SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]

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  • เผยแพร่เมื่อ 8 มี.ค. 2015
  • THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
    • SM64 - Stomp on the Th...
    I collect the star Stomp on the Thwomp in Tick Tock Clock using 7 A presses. The A presses are as follows:
    A Press #1: to jump onto the platform preceding the cogs with the bob-omb
    A Press #2: to jump off of the pole
    A Press #3: to jump onto the lower one of the two rotating cubes
    A Press #4: to double jump from the upper rotating cube to a platform
    A Press #5: to triple jump into the wall
    A Press #6: to wall kick off that wall to get onto the walkway
    A Press #7: to jump onto thwomp
    This video is an improvement from my previous video in which I collected this star in 8 A presses. You can find that video here: • SM64 - Stomp on the Th... . Since then, I worked out a way to get from the up-and-down elevator to the pole platform without having to press A. Specifically, I bring a bob-omb all the way from its starting point to the elevator and collect its coin there to activate the 100 coin star. I then combine vertical speed conservation, a ground pound, and a star dance clip to get up to the pole platform.
    So what is vertical speed conservation? When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he dive recovers on a rising elevator), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the elevator. The reason I needed this vertical speed bounce instead of a regular dive recover is because Mario is able to ground pound with the former, and so the combined height advantages of vertical speed conservation, a ground pound, and a star dance clip were just enough to make it up to the pole platform.
    So what is a star dance clip? The star dance clip is a technique where Mario collects a star, thereby allowing him to get onto ledges he wouldn't normally be able to get on. You see, when Mario collects a star, he enters a state where he is able to grab onto ledges. But when he grabs on in this state, instead of entering the grabbing on animation, he just appears at the top of the ledge and does his star dance.
    ABC Playlist: • Super Mario 64 - A But...
    ABC Routes: docs.google.com/document/d/1y...
  • เกม

ความคิดเห็น • 31

  • @MarioFan587YT
    @MarioFan587YT 8 ปีที่แล้ว +11

    0:24
    Stop Time For Red Coins!
    Done without the need to stop time!

  • @lol-xs9wz
    @lol-xs9wz 5 ปีที่แล้ว +8

    And now it's 2!

    • @NoNameAtAll2
      @NoNameAtAll2 หลายเดือนก่อน +1

      zero, you mean zero

  • @lukaszspychaj9210
    @lukaszspychaj9210 9 ปีที่แล้ว +16

    One third of the a presses is on this stage

    • @jamsstats1700
      @jamsstats1700 ปีที่แล้ว

      Not anymore

    • @lukaszspychaj9210
      @lukaszspychaj9210 ปีที่แล้ว +3

      @@jamsstats1700 Seeing this again made me really nostalgic, thanks for leaving your comment :)

  • @dtracers
    @dtracers ปีที่แล้ว +2

    in our 3rd step in the journey to zero we see that SDC is finally used (star dance clip) and this begins our journey of how high can we do an SDC.
    also introduced coin cloning. Though this one just cuts the journeys up instead of showing each trip in fastforward. Also coin placement is more... "manual"
    Each trip up is manual hard work at this point in time to get the RNG to work.

  • @Namadu7
    @Namadu7 9 ปีที่แล้ว +18

    Seven presses? Ouch. I guess this one doesn't really give you too much to work with, though.
    Still, maybe one day you'll be able to bring this one to zero? =o

    • @Ultimaximus
      @Ultimaximus 9 ปีที่แล้ว +12

      It's the highest star in this entirely vertical course, after all.. heh

    • @MattCrafter
      @MattCrafter 8 ปีที่แล้ว +2

      +Namadu its very unlikely that this will ever come to 0

    • @Mabi19
      @Mabi19 6 ปีที่แล้ว +2

      It's come down to 5 now.

    • @jimmyjohnjoejr
      @jimmyjohnjoejr 5 ปีที่แล้ว +3

      3 POSSIBLY 2 BABY

    • @alecrutz6979
      @alecrutz6979 5 ปีที่แล้ว +5

      2 now

  • @Zaneman122
    @Zaneman122 9 ปีที่แล้ว +3

    How do you figure these things out?

  • @Charcoal190
    @Charcoal190 9 ปีที่แล้ว +2

    Super Mario 64, ladies and gentlemen.

  • @timpunny
    @timpunny 9 ปีที่แล้ว +2

    pannenkoek2012 Could you use the IR-ed Bob-omb start form Roll Into the Cage to save the A press at the platform before the cogs?

    • @timpunny
      @timpunny 9 ปีที่แล้ว +2

      Wait, no, that requires the 100 coin star.

  • @slowfreq
    @slowfreq 8 ปีที่แล้ว +2

    would anything special happen if you placed the HOLP at the same coordinates as a pre-loaded star and cloned another star there, so you could collect two stars at the same time?

    • @pannenkoek2012
      @pannenkoek2012  8 ปีที่แล้ว +8

      You can't collect two stars on the same frame, only one.

    • @want-diversecontent3887
      @want-diversecontent3887 6 ปีที่แล้ว +1

      pannenkoek2012
      Well, which one would be collected? The clone or the star?

    • @UltraAryan10
      @UltraAryan10 5 ปีที่แล้ว +2

      @@want-diversecontent3887 The one that spawned first.

  • @dumdum7786
    @dumdum7786 6 ปีที่แล้ว +1

    one person was jealous and disliked this

  • @jamienewman1488
    @jamienewman1488 9 ปีที่แล้ว +3

    how is the 20 years old i feel old

  • @FUZxxl
    @FUZxxl 9 ปีที่แล้ว +4

    What is that backflip with the pause?

    • @pannenkoek2012
      @pannenkoek2012  9 ปีที่แล้ว +8

      Not sure what "backflip" you're referring to. If you point out the time stamp, it would help.
      As for why I pause, it's actually a useful technique. You see, sometimes I want to dive and recover on two consecutive frames. However, since both of these actions involve pressing B, the game would think I simply held B for two frames instead of pressing it two unique times. By pausing, I'm able to get around this and press B on two consecutive in-game frames, since I can press B on nonconsecutive actual frames.

    • @FUZxxl
      @FUZxxl 9 ปีที่แล้ว +3

      Thank you. That's what I suspected, but I just wanted to be sure. Keep up with your good work!