Why Pot of Greed is STILL Banned
ฝัง
- เผยแพร่เมื่อ 3 มิ.ย. 2024
- In today’s video we’re going to find out why Pot of Greed is still banned in Yu-Gi-Oh after almost two decades!
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I summon Pot of Greed to draw three additional cards.
That's not what it does!
@@Serene769that's what it do
I summon pot of greed to add 5 pieces of Exodia the forbidden
@@Serene769But what does Pot of Greed do?
It's sad that some people won't get this lmao
I knew a guy in high school, that had a whole page of pot of greed in his binder. We joked that he was prepping for the day pot got unbanned
He’s gonna have those cards for a while huh?
@@duckgossipat the very least Konami reprints Pots of Greed from to time.
Konami after unbanning Pot of greed for 1 day.
That guy: finally
@@pnyhmsmx that means literally nothing
@@duckgossip reprints prevents speculators trying to hoard cards. I remember some people trying to do that when monster reborn and chaos sorcerer got.unbanned back in 5ds era
Little known fact, in the anime pot of greed does have downside, it only works, if you explain to your opponent what it does!
They should implement that irl so its balanced
@@Hazzah_2006 I am sure with that change the card would become less obnoxius irl
Another hidden effect of PoG, the cards drawn are almost always crucial to the protagonist combo.
"I activate Pot of Greed. This card allows me to draw two cards!"
I activate Reborn the Monster. It allows me to summon Pot of Greed from your graveyard, which allows me to draw two cards. I then sacrifice Pot of greed to summon Pot of Greed, which allows me to draw 2 cards. From my graveyard, I activate the effect of Pot of Greed, allowing be to draw two cards, then special summoning Pot of Greed from my graveyard, allowing me to draw 2 cards.
Next, I XYZ summon Pot of Greed, using Pot of Greed and Pot of Greed as materials, allowing me to draw two cards. I then detach Pot of Greed from Pot of Greed, allowing me to draw 2 cards. I activate the effect of Pot of Greed from the graveyard, allowing me to draw 2 cards and special summoning Pot of Greed from the graveyard, allowing me to draw 2 cards. I activate the effect of Pot of Greed, attaching my Pot of Greed to it as XYZ material, and allowing me to draw two cards.
"Nani!!!!"
oh so thats what it does
@@aprinnyonbreak1290 Three cards
@@brettvandermeer5297no, that’s Graceful Charity. You just have to think about what to discard until the opponent is distracted enough.
“I play pot of greed. What it does is that the turn I play this card I win by default. The game’s finished. Pot of greed. Obliterate!”
Isn't that 90% of decks anyways? People are busting out a third of their extra deck their opening turn. Then they have so many negates on the field it's like what's the point? Anything you bring out is going to be destroyed anyways.
I used to play Pokémon card game as a young kid. I was good. Got 2nd in a tournament once. I used rain dance deck.
Anyway…
Pot of gold is literally the same card as bill in Pokémon.
I abused that card as a kid lol
@@Justdont693 Pokemon is not yugioh. The biggest difference is the fact that you can chain combos. I would argue that having multiple effects that let you search your deck for specific cards is better than draw 2 random cards. But people are chaining so many draw/search effects that they get +20 first turn and summon half the extra deck. In that situation, +2 random cards doesn't matter because you just got +20 targeted cards that let you dominate the field. That's equal to using 10 pots of greed but with a stacked deck and each pot lets you special summon.
@@Anzeth_Zeon this exactly. They fill the field with monsters cause one of them lets them straight up look into the deck. And that somehow is more balanced than pot of greed.
@@Anzeth_Zeon Drawing 2 cards with 1 card generically is vastly superior to searching for 1 card that fits a bunch of restrictions with 1 card. Especially if your deck ALSO contains those searchers. Mathematically, a 43 card deck with 3 copies of Pot of Greed is more consistent than just playing the exact same 40 with no Pot of Greed. If it is allowed to be played, your deck is guaranteed to be worse for not including it, no matter what. And that will ALWAYS be true, until the point where the norm is already 60 card decks that ALL chain together while going +1 or better into a single combo turn 1, no matter what your opening hand is. If your deck is running less than 60 cards, it will always be mathematically superior to add copies of Pot of Greed to it. And if your deck IS running 60 cards, it'd be better to replace some of them with Pot of Greed. Until the game gets to the point where every deck runs 60 cards that ALL search for each other, with MOST of them also going positive on card advantage on top of that, Pot of Greed cannot be taken off the banlist.
*Pot of Greed:* Was played in every deck.
*Ash Blossom:* Played in every deck.
Not every deck plays ash though. It can be a -1 in card advantage if you don’t time it correctly
Difference is ash goes 0 or -1
Pog either goes 0 or +1
@@Diego5151999 Every Deck uses Ash Blossom
Ash blossom is a necessary evil
@@GG_Nowawhen does Pot of Greed ever go negative?
Are you saying if it gets negated, it still costs them a resource to negate it, so that’s the 0?
allure remains one of my favorite cards of all time because of its subtle but focused design. by making the banish an if then effect instead of a cost to activate, not only are you in literal terms being allured by darkness to send one of your cards to banishment in exchange for more cards, functionally sacrificing a monster for power, you can also initiate a blind allure. the artwork alludes to this concept. sure you have no darks in hand, but look at how tantalizing the top of that deck is. look how easy it would be to simply pick that top card up. maybe itll even be a dark monster. that top card is literally calling to you with a dark aura in the art. also, setting all spells and traps in hand to empty it as much as possible before slamming down a blind allure is one of the most hype moments that can happen in a game of yugioh. love that thing so much
You make it sound like you’re being secured by cardboard or smth
I wish there was more roleplay like this in yugioh.
i fell in love with allure the first time i had it in hand with no darks, absolutly immaculate flavor
As a chaos player I have to agree. There are times when I don't even need to draw a dark.
That feeling when you allure with nothing but lights and spells, and draw a thunder dragon dark and thunder dragon hawk at the same time
It's banned because nobody knows what it does
I mean how could they know? It's description is wayyy too long and complicated and not straightforward!!
@@deglanjies696Exactly! I’m not reading a 5 page essay of something like the terms and conditions of buying a new car! I just wanna play! 😭
20 years later and no one still thought to really study this card thoroughly
How is it complicated? Don’t you burn 1000 LP and draw 10 cards if you file your taxes?
I think i hear once that it banishes your hand face down to special summon an extra deck exodia type moster but I dunno man
it's funny how graceful charity is more busted now because of how much stuff abuses the graveyard now and the game doesnt get graveyard hate as often
Graceful Charity has been the “more busted” card since its release in the OCG (where Sangan and WotBF activated on discard, too). As for the TCG, while it was always busted, it was by far the superior draw card starting with Invasion of Chaos to pitch fodder for BLS or CED.
Yeah because the game is Banish loving now, can't go 2 matches without some archetype reading 'banish' to do thing.
@@DexLeroy Grave effects were just the best way for Yugioh to make weak cards into two weak cards instead of 1 and thus viable. Keeping the game going longer without spiking the power of turns directly.
@@saviorselfX29 As a chaos player since the start I have to agree that graceful has always been the better card. Not only do you get to choose cards to keep but you get 3 options added before you discard. Digging 3 down and grabbing up to all 3 cards by discarding ones you already had that you no longer need is just insane. Let alone the chaos monsters getting playable turn 1 off of a draw card.
I really wish there was a chaos version of graceful. Something like "reveal X monster or search from deck" to do the graceful effect. Not sure on the specifics to avoid it being generic but chaos has never been as easy to play turn 1 as when graceful existed. Things like grass and reasoning and such just aren't the same. Allure is great of course but that's more like a pot of greed.
@@Merilirem When I say Banish, I mean Kash or that Dream Archetype... I mean permanently Banishing.
Just a plus 1 in card advantage for free and the essential 37 card decks are insane even 20 years later
If you go second with pot of greed In your hand, you basically start with 4 cards in hand. Could be a handtrap or engine.
@@TheOneAndOnlyP6 can bait or draw an out. you can use this argument with anything.
@@TheOneAndOnlyP6
You could also draw into the necessary going 2nd board breakers or key engine pieces. It’s well worth the risk.
@TheOneAndOnlyP6 Why is it essentially 4 cards? because they'll negate it? Because all that means is that it wasted one of their negates, so at worse it's an imperm, removing one of their negates they built up.
And Upstar is stronger at 3
Why is this 11 minutes long
I'm having flashbacks to a yu-gi-oh GBA game, like old school play. Grandpa was so annoying to play because his focus was using the Exodia win condition. He had like 3 copies of Exodia, 3 Pots of Greed, I think he had graceful charity and a few other draw cards. Sometimes RNG was just not on your side. This was also when Yu-Gi-Oh actually lasted a few turns and search spells weren't common yet.
Probably the 2004 one that had all the duelists in a little semi circle and pages
UggghhHHHHH World Championship 2004 lmfao, frickin Solomon!!!
Dzeeff in 2034: Why nobody plays Pot of Greed.
"You see, drawing random cards simply isn't that good. What you want are cards that search and add from your binder."
We have that in Magic: you can take cards from your side-board and add them to your hand
Pot of Greed, even then, would still be good. Because it thins your deck, gets you to those cards faster, gives card advantage, and can potentially force your opponent to respond, wasting a counterplay that could have been used against a combo piece.
Companion in mtg
lol accurate
Unless the game gets to a point where EVERY card just is 2 different cards, it's not possible for Pot of Greed to be anything less than an auto-include. A 43 card deck with 3 Pot of Greed is mathematically superior to the same 40 with 0 Pot of Greed. That's just how math works. Until the game becomes a turn 0 format with no possible counterplay, Pot of Greed is an auto-include if it's legal, making your deck actively worse for not including it. And at that point, the game is very literally not playable. As in, it can't be played, don't bother, neither player gets a turn.
Dzeeff: "oof i am low on YT Ad rev"
Also Dzeeff: "Welp, time to make another Pot of Greed video"
I choose to believe every couple months he spins a wheel to decide whether he makes a video about god cards or this
@@Carlet_S Welcome back to another episode of Yugiboomer Roulette! In this series I will be spinning a wheel to see what old banned card or old terrible card doesn't see play or can't come back
I know this is just a joke comment and I shouldn't reply but these videos need to get around 2/3x the views of a duel video to get anywhere close to the ad rev on those lol
@@Dzeeff Really glad you replied because I would have never guessed that
@@Dzeeffdon’t worry if there’s anything that Yu-Gi-Oh! players love it’s a Pot of Greed/Maxx “C” discussion 😂 thanks for the vid 🙂
+1 card advantage: too good
Summoning 5 high level effect monsters in 1 turn: That’s fine
I mean those are the combos players can make with 5 cards in their starting hand. Now imagine the madness 6 cards in the starting hand would cause, because that is basically what pot of greed does: let you start the game with 6 cards instead of 5.
one thing existing doesn't justify another.
especially when people are asking for the combos of that effect to be reigned in because it's terrible
One thing you missed here is that Pot of Greed also puts the opponent in a lose-lose situation if they have an Ash. Either they negate it, and you just activate your search spell anyway, or they dont negate it, and they draw into their search spell for free. Pot of Greed is the best Ash bait in the game
Indeed it just makes the opponents hand better. So you need to ash it unless you know they have an ash chokepoint in their deck it can't extend around.
Pot of Greed ain't Maxx C. Every draw 2 card people do run forces the exact same interaction of "do I want to ash this?"
@@nm2358 Not really. A lot of Draw 2 Spells incur a Cost before activation, making Ash far stronger. Example being Pot of Desires and Trade-In. You Ash those cards, the opponent goes minus 10 for nothing and/or loses 1 card in hand with little benefit.
Meanwhile Pot of Greed, with no cost and no drawback just raw-baits the Ash making it a 1 for 1. So unlike the other Draw 2 spells, Pot of Greed is pure advantage, even if it gets negated.
You wouldn't ash POG simply because it doesn't change the combo the deck will do. Combo decks are a sting of hard once per turns. They don't reeaally need the card advantage. They need the starter and play through the turn based on what they have and whats negated. You would ash the "choke point" like you always do. Pot of greed isn't as good as people seem to think anymore.
@@sandcastlevibes pot of greed lets the opponent fish for cards that dodge ash too, like Called By and Crossout
Pot of Extravagance is probably the closes to a "modern day" pot of greed. Extrav would be a pot of greed if the card came out back in the day as the extra deck wasn't that important back then.
And Extrav IS just Pot of Greed in like 9/10 decks that play it. With a hard once on it, which doesn't matter because Pot of Greed would never go to 3 or even 2. Or 1, lets be real lmfao.
The biggest draw back of all the modern pots is the Hopt clause.
@@WhipLash42o Which is fine because the biggest issue with pots is being too generic. Extrav is a card that can be legal whenever decks that play it aren't doing well in the meta and can weaken them when its legal and they are doing well, without harming other types of decks.
Pot is just pot in every deck.
@@WhipLash42o Pot can go to 1 and it wouldnt be anything problematic, just annoying because every deck would play it
@@nbassasin8092 A 41 card deck with 1 Pot is literally better than a 40 card deck without it, even if it's the same 40 other cards. That in itself is problematic.
i think jar of creed has the shortest card text in the game. "Draw 1 card" is slightly shorter than pot of greed
No because 1 is a longer number than 2
@@criticaltipper7699 what? Both are exactly one character?
@@criticaltipper7699 No, Pot of Greed is longer because it is plural (aka cards instead of card).
@@CelmondasThey mean the character itself is longer
Which is also wrong
Making 1 card into 2 cards, in a way that works in every archetype is always good, amazingly.
And even if it gets negated, you don't really get punished. Unless it's a negate with legs or something, the opponent has to expend a resource or resources to stop it. At worst you go 1 for 1 if it's stopped by Ash Blossom.
Seems like the issue is that card advantage is simply too important in Yugioh to allow free +1's, and that will probably never change.
You don't say?
Well in Pokemon even the "draw 3 cards" card is so bad that noone even uses it :D
I know that Pot of Greed is simply just powerful with no drawbacks, but I honestly feel like almost all search effects are similarly powerful. I mean, yeah, Pot is draw-positive. But being able to simply search for the card that I want kinda breaks the whole idea of having a deck instead of just a 40-card hand.
(I know I'm exaggerating, but I really feel like search effects are part of why a lot of duels end up lasting just 2ish turns)
Searchers only search archetypal cards therefore are only used in decks of that archetype pot is generic and can be used in anything. Sure resonator call is good in red dragon but sucks everywheee else meanwhile pot of greed can be used in any deck
@@duckgossip Yeah, Pot is definitely far better, no doubt. But I still feel like searchers are touching on the same game-breaking area. Even if searchers are usually for specific archetypes, you'd have built your deck for that archetype anyways, and the card you'd want from your deck would obviously also be that archetype.
I guess my issue is how in modern yugioh, you usually have a specific card you need to get your things going, so you hope to either draw that card, or cards that lets you search or draw for it, and if you don't get that ball rolling, then you might as well want to surrender. I feel like that dynamic takes away from the "normal" flow of draw a card, play some cards, pass the turn, repeat. The only draw that really matters is the opening hand. After that, you just kinda search your deck or brute force your way through it.
@@MrSuperTeenGohan which is good because having lots of draw power would make yugioh extremely bad. The whole point is that starting hands matter and there is no mulligan so every game is a tough battle
@@duckgossip Yeah, draw power is overpowered. I just think that if everything end up hinging on drawing your searcher for your starting hands, then it the game becomes very monotonous. It would be more interesting if you had to adapt to your starting hand and adapt your strategy from game to game, instead of just "engine go brrrrrrt"
@@MrSuperTeenGohan literally every deck is like that, adaptation whether or not you have certain cards or if you have gotten hand trapped. Very few decks have linear lines, look at snake eye for example. Sure you could go through the snake eye ash line but if you don’t draw it you would have to go throw diabellstar or if it gets ashes then that’s a whole different can of worms. Yugioh is fine right now, only those yugiboomers with zero competitive experience seem to think it’s not
Because it lets you draw three additional cards from your deck.
ROLL MY DICE
Three but i thought it was four
read again. you have to draw 2 cards as in make pictures of 2 cards
@@dilakrithat what it does my bad 😂
Still unclear on what it does
In an OGC unlimited tournament the winning player wasn’t even playing pot of greed, they were playing full power ishizu tear, and pot of greed was actually a brick because they couldn’t use it turn 0
Sure but wasn't it also because they had access to much better draw spells? It wasn't that pot was a brick but rather that there were at least 2 cards better than pot on the banlist they could run at 3. You don't need pot if you are running 6 better pots.
Painful and Graceful have always been better. At some point you just don't need more resource generation.
Well as Doug said, Pot of Greed isn't banned because of how good the draw is but because of it having no requirements. There are plenty of in-archetype draw cards that are just better.
@@Merilirem yeah exactly, an unlimited tournament is terrible metric to judge pot, because there are so many more busted cards on the banlist. Last will basically specials any monster in the game, and instant fusion in unlimited is probably better in tear.
Very niche scenario really, I can see that happening once in 60 games or so
@@MeriliremWhen you have 3 Painful Choice and 3 Graceful Charity you don't have room for Pot of Greed (especially if you also run 3 Deliquent Duo/Confiscation for when you go first). Full power tearlaments mills half their deck turn 1 so they'd rather play a card with a graveyard effect.
Even with all of that, most tearlament decks at the tournaments still played Pot of Greed
Tearlaments standing out for being the only deck to not play Pot of Greed in a no banlist tournament is always a hilarious thing to me and reveals a lot honestly that even the strongest pot card is _still_ situational
The only card that'd see play in every single deck is probably Graceful Charity.
Most of the decklists in that tournament still played pot of greed. Tearlaments included
It’s not tho. They played suboptimal, probably to be like “we’re so good we can win without pot”. Because honestly, what situation would pot of greed have made worse for TL
@@Tsweeney12584 NOT milling names? That's the whole point of the deck.
@@xuspirahopte5549 yeah in most graveyard heavy decks pot of greed probably doesn't make the cut overs slots for Graceful, Painful, and Last Will.
At this point with the amount of draw cards available, as well as, searchers for just about everything.
They may as well limit pot of greed, not like people would play more than one anyway.
Because itd allow me TO DRAW THREE ADDITIONAL CARDS FROM MY DECK
I just love that it still receives so much merch
Seriously, pot of greed lets you draw 2 cards, Maxx C can let you draw for every special summon your opponent makes and it isn't banned (in the OCG)
Ocg sucks 🤷
The ocg also has Kaiser colosseum legal and had vanities emptiness legal for 6 years later than the tcg banning.
So they also make stupid choices
No competent player is going to spam special summon without a plan. They either will stop or take their opponent down that turn.
I once Maxx C a Madoche player and he kept going. in his main phase 2, with 20 cards on my hand, he hand destruction'ed me lmao.
@@t.p.9434 still, Pot of Greed doesn't shut down the enemy's plans ON THEIR turn.
Your opponent can just choose to not let you draw with Maxx C. It's literally a card with built-in counterplay. It's like comparing Mirror Force to Raigeki. Mirror Force CAN be a larger blowout, but Raigeki is objectively stronger despite that. If you get dumpstered by Raigeki, there's not really much you can do about that. If you got dumpstered by Mirror Force, you earned that L fair and square by being too greedy and not considering the boardstate into your plays.
The problem with pot of greed is that it would be in every single deck. Konami has 0 problem with overpowered cards, half of their game is a garbagely balanced nightmare. Pot of greed would just be in EVERY single deck. And that promotes very lazy unfun deck building
Fun fact: some non-banlist tournament players that play tearlament don’t play pot of greed because it’s too slow.
Correction: the reason is because they're bad at deckbuilding.
That background music was groovy.
I miss Pot of Greed. I wouldn’t have a problem with it being limited to 1-2. Everyone has hand traps and it’s a random draw unlike search cards that get you EXACTLY what you want. POG being random especially today is a +1 but the drawback is if you get a dead draw(which happens when you run 3-5 hand traps/monsters that can’t be summoned unless certain conditions are met.
Or Drolled
Most decks are one card starters.
You wouldn't care if you got more hand traps because more hand traps is good for going into turn 2 onwards as then your opponent has to deal with it
Just see it like that: starting off with pot is like having 6 cards in your starting hand. Would you consider it balanced if sometimes randomly a player starts off with 6 cards?
PoG is not comparable so searches. What stops you from drawing 2 searches off it? And what stopped you from dead draws if you haven't put it?
The only drawback for it is the fact that it is a brick turn 0 - which means it should certainly not be unbanned, it will only make the game more 1st-player-sided.
I agree with everything in this video, very well stated Mr. Zeef.
That being said unban pot of greed to 1.
Triple Tactic Talent folded it knees in the corner while sobbing . . . .
Pot of greed is banned as a protest against corporate America.
Most retsrded reason ever 😂
as someone who only ever played magic I was always kind of confused why something so simple was ban worthy. i used to use a card that would let me draw 7 at the cost of 7 life (based on starting life, Yugioh equivalent would be 2800). very informative video. thank you.
In magic Ancestral Recall is banned and considered the strongest magic card ever besides Black Lotus. And Pot of Greed is even stronger than Ancestral Recall.
As someone who plays Magic and doesn't suck at it, you're insane to not think it's banworthy. Gitaxian Probe is banned in the 2nd most powerful format and restricted to 1 copy in THE most powerful format, and it's a draw 1 WITH a cost. And Pot of Greed is a draw 2 with no cost.
@@nicolaistuhlmuller8718 I would argue Ancestral Recall is way stronger than Black Lotus myself, though Lotus is definitely easier to do degenerate nonsense with.
@@dontmisunderstand6041 I'd say it's somewhat format dependant, because yeah the one downside lotus has is that it falls off in the later game while recall will never be not good. But since the only format where both are legal is already the craziest format that exists, there won't neccessary be a lategame at all for Lotus to fall off, so they still perform equally. If both cards were introduced to a slower format like commander though then yes, Recall would be stronger.
@@nicolaistuhlmuller8718 Yeah. Card advantage matters most in longer time-to-win formats, while burst mana matters most in shorter time-to-win formats. Turn 1 Island-recall is scary, but swamp-lotus-ritual-banehound-hatred literally wins the game instead.
Glad you explained this like I’m 12 because I’ve never played but I’ve always enjoyed the show kinda want to get into it but it’s a lot of you haven’t done it for a long time
The literal POG video
Pot of greed has a far better chance of coming back than graceful charity.
As a Skull Servant (Wight) user, Graceful Charity would be so OP in my Skull Servant deck compared to Pot of Greed, so I do see Pot of Greed having a higher chance of coming before Graceful Charity.
@ThunderDragonRandy been playing skill Servants since 2011. I'm also a big Dark World fan. Yes graceful charity would break them.
@@jamessherman6598 That too. A cousin of mine was also a fan of Dark Worlds.
I still don’t know what this card does
Way back in early Yu-Gi-Oh there was no better feeling than using pot of greed and drawing one or both of the other ones in your deck so you could rip through your deck like lightning
Who needs pot of greed when you got max c
Banger follow up oomfie
Pot of Desires and Pot of Extravagance helps with Necroface, Gren Maju and Eater of Millions
Pot of greed + magician of faith combo went hard back in the day
pot of greed still has a better chance then graceful lol
Graceful wouldn't be in every deck, but it is more powerful than Pot in the decks that would want to play it. Pot, refusing to include it in a deck would be actively choosing to make your deck weaker. It's legitimately not possible for a deck to get weaker after adding Pot.
Everyone always forgets my boi Wing Requital...
So true brother
trade-in got me a lot of money in tournaments with blue-eyes back in the day
apparently, in a tourny where banned cards were allowed, it didn't see much play because it makes you less likely to draw into hand traps going second, and if you're going turn one then you have a pretty big advantage already and probably don't need the extra card that much.
Because you can run 3 graceful instead and you have so many better options
I truly believe the ONLY way that Pot of Greed could come back would be if the entire way decks are built changes to a point-buy system, which would require every one of the 10,000+ card to have a point value given to it which would be subject to change with each update.
So it's not exactly a likely situation.
Of if they updated the Banlist to be like it is in Duel Links
you could do it like Canadian Highlander where only certain cards have a point buy cost, effectively instead of banning/restricting cards you give them points instead, and cards that aren't problematic enough for this will cost 0 points
Man I just want it because it's fun.
As a casual yugioh player in the late 2000's, the Pot of Greed was very popular and a main staple in every type of deck. I even used it with my Different Dimension deck which was a power house in itself before Return From The Different Dimension got banned.
It's incredibly simple, while also effectivly reducing the deck size by 1 and give an hand advantage of +1.
And funnily enough, this card has become even more powerful in modern Yugioh, were having the right hand allows you to borderline play your entire deck.
Bring it back for a laugh. It's busted but who cares at this point.
W take
You forgot to mention to strongest pot ever released which is engage.
Exactly it's a search and a draw. Best of both worlds.
I prefer Charge of the Lightsworn myself. Mill 3 as cost and grab any lightsworn monster? That's a good card.
@@Merilirem Comes with risk but hey, at least the self-mill doesn't get negated with Ash Blossom since it's a cost and not an effect.
Engage require you to run Sky Striker cards in deck. Not every deck can work with Sky Striker but PoG work with every thing and doesn't require you to run specific thing first to be usable.
I'm a very old magic player who came across this and seeing Ancestral Recall made me sad, lol. Looking at Pot of Dichotomy I'm freaking the hell out. I NEED that card in Magic but I don't want anybody else to have it :P
I mean there is many options to not build around one card or theme in casuals right?
I'm surprised he didn't mention guarded treasure which is a card that's also not played despite have a draw 2 every turn.
There’s an even more busted one called Time-Tearing Morganite which a lot of Runick players run (I don’t think he mentioned that)
@WilliamReginaldLucas he did not, but while that one is better than guarded treasure, it stops you from activating monster effects in the hand for the rest of the duel. That may not sit well with alot of players that rely on their hand traps. So there's pros and cons to both.
@@nickolasberrian9565 Guarded Treasure is not even worth running with all removal we have currently due to being Continuous Spell and the hefty cost. Time Tearing can atleast see some play in control deck.
@@sigmaenjoyer7020 you not lying I was testing it in dark world because of the discarding cost of the card only to find out it doesn't work in dark world. So yeah not worth running in pretty much anything
@@nickolasberrian9565 Ah classic dark world mistake. It can be little bit confusing differentiate between cost discard and effect discard, Dark World can only proc with effect discard.
I still don't buy the argument. "It can't come back because every deck would run it." Every deck already runs Ash Blossom, Infinite Impermanence, and a whole bunch of other cards. In the OCG and Master Duel, every deck runs Maxx "C" at 3. And no matter how powerful Pot of Greed might be, at least activating it doesn't end your opponent's turn on the spot. It's a really powerful card, I won't deny that, but I'm convinced that the real reason it's banned is so that Konami can extort money from people by releasing retrains of it that cost an arm and both legs. In other words, it's just more profitable to keep it banned.
That's because the argument is nonsense; the real reason it doesn't come back is because it would largely make the retrains redundant. That hurts Konami's bottom line. They don't want you complacent with old cards. They want you buying new ones.
Pot requires no skill or brain to use.
Imperm is meta dependent. Ash and Maxx C are HOPT with Ash being far less impactful than Pot of Greed and Maxx C being bad against most control decks. Pot of Greed is good for and against every single deck and the only card it loses to is Droll which still allows you to go +1 before it resolves.
@@ShiningJudgment666 Don't care.
@@ShiningJudgment666 what card requires a brain or skill to use nowadays in spam spam spam generic negate board I won before you get to play game?
I was waiting for this video ... but still ...I hope pot of greed came back to 1 and fix a lot of other decks and things in the game we love.
The thing with pot of avarice is also that it needs to shuffle all 5 targeted monster in the gy into the deck to resolve and let you draw 2 cards which in the current days of yugioh is quiet hard with all the gy manipulations. For example a simple D.D.Crow on one of the targets would result in pot of avrice not resolving
If pot of greed said you had to give up your soul people would still use it
Fenrir is a special summonable level 7 that goes +1 and has a banish effect. Whenever I look up deck lists like Dinos, Pendulum, etc. they are playing whatever the current limit is of Fenrir. If a card like that can exist I think we can give Pot of Greed a chance. Drawing 2 is not enough so you'll need searches so Ash, Droll, and other hand traps are still options against it
pot of greed draws you into that fenrir and gives you one other card for free.
lets not compare fenrir getting another fenrir to pot of greed drawing you into literally anything.
Fenrir has restrictions. Pot just means you have 1 more card in hand than you would have had normally. You can add pot to a 40 card deck and make it 41 without making that deck less consistent.
Worth noting for Avarice is the shuffle 5 first actually usually ends up being a "downside" due to most cards being HOPT so any card you shuffle back is a "dead draw" off the top for the turn.
Thank you Doug, i would have never known about this
Dancing around prospi I see. With the right archetype design philosophy, I could see a point in the future where Konami could limit PoG and have it not be problematic. We arguably have seen what that would look like with Tearlaments.
Prospi should be banned too. Just because one mistake exists doesn’t mean you need to bring back another one
@@MysticCouchPotato For where Yugioh is currently at, you are not wrong.
Even assuming prospi is ok, the reason would be because of its limitations. Unless we powercreep pot somehow the fact its generic makes it an auto include in every deck. The only exceptions ever are decks that can't run spells at all and decks that are already running better cards and have no room.
Tear runs pot too if pot exists. The only time they don't is in unlimited tournaments where they have the better resource cards at 3 copies.
@@Merilirem And that one example is enough to show us what it takes for PoG to not be a problem anymore.
@@AlphaSquadZero Every deck would be solitaire deck if we reach powercrept where PoG is not problem anymore.
Pot of greed being banned but Maxx C being ok is still wild to me tbh. Like every argument that applies to pot of greed being banned can be applied to Maxx C too. But konami just keeps the insect legal
This should tell you that Pot is perfectly fine to be unbanned, but the reasons it isn't have little to nothing to do with game balance (which this game doesn't have anyway).
That moment when as the MTG Doug puts up one of the best cards of all time that is banned in all formats or put to 1 in the strongest format (nothing is banned in the format that you are allowed one)
Pot of greed is scary. Graceful Charity is absolutely horrifying.
I'm sorry but Pot of Greed should be legal. Limited to one but legal. The whole lack of cost is a bad arguement because there are draw cards like trade in and allure of darkness that the "cost" actually isn't a cost. It instead furthers the deck. For example I play Dark World and allure no longer has a real cost for me because genta when banished can be immediately special summoned. This is either extra deck material (link or xyz) or the dark world monster I need to summon Grapha or Reign Beaux. Also using it for the latter also allows me to recycle it back to my hand which in some cases lets me use the search effect for Gates again because the search effect isn't once per turn. Trade in gets my level 8 monsters in the grave either setting up my dark worlds or activating my danger monster effects. Even draw cards that never get played like destiny draw can put malicious or denier in grave to immediately give access to technically three extenders due to denier recycling malicious whose effect isn't once per turn. Just because some draw cards have really bad costs don't mean anything and honestly more often then not desires and extrav would still be more dangerous than regular pot of greed. Some decks don't use the extra deck except as cost for extrav while decks like Swordsoul love the fact that desires banishes cards because of chengying. Due to piss poor reasoning as this being presented by so called "competitive" players the wrong cards get hit on the banlist and the real problem cards never get addressed because Konami caters to the "competitive" players that are gatekeeping the game because they are the ones that spend the most money, usually because they are well off and this card game is basically all they do. This type of thinking is actively killing the game.
You listed two card's that can actually be dead and require specific decks to play them with to utilise the set up the cost has.
Pot of greed is never dead. It has zero restrictions on decks either at a point that matters and even more so can be used alongside those cards so you can make them live more and plus more
@@GG_Nowa And there's virtually no risk to playing Pot of Greed. If it gets negated, you'll usually go 1 for 1.
Ironically, POG is only getting weaker over time. Anything players would consider top tier has ten different 1-2 card starters/ combos and many extenders. Searching is simply better than drawing unless you already went through your combo so POG would probably benefit lower tier decks more. I also find it funny that the other main argument is "but everyone would run it and ruin deck building". Meanwhile konami is printing archetypes that are reskins of other archtypes. Jimmy is playing swordsoul, and brad across from him is too. In fact, 40 of the 120 guys at that regionals are, and guess what, the lists are 90% the same. Yugioh is a joke.
Wait Im still confused about the Pot of Greed effect! Can you make a video only explain it?
the first YuGiOh playmat I got was one with Pot of Greed on it. All white background with some ashy grey in the corners, and bam, the green pot right smacked in the middle. easily one of my favorites
Yugiboomer 😂
@@duckgossip Yugizoomer 🤣
@@BloodwyrmWildheart yugizoomer? you mean a competitive player? you have to play in the current format to compete loser
Unironically the card can come back. 4nt did a great video a few months ago on it.
Really? Cause I just checked 4nt's channel, and it looks like its only minecraft. maybe the wrong channel?
@@ianbraun271 vid is titled "We should unban pot of greed". 43:33 long. Uploaded 5 months ago
@@ianbraun271 searched 4nt on the bar as well, and yep, that minecraft channel comes first. Weird how it even has less subs than the correct 4nt.
@@ChaosDarkLight found it. Thanks.
I think if prosperity is at 3 bringing pot of greed to one wouldn't even be played that much. I would argue prosperity is simply a better card in modern yu gi oh.
It isn’t, it has extreme drawbracks for one card while pot has none and gets you an extra card
@@duckgossip what "extreme drawbacks" are you referring to. For a modern combo deck getting to your 1 card starter is much more important than a plus 1 and in a world where cards like ash and hand traps exist drawing pot of greed going second and drawing into 2 hand traps isn't that good.
@@duckgossip it's the reason upstart goblin isn't good anymore. It' true pot of greed is more generic but it certainly wouldn't be a 99% auto include
Prosperity is limited in the decks that can use it and even then people don't like it.
Pot of greed would then go into every other deck because a free bait or free +1 is too good
@@duckgossip """"drawbacks""""
Most decks on it play multiple of cards they need anyways or don't even need the extra deck much bar like a few names like kash or r-ace
Card of Demise still scares me...Card of Safe Return is even worse...
I mean pot of greed would be game breaking in so many decks, since most meta decks revolve around the 10% chance of pulling your combo card, with pot of greed however chances are 10% for the needed card +10% chance for pot of greed which minus 4 cards since initial plus the 2 remaining pots and you can quickly see that you have almost 3 times the probability to pull the required card, even more, meta decks usually don't only revolve around a single combo, take the deskbot deck for example, ideally you want a 003 on your first hand, however a 002 with, monster reborn, (005 or 007 + 006 or 008), or even a 004 all lead to a full board on turn 1, the only 2 ways to counter then would be ability blocks or a board wipe and even those can be countered with 009 the cances for a brick are close to none, not only that but the field spell dekbot base allows you to reshuffle deskbot cards and draw the same amount of reshuffled cards. In conclusion yugioh is a game that requires a certain amount of luck and tampering with the numbers would cause unbalanced and unfair playing fields and as shown already, no reasonable drawback is enough to compensate the opposing player. (PS: if someone has any ideas for a no prep trap or spell to counter yubel decks plz let me know)
All the reasons why this card is banned cover many reasons why maxx-c should be banned.
Maxx C is banned in the TCG tho
@@megaspacewaffles tbf so are any cards that might prevent people from buying the newest packs
@@bulbinking like what?
Pot Of Greed did nothing wrong and deserves to be unbanned!
😂
As a kid i was always captured and fascinated by the drawings and designs of those cards...The fond emotions and memories.. damn lol
I remember my old pot of greed exodia deck, I do believe I heard of someone back then using a card that specifically blocks exodia and reverses the effect, they got someone with it at one point.
No there's no card for that
thank you for vocalizing all my arguments against pot of greed coming back i needed this validation
What insane person is arguing that pot of greed can come back
@@MysticCouchPotato welcome to the yt comments my friend where people say all sorts of wild sh*t. You should dive to the depth of this video's comment to truly see stupidity. Saw a comment saying pot of greed bad because that's less room for handtraps and modern yugioh is too high powered for decks to afford less handtraps.
@@MysticCouchPotato A lot of people who don't understand Yugioh. Remember that MD players and OCG players think Maxx C is a needed card.
@@MysticCouchPotatoI would for a very small amount of time just to see how people change their decks. Then ban it again and lock it under the basement.
@@Merilirem how dare people want to actually play the game they invested thousands in🙄
PoG is basically OP in its practical use because:
If you run the 40 deck minimum, you now practically have a 39 deck with a +1 draw (works out to a 38 deck at start.) Which works out to a +2.56% higher chance of drawing the needed card at a full deck, and that percentage only increases as the deck withers. So, early game it is less effective, but late game it is basically monstrously OP.
Not exactly. Starting with PoG in hand is basically starting with a 6 card opener in a 39 card deck. The probability of finding 1 or more of a card you have 3 of in a 40 card deck, in an opener that included PoG is approximately 40%. In order to reach that same 40% with a 5 card opener, your deck would need to be 33 or 34 cards. Your math is roughly correct for Upstart Goblin. Pot of Greed is significantly stronger.
@@dontmisunderstand6041 assuming you have three of them. Most cards if high tier are limited to 1 per deck, sometimes you can have two. But when I draw, I'm not looking for the weaker cards, but the card that's going to set up, or end the duel.
@@noneyabidness9644 The math literally gets more in favor of running PoG the fewer the number of the target card are in the deck. The probability of finding that 1 card in your PoG opener is 15.4%. Without PoG, you'd need a 32 card deck to reach those odds.
@@dontmisunderstand6041 I'm aware the odds get better the fewer cards there are, I stated as much. Did you not read what you're responding to?
@@noneyabidness9644 Yeah, you know people can literally see the words in this thread, and know for a fact you're lying right?
MtG has a card very similar to pot of greed, and it is part of the Power 9. It is so strong that in the only format it isn't banned, it is one of, and despite that is still format warping with all decks in the format needing it.
It can receive an updated text that makes it once per duel, and it would still be op.
I'd argue that if Pot of Greed came back to 1, the only decks that would play it are decks that can't run Pot of Prosperity (either because their engine draws cards during their combo, or because they can't give up the extra deck resources). Card would be 100% fine to come back to 1.
You are wrong but it’s nice to see someone so confident!
Every deck would play it......
@@kookou13 at 1? No. At 3? Yes. Prosperity is literally a better consistency card and it conflicts with Greed. Getting to choose your 1 card starter or a hand trap/board breaker/floodgate is better than a one of random +1. Not even every deck runs Tactics and that card is Pot of Greed but better in 95% of games going second, and in a hand trap heavy format live a majority of the time going first too.
@hallyuniverse right that's why in the all unbanned list nobody chose to run Pot of prosperity over PoG. PoG would be ran in every deck even if it was at 1. There's a reason why the 1st turn player starts with 5 cards and not 6. All PoG does is give them a small free chance to play with 6 cards basically instead of 5.
@@hallyuniverse every argument that’s like “This card is better than pot!” Is wrong because pot can just draw into it. But what about prosperity??? People don’t need it, most decks don’t even run it. There’s a reason it’s at 3
if it got released, pot of greed would see play in every deck, but in a tournament setting people most likely side it out when going second, because it would suck to have pot of greed in your hand instead of a handtrap or anything to interact with the opponent. And since baronne and borreload savage got banned it would probably still be ok to draw going second. Still, it loses to the most common handtrap, ash blossom.
Either ash the pot or ash the branded fusion I wonder which people would rather ash
Oh no! They ashed my pot of greed! Anyways OSS send Diabellstar?
Every deck back then has this card. Other cards that seemed standard: graceful charity, raigeki, mirror force, harpy’s feather duster, heavy storm
Ok, after reading the comments section, I think I see the problem here.
A LOT of people saying pot of greed is fine to come back seem to be viewing from their own personal experiences, i.e. getting slaughtered by meta decks because the decks they're playing are extremely below the power curve. So they assume that having pot of greed won't make a difference since they get slaughtered either way. They also have this hyper inflated view of how powerful meta decks are, and seem to assume that it doesn't matter what their opening hands are, they can go full combo through all forms of interruption, and search every card they need every game (even, apparently, unsearchable handtraps).
They don't really consider that the banlist isn't here to make casual decks more viable, it's to make sure competitive play isn't unfun for the people participating. And competitive matches are, the vast majority of time, two meta decks facing each other. Even if you go first, you have to deal with an opponent who might have handtraps or equalizers specifically targeted at your deck's weaknesses, and enough engine power to potentially play through every interrupt you set up. It doesn't matter how consistent you THINK meta decks are, they will almost always be facing other decks that are just as consistent, which means victory ABSOLUTELY would favor the person who got an extra draw.
The only way Pot of Greed wouldn't matter anymore is if we lived in a meta where the top decks, no matter their opening hand or what handtraps their opponent has, literally can access every single card in their deck (even unsearchable non-engine cards like hand traps and equalizers). I know it might SEEM like we're close to that just because you're facing decks far more consistent than yours (that you've never tried to play before), but we don't. If we did, people would be CLAMOURING for the banlist to get involved.
The simple reason: there's no reasonable situation in which drawing Pot of Greed is ever the less optimal draw compared to any other card in the deck (because you can always use Pot of Greed to hope for the card you wanted once again, but in better odds and 1 more card!). Literally any other card, such as the almighty king of banned cards Painful Choice, can be a card you may not want in your hand because you need something else. The lack of this drawback that every single other card has is Pot of Greed's strength.
Nope. I'll take a search any day over drawing 2.
@@quint2568 Why take 1 search when you can get that same search card + 1 more card through Pot of Greed?
@@_Vengeance_because it is random you may get a shit card compared to just searching.
@@KevinTriforce But so is your regular draw. So if you get Pot of Greed through your regular draw, now you got 2 chances to draw the good card rather than 1 chance (and the odds are even slightly better on top of that due to the 1-card thin). So you'd always be happy seeing Pot of Greed no matter how much you are hoping for a certain card. You never go "Ah crap, it's PoG instead of [card]". If you don't draw the card you wanted through PoG, you wouldn't have drawn it in PoG's place anyway.
@@KevinTriforce You can also never draw a single searcher at all in the entire game. By your own logic, that means searchers are worthless cards that you shouldn't include. Inherently, in order for your argument against Pot to be valid, you must necessarily also believe that searchers suck.
Pot of Greed being unbanned would be very bad for the health of the game and deckbuilding. It just makes going first more powerful and becomes an auto include in every deck.
One thing they could do (if Konami ever wants to go this direction) is create a card that says "Draw 2 cards, this card cannot be activated unless another card states its activation requirements are fulfilled"). That would mean rogue decks could get support cards that allow this specific card to be usable such as rogue decks getting cards like searchers, extenders, etc that say "Search the aforementioned specific card, its activation requirements are now fulfilled".
This would essentially give rogue decks a free plus one and help them specifically compete with stronger decks. This is honestly the only way I could see "pot of greed" coming back which is both healthy for the game and encourages deckbuilding (as despite being an auto include for rogue decks that have a support card to search it--- which may seem like it limits deck building --- it actually encourages all sorts of rogue decks to now become competitive, meaning, more rogue decks will see play diversifying the meta.
Sometimes decks just need a little bit of a boost, because God knows how crazy Konami already pushes the newest meta decks. Just throw Rogue decks a bone too. It would make the game way more fun and diversify Yu-Gi-Oh as a whole if they continued this trend.
I still don't understand how it would just help rouge decks.
@@IsaiahBuchanan175 Basically, I'm creating restrictions on the specific new card where it can only be activated in rogue decks. Meaning, any non-rogue decks (or, more specifically, any decks that do NOT allow this hypothetical card to meet its activation condition -- which should be all meta decks -- cannot use it as it would literally be a brick in the hand for them.
Perhaps I have not given the best way to practically implement this so meta decks don't abuse it, true, but it certaintly CAN be done with enough thought and care.
Like, for example, maybe Konami creates a support card for an older rogue archetype and it just does whatever it would naturally do (for example, a starter, extender, etc) but as a bonus at the end it would say search this specific card I was theorizing AND allows it to meet its activation condition (as a bonus part of its own effect).
Of course to ensure this, there should be more hard locks on that support card so it does not get mixed in with other decks. OR maybe you'd have to do a combo line that gets their boss monster (for an archetype that has archetype exclusive/non-generic boss monsters that are very difficult/impossible to summon out of their archetype, in this way they wouldn't get hit with a harsh lock) and that boss lets you do the same thing (add the card and meet its activation condition).
Basically, it's a great way to balance the playing field. And this doesn't have to be just exclusive to Pot of Greed, we could get a Graceful Charity, Change of Heart, or even a Snatch Steal/Delinquent Duo retrain like this where its only purpose is to serve rogue decks.
In addition, this could bring a lot of older players back as what I'm suggesting specifically helps their older --- perhaps more familiar --- decks that can now compete with top tier meta threats if a trend like this continues.
In addition the cards I mentioned above are classics and older players that don't like Synchro, Link, Xyz, Pendulum, etc (Yugi boomers) can get away with playing older decks that don't rely on these strategies (think Toons for example) and can get advantage in another (more old school) way that is easier to understand.
I still use upstart goblin in certain decks. It's such a fun card.
One way to unban most cards, including Pot of Greed, is to change the way we do the banlist.
Konami could develop a tiered banlist instead of a blanket ban list, where decks are assigned a tier level, just like in competitive Yugioh, and each tier has different cards that are banned or limited.
For example; decks of tier 1 would have a strict banlist, as those decks are viewed as more powerful in the format, while decks of tier 5 could be unrestricted for the most part.
The logic behind this is I don't anyone would complain if an Ojama deck played Graceful or Pot, but obviously giving that to Snake-Eye would be a huge problem
You already know yugioh players are going to find a work around. It'd just become a giant mess of individual cards not being allowed to be played together making the entire format even more complicated since defining decks is such a big hassle
It really can’t work because competitive games would feel so high roll and it most likely wouldn’t change the meta. A tier 4 below deck could beat the tier 1 deck but they’d need to get extremely lucky to resolve the cards they have that the tier 1 deck doesn’t have while the tier 1 deck can just beat the tier 4 below deck easily
That literally causes ruling nightmares because what do you define as a deck? I could run a 10 card snake eye engine and like 20 shark cards and still get full snake eye combo. Is that a tier 1 deck or a rogue deck? That’s why tiered banlists wouldn’t work, people would just find workarounds
@@leoshi8453 I'm sure with enough testing and imput from the community, a sweet spot could be reached. Let's say you wanted to play pot legally in Snake-Eye, so you splash in rescue ace and call your deck a rescue ace deck instead. How would you work around that if the cut off for playing that deck was like 8 cards from that archetype? I know you can combine fire king, rescue ace, and snake eye together, but trying to dodge around their respective banlists with only 7 cards from that archetype would be a bricky mess and you'd be better off just playing pure. Same is true for most decks.
Pokemon has something like this with UBER ,OU, UU, RU, ex... where certain pokemon will get banned from one format or another, but are legal in others. I think yugioh could be the same way with some tuning, and decks could be moved up and down to address any issues with each banlist cycle
Plus just because we unban a card doesn't mean we should get rid of the limited and semi limited ban list. I think those definitely serve their purpose. Pot and Graceful could go to 1, making building around them just to get access not really worth it
In the case of playing non archetypal cards like stun, you could still define a deck as a stun deck based off the cards in it. The people who check decks could easily make that distinction, or on MD the classification of stun could be playing a combination of cards like 2 different barrier statues in a deck. It could be done
We don't have as much data as Smogon, so sadly not possible.
Considering the fact that prosperity and extrav have all but stopped seeing competitive play shows us that there is potential for cards that are
A) Not required by your engine
B) Not activatable on turn 0
Have the potential to be power crept.
That being said, Pot of Greed is still far from that simply because it has no drawbacks other than inherently being “slow”.
extrav and prospy have draw backs. greed does not
Prosperity still sees play though. It's mostly just snake eye that doesn't run it
@@Xero-rr2ol The drawbacks aren’t particularly relevant in Labrynth, yet people are opting not to play them simply because they’re too slow of cards
this is disproven by the fact that literally one of the newer archetypes coming out that's good, tenpai dragon, plays prosperity despite prosperity making them do half damage
@@HapsterHap lab still plays extrav. The only reason the most recent topping list didn't play it is because it's a backjack list. Not because it's slow. Backjack lists elect to not run pots because they want to be hitting something off backjack as often as possible.
Pot of extravagance is great for the toon strategy. losing out on two of them was tough.
There was also the support monster Spirt of Pot of Greed. If on the field when Pot of Greed was activated it allowed you to draw an additional card. Though I'm not sure if that adds as much extra to using Pot of Greed as it seems because you in a sense have to give up a card for an extra card. And aside from just getting an extra card Spirit really had no other use essentially making it a brick for the entirety of the duel with that one short exception. Honestly the only way Pot of Greed will ever be unbanned is if the game slowed down majorly. Maybe limit the number of monster effects and spells used down to a total of 3 each for both kinds of cards for every turn.
The game slowing down actually makes Pot of Greed EVEN MORE DANGEROUS for game balance, as it effectively becomes the primary decider of the match. Slow formats are all about gaining incremental advantage, and few can match Pot of Greed in that area.
What does pot of greed do?
A lot for such a short card description.
It has both the properties of rubber and gum
Bungee gum
@@ninjaclown2081 no, pot of greed.
Hot take: Yugioh has, in fact, been power crept enough that they could unban Pot tomorrow, and it would have a negligible impact on the state of the game.
That said, it should absolutely remain banned because it'll make the game sackier, which is never good.
Eh, game is peak sack at this point so I don't really see the argument. Unban it.
I activate Pot of Greed to draw 2 cards! [Pulls out a pen & paper to "draw" any 2 cards I want.]
Why play pot of greed when we still have the gentleman’s version of cup of aces?
I’ve seen DOZENS of people argue that Pot of Greed can be at 1 because drawing 2 in todays meta isn’t that crazy plus it’s not great in every deck and it’s basically just “minus 1 negate” and other reasons but…
NONE of these people say it can go to three….if it can’t go to three I don’t see why it can go to 1
Because if its at 1 it can create interesting decisions and gameplay (do I negate the pot or save my ash?) and comes up rarely enough that its not the end of the world. But activating it multiple times in the same duel (or same turn) is very frustrating.
@@midn8588 there's nothing interesting about having to gamble on ashing a pot
@@midn8588 That isn't interesting. That's just what happens anyway but worse. Instead of the opponent having a second ashable card in hand, they have a pot. So you ash one and they combo anyway.