GTC 2013: Face Works (2 of 11)

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 775

  • @bikedirt
    @bikedirt 11 ปีที่แล้ว +1

    This is insane, it'll be years before this will be incorporated but still awe inspiring.

  • @MrMatttL
    @MrMatttL 11 ปีที่แล้ว +3

    I love how he's just walking around with that titan :P

  • @citamorc
    @citamorc 11 ปีที่แล้ว +2

    THE EYES! THOSE DEAD EYES!
    Really, make the eyes react to light and I think you can make the illusion almost perfect.
    Awesome job, guys.

  • @ChrissonatorOFL
    @ChrissonatorOFL 8 ปีที่แล้ว +12

    I don't seem to be creeped out by this level of realism, I think it's amazing.

    • @milk4367
      @milk4367 7 ปีที่แล้ว +1

      Chris Cunningham we can tell by your profile picture

  • @demasprojects
    @demasprojects 11 ปีที่แล้ว +1

    AMAZING!!! keep going guys!

  • @DET0X
    @DET0X 11 ปีที่แล้ว +1

    perfect skin textures finally :)

  • @abyssalspecter93
    @abyssalspecter93 11 ปีที่แล้ว +1

    I can't wait to get my "next gen" console guise :^)

  • @PatrickOBrienImagineer
    @PatrickOBrienImagineer 11 ปีที่แล้ว +1

    Because it was so good on release there's been no need! :D

  • @PenguinRecordings
    @PenguinRecordings 11 ปีที่แล้ว

    Hahaha this guy has a sense of humor, I'm impressed. Normally don't watch these talks till the end, but he got my attention full time.

  • @MrYoursoup
    @MrYoursoup 11 ปีที่แล้ว

    I love the fact that they talk about the 'uncanny valley', and subsequently show a tech that places faces right in the middle of that :P

  • @DMacB42
    @DMacB42 11 ปีที่แล้ว

    i love seeing stuff like this, the uncanny valley is very real when things are really realistic but just a little.. off.
    This is not a little off. This is incredible.

  • @JamesPound
    @JamesPound 11 ปีที่แล้ว

    Creating amazing, believable characters goes beyond pure technical power. It's art and it can be done on a limited graphics budget.

  • @Aethid
    @Aethid 11 ปีที่แล้ว

    Good example of how far the best console examples fall short.

  •  11 ปีที่แล้ว

    The important point there is that whereas TF2 videos are done basically just like animated 'movies', this is rendered real-time. No post-processing. And that's why it's so cool.

  • @ToneBacas
    @ToneBacas 11 ปีที่แล้ว

    looks really nice. we would love to see some more clips featuring different actors just to see how everything holds up.

  • @brenocunha
    @brenocunha 11 ปีที่แล้ว

    this really deserves a 1080p video

  • @krispwnsu
    @krispwnsu 11 ปีที่แล้ว +1

    "Half the power of Titan." Yay. I can run two of these heads.

  • @Red_Ocean901
    @Red_Ocean901 11 ปีที่แล้ว

    Man, if they're making realistic material like this in 2013, I really can't wait for the future!

  • @OttoMotos
    @OttoMotos 11 ปีที่แล้ว

    Amazing job! At some point in face demonstration, i swear my brain was getting the info of skin thickness out of the picture. That's something you don't expect brain to do while observing polygonal model. And the biggest role in this takes the animation. Fantastic.

  • @iksenul
    @iksenul 11 ปีที่แล้ว

    WOW! imagine this technology coupled with face recognition software on your camera... your character could relay your expressions in real time!!

  • @MrTinoful1
    @MrTinoful1 11 ปีที่แล้ว +1

    0:30 Already know that. Thanks Vsauce :-)

  • @tjwolf1261
    @tjwolf1261 11 ปีที่แล้ว

    This was using 2 terraflops, if you include the CPU the PS4 can output those 2 terraflops. Purely from a hardware standpoint, a demo of similar, albeit slightly lessened visual quality is possible on the PS4. If you actually saw the Quantic Dream tech demo his comment makes sense. They both look markedly similar.

  • @Nerezza1
    @Nerezza1 11 ปีที่แล้ว

    The PS3 was stuck with 720p upscaled to 1080p and now the PS4 finally takes the step to Full HD. Awsome.
    So when rest of us move on from 1080p, 1440p and multi-screens to 4k, you'll still be playing in a resolution which has been the standard for 24" monitors for over 6 years.

  • @johnbirmingham4083
    @johnbirmingham4083 11 ปีที่แล้ว

    M is for Mobile computing, meaning lower power output due to the proximity of other hot components in a small package.

  • @MrSar3th
    @MrSar3th 11 ปีที่แล้ว

    Skyrim pc version is lightyears ahead. Its been a pleasure to be able to play is so stable with all these graphical mods making it like a "next gen" game.

  • @Deadpikachu666
    @Deadpikachu666 11 ปีที่แล้ว

    You seem to forget that PC aren't for video games only. As a CG artist, having a high end, accurate rendering of a complex human face in real time with barely an impact on the overall scene performance would be great.

  • @PersonMan1234
    @PersonMan1234 11 ปีที่แล้ว

    I agree, there needs to be more innovation in game design (particularly with the big companies, EA), but this is nVidia. They are not a game design company, but a hardware company that makes primarily graphics boards. They are merely providing tools that game designs and movie animators could use to make things and create with. In this case, it broadens the possibilities of what they can do with realistic faces.

  • @skyr8449
    @skyr8449 8 ปีที่แล้ว +1

    nvidia, you should also make it have adaptive rendering or whatever it's called so the textures and models will get smaller the further away it is so it's easier to render more than one person.

  • @bucky13
    @bucky13 11 ปีที่แล้ว

    My god people, it's gonna be a fun decade for gamers!

  • @Shadowninja1200
    @Shadowninja1200 11 ปีที่แล้ว

    I can tell houw much they added but they didn't really upload it in high res so it's understandable some people can't tell the small details. I usually am more blown away on a game's graphic in person than watching a video.

  • @dAMMDb
    @dAMMDb 11 ปีที่แล้ว +1

    I like how Huang has the Titan in his hand the entire time, lol.

  • @Doctre81
    @Doctre81 11 ปีที่แล้ว

    Looks much better with the lighting.

  • @TheNoobzoid
    @TheNoobzoid 11 ปีที่แล้ว

    The artists are the same people that work on all platforms.
    Artists aren't platform specific, if they get paid, they will work on it.

  • @yomimitsune
    @yomimitsune 11 ปีที่แล้ว

    I like how he's walking around, doing his demonstration while just casually hanging onto what looks like a GTX Titan.
    Also, isn't this the same principle as Sub-Surface Scattering, which can be seen in a demo that's already out there for both Nvidia and AMD cards?

  • @bighands69
    @bighands69 11 ปีที่แล้ว

    More computation and better modelling techniques will lead to photo-realistic graphics that cannot be distinguished from reality.
    And we will see this unfold in the next 10 years.
    The face you see at the end in this video will be the norm for video games in about 2018-2020 and by the mid 2020s it will be impossible to tell the difference.

  • @vugolol
    @vugolol 11 ปีที่แล้ว

    Holy crap, the face demo is awesome, just like the old they did the last generation. Pretty sure that realtime photorealism will happen in games, not more than 3 years from now.

  • @tjwolf1261
    @tjwolf1261 11 ปีที่แล้ว

    Why won't you read the part where it's only the GPU?
    "The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics,simulation tasks,or some mixture of the two." From your own link.

  • @AndyEngelkemier
    @AndyEngelkemier 11 ปีที่แล้ว

    Do you remember AGP? When computers switched from that to PCIE your comment would have been wrong. If you had an AGP slot, you needed to upgrade the whole PC in order to keep up. That's 1 year. That's why I said it depends on when you buy. If someone changes motherboard formats you need a whole new machine to keep current. If you buy the best processor you'll likely never be able to upgrade without changing Motherboards as well.

  • @AndyEngelkemier
    @AndyEngelkemier 11 ปีที่แล้ว

    case form factor doesn't always work, parallel to usb, IDE to sata - to different sata versions, vga - dvi - hdmi - etc., nic cards built on or use to be PCI, optical drive IDE to sata etc. This can go on. I hear what you're saying, but each version you have to change things. I haven't seen it worth upgrading anything other than RAM in the last 5 years. It's just more efficient to buy a new machine and sell old stuff.

  • @Shadowninja1200
    @Shadowninja1200 11 ปีที่แล้ว

    Here is the reason why it does do it better. they literally projected the actor face onto the character they're playing so basically they didn't really need to do much works.

  • @futuredirector999
    @futuredirector999 11 ปีที่แล้ว

    That was a beautifully done face, soooooooooooooooooo much detail! O.O

  • @Light1c3
    @Light1c3 11 ปีที่แล้ว

    I totally agree! The reason PC are so expensive is because of the amount of raw processing power they give you. Consoles these days serve the other half of gamers who dont want to spend a lot on a computer but still want to play games.

  • @MutinyInteractive
    @MutinyInteractive 10 ปีที่แล้ว

    What cameras are being used on this "Digital Ira" demo for Nvidia? I know that Dr. Paul Debevec was using 7x Canon 1DX's for it back more than a couple of years ago now.
    I heard someone say that this demo was using a light stage with Phantom V-Series cameras?

  • @TheDruggedGamer
    @TheDruggedGamer 11 ปีที่แล้ว

    Impractical for the masses right now, but definitely a look at the future of graphics there!

  • @suckabustaakadd
    @suckabustaakadd 11 ปีที่แล้ว

    As someone who is currently working on a PlayStation 4 title, allow me to explain you your misunderstanding.
    you confuse graphics with process power.
    This tech demo was NOT about how real the shaders on the face look.
    But this was to show how they can manipulate geometry and morph it to create these facial expressions.
    PS4 will have a tougher time calculating these realtime expressions because of the dense geometry being manipulated.
    even though it can render a still face like this in real time.

  • @neXus200xx
    @neXus200xx 11 ปีที่แล้ว

    That is current situation. 8GB Ram, 8 core CPU and GPU speculated equivalent 7870 is heck of a good deal even for todays games on PC. Tweaked (based) it will give more. Games only dedicated. And no more hassle with nV/Ati drivers. :)
    I've changed my GPUs about 4 times in past 6 years just to go along with games. To have steady 40-60 fps even 120+ depends on game. So that's 1 GPU per 1.5 years. PS4 will be here next 5 years running 60fps on TV/Monitor with 60Hz(fps) full HD for 350 euros.

  • @TheNoobzoid
    @TheNoobzoid 11 ปีที่แล้ว

    You should take a look at the tech demo again then... because this is clearly more detailed and better rendered.

  • @unrealeck
    @unrealeck 11 ปีที่แล้ว

    btw having one single pool of memory doesn't change anything about timings. which is what his point addressed.

  • @antivanti
    @antivanti 11 ปีที่แล้ว

    I think Ira is deeper into the uncanny valley than Dawn. The rendering is more realistic but the stop-go on the animation made it creepier even if every animation was better. A good idle animation and better blending between the animations is definitely needed. Also repeating things make them seem robotic. Try repeating a short recording of beautiful natural laughter and it sounds creepy as hell pretty quick.

  • @trancefreak64
    @trancefreak64 11 ปีที่แล้ว

    Awesome demonstration thanks!

  • @murfad
    @murfad 11 ปีที่แล้ว

    they are showing this now, which means it will be in games in 5 years.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    60 FPS on current consoles is something for 720p ;-)
    30 FPS are often used these days, and even than often still @720p to get some extra effects into the game.
    Nothing wrong with that btw.

  • @domantasl
    @domantasl 11 ปีที่แล้ว

    Beyond has been filmed and mapped while this is (supposedly) animated and rendered in real time. That is a huge difference. Also, this looks many times better than Beyond.

  • @elilla331
    @elilla331 11 ปีที่แล้ว

    I used to work in the industry and let me tell you right now, that the PS4 might be able to hit this eventually. But only because they're going to try really hard. Remember it's consoles that hold PC gaming back specifically the hardware right now, because games have to be made to a lower bar. During the rat race days when I was in the industry this wasn't an issue, we just made it and pushed everything to it's limits.

  • @mouser58907
    @mouser58907 11 ปีที่แล้ว

    This is amazing stuff. But to those of you saying to put it in a game. He mentions this takes about half of the Titan's processing power. This is cutting edge technology. You would need a $1000 video card to render two people talking to each other at the same time, with nothing else. We'll see it some day. NVIDIA is pioneering the way to that, but its still years off.

  • @sjcb
    @sjcb 11 ปีที่แล้ว

    No, I disagree, although you do have a point I think the one boundary left for the next generation of games is life-likeness. Being able to have a scan done of my face and (some of) my body would really add another level to gameplay being able to play as "myself", not to mention beyond cool.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    Case form factor has not change since ages. There are smaller ones out, but they stay compatible to the old bigger ones. BTW hdmi is not an upgrade to DVI ;-)
    IDE-Controllers are still available, so that is not an issue at all, I have still a few 10 year old cases, keyboards, displays, joysticks, etc in use.
    I switched out in the last 10 years about 4 times the trinity of cpu/motherboard/ram for "new" PCs. GPUs too at different times.
    Selling old stuff to fools is always a good idea.

  • @ChuckHickl
    @ChuckHickl 11 ปีที่แล้ว

    That is an absolutely badass jacket that due is rocking!

  • @r3tr4d
    @r3tr4d 11 ปีที่แล้ว

    Dude, this is how the games will look like at the end of the new generation.

  • @brandon9271
    @brandon9271 11 ปีที่แล้ว

    The subtleties of human expression are extremely complex. You can't really compare animating a 2d cartoon to a photo-realistic 3d human. There is a need for both the artistic elements and the technical. Looks at Smeagol from LOTRs or Davy Jones from Pirates of the Caribbean. Both were a combination of motion capture and key frame animation done "by hand" and they were amazing.

  • @FreaKK367
    @FreaKK367 11 ปีที่แล้ว

    I agree that games should be developed with the PC in mind (if they are going to be on both consoles and PC), without such hardware limitations. It makes sense, instead of making a game limited by aging hardware, and then porting it with tweaks.
    Games should only be limited by the leading technologies of the time before they are limited by any individual system. That comes after, and it's easier to take something flawless and make it flawed than it is to polish a turd.

  • @Aethid
    @Aethid 11 ปีที่แล้ว

    Also remember that most people don't buy a console instead of a PC. They buy a console instead of a graphics card and a more powerful CPU. You also need to factor in the price difference between console and PC games, which quite quickly covers the cost of the PC if you buy a lot of games.

  • @18vallancel
    @18vallancel 11 ปีที่แล้ว

    Thank you for submitting your opinion on the internet. We will send you a brick in the mail shortly.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    They include CPU and GPU power for the PS4 and actually the GPU part of its APU is not that bad, somewhere between 7850 and 7870, which is a decent performance. And flops are not everything you can say about performance.

  • @JassimMariffy
    @JassimMariffy 11 ปีที่แล้ว

    I'm just glad I'm alive to see this technology and I hope to see more of it in the future.

  • @flowerpt
    @flowerpt 11 ปีที่แล้ว

    Very nice. The next areas to focus on would be making his eyes look less like glass spheres (eyes have texture too) and getting some finer-grained control of the lips - they're too rubbery now, more controls are needed during speech. Still, amazing progress.

  •  11 ปีที่แล้ว

    Everything is great, but it would be better if you uploaded full HD videos...

  • @rushnerd
    @rushnerd 11 ปีที่แล้ว +1

    4:45 I laughed so hard

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    25 years you say?
    Hmm, we have seen the rise and fall of the RTS genre, we see currently the rise of MOBAs, we have seen MMO and mmorpgs, isometric strategic RPG games, the action rpg genre, we got the music rhythm games, we got first-person RPGs, first person shooters, first-person whatever, etc all those new genres were driving by new technology.
    Currently development tools are a driving force for cheap indie development and we see highly played controlled environments like minecraft.

  • @Kridian01
    @Kridian01 11 ปีที่แล้ว

    This presentation would've been so much cooler if Jen-Hsun's jacket had fiber optic green lights on the arms.

  • @RyanGatts
    @RyanGatts 11 ปีที่แล้ว

    if you're referring to the shape of the ear, it's a scan of that dude's head. That's just what that guy's ear looks like.

  • @Shippoyasha
    @Shippoyasha 11 ปีที่แล้ว

    Looks amazing, but I want to see what this power can do for fantastical characterizations.

  • @gornes
    @gornes 11 ปีที่แล้ว

    Guys, do you actually imagine having that complex face models in a vast and crowded world like GTA? We've seen quite amazing facial expression even long ago when the "revolutionary" GeForce 3 was about to appear. Here, we have just one head, please show me that level of detail with thousands of those heads rendered in a scene with people walking in as much complex environment. The moment when we won't be able to tell the difference between real time rendering and a real movie is still long ahead

  • @BradSmegal
    @BradSmegal 11 ปีที่แล้ว

    All that depth of emotion and I can't get over those fucking ears.

  • @THEREDDRAGON
    @THEREDDRAGON 11 ปีที่แล้ว +1

    08:37 - for those who like to jump to the good stuff

  • @Zirc0nium69
    @Zirc0nium69 11 ปีที่แล้ว

    somebody will. be patient young padawan.

  • @ArticWS
    @ArticWS 11 ปีที่แล้ว

    ... You really didn't know that was a CGI trailer, right? Wow... It couldn't have been more obvious. Not even the highest-end PC could run a whole videogame with so many detailed characters and corresponding environments.

  • @heraklen
    @heraklen 11 ปีที่แล้ว

    When those are out , PC's will have something even better!

  • @RandyRandersonthefamous
    @RandyRandersonthefamous 11 ปีที่แล้ว

    I don't know what you are talking about, it doesn't take a titan to run games on ultra settings. You can pick up a 660ti, 760, or 7950 for $200-300. My 560 ti is more powerful than both consoles.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    I am quite sure that he realize it, I would say it was his whole point in explaining it first. Dawn was beginning to get creepy, but the new one is way more advanced and really creepy.

  • @Shadowninja1200
    @Shadowninja1200 11 ปีที่แล้ว

    well you are kinda right the ps4 is capable of rendering that in real time but you also got to remember that it's using most of it's power to draw that face. Quantic Dreams have great animators and awesome graphic artist. you're not going to see that amount of detail in the ps4 games through because of everything else it gotta render.

  • @velkro16
    @velkro16 11 ปีที่แล้ว

    Looks good. It'll only get better.

  • @warebits
    @warebits 11 ปีที่แล้ว

    que show hem ultra realístico... parabéns pelo trabalho.!!!

  • @BrunoTrevino
    @BrunoTrevino 11 ปีที่แล้ว

    I'd like to thank all the nerds in the world for making life so awesome.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    Not every pre-build system is bad. There are decent ones as well, but people who are cable to tell the difference seem to prefer often to build themselves, which leaves the market with lots of consumers who have no idea what they buy and chose more or less by the color of the case.

  • @darthlopez
    @darthlopez 11 ปีที่แล้ว

    Are they using the card at its full potential or is it possible to have like 30 of this guys on screen with it?

  • @eliaspo10
    @eliaspo10 11 ปีที่แล้ว

    absolutely amazing....

  • @NovusDundus
    @NovusDundus 11 ปีที่แล้ว

    Whenever I saw the Titan my eyes would follow it around...
    God damn that's a beast!
    Now if only I could afford one -.-'

  • @scarface11991
    @scarface11991 11 ปีที่แล้ว

    This is very impressive

  • @Lightice1
    @Lightice1 11 ปีที่แล้ว

    That only applies in terms of raw machine power. Consoles are more optimised for the games that they run, and don't need to concern with running a multi-purpose OS in the background of every game. Hence why PS4 does compete with mid-range PCs of today on equal footing for awhile.

  • @CoreyIOW
    @CoreyIOW 11 ปีที่แล้ว

    My god that is amazing. People who think a console could ever do this know nothing. PC's always raises the bar with graphics

  • @abram730
    @abram730 11 ปีที่แล้ว

    without mods, Total War Shogun 2 and Rome II, Max Payne 3, Crysis 3, BF3, BF4, ext..
    Add in graphics mods with 4K textures and the list isn't going to fit.
    Faceworks heads are down to about 400MB of VRAM for a few facial expressions and one line of dialog, down from 2GB of VRAM with the raw data sets. Just 1 head, and 5 heads would be 2GB of VRAM just for the heads while streaming in data. They will obviously use smaller data sets(LOD). But still, we need more VRAM and system RAM.

  • @MrSar3th
    @MrSar3th 11 ปีที่แล้ว

    My pc has 12gb's of ddr3 triple channel . A 920 i7 and it is used for a lot of things , not just games. You need to rethink some stuff. You can buy a little monster pc with around 600-800$ with specs equal to ps4 specs.
    Graphical advancements moved at a low pace so they can manufacture a PS4 (or any other "next gen" console) with a low cost so that is profitable.

  • @iBeViewin
    @iBeViewin 11 ปีที่แล้ว

    How do you expect we animate our motion capture faces without motions to capture?

  • @Apocalip
    @Apocalip 11 ปีที่แล้ว

    Amazing, future is here

  • @TheComfiestChair
    @TheComfiestChair 11 ปีที่แล้ว

    Aye, but all of those tend to be over the course of many years each.
    CPU/Mobo/RAM tend to be upgraded in one go anyway. That would go the same for the GPU.
    If the standard has made your PC component irrelevant, it needed replacing anyway. They don't change often.

  • @ExplosivoFueled
    @ExplosivoFueled 11 ปีที่แล้ว

    If you're gonna put up videos showcasing graphics, for the love of god, put them up in 1080p instead of just 720p.

  • @xSingulari7yx
    @xSingulari7yx 11 ปีที่แล้ว

    Are you for real the near photo realistic face being rendered at the end is far higher detail than the old man qauntic showed at the ps4 unveil.

  • @Traumglanz
    @Traumglanz 11 ปีที่แล้ว

    And sometimes the PSU, etc
    It is kinda the point of have an system that can be upgraded that you sometimes upgrade.
    Though SATA/IDE is not really valid, you still get IDE-Controllers. And you could theoretical still use VGA, it does not make sense, but adapters are available. Same problem with old consoles and new TVs or old TVs and new consoles.

  • @Shadowninja1200
    @Shadowninja1200 11 ปีที่แล้ว +1

    thank you I will :)