this might just take the title of my favorite SMW romhack of all time. i still haven't seen anything that stands up to such god-tier levels as yellow switch palace, super serious fishing place, not roy's castle, etc
12:57 Super Mario RPG - And My Name's Booster 1:12:56 Mega Man 9 - Wily Stage 2 1:31:03 Donkey Kong Country 2 - Primal Rave 1:54:19 Donkey Kong Country 2 - Flight of the Zinger 2:41:01 Pokemon Emerald - Frontier Brain battle theme
What an awesome TAS. Just finished watching the whole thing; really a great watch. There were so many fun little strats and super clever breaks. I would try to list them all, but there would just be too many to name. Great work!
Really, you did an awesome work! I’m still impressed. I can see many strats that I could implement to improve my own RTA time (not all those walljumps but some of better movement and fluidity through some levels lol) Congratulations! and thank you so much for such hard work you did in this TAS.
As far as listening to the whole OST goes, the best thing I can think of is a folder containing .spc files of all of the songs that can be downloaded from here: www.smwcentral.net/?p=section&a=details&id=23778&r=0#comment-44239 You will need an SPC Player to play the tracks. It isn't the best way to listen to the entire OST but it is the only way I am currently aware of. You might be able to find portions of the soundtrack in a few videos. Some can be found here: www.youtube.com/@simfan96/search?query=yump%202
I'm not entirely sure if this is what you are looking for, but here is the SMV file: drive.google.com/file/d/18zw-_XB5EOljkjm76rVymmVKvUwGwoC4/view I think you can open this with TAS Movie Editor, but I have very little experience using it so I don't know if it leaves out any details. Regardless, as far as the actual inputs go, there is plenty of room for optimization.
This is so cool. One thing, I don't understand why some TASers jump randomly while heading to the goal, it saves a little bit of time to just stay on the ground and build P-speed.
It depends on the situation. Sometimes getting P-Speed is faster, but in other cases keeping Mario's speed constant by jumping is faster. In most cases, I would test out both strategies, and either one would be just a few frames quicker than the other. It's far more practical for human players to just build P-Speed rather than perform the hopping glitch though.
Great TAS! And a very interesting hack of SMW. BTW, a few questions to ask: How do you stop time, while scrolling the screen, making an entering-pipe-like sound effect? How do you glide with the cape while on Yoshi?
The stopping time is just a feature in Super Mario World. You can hold L or R to scroll the screen and the game remains paused while that happens. This TAS uses it to unload and load sprites just right for better setups, it also uses it to skip a beat in that one level since the blocks are directly tied to the music instead of a separate in-game timer.
I'm not exactly sure what you are referring to when you say gliding with the cape while on Yoshi. You can fly into the air for a short period with Yoshi and the cape if you get P-Speed and then jump. There are some other more complex mechanics involving Yoshi and the cape, but I didn't use them in this TAS.
@@minishyoshi When I mean glide with cape and yoshi, I mean that TASs do it in such a way that when you get P-speed, jump and fly with the cape, then glide down to land on yoshi, Mario starts gliding with yoshi the exact same way you would without Yoshi.
@@stickychannel92 Ah, I think I understand what you mean. I haven't watched many SMW TASes so I'm not familiar with all of the precise and complicated ways they can start Yoshi Flight. I don't know too much about Yoshi Flight but I'm pretty sure you can initiate it by mounting Yoshi while in normal flight. You can reach a faster speed when flying compared to sprinting, so it can be a quicker method of getting through a level. In hacks not designed with tool usage in mind but require Yoshi Flight, Yoshi is generally suspended in the air to make the mounting process easier. You can't ever see what flight stage Mario is in when in Yoshi Flight, so if you don't have access to that information you have to guess if Mario is able to cape pump at any given time. When you go to cape pump with Yoshi, I think it's easiest to stick out Yoshi's tongue and then briefly hold down the direction opposite to the way you are travelling (such as briefly pressing left if you are trying to move to the right). You can also cape pump without sticking out Yoshi's tongue, but it's more difficult. Yoshi Flight overall is pretty precise and technical. As I said before, I don't know too much about this so I'm probably leaving out a lot of information and/or didn't remember everything correctly.
Before making this TAS, I didn't have a lua script (which would provide valuable in-game information such as Mario's speed), so I searched for one that I could use with my emulator, SNES9x 1.59.2. The lua script I came across seemed to be a bit on the older side and I couldn't figure out how to run it on my version of SNES9x, so I downloaded an older version of the emulator that had an option to run lua scripts in the "File" dropdown menu. Doing that seemed to work, so I stuck with it. My lack of knowledge related to emulators and lua scripting coupled with my eagerness to start working on this project led me to find a quick solution to my problem. There is probably a far better way to set everything up than what I ended up doing.
if anyone wants, yellow switch palace starts at 1:50:41
2:43 extra life !
13:44 the perfect four jumps
If anyone doesn't want, yellow switch palace ends at 2:09:41.
this might just take the title of my favorite SMW romhack of all time. i still haven't seen anything that stands up to such god-tier levels as yellow switch palace, super serious fishing place, not roy's castle, etc
12:57 Super Mario RPG - And My Name's Booster
1:12:56 Mega Man 9 - Wily Stage 2
1:31:03 Donkey Kong Country 2 - Primal Rave
1:54:19 Donkey Kong Country 2 - Flight of the Zinger
2:41:01 Pokemon Emerald - Frontier Brain battle theme
What an awesome TAS. Just finished watching the whole thing; really a great watch. There were so many fun little strats and super clever breaks. I would try to list them all, but there would just be too many to name. Great work!
Yanked up matio party II
Its always amazing to watch this and think to yourself, "this was meant for humans, what the hell?"
Incredible tas btw
Really, you did an awesome work! I’m still impressed. I can see many strats that I could implement to improve my own RTA time (not all those walljumps but some of better movement and fluidity through some levels lol) Congratulations! and thank you so much for such hard work you did in this TAS.
41:23 yoshi sound syncs with the music
the hero we all need
1:18:47
one of the best romhack levels ever made
It's pretty easy once you learn how to do it
Skip from 1:50:41 to 2:09:40 if you want to skip Yellow Detour Palace
Genuinely good shit man thank you
1:53:21 HOLY 🐝💣 HOLY 🐝💣 HOLY 🐝💣 HOLY 🐝💣 HOLY 🐝💣 HOLY 🐝💣 BOMBERMAN
nice TAS! very fun to watch
A55! 😂
That title screen was epic
22:13
Just an FYI, Mega Man X games are known for having Banger tunes! This one is X3's Blast Hornet Stage theme.
best level here
34:15
Cool project! :D
Thought about doing an all switch palaces TAS at some point ,but this is way crazier
Someone know the song at 2:06:34 ? It's a banger and I wanna know where it's from. Please help ♥
The song is Il Maniero Spettrale - Danger, an original piece by RednGreen.
@@minishyoshi
Do u know song at 52:23
@@lva4214 It's "Darkmoon Caverns" from Diddy Kong Racing. www.smwcentral.net/?p=section&a=details&id=16609
@@minishyoshi
Thanks my friend
34:51
What's the name of this song?
It's HyperZone - Neo Megalopolis. www.smwcentral.net/?p=section&a=details&id=19858
What music is used for "woody hoodoo voodoo"? 1:31:00
What music is used at 2:39:35 ?
The music in woody hoodoo voodoo is Primal Rave from DKC2, and the other song is YUMP 2 - Bowser's Castle, an original composition by sincx.
Where can I listen to the whole OST?
As far as listening to the whole OST goes, the best thing I can think of is a folder containing .spc files of all of the songs that can be downloaded from here: www.smwcentral.net/?p=section&a=details&id=23778&r=0#comment-44239
You will need an SPC Player to play the tracks. It isn't the best way to listen to the entire OST but it is the only way I am currently aware of. You might be able to find portions of the soundtrack in a few videos. Some can be found here: www.youtube.com/@simfan96/search?query=yump%202
@@minishyoshi thanks
Oh my ... 😆
pretty nice
You have link??
If you are referring to the YUMP 2 patch download, here it is:
www.smwcentral.net/?p=section&a=details&id=23778
Can you give me the tas input file?
I'm not entirely sure if this is what you are looking for, but here is the SMV file:
drive.google.com/file/d/18zw-_XB5EOljkjm76rVymmVKvUwGwoC4/view
I think you can open this with TAS Movie Editor, but I have very little experience using it so I don't know if it leaves out any details. Regardless, as far as the actual inputs go, there is plenty of room for optimization.
Damn, they put Morsel's real twitch name in the credits.
This is so cool. One thing, I don't understand why some TASers jump randomly while heading to the goal, it saves a little bit of time to just stay on the ground and build P-speed.
It depends on the situation. Sometimes getting P-Speed is faster, but in other cases keeping Mario's speed constant by jumping is faster. In most cases, I would test out both strategies, and either one would be just a few frames quicker than the other. It's far more practical for human players to just build P-Speed rather than perform the hopping glitch though.
music name for mountain of avarice?
I believe it is an unsampled port of "And My Name's Booster" from Super Mario RPG.
thank you!@@minishyoshi
Great TAS! And a very interesting hack of SMW. BTW, a few questions to ask:
How do you stop time, while scrolling the screen, making an entering-pipe-like sound effect?
How do you glide with the cape while on Yoshi?
The stopping time is just a feature in Super Mario World. You can hold L or R to scroll the screen and the game remains paused while that happens. This TAS uses it to unload and load sprites just right for better setups, it also uses it to skip a beat in that one level since the blocks are directly tied to the music instead of a separate in-game timer.
I'm not exactly sure what you are referring to when you say gliding with the cape while on Yoshi. You can fly into the air for a short period with Yoshi and the cape if you get P-Speed and then jump. There are some other more complex mechanics involving Yoshi and the cape, but I didn't use them in this TAS.
@@minishyoshi When I mean glide with cape and yoshi, I mean that TASs do it in such a way that when you get P-speed, jump and fly with the cape, then glide down to land on yoshi, Mario starts gliding with yoshi the exact same way you would without Yoshi.
@@stickychannel92 Ah, I think I understand what you mean. I haven't watched many SMW TASes so I'm not familiar with all of the precise and complicated ways they can start Yoshi Flight. I don't know too much about Yoshi Flight but I'm pretty sure you can initiate it by mounting Yoshi while in normal flight. You can reach a faster speed when flying compared to sprinting, so it can be a quicker method of getting through a level. In hacks not designed with tool usage in mind but require Yoshi Flight, Yoshi is generally suspended in the air to make the mounting process easier.
You can't ever see what flight stage Mario is in when in Yoshi Flight, so if you don't have access to that information you have to guess if Mario is able to cape pump at any given time. When you go to cape pump with Yoshi, I think it's easiest to stick out Yoshi's tongue and then briefly hold down the direction opposite to the way you are travelling (such as briefly pressing left if you are trying to move to the right). You can also cape pump without sticking out Yoshi's tongue, but it's more difficult. Yoshi Flight overall is pretty precise and technical. As I said before, I don't know too much about this so I'm probably leaving out a lot of information and/or didn't remember everything correctly.
Why did you use SNES9x 1.51 instead of 1.60?
Before making this TAS, I didn't have a lua script (which would provide valuable in-game information such as Mario's speed), so I searched for one that I could use with my emulator, SNES9x 1.59.2. The lua script I came across seemed to be a bit on the older side and I couldn't figure out how to run it on my version of SNES9x, so I downloaded an older version of the emulator that had an option to run lua scripts in the "File" dropdown menu. Doing that seemed to work, so I stuck with it. My lack of knowledge related to emulators and lua scripting coupled with my eagerness to start working on this project led me to find a quick solution to my problem. There is probably a far better way to set everything up than what I ended up doing.
@@minishyoshi Fair enough.
7:48 This game contains swearing LOL
58:11 Mario: That was easy. With a Easy Staple button.
Jumpman up to something
:D
To everyone reading this: Never forget that Jesus loves you!! He gave himself on a cross so that we could have eternal life ❤
lol, skill issue
What the fuck am I watching?
Art
this is not for humans