The endless stuff has nothing to do with the books or the lore, 343 just pulled them out of their ass. It’s fair to say halo lore is niche, it seems like 343 also believes that since well they don’t really tie anything to this game besides the location of the game and the legendary cutscene name drop, that’s it. This is them just genuinely trying to fit in a c plot and not tie stuff to the eu in contrary to what you said.
343 scrapped a third of the game. Those "audio logs" we're probably the sound files for campaign cinematics but they ran out of time. That's probably the reason why halo infinite feels disjointed bare Bones and ends abruptly.
@@NightShadeGame and also happened to sonic frontiers with them cancelling the 3rd and 4rt island and just taking the first island and dividing it in 3 parts lol
Yes. And holy god, did the antagonist talk too much. He would go on and on about how he's going to defeat you, and you meet him...like once? I don't even remember, I just remember he was the most wasted potential (along with the new AI that helps you, but at least that had a small link that made it interesting), but the new bad guy was made to be such a big deal, but honestly, the bosses he sends after you felt more threatening.
LMAO. The callout of UberNick "crying" over some random spartan was the climax of an AMAZING video. We live in a world bursting at the seams with shills propping up creatively bankrupt franchises. Thank god we have people like you speaking up.
The problem with Halo is that the content creators have always been shills when 343 took over since day 1. Look up a guy named xGLLx who also calls out these shills too.
Man, I remember playing the reach campaign with my friends, and each time one of the main characters died in a cutscene we would all shout out NOOOOOOOOO That game had my heart pounding, my hands sweating, it made me sad as fuck, it got me hyped af to avenge my team. That game was an emotional rollercoaster and it was fucking AMAZING, RIP AAA gaming :’(
Exactly. The only problem of course is the abrupt ending. However Halo 3's intro is far more frustrating to me. Since it doesn't continue where we left off but instead just throws into the flying pan. Halo 3 should of had a mission on High Charity before Master Cheif crashes down on Earth. In other words Halo Infinite isn't the only game in the series that has a intro that feels like it's skipping something. Infite does it a lot worse though. Since it skips over the entire premise of the game.
@@spartanq7781 So the interesting thing about halo infinite is that if you take the time to watch some videos, read some books, and play Halo Wars 2 then it actually does have a really good story. The issue is that not a lot of people want to go through that. They want to play the game, blow stuff up and take mental notes and be able to figure out what's happening by the 3rd level at least. So I dont think we should say Halo infinite is bad because it's way too mysterious for it's own good, but rather we should keep it how it is and maybe make a Reach style type of prequel to halo infinite where we experience the story in the audio logs. It could be sick tbh and I dont doubt that's what 343 is planning on doing
@@phanto6599 if people have to seek out other media surrounding the game to enjoy a campaign where nothing interesting or impactful happens then it's not a good story.
@spartanq7781 Yeah Halo 3s story was kinda disappointing. Thankfully the gameplay and level design was so good that it makes up for it. But it didn't hold a torch to Halo 2s narrative. Though Halo 2 was lacking in terms of level design compared to CE and 3. Ultimately, these are still three excellent games though
You covered every single thing that bugs me about this game. The campaign is one of the biggest most frustrating tell, don’t show pieces of media I’ve ever seen. 6 years of waiting to just be given a way cooler story through monologues or audio logs from characters you’ve never heard of besides captain Lasky. It’s almost like it’s being rubbed in your face how the games like “bro you should’ve seen how rad these past six months have been! So much mayhem and carnage! You missed out big time dude!”
That is the dumbest excuse for not liking a game. You do realize that Halo is not done nor close to being finished. Apparently setting up story events for future halo titles or DLC is retarded in your book and instead they should pull ideas out of their ass for the new installments.
@@theincrediblefella7984 How is me stating an opinion a fan boy? Not even an opinion since that's what games actually do. I literally just said there are details in games that developers leave for other games. How is that fanboying?
@@reffa2858 It's not the worst video game story ever, but it's generic, full of irrelevant scifi jargon, and abuses the old stories fur cheap nostalgia points. The Banished are ALMOST cool, but they're trying way too hard, and are a bit Mary Sue-ish.
Remember when bungie basically single handedly made the greatest 3 games of so time in a rush without any real issues or failures? 343 sucks and always has
@@AAhmou ODST isn't worth full price in my opinion, I love it but it was clear that Microsoft forced it out as a full game instead of a DLC because they had bungie contracted for two more games. Even then it's better than anything 343 have shat out
Are you forgetting how critical people were of the original trilogy? When people first saw the E3 demo for Halo 2 it built up massive hype, then when players found out they cut back the scale of those missions because of time crunch people were pissed calling the demo a 'scam'. In reality they cut back scale because like I said, they ran out of time and couldn't execute their promises. The next thing I remember is that people hated playing as the Arbiter because they thought it just confused the plot and wanted to go back to playing as the Chief (crazy, huh? Sound farmiliar?). There were even people saying they hated how the Covenant species (Brutes, Elites, etc) could talk! It was full of negitivity at the time, people thought Halo 3s story wasn't as good compared to Halo CE and 2. I disagreed with 'most' of the nit picks back then because I ended up having a blast with camapign and multiplayer back then. My point is nothing has changed. I disagree with a lot of the nit picks now and remain critical when nessesary. Whenever a new thing is added to Halo people are always critical, and that isn't inherently bad. Games need people to be critical, otherwise the developers won't know what to add/change for the next entry/update. I think its easy to forget that the original trilogy wasn't perfect either, and most of the reason why we remember it so fondly is because it was the golden age of Xbox Live and couch co-op, and we were all younger, so they were the good old days. I would agree the original games were some of the best times of my life with friends and online. Nowadays features do tend to go missing, and need to annoyingly be patched in later, but I'm at least greatful they can be patched in, cuz back then, if they wanted to go bigger they needed to do it in the next game. As time goes on people start looking back at games fondly, and I'm already starting to see it with Halo 4 in some people, and in small ways with Halo 5 (mainly multiplayer though). I'm not saying 343 hasn't made critical mistakes with 4 and absolutely 5, but in the end, it wasn't exactly all bliss in the beginning either.
@@iamshawn9888 thing is though, the original trilogy is made up of three brilliant games (which all have flaws yes), nothing 343 has made has even come remotely close to the Bungie era games.. not being a fanboy it's just a fact
Here's something I don't see people talking about enough. And that's that the Reach armour in Infinite looks worse in my opinion because the armour doesn't have those cool militaristic patterns it did in Reach. Yes it looks graphically better but it's style is lacking!
i was playing infinite for a while, unlocked the armor pieces that i remember i had in reach but got bored with the emptyness of infinite rather quickly and went back to mcc... boy does the halo reach armor look sooooo much better. it looks more believable, more tacticool. it looks cohessive and made with love. the spartan bodies back then looked more like badass supersoldiers on steroids, not some short king gnomes who even without reference u can tell must look fairly short. armor in infinite is out of proportion and less detailed too.
@@stevenborg102 Honestly, they should probably just stop trying with Master Chief. Give me more stuff in-universe, sure, but tbh Chief's story should have ended with Halo 3, and 343 has a very bad habit of overcomplicating the narrative with irrelevant fluff.
@@ThaPugster If that's your opinion, you're entitled to it. The general commercial success of the franchise, especially from CE through Reach (as well as highly profitable non-video game materials) would indicate that it's not a popular opinion, however.
I was beginning to feel like a lunatic considering how much everyone seemed to love the campaign, but then you come along and explain pretty much all my problems with it perfectly. It’s just so nothing, like the combat is good but it never goes beyond that since the world is so boring and the missions so repetitive and weirdly stale for Halo. The story also just sucks, there’s no real getting around that one, not too surprised after 5, but still disappointing.
Game campaign wise was just a cowardly response to the criticism of halo 5. Doing nothing but undoing halo 4 and 5, while undermining the original saga with dumb concepts like the endless.
@@manz7860 honestly undoing 4 and 5 was their best option, 5 had so thoroughly killed halo for me that I probably wouldn’t pick up the sequel. But it was a free so i played it anyways. But the addition of the endless was fuckin dumb, no surprise there. This is the 3rd time in the new series that a big bad guy was added to the story.
Tons of people thought the campaign was a generic open world. Many praising it are just coping or really love far cry games? It's an extremely average experience
I don’t really care about 4&5 honestly, like I don’t like those games at all, I just thought it was boring. I’d say the changes to gameplay were the only good parts really, but the context it was used in sucks because it doesn’t make enough use of what’s there.
@@malazan6004 coping? or they jsut enjoyed it? the world wont ever know when it comes to halo since everyone seems to be blinded by 343 hate or nostalgia because you can never have someone in the middle lol.
As an avid halo fan who read the books and played every game released under the IP, you are 100% correct. Infinite is fun, but is very very lack luster.
@@AAhmou yeah exactly. They laid down the groundwork but thought that’s all they needed to do.. Because everything else in the game sucks lol, again besides the groundwork, that being the core gameplay
I remember playing Reach as part of the Master Chief collection knowing nothing about the game, much less of it being a prequel and the story of a tragedy. I remember being so heartbroken about every step forward the bravo team did, the situation worsened and kept losing teammates. I haven't feel that dread in a FPS since and yeah Infinite's campaign was such a letdown to say the least.
Same. Reach was a really special game in terms of atmosphere. It pulled off what Rogue One tried to do extremely well and the first time you played through it was a magical experience. I won't ever forget the time I completed that last mission, I just ended up crying right then and there. And speaking of dread, if you really want to feel that kind of dread in an FPS again, try Metro Exodus on Ranger Hardcore. Go for the bad ending. It gets grim, especially near the end, but there's tiny beacons of hope throughout the story that really contrasts with all of the death and destruction extremely well, much like what Reach did.
If you wanna feel something again, go play Spec Ops the Line, its a 3'rd person shooter but the story and the characters are bloody amazing.. its one of the most underrated games ever made..
Some of the content creators and known members sucking up to this campaign is mind boggling. It should have never been open world and focused on the actual story.
As a massive long time halo fan since playing Halo: CE with my sandbox friend at the age of 5-7, I am done with this franchise. You covered everything I was feeling. HiddenXperia, UberNick, etc.. won’t admit that the game is a empty shell of nostalgia and a lack of a halo game in 6 years that made us crave this bad of a game to fill the void. Thank you for this video, really.
I beat the campaign and was like "wait that's it?" The harbinger was a dumb idea and a terrible final fight. There were great moments but there's a lot of emptiness. Idk it's a 6.5 for me
I remember being in a party playing with my buddy (not in co op of course damn you 343) and being totally bewildered that was it, half baked cash grab is what this game is
1:02:03 Really hit home for me when he called the halo ytbers/community fan boys even tho the game has alot of issues.Your unfiltered opinion was really good to hear.
@gothhhhh The thing is everyone bitches about entirely different things, gamers are just whiny little bitches who need to work together and give constructive criticism rather than all shitting on each other, this game is not good, but it isn’t terrible either. They ruined everything with H5 and needed a way to fix things, this was step one and I think we need a detailed road map on what we’re getting soon, also hopefully they’re going to work on some campaign DLC, if we could get info on everyone else on the ship that would be great, but again comes back to everyone hating on H5 that 343 in their stupidity thought we wanted chief storyline exclusively, which just isn’t true because what the fuck happened to the Infinity 😂
lol when he called out the Halo TH-camrs all that hit home from me was that this guy made this entire review only because he was mad that Halo content creators liked a game he didn't like
Yeah personally I had an emotional reaction to the Spartan Griffins death (the one he called Uber nick out for) But it wasn’t because griffin died, it was because of chiefs reaction or lack of reaction and the music. But I fully agree with everything in this video, I like the concept and ideas I just think it was executed very poorly, and there wasn’t enough of the pilot. Honestly the pilot was probably the most disappointing part of the game for me, he just forgot he had a family halfway through the game and tells chief he has nobody… and then they use him family hologram as a bait… idk man.
The community needs to embrace more unfiltered takes like this. I love Halo but everyone needs to do their part and appropriately grill 343 and MS for how they botched the launch of Halo Infinite. Great video.
The biggest problem with the Halo Infinite campaign is that it feels more like the foundation of something great than a full campaign, and as a result, this campaign isn't very good.
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future docs against the endless.
DLC is most likely coming in the future. A cut cutscene shows the Chief getting a message from the Spirit of Fire and I sincerely doubt 343 is gonna wait another decade to tell that part of the story.
The campaign is literally just a sandbox, rather than an actual Halo campaign. I just don't understand how hardcore Halo fans can be satisfied with the horrible campaign. It's literally doing the same thing over and over again with no badass Halo sequences. The map is cool for about an hour until you realize you have pretty much seen everything in the first 20 min because areas are reused over and over. The only thing carrying the game is the feel of the combat, literally everything else were a huge step down from Halo 3 and Reach, games that released in 2007 and 2010.
This was by far the most authentic and honest review of this game I’ve seen yet. I especially appreciate you calling out the popular halo content creators who all suspiciously unanimously seem to regard Infinite as a masterpiece. I’ve been trying to find a review since launch which doesn’t look at Infinite as some kind of groundbreaking open world gem and you were pretty spot on with your analysis.
@@badabing9402 this. This guy is literally brain dead if he thinks everyone is being positive about this game. The subreddit is a fucking cesspool of negativity
Reading beyond the forst sentence of your reply makes the first sentence of your reply make a lot more sense. You just wanted someone to agree to with you, so you label that analysis "authentic."
lmao it's only "authentic and honest" when the reviewer agrees with you. You literally state that you're going out of your way to look for reviews you agree with. Pretty cringe.
Thank you for shitting on the shills. It’s obvious when they read the room and think “oh, this is where I’m supposed to feel sad” and give a performative run of the finger across their eye to wipe away a tear that ain’t there. Also good on ya for being pro representation with the amputees and enbees. You’re a real one bro. Also yeah, back for blood is boring, frustrating shit.
For once, somebody who isn't a biased fanboy who blindy says the game is "perfect," and actually realizes this game is so flawed in every aspect of it!
Love how you’re giving your unfiltered opinion on this, positivity is good but I think the halo community is being a little too overly positive rn in the face of glaring issues. Anyways keep up the great work!!
The problem with discussion surrounding Halo Infinite in general is that pretty much everyone was cautiously optimistic about it, even people who weren't fans of Halo 4 and 5, then the 343 shills took advantage of that perceived positive majority to control the narrative surrounding the game and create a giant circlejerk where no criticism is allowed. This happens with a lot of popular games in internet discussion, but I've never seen it happen on this scale with a game so obviously flawed.
@@dawae8937 good, I'm tired of people being positive about games that clearly have issues and pretend that a game is good because they can't handle anyone giving the slightest criticism about their favorite franchise
At 1:02:14 Mentioning that halo used to be a trend setter I think hit me the most. And I even before watching I thought a major improvement to the story would be a mission on the infinity Like halo 1 ending in a sort of unwinable boss fight similar to how reach ended in a unwinable firefight. I feel like the desperation coulda been so much more if you are fighint Aatrox and just he wont die, and u slowly run out of ammo or something. Maybe even get cracks in the visor or have hud elements not display properly. And have a broken hub could, if designed properly, stay in the rest of the game as a remeinder that, hey I was put on a dinner table and served.
thats the issue with halo 4 everything that came after. the forerunners, the flood, the precursors etc, its all irreparably screwed. the Forerunners turned out to be horrifyingly stupid and arrogant gang of xenophobes no better if not straight up worse than humanity. the flood were supposed to be the third faction, but whether they will make an appearance or not remains to be seen.
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future docs against the endless.
Finally a critique I agree with completely. I only paid $1 for the campaign (Xbox game pass PC deal for 2 months for $2) and I still felt scammed after completing the story. The first 2 missions that were rather linear felt like halo and had my hopes high. The rest of the campaign just sucked. I couldn’t stop myself from comparing it to Reach at every point. Content and story wise it’s absurd that a 10 year old game is superior. It felt really weird to want to play MCC instead while being halfway through Infinite’s campaign.
The line "you and I both know that there are worse things than the Flood on this ring" showed me that 343 had no clue what the fuck they were doing. Good job invalidating everything and replacing it with the spooky *Endless* except you didn't actually replace it with anything because no one knows who or what they are. And we especially don't know why they're worse than the Flood. Not to mention the Flood is the kind of story concept that you can't really out power without making it just a shittier version of them or introducing time travel. This shit sucks, there is no way they can deliver on the promise of worse than the Flood, not to mention it's fucking stupid to make that promise in the first place
Halo infinite felt like a safe halo game. Did it give me nostalgic vibes? Yes. Did it give an exciting campaign? Yes. Did it have a good feel to the overall gameplay and mechanics closer to the original trilogy? Almost. But you finish the campaign, on legendary and complete all side objectives, and you have an empty world with nothing else to accomplish with no repayability of the other missions. You just have to make another file save. Multiplayer was good at first. But then it quickly sinks in that there are like 11 maps in total. The feeling of stale and repetitiveness hits quick since most maps don't have a special charm to them. The lack of game modes at launch is ridiculous and not the halo spirit. The removal of firefight is also just unacceptable. Last but not least. Not forge or custom games at launch. These 2 things is the reason why I stopped played halo infinite. I got bored and went back to a almost 3 year old kart racing game.
I understand but i still have hope the campaign is good enough and not like Halo 5 and the dev listen to the community a lot they reduce price on the shop and gave Tenrai armor for free which was suppose to be on the shop. Updates are slow but the game is fun and when forge will relase that will buy them time because we going to have unlimited content.
The feeling of stale and repetitiveness hits quick since most maps don't have a special charm to them That's what happens when you obsess over arena balance and don't have really special weapons like the fuel rod cannon, yeeting bombs past a corner. Also, with making Vehicles utter shite, due to crossmap hitscan EMP, instead of the homing projectile from a plasma pistol. Halo CE had fun maps. It had the teleporter room map, the teleport walls map, the big snow, blood gulch, it was interesting. Now we have symmetrical arenas and they are not interesting. Give me back my zany tower map shenanigans!
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future dlcs against the endless.
Im not picking this game back up until there’s f2p progression, Forge World, a decent theater mode, coop campaign, and assassinations. The core gameplay feels amazing, but this is a skeleton of a game with the skin of Halo stretched on its frame so thinly, you can see the microtransactions in its veins.
You pretty much just summed up the "live service" model in its entirety. Sell a skeleton of a game on day 1, then maybe fill it out later depending on how profitable it is.
They reduce shop prices now at least thay listen the community and give credits next BP and when forge releases we going to get unlimited content. I want to give praise to 343 because they learn a lot of mistakes with Halo 5 who was a garbage.
@@saibot1246 Never thought that they marked up the prices so high in the beginning just to lower it to "appeal" to audiences? I mean that there was a pilot to begin with and many of them complaint about it, only to see it on the release date with marked up prices. I think you are just being lied to
I play a lot of open-world games, and the most offensive problem that an open-world game can have is making the world just a place to only do missions and nothing else. A great open-world makes the world worth exploring and finding all the resources, Easter eggs, puzzles, and everything that makes the world that enjoyable. The fact that Halo Infinite's open world feels not only like a world where you only do missions, but tries to pass it on as a world that is necessary to explore is pathetic. If the open-world tactic was cut entirely, the campaign would be much, much shorter than it actually is. It masks not only how short it is, but it masks all of the tedious crap that the game forces you to do in this beautiful blanket of visuals.
Halo Infinite's campaign is not perfect, but it is not forcing you to to explore for necessary needs. It never forces you to do FOBS. Go assassinate certain enemies. Or force you to rescue marines. These are all optional. And there are many other things to do rather then missions. FOBS, Rescue Marines, Destroy those weird tower things, Kill mini bosses, explore for Easter eggs. Etc.
@@KeksimusMaximus Yes it promotes exploration, but its "go here to complete task" type of exploration. There are copy and paste missions that get repetitive, and once you realize that a lot of the missions are just excuses to go to places on the map, it makes you wonder why they would make the game open world when all they did to add "fat" to the game was just copy-paste missions.
This video is perfect. The sound effects, the music, the editing, the points you made, the topics you covered and the overall authenticity of this review all perfect. Thank you and thank you for speaking for so many of us! We all want this franchise to succeed and false positivity/complacency isn’t gonna get it there.
The T rating is bullshit and it started with Halo 5. Halo has strayed away from everything it once was in Halo 1-3. Little by little you start to realize why Halo isnt Halo anymore. Removing blood and gore, removing Johnson and the strong language, and then removing the flood is totally uncalled for and my only hope was that because we were finally on a Halo ring again that the flood would have a reason to come back and it didn’t even happen. Instead we got the fucking harbinger and the fucking flying things. Neither are any fun to fight and neither have anything new to offer.
@MajorKeyBro and also they made it pay to get cool shit and they also made marines legit look the same every marine looks male and they are legit all identical the only way you can tell the difference is their guns
On your point about sprint in a “2020 videogame”. They seem to have included sprint out of necessity even though they know it doesn’t belong in a Halo game. This is why the speed boost is negligible really and it’s just used as a way to access sliding. Halo Infinite would be pretty much the same without sprint. It would’ve been a better decision to remove sprint outright than to nerf it into oblivion.
Sometimes I find myself just not sprinting in multiplayer. I feel like the game looks and plays better when you aren’t sprinting around as the regular movement creates a satisfying flow when engaging enemies. You can shoot straight out of sprinting now which is good but I really don’t feel like the game needs sprint at all.
Halo is the second to last boomer shooter ever created (Serious Sam came after). It plays worse with sprint as the mechanic is intended for slower games.
Oh oh now you've done it! A hoard of angry sprint fans will attack you now all while not actually being able to give an argument FOR having sprint in Halo..
Nearly everything you said in this video, especially the end is how I felt about Infinite and it feels reassuring to see I'm not just crazy. I've been very openly harsh about Infinites multiplayer and Campaign more and more over time. I love Halo, I do. But I think we have to acknowledged that this is a very disappointing game. Subjectively speaking you can have fun yes. But I think people can forget that sometimes, objective critques is needed. I feel like people overlook that when it comes to critical talks about games saying "its still fun". Yes it can still be fun or enjoyable, but that never means objectively good or better for everything. The Room is a legendary movie, a cult classic in a way, its a blast of a movie. But not because its good, objectively speaking its a mess. But in a way that makes it enjoyable. Thats an example of subjective and objective thought. It's terrible but fun. I think people focus only on that its " fun enough" but not "how could it be better". Halo's Infinites singlerplayer is one of the most medicore gameplay experiences ive had within the last 6 years. I don't say that just to be different. I say that because its true. What would the reception of Halo Infinite be if the games industry wasnt so terrible these days? How does the games story or open world stand on its own when you take combat of the equation? I'd say if you looked at it objectively, it would've been thrashed. I say this as someone who cares for Halo. Infinite could've been so, so much more but it left me feeling dissapointed and empty It was just like, "is this really it?" Following industry trends that are terrible while being a extremely mediocre product after 6 Years of wait? Halo Infinite could've done better. It should've been better. But sadly it wasn't.
@@Serocco the core combat is fun, everything else around it isn't. The level desgin and open world actively hurt the experience. Yeah it's good enough but Jesus Christ it could be so much more fun. Imagine if Doom Eternal had level designs and arenas reused constantly. Yeah killing the demons are fun but it gets samey if its done in the exact same way and arena every time. Halo campaigns were always very, very diverse in gameplay, while Infinite is the most repetitive. Tell me is a mission where you do 2 minutes of combat and then spend 5 minutes flying to the next point 3 separate times fun? Or would it be more fun to have a well crafted mission that slowly evolved more and more, tossing new arenas and experiences at you? Yes its fun enough for a shooter I suppose. But Jesus Christ its so repeptive as a singeplayer game where I rather replay some of the old cod campaign again because at least they had vareity. It's a huge step down for Halo, even Halo 5 was better at it. Again if its fun enough sure, I guess. But the point I was trying to make was it's far to basic and barebones when it could've been so much more. *it should've been so much more.*
@@nightdriver7216 no, probaly not. Halo Infinite defiantly has seen a huge decline for the multiplayer in a bit over a month. Not because it's just a medicore game but because theres not much to do and for me personally, a less engaging loop. (I feel like Infinites multiplayer loop is much more run and gun vs positioning and strategy). Microsoft bought Activision yes. But Activision was already a huge established sustaining company before hand for the last decade. Microsoft owns them and honestly all they really need to do is just put their games on new platforms like Game streaming and mobile and rake in profits. It's not like Ubisoft where its one branch that works on multiple games, it's all companies mixed with companies that do their own thing with one person above all in charge. Microsoft really doesn't need to do much besides fund some things while supporting them here and there. Same with 343. We're not gonna magcially stop seeing new games from Xbox related studios cause they have Cod now. We'll see more games like Forza, Halo content, Ori games, more games like Grounded and whatever else. Halo Infinite won't die but it has a long road to go before becoming a top dog of the industry. It simply is too raw for that as of now. As much as I hate this but the fact is we have to wait for the rest of the game. it's infuriating but it's the truth, the game will do okay for now but its not enough so we will need those updates for it to be a finished good game.
I feel like the halo spirit was definitely there with the campaign but it was executed badly. I recently played through sniper elite 4 (underrated btw) and I really think infinite would of benefited from level design like that. Small open worlds with multiple objectives, some being optional and some not would of given them way more options in bio diversity and more control Over game flow and probably better set pieces… eh em.. scarab fight.. eh. The story was okay but that’s my issue, it was only ok. The whole idea and what they probably wanted to do if a certain virus didn’t slow the world down looked awesome from all the marketing we saw, but now looking back I’m not ashamed to admit I fell for the hype train but it’s also very obvious now why they where so apprehensive about showing too much of the game off before launch. If you’ve read all of this give yourself a pat on the back, I feel like there’s way too much to be said about this game and 343 has a long ways to go.
@@josesosa3337 They didn't include mission replay until recently. At launch you could easily miss skulls and nothing you could do but restart the entire campaign.
@@josesosa3337 It could be the open world somehow made the team 'forget' that players may want to replay missions, especially if there are skulls. Due to how the previous campaigns were laid out you played each level from a level select so you could go back. If infinite is your first Halo i highly recommend trying some of the others.
This game just gives me Star Wars sequels vibes. No plan no purpose, half hearted attempts at characters and development and what we get is a soulless simple and boring story and events.
This might be the best critique of Infinite's campaign I've seen yet. Especially with your brilliant use of scenes, levels, set pieces, and plot points from previous Halo titles to compare against Infinite's offerings. You also reminded me just how amazing Halo: Reach is... and I have over 2,000 hours in that game (Forerunner rank)
This is legit the most honest review of the game I’ve seen thus far. Me and my dad are huge halo fans and to us infinite was a pretty ok game. The campaign was decent but felt a little bit unfinished. Was kinda disappointed they got rid of atriox at the beginning to replace him with his mentor(can’t spell his name) only for him to be your generic far cry villian. The open world is super cool tho but wish it was more alive like different regions, weather effect, and more. As far as the multiplayer and gameplay goes it’s definitely fun. The melee could definitely use some work but the only real gripe I have with the multiplayer is just the progression. Im not gonna be one of those people who buys the whole battle pass and Giving into the micro transactions just because I see a skin I like. I’m glad u actually called out 343 BS in the multiplayer overview because pretty much everything they said is in the MCC. It’s sad that the only way to actually customize your Spartan is literally behind a paywall. Usually unlike most players I just like to play halo casually and sometimes grind a bit but it’s hard to do that when the progression just goes Slow as hell. Like for game modes I like to play is just slayer and super fiesta. Every now and then I’ll be good and get first place but when I do I wish I could get more xp from my matches. Overall infinite definitely isn’t a bad game but their are a lot of things they need to add and fix. Not sure why a lot of content creators are calling halo infinite a masterpiece when it’s far from It.
I don't think those mint blitzs are actually that stupid. I think they either feel hope is the only thing that could fix it, or they just need it to survive even in delusion so that they can continue their youtube thing. I personally could never bs like that morally. I also think we have a better chance of things getting corrected if there was less empty hope. All in all as long as bots are buying microtransactions, Microsoft will never know 343 sucks ass and halo is raped and underperforming. We could have been back to halo 2 days where there just wasn't anything close to as epic. Im so grateful that i got to be there \m/. If 343 was the beginning, there wouldn't even be halo by now
Desync in multiplayer is the biggest thing for me. There's so much bullshit in close fights. Rockets are a coin flip. Excellent review on the campaign as well. I agree completely.
melee seems so inconsistent, way too much trading in close fights. Even in cod it is a rarity to kill an enemy at the same time they kill you, and the ttks are tiny.
Yea, the SPNKR just feels off in Infinite, half of the time my shot should definitely have been a one shot kill, I get a shield break and then have to waste two of my shots to kill someone, which definitely should not be the case because it’s a freaking rocket launcher.
I wonder if Microsoft is getting tired of 343 consistently over-promising and under-delivering. Halo is supposed to be Microsoft's flagship, and it has been mishandled for the last 10 years.
I think we’re going to get a point where Xbox/Microsoft tire of 343’s mistreatment of Halo especially if Infinite’s multiplayer declines in players dramatically which is definitely a possibility. I feel like 343 are just blatantly incompetent and that the franchise should be put into more capable hands, possibly in one Xbox’s newly acquired studios.
Truly wish they could keep the story/lore more consistent. I feel like everything that seems climatic always happen off scene. It’s like everything always have huge potential and then a couple years later, they just discard it and just make something else up. Like halo 4, Halsey escape with the enemy. Like where can it go? What is gonna happen? What was she thinking? And then halo 5 everything about the last game just ended with the opening cutscene and first mission. It was disappointing. Also I thought it kinda suck not seeing the flood and promethean fight each other? Idk might be in the minority but I just thought it would be interesting to have them start attacking each other again but they just introduced another faction to fight.
1:02:26 according to HaloFollower the game build we're playing right now is 2 years old. Microsoft kept hiring temporary development teams for 8 month contracts. As someone who has programmed games I can say that it is a pain to pick up where someone left off. At the end of the day I think Halo Infinite might bounce back in a year or so *IF* the devs listen to the feedback we've been giving them these last few months. Great video as always 👍
Thanks for taking the time. I agree with most of this assessment for sure. Remember how in Reach you felt like you were a tactical badass, but not a super soldier lke MC? Bungie nailed the atmosphere in that one. I rememebr I was living in a bachelor pad with 2 gamers on LAN. My memories of everything after Bungie are of disappointment and missing features.
I hate the fact that 343 think that the main problem of Halo 5 was that you didn't play as the Master Chief. Master Chief should never have even been in Halo 4 to begin with, his story is over.
I really loved the old games customization, Playing infinite now makes me feel so limited because I can make my spartan look badass anymore… and I’m not shoving out money for a battle pass or item shop helmet.
I absolutely agree with everything in this video, except for what you said about the soundtrack. There's a difference between leaning too heavily on nostalgia and paying homage to what made the old halo soundtracks great. Most of Infinite's soundtrack is entirely original which flows in and out of old themes very smoothly and well. There is more to Infinite's soundtrack than just "The Road" as a remake of Halo's theme.
Exactly. Besides an otherwise great review I think what he said about the music was incredibly dumb and it's a shame that someone like him can get away with talking such shit about such a great piece of art.
Tbh in my experience the campaign was fairly lackluster, it got very repetitive and I was just waiting for it to end. Also at the end I was disappointed when so much stuff was missing, shouldn’t settle for dlcs that we’ve waited 7 years for, and if it’s dlcs their will be no surprises
The pure absoulute amazement i felt when me and my uncle were playing halo 2 and we were the arbiter was a feeling i havent felt in videogames in years. I feel like games dont have passion anymore its all just corperate money grubbing bullshit. I miss feeling excitement playing a game i miss playing games with my uncle and dad. Hell the disapointment me and my 40 year old dad felt when we couldnt play the new halo together really goes to show where videogames are going.
I love the art style change back to classic but the campaign was really just “hey look at this back story we wrote. Yeah you have to find that.” And playing Halo 7 comment was dead on. It feels like there is a whole missing game out there
This is the single best video I’ve seen made about this game! Literally everything you’ve said is how I feel about it without sugarcoating any bullshit
Skipper _is_ the type of dude to say "ok here's a video on Halo Infinite" and then make another, even more detailed video like: "HOLD UP, I'M NOT DONE-"
My goodness... I just went back and took a long look at all of your content, and holy hell, the fact that you don't have more subscribers and are super popular is so aggravating, all your videos are super good with a lot of high quality and reality coming from your personality alone, love this video and love this channel! Keep up the great work!
Before watching I just want to say I’m incredibly happy someone agrees. I wasn’t even remotely hyped for this game, I just don’t care about halo anymore the way I used to, I nabbed infinite off of gamepass and even though I didn’t pay a dime for the game in of itself I still felt disappointed, everything is just copy and pasted, the outside is exactly the same everywhere you go and so are the interiors, there’s no epic bombastic set pieces or varied locations, the difficulty balancing is absolutely atrocious on heroic, (THERE IS WAY TOO MANY A.I.!!!) can’t even imagine what it’s like on legendary. I don’t give even the slightest shit about the narrative. I haven’t even finished the game, I got to like mission 7 and I don’t feel even the slightest desire to pick up my controller and play it. It’s got strong gameplay but everything else is just so…. eh… just meh. I don’t enjoy playing infinite and when I did play it it was in such tiny bursts. Like 20-30 minutes, I had absolutely no desire to play it. I went into infinite with basically no expectations at all and I was still disappointed, this game DID NOT NEED TO GO OPEN WORLD! It takes away FAAAAR more than it adds. And it’s NOT GOOD. I’m not even bitter or angry or have some stupid agenda against this game, halo was my sh*t when I was growing up, I lived and breathed it. I think Halo 4 was a genuinely decent first crack at halo for a new studio, but then they took 5 and drove off a cliff with it, and infinite just feels soulless, as much as I don’t like halo 5 it at least had a bit more focus than infinite does. And it has cool set pieces and some neat ideas even if they didn’t pan out much, infinite feels like it ONLY focused on the gameplay, and everything else feels like an after thought, and as I’ve grown older I’ve become much more of the mind that I don’t really care about narratives in gaming anymore, I just care if the game is fun to play. And infinite is definitely fun to play but it just feels so aimless and misguided. I don’t really know how to end this comment, I’m just sad that infinite did not click with me in the slightest. I had more fun in Far Cry 6 honestly. But at least with far cry you know what you’re getting. I’ll reply to this comment with my thoughts after or as I’m watching.
Well after finishing the video I don’t really have anything to add, you pretty much hit the nail exactly on the head. I don’t care about this game at all. This is a great video and I’m really happy someone had the Gaul to call this shit out.
Damn that was a really great video. I agree with a lot of the points campaign wise and I Gotta say I’m just happy there’s people that are people being vocal about the game’s shortcomings instead of fanboying the hell out of the game such as Uber nick and hiddenexperia.I like the campaign, not as much as past campaigns but I thought it was serviceable, but when people jerk 343 off and they keep saying it’s the best campaign to date we’re just gonna keep getting bland open worlds, rushed/incomplete stories and ubisoft style missions such as the AA gun mission.
I did my first playthrough on legendary and 100% all collectibles when it first released. I then didn't play the game for over a year because there was no replay mission option and I don't like multiplayer. I picked it back up when mission replay was finally added over a year later and decided to try a LASO run. I followed the speedrunning guide on the first mission and reached a skip where if you punch a specific locked door 3 times you can go through it and skip a section. Didn't work and turns out that skip was patched so I decided to play the mission normally. The control panel in the section I was forced to go through though was bugged and a couldn't activate it and was still glitched when I reloaded my save. The devs patched out a glitch to skip a section to force me to play the single player game how they want me to only to encounter a softlock bug in the section I wanted to skip. I'm forced to play the game the "right way", but I can't even do that thanks to the glitch they ignored and decided to instead fix the one that skips it. I gave up on my LASO run and then instead tried to get the achievement for driving the tank to the garage in the 2nd to last mission. I did that and didn't get the achievement. I gave the game 2 opportunities to bring me back and both times I encountered a glitch. I am done with the game. I gave it 2 chances to bring me back and it failed both times.
@@talleywa5772Can't have you getting meaningless xbox achievements now can we. No no no. You've got to suffer for that 10 gamerscore. I'm just waiting for Halo 3 remastered and then I'll never buy another Halo Game again. Halo 3 & Reach were peak Halo, Reach had probably the best campaign, and 3 the best multiplayer.
I'm not much of a halo player but even with my little experience with the mcc I can see a clear divide but it's really stupid tbh. Normally the core gameplay loop is the hardest thing to nail down but in infinite it is the only thing that feels great. This honestly tells me that it is all intentional. One look at mcc and you can see that they already know what people like and hell they made it in a good manner themselves. Right now they are doing the "let's see what we can get away with" to maximize profits but no one is buying stuff so they are changing it around and I hope that eventually infinite will be much better. But until then I will be boycotting this dumbass model.
The open world is even worse when you realize all the covenant guns you unlock do not use normal ammo. So you can't pick up ammo for the weapon you unlocked as you play through the main mission. Making the overworld busy work since it doesn't help you complete the main story.
Yeah, it is incredibly disappointing to have all these cool variant weapons in the game, only for them to be virtually unusable in the story missions because you inevitably run out of ammo for them. Yes, there are ammo boxes, but they are sometimes spaced too far away and you have to throw away your variant weapon before you can reach the next box.
You should be able to get everything you find in the weapon caches and pelican drop, its incredibly idiotic that we can't get a wraith from the pelican drop.
@@Ghostman223 What is especially dumb is that you can get the variant covenant and forerunner weapons as soon as you get access to the HVTs, but the variant UNSC weapons require valor, making it so some weapons are impossible to get until you finish the campaign.
@@Ghostman223 Here is one easy plot point to fix this, you get to storm a Banished vehicle depot, you take over a Banished base on other side of the Halo, incidentally inside is stored a large bunch of Banished vehicles both Wraiths and Ghosts. Boom, a cool mission, a new location and a way to justify deploying Banished vehicles.
Act man sent me here, I'm probably gonna sub and play catch up with the rest of your videos. You sold me when you said "if the dislike was there hit it if you don't like it"
This was a great video essay. I agree with essentially everything, thanks for taking the time to make it. I think another point worth making would be how the xbox one most likely held the game back environmentally wise. It seems highly suspect that we had such a significant environmental downgrade coinciding with the necessity to get it running at 30FPS on very old hardware.
Man halo should have ended, at this point I don't feel that there is nothing more to continue, we basically did almost everything on halo. We solved the mystery of the halos, we saved humanity and ended the war, destroyed the flood, the covenant was no more, and Master Chief finally was put to rest. Good stories know how and when to end, Halo just keep going for the money. At this point I think that the covenant was so good as an enemy that whatever comes after it just doesn't feel the same. This happened to gears of war as well, it's biggest competitor back then. Such a shame how those 2 franchises never got the end what they deserved but keep going until there is nothing more to them. In my opinion halo should have ended or at least continue but with spin offs of the war, there are tons of possibilities rather than MasterCheif saving humanity for the 10,000 time.
I ran this with two of my best friends last week because co-op was finally fucking finished (allegedly, it was pretty buggy) and all 3 of us legitimately forgot about the Harbinger until Escharum was dead and we noticed the game wasn't over.
I just replayed the campaign and you're completely right, it doesn't carry any weight, it's shallow, and is just really disappointing and not at all memorable. I'm glad you built such a strong case for why this got too much praise. Great video.
wait wait wait wait, are you telling they killed CORTANA OFF SCREEN!!>!?!?!?!!?!?!? WTF ARE THEY THINKING!? Cortana is as important as Chief and they killed her off screen?!?!?!?!?!
I couldn't get past the second level and I didn't know why. This video answered it. There was no plot set up to motivate me to go any further. Thank you for that.
Man, you just make me wanna replay the bungie games, they were so well made. Beautiful cinematography; story; characters; scale; set pieces; dialogue; Marty’s music. Really really miss them.
I'm so fucking glad I watched this video, 343i needs harsh criticism and I'm tired of major halo content creators give the most vague and worthless critiques mainly only mentioning one of the big issues because its trending. More content creators need to show this game could be so much better but instead die hard 343i fanboys are just content because this is the next installment. 100% this could be one of the best halos that has been produced but it needs a LOT of work...
343 can not give us a consistent antagonist for all three titles. In Halo CE, 2, 3, ODST, and Reach the main threat was ALWAYS the Covenant. The only time they were friendly was when you played as the Arbiter and it was used to give players insight to the inner machinations of the Covenant to better know your enemy and their motivations. You had wild cards like Guilty Spark and his Sentinels and Gravemind and his Flood army. But the Covenant was always the main threat FROM THE BEGINNING. In Halo 4 we have a new Covenant (not explained where they came from), then Didact and his Prometheans, then in Halo 5 they brought in Cortana as the villain and she is back through a Deus Ex Machina hand wave explanation that gives more questions then answers. Then Halo Infinite gives us the Banished and 343 treats them like a reskinned Covenant then we get introduced to a new enemy the Endless and are told NOTHING about them, their motivations, nothing. In-freaking-sane.
I was looking forward to having fun in campaign, with customization (even though I knew that wouldn’t happen after the free to play announcement) and forged custom games. I even hoped that we’d finally get forgeable firefight it would be so much fun but we got none of those things.
I've played every single Halo game extensively, and even played Combat Evolved the day it came out on the original xbox in Nov. 2001, and I completely agree with almost every single one of your points. I personally think the Halo franchise peaked at Halo Reach. Halo Reach had the best customization system, the best progression system, and a story that literally had me in tears at the end. I still liked Halo 4, 5, and infinite, but it's not as good, and I'm afraid there will never be a game as good to me as Halo Reach ever again. The only things that I'd like to point out that you didn't really bring up, is that Halo infinite needs another gametype similar to the warzone mode on Halo 5, or even something like a firefight mode. Also there's really small details that are hard to do now for no reason, for example even muting players is tedious now.
One thing about the singleplayers design that I felt was ridiculous was that you were in this open world that was segmented off, literally locked off from other regions until story progression happened. It was also all extremely volatile land because it was a part of the ring that was in the process of rebuilding itself. Why in the world couldnt they have just had those new regions come up as you progressed. Like a moment in each cutscene between the areas to show the new segments rising up from the abyss. You know, spectacle? For how volatile its implied that side of the ring is, It sure as hell feels absolutely static throughout the entire run time.
I agreed so much with lots of this. The whole thing was just underwhelming, not disappointing like Cyberpunk, but just underwhelming. It's a decent game, the gameplay is good, but it didn't meet the expectations that it built. 6 years (with 1 delay) is way to long to have an incomplete game with a mediocre story. I thought the game was decent but they really did use blatant tactics to blind people to that fact. They used nostalgia so much in the campaign to mask it's shortcomings. The music I agree on, there's a line between paying homage, and then laziness, and I think this falls to the later half. A good homage is "the Trials" from Halo 5, it payed homage to the original theme while still having it's own identity and uniqueness as a song. They also used Keyes' voiceover, a reference to Lord Hood, and dialogue from past games to mask that the story requires glossing over tons to make sense. I have to say that with all 343 games, I have mixed reactions. With Halo 4, the only thing that disappointed me was the ending sequence of a quick action scene. With Halo 5, my main problem was that the story cheapened Halo 4 and didn't match the advertisements at all. And Halo Infinite overplayed the mystery aspect. There's too many unanswered questions, not only about the Endless, but also the UNSC, the Elites, the Created, and hell even the Banished. My concern for the future is that 343 constantly feels the need to overcorrect on past games, requires too much in-between games knowledge (you really have to read books, comics, watch movies, play RTS games) to follow coherently their storyline. And then they keep retconning things and shooing away flaws rather than resolving them.
Agree that Cyberpunk was absolutely categorically disappointing despite what some shills will tell you. When I have to wait 3 months to finish a game because one of the early fix patches broke my save because of the specific point in the story I was at and it took them 3 months to address it, I wasn't the only person that had that issue either. That is straight up a broken ass game and absolutely the worst bug I have ever encountered in a game in over 20 years of playing hundreds if not thousands of games. The thing is despite that and all the other huge amounts of problems with Cyberpunk on release there was still people defending it and that's why we get unfinished games on release now like Halo Infinite, devs will know there's a big chunk of the player base that will love any shit they push out the door regardless of issues. Can you imagine if Halo 2 or 3 and had shipped without co-op? It was unthinkable back then but 343 have done it twice in a row now and that's not even mentioning forge and an ass ton of multiplayer modes missing and yet here we are and I see people defending those choices for some fucking reason. Also completely agree on the story, I really wanted to like this games campaign but I just couldn't because I feel so disconnected from the narrative. Halo CE I knew exactly what was happening and why, same with H2, H3, Reach and sort of 4. Halo 5, I didn't have a god damn clue wtf was happening and it was the same with this game. In the intro I was like, what ship is this, why is it being attacked, who's attacking it, who's this big brute guy, where did chief get a grapple hook, why is chiefs armour his old armour again, what's the banished and on and on, I never stopped asking questions and then the game introduces even more questions with The Endless. I'm an adult with a full time job, I don't have the fucking time to be reading comics and playing spin offs and whatever other rubix cube puzzles you need to do to understand the story in a god damn FPS game. Shit is ridiculous. Overall I give the gameplay an 8/10 but everything else a 3/10 and that's being generous.
This guy really makes me want to go back and play halo reach campaign. The way he words things gets me hyped. I have no words for anything, everything he said and described was just beautiful. I don't know if I CAN say anything but I adore this.
Another Unpopular opinion: Halo is Dead. Let it die and just never make a new one, because the new story is trash and a newer entry won’t fix it. Let Master Chief rest as we knew him. Plus the TV SHOW is SHIT! Don’t watch it. Let that die too. They’ve ruined it anyway.
After completing the campaign, obtaining all the collectibles, and experiencing the multiplayer I realized this wasn't a game that took six years to develop. This was a game that had to be rebuilt from the ground up because 343 believed fans would like Halo 5. It's truly disheartening to see a childhood franchise meld with modern trends. A forgettable campaign, lack of content at launch, less customization than previous titles, and the inevitable paid dlc missions to figure what is even happening in this universe. Loved your video man, the words of haters and critics look, sound, and feel the same but only one wants to you to improve.
I think it's absurdly limiting, and just plain wrong, to frame things like sprinting and sliding as "evolutions" or "adaptations". They're mechanics which suit some games better than others, and putting them in a game purely because it's standard in other games is pandering, at best, and damaging to the core of the game, at worst. You go on to positively mention Doom Eternal, which has neither of those, yet stands shoulder to shoulder with any shooter you can name, and makes me feel more like a super-soldier than any Halo game with sprint ever has.
@@bastardclubb5988 Nostalgia, or massively successful games which carved out their own gameplay style without pandering to the lowest common denominator? You're allowed to prefer that sprint be in there, but quit being lazy and reactionary, "nostalgia" is not an argument against gameplay criticism.
THANK YOU. You put the words out of my mouth for the campaign. I feel 100% the same way. I slightly disagree about multiplayer but I respect that you like it and had more fun with it then I did. But I am glad I was not the only one who hated the weak open world and boring story.
i can genuinely say that at no point in the halo infinite campaign did i feel remotely engaged in the story or rewarded for playing. there was no sense of progression of the story. it starts off as “oh no we’re not in a good spot chief” and ends with a “boy howdy you did darn good chief”. echo gets no development that matters at all, weapon is obnoxious and inconsistent, chief feels bafflingly chill given everything that’s happened, and i do not understand why the banished became so prevalent when the last game ended with cortana trying to take over the universe. then it starts with “oh yeah, she was killed by some beta e-girl excuse for a character that chief should resent from the start. i just genuinely did not remotely like anything about the story of the campaign.
I've loved alot of your videos but, expected to disagree with alot going into this one but after watching it, I've realised I agree with alot of what you said I love this game but I miss getting a game that has a full launch where a campaign releases with a full story that doesn't just feel like a 1st act, a game where I could stay up for hours playing custom games with friends a game where every inch of the game felt different but to the same level of quality. I love infinites gameplay I love the advanced skill curve of the movement I even love going around the open world doing different things at least I did, for the 1st few hours but I just wish there was more to it not just the same thing from start to finish overall I'm sure this game will be incredible in a few years but I just wish it launched with all that stuff but at least it's fun I suppose. Overall great video, I agree with most of what you said but I still fell hopeful for the future of this game, as long as they don't just make content temporary and don't release campaign dlc that have endings that clearly looks like them making sure they can keep milking the dlcs then I truly believe this game will become one of the best halos but its a real shame that we gotta wait, I know that 343 can make great halo content they have proved it with the best parts of infinite but at the moment they are too slow and the stories they right still need work but we have seen them write good games before especially with the best parts of 4 and infinite they just need that standard throughout. Sorry for the long comment and I'm sure I could've shortened it if I thought it out more and I've also probably been a hypocrite at some point here so sorry about that aswell but ig that's just the state this game has left me in both disappointed but yet somehow hopeful.
Da bird go tweet tweet twitter.com/DoktorSkippy
Whats your favorite Halo game and Halo memory?
NICE OPINION DO NOT CARE
I do not remember the game but I have a specific memory of playing halo on an xbox 360 with two of my friends and I had alot of fun
Ever hear of a game called hotline Miami? 5 hours of your life you will not regret
Great review.
The endless stuff has nothing to do with the books or the lore, 343 just pulled them out of their ass. It’s fair to say halo lore is niche, it seems like 343 also believes that since well they don’t really tie anything to this game besides the location of the game and the legendary cutscene name drop, that’s it. This is them just genuinely trying to fit in a c plot and not tie stuff to the eu in contrary to what you said.
The biggest crime of the campaign’s story was how the audio logs’ stories sounded way more interesting than the campaign itself
343 scrapped a third of the game. Those "audio logs" we're probably the sound files for campaign cinematics but they ran out of time. That's probably the reason why halo infinite feels disjointed bare Bones and ends abruptly.
@@troywrzesinski9143 similar happened to MGSV Imo
@@NightShadeGame and also happened to sonic frontiers with them cancelling the 3rd and 4rt island and just taking the first island and dividing it in 3 parts lol
Yes. And holy god, did the antagonist talk too much. He would go on and on about how he's going to defeat you, and you meet him...like once? I don't even remember, I just remember he was the most wasted potential (along with the new AI that helps you, but at least that had a small link that made it interesting), but the new bad guy was made to be such a big deal, but honestly, the bosses he sends after you felt more threatening.
Reply 5
oh shit, I need to grab some popcorn for this
WOAH ACT MAN APPEARANCE
just finished the infinite campaign review. very good review and its nice to see a balanced opinion. same with this video.
Oh shit, what up
@@DoktorSkipper As much as I enjoyed the single player of Infinite, Infinite made Doom Eternal look more fun than this dumpster fire of a sequel.
@@leonwilliams351 eternal is fun tho?
LMAO. The callout of UberNick "crying" over some random spartan was the climax of an AMAZING video. We live in a world bursting at the seams with shills propping up creatively bankrupt franchises. Thank god we have people like you speaking up.
The problem with Halo is that the content creators have always been shills when 343 took over since day 1. Look up a guy named xGLLx who also calls out these shills too.
@@BlkPhoenix1111 100% agree. Will definitely look into that guy.
Man, I remember playing the reach campaign with my friends, and each time one of the main characters died in a cutscene we would all shout out NOOOOOOOOO
That game had my heart pounding, my hands sweating, it made me sad as fuck, it got me hyped af to avenge my team. That game was an emotional rollercoaster and it was fucking AMAZING, RIP AAA gaming :’(
When discussing the campaign story it seems like no one brings up Halo 2 enough. Its a perfect example of a great intro, and a great story.
Exactly. The only problem of course is the abrupt ending. However Halo 3's intro is far more frustrating to me. Since it doesn't continue where we left off but instead just throws into the flying pan. Halo 3 should of had a mission on High Charity before Master Cheif crashes down on Earth. In other words Halo Infinite isn't the only game in the series that has a intro that feels like it's skipping something. Infite does it a lot worse though. Since it skips over the entire premise of the game.
agreed
@@spartanq7781 So the interesting thing about halo infinite is that if you take the time to watch some videos, read some books, and play Halo Wars 2 then it actually does have a really good story. The issue is that not a lot of people want to go through that. They want to play the game, blow stuff up and take mental notes and be able to figure out what's happening by the 3rd level at least. So I dont think we should say Halo infinite is bad because it's way too mysterious for it's own good, but rather we should keep it how it is and maybe make a Reach style type of prequel to halo infinite where we experience the story in the audio logs. It could be sick tbh and I dont doubt that's what 343 is planning on doing
@@phanto6599 if people have to seek out other media surrounding the game to enjoy a campaign where nothing interesting or impactful happens then it's not a good story.
@spartanq7781 Yeah Halo 3s story was kinda disappointing. Thankfully the gameplay and level design was so good that it makes up for it. But it didn't hold a torch to Halo 2s narrative. Though Halo 2 was lacking in terms of level design compared to CE and 3. Ultimately, these are still three excellent games though
You covered every single thing that bugs me about this game. The campaign is one of the biggest most frustrating tell, don’t show pieces of media I’ve ever seen. 6 years of waiting to just be given a way cooler story through monologues or audio logs from characters you’ve never heard of besides captain Lasky. It’s almost like it’s being rubbed in your face how the games like “bro you should’ve seen how rad these past six months have been! So much mayhem and carnage! You missed out big time dude!”
I like your animations
That is the dumbest excuse for not liking a game. You do realize that Halo is not done nor close to being finished. Apparently setting up story events for future halo titles or DLC is retarded in your book and instead they should pull ideas out of their ass for the new installments.
@@terrorantulaxp Troll or stupid?
Don't worry dude its explained in some book. You see 343 learned not to explain things off screen from halo 5.
@@theincrediblefella7984 How is me stating an opinion a fan boy? Not even an opinion since that's what games actually do. I literally just said there are details in games that developers leave for other games. How is that fanboying?
I honestly felt like I was getting Gaslighted by all the praise this game's story was getting. Thank you for telling me I'm not crazy.
I was for a bit as well. I was like ok hold up, we're still playing the same game right?
@@reffa2858 It's not the worst video game story ever, but it's generic, full of irrelevant scifi jargon, and abuses the old stories fur cheap nostalgia points. The Banished are ALMOST cool, but they're trying way too hard, and are a bit Mary Sue-ish.
It's a halo CE story for a game that is meant to be the ending of a trilogy
@@obamajoker7166 the trilogy wasn't good lets not lie to ourselves
@@vladb420 it was barely a trilogy because the 3 games are so disconnected from eachother. But yeah they sucked ass
Remember when bungie basically single handedly made the greatest 3 games of so time in a rush without any real issues or failures? 343 sucks and always has
One could make a point about Halo 3 ODST but even then the game's good.
Halo 2 definitely had a lot of development issues. The difference is that they were able to make a well rounded game despite that.
@@AAhmou ODST isn't worth full price in my opinion, I love it but it was clear that Microsoft forced it out as a full game instead of a DLC because they had bungie contracted for two more games.
Even then it's better than anything 343 have shat out
Are you forgetting how critical people were of the original trilogy? When people first saw the E3 demo for Halo 2 it built up massive hype, then when players found out they cut back the scale of those missions because of time crunch people were pissed calling the demo a 'scam'. In reality they cut back scale because like I said, they ran out of time and couldn't execute their promises. The next thing I remember is that people hated playing as the Arbiter because they thought it just confused the plot and wanted to go back to playing as the Chief (crazy, huh? Sound farmiliar?). There were even people saying they hated how the Covenant species (Brutes, Elites, etc) could talk! It was full of negitivity at the time, people thought Halo 3s story wasn't as good compared to Halo CE and 2. I disagreed with 'most' of the nit picks back then because I ended up having a blast with camapign and multiplayer back then. My point is nothing has changed. I disagree with a lot of the nit picks now and remain critical when nessesary. Whenever a new thing is added to Halo people are always critical, and that isn't inherently bad. Games need people to be critical, otherwise the developers won't know what to add/change for the next entry/update. I think its easy to forget that the original trilogy wasn't perfect either, and most of the reason why we remember it so fondly is because it was the golden age of Xbox Live and couch co-op, and we were all younger, so they were the good old days. I would agree the original games were some of the best times of my life with friends and online. Nowadays features do tend to go missing, and need to annoyingly be patched in later, but I'm at least greatful they can be patched in, cuz back then, if they wanted to go bigger they needed to do it in the next game. As time goes on people start looking back at games fondly, and I'm already starting to see it with Halo 4 in some people, and in small ways with Halo 5 (mainly multiplayer though). I'm not saying 343 hasn't made critical mistakes with 4 and absolutely 5, but in the end, it wasn't exactly all bliss in the beginning either.
@@iamshawn9888 thing is though, the original trilogy is made up of three brilliant games (which all have flaws yes), nothing 343 has made has even come remotely close to the Bungie era games.. not being a fanboy it's just a fact
Here's something I don't see people talking about enough. And that's that the Reach armour in Infinite looks worse in my opinion because the armour doesn't have those cool militaristic patterns it did in Reach. Yes it looks graphically better but it's style is lacking!
Like I've commented before. Everything in this game is just a sorry imitation of what was good before. A cowardly response to the critics of halo 5.
Not to mention half the reach armor isn't even in the fucking game.
Style>Graphics
i was playing infinite for a while, unlocked the armor pieces that i remember i had in reach but got bored with the emptyness of infinite rather quickly and went back to mcc... boy does the halo reach armor look sooooo much better. it looks more believable, more tacticool. it looks cohessive and made with love. the spartan bodies back then looked more like badass supersoldiers on steroids, not some short king gnomes who even without reference u can tell must look fairly short. armor in infinite is out of proportion and less detailed too.
I wonder if they've fixed noble 5's arm yet
10 months later, the problems haven’t just not changed - they’ve gotten worse.
yep and now over a year later, there's not even gonna be Campaign DLC so it ended wide open with no resolution for no reason
@@stevenborg102 Honestly, they should probably just stop trying with Master Chief. Give me more stuff in-universe, sure, but tbh Chief's story should have ended with Halo 3, and 343 has a very bad habit of overcomplicating the narrative with irrelevant fluff.
@@MinecraftScrolls47 maybe halo is just dogshit, ever thought of that?
@@ThaPugster If that's your opinion, you're entitled to it.
The general commercial success of the franchise, especially from CE through Reach (as well as highly profitable non-video game materials) would indicate that it's not a popular opinion, however.
@@ThaPugster who hurt you?
I was beginning to feel like a lunatic considering how much everyone seemed to love the campaign, but then you come along and explain pretty much all my problems with it perfectly. It’s just so nothing, like the combat is good but it never goes beyond that since the world is so boring and the missions so repetitive and weirdly stale for Halo. The story also just sucks, there’s no real getting around that one, not too surprised after 5, but still disappointing.
Game campaign wise was just a cowardly response to the criticism of halo 5. Doing nothing but undoing halo 4 and 5, while undermining the original saga with dumb concepts like the endless.
@@manz7860 honestly undoing 4 and 5 was their best option, 5 had so thoroughly killed halo for me that I probably wouldn’t pick up the sequel.
But it was a free so i played it anyways.
But the addition of the endless was fuckin dumb, no surprise there. This is the 3rd time in the new series that a big bad guy was added to the story.
Tons of people thought the campaign was a generic open world. Many praising it are just coping or really love far cry games? It's an extremely average experience
I don’t really care about 4&5 honestly, like I don’t like those games at all, I just thought it was boring. I’d say the changes to gameplay were the only good parts really, but the context it was used in sucks because it doesn’t make enough use of what’s there.
@@malazan6004 coping? or they jsut enjoyed it? the world wont ever know when it comes to halo since everyone seems to be blinded by 343 hate or nostalgia because you can never have someone in the middle lol.
As an avid halo fan who read the books and played every game released under the IP, you are 100% correct. Infinite is fun, but is very very lack luster.
The game could be the best game of all time and it would be called lackluster.
@@Instantur Except here it actually is. The game is very fun, it just lacks content.
@@AAhmou yeah exactly. They laid down the groundwork but thought that’s all they needed to do.. Because everything else in the game sucks lol, again besides the groundwork, that being the core gameplay
Man I’ve been saying this and getting creamed by the avid fans. It could’ve been amazing but instead it’s just a ok game.
Halo Infinite is simply Halo wrapped in Fortnite
I remember playing Reach as part of the Master Chief collection knowing nothing about the game, much less of it being a prequel and the story of a tragedy. I remember being so heartbroken about every step forward the bravo team did, the situation worsened and kept losing teammates. I haven't feel that dread in a FPS since and yeah Infinite's campaign was such a letdown to say the least.
Same. Reach was a really special game in terms of atmosphere. It pulled off what Rogue One tried to do extremely well and the first time you played through it was a magical experience. I won't ever forget the time I completed that last mission, I just ended up crying right then and there.
And speaking of dread, if you really want to feel that kind of dread in an FPS again, try Metro Exodus on Ranger Hardcore.
Go for the bad ending.
It gets grim, especially near the end, but there's tiny beacons of hope throughout the story that really contrasts with all of the death and destruction extremely well, much like what Reach did.
If you wanna feel something again, go play Spec Ops the Line, its a 3'rd person shooter but the story and the characters are bloody amazing.. its one of the most underrated games ever made..
@@elitereptilian200 very good game
Some of the content creators and known members sucking up to this campaign is mind boggling. It should have never been open world and focused on the actual story.
As a massive long time halo fan since playing Halo: CE with my sandbox friend at the age of 5-7, I am done with this franchise. You covered everything I was feeling. HiddenXperia, UberNick, etc.. won’t admit that the game is a empty shell of nostalgia and a lack of a halo game in 6 years that made us crave this bad of a game to fill the void. Thank you for this video, really.
I beat the campaign and was like "wait that's it?" The harbinger was a dumb idea and a terrible final fight. There were great moments but there's a lot of emptiness. Idk it's a 6.5 for me
It just feels soo empty to me and just made me wish we had a linear 8-10 mission campaign
Nearly invulnerable Brute Chieftain followed by undodgeable electric ball. Felt like I was playing a poorly balanced PS2 era game.
@@nightdriver7216 yeah the final boss was hard, smh why did they even bother
I remember being in a party playing with my buddy (not in co op of course damn you 343) and being totally bewildered that was it, half baked cash grab is what this game is
the harbinger was barely a boss fight it was more like a firefight that is fucking painful because of a silver brute cheiftain
40:58 ahhh, a fellow Wasp hater 🤝 Falcon gang rise up
FALCON GANG REPRESENT
Why are you everywhere
Falcon enjoyers rejoice
halo fans desperately out here wanting to watch videos about their favorite game failing
@@tmac3d320 no worse then the battle field fan bois or the cod bois this year…
1:02:03 Really hit home for me when he called the halo ytbers/community fan boys even tho the game has alot of issues.Your unfiltered opinion was really good to hear.
@gothhhhh Same Halo CE was the first game I've ever played when I got into gaming
@gothhhhh The thing is everyone bitches about entirely different things, gamers are just whiny little bitches who need to work together and give constructive criticism rather than all shitting on each other, this game is not good, but it isn’t terrible either. They ruined everything with H5 and needed a way to fix things, this was step one and I think we need a detailed road map on what we’re getting soon, also hopefully they’re going to work on some campaign DLC, if we could get info on everyone else on the ship that would be great, but again comes back to everyone hating on H5 that 343 in their stupidity thought we wanted chief storyline exclusively, which just isn’t true because what the fuck happened to the Infinity 😂
lol when he called out the Halo TH-camrs all that hit home from me was that this guy made this entire review only because he was mad that Halo content creators liked a game he didn't like
@@tmac3d320 literal ratio
Yeah personally I had an emotional reaction to the Spartan Griffins death (the one he called Uber nick out for)
But it wasn’t because griffin died, it was because of chiefs reaction or lack of reaction and the music.
But I fully agree with everything in this video, I like the concept and ideas I just think it was executed very poorly, and there wasn’t enough of the pilot.
Honestly the pilot was probably the most disappointing part of the game for me, he just forgot he had a family halfway through the game and tells chief he has nobody… and then they use him family hologram as a bait… idk man.
Almost two years later and this video has aged like fine wine. Halo Infinite is barebones and is having it's entire community jump ship
The community needs to embrace more unfiltered takes like this. I love Halo but everyone needs to do their part and appropriately grill 343 and MS for how they botched the launch of Halo Infinite. Great video.
The biggest problem with the Halo Infinite campaign is that it feels more like the foundation of something great than a full campaign, and as a result, this campaign isn't very good.
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future docs against the endless.
DLC is most likely coming in the future. A cut cutscene shows the Chief getting a message from the Spirit of Fire and I sincerely doubt 343 is gonna wait another decade to tell that part of the story.
@@CR0WYT Let's hope it gives at least half of those features.
@@CR0WYT they already said that they would make multiple campaign’s a while ago
The campaign is literally just a sandbox, rather than an actual Halo campaign. I just don't understand how hardcore Halo fans can be satisfied with the horrible campaign. It's literally doing the same thing over and over again with no badass Halo sequences. The map is cool for about an hour until you realize you have pretty much seen everything in the first 20 min because areas are reused over and over. The only thing carrying the game is the feel of the combat, literally everything else were a huge step down from Halo 3 and Reach, games that released in 2007 and 2010.
This was by far the most authentic and honest review of this game I’ve seen yet. I especially appreciate you calling out the popular halo content creators who all suspiciously unanimously seem to regard Infinite as a masterpiece. I’ve been trying to find a review since launch which doesn’t look at Infinite as some kind of groundbreaking open world gem and you were pretty spot on with your analysis.
Just go to the halo subreddit
@@badabing9402 this. This guy is literally brain dead if he thinks everyone is being positive about this game. The subreddit is a fucking cesspool of negativity
Reading beyond the forst sentence of your reply makes the first sentence of your reply make a lot more sense. You just wanted someone to agree to with you, so you label that analysis "authentic."
@@jacobharris2792 I think we are confusing multiplayer with the campaign
lmao it's only "authentic and honest" when the reviewer agrees with you.
You literally state that you're going out of your way to look for reviews you agree with. Pretty cringe.
Thank you for shitting on the shills. It’s obvious when they read the room and think “oh, this is where I’m supposed to feel sad” and give a performative run of the finger across their eye to wipe away a tear that ain’t there.
Also good on ya for being pro representation with the amputees and enbees. You’re a real one bro.
Also yeah, back for blood is boring, frustrating shit.
Back 4 Blood is truly atrocious
whats a fucking "enbee"?
@@jackcolson4745 Non-binary. Get it? NB?
@@stingerjohnny9951
Hate to sound based, but that is just cringey.
@@jackcolson4745 Yeah, the guy who unironically says “based” is calling ME cringy.
Sure pal, you do you 😉
343: Masterchief is human guys
*Proceeds to live in a vacuum for 6 Months
Yeah I never got that, don't Spartan IIs have increased nutritional requirements due to their augmentations?
Isn't he like the chosen one or something in Halo 4
For once, somebody who isn't a biased fanboy who blindy says the game is "perfect," and actually realizes this game is so flawed in every aspect of it!
Love how you’re giving your unfiltered opinion on this, positivity is good but I think the halo community is being a little too overly positive rn in the face of glaring issues. Anyways keep up the great work!!
Well said
You can count on this guy on being negative about everything.
The problem with discussion surrounding Halo Infinite in general is that pretty much everyone was cautiously optimistic about it, even people who weren't fans of Halo 4 and 5, then the 343 shills took advantage of that perceived positive majority to control the narrative surrounding the game and create a giant circlejerk where no criticism is allowed.
This happens with a lot of popular games in internet discussion, but I've never seen it happen on this scale with a game so obviously flawed.
@@dawae8937 good, I'm tired of people being positive about games that clearly have issues and pretend that a game is good because they can't handle anyone giving the slightest criticism about their favorite franchise
Where the hell have you seen any positivity anywhere lately
At 1:02:14 Mentioning that halo used to be a trend setter I think hit me the most. And I even before watching I thought a major improvement to the story would be a mission on the infinity Like halo 1 ending in a sort of unwinable boss fight similar to how reach ended in a unwinable firefight. I feel like the desperation coulda been so much more if you are fighint Aatrox and just he wont die, and u slowly run out of ammo or something. Maybe even get cracks in the visor or have hud elements not display properly. And have a broken hub could, if designed properly, stay in the rest of the game as a remeinder that, hey I was put on a dinner table and served.
The Harbinger I think was unnecessary. The sentinels were fine enough as a third faction.
Yeah, honestly it would have been better to have Cortana be the 3rd faction.
thats the issue with halo 4 everything that came after. the forerunners, the flood, the precursors etc, its all irreparably screwed. the Forerunners turned out to be horrifyingly stupid and arrogant gang of xenophobes no better if not straight up worse than humanity.
the flood were supposed to be the third faction, but whether they will make an appearance or not remains to be seen.
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future docs against the endless.
@@memecraft3188 originally I though Infinite was going to have mini hub worlds as we explore different biomes kinda like in the Witcher 1 and 2
@@ryanelliott71698 I felt like my suggestions could've made the campaign slightly better.
Finally a critique I agree with completely. I only paid $1 for the campaign (Xbox game pass PC deal for 2 months for $2) and I still felt scammed after completing the story. The first 2 missions that were rather linear felt like halo and had my hopes high. The rest of the campaign just sucked. I couldn’t stop myself from comparing it to Reach at every point. Content and story wise it’s absurd that a 10 year old game is superior. It felt really weird to want to play MCC instead while being halfway through Infinite’s campaign.
Exact same feeling this game gives me.
Wanting to load up mcc or halo 5.
The line "you and I both know that there are worse things than the Flood on this ring" showed me that 343 had no clue what the fuck they were doing. Good job invalidating everything and replacing it with the spooky *Endless* except you didn't actually replace it with anything because no one knows who or what they are. And we especially don't know why they're worse than the Flood. Not to mention the Flood is the kind of story concept that you can't really out power without making it just a shittier version of them or introducing time travel. This shit sucks, there is no way they can deliver on the promise of worse than the Flood, not to mention it's fucking stupid to make that promise in the first place
Halo infinite felt like a safe halo game. Did it give me nostalgic vibes? Yes. Did it give an exciting campaign? Yes. Did it have a good feel to the overall gameplay and mechanics closer to the original trilogy? Almost.
But you finish the campaign, on legendary and complete all side objectives, and you have an empty world with nothing else to accomplish with no repayability of the other missions. You just have to make another file save.
Multiplayer was good at first. But then it quickly sinks in that there are like 11 maps in total. The feeling of stale and repetitiveness hits quick since most maps don't have a special charm to them. The lack of game modes at launch is ridiculous and not the halo spirit. The removal of firefight is also just unacceptable.
Last but not least. Not forge or custom games at launch. These 2 things is the reason why I stopped played halo infinite. I got bored and went back to a almost 3 year old kart racing game.
I understand but i still have hope the campaign is good enough and not like Halo 5 and the dev listen to the community a lot they reduce price on the shop and gave Tenrai armor for free which was suppose to be on the shop.
Updates are slow but the game is fun and when forge will relase that will buy them time because we going to have unlimited content.
The feeling of stale and repetitiveness hits quick since most maps don't have a special charm to them
That's what happens when you obsess over arena balance and don't have really special weapons like the fuel rod cannon, yeeting bombs past a corner.
Also, with making Vehicles utter shite, due to crossmap hitscan EMP, instead of the homing projectile from a plasma pistol.
Halo CE had fun maps. It had the teleporter room map, the teleport walls map, the big snow, blood gulch, it was interesting.
Now we have symmetrical arenas and they are not interesting. Give me back my zany tower map shenanigans!
Not to mention the removal of a key thing that makes Halo, Halo. Co-op.
If the campaign started from the Infinity’s assault, explained some of the plot holes, and was longer the campaign could’ve been fixed. Retaliations on captured FOBs if successful you gain a lot of valor, if don’t prevent you lose valor. The squad rescue missions should’ve gave you an objective by saving at least seven marines (by improving the AI of the marines and making them so stupid) the more you save the more valor same with assault bases, the armor powers should’ve been balanced so that you wouldn’t be so op, maybe some small benefits like extra health and armor, maybe decrease the wait time for regeneration by a small margin. Different scenery and biomes like desert, snowy, and molten. The Infinity should’ve survived and Lasky aswell along with some of the crew, maybe allow the player to explore the massive ship and allow the players to obtain audio logs that explain the banished’ origin and the story of other games Halo Wars 2 and other stuff. Maybe Locke and Arbiter meeting Chief in future dlcs against the endless.
Most Halo games at launch have a lack of multiplayer maps issue tbh, even Halo 3 had this when it first came out. At least Infinite's are free.
Im not picking this game back up until there’s f2p progression, Forge World, a decent theater mode, coop campaign, and assassinations.
The core gameplay feels amazing, but this is a skeleton of a game with the skin of Halo stretched on its frame so thinly, you can see the microtransactions in its veins.
You pretty much just summed up the "live service" model in its entirety. Sell a skeleton of a game on day 1, then maybe fill it out later depending on how profitable it is.
They reduce shop prices now at least thay listen the community and give credits next BP and when forge releases we going to get unlimited content.
I want to give praise to 343 because they learn a lot of mistakes with Halo 5 who was a garbage.
unfortunately I don't think you'll ever play it again by those standards.
@@saibot1246 Never thought that they marked up the prices so high in the beginning just to lower it to "appeal" to audiences? I mean that there was a pilot to begin with and many of them complaint about it, only to see it on the release date with marked up prices. I think you are just being lied to
is there not f2p progression? did we play the same game??
I play a lot of open-world games, and the most offensive problem that an open-world game can have is making the world just a place to only do missions and nothing else. A great open-world makes the world worth exploring and finding all the resources, Easter eggs, puzzles, and everything that makes the world that enjoyable.
The fact that Halo Infinite's open world feels not only like a world where you only do missions, but tries to pass it on as a world that is necessary to explore is pathetic. If the open-world tactic was cut entirely, the campaign would be much, much shorter than it actually is. It masks not only how short it is, but it masks all of the tedious crap that the game forces you to do in this beautiful blanket of visuals.
Did you even play the game? It promotes exploration and filled with secrets and fan service for those who explore
@@KeksimusMaximus lot of these people complaining are playstation fanboys and diehard halo fans that cry when it's nothing like 3
Halo Infinite's campaign is not perfect, but it is not forcing you to to explore for necessary needs. It never forces you to do FOBS. Go assassinate certain enemies. Or force you to rescue marines. These are all optional.
And there are many other things to do rather then missions.
FOBS, Rescue Marines, Destroy those weird tower things, Kill mini bosses, explore for Easter eggs. Etc.
@@KeksimusMaximus Yes it promotes exploration, but its "go here to complete task" type of exploration. There are copy and paste missions that get repetitive, and once you realize that a lot of the missions are just excuses to go to places on the map, it makes you wonder why they would make the game open world when all they did to add "fat" to the game was just copy-paste missions.
@@RobinGorbie name me 5 of your favorite games
I still can't believe they killed Cortana off-screen. That's some bullshit.
This video is perfect. The sound effects, the music, the editing, the points you made, the topics you covered and the overall authenticity of this review all perfect. Thank you and thank you for speaking for so many of us! We all want this franchise to succeed and false positivity/complacency isn’t gonna get it there.
The T for Teen rating really fucked this game over, could have had more mature themes and scenes in the game.
I wanted to pee my pants to see the horrors of the flood with the brand new graphics.
The T rating is bullshit and it started with Halo 5. Halo has strayed away from everything it once was in Halo 1-3. Little by little you start to realize why Halo isnt Halo anymore. Removing blood and gore, removing Johnson and the strong language, and then removing the flood is totally uncalled for and my only hope was that because we were finally on a Halo ring again that the flood would have a reason to come back and it didn’t even happen.
Instead we got the fucking harbinger and the fucking flying things. Neither are any fun to fight and neither have anything new to offer.
@MajorKeyBro and also they made it pay to get cool shit and they also made marines legit look the same every marine looks male and they are legit all identical the only way you can tell the difference is their guns
I’ve got bad news for you. Every Halo game except CE and maybe 4 could’ve easily been rated T. The only reason 2&3 were M is the Flood.
or actual blood
On your point about sprint in a “2020 videogame”. They seem to have included sprint out of necessity even though they know it doesn’t belong in a Halo game. This is why the speed boost is negligible really and it’s just used as a way to access sliding.
Halo Infinite would be pretty much the same without sprint. It would’ve been a better decision to remove sprint outright than to nerf it into oblivion.
This. Zoomers apparently can't fathom the absence of sprint.
Sometimes I find myself just not sprinting in multiplayer. I feel like the game looks and plays better when you aren’t sprinting around as the regular movement creates a satisfying flow when engaging enemies. You can shoot straight out of sprinting now which is good but I really don’t feel like the game needs sprint at all.
Halo is the second to last boomer shooter ever created (Serious Sam came after). It plays worse with sprint as the mechanic is intended for slower games.
@@nightdriver7216 they out here trying to make it a zoomer shooter
Oh oh now you've done it! A hoard of angry sprint fans will attack you now all while not actually being able to give an argument FOR having sprint in Halo..
Nearly everything you said in this video, especially the end is how I felt about Infinite and it feels reassuring to see I'm not just crazy.
I've been very openly harsh about Infinites multiplayer and Campaign more and more over time. I love Halo, I do. But I think we have to acknowledged that this is a very disappointing game. Subjectively speaking you can have fun yes. But I think people can forget that sometimes, objective critques is needed.
I feel like people overlook that when it comes to critical talks about games saying "its still fun".
Yes it can still be fun or enjoyable, but that never means objectively good or better for everything.
The Room is a legendary movie, a cult classic in a way, its a blast of a movie. But not because its good, objectively speaking its a mess. But in a way that makes it enjoyable. Thats an example of subjective and objective thought. It's terrible but fun.
I think people focus only on that its " fun enough" but not "how could it be better".
Halo's Infinites singlerplayer is one of the most medicore gameplay experiences ive had within the last 6 years. I don't say that just to be different. I say that because its true. What would the reception of Halo Infinite be if the games industry wasnt so terrible these days? How does the games story or open world stand on its own when you take combat of the equation?
I'd say if you looked at it objectively, it would've been thrashed. I say this as someone who cares for Halo. Infinite could've been so, so much more but it left me feeling dissapointed and empty
It was just like, "is this really it?"
Following industry trends that are terrible while being a extremely mediocre product after 6 Years of wait?
Halo Infinite could've done better. It should've been better. But sadly it wasn't.
The combat is fun and for a shooter, that's good enough tbh.
@@Serocco the core combat is fun, everything else around it isn't. The level desgin and open world actively hurt the experience. Yeah it's good enough but Jesus Christ it could be so much more fun. Imagine if Doom Eternal had level designs and arenas reused constantly. Yeah killing the demons are fun but it gets samey if its done in the exact same way and arena every time.
Halo campaigns were always very, very diverse in gameplay, while Infinite is the most repetitive. Tell me is a mission where you do 2 minutes of combat and then spend 5 minutes flying to the next point 3 separate times fun? Or would it be more fun to have a well crafted mission that slowly evolved more and more, tossing new arenas and experiences at you?
Yes its fun enough for a shooter I suppose. But Jesus Christ its so repeptive as a singeplayer game where I rather replay some of the old cod campaign again because at least they had vareity. It's a huge step down for Halo, even Halo 5 was better at it.
Again if its fun enough sure, I guess. But the point I was trying to make was it's far to basic and barebones when it could've been so much more. *it should've been so much more.*
And now it's gonna die a slow death with Microsoft funneling most of their resources into COD.
@@nightdriver7216 no, probaly not.
Halo Infinite defiantly has seen a huge decline for the multiplayer in a bit over a month. Not because it's just a medicore game but because theres not much to do and for me personally, a less engaging loop. (I feel like Infinites multiplayer loop is much more run and gun vs positioning and strategy).
Microsoft bought Activision yes. But Activision was already a huge established sustaining company before hand for the last decade. Microsoft owns them and honestly all they really need to do is just put their games on new platforms like Game streaming and mobile and rake in profits.
It's not like Ubisoft where its one branch that works on multiple games, it's all companies mixed with companies that do their own thing with one person above all in charge.
Microsoft really doesn't need to do much besides fund some things while supporting them here and there. Same with 343. We're not gonna magcially stop seeing new games from Xbox related studios cause they have Cod now. We'll see more games like Forza, Halo content, Ori games, more games like Grounded and whatever else.
Halo Infinite won't die but it has a long road to go before becoming a top dog of the industry. It simply is too raw for that as of now. As much as I hate this but the fact is we have to wait for the rest of the game. it's infuriating but it's the truth, the game will do okay for now but its not enough so we will need those updates for it to be a finished good game.
I feel like the halo spirit was definitely there with the campaign but it was executed badly.
I recently played through sniper elite 4 (underrated btw) and I really think infinite would of benefited from level design like that.
Small open worlds with multiple objectives, some being optional and some not would of given them way more options in bio diversity and more control Over game flow and probably better set pieces… eh em.. scarab fight.. eh.
The story was okay but that’s my issue, it was only ok.
The whole idea and what they probably wanted to do if a certain virus didn’t slow the world down looked awesome from all the marketing we saw, but now looking back I’m not ashamed to admit I fell for the hype train but it’s also very obvious now why they where so apprehensive about showing too much of the game off before launch.
If you’ve read all of this give yourself a pat on the back, I feel like there’s way too much to be said about this game and 343 has a long ways to go.
This is a actual good "brutal" review. When I found out I can't go back to 100% the campaign I quit the story.
Wait, you couldn't go back to 100% the campaign?
@@josesosa3337 They didn't include mission replay until recently. At launch you could easily miss skulls and nothing you could do but restart the entire campaign.
@@Somedude317 oh okay. I'm assuming the other campaigns had level select.
@@josesosa3337 It could be the open world somehow made the team 'forget' that players may want to replay missions, especially if there are skulls. Due to how the previous campaigns were laid out you played each level from a level select so you could go back. If infinite is your first Halo i highly recommend trying some of the others.
Reply 5
This video aged so well. Infinite has shat itself a few months later. Everyone's leaving, 343 is imploding, and shit keeps getting delayed.
This game just gives me Star Wars sequels vibes. No plan no purpose, half hearted attempts at characters and development and what we get is a soulless simple and boring story and events.
@The Gamer anybody who thinks the sequels are even competent attempts at making movies is missing part of their prefrontal cortex
This might be the best critique of Infinite's campaign I've seen yet. Especially with your brilliant use of scenes, levels, set pieces, and plot points from previous Halo titles to compare against Infinite's offerings. You also reminded me just how amazing Halo: Reach is... and I have over 2,000 hours in that game (Forerunner rank)
This is legit the most honest review of the game I’ve seen thus far. Me and my dad are huge halo fans and to us infinite was a pretty ok game. The campaign was decent but felt a little bit unfinished. Was kinda disappointed they got rid of atriox at the beginning to replace him with his mentor(can’t spell his name) only for him to be your generic far cry villian. The open world is super cool tho but wish it was more alive like different regions, weather effect, and more. As far as the multiplayer and gameplay goes it’s definitely fun. The melee could definitely use some work but the only real gripe I have with the multiplayer is just the progression. Im not gonna be one of those people who buys the whole battle pass and
Giving into the micro transactions just because I see a skin I like. I’m glad u actually called out 343 BS in the multiplayer overview because pretty much everything they said is in the MCC. It’s sad that the only way to actually customize your Spartan is literally behind a paywall. Usually unlike most players I just like to play halo casually and sometimes grind a bit but it’s hard to do that when the progression just goes
Slow as hell. Like for game modes I like to play is just slayer and super fiesta. Every now and then I’ll be good and get first place but when I do
I wish I could get more xp from my matches. Overall infinite definitely isn’t a bad game but their are a lot of things they need to add and fix. Not sure why a lot of content creators are calling halo infinite a masterpiece when it’s far from
It.
Ubernick: cries for an unknown spartan
Me: cries at the 360 servers going offline :(
You can still play them on the MCC though.
Ubernick doesn't think before he speaks. He's just another toxic-positivity TH-camr who shills for Microsoft so he can keep getting brand deals.
He's a truly soulless ginger.
I don't think those mint blitzs are actually that stupid. I think they either feel hope is the only thing that could fix it, or they just need it to survive even in delusion so that they can continue their youtube thing. I personally could never bs like that morally. I also think we have a better chance of things getting corrected if there was less empty hope. All in all as long as bots are buying microtransactions, Microsoft will never know 343 sucks ass and halo is raped and underperforming. We could have been back to halo 2 days where there just wasn't anything close to as epic. Im so grateful that i got to be there \m/. If 343 was the beginning, there wouldn't even be halo by now
Desync in multiplayer is the biggest thing for me. There's so much bullshit in close fights. Rockets are a coin flip.
Excellent review on the campaign as well. I agree completely.
Also long match making times, and no server persistence.
melee seems so inconsistent, way too much trading in close fights. Even in cod it is a rarity to kill an enemy at the same time they kill you, and the ttks are tiny.
Yea, the SPNKR just feels off in Infinite, half of the time my shot should definitely have been a one shot kill, I get a shield break and then have to waste two of my shots to kill someone, which definitely should not be the case because it’s a freaking rocket launcher.
I wonder if Microsoft is getting tired of 343 consistently over-promising and under-delivering. Halo is supposed to be Microsoft's flagship, and it has been mishandled for the last 10 years.
I think we’re going to get a point where Xbox/Microsoft tire of 343’s mistreatment of Halo especially if Infinite’s multiplayer declines in players dramatically which is definitely a possibility. I feel like 343 are just blatantly incompetent and that the franchise should be put into more capable hands, possibly in one Xbox’s newly acquired studios.
If they cared, they'd have fired Bonnie Ross back in July 2020 right after the reaction to the demo.
Truly wish they could keep the story/lore more consistent. I feel like everything that seems climatic always happen off scene. It’s like everything always have huge potential and then a couple years later, they just discard it and just make something else up.
Like halo 4, Halsey escape with the enemy. Like where can it go? What is gonna happen? What was she thinking? And then halo 5 everything about the last game just ended with the opening cutscene and first mission. It was disappointing.
Also I thought it kinda suck not seeing the flood and promethean fight each other? Idk might be in the minority but I just thought it would be interesting to have them start attacking each other again but they just introduced another faction to fight.
343 never dropped the ball because they never even had the ball to begin with
1:02:26 according to HaloFollower the game build we're playing right now is 2 years old. Microsoft kept hiring temporary development teams for 8 month contracts. As someone who has programmed games I can say that it is a pain to pick up where someone left off. At the end of the day I think Halo Infinite might bounce back in a year or so *IF* the devs listen to the feedback we've been giving them these last few months. Great video as always 👍
Sorry jin’roh they didn’t
Thanks for taking the time. I agree with most of this assessment for sure. Remember how in Reach you felt like you were a tactical badass, but not a super soldier lke MC? Bungie nailed the atmosphere in that one. I rememebr I was living in a bachelor pad with 2 gamers on LAN. My memories of everything after Bungie are of disappointment and missing features.
Halo needs more fans like you. More objectivity and honesty to call out garbage for what it is.
I hate the fact that 343 think that the main problem of Halo 5 was that you didn't play as the Master Chief. Master Chief should never have even been in Halo 4 to begin with, his story is over.
Finally found someone that puts a proper focus on the shit campaign and brings up everything that’s wrong with it. Thank you!
I really loved the old games customization, Playing infinite now makes me feel so limited because I can make my spartan look badass anymore… and I’m not shoving out money for a battle pass or item shop helmet.
I absolutely agree with everything in this video, except for what you said about the soundtrack. There's a difference between leaning too heavily on nostalgia and paying homage to what made the old halo soundtracks great. Most of Infinite's soundtrack is entirely original which flows in and out of old themes very smoothly and well. There is more to Infinite's soundtrack than just "The Road" as a remake of Halo's theme.
Exactly. Besides an otherwise great review I think what he said about the music was incredibly dumb and it's a shame that someone like him can get away with talking such shit about such a great piece of art.
Tbh in my experience the campaign was fairly lackluster, it got very repetitive and I was just waiting for it to end. Also at the end I was disappointed when so much stuff was missing, shouldn’t settle for dlcs that we’ve waited 7 years for, and if it’s dlcs their will be no surprises
The pure absoulute amazement i felt when me and my uncle were playing halo 2 and we were the arbiter was a feeling i havent felt in videogames in years. I feel like games dont have passion anymore its all just corperate money grubbing bullshit. I miss feeling excitement playing a game i miss playing games with my uncle and dad. Hell the disapointment me and my 40 year old dad felt when we couldnt play the new halo together really goes to show where videogames are going.
I love the art style change back to classic but the campaign was really just “hey look at this back story we wrote. Yeah you have to find that.” And playing Halo 7 comment was dead on. It feels like there is a whole missing game out there
It has been 7 months.
NOTHING has changed.
It's still exactly the same.
I think they’ve only added 2 maps and just released their roadmap. But yeah nothing has been done
This is the single best video I’ve seen made about this game! Literally everything you’ve said is how I feel about it without sugarcoating any bullshit
Skipper _is_ the type of dude to say
"ok here's a video on Halo Infinite"
and then make another, even more detailed video like:
"HOLD UP, I'M NOT DONE-"
My goodness... I just went back and took a long look at all of your content, and holy hell, the fact that you don't have more subscribers and are super popular is so aggravating, all your videos are super good with a lot of high quality and reality coming from your personality alone, love this video and love this channel! Keep up the great work!
Here six months later, nothing has changed except for the player counts.
Loved the video, Skipper! Also, thanks for showing Fat Kid clip @29:13 ! I love your videos and I'm so happy I got to cameo in one!
Before watching I just want to say I’m incredibly happy someone agrees. I wasn’t even remotely hyped for this game, I just don’t care about halo anymore the way I used to, I nabbed infinite off of gamepass and even though I didn’t pay a dime for the game in of itself I still felt disappointed, everything is just copy and pasted, the outside is exactly the same everywhere you go and so are the interiors, there’s no epic bombastic set pieces or varied locations, the difficulty balancing is absolutely atrocious on heroic, (THERE IS WAY TOO MANY A.I.!!!) can’t even imagine what it’s like on legendary.
I don’t give even the slightest shit about the narrative. I haven’t even finished the game, I got to like mission 7 and I don’t feel even the slightest desire to pick up my controller and play it. It’s got strong gameplay but everything else is just so…. eh… just meh. I don’t enjoy playing infinite and when I did play it it was in such tiny bursts. Like 20-30 minutes, I had absolutely no desire to play it.
I went into infinite with basically no expectations at all and I was still disappointed, this game DID NOT NEED TO GO OPEN WORLD! It takes away FAAAAR more than it adds. And it’s NOT GOOD. I’m not even bitter or angry or have some stupid agenda against this game, halo was my sh*t when I was growing up, I lived and breathed it. I think Halo 4 was a genuinely decent first crack at halo for a new studio, but then they took 5 and drove off a cliff with it, and infinite just feels soulless, as much as I don’t like halo 5 it at least had a bit more focus than infinite does. And it has cool set pieces and some neat ideas even if they didn’t pan out much, infinite feels like it ONLY focused on the gameplay, and everything else feels like an after thought, and as I’ve grown older I’ve become much more of the mind that I don’t really care about narratives in gaming anymore, I just care if the game is fun to play. And infinite is definitely fun to play but it just feels so aimless and misguided.
I don’t really know how to end this comment, I’m just sad that infinite did not click with me in the slightest. I had more fun in Far Cry 6 honestly. But at least with far cry you know what you’re getting.
I’ll reply to this comment with my thoughts after or as I’m watching.
Well after finishing the video I don’t really have anything to add, you pretty much hit the nail exactly on the head. I don’t care about this game at all. This is a great video and I’m really happy someone had the Gaul to call this shit out.
Damn that was a really great video. I agree with a lot of the points campaign wise and I Gotta say I’m just happy there’s people that are people being vocal about the game’s shortcomings instead of fanboying the hell out of the game such as Uber nick and hiddenexperia.I like the campaign, not as much as past campaigns but I thought it was serviceable, but when people jerk 343 off and they keep saying it’s the best campaign to date we’re just gonna keep getting bland open worlds, rushed/incomplete stories and ubisoft style missions such as the AA gun mission.
They are not fanboying the game. They have been openly critical about it.
I did my first playthrough on legendary and 100% all collectibles when it first released. I then didn't play the game for over a year because there was no replay mission option and I don't like multiplayer.
I picked it back up when mission replay was finally added over a year later and decided to try a LASO run. I followed the speedrunning guide on the first mission and reached a skip where if you punch a specific locked door 3 times you can go through it and skip a section. Didn't work and turns out that skip was patched so I decided to play the mission normally. The control panel in the section I was forced to go through though was bugged and a couldn't activate it and was still glitched when I reloaded my save.
The devs patched out a glitch to skip a section to force me to play the single player game how they want me to only to encounter a softlock bug in the section I wanted to skip. I'm forced to play the game the "right way", but I can't even do that thanks to the glitch they ignored and decided to instead fix the one that skips it.
I gave up on my LASO run and then instead tried to get the achievement for driving the tank to the garage in the 2nd to last mission. I did that and didn't get the achievement.
I gave the game 2 opportunities to bring me back and both times I encountered a glitch.
I am done with the game. I gave it 2 chances to bring me back and it failed both times.
They patched harmless campaign glitches before massive online issues. It's pathetic.
@@talleywa5772Can't have you getting meaningless xbox achievements now can we.
No no no. You've got to suffer for that 10 gamerscore.
I'm just waiting for Halo 3 remastered and then I'll never buy another Halo Game again. Halo 3 & Reach were peak Halo, Reach had probably the best campaign, and 3 the best multiplayer.
I guess the whole "campaign DLC" didn't end well
I'm not much of a halo player but even with my little experience with the mcc I can see a clear divide but it's really stupid tbh. Normally the core gameplay loop is the hardest thing to nail down but in infinite it is the only thing that feels great. This honestly tells me that it is all intentional. One look at mcc and you can see that they already know what people like and hell they made it in a good manner themselves. Right now they are doing the "let's see what we can get away with" to maximize profits but no one is buying stuff so they are changing it around and I hope that eventually infinite will be much better. But until then I will be boycotting this dumbass model.
The open world is even worse when you realize all the covenant guns you unlock do not use normal ammo. So you can't pick up ammo for the weapon you unlocked as you play through the main mission. Making the overworld busy work since it doesn't help you complete the main story.
He addresses this in the video
Yeah, it is incredibly disappointing to have all these cool variant weapons in the game, only for them to be virtually unusable in the story missions because you inevitably run out of ammo for them. Yes, there are ammo boxes, but they are sometimes spaced too far away and you have to throw away your variant weapon before you can reach the next box.
You should be able to get everything you find in the weapon caches and pelican drop, its incredibly idiotic that we can't get a wraith from the pelican drop.
@@Ghostman223 What is especially dumb is that you can get the variant covenant and forerunner weapons as soon as you get access to the HVTs, but the variant UNSC weapons require valor, making it so some weapons are impossible to get until you finish the campaign.
@@Ghostman223 Here is one easy plot point to fix this, you get to storm a Banished vehicle depot, you take over a Banished base on other side of the Halo, incidentally inside is stored a large bunch of Banished vehicles both Wraiths and Ghosts. Boom, a cool mission, a new location and a way to justify deploying Banished vehicles.
This is depressing watching a year later and still nothing about campaign shit.
Act man sent me here, I'm probably gonna sub and play catch up with the rest of your videos. You sold me when you said "if the dislike was there hit it if you don't like it"
Too much shills on the community... Holding the game back
This was a great video essay. I agree with essentially everything, thanks for taking the time to make it.
I think another point worth making would be how the xbox one most likely held the game back environmentally wise. It seems highly suspect that we had such a significant environmental downgrade coinciding with the necessity to get it running at 30FPS on very old hardware.
Man halo should have ended, at this point I don't feel that there is nothing more to continue, we basically did almost everything on halo. We solved the mystery of the halos, we saved humanity and ended the war, destroyed the flood, the covenant was no more, and Master Chief finally was put to rest.
Good stories know how and when to end, Halo just keep going for the money. At this point I think that the covenant was so good as an enemy that whatever comes after it just doesn't feel the same.
This happened to gears of war as well, it's biggest competitor back then. Such a shame how those 2 franchises never got the end what they deserved but keep going until there is nothing more to them.
In my opinion halo should have ended or at least continue but with spin offs of the war, there are tons of possibilities rather than MasterCheif saving humanity for the 10,000 time.
I ran this with two of my best friends last week because co-op was finally fucking finished (allegedly, it was pretty buggy) and all 3 of us legitimately forgot about the Harbinger until Escharum was dead and we noticed the game wasn't over.
I just replayed the campaign and you're completely right, it doesn't carry any weight, it's shallow, and is just really disappointing and not at all memorable. I'm glad you built such a strong case for why this got too much praise. Great video.
I’ve been saying this from the beginning. How this games campaign got praise is beyond me
wait wait wait wait, are you telling they killed CORTANA OFF SCREEN!!>!?!?!?!!?!?!?
WTF ARE THEY THINKING!?
Cortana is as important as Chief and they killed her off screen?!?!?!?!?!
I couldn't get past the second level and I didn't know why. This video answered it. There was no plot set up to motivate me to go any further.
Thank you for that.
55:16 I burst out laughing - absolutely hilarious. Excellent video, really enjoyed it :)
Well he is a ginger..dont trust gingers. South Park taught me that.
Man, you just make me wanna replay the bungie games, they were so well made. Beautiful cinematography; story; characters; scale; set pieces; dialogue; Marty’s music.
Really really miss them.
I'm so fucking glad I watched this video, 343i needs harsh criticism and I'm tired of major halo content creators give the most vague and worthless critiques mainly only mentioning one of the big issues because its trending. More content creators need to show this game could be so much better but instead die hard 343i fanboys are just content because this is the next installment.
100% this could be one of the best halos that has been produced but it needs a LOT of work...
343 can not give us a consistent antagonist for all three titles. In Halo CE, 2, 3, ODST, and Reach the main threat was ALWAYS the Covenant. The only time they were friendly was when you played as the Arbiter and it was used to give players insight to the inner machinations of the Covenant to better know your enemy and their motivations. You had wild cards like Guilty Spark and his Sentinels and Gravemind and his Flood army. But the Covenant was always the main threat FROM THE BEGINNING. In Halo 4 we have a new Covenant (not explained where they came from), then Didact and his Prometheans, then in Halo 5 they brought in Cortana as the villain and she is back through a Deus Ex Machina hand wave explanation that gives more questions then answers. Then Halo Infinite gives us the Banished and 343 treats them like a reskinned Covenant then we get introduced to a new enemy the Endless and are told NOTHING about them, their motivations, nothing. In-freaking-sane.
I was looking forward to having fun in campaign, with customization (even though I knew that wouldn’t happen after the free to play announcement) and forged custom games. I even hoped that we’d finally get forgeable firefight it would be so much fun but we got none of those things.
I've played every single Halo game extensively, and even played Combat Evolved the day it came out on the original xbox in Nov. 2001, and I completely agree with almost every single one of your points. I personally think the Halo franchise peaked at Halo Reach. Halo Reach had the best customization system, the best progression system, and a story that literally had me in tears at the end. I still liked Halo 4, 5, and infinite, but it's not as good, and I'm afraid there will never be a game as good to me as Halo Reach ever again.
The only things that I'd like to point out that you didn't really bring up, is that Halo infinite needs another gametype similar to the warzone mode on Halo 5, or even something like a firefight mode. Also there's really small details that are hard to do now for no reason, for example even muting players is tedious now.
One thing about the singleplayers design that I felt was ridiculous was that you were in this open world that was segmented off, literally locked off from other regions until story progression happened. It was also all extremely volatile land because it was a part of the ring that was in the process of rebuilding itself. Why in the world couldnt they have just had those new regions come up as you progressed. Like a moment in each cutscene between the areas to show the new segments rising up from the abyss. You know, spectacle?
For how volatile its implied that side of the ring is, It sure as hell feels absolutely static throughout the entire run time.
Hearing you being optimistic about potential future campaign dlc 2 years after this video came out is both depressing and hilarious
2100 players online in a world known franchise free game LOL
I agreed so much with lots of this. The whole thing was just underwhelming, not disappointing like Cyberpunk, but just underwhelming. It's a decent game, the gameplay is good, but it didn't meet the expectations that it built. 6 years (with 1 delay) is way to long to have an incomplete game with a mediocre story. I thought the game was decent but they really did use blatant tactics to blind people to that fact. They used nostalgia so much in the campaign to mask it's shortcomings.
The music I agree on, there's a line between paying homage, and then laziness, and I think this falls to the later half. A good homage is "the Trials" from Halo 5, it payed homage to the original theme while still having it's own identity and uniqueness as a song. They also used Keyes' voiceover, a reference to Lord Hood, and dialogue from past games to mask that the story requires glossing over tons to make sense.
I have to say that with all 343 games, I have mixed reactions. With Halo 4, the only thing that disappointed me was the ending sequence of a quick action scene. With Halo 5, my main problem was that the story cheapened Halo 4 and didn't match the advertisements at all. And Halo Infinite overplayed the mystery aspect. There's too many unanswered questions, not only about the Endless, but also the UNSC, the Elites, the Created, and hell even the Banished.
My concern for the future is that 343 constantly feels the need to overcorrect on past games, requires too much in-between games knowledge (you really have to read books, comics, watch movies, play RTS games) to follow coherently their storyline. And then they keep retconning things and shooing away flaws rather than resolving them.
Agree that Cyberpunk was absolutely categorically disappointing despite what some shills will tell you. When I have to wait 3 months to finish a game because one of the early fix patches broke my save because of the specific point in the story I was at and it took them 3 months to address it, I wasn't the only person that had that issue either. That is straight up a broken ass game and absolutely the worst bug I have ever encountered in a game in over 20 years of playing hundreds if not thousands of games.
The thing is despite that and all the other huge amounts of problems with Cyberpunk on release there was still people defending it and that's why we get unfinished games on release now like Halo Infinite, devs will know there's a big chunk of the player base that will love any shit they push out the door regardless of issues. Can you imagine if Halo 2 or 3 and had shipped without co-op? It was unthinkable back then but 343 have done it twice in a row now and that's not even mentioning forge and an ass ton of multiplayer modes missing and yet here we are and I see people defending those choices for some fucking reason.
Also completely agree on the story, I really wanted to like this games campaign but I just couldn't because I feel so disconnected from the narrative. Halo CE I knew exactly what was happening and why, same with H2, H3, Reach and sort of 4. Halo 5, I didn't have a god damn clue wtf was happening and it was the same with this game. In the intro I was like, what ship is this, why is it being attacked, who's attacking it, who's this big brute guy, where did chief get a grapple hook, why is chiefs armour his old armour again, what's the banished and on and on, I never stopped asking questions and then the game introduces even more questions with The Endless. I'm an adult with a full time job, I don't have the fucking time to be reading comics and playing spin offs and whatever other rubix cube puzzles you need to do to understand the story in a god damn FPS game. Shit is ridiculous.
Overall I give the gameplay an 8/10 but everything else a 3/10 and that's being generous.
This guy really makes me want to go back and play halo reach campaign.
The way he words things gets me hyped. I have no words for anything, everything he said and described was just beautiful. I don't know if I CAN say anything but I adore this.
Another Unpopular opinion: Halo is Dead. Let it die and just never make a new one, because the new story is trash and a newer entry won’t fix it. Let Master Chief rest as we knew him. Plus the TV SHOW is SHIT! Don’t watch it. Let that die too. They’ve ruined it anyway.
After completing the campaign, obtaining all the collectibles, and experiencing the multiplayer I realized this wasn't a game that took six years to develop. This was a game that had to be rebuilt from the ground up because 343 believed fans would like Halo 5. It's truly disheartening to see a childhood franchise meld with modern trends. A forgettable campaign, lack of content at launch, less customization than previous titles, and the inevitable paid dlc missions to figure what is even happening in this universe.
Loved your video man, the words of haters and critics look, sound, and feel the same but only one wants to you to improve.
I think it's absurdly limiting, and just plain wrong, to frame things like sprinting and sliding as "evolutions" or "adaptations". They're mechanics which suit some games better than others, and putting them in a game purely because it's standard in other games is pandering, at best, and damaging to the core of the game, at worst. You go on to positively mention Doom Eternal, which has neither of those, yet stands shoulder to shoulder with any shooter you can name, and makes me feel more like a super-soldier than any Halo game with sprint ever has.
bro their has been sprint since reach, keep inhaling the nostalgia copium
@@bastardclubb5988 CS:GO, Valorant, DOOM Eternal, Overwatch
@@bastardclubb5988 Nostalgia, or massively successful games which carved out their own gameplay style without pandering to the lowest common denominator? You're allowed to prefer that sprint be in there, but quit being lazy and reactionary, "nostalgia" is not an argument against gameplay criticism.
doom eternal is dogshit though, 2016 is way better
That UberNick clip is why I kinda stopped watching him. Just incredibly cringey and disingenuous
They all are tbh always have been for the past ten years.
THANK YOU. You put the words out of my mouth for the campaign. I feel 100% the same way. I slightly disagree about multiplayer but I respect that you like it and had more fun with it then I did. But I am glad I was not the only one who hated the weak open world and boring story.
i can genuinely say that at no point in the halo infinite campaign did i feel remotely engaged in the story or rewarded for playing. there was no sense of progression of the story. it starts off as “oh no we’re not in a good spot chief” and ends with a “boy howdy you did darn good chief”. echo gets no development that matters at all, weapon is obnoxious and inconsistent, chief feels bafflingly chill given everything that’s happened, and i do not understand why the banished became so prevalent when the last game ended with cortana trying to take over the universe. then it starts with “oh yeah, she was killed by some beta e-girl excuse for a character that chief should resent from the start. i just genuinely did not remotely like anything about the story of the campaign.
I'm here 8 months later and sadly almost nothing has changed
I've loved alot of your videos but, expected to disagree with alot going into this one but after watching it, I've realised I agree with alot of what you said I love this game but I miss getting a game that has a full launch where a campaign releases with a full story that doesn't just feel like a 1st act, a game where I could stay up for hours playing custom games with friends a game where every inch of the game felt different but to the same level of quality. I love infinites gameplay I love the advanced skill curve of the movement I even love going around the open world doing different things at least I did, for the 1st few hours but I just wish there was more to it not just the same thing from start to finish overall I'm sure this game will be incredible in a few years but I just wish it launched with all that stuff but at least it's fun I suppose. Overall great video, I agree with most of what you said but I still fell hopeful for the future of this game, as long as they don't just make content temporary and don't release campaign dlc that have endings that clearly looks like them making sure they can keep milking the dlcs then I truly believe this game will become one of the best halos but its a real shame that we gotta wait, I know that 343 can make great halo content they have proved it with the best parts of infinite but at the moment they are too slow and the stories they right still need work but we have seen them write good games before especially with the best parts of 4 and infinite they just need that standard throughout. Sorry for the long comment and I'm sure I could've shortened it if I thought it out more and I've also probably been a hypocrite at some point here so sorry about that aswell but ig that's just the state this game has left me in both disappointed but yet somehow hopeful.