Multiversus is actually decent. Hope they put some characters you like and stick around for longer cause the game is really fun
I didn't had the opportunity to play it, but it sure looks promising. Except the rooster, because I don't have an attach to most WB IP. Actually, if wasn't for fans wishlist, I wouldn't even be aware of who could be possible in the future. Probably will play with Tom & Jerry once in a while and that's it.
I like that fighting games make you take accountability. It makes it much easier to improve when you're the only one influencing your losses, so you only have to worry about what you did wrong. On the flipside, in a team game, you might play objectively perfectly, but your teammates just completely fall apart and, despite your efforts, you lose the game. So I don't think this is an issue that fighting games need to address, it's just a hurdle that people getting into thid genre have to overcome. But that's a good thing, I legitimately think it builds character lol.
@@RatedManatee And now Gorr the god-slayer, a character that was instrumental in the story of Funny Name-Villain, is in the next Thor movie. I have no idea if they're really setting up for Him, but if they are... ooh boy.
Well it's not out of the possibility that some fighting games can embrace being tag fighters. Or there is a traditional fighting game that is 2v2. Doesn't FighterZ has online co-op but for Raid bosses? But instead of being a fun boss mode it can be an entire online mode to play against other players teams. Obviously it can be optional and not what the game is designed around, something fun for casuals to enjoy. The main issue I would say is connection since now we have to test 4-6 different player connections at once but now that devs have embraced Rollback (mostly) it could work. I wouldn't be surprised if Project L (which is already a tag fighter) does this.
Maybe I'm just weird, but I've honestly kinda felt the opposite on the accountability front. When I feel like I've lost a game through no fault of my own, it just leaves me feeling super frustrated and demotivated. When I know that I lost because I messed up and can do better, that's much easier for me to handle. For the longest time, I thought I just found multiplayer games really frustrating, but since I started playing fighting games, I think I've realized that I just hated losing because of variables outside of my control.
Here is an video idea. A design shop, The “accidental fighter” these fighters, their main purpose is for their moves to not actually be directed as hurting the opponent but just doing general moves that will hurt them. Examples are Phoenix Wright from MVC3U, Celica from Blazblue, and other characters of that nature.
Now imagine if Smash actually had decent netcode. I do find it kinda funny that this is seen as corporate, but Smash isn't for some reason. I kinda don't see the love in Smash anymore. Probably cuz we're on our fifth installment right now, and like clockwork, I'm sure number 6 will show up when a new console comes out. I'm also a cynic though. The kind of person that doesn't consider Nintendo to be my friend. So, that probably is part of it too.
I see it purely from a design standpoint. Characters in Smash Bros aren't typically made to fulfill a function or a role, they are made to recreate the experience of being that character. Granted, in Smash Bros, it's very easy to do this because all of their characters are from video games, and thus all of them are familiar with the language of video game controls. When they made Mega Man, the goal was to make him feel as much like Megaman from the games as possible. Same with characters like Simon Belmont, Minecraft Steve, and yes even controversially the Street Fighters, Terry, and Kazuya. That's not to say there's no room for cynicism; I'm sure more than a few people are tired of Anime Swordguy With A Counter #42, but in terms of what Smash is willing to experiment with, I feel that their design choices are more reverent to the character experience than to forcing certain archetypes or playstyles. But for comparison, you look at how MultiVersus treats Shaggy and it's kind of a letdown. Sure, *someone* needs to be the "shoto" of the game, the baseline character for which every other character is built from. But even with this basic moveset, it doesn't really feel like it captures the "experience" of being Ultra Shaggy. And it's really hard for me to say that any single characters' gameplay feels specifically like it is attempting to capture the experience of *being* that character, with maybe the sole exception of Velma.
@@SugarPunch That is one way to look at it. I guess I just don't see it that way partly because of how new characters have been introduced throughout the series. Fire Emblem characters from the newest game at the time always find a way in to promote the newest game, Shulk got in to promote the new Xenoblade Chronicles 3DS port, Pyra and Mythra for Xenoblade Chronicles 2, Hero from Dragon Quest only gets in after Dragon Quest XI goes to Switch. I mean, not every new character feels like they are put in to promote an upcoming or new release, but I can't help but wonder if Sephiroth and Sora (two anime sword boys with counters that everybody loves despite hating it before those two came out) would have even been considered for Smash had FF7R and KH3 not been so new. That is probably me just being too cynical though.
Love the jab at NRS. Yeah, Multiversus really impressed me from visuals alone and the details. No offense, but it makes me want to play it more than NASB which feels like it has less charm and personality (lack of voice acting being a big reason, the game feels so empty to me).
The fact this game gave DC characters good gameplay animations compared to Injustice just speaks bad about NRS. I can't wait for Scorpion and Sub-Zero to be added just to see how beautifuly animated they will be
In relation to that section on "accountability," Fighting games used to be one of my favorite genres... back when the only other people I was playing against were other kids on my street and I was the best on the block. Later in college when I started playing against other people that were way better than me it was a crippling blow to my ego. I still like fighting games in concept, and I still try to keep tabs on the latest instalments of my old favorites, but mostly only ever spectator.
As FG Player from Latam one main problem we got here is that the player base is so tiny that you need to use discord if you want to play even a popular game like Guilty Gear Strive. Tekken which has a very strong fanbase, queuing is a pain in the ass and everyone prefers creating a lobby instead, which at the same time this scares new players because the only ones who are used to this, let's call it "workflow", in most cases are very good players. There are few discord servers where they have create a sort of solution which is making a tag for new players which I don't think is a great solution but is probably the best one. Great video as always. Just one little recommendation, try to use an EQ on your mic, or some filter to cut down those low frequencies. Usually it doesn't really bother me and get used to, but in this particular one, it was too distracting.
It’s sad knowing that Multiverses bothers to add details into it’s rosters animations to reflect their personalities than Netherrealm Studios does with its rosters basic punch and kick animations…
Netherrealm Studio is an incompetent dev team who should be glad that WB don't give a shit of the final product as long there are profits
It’s kinda sad how they animate DC characters better than any interpretation of them made by NRS, y’know, a supposedly AAA company
@@sarcasticsuperjerk18 And guess what, Scorpion is supposedly coming to this game as well.
@@Neoxon619 can't wait to see Scorp being animated well for the first time LOL
@@Neoxon619 No way.
Bro, as someone who is a fan of ALL of these properties, the attention to detail is ABSURD!
There was some real passion behind this project.
not really, is a mish mash of properties (from same publisher, mind you) all thrown together witn no real interest other than let you spend x amount of money on bugs bunny woman's clothes
@@Zontar82 what? He's talking about the immaculate animations, voice line work, and playstyles fitting the chsracters wonderfully. The artist definitely cared
@@Zontar82 Idk man, I think you're confusing Multiversus with Nick All Star Brawl.
@@Zontar82 Dude shut up you have no idea what your talking about, doubt you even played the alpha
@@Strato_Casterrr9898 nick all stars is not like that
This thing that accountability in games could be manipulated never even crossed my mind. This video made me smarter, thanks!
Trying not to make the player feel bad when they lose is something that's done all the time in gamedesign, it's just way more blatant nowdays. OW is a great and pretty exagerated example of this, were the game literally gives you "medals" that you can see in real time in your personal score screen, with the only intent to make you feel useful even if all you are doing is clicking in the general direction of things.
This Subject was Pointed Out in other Videos about Fighting Games, for example from Core-A Gaming "in a Fighting Game you have no other to blame than yourself".. just don't really remember where he stated that.. maybe in a Video about SFV or Reducing Skillgap in Fighting Games
Is that soldier tf2 man?
This is one of the reasons that certain competitive genres cap out lower than others. Fighting games typically are 1v1, while RTS, a genre that can regularly be seen having all the way up to 4v4 or 8 player free for all, often also has a 1v1 competitive scene. It is actually a pretty well studied thing in game design, but a lot of larger corporate people don't like to consider it when determining development and marketing budgets.
When there is no one to blame but yourself two things happen, a high rate of people quitting because they are getting stomped on by better players, and a shitty feeling of being stuck in bronze league, and a generally friendlier community as there isn't much blame shifting. One of these isn't desirable, the other is.
When you have something else to blame, you blame the thing, we'll call these blame sinks. If it is a 1v1 game or a 1v1v1v1.., there can be other things to blame like luck (bad draws in a card game), bad match ups (your character is just particularly week to a certain other type of character), bad starting location (battle royale games have this frequently, it is actually one of the things that put me off them), under leveled, or anything else as far as the asymmetric aspects of the game go, then you get higher player retention, but a less toxic community.
Now the issue with team games becomes the fact you can shift blame entirely onto your team sometimes, resulting in a toxic community filled with players who blame everyone else. This even applies in PvE, but we'll stick to PvP. Duos are the most resilient to this. Generally two people playing will get along together, and it isn't too likely that all the blame is on one person, and if it is, that person will usually be able to own up their bad share or their teammate is just a dick, and it isn't too hard to compensate for a singular inferior player. As we move up in teams you can shift the blame more and more to your teammates making them a more effective blame sink, and, as a result, get the higher player retention rate. It also takes less game knowledge to be able to shift blame to another person than it does to blame other blame sinks.
Ultimately though, once you hit a certain level at a game, blame sinks (assuming good design) have a very very small part to play in victory or defeat. At the upper levels of skill you do just have to blame yourself, but at that point you're good enough that you do want to own up your win to being due to your own abilities, and not due to the other guy just doing poorly, and likewise you're probably facing other players at that level and want to praise their skills.
It is also worth noting that a lack of a blame sink can actually be an attraction to many people, knowing that it is a pure test of skill against skill can make a loss easier to take for some people than the fact that some blame sink is to blame. Blame sinks can be frustrating when they screw you over, but you're not good enough yet to compensate for them they can just make victory feel random, as a blame sink's purpose is to be an element that is out of your control that can be blamed for you losing.
If two people are of approximately equal skill, but they are both still pretty low on the totem pole, then blame sinks likely feel as if they determined the winner more than skill, while at higher levels the blame sinks likely only rarely affect a match. This can be a major turn off, but is a fairly rare type of person who finds this to be a turn off, the majority of people prefer a blame sink.
The interesting thing is, when studies are actually done on this topic, we often see genre biases shown as well. These usually result in studies showing those who distinctively dislike blame sinks, also have a preference for fighting games, 1v1 RTS, cooperative games, and single player games such as souls-likes. While those who prefer or be indifferent to blame sinks tend to also like team based PvP games of 3+ per team, or have a preference for particularly RNG heavy games. Since those who like or are indifferent to blame sinks are a far larger demographic, well, you can see why certain genres excel.
@@squirrel_killer- is there a study I can look this up for myself! This sounds interesting
I honestly really like how the game lacks a block button. You can dodge, but that's it. No standing still allowed. It's very interesting to me
dont some characters have block as an special ability?
i wouldnt mind having a block but the one thing i would like is a grab
@@dalegna87 maybe they’ll add a grappler dedicated character
@@diegoantoniorosariopalomin4977 wonder woman and jake the dog i think
@@radicalraggers8385 Well Superman has like 3 command grabs
7:12 Boy, do I have news for you!
You had me at "DC Characters with good animation!"
In all seriousness, this game has my interest. I’m not insanely hyped, but it is within my sights.
GIVE THE ANIMATION TEAM A DAMN RAISE
Post Lebron: Aggresive Disinterest it is.
soooo Aggressive disinterest got it.
7:12
I got some bad news for you ABI… 😓
7:04 Well...there goes "Distant Respect"
The only reason Shaggy v Batman is weird to us is that we've been hella indoctrinated into thinking Corrin v. Mario v. Solid Snake v. Minecraft Steve isn't
I am quite a fan of this game after the recent beta test. I'm be cautiously optimistic about it because we haven't seen how predatory the monitisation is going to be. I do really hope it does well though as the 2v2 mode could be a good way to get more players interested in fighting games.
Perks are going to be selectable to everyone once they hit level 8 with a character and not with money and money will only buy skins or battle passes
INB4 they buff a character the same patch they get a cool expensive skin
7:12 Welp, the leaks are true. Guess ABI's going back to aggressive disinterest.
Can't wait to see Ben 10 as a Shulk-type character
What does that mean?
Ben 10 would be kind of insane to make for a game even with a satisfactory minimum of 10 aliens
@@goshawk6153 maybe every move would have him turned into some different alien.
Ben 10 would be a stance character
7:11 Looks like you're switching back to aggesive disinterest after that recent news.
To be fair with Smash, like 70% of the cast was actually made by Nintendo or in major association with Nintendo.
All the Multiversus characters are WB. We could potentially get third parties but even if don't WB has enough IPs to make a bigger roster than Smash Ultimate
@@Knull-ug3mi I mean true but they have a long reaching, Disney-Style web where they use multiple names and companies. It feels a tad disingenuous compared to Nintendo which doesn't have an Disney-Monopoly-Web to my knowledge.
@@MarioGMan25 honestly I don't mind that. I love all the characters that are in the roster as of now except Arya since I never watched Game of Thrones. But I don't like that they will add Lebron James. That's a stupid decision and I agree with Sugarpunch on that front. Hope atleast he isn't annoying to fight
Just like WB, Nintendo is still a soulless corporation, a horrific monster that exists solely to make profit and act as a parasite. Nintendo has a more appealing and friendly image but both are the same.
@@badwrongfun5541 WB is the lesser evil. Nintendo and Disney are the shittiest
The accountability thing isn't the only aspect of teamplay. With teams I can play *with* my friends instead of *against* my friends.
Lebron is a funny inclusion. And with the promise of so many iconic characters I don't think it's fair if his presence alone turns people off from the game
what? He shouldn’t be in because he is
-A real person, not a fictional character
-Only in because of a movie that is nothing but a cashgrab relying on the Space Jam name
-That same movie was received poorly and overall his presence just seems soulless and corporate.
@@basicallybojack1033 counter point: you can mod ballin' Cell or Venom into the game thanks to him being in the game. 😎
@@basicallybojack1033
Smash Bros is a giant cashgrab.
At least he has a cool moveset and isn't boring like the movie.
Funny enough, Multiversus is not really limited to only warner bros characters, so you might get interested in future characters that might join the game.
Please Elaborate
@@thepicausno5561 they can pull a Smash Bros. on us and sign contacts to have characters that don't belong to them still join the roster.
@@thepicausno5561 Eleven from Stranger Things was leaked to be a playable character.
I’m hoping Bill Cipher gets added in this game though that probably won’t happen because Disney negotiations.
@@Cutie_Poxx Okay but why would they do that? WB has plenty of IPs to pull from and it's not like there's a demand for other characters. Smash started doing 3rd parties because Sonic and Snake were highly requested characters, and their addition opened the floodgates to MegaMan, Ryu and the like. Smash's theme became Video Game Characters, so they added video game characters. Multiversus theme is WB, so they're gonna stick with WB characters
Can’t wait for Scorpion to get in this game so that we can finally see a Mortal Kombat character with good animation.
"Aggressive Disinterest"
I really want you talk more about the animations in the game.
Aaaaand they announced Lebron James. Time to stick to your word..
To be quite honest, it makes a lot of sense for the progression system of MultiVersus to function that way, since the game is free-to-play and will be maintained like a service game. It is a smart move of the devs to take cues from MOBAs, which follow the same structure. Is it a good decision for a fighting game? I don't know yet. But it is definitely something Maximilain D00d has discussed before about the future of free-to-play fighting games for the sake of longevity and accessibility.
All and all, I'm extremely surprised by how much love is being poured into this project, and it shows. Character animations are gorgeous and filled with personality, and fighting mechanics have a surprisingly depth and strategy to it. I'm have some peeves regarding wonky hitboxes and how certain moves don't seem to connect like they should, but given the game is still in alpha testing stage, I'm sure this will be improved.
Aggressive disinterest time
i also believe the accountability factor is a major influence on a "competitive" game's long term success. seems like it rarely gets brought up though. i guess people are afraid to admit that they like blaming their teammates lol.
that said i wonder if 2v2 is a good direction for a platform fighter. fighting games require a lot of attention just to handle a 1v1 so adding more to that might be too much
Blaming your teammates is the reason why I don't bother with games Like League of legends. I don't need someone else to insult me for doing bad. I can do that just fine on my own.
I think 2v2 is absolutely fine, especially with a functional mmr system and decent sized playerbase. With so much on screen it could be a struggle for up-and-coming players to identify why they’re losing, but for the casuals who just wanna have a good time (and will probably bring in the most money) I’d imagine the chaos would just be part of the charm. As for the competitive side, I know there are a fair number of players & viewers who enjoy 2v2 more than 1v1 for games like Melee and especially Rivals of Aether
People put endless amounts of hours into free for all in Smash which can have as many as 8 players and items and all sorts of rules/stages, so 2 vs 2 with characters more balanced for co-op is a nice compromise.
Considering the goal of many platform fighters is to be simple and intuitive to execute (aside from games trying to implement Smash Melee's accidental mechanics), I think a 2v2 focus is a direction worth trying. That's how Gundam ExVS manages to be such an effective arena fighter, by limiting its execution complexity and focusing on the inherent complexity of a 2v2 encounter.
@@rapidemboar4625 That's right. Multiversus even uses the live system of Gundam Vs (minus overcost) which experimented with 3 vs 3 for at least two installments but 2 vs 2 has worked for decades at this point.
The ending is hilarious because 1) lebron is really in the game now and 2) he is probably the best adaptation of a basketball player to fighting games ever made
That's not a high bar to pass, given that the only other example is SHAQ FU.
Imagine if they end up putting competently animated _mk character_ there
Scorpion would definitely be there
@@deadrixhanon1776 by any account he should be
@@deadrixhanon1776 He was leaked not too long ago.
7:12 uh-oh
I'm honestly frustrated it took fighting games THIS LONG to realize what players want.
A ranking system is fine, but what players really want is a reward for playing. Whether it's XP, unlocks or in-game currency, every player wants their time to feel worth it. Even if I lose in most multiplayer games, I still get something out of it. Whereas in most fighting games you don't get anything at all OR maybe you get to rank-up in the leaderboards. But that's it. Finally a fighting game that understands how to reward players for every match and keep you playing. Took long enough lol
Hard disagree on that one. Not that in-game rewards/currency is bad, but what I think FG players really want isn't superficiality in rewards. Growing up as a player, getting better at the game, illustrated by a ranking system, this is what fighting games are all about. Sure in-game rewards are great, they attract new players and make them play longer. Nonetheless, player skill, expression and experience is what fighting games are all about. If the gameplay's bad (Melty Blood Type Lumina compared to AACC for example), not any kind of in-game rewards will save it.
Dude I've been playing fighting games for years. The only things I want are lobbys that work, online that works, a training mode that works, and alternate game modes. Aka THE STANDARD FOR EVERY OTHER GAME GENRE!
I totally agree, fighting games needed this type of reward system to create player endgament for casuals. i mean even if is a superficial feeling of progression that would made a ugly loss in a little bit more beareable for newer players.
@@luminaree7 But you see, nobody who is actually good cares about the ranking system. They just go to tournaments, find sponsors, and get money. Online ranking has never meant much to the FGC at a high level.
Which is why I think the casual level needs rewards to keep players going. Especially since casuals will always be a majority of a game's player-base
@@Crazybark I definitely do get mad when the lobby system sucks. Thankfully many new fighting games have rollback netcode and a lobby system that makes sense
Well we got ourselves a LeBron in the game now, and honestly as much as I took his inclusion as a joke initially I’m finding his gameplay to be surprisingly genius with the ball passing mechanic and he’s so well animated and fun and creative. I’d love to hear your thoughts on how he was implemented tbh because I’m super curious.
Finally, fun League of Legends.
As for the leak thing, I'll take LeBron if it means I get GODZILLA, and also Craig, cus Craig of the Creek is peak Cartoon Network.
Uk tbh When I First Saw Multiversus Trailer N Adventure Time N Steven Universe went to another smash game. This got me thinking Why is Regular Show And Gumball not being Mentioned?
Godzilla vs Iron Giant, throw in Gundam and you got Ready Player One
@@donjohnlopez1801 They will be in a separate season pack/DLC, alongside some other Adult Swim stuff, like Harvey Birdman.
I’m mostly waiting for Static to come out.
@@Strato_Casterrr9898 yeah it kinda bothers me when CN kinda forgets their greats. N btw Cool Name XD
Comparing an unlockable perk system locked behind character progression to variations that are unlocked from the outset like the Groove or Ism systems is bad. CVS2 and Alpha 3 give you these tools on the beginning and doesn't give your opponent anything you don't also have the immediate opportunity to get, as well
"b-BuT GEm, IZ FreE HurRD DuRr RotL lMA hSDMh BURh IMAM GUNAN poWn u Ir l Rotl SAMh SMhS "
I'm skeptical, but HOPEFULLY, it'll be pretty whatever in the grand scheme of things. I'm more than happy to spend money on skins and cosmetics, but if this becomes Pokemon Unite again then that's going to suck.
@@dracocrusher This. I see a lot of Multiversus defenders insist the pay elements will just be cosmetics and skins, meanwhile I keep saying really? You can't see ANY possible future where they also try to coerce players into shilling out for characters or better perks, or in game coins to unlock perks/characters quicker, like so many free to play games in the past have done?
@@gregvs.theworld451 New characters will be paid DLC, or so I heard. Also, look at Fortnite. They are copying the monetary system of that game. The cosmetics, emotes, skins, etc. sell like hotcakes in that game, and WB IP characters have lots of movie/tv show history to make exclusive skins out of, not to mention, the fact that DC comics is still pumping out comics and redesigning characters every now and again.
@@Strato_Casterrr9898 I've been hearing fans say the Player First team is insisting characters will all be unlockable in game with in-game currency you can get by playing. However, if true, I'm still skeptical because that reads to me like they could possibly be going the Star Wars: Battle Front 2 route, where new characters are technically able to be unlocked for free* (*Free being available for 800,000 in-game coins that you can grind for with 500 hours of game play per character), ooooor you can unlock them right away for a bit of real money.
The DC characters already animate better than they do in the Injustice games. And since Scorpion was leaked, it’ll be interesting (& funny) to see him get the same treatment compared to Mortal Kombat.
That said, even if you may not like LeBron, I'm sure there are some other rumored characters you could be into. Even with Smash, it has a number of choices that didn't sit well with many.
Honestly, this is perhaps the ONLY way and MK character can get into a Smash like game.
Also, one of those few times someone else will animate MK character.
@@axelwust9376 Right, it’s not like Mortal Kombat could get a character in Smash proper since Lucas apparently poisoned the well for region-exclusive characters.
@@Neoxon619 I don't think you understand what I mean by the fact that MK wouldn't get in Smash Bros.
The Original Trilogy was considered a joke in Japan when it first came out, I am not kidding. The lore and the gameplay were seen as completely inferior, especially compared to SF, and this was coupled with Japan censoring the violence for being too gratuitous. The end result is that, while you can have several games like Doom or Dead Space or even Last of Us (first one) that can get significant following in Japan, MK only has professional players playing it without even having a cult following or something. There was one scene I've seen in one anime, which only showed the very first MK game, and I'm pretty sure it was just as a call back to older arcades.
What I'm trying to say is, MK has popularity about everywhere EXCEPT Japan and few other Asian countries (even MK11 hasn't been officially released there!), and since Smash is a Japan based game title...
Also, I think they would rather censor a lot about MK, which would beg the question of authenticity behind their representation.
So yeah, Multiversus is it's only chance at "Smash" game.
@@axelwust9376 That’s what I’m referring to. Mortal Kombat is a non-entity in Japan, & Lucas pretty much screwed over any chance of region-exclusive characters happening after him.
Unless there's something I've missed I don't think Scorpion has really been properly leaked yet. There's voice lines in the game referencing MK but they're already being used as generic lines, as opposed to other voice lines that specifically refer to characters by name (or are themselves an as-yet unrevealed character like Raven).
MK is definitely more likely to appear than not but I don't think anything we've seen or heard so far would confirm a rep from the series just yet
I disagree with the one on accountability. Fighting game players have all sorts of ways to shift the blame of their losses to anything (bad controller, bad netcode, bad matchup, the other guy not playing right, etc). Not being able to shift blame is not why people quit fighting games.
I can still hear DSP yelling every reason why it's not his fault and he's pressing buttons
@SpiteHook Because fighting games are hard and people just want to jump in and feel good. Sure, you CAN get there, but it's always going to feel hard when you get bodied over and over again. You basically need to learn to be fine with losing and get used to butting your head against the wall over and over again until you improve.
I don't know if 'accountability' really helps that...? I tried to play League and I HATED it because I kept losing, which was fucking the team over. I can boot up P4AU and smash my head into the wall trying to improve with Naoto all day, but the minute people start telling me I fucked up AND THEY'RE RIGHT is the minute the game starts to actively become un-fun to even attempt to play because now I'm dragging other people into my own mistakes.
Not sure if this is going to be as bad in Warner Bros Vs, but I can absolutely see it being frustrating if it feels like either me or the other player are losing the match. And I think that would be fixed pretty easily by just giving both players individual stocks. Sure, I might lose, but the other guy would still be at 1 or 2 lives, so if they're a god they could still turn things around. As-is, though? One of us dies on the final stock and that's a loss for both of us. I could do nothing wrong and still lose, and that's... not amazing....
@SpiteHook Because they don't much time practicing every move set or combos per character hence why cause it's not Cod game or battleroyale
@@joandarc441 everyone puts in the same time shooters are just easier to get into....fighting games are like driving a manual while shooters are automatics... You just have so much more to think about in fighting games.
Yeah,they have weak willpower to continue, which is pretty funny
I honestly expected something like the Nickelodeon Smash clone with different names, but seeing some of the characters play uniquely with less underwhelming graphics caught my interest a bit. Though I still see no character I care about and I'm not sure there's one they have access to that'd be a game changer for me.
Shaggy: when we get the Batcave, could I get a little snack?
Batman sure Shaggy, WE'LL ALL HAVE A SNACK. bat milk and cookies for everyone!
Shaggy: bat milk?
So LeBron IS arriving to multiversus
But at least he looks better than he did in space jam
Think about this way if they have LeBron James into the game you can destroy him with Batman, or kill him with memes with shaggy
_Me, after seeing MultiVersus footage:_ "Huh. I wonder how Abitorial would react to this."
_1:48__ on this video_
"Ah, there it is."
I’ve played every single playtest with friends and I am SO hyped for the full release! It’s so much fun and working together with a friend to beat the opposing team by using some of our favorite characters is the best feeling ever ☺️
ok zoomer
@@Zontar82 😂Lmao what
@@yotsuba6352 some people are allergic to positivity
Also the fact that fighting games don’t really have a niche to fit into. I can’t control map vision like a support but I can duel like no one’s business. I don’t play league. I play top lane
Im sort of struggling with separating characters from the background. Maybe it’s the lack if colour contrast but the bg blends in with the characters
Like an actual cartoon. Its an eyesore, but, it kinda makes sense.
theres some really good customization and accessibility options available that can help with this
@@hihigocat That's good to know! Thanks!
Wow for someone who spends so much time on animation I really expected you to love this game!
Super Smash also got some feature like perks, items and collectables in certain modes to appeal single player and party game experience though.
And it is one of the most popular fighting games in the world, as well. Now if only the online wasn't complete crap....
I like it but I need to hit impact to be more punchy
Also little to no endlag, little to no follow through frames and little to no animation of the end of moves and movement makes the characters just snap back to key piss after a frame or to... Significantly hampers game feel like responsiveness and impact as you've said. Visually it looks jarring and off!
Welp, you called it
LeBron on multiversus is real
4:30 I was wondered why feel so bad when i lose in fighting games but whenever I play team base fps, pvp in mmorpg or moba, I don't care if i win or lose. It's because you are always gaining something even if you lose, and I can always blame stuff that's out of my controller for why I lost rather it's gear, RNG, or bad teammates. But. I never feel really good about winning these games either. Unlike fighting games.
Interestingly I made an offline card fangame throwing a bunch of properties together back in 2010 including Bugs Bunny, Batman, Wishbone, a ton of videogame characters, Doctor Who, Buffy, and...surprisingly...LeBron James.
So this game, aside from being a blast to play in the alpha, is definitely on my wavelength :D
Well, the Distant Respect was nice while it lasted.
LeBron James is confirm to be in the game
That bit about 'accountability' put so much into perspective for me...
I don't know how I've managed to play competitive games for this long and never really process that element.
I might just be dumb.
You have to keep in mind that LeBron James is playing a character called Lebron James in Space Jam 2... it's weird sure, but they did the same thing in Being John Malkovich where John Malkovich is portraying a character named John Malk... you get the idea.
I'm sorry to have to tell you this but Adventure time is 12 years old and in one year steven universe will be 10 years old. We can't really call them new anymore :(. They're both older than xrd.
You are so right about the accountability. By obscuring your true competence at a game, you are implored to keep going. The problem with fighting games is that they don't obscure your competence, so you can see the gap between you and your adversary very clearly
Alright, fine. One more video before I head to bed.
This game seems so promising, it's also definitely going to get a decent playerbase considering people will play far worse (COUGH COUGH BRAWLHALLA), but a free to play fighting game with ROLLBACK and CROSSPLAY? Very nice
You mean Bitchalla
Brawlhalla has the best online experience out of all the fighting games.
As a semi-regular brawlhalla player, I'm pretty hyped for a mainstream platform fighter that isn't locked behind the price of a switch.
What's wrong with brawlhalla?
@@jakebeansboy3755 I recall Brawlhalla having crossplay for all the platforms it's on. Just saying.
I might main lebron for the hell of it
Despite not gushing over the game like most other early reviewers, youve sold me on it.
Also the concept of accountability you described was really intriguing and something id never thought of or heard before
I dont really think the appeal of taking away agency from the player is about them not taking accountability but more about being able to access fighting games without mastering them. Like you can just try out overwatch and if you suck you can still play and learn while having a fun game whereas with fighting games you kinda have to master alot of basics before you start.
"newer cartoons like adventure time" ah yes very recent 2010 cartoon god we're old huh
I've had the exact same thoughts about accountability, so it's validating and cool to see someone else talk about it. It's probably also why Nintendo likes using items in things like Smash or Mario Kart; my opponent wasn't better, they just got a lucky item drop!
1:31 - but of course - because Arya is a dog person and in the case of Arya and Shaggy, game recognises game.
Netherrealm really never picked up the ball with its animation.When I saw Wonder Woman's jab animation I actually opened my mouth and said "What!" I was impressed by how smooth and good the DC characters look.
Well they don't animate anything at all
@@yeahboyz9314 If you're referring to motion capture, it's not uncommon in fighting games these days. And even then, you have to heavily modify the data.
Just want to say I subscribed after watching only two videos: philosophies of death and eulogy to the pants. Such a spectrum.
You rule!
I remember at announcement of the game I too was concerned about it’s existence, Nick Brawl was also new at the time and didn’t look that appealing at all. Difference being was Multi had Finn and Jake and was gonna be free so I was more open.
This closed beta I didn’t get a code but I’ve seen lots of footage and in-depth looks on character animations and movesets that I have a very good outlook on the game right now.
I never played a game with this kind of progression system before so I hope it’s not something that’ll be so intrusive that it’ll just turn me away from the game.
so you are more..."open" because the characters you like are free? wow that's a very professional opinion and review...what's nex, being more open because the buttons in the menu are colored orange, my favourite color?
@@Zontar82 Yes,it's called "having preferences".
(We need more orange themed fighting games tho)
@@Zontar82 well it is more appealing to have characters you like in something that’s free.
If I end up not enjoying it there wasn’t a financial loss at the end of the day.
It’s like deciding if I wanted to try TF2 back in the day, I saw the shorts, loved the characters and decided that to play Team Fortress 2 cause it was free. And a couple thousand hours later and it’s one of my favorite PC games.
@@Zontar82 They said they're more open because they like Finn and Jake _and_ that the game itself is free. You know, in contrast to Nick which has a sticker price, which was the game they were talking about because it came out around the time Multiversus was announced. No one even knew which characters would have to be unlocked in-game until the alpha (and even then they could easily change things around before the beta)
Not sure why you decided to condescend to someone with that "professional opinion and review" remark either. If every single expressed thought is now a review held to professional standards then I'm going to take points off your review of Caravan of Noobs' comment for failing basic reading comprehension.
*Alpha
The game is only in its alpha state.
What surprises me the most about this game is how it's a Smash Like game with a 2 v 2 system. and that accountability explanation is something that never crossed my mind. I can see it being great for anyone getting into it and liking it for the 1st few times, and then later on as they progress they can easily swallow their lose and still be having fun.
Regarding accountability:
"you'se a bitch, hold that"
As a playstation only gamer, I've been waiting for a stupidly fun smash-like to come our way for sooooo long!
I am excited for this game.
Brawlhalla not enough uh? Yeah I can understand
you had ps all stars but yeah that game died
@@zamza989 That game was fun back when it was on ps3 only :(
Thank you for mentioning accountability as a factor in determining a competitive game's popularity. It's something I stumbled upon, too, when trying to figure out how Splatoon did so much better than ARMS despite both having the usual Nintendo polish.
I love this! I've long thought similar about accountability. I think it goes beyond just the team aspect, but also the whole infrastructure. Fighting games with bad UX that take you out of actually playing for so long, limited playerbases to get into matches quickly, and bad online force people to reflect on those losses much more and give greater weight to each match. Traditional fighting games when done well also have a quality to be reflective of the individual, but is maybe not something the average gamer wants. The other big eSports games seem to get away from all of these things, more so than homogenizing gameplay to lowering the perceived difficulty level. Great stuff!
The league comparisons make sense when you find out the founders are Riot Games expats. Of course they will put league systems into their first games
Nah, other games might be as technical as fighting games.... But the barrier of entry is way higher... Executing a combo is way harder at first than pointing your cursor somewhere and clicking
I am not sure about if the perk system will work out myself, but it seems devs know what they are doing. I do not know if I should get the game myself however.
7:12 You're looking at it the wrong way, if they add LeBran James you can beat him up ^^
I’m shocked that you think WB’s crossover feels cashgrabby, when they’ve been crossover kings since Scooby Doo. WB has had cinematic universes and even crossover games for decades now. Let’s see if this one has any staying power
Is the Smash players mindset
They always feels like any Platform Fighter is a cashgrab because is a Smash clone
as long as it doesnt get to predatory in its f2p-ness, i can really see this being a hit. i know im excited to finally have a fighting game where superman and batman actually feel like superman and batman
I hope this game in carages more fight games to add more cooperation mode. or at the least let player 2 control the second character on player 1 team in a tag game.
I've seen in done at a small scale in games but I want to see it as the large part of the game to the point it part of the advertising.
Multiversus is the ultimate form of "money talks", showing exactly the kind of thing a dev can get away with infinite budget and how much you can just substitute with money.
If Multiversus succeeds, it won't be because of Ready Player's efforts (but god bless them for really trying), it'll be because WB effectively bought that success in the same way it buys everything. Is that a bad thing? Not necessarily.
I don’t think IP alone is what makes games like this succeed, just look at NASB. The game design and how much work is put into it is a big factor and I think they knocked it out of the park.
Great video man! Happy you saw that Multiversus is actually decent. Hope they put some characters you like and stick around for longer cause the game is really fun
I didn't had the opportunity to play it, but it sure looks promising. Except the rooster, because I don't have an attach to most WB IP. Actually, if wasn't for fans wishlist, I wouldn't even be aware of who could be possible in the future.
Probably will play with Tom & Jerry once in a while and that's it.
I like that fighting games make you take accountability. It makes it much easier to improve when you're the only one influencing your losses, so you only have to worry about what you did wrong. On the flipside, in a team game, you might play objectively perfectly, but your teammates just completely fall apart and, despite your efforts, you lose the game. So I don't think this is an issue that fighting games need to address, it's just a hurdle that people getting into thid genre have to overcome. But that's a good thing, I legitimately think it builds character lol.
Swedes looking at the donators name: 🤯
Could please enlighten us non-nordic?
@@ananinunenon5092 Knull in swedish means Fuck, as in the vulgar word for coitus.
Marvel advertisements with "Knull is coming" gave us a laugh.
@@RatedManatee And now Gorr the god-slayer, a character that was instrumental in the story of Funny Name-Villain, is in the next Thor movie. I have no idea if they're really setting up for Him, but if they are... ooh boy.
Perks affect balance way more than using a different mechanic like the groove system.
Well it's not out of the possibility that some fighting games can embrace being tag fighters. Or there is a traditional fighting game that is 2v2. Doesn't FighterZ has online co-op but for Raid bosses? But instead of being a fun boss mode it can be an entire online mode to play against other players teams. Obviously it can be optional and not what the game is designed around, something fun for casuals to enjoy. The main issue I would say is connection since now we have to test 4-6 different player connections at once but now that devs have embraced Rollback (mostly) it could work.
I wouldn't be surprised if Project L (which is already a tag fighter) does this.
Maybe I'm just weird, but I've honestly kinda felt the opposite on the accountability front. When I feel like I've lost a game through no fault of my own, it just leaves me feeling super frustrated and demotivated. When I know that I lost because I messed up and can do better, that's much easier for me to handle. For the longest time, I thought I just found multiplayer games really frustrating, but since I started playing fighting games, I think I've realized that I just hated losing because of variables outside of my control.
I'm confused what's the issue with LeBron being added? Seems like a weird thing to that upset over
Here is an video idea. A design shop, The “accidental fighter” these fighters, their main purpose is for their moves to not actually be directed as hurting the opponent but just doing general moves that will hurt them. Examples are Phoenix Wright from MVC3U, Celica from Blazblue, and other characters of that nature.
Now imagine if Smash actually had decent netcode.
I do find it kinda funny that this is seen as corporate, but Smash isn't for some reason. I kinda don't see the love in Smash anymore. Probably cuz we're on our fifth installment right now, and like clockwork, I'm sure number 6 will show up when a new console comes out. I'm also a cynic though. The kind of person that doesn't consider Nintendo to be my friend. So, that probably is part of it too.
I see it purely from a design standpoint. Characters in Smash Bros aren't typically made to fulfill a function or a role, they are made to recreate the experience of being that character. Granted, in Smash Bros, it's very easy to do this because all of their characters are from video games, and thus all of them are familiar with the language of video game controls. When they made Mega Man, the goal was to make him feel as much like Megaman from the games as possible. Same with characters like Simon Belmont, Minecraft Steve, and yes even controversially the Street Fighters, Terry, and Kazuya. That's not to say there's no room for cynicism; I'm sure more than a few people are tired of Anime Swordguy With A Counter #42, but in terms of what Smash is willing to experiment with, I feel that their design choices are more reverent to the character experience than to forcing certain archetypes or playstyles.
But for comparison, you look at how MultiVersus treats Shaggy and it's kind of a letdown. Sure, *someone* needs to be the "shoto" of the game, the baseline character for which every other character is built from. But even with this basic moveset, it doesn't really feel like it captures the "experience" of being Ultra Shaggy. And it's really hard for me to say that any single characters' gameplay feels specifically like it is attempting to capture the experience of *being* that character, with maybe the sole exception of Velma.
@@SugarPunch That is one way to look at it. I guess I just don't see it that way partly because of how new characters have been introduced throughout the series. Fire Emblem characters from the newest game at the time always find a way in to promote the newest game, Shulk got in to promote the new Xenoblade Chronicles 3DS port, Pyra and Mythra for Xenoblade Chronicles 2, Hero from Dragon Quest only gets in after Dragon Quest XI goes to Switch. I mean, not every new character feels like they are put in to promote an upcoming or new release, but I can't help but wonder if Sephiroth and Sora (two anime sword boys with counters that everybody loves despite hating it before those two came out) would have even been considered for Smash had FF7R and KH3 not been so new. That is probably me just being too cynical though.
Love the jab at NRS. Yeah, Multiversus really impressed me from visuals alone and the details. No offense, but it makes me want to play it more than NASB which feels like it has less charm and personality (lack of voice acting being a big reason, the game feels so empty to me).
You really don't get bothered by the lack of VA after playing a few games
If you were playing NASB on PC, we had a great voice over mod pack for almost a year. If not, I get your problem.
Well they're probably adding Lebron, so it was nice that you played for a little bit at least
I wish that landing animations cancelled your air attacks. It messes me up so much and makes me realise why Smash and Rivals of Aether do that.
The fact this game gave DC characters good gameplay animations compared to Injustice just speaks bad about NRS. I can't wait for Scorpion and Sub-Zero to be added just to see how beautifuly animated they will be
At the very least, we already know that Scorpion is coming thanks to leaks.
...guess who's coming to Multiversus.
The GOAT from Space Jam....
Michael Jordan.
In relation to that section on "accountability," Fighting games used to be one of my favorite genres... back when the only other people I was playing against were other kids on my street and I was the best on the block. Later in college when I started playing against other people that were way better than me it was a crippling blow to my ego.
I still like fighting games in concept, and I still try to keep tabs on the latest instalments of my old favorites, but mostly only ever spectator.
After seeing the leaks, I'm extremely hype. Gremlins is my favourite IP of all time, so if that leak is real, I'm gonna focus on multiversus
As FG Player from Latam one main problem we got here is that the player base is so tiny that you need to use discord if you want to play even a popular game like Guilty Gear Strive. Tekken which has a very strong fanbase, queuing is a pain in the ass and everyone prefers creating a lobby instead, which at the same time this scares new players because the only ones who are used to this, let's call it "workflow", in most cases are very good players. There are few discord servers where they have create a sort of solution which is making a tag for new players which I don't think is a great solution but is probably the best one.
Great video as always.
Just one little recommendation, try to use an EQ on your mic, or some filter to cut down those low frequencies. Usually it doesn't really bother me and get used to, but in this particular one, it was too distracting.