I think I read somewhere that 1895 or so had some of the highest snowfall in Lousiana history. Also would make sense for it to be coming closer to the new engine update? Something to show off and closer to holiday times so the theme fits?
You're great man, but I would love more console centric content. You're on of the few who can have your voice heard by Crytek and anything you can do to bring support to the platform would be appreciated.
I personally would love to see the stalker beetle leave a poison cloud where it gets shot or detonated to let it create that tiny bit of extra pressure
That would be far too strong. At that point, you could just remove poison bombs from the game because then you'd have one you could throw virtually anywhere from anywhere.
@@skorps7970 Obviously not. That would only true if you made the beetles cloud as large, powerful and long lasting as poison bombs. Not that poison bombs are good enough to pick over other consumables as is anyway outside of specific situations.
I like using the stalker beetle, although it never seems to change the tide of a fight for me. Most of the time, me winning comes down to other factors like positioning, weapons etc.
I agree but would add that you get knowledge of the enemy's position is the biggest use of the beetle. I use it to identify which buildings or doors are being watched and then push based on that. Definitely have to be aggressive with it, though, or people can just sit in the same spot after healing, etc. but that's not too different than using vision and not pushing, either.
I did get a neat kill by scope out the battlefield to find the last guy, but rather than detonate and spook him when I found him I just left dark sight and repositioned to shoot ‘em.
I have always referred to the stalker beetle (like many other things added to be "insert thing") as "just another thing". I don't use it personally, but I think it's cool.
I think it's mostly a meme, like many things in hunt. It can still be pretty good if you have good timing, like blowing up a bomb as someone throws it or killing someone right as they get revived, both of which have won fights for me, but personally its uses in breach-and-clear type gameplay are pretty limited
The stalker beetle has helped me know if the enemies inside the boss lairs are carrying shotguns or not. Instead of me camping outside and waiting for them to come out, I can now decide if I am able to go in or not. I think it fullfills its purpose, but I wish I had an extra slot for it.
@@Zuignap Only way to force people to move out of a building would be to allow partial destruction via fire and explosive alas that aint in the game engines ability and i am not convinced there will be a time that become possible even with the engine upgrade that they annonced.
@@Zuignap most people see it that way, so nothing wrong with the opinion. It's probably also what Crytek intended, but in my case it works as an anti-camp measure against myself. But more often than not I'm just going to have to extract as they won't leave, but atleast I save my valuable time.
@@mathieugirod6485 we need to petition the hunt devs to add a sticky Molotov that explodes when it hits a wall 😎 just stick one to the stalker beetle and finesse it into where they are lol
I was going to suggest that as well. Areas of ash would make more thematic sense and could use the same sound-dampening mechanics as snow. Unless the new map takes place in the mountains or a polar region, I think snow would be fairly immersion-breaking.
@@emersonbeavers911 not really. there are historical accounts of lousiana getting fairly substantial snowfall, such as the 1895 storm, and more recently the 2021 winter storms. a snowstorm even would be fairly on par for the course.
The beetle is kind of interesting to me as an anti camping tool, because it is not going to stop who is camping from camping, but it does allow me to decide if I'm going to engage with the campers or not. I can look inside with it, see what weapons they are using, and then decide on how I should act based on it... if I'm playing solos, my current friend groups is a tad bit thirsty for blood so they rush despite the weapons the enemy has lol
They could probably play around with the amount of stalker beetle charges as well, even if they are easy to shoot down they could be used as a distraction, allowing your team more info/chance to flank the campers and/or making them paranoid of additional beetles.
Buff(s) to stalker beetle: - Do the full 15 second poison. - Move to tools instead of consumable - Increase agility of beetle significantly - Even when destroyed it will explode
I do like the idea of the stalker beetle being a tool instead of consumable, however that then makes it so you can't pick up stalker beetles in the match. You either bring them or you don't. I myself like being able to refill a consumable spot with a stalker beetle mid match, and I'm not sure whether it becoming a tool is better or worse overall. In general, I think the stalker beetle was a good addition that lets you gather more information than before, but it overall does not prevent or discourage camping.
I think the stalker beetle would be in a good place if it accelerated when moving in a straight line. That way it can get around quicker but turning will lose all the speed and still make it an easy target. I'd also like to see an ability maybe with serpent that allows you to control a beetle on the ground so you can leave the beetle and come back to it or someone could hijack it.
Problem with the beetle is it is mostly used by players already holding down a boss compound to scan the area and see where enemies are trying to sneak in.
Hey Home, just wanted to say that I know you're busy with a full time job and thi channel; but you're the only Hunt content creator that I watch - and I'm happy to see you make more Hunt content. Other games would be interesting, sure - but the way that you portray Hunt and its various mechanics and such within it is really great! `hopefully you don't burn out. Peace from the UK
thanks for answering my question! I love your gun guides and I feel your pain with the constant changes. I hope that the ammo changes only really impact the spam that comes with the current patch. Hopefully the only major change the ammo resupply nerf makes to the core gameplay is, "make your shots count" and your older vids stay relevant. I think that making a single "update" video that covers major changes to guns you've already covered that change the core gunplay might work as a solution. The old guides do really well explaining the strength and weaknesses of the guns, what to take with you to support the guns, etc. Besides Crytek changing anything major to how the guns work the old guides should stay relevant.
There are a few ways to use the beeble. One of my favorites is a "quick scan" tool in areas with walls but no ceiling, allowing me to check if anyone is sneaking up on me, and because it went straight up, i can exit immediately and pick it right back up.
I play solo so the Stalker Beetle is either a big risk to use or winds up not being particularly useful due to the time it takes to act on the info it gives. I often either forget it can tag or the tag expires before I can make use of it. I think what might make it useful, as stupid is it might look in some situations, is if it also let use interact with things without destroying it. Opening locked doors, unsetting traps, calling elevators, etc. Could serve as a useful distraction tool that way too.
How do you fix your obsolete videos? IMHO: Just re-do them periodically. Gives you a nice steady stream of familiar-format videos for us that I think most of us really like, and won't mind if an old but much-changed gun is re-appearing. If you find re-doing them quite time consuming or frustrating, you could lower the frequency, but I understand if you outright don't want to. From an audience perspective, though, I feel like updated guides are just nice content.
What I would have liked to see but would have been more difficult for crytech to implement is audio hallucinations. Like after a hunter has sat in the same area for an extended period of time they start to hear random audio cues around them that start to get louder until they leave the zone.
I must say, the beetle has helped me find not so much who's camping but what weapon they possess. If they take out a pistol, I assume they must have a shotgun so it effects my decision making and it has helped me win so many gun fights. I don't use the beetle much but when I do use it, it's great.
I loved the stalker beetle at first but over time just dropped it completely. I think my only real problem with it is that you get 1 and have to take it over much more important options like syringes or bombs. Even ammo boxes now with the ammo changes in 1.13. If I could use this instead in a tools option and replace something like choke bombs or flare pistol I'd like it more because you could replace it with a tool box. Also a 1 min poison cloud could be a really nice addition to maybe force people to move instead of just hurt them a little. That way even if youre out of the gun fight for a min, you still can be a massive help to your teammates.
The stalker beetle essentially does two things 1:it lets me know people are going to push soon or that they are nearby when I’m in the boss lair when they use the beetle to scout And 2: useful if one person controls it and the other follows it, so when it explodes on an enemy the partner can push the weakened enemy.
@@heibk-2019usually yes but indoors it's slightly harder to hit the beetle its also harder to hide in shadows in corners from the beetles dark sight in my limited experience.
@gattzflappa6306 fool you don't use beetle to push you fly it indoors and just annoy the shibout of people by flying right under them a floor below or above or right on the other side of doors or just get them chasing you right out the door into shotgunners
8:21 @Home, it doesn't snow really, in Louisiana it's true. But it does freeze constantly in the colder months, usually melting during daylight hours. Perhaps that could be a solution instead of having to deal with handling snow?
For me, the stalker beetle definitely fulfills his role, especially in 1vs2 situations, when I can use it to search for a hiding enemy, tag them and then let my Teammate finish the job. The key for me is to not use it over too long distances, but relatively close where you can still engage quickly if your teammate needs help.
It can also be used to wallbang if people are sitting still. I've had my buddies wallbang people accurately based on my pings and descriptions of where the enemy is while using a beetle. They're also great for pushing if you can explode it on an enemy, so they can definitely break a stalemate where nothing happens. The problem for me however is that the beetle isn't really worth bringing over the other consumables. Vitality shots, regen shots, flashbangs, frags etc offer so much more value. You can risk having the beetle shot down before you can even do anything useful with it. I think they need to be more available around the map, more beetle spawns that are marked somehow like @HomeReel said. You shouldn't have to run across several compounds to find one if you end up in a stalemate.
A flamethrower could be a 4 slot weapon if you wanna get creative, or maybe a toxin thrower idfk. Maybe the 2nd medium slot or whatever for the other 2 could be taking the tank and recharging the gun itself? Not sure
Thats a neat idea. I was thinking something like since their push for fire and incendiary ammo that since most buildings are wood what if you threw enough fire bombs and incendiary bullets and lanterns the inside of the building is literally on fire and flushes them out or to choke the entire building exposing their location with coughs.
Thanks Home! I started trying solo in trios and I have found a lot of what you were saying. There are a lot more duo fights but the trio fights are a lot bigger. So of you can survive the big one, you don't have to worry a ton about getting jumped later.
Louisianian here. It does snow here (in Baton Rouge, at least) but I think the most snow I’ve ever seen is maybe 6 inches, which was insane. I’ve seen it snow about 3-4 times in 25 years (where the snow actually stuck to the ground), so a wildcard event could be a good fit for it. When it snows here, it’s a big deal. Everything closes, roads shut down, etc. the main thing holding it back from being a wildcard is that it wouldn’t really affect the players all that much. An inch of snow usually isn’t gonna stop some red neck with a target-necklace from wading through gator water, so I don’t know how they’d make it impactful as a wildcard event.
What do you think about a "bipod" variant (doesnt have to be a bipod can be a monopod etc. Essentially it would give the gun the ability to place it onto a window ledge etc. and gain maximum stability, removing most sway, reducing recoil etc. Examples would be something like a mosin sniper bipod, or an avtomat bipod. In return the gun would be heavier and more awkward to use when firing from the shoulder. I think giving the avtomat a bipod and making it generally worse to use without would be a good way to balance it, turn it into and actual light machinegun.
It was NEVER advertised as the anti camping mechanic. Why do people still think this! They said they were working on an anti camping mechanic (similar to the afk crows in DBD) and then they released the drone. If they released a gun variant around the same time without the beetle, would you think the gun was the anti camping mechanic?!
personally, i find the most use from the stalker beetles when im banishing with a trio. you can use it to scout the surroundings and get a heads up when another team is closing in on you. secondly, and hear me out here, for the four slot weapons, what if you get like a crew serve crank gatling gun? the gun itself would take up 3 slots and the mount would take up 2. so either you need quartermaster to solo it and carry no weapons whatsoever, OR your teammate takes the mount and you take the gun, and potentially an ammo box would be a 1 slot for trios. Pros- massive amounts of firepower for area denial, or if someone is holed up in a compound you can spray and pray and maybe take out someone camping. paired with a stalker beetle it could be a very deadly combo. Cons- its immobile, making you a big, loud target. to take it you trade a lot of personal firepower, with only 2 of your group able to carry long guns, and 1 with just a pistol. it takes time to set up, with the mount needing to be placed, then the gun, and depending on how much ammo it has, a secondary ammo can to reload it. or, ya know, just dont do that and dont add 4 slot weapons that arent particularly useful.
I think the main problem with the stalker beetle is just how slow it is. As much as people say that Hunt: Showdown is a slow game, and it can be at times, that's mainly because you have to be very careful since engagements can be over in around 10 seconds. Most trio wipes are over in less than 30 seconds once the first one goes down. By using the beetle, you just lose so much momentum. Not only is the beetle itself slow but you then have to hurry up and get over to where it exploded. That said, I don't think I'd suggest giving the bugger a speed boost. He's already a little hard to hit sometimes, it'd be rather frustrating if it was practically impossible.
The stalker beetle is great at chasing enemies in open fields behind solid stacks of cover, it helps find them and helps your allies. in buildings, it doesn't do anything. It literally does nothing. flash bombs are more helpful than the beetle.
Great video, as usual! Speaking of world spawn weapons, does the idea of a mounted Gatling gun tickle the proverbial pickle? I feel like a mounted full auto turret around prison and fort would be very cool thematically, extremely scary to hear going off in the distance and not necessarily overpowered because of the limited angles it could cover + you needing to be stationary is generally a horrible idea in hunt. Thoughts?
As someone who runs Antidote & Regen Shots every match I cannot recall any one moment in time where a Stalker Beetle has either negatively or positively affected the outcome of a firefight, let alone a whole match. I genuinely have never been immediately pushed after one detonated on me (5-6 Star Range) and at most have run into meme squads who just flew around with a bunch of beetles.
If it patrolled automatically and maybe made a loud Like Grasshopper alert system instead where it like bums or whatever. Anything that takes you into a COMPLETELY separate screen which increases your chance of death to the EXTREME.
for a four slot weapon, there is several jezails that are time period appropriate. Essentially just long muskets, they could fit the bulk aspect while making the slow reload require a teammate for cover. an Arquebus could fit the same niche as well. I think the punt gun might be too extreme a case, but im curious to see if it could be done.
I saw 0 use for the stalker beetle when it first came out but its quickly become one of my favorite consumables to have, using it to scout inside boss lairs, using it from inside a boss lair to see incoming teams and what they're running, using it to buy myself time to revive a teammate while the enemy has to stop bleed and wait for poison to wear off, finishing off a low health enemy while staying in cover, using it just before a push to put them in a tight spot, it may be very low on the lethal scale but it tremendously outclasses everything else on the utility scale
I think the best course of action with the guides is don't be afraid to let them become outdated. It's a good historical marker of progress to see how outdated certain information becomes, and it's pretty much impossible to make a guide that will never become obsolete due to balancing changes, so just make sure you're not reviewing something that's *right* about to change, and just accept that, like pretty much all guides, some information just isn't going to always be relevant.
Haven't watched it yet, but here are my two cents: -it wasn't reaaaally supposed to be anti-camping, but it certainly helps not rushing into a shotgun head first -it didn't catch on because it takes out some tempo out of the gameplay. You have to be save and then scout out, but you still have to actually do the correct play following that -it's a great additional pressure tool, especially now that it takes a small bar with the explosion damage All in all it is a very good consumable, it's just not as straight forward as tossing a frag grenade.
My idea for the Stalker Beetle to be more effective to spot players, it would be a second ability that can generate a sonar effect that highlights them every 5 or 10 seconds when on cooldown, yet have its sonar range short. 🤓
Personally, I feel a nice buff to Stalker Beetles is to allow you to "reconnect" to them when you disconnect from them. It has to be within a certain range, of course, with traits like Serpent extending that range. It just needs to be more multi-use rather than one and done.
To fix the camping issue, they should add a stacking debuff on either health or damage or both if you have the bounty and are in the boss layer. The debuff could tick off when you're outside and clear completely when you leave the zone.
What do you think about an ammo pouch? Takes up a one or two slot secondary slot, gives you a bunch of ammo for main gun and maybe even more resupply ammo.
I use the beetle as a main consumable for intel gathering and to decide if its worth it or not to attack. about a 4 slot weapon (i had the idea too) uhm add a crankable gatling gun on a sling, makes you slower, louder while running, louder while crouching and walking, no iron sights and is compact ammo but heavily limited. and as balancing reasons, it might only be found in match and is pretty rare. basically just a meme in this case but it would be funny.
Question. Do you think the grunt A.I. is broken? There have been many instances were I triggered to then to "wake up" and then running straight to the furthest guy from him. I never take beast face and always in meele range. Is this a personal experience?
The stalker beetle would be better if it could autonomously track people. As in: locate target, ping it, then be able to back out while the beetle follows and occasionally pings the target for you. A highlight might go a bit too far because Nitro or FMJ users would just start firing through the buildings. An upgraded beetle or relevant perk would go far for improving the beetle.
@@mushu1208 Another suggestion is making the beetle chirp to give away the location if they wanted to avoid pings and highlights. Anything over having to fly manually.
I've thought about this for a very long time but what if Gator Legs would decrease the agro range of water devils in addition to what it already does? kind of like how Beastface works. Up the trait cost a little to like a 5 or 6 point trait. Or do you think it shouldnt do this under the same concept that Beastface doesn't affect hell hounds? Ive always loved Gator Legs even before its change
I almost never use the stalker beetle, because I find little benefit in the risk that comes with being completly stationary. Especially when there is another team attacking the bounty alongside my team. Sure, if I happen to have it while defending a bounty lair, I will fly high above to look out for approaching players. So ironically, it is better suited to help campers than hinder them. I don't really see how it can be a better anti-camping tool, considering it is a single use consumable that can be destroyed quite easily. You will almost always be more useful to your teammates in person than using the beetle.
In terms of Video Obsolecense, my thought was to make a summary video detailing the ammo changes and how it affects the viability of weapons. However, I also think that its not wholly necessary to retroactively address every outdated weapon in the gun guides, unless they are relevant to the discussion. The series details a chronology of Hunt's development and the functionality of the weapons I believe are the most important aspect of the guides. Since the weapons themselves don't change too much, I don't feel retroactivly calling them outdated is too important as of now. Adressing future obsoletion, hopefully its spread out enough time wise that adressing changes should be manageable in a single video when relevant. I believe there are some tools to batch edit video descriptions, so that could be a solution for past guides. Keep up the good work! Looking forward to more stuff!
Instead of punt gun we could have old black powder rifles and/or blunderbusses to be found here and there on a map. Horrid accuracy and 1 shot, but could for example send hunters on the ground (like spider jump). I'd love for them to also sprinkle limited ammo, gattling emplacement here and there.
@@sazger Yeah. After a while people would learn where they are and check them out before leaving cover. But once in a blue moon it would give a very memorable action. And Lord Tachanka proved that maning STATIONARY piece of equipment is basicaly asking for a headshot.
Nice video covering the Stalker beetle & the stalemate meta, a topic I've been thinking about recently - feels intractable in some regards, inherent to the style of game Hunt is (slow, patient, stealth, possibility of instant death), short of them implementing some kind of battle royale-style spreading damage/fire effect in boss lairs that forces you to leave them after a time - and I'm unsure how I feel about that because it'd swing things in the opposite direction, with attackers simply waiting until banishers have to leave, probably.
The maxim gun would be awesome, as a world spawn or maybe something else. If you take a look at the paper in the special amo boxes you can actually see one. Do you think they could balance this as a stationary turret?
I think one potential option for fixing outdated videos would be to pair weapons up together and make a compare and contrast style video. For example you could do a guide for the mosin, the lebel, Krag, and the berthier. That way you can crush out a bunch of guns in one video, talk about the general changes to the meta that impact these weapons specifically, and give highlights and lowlights for why you would or wouldn't use each gun versus the other.
What I think is that the 4 consumable slots are getting way too small in light of the recent changes and additions. You better have at least one healing/regen shot if you want to be competitive, just one dynamite or flashbomb is hardly ever enough, need ammo? Soon you better have an ammo box. Solos can res themselves so you better have concertina or fire. Im slightly overexagerrating here but when I personally run big health, big regen, dynamite and flash..I can justify bringing fire or concertina but the beetle I just cannot when there are so many more versatile options
So I take the stalker beetle fairly frequently and honestly have a lot of luck with. I normally play in premade trios so that may be the difference? In boss lairs banishes I use it to get eyes on enemies as they push into compound. Sometimes I'll use it as a distraction, we've wiped more then one trio after I flew the beetle over my team mates pushed as they looked up and started shooting. Maybe in higher mmr brackets it drops off but for me, love the guy
I feel like im one of the few people that regularly use the beetle. And i find it is simultaneously an anti/pro camping mechanic. Camping in the fact that if you're first in the compound and just banished, plop yourself in a corner and you have uav tactical recon online and can see people coming. I found a few spots where you just cant get to the beetle but you can still see people from cheecky spots and help your sniper friends. Anti camping is the harder part. You have to use it either out in the open or if the compound permits, a safe spot. It requires your team to be in sync and your beetle to not hit by stray wire or it die beforehand. When it works, it works wonders. Getting the guy of to the side of a window by a marked sniper shot, or getting the guy dead after a revive and forcing the reviver to either risk the bloodloss or die trying to fix it then just hunting down the last guy is really good. But there are times you just cant use it. A push goes bad so you've got to get back to boots on the ground You get third partied They see your beetle before it even gets through a compound window/hole Its a great scouting tool and i play off meta most of the time anyways so bad loadouts are nothing new for me. But ill be honest, even with how often i use it, its not always a good idea just because if you use it for offense, you are now vulnerable, and sometimes not even get anything tangible if it goes south
I have used the stalker beetle in almost all of my matches and it tends to work great for me. It even saved the lives of my partner and I when I sent one into a building and a guy with a Crown and King was hiding inside and he shot it which exposed him so we stayed away. Other times, I use it to watch dead bodies and when said hunter gets revived, I detonate the beetle to kill them again. I even detonate it near lit lanterns sitting next to red barrels and I have killed enemies with them. However, the beetle isn't so useful if the bounties are available. Dark sight is more superior to see enemies from within range. Also, a leak I saw said the next beetle will leave behind fire upon detonation.
What do you think of a perk similar to fanning or levering for pump action shotguns (or any future pump action rifle) which would allow you to slamfire from the hip? Would it make shotguns even more of a menace or could it be balanced?
The camping problem will never be solved due to the core mechanics of the game, with all the trap items and indoor boss mission. Seems to me that the only solution still seems to be the standard BR shrinking map path. Sadly...
-Stalker beetle: Needs to be 25% faster to reach players that are running or make the extract before a fleeing bounty might leave. Make that speed increase take hold after flying for 5-10 meters, so that it isn't too nimble to hit inside a compound. -Consumables: Here's an off-the-wall idea: what if low-impact items could be bonded to your hunter with a 7-cost trait. Your hunter now has an extra pocket in which they keep a small regen shot, small stamina, or a beetle. You must designate this item in-lobby. The effect of the trait is that your hunter will 'prefer'--have a higher chance of finding--these items when you grab an orange box. When you take the specified item in or find it in-game, it doesn't take one of your 4 consumable slots. It does reduce your chances of getting an explosive or med kit charge until that pocket is filled. If that's too complicated, a high-cost trait that gives a fifth consumable slot would be welcome, but to me, not ideal. I played against a team with SO MANY concertina bombs the other day, I would not like to repeat that. What do you think about these ideas? @homereel
I was sceptical about the Stalker beetle before and I still don't like it very much BUT In one game my friends and I did the Stalker beetle quests, where you need to inflict 30-50 dmg or so. We launched our bugs at the same time and started humming 'Ride of the Valkyries', because these beetles make the same noise as helicopters in Apocalypse now. It was gorgeous. I haven't felt this high in months
11:33 Dude, now that you mentioned the wildcard, in 1895 there was a massive snow storm in Louisiana. And also, why they never brought back the wild fire?! After working so hard on it...
I wouldn't use it in a solo or two stack but in a three stack i use it. But i use it in a defensive format more than an attacking form. By the time im off my bettle its really too late to be accurate with the information. To warn of players coming your way though, its perfect. Having two players to keep an eye out we usually have one patrolling at a futher distance.
Q4: I don’t see an issue with expanding out maps to resemble many parts of USA. I think a mountain map with snow and lakes / Rivers could work well. You could make it so some areas have deep snow wherw you need gator legs to move through?
I still remember when the beetle was announced/came out, there was a really big outcry... a lot of people (or maybe it was a loud minority) cried that the beetle will be too OP. After the beetle came out i maybe saw it being used in like 20-25 matches... in a time-span from release till now.
I have learned to like the beetle a lot. It doesn't necessarily change the tide of the fights that often but it's pretty versatile as it works as information gatherer, anti revive tool and sometimes helps pushing into a building. I have gotten only couple pushes to work directly because of the beetle but the information has helped multiple times. Having a teammate with sparks is pretty fun way to get a kill without entering the building as sparks both pens into the spot you have marked and leaves them low enough for beetle to kill. I mostly just like the beetle for 3rd partying a fight. first spectating the fight and exploding it when the enemies(preferably the last ones alive) trade shots. I do however get that if you want to get the "best" possible slots you probably won't be using the beetle that often. Shots and Flash are just too nice to have. With self revive being in the game I also tend to run one firebomb just to speed up the process of ensuring the solos stay dead even in the areas where lanterns aren't present. But at the end of the day beetle is cheap and fun so I go with it often.
In my games me and my friends have been using the beetle as a sort of UAV one guy sits in a corner and throws the beetle out and sends it to high altitude while the rest of us get live updates through pings on every enemy approaching the boss compound giving us very easy peeks and kills on them
For me the stalker beetle has never been used for anti-camping... the stalker beetle is a great tool to be used though. I carry one with me almlost every game. The main uses ive found are: 1. To send out to look for boss at a compound without walking all the way there on foot. 2. While holding extract, sending out the beetle to meet incomming hunters first. Even if it distracts them for just a second. 3. Use to blow up shutters from a distance, 4. Gathering info before a push/reposition 5. Keep an eye on a killed hunter from afar (maybe killing the revive if youre lucky) 6. The most fun way I use the guy though, is mid combat. No one ever expects the beetle to round a corner in the middle of a fight While in cover or a spot that youre "relatively" safe, send out your beetle to tag the enemy hunter ASAP. Now they are a little hurt, poisoned with green screen, inability to use medkits or vita-shots, plus the added pressure of bleeding status. Gives you a huge advantage... just be careful and be fast cuz beetling leaves you very vulnerable. I want them to add a Legendary Beetle!!!! I picture one with green eyes and some green highlights on the wings.. yeaah,
With the continued addition of varying environmental factors, should Hunt implement a system to have multiple load-outs on one hunter that can be swapped between at the start of the match? I'd assume most hunters would go in knowing it's going to be night or rain is on the way, why are they never fully prepared? I guess the night environmental changes are now a wildcard, but still, if we go the way of more extreme environment changes it'd be nice to have a few load-outs to select while waiting for the hunt to start.
I think for stalker bettle they shud not change it. But instead add variants. Maybe 1 add speed and zip around realy fast. 1 when you leave it work like a camera. Either literal you got a small screen when you use darksight. Or just the normall wallhack. Ofc when it have vision on the target. It would be cool to get fire and bleed beetle too.
i had it very often that we were playing short-range loadouts and could use beetles to locate and distract snipers or silenced players who would otherwise kept us hiding inside(boring) or keeping us on distance and killing us one after another in the situation that we were pushing them. speaking of 4* lobbies. other situation as a sniper 2v3: my teammate killed player of the short-range loadout team with the bounty as they were heading to extract, they decidet to camp it out in the next compound and the locating-abilities of the beetle made it possible for one of us to sneak into their backs and kill another one. i think the beetle is a neeche "item" but it makes the game even more situational and tensioning.
A four slot weapon sounds like a dumb idea, but a fun one. I'm having a hard time thinking of an option different from yours. I was thinking a blunderbuss, but those weren't common in that area or at that time. While reading on it, though, I came across "Alarm Guns" aka Cemetery Guns, which were a blunderbuss triggered by a trip wire. I think that would be a neat new sound trap to find in the map.
Yes to the punt gun as a semi-randomized spawn world pickup with something like 2-3 shots and a substantial reload. It sounds fun and quirky. No to 4 slot weapons. It's just bad game balance as there is no good place to take the concept. The Stalker beetle is slightly better than you make it out to be if used as a distraction for teammates to enter a building. -Bug enters first and tries to divebomb at backs specifically to get ppl to point away from windows while the rest of the team is waiting at entry point for shots fired. Enemy shoots at bug - time to enter.
Never use the stalker beetle anymore but at release the biggest use my team found for it was to monitor the outside of a compound when waiting for the banish. We got lots of perfect peaks and wallbangs but i certainly didn't make pushing any easier, rather the other way around so I'd rather call the beetle a camping mechanic. Not OP or broken, it just doesn't do the job it was meant to do. Also, snow would be cool and while it doesn't snow in Louisiana hunt is a fantasty game. All that needs to happen is "lorewriter goes Brrrrrrt" then it's possible to start working on it.
I find beetles a required pick every game and while they sorta rarely stop in building camping they tend to allow me to not have to camp myself, as I play with someone who almost always wants kills and won't just leave with the bounty when someone camps outside short of being a cross compound sniper. Outdoors camping was much more annoying beforehand of beetles being introduced, now sometimes I'll even be allowed to engage with people hiding out in the woods or in a tower without just walking into an ambush. 'Course, all it takes is them shooting my single beetle and I might be back to knowing we're going to have an awful fight since we won't just run away, but it helps more than often enough to be extremely valuable.
they could buff the beetle by giving it a point blank 'bite' move it can execute without exploding that does 25 dmg on upper torso and 50 dmg on head, or a short-ranged phosphorescent goo projectile spit attack that covers the enemy. or they could go in a different direction and just make it a tool slot item instead of a consumable item. both would be neat imo
Well one take on a new map type would be flooded maps. This would HAVE to be a wild contract for obvious reasons, not the normal map pool. But it does flood in swamps lol. It's go neat with the new boss and would make you play the map differently. Main issue would be balancing it. With the new rain maps though we might get something like that in the future. Also they could add fireflies to night maps, just a thought.
I'm a 3-star, and I find the flight controls for the beetle unintuitive. Elevate and descend is bound to Ctrl or Shift. But pretty much every other game lets you do that with the mouse camera.
the ULTIMATE SOLUTION imo, is to bring back Hunt's old mechanic of seeing through creature's eyes. Think of it like using serpent, it takes a second, leaves you exposed, etc, but it would allow you to see through the eyes of a nearby player, and if you have good map knowledge, can tell where the guy may be hiding.
I think a choke bomb beetle would be useful, works like the normal one but acts as a small choke bomb when exploded, would be useful to stop a burn out that you can’t reach but takes up a consumable slot
1. I think I tend to use the stalker beetle the most when my team's doing a banishment, as a way to try and locate teams trying to get in before we can use the bounty against them. Second place is probably has me serving as a spotter when my loadout is too close range for the fight the rest of my team is having. 2. Another weapon that came to mind with the 4-slot discussion was a maxim gun modified so that a hunter could just barely carry and fire it. 3. I'm curious about what kind of videos you have in mind that would take a week off to make.
@Home Long time listener, 1st time caller. Would an alternative game mode like Team Deathmatch (for example) help or hurt Hunt Showdown? Personally, I’m on the fence about whether or not a TDM would make QP & Bounty Hunt less populated, or if TDM would be that “thing” that actually benefits the game for the bad players, casual players, new player’s etc. which keeps them playing and in turn, gets them feeling confident enough to play Bounty Hunt & QP after getting some warm ups and practice in with TDM.
I always bring the Stalker Beetle but many times I don't need to use it as most folks don't camp or I just rush in with a Springfield. However the times they do camp and I'm out of tools and such is usually the one time I don't bring the beetle lmao. On the occasion when I'm the one inside the lair (I hide outside), it usually gets me to pop out and take a shot and the enemies trying to sneak in. Also, my Beetle's name is Mervin.
@Home. Hi Home, I hope my english can be understandable, its not my first langlege so, after said that I would like to know what do you think about a flint lock rifle be add to the game (like a civil war weapon). This can be a 3 slots special weapon that have a realy big reload time, a realy good damege, big damege dropoff and a delay to fire when you pull the trigger (like the real guns of this type). This are some ideas to balance the gun and meke it more realistc. I realy hope you read this, I had been thinking on this question for a long long time.
Im one of few people that take beetles every game. And if anything they made me camp more. During the boss banish we use to be impatient, run around the compound looking for enemy encounter. Now I just sit inside and crouse around with beetle ti scout
Maybe it's not the definitive answer against campers, but I'm glad the stalker beetle it's here... I think it's a nice feature and can be useful in several situations. Also it allow to be a bit creative using it, without being OP in any manner.. and that is something I appreciate a lot.
Maybe they add an expensive, short range and large stalker beetle that functions similar to a hive but instead it makes a loud noise/disorientates and follows the hunter it triggers on. Something non-lethal but annoying enough to force them to deal with it while making it harder for someone to aim or hear while it is going off.
it's nice for info gathering but ive played so much I have a mental map of all the compounds and can tell pretty much everything based on sound. it is nice to throw up above the building while youre waiting for a banish to see teams coming from a distance
I personally don't think camping should be totally removed from existense so I believe beetle has done good enough to be another tool to use. Adding more tools should eventually make enough difference. If however we want to buff beetle I would look into special ammo(species). Something like shooting needles that replaces the explosion with few uses of projectiles so that the beetle works even after applying bleeding; a firefly that basically explodes similarly to flash bomb; beetle that explodes into hive swarm or poison cloud. With some of these you could even add a timer so you can set it to happen after a moment so the beetle wouldn't completely replace the similar tools but rather add a way to use familiar effects a bit differently. Like adding a few seconds delay to it so you can run up to the spot while beetle is preparing to do the deed. Or optionally add remote trigger to placed beetle for your darksight so it works kinda like C4 in other games. We don't use mouse clicks(shooting buttons) for anything in darksight yet afterall. Some of the special beetles could even be more silent or smaller for them to be easier to sneak into the guarded building.
I personally doubt we will get snow on the maps we have but I wouldn't be surprised if they went with it for a new map. It would be a cool change of pace. I wonder if they would have you leave footsteps in the snow or have the snow dampen noise a bit.
Me and my team use 2 stalker beetle each one with poison and the other being the choke beetle with the perk that let us see poisoned players and the perk that let us see traps . It works perfectly for aggressive pushes
The only time I ever use stalker beetles is when I was using two stamina shots which I would inject at the beginning and it have two empty slots. If I happened upon a stalker beetle I would grab it but I would never buy it in The Load-Out
It is really powerful if you are in a premade lobby with friends in Discord or something. Otherwise with randoms ingame, any comms you use gives away the element of surprise.
Let me know what you think about today's questions!
21 seconds lmao
4 slot weapon? Dual vandals
I think I read somewhere that 1895 or so had some of the highest snowfall in Lousiana history. Also would make sense for it to be coming closer to the new engine update? Something to show off and closer to holiday times so the theme fits?
I have a thought for a Trait. Call it Corpse Sniffer. makes dead hunters show up in Darksight.
You're great man, but I would love more console centric content. You're on of the few who can have your voice heard by Crytek and anything you can do to bring support to the platform would be appreciated.
I personally would love to see the stalker beetle leave a poison cloud where it gets shot or detonated to let it create that tiny bit of extra pressure
Maybe latch it to walls, and any hunters in it’s “perched” line of sight are visible in your normal darksight?
That would be far too strong. At that point, you could just remove poison bombs from the game because then you'd have one you could throw virtually anywhere from anywhere.
@@skorps7970 Obviously not. That would only true if you made the beetles cloud as large, powerful and long lasting as poison bombs. Not that poison bombs are good enough to pick over other consumables as is anyway outside of specific situations.
just came here to say this. it would definitely help with camping if the cloud stuck around for 15 seconds or so and forced them to move location
Yh how to kill the game even more
I like using the stalker beetle, although it never seems to change the tide of a fight for me. Most of the time, me winning comes down to other factors like positioning, weapons etc.
It definitely has gotten me some kills knowing which doors enemies are holding and where I should enter.
I agree but would add that you get knowledge of the enemy's position is the biggest use of the beetle. I use it to identify which buildings or doors are being watched and then push based on that. Definitely have to be aggressive with it, though, or people can just sit in the same spot after healing, etc. but that's not too different than using vision and not pushing, either.
I did get a neat kill by scope out the battlefield to find the last guy, but rather than detonate and spook him when I found him I just left dark sight and repositioned to shoot ‘em.
I have always referred to the stalker beetle (like many other things added to be "insert thing") as "just another thing". I don't use it personally, but I think it's cool.
I think it's mostly a meme, like many things in hunt. It can still be pretty good if you have good timing, like blowing up a bomb as someone throws it or killing someone right as they get revived, both of which have won fights for me, but personally its uses in breach-and-clear type gameplay are pretty limited
The stalker beetle has helped me know if the enemies inside the boss lairs are carrying shotguns or not. Instead of me camping outside and waiting for them to come out, I can now decide if I am able to go in or not. I think it fullfills its purpose, but I wish I had an extra slot for it.
I think an anti camping tool is supposed to force camping people to move, not give you info per se
@@Zuignap Only way to force people to move out of a building would be to allow partial destruction via fire and explosive alas that aint in the game engines ability and i am not convinced there will be a time that become possible even with the engine upgrade that they annonced.
@@mathieugirod6485 yeah, but i just said what an anti camping tool is to me
@@Zuignap most people see it that way, so nothing wrong with the opinion.
It's probably also what Crytek intended, but in my case it works as an anti-camp measure against myself.
But more often than not I'm just going to have to extract as they won't leave, but atleast I save my valuable time.
@@mathieugirod6485 we need to petition the hunt devs to add a sticky Molotov that explodes when it hits a wall 😎 just stick one to the stalker beetle and finesse it into where they are lol
I think an interesting twist on the "snow map" idea might be an "ash" map, as a sort of sequel to the inferno
I was going to suggest that as well. Areas of ash would make more thematic sense and could use the same sound-dampening mechanics as snow. Unless the new map takes place in the mountains or a polar region, I think snow would be fairly immersion-breaking.
@@Classic_Flavor oh thats nice ! you could combine that with some cool boss ! maybe a mechanic with ASH storms ?
Snow doesn’t make sense anyway
@@emersonbeavers911 not really. there are historical accounts of lousiana getting fairly substantial snowfall, such as the 1895 storm, and more recently the 2021 winter storms. a snowstorm even would be fairly on par for the course.
this aged well.
The beetle is kind of interesting to me as an anti camping tool, because it is not going to stop who is camping from camping, but it does allow me to decide if I'm going to engage with the campers or not. I can look inside with it, see what weapons they are using, and then decide on how I should act based on it... if I'm playing solos, my current friend groups is a tad bit thirsty for blood so they rush despite the weapons the enemy has lol
They could probably play around with the amount of stalker beetle charges as well, even if they are easy to shoot down they could be used as a distraction, allowing your team more info/chance to flank the campers and/or making them paranoid of additional beetles.
Buff(s) to stalker beetle:
- Do the full 15 second poison.
- Move to tools instead of consumable
- Increase agility of beetle significantly
- Even when destroyed it will explode
Oh yeah, they should be tools, that's has many advantages
I do like the idea of the stalker beetle being a tool instead of consumable, however that then makes it so you can't pick up stalker beetles in the match. You either bring them or you don't. I myself like being able to refill a consumable spot with a stalker beetle mid match, and I'm not sure whether it becoming a tool is better or worse overall. In general, I think the stalker beetle was a good addition that lets you gather more information than before, but it overall does not prevent or discourage camping.
I think the stalker beetle would be in a good place if it accelerated when moving in a straight line. That way it can get around quicker but turning will lose all the speed and still make it an easy target. I'd also like to see an ability maybe with serpent that allows you to control a beetle on the ground so you can leave the beetle and come back to it or someone could hijack it.
Problem with the beetle is it is mostly used by players already holding down a boss compound to scan the area and see where enemies are trying to sneak in.
Hey Home, just wanted to say that I know you're busy with a full time job and thi channel; but you're the only Hunt content creator that I watch - and I'm happy to see you make more Hunt content. Other games would be interesting, sure - but the way that you portray Hunt and its various mechanics and such within it is really great! `hopefully you don't burn out. Peace from the UK
thanks for answering my question! I love your gun guides and I feel your pain with the constant changes. I hope that the ammo changes only really impact the spam that comes with the current patch. Hopefully the only major change the ammo resupply nerf makes to the core gameplay is, "make your shots count" and your older vids stay relevant. I think that making a single "update" video that covers major changes to guns you've already covered that change the core gunplay might work as a solution.
The old guides do really well explaining the strength and weaknesses of the guns, what to take with you to support the guns, etc. Besides Crytek changing anything major to how the guns work the old guides should stay relevant.
thanks for the question and suggestions!
There are a few ways to use the beeble. One of my favorites is a "quick scan" tool in areas with walls but no ceiling, allowing me to check if anyone is sneaking up on me, and because it went straight up, i can exit immediately and pick it right back up.
I mostly use the Stalker Beatle to break concertina wire, which it does extremely well, so I’d say it’s helped deal with camping.
I personally like Paul more.
I play solo so the Stalker Beetle is either a big risk to use or winds up not being particularly useful due to the time it takes to act on the info it gives. I often either forget it can tag or the tag expires before I can make use of it. I think what might make it useful, as stupid is it might look in some situations, is if it also let use interact with things without destroying it. Opening locked doors, unsetting traps, calling elevators, etc. Could serve as a useful distraction tool that way too.
How do you fix your obsolete videos?
IMHO: Just re-do them periodically. Gives you a nice steady stream of familiar-format videos for us that I think most of us really like, and won't mind if an old but much-changed gun is re-appearing. If you find re-doing them quite time consuming or frustrating, you could lower the frequency, but I understand if you outright don't want to. From an audience perspective, though, I feel like updated guides are just nice content.
I find the stalker beetle being used to reinforce camping, much much more than the reverse.
What I would have liked to see but would have been more difficult for crytech to implement is audio hallucinations. Like after a hunter has sat in the same area for an extended period of time they start to hear random audio cues around them that start to get louder until they leave the zone.
I must say, the beetle has helped me find not so much who's camping but what weapon they possess. If they take out a pistol, I assume they must have a shotgun so it effects my decision making and it has helped me win so many gun fights. I don't use the beetle much but when I do use it, it's great.
*affects 😘
I loved the stalker beetle at first but over time just dropped it completely. I think my only real problem with it is that you get 1 and have to take it over much more important options like syringes or bombs. Even ammo boxes now with the ammo changes in 1.13. If I could use this instead in a tools option and replace something like choke bombs or flare pistol I'd like it more because you could replace it with a tool box. Also a 1 min poison cloud could be a really nice addition to maybe force people to move instead of just hurt them a little. That way even if youre out of the gun fight for a min, you still can be a massive help to your teammates.
The stalker beetle essentially does two things 1:it lets me know people are going to push soon or that they are nearby when I’m in the boss lair when they use the beetle to scout
And 2: useful if one person controls it and the other follows it, so when it explodes on an enemy the partner can push the weakened enemy.
But i feel like it would pretty much always be much stronger to have 2 people pushing instead of one using the beatle and the other pushing behind it.
@@heibk-2019 try it then come back and we’ll talk
@@heibk-2019usually yes but indoors it's slightly harder to hit the beetle its also harder to hide in shadows in corners from the beetles dark sight in my limited experience.
@gattzflappa6306 fool you don't use beetle to push you fly it indoors and just annoy the shibout of people by flying right under them a floor below or above or right on the other side of doors or just get them chasing you right out the door into shotgunners
@@drugsarebad97 You really think an easily dispatchable beetle is better than 2 full health players?
I will never stop petitioning to change the upper mat to the "Le Big"
8:21 @Home, it doesn't snow really, in Louisiana it's true. But it does freeze constantly in the colder months, usually melting during daylight hours.
Perhaps that could be a solution instead of having to deal with handling snow?
For me, the stalker beetle definitely fulfills his role, especially in 1vs2 situations, when I can use it to search for a hiding enemy, tag them and then let my Teammate finish the job. The key for me is to not use it over too long distances, but relatively close where you can still engage quickly if your teammate needs help.
It can also be used to wallbang if people are sitting still. I've had my buddies wallbang people accurately based on my pings and descriptions of where the enemy is while using a beetle. They're also great for pushing if you can explode it on an enemy, so they can definitely break a stalemate where nothing happens.
The problem for me however is that the beetle isn't really worth bringing over the other consumables. Vitality shots, regen shots, flashbangs, frags etc offer so much more value. You can risk having the beetle shot down before you can even do anything useful with it. I think they need to be more available around the map, more beetle spawns that are marked somehow like @HomeReel said. You shouldn't have to run across several compounds to find one if you end up in a stalemate.
A flamethrower could be a 4 slot weapon if you wanna get creative, or maybe a toxin thrower idfk. Maybe the 2nd medium slot or whatever for the other 2 could be taking the tank and recharging the gun itself? Not sure
To be clear, I'm not exactly for a 4 slot weapon, but if we are brainstorming, this is my idea
I think a poison bomb variant that doesn't last NEARLY as long but spreads to fill the room more would be a good anto-camp mechanic potentially
Thats a neat idea. I was thinking something like since their push for fire and incendiary ammo that since most buildings are wood what if you threw enough fire bombs and incendiary bullets and lanterns the inside of the building is literally on fire and flushes them out or to choke the entire building exposing their location with coughs.
Thanks Home! I started trying solo in trios and I have found a lot of what you were saying. There are a lot more duo fights but the trio fights are a lot bigger. So of you can survive the big one, you don't have to worry a ton about getting jumped later.
Louisianian here. It does snow here (in Baton Rouge, at least) but I think the most snow I’ve ever seen is maybe 6 inches, which was insane. I’ve seen it snow about 3-4 times in 25 years (where the snow actually stuck to the ground), so a wildcard event could be a good fit for it. When it snows here, it’s a big deal. Everything closes, roads shut down, etc. the main thing holding it back from being a wildcard is that it wouldn’t really affect the players all that much. An inch of snow usually isn’t gonna stop some red neck with a target-necklace from wading through gator water, so I don’t know how they’d make it impactful as a wildcard event.
What do you think about a "bipod" variant (doesnt have to be a bipod can be a monopod etc. Essentially it would give the gun the ability to place it onto a window ledge etc. and gain maximum stability, removing most sway, reducing recoil etc. Examples would be something like a mosin sniper bipod, or an avtomat bipod. In return the gun would be heavier and more awkward to use when firing from the shoulder. I think giving the avtomat a bipod and making it generally worse to use without would be a good way to balance it, turn it into and actual light machinegun.
I think a scoped talon/sledge would be a viable 4 slot weapon.
I know what you meant by this, but I'm now imagining a scoped sledge. Like someone just tied a spyglass to the handle.
It was NEVER advertised as the anti camping mechanic. Why do people still think this! They said they were working on an anti camping mechanic (similar to the afk crows in DBD) and then they released the drone. If they released a gun variant around the same time without the beetle, would you think the gun was the anti camping mechanic?!
personally, i find the most use from the stalker beetles when im banishing with a trio. you can use it to scout the surroundings and get a heads up when another team is closing in on you.
secondly, and hear me out here, for the four slot weapons, what if you get like a crew serve crank gatling gun? the gun itself would take up 3 slots and the mount would take up 2. so either you need quartermaster to solo it and carry no weapons whatsoever, OR your teammate takes the mount and you take the gun, and potentially an ammo box would be a 1 slot for trios.
Pros- massive amounts of firepower for area denial, or if someone is holed up in a compound you can spray and pray and maybe take out someone camping. paired with a stalker beetle it could be a very deadly combo.
Cons- its immobile, making you a big, loud target. to take it you trade a lot of personal firepower, with only 2 of your group able to carry long guns, and 1 with just a pistol. it takes time to set up, with the mount needing to be placed, then the gun, and depending on how much ammo it has, a secondary ammo can to reload it.
or, ya know, just dont do that and dont add 4 slot weapons that arent particularly useful.
I think the main problem with the stalker beetle is just how slow it is. As much as people say that Hunt: Showdown is a slow game, and it can be at times, that's mainly because you have to be very careful since engagements can be over in around 10 seconds. Most trio wipes are over in less than 30 seconds once the first one goes down. By using the beetle, you just lose so much momentum. Not only is the beetle itself slow but you then have to hurry up and get over to where it exploded.
That said, I don't think I'd suggest giving the bugger a speed boost. He's already a little hard to hit sometimes, it'd be rather frustrating if it was practically impossible.
The stalker beetle is great at chasing enemies in open fields behind solid stacks of cover, it helps find them and helps your allies.
in buildings, it doesn't do anything. It literally does nothing. flash bombs are more helpful than the beetle.
Great video, as usual! Speaking of world spawn weapons, does the idea of a mounted Gatling gun tickle the proverbial pickle? I feel like a mounted full auto turret around prison and fort would be very cool thematically, extremely scary to hear going off in the distance and not necessarily overpowered because of the limited angles it could cover + you needing to be stationary is generally a horrible idea in hunt. Thoughts?
As someone who runs Antidote & Regen Shots every match I cannot recall any one moment in time where a Stalker Beetle has either negatively or positively affected the outcome of a firefight, let alone a whole match. I genuinely have never been immediately pushed after one detonated on me (5-6 Star Range) and at most have run into meme squads who just flew around with a bunch of beetles.
If it patrolled automatically and maybe made a loud Like Grasshopper alert system instead where it like bums or whatever. Anything that takes you into a COMPLETELY separate screen which increases your chance of death to the EXTREME.
for a four slot weapon, there is several jezails that are time period appropriate. Essentially just long muskets, they could fit the bulk aspect while making the slow reload require a teammate for cover. an Arquebus could fit the same niche as well. I think the punt gun might be too extreme a case, but im curious to see if it could be done.
I saw 0 use for the stalker beetle when it first came out but its quickly become one of my favorite consumables to have, using it to scout inside boss lairs, using it from inside a boss lair to see incoming teams and what they're running, using it to buy myself time to revive a teammate while the enemy has to stop bleed and wait for poison to wear off, finishing off a low health enemy while staying in cover, using it just before a push to put them in a tight spot, it may be very low on the lethal scale but it tremendously outclasses everything else on the utility scale
I think the best course of action with the guides is don't be afraid to let them become outdated. It's a good historical marker of progress to see how outdated certain information becomes, and it's pretty much impossible to make a guide that will never become obsolete due to balancing changes, so just make sure you're not reviewing something that's *right* about to change, and just accept that, like pretty much all guides, some information just isn't going to always be relevant.
Haven't watched it yet, but here are my two cents:
-it wasn't reaaaally supposed to be anti-camping, but it certainly helps not rushing into a shotgun head first
-it didn't catch on because it takes out some tempo out of the gameplay. You have to be save and then scout out, but you still have to actually do the correct play following that
-it's a great additional pressure tool, especially now that it takes a small bar with the explosion damage
All in all it is a very good consumable, it's just not as straight forward as tossing a frag grenade.
My idea for the Stalker Beetle to be more effective to spot players, it would be a second ability that can generate a sonar effect that highlights them every 5 or 10 seconds when on cooldown, yet have its sonar range short. 🤓
No. I hate campers as much as the next person but that is far too powerful. Literally just giving free scan to your team without even needing bounty.
Personally, I feel a nice buff to Stalker Beetles is to allow you to "reconnect" to them when you disconnect from them. It has to be within a certain range, of course, with traits like Serpent extending that range. It just needs to be more multi-use rather than one and done.
To fix the camping issue, they should add a stacking debuff on either health or damage or both if you have the bounty and are in the boss layer. The debuff could tick off when you're outside and clear completely when you leave the zone.
What do you think about an ammo pouch? Takes up a one or two slot secondary slot, gives you a bunch of ammo for main gun and maybe even more resupply ammo.
I use the beetle as a main consumable for intel gathering and to decide if its worth it or not to attack.
about a 4 slot weapon (i had the idea too) uhm add a crankable gatling gun on a sling, makes you slower, louder while running, louder while crouching and walking, no iron sights and is compact ammo but heavily limited.
and as balancing reasons, it might only be found in match and is pretty rare.
basically just a meme in this case but it would be funny.
Question. Do you think the grunt A.I. is broken? There have been many instances were I triggered to then to "wake up" and then running straight to the furthest guy from him. I never take beast face and always in meele range. Is this a personal experience?
The stalker beetle would be better if it could autonomously track people. As in: locate target, ping it, then be able to back out while the beetle follows and occasionally pings the target for you. A highlight might go a bit too far because Nitro or FMJ users would just start firing through the buildings. An upgraded beetle or relevant perk would go far for improving the beetle.
Subsuggestion: instead of ping make the beetle-targeted hunter being seen in the dark sight, just like with the poison sense
@@mushu1208 Another suggestion is making the beetle chirp to give away the location if they wanted to avoid pings and highlights. Anything over having to fly manually.
I've thought about this for a very long time but what if Gator Legs would decrease the agro range of water devils in addition to what it already does? kind of like how Beastface works. Up the trait cost a little to like a 5 or 6 point trait. Or do you think it shouldnt do this under the same concept that Beastface doesn't affect hell hounds? Ive always loved Gator Legs even before its change
12 trait points for invisibility? I'd still take that every time lol
I almost never use the stalker beetle, because I find little benefit in the risk that comes with being completly stationary. Especially when there is another team attacking the bounty alongside my team. Sure, if I happen to have it while defending a bounty lair, I will fly high above to look out for approaching players. So ironically, it is better suited to help campers than hinder them. I don't really see how it can be a better anti-camping tool, considering it is a single use consumable that can be destroyed quite easily. You will almost always be more useful to your teammates in person than using the beetle.
In terms of Video Obsolecense, my thought was to make a summary video detailing the ammo changes and how it affects the viability of weapons.
However, I also think that its not wholly necessary to retroactively address every outdated weapon in the gun guides, unless they are relevant to the discussion. The series details a chronology of Hunt's development and the functionality of the weapons I believe are the most important aspect of the guides. Since the weapons themselves don't change too much, I don't feel retroactivly calling them outdated is too important as of now.
Adressing future obsoletion, hopefully its spread out enough time wise that adressing changes should be manageable in a single video when relevant. I believe there are some tools to batch edit video descriptions, so that could be a solution for past guides.
Keep up the good work! Looking forward to more stuff!
Instead of punt gun we could have old black powder rifles and/or blunderbusses to be found here and there on a map. Horrid accuracy and 1 shot, but could for example send hunters on the ground (like spider jump). I'd love for them to also sprinkle limited ammo, gattling emplacement here and there.
Gatling gun emplacements?!
@@sazger Yeah. After a while people would learn where they are and check them out before leaving cover. But once in a blue moon it would give a very memorable action. And Lord Tachanka proved that maning STATIONARY piece of equipment is basicaly asking for a headshot.
Nice video covering the Stalker beetle & the stalemate meta, a topic I've been thinking about recently - feels intractable in some regards, inherent to the style of game Hunt is (slow, patient, stealth, possibility of instant death), short of them implementing some kind of battle royale-style spreading damage/fire effect in boss lairs that forces you to leave them after a time - and I'm unsure how I feel about that because it'd swing things in the opposite direction, with attackers simply waiting until banishers have to leave, probably.
The maxim gun would be awesome, as a world spawn or maybe something else. If you take a look at the paper in the special amo boxes you can actually see one. Do you think they could balance this as a stationary turret?
I think one potential option for fixing outdated videos would be to pair weapons up together and make a compare and contrast style video. For example you could do a guide for the mosin, the lebel, Krag, and the berthier. That way you can crush out a bunch of guns in one video, talk about the general changes to the meta that impact these weapons specifically, and give highlights and lowlights for why you would or wouldn't use each gun versus the other.
What I think is that the 4 consumable slots are getting way too small in light of the recent changes and additions. You better have at least one healing/regen shot if you want to be competitive, just one dynamite or flashbomb is hardly ever enough, need ammo? Soon you better have an ammo box. Solos can res themselves so you better have concertina or fire. Im slightly overexagerrating here but when I personally run big health, big regen, dynamite and flash..I can justify bringing fire or concertina but the beetle I just cannot when there are so many more versatile options
So I take the stalker beetle fairly frequently and honestly have a lot of luck with.
I normally play in premade trios so that may be the difference?
In boss lairs banishes I use it to get eyes on enemies as they push into compound. Sometimes I'll use it as a distraction, we've wiped more then one trio after I flew the beetle over my team mates pushed as they looked up and started shooting.
Maybe in higher mmr brackets it drops off but for me, love the guy
I feel like im one of the few people that regularly use the beetle. And i find it is simultaneously an anti/pro camping mechanic. Camping in the fact that if you're first in the compound and just banished, plop yourself in a corner and you have uav tactical recon online and can see people coming. I found a few spots where you just cant get to the beetle but you can still see people from cheecky spots and help your sniper friends.
Anti camping is the harder part. You have to use it either out in the open or if the compound permits, a safe spot. It requires your team to be in sync and your beetle to not hit by stray wire or it die beforehand. When it works, it works wonders. Getting the guy of to the side of a window by a marked sniper shot, or getting the guy dead after a revive and forcing the reviver to either risk the bloodloss or die trying to fix it then just hunting down the last guy is really good. But there are times you just cant use it.
A push goes bad so you've got to get back to boots on the ground
You get third partied
They see your beetle before it even gets through a compound window/hole
Its a great scouting tool and i play off meta most of the time anyways so bad loadouts are nothing new for me. But ill be honest, even with how often i use it, its not always a good idea just because if you use it for offense, you are now vulnerable, and sometimes not even get anything tangible if it goes south
I have used the stalker beetle in almost all of my matches and it tends to work great for me. It even saved the lives of my partner and I when I sent one into a building and a guy with a Crown and King was hiding inside and he shot it which exposed him so we stayed away. Other times, I use it to watch dead bodies and when said hunter gets revived, I detonate the beetle to kill them again. I even detonate it near lit lanterns sitting next to red barrels and I have killed enemies with them.
However, the beetle isn't so useful if the bounties are available. Dark sight is more superior to see enemies from within range.
Also, a leak I saw said the next beetle will leave behind fire upon detonation.
What do you think of a perk similar to fanning or levering for pump action shotguns (or any future pump action rifle) which would allow you to slamfire from the hip? Would it make shotguns even more of a menace or could it be balanced?
The camping problem will never be solved due to the core mechanics of the game, with all the trap items and indoor boss mission. Seems to me that the only solution still seems to be the standard BR shrinking map path. Sadly...
The avto could be a 4 slot gun give it some back up ammo but you can't have a secondary without QM.
Thoughts?
-Stalker beetle: Needs to be 25% faster to reach players that are running or make the extract before a fleeing bounty might leave. Make that speed increase take hold after flying for 5-10 meters, so that it isn't too nimble to hit inside a compound.
-Consumables: Here's an off-the-wall idea: what if low-impact items could be bonded to your hunter with a 7-cost trait. Your hunter now has an extra pocket in which they keep a small regen shot, small stamina, or a beetle. You must designate this item in-lobby. The effect of the trait is that your hunter will 'prefer'--have a higher chance of finding--these items when you grab an orange box. When you take the specified item in or find it in-game, it doesn't take one of your 4 consumable slots. It does reduce your chances of getting an explosive or med kit charge until that pocket is filled.
If that's too complicated, a high-cost trait that gives a fifth consumable slot would be welcome, but to me, not ideal. I played against a team with SO MANY concertina bombs the other day, I would not like to repeat that.
What do you think about these ideas? @homereel
I was sceptical about the Stalker beetle before and I still don't like it very much
BUT
In one game my friends and I did the Stalker beetle quests, where you need to inflict 30-50 dmg or so. We launched our bugs at the same time and started humming 'Ride of the Valkyries', because these beetles make the same noise as helicopters in Apocalypse now.
It was gorgeous. I haven't felt this high in months
11:33 Dude, now that you mentioned the wildcard, in 1895 there was a massive snow storm in Louisiana. And also, why they never brought back the wild fire?! After working so hard on it...
I wouldn't use it in a solo or two stack but in a three stack i use it. But i use it in a defensive format more than an attacking form. By the time im off my bettle its really too late to be accurate with the information.
To warn of players coming your way though, its perfect. Having two players to keep an eye out we usually have one patrolling at a futher distance.
Q4: I don’t see an issue with expanding out maps to resemble many parts of USA. I think a mountain map with snow and lakes / Rivers could work well. You could make it so some areas have deep snow wherw you need gator legs to move through?
I still remember when the beetle was announced/came out, there was a really big outcry... a lot of people (or maybe it was a loud minority) cried that the beetle will be too OP. After the beetle came out i maybe saw it being used in like 20-25 matches... in a time-span from release till now.
I have learned to like the beetle a lot. It doesn't necessarily change the tide of the fights that often but it's pretty versatile as it works as information gatherer, anti revive tool and sometimes helps pushing into a building.
I have gotten only couple pushes to work directly because of the beetle but the information has helped multiple times. Having a teammate with sparks is pretty fun way to get a kill without entering the building as sparks both pens into the spot you have marked and leaves them low enough for beetle to kill.
I mostly just like the beetle for 3rd partying a fight. first spectating the fight and exploding it when the enemies(preferably the last ones alive) trade shots.
I do however get that if you want to get the "best" possible slots you probably won't be using the beetle that often. Shots and Flash are just too nice to have. With self revive being in the game I also tend to run one firebomb just to speed up the process of ensuring the solos stay dead even in the areas where lanterns aren't present. But at the end of the day beetle is cheap and fun so I go with it often.
In my games me and my friends have been using the beetle as a sort of UAV one guy sits in a corner and throws the beetle out and sends it to high altitude while the rest of us get live updates through pings on every enemy approaching the boss compound giving us very easy peeks and kills on them
For me the stalker beetle has never been used for anti-camping... the stalker beetle is a great tool to be used though.
I carry one with me almlost every game.
The main uses ive found are:
1. To send out to look for boss at a compound without walking all the way there on foot.
2. While holding extract, sending out the beetle to meet incomming hunters first. Even if it distracts them for just a second.
3. Use to blow up shutters from a distance,
4. Gathering info before a push/reposition
5. Keep an eye on a killed hunter from afar (maybe killing the revive if youre lucky)
6. The most fun way I use the guy though, is mid combat. No one ever expects the beetle to round a corner in the middle of a fight
While in cover or a spot that youre "relatively" safe, send out your beetle to tag the enemy hunter ASAP. Now they are a little hurt, poisoned with green screen, inability to use medkits or vita-shots, plus the added pressure of bleeding status.
Gives you a huge advantage... just be careful and be fast cuz beetling leaves you very vulnerable.
I want them to add a Legendary Beetle!!!! I picture one with green eyes and some green highlights on the wings.. yeaah,
With the continued addition of varying environmental factors, should Hunt implement a system to have multiple load-outs on one hunter that can be swapped between at the start of the match? I'd assume most hunters would go in knowing it's going to be night or rain is on the way, why are they never fully prepared? I guess the night environmental changes are now a wildcard, but still, if we go the way of more extreme environment changes it'd be nice to have a few load-outs to select while waiting for the hunt to start.
I think for stalker bettle they shud not change it. But instead add variants.
Maybe 1 add speed and zip around realy fast. 1 when you leave it work like a camera. Either literal you got a small screen when you use darksight. Or just the normall wallhack. Ofc when it have vision on the target.
It would be cool to get fire and bleed beetle too.
i had it very often that we were playing short-range loadouts and could use beetles to locate and distract snipers or silenced players who would otherwise kept us hiding inside(boring) or keeping us on distance and killing us one after another in the situation that we were pushing them. speaking of 4* lobbies.
other situation as a sniper 2v3: my teammate killed player of the short-range loadout team with the bounty as they were heading to extract, they decidet to camp it out in the next compound and the locating-abilities of the beetle made it possible for one of us to sneak into their backs and kill another one.
i think the beetle is a neeche "item" but it makes the game even more situational and tensioning.
A four slot weapon sounds like a dumb idea, but a fun one. I'm having a hard time thinking of an option different from yours. I was thinking a blunderbuss, but those weren't common in that area or at that time. While reading on it, though, I came across "Alarm Guns" aka Cemetery Guns, which were a blunderbuss triggered by a trip wire. I think that would be a neat new sound trap to find in the map.
Yes to the punt gun as a semi-randomized spawn world pickup with something like 2-3 shots and a substantial reload. It sounds fun and quirky. No to 4 slot weapons. It's just bad game balance as there is no good place to take the concept. The Stalker beetle is slightly better than you make it out to be if used as a distraction for teammates to enter a building. -Bug enters first and tries to divebomb at backs specifically to get ppl to point away from windows while the rest of the team is waiting at entry point for shots fired. Enemy shoots at bug - time to enter.
What do you think about a trait that let's you tame hell hounds or grunts
Never use the stalker beetle anymore but at release the biggest use my team found for it was to monitor the outside of a compound when waiting for the banish. We got lots of perfect peaks and wallbangs but i certainly didn't make pushing any easier, rather the other way around so I'd rather call the beetle a camping mechanic. Not OP or broken, it just doesn't do the job it was meant to do.
Also, snow would be cool and while it doesn't snow in Louisiana hunt is a fantasty game. All that needs to happen is "lorewriter goes Brrrrrrt" then it's possible to start working on it.
I find beetles a required pick every game and while they sorta rarely stop in building camping they tend to allow me to not have to camp myself, as I play with someone who almost always wants kills and won't just leave with the bounty when someone camps outside short of being a cross compound sniper. Outdoors camping was much more annoying beforehand of beetles being introduced, now sometimes I'll even be allowed to engage with people hiding out in the woods or in a tower without just walking into an ambush. 'Course, all it takes is them shooting my single beetle and I might be back to knowing we're going to have an awful fight since we won't just run away, but it helps more than often enough to be extremely valuable.
they could buff the beetle by giving it a point blank 'bite' move it can execute without exploding that does 25 dmg on upper torso and 50 dmg on head, or a short-ranged phosphorescent goo projectile spit attack that covers the enemy. or they could go in a different direction and just make it a tool slot item instead of a consumable item. both would be neat imo
Well one take on a new map type would be flooded maps. This would HAVE to be a wild contract for obvious reasons, not the normal map pool. But it does flood in swamps lol. It's go neat with the new boss and would make you play the map differently. Main issue would be balancing it. With the new rain maps though we might get something like that in the future.
Also they could add fireflies to night maps, just a thought.
I'm a 3-star, and I find the flight controls for the beetle unintuitive. Elevate and descend is bound to Ctrl or Shift. But pretty much every other game lets you do that with the mouse camera.
the ULTIMATE SOLUTION imo, is to bring back Hunt's old mechanic of seeing through creature's eyes. Think of it like using serpent, it takes a second, leaves you exposed, etc, but it would allow you to see through the eyes of a nearby player, and if you have good map knowledge, can tell where the guy may be hiding.
no
do you think that dragon breath ammo should light downed hunters on fire if shot?
I think a choke bomb beetle would be useful, works like the normal one but acts as a small choke bomb when exploded, would be useful to stop a burn out that you can’t reach but takes up a consumable slot
1. I think I tend to use the stalker beetle the most when my team's doing a banishment, as a way to try and locate teams trying to get in before we can use the bounty against them. Second place is probably has me serving as a spotter when my loadout is too close range for the fight the rest of my team is having.
2. Another weapon that came to mind with the 4-slot discussion was a maxim gun modified so that a hunter could just barely carry and fire it.
3. I'm curious about what kind of videos you have in mind that would take a week off to make.
The "snow" could just as easily be ash.
The punt gun could be a 2 part assembly? Use 3 and 2 slots, requires quartermaster.
@Home
Long time listener, 1st time caller.
Would an alternative game mode like Team Deathmatch (for example) help or hurt Hunt Showdown?
Personally, I’m on the fence about whether or not a TDM would make QP & Bounty Hunt less populated, or if TDM would be that “thing” that actually benefits the game for the bad players, casual players, new player’s etc. which keeps them playing and in turn, gets them feeling confident enough to play Bounty Hunt & QP after getting some warm ups and practice in with TDM.
I always bring the Stalker Beetle but many times I don't need to use it as most folks don't camp or I just rush in with a Springfield.
However the times they do camp and I'm out of tools and such is usually the one time I don't bring the beetle lmao.
On the occasion when I'm the one inside the lair (I hide outside), it usually gets me to pop out and take a shot and the enemies trying to sneak in.
Also, my Beetle's name is Mervin.
@Home. Hi Home, I hope my english can be understandable, its not my first langlege so, after said that I would like to know what do you think about a flint lock rifle be add to the game (like a civil war weapon). This can be a 3 slots special weapon that have a realy big reload time, a realy good damege, big damege dropoff and a delay to fire when you pull the trigger (like the real guns of this type). This are some ideas to balance the gun and meke it more realistc. I realy hope you read this, I had been thinking on this question for a long long time.
Im one of few people that take beetles every game. And if anything they made me camp more. During the boss banish we use to be impatient, run around the compound looking for enemy encounter. Now I just sit inside and crouse around with beetle ti scout
Maybe it's not the definitive answer against campers, but I'm glad the stalker beetle it's here... I think it's a nice feature and can be useful in several situations. Also it allow to be a bit creative using it, without being OP in any manner.. and that is something I appreciate a lot.
Maybe they add an expensive, short range and large stalker beetle that functions similar to a hive but instead it makes a loud noise/disorientates and follows the hunter it triggers on. Something non-lethal but annoying enough to force them to deal with it while making it harder for someone to aim or hear while it is going off.
it's nice for info gathering but ive played so much I have a mental map of all the compounds and can tell pretty much everything based on sound. it is nice to throw up above the building while youre waiting for a banish to see teams coming from a distance
I personally don't think camping should be totally removed from existense so I believe beetle has done good enough to be another tool to use. Adding more tools should eventually make enough difference. If however we want to buff beetle I would look into special ammo(species). Something like shooting needles that replaces the explosion with few uses of projectiles so that the beetle works even after applying bleeding; a firefly that basically explodes similarly to flash bomb; beetle that explodes into hive swarm or poison cloud. With some of these you could even add a timer so you can set it to happen after a moment so the beetle wouldn't completely replace the similar tools but rather add a way to use familiar effects a bit differently. Like adding a few seconds delay to it so you can run up to the spot while beetle is preparing to do the deed. Or optionally add remote trigger to placed beetle for your darksight so it works kinda like C4 in other games. We don't use mouse clicks(shooting buttons) for anything in darksight yet afterall. Some of the special beetles could even be more silent or smaller for them to be easier to sneak into the guarded building.
I personally doubt we will get snow on the maps we have but I wouldn't be surprised if they went with it for a new map. It would be a cool change of pace. I wonder if they would have you leave footsteps in the snow or have the snow dampen noise a bit.
Me and my team use 2 stalker beetle each one with poison and the other being the choke beetle with the perk that let us see poisoned players and the perk that let us see traps . It works perfectly for aggressive pushes
What about having body armor giving non headshots a damage reduction but limiting you too a single 1 2 or 3 slot weapon?
The only time I ever use stalker beetles is when I was using two stamina shots which I would inject at the beginning and it have two empty slots. If I happened upon a stalker beetle I would grab it but I would never buy it in The Load-Out
It is really powerful if you are in a premade lobby with friends in Discord or something. Otherwise with randoms ingame, any comms you use gives away the element of surprise.