man I love watching this on 2x speed because actually watching this 10 minute video is way too long for me to pay attention while I also have rs3 open on my other monitor.
100% agree.... they can fix it by buffing the active methods by large margin... what they did with necromancy... that is great example since you can do rituals with huge amount of xp and it was active one or then afk rituals and lose 80% of xp or even afk combat for it Since at the moment most of the afk methods are even faster than actual methods Example atleast double xp for the fishing frenzy or whatever it was named... then people would do that rather than afk in one spot
As much as I hate Necro, you're right about the active training side of it. It's surprisingly well implemented given how bad everything else skilling-wise has been recently
If a new update/training method makes you feel like your skillcape is worthless, then how valuable was your achievement in the first place? Being upset that other people can do something you did but now they have it easier sounds incredibly toxic -- like your parents belittling you for complaining because they had to walk to school through a blizzard uphill both ways. Isn't it enough that you did it for yourself? Everyone and their mother has a mining cape, or a max cape, or a completionist cape. It was never that special in the first place -- it's what it means to you specifically. The skill being easier to train shouldn't ruffle your feathers that much and if it does, that sounds like a You problem.
I would guess that the desire to AFK things comes from a lack of enjoyment from current available methods. The last times I REALLY had fun in this game is when I was trying to learn Solak or casually doing NM Zuk where I had just gotten the hang of a Caroming Gchain → Omni switch. Last time I trained a skill was necro afking Ravenous Ghouls with the weighted keybind exploit. Skilling can be really unfun because of the repetition. Artisan skills boil down to "Load preset. Hit action bar/skilling station. Press spacebar." Gathering skills, "Click plot. Wait. Repeat (if necessary)." Hunter isn't a huge offender of being AFKable, but it feels largely unenjoyable because so much of it is a monotonous "Reset trap. Wait." cycle. 9:23 BGH is a great example of what skilling could be more like. There's variety to it and no long periods between clicks, which is exactly why I liked doing Zuk runs. Support skills are kind of mixed. Traditional Dungeoneering doesn't feel great. Slayer is just some variety added to combat. Thieving is fully AFKable. Agility is an offender of inconsistency and lousy game flow. Old courses (Burthorpe, Gnome, Barbarian) have the camera follow along as you traverse obstacles. New courses (Anachronia, Het's Oasis, Prifddinas) feel like longer animations where your character moves a bit before having the camera awkwardly snap into place. None of it feels good because you're completely locked in until you get that xp drop. Hopping over mushrooms at Croesus feels better than doing an agility course because you can move the tick after you jump over it. The Prifddinas course almost had an idea with the "Velocity" meter, but the skill is literally agility; we should be able to click the next obstacle while already traversing one to queue it up, increasing engagement without increasing max xp rates or reducing clicks needed, not be given a free action a few times every few minutes, giving an awkward gap in interaction.
Devaluing achievments is a terrible point, you should get an achievement for yourself not for others Runescape is a single-player MMO, most people don't talk at all even while active Afk skills are why most of the player base likes rs3 in the first place, I for example like that I have the option to afk something while working and when I can play I'll boss/active train what I want
mmo's have always been about having the players play for as long as possible, it's not surprising that the best way to do that is to have lots of content that is really easy to do
@@greycrimson3228 that's true too.. I was doing nex mostly then went to rasial.. after learning it... I realized most the time I'm just standing and putting prayer back on..
9:36 T3 BGH dinosaurs give 21k hunter exp per kill not counting exp from the scorpions. How are you getting 120k exp/h? You can easily cap out all 3 T3s in an hour with plenty of time to spare.
I think Jagex introduced afk skilling as a way to combat botting. If things are highly afk, the comparative advantage of bots is significantly lessened. If you look at OSRS vs RS3 you'll notice a huge difference in the prevalence of bots. With that said, I do think that the points you brought up are all valid. For me the main things RS3 excels at are bosses and quests (at least, the quests from the 2004 - 2021 time period). The skill leveling in RS3 is a joke unless you play in ironman mode.
This is a great point, just makes me wonder, are bots really that much of an issue for skilling. Jagex kinda killed all of the skilling integrity with MTX so realistically idk how they would justify bots being an unfair advantage whilst selling an unfair advantage. It's a weird position to be in
TLDR Jagex received some poll feedback after Sliske's Endgame and drew the conclusion that players hate long quests with high requirements and puzzles. This caused them to pivot towards short easy ones. It's disappointing that any effort to achieve stuff has been taken away
I have an IRL buddy who I used to look up to his acc. I remember having my first 99 (WC), and seeing how many 99s, he had and just thinking about how col it would be to have an ACC as good as his. Ill never forget the last time he logged in. He hit 99 RC less than 8 hours before Runespan was announced. He instantly quit the game. Came back 15 years later for like a week and dropped it again. Also, Looks like Jagex actually agrees with you, saying 120s are basically the new 99s. So, unsure if you've been around or not, but they are currently planning on increasing all skills to 120 over time now.
@johnmclawson3982 his words were that he completed a task that took a very significant amount of time and effort, and was rewarded with the cape, and then it immediately lost value, as it was no longer evident that that person put in that effort. I may not agree with it, but that's not a rare sentiment with the game at all. "Devaluing accomplishments" has been one of the most repeated statement since the introduction of AFK methods and TH.
I was just thinking this today! But it was less about what's afkable and more about what's designed to give fast xp and no real produce. Mining at prif rather than ore rocks for example. I like being able to afk skills but I think having superspeed xp for the trade-off of no produced resources is ruining skilling. same as proteans and dummies. Just feels wrong to see everyone on bxp just standing in one area using dummies and proteans. Id rather see people spread out over the map chopping down trees, mining ore, hunting, etc
So much truth was spoken in this video. You are spot on man. BGH example and we can take fish flingers too… a fun and engaging way to train the skills and just tune up the XP to a 2.5X to if you were Afking, and resource gathering too.
I really enjoy Big Game Hunter and would love if other skills had similar options to level (and I'd love if those options were viable instead of clicking Speedy Whirligigs or AFKing and Croesus Spores...)
great video, i think the whole afk skilling thing is a miss on jagex's part though. just look at the verbage they use torwards afk skilling methods. they call it "social skilling" and i think they imagine stuff like the dung hole during the beach event where people hop in and bullshit around in chat, which is admitedly a lot of fun. but when the "social skilling spots" are on a random cliffside on anachronia (light animica) theres no insentive to stay active since there is basically a 0% chance of running into anyone who isn't also mining. its why so many people skill portables at the ge. they want to be near a highly visited area for the chance of a good conversation sparking.
I do agree hard with this video, however there was 'AFK skilling', like you mentioned with Mining, however it was naturally slower than active Mining. There are a lot of those methods, and I think Old School RuneScape is doing a good job of having something like Shooting Star/Motherlode Mining for more 'AFK' experience, but giving the skilled players an active way of gaining better experience. Modern RuneScape I feel, is that people are 'privileged' with so much XP, that the AFK methods HAVE to be also fast. Also things like just mining ore and banking/dropping, versus 3-tick Mining.
You made a 'Life's not fair' video about rs3? Seriously none of your imagined points mean a damn thing, you want interaction go sit on your porch and say hi to everyone that walks by see how much interaction you get.
Got my 99 in hunter pretty much only through bgh, I always neglected the skill and when it released I only did bgh as easly as could boost it. I actually enjoyed skilling this way. If I compare it with learning zuk for the cape stones, I hated every minute of it, bossing before the deathcost rework was so frustrating. Sadly since the release of animate dead every boss that was afkable with criptbloom and animate dead was worth nothing besides some of their big dropps. You would think tank mage would allow you to attempt harder bosses, but people just bought it to afk harder stuff.
Imo, I don't really mind it. The reason why is because it doesn't harm you or other players. I don't have the time. I can't spend hundreds of hours grinding one skill to 99. If I did, I would play osrs. But still, people grinding afk skills really doesn't harm the game or players. If one guy afks mining to 99, does that really hold you back? Does it really negatively impact your gaming experience to the point where it's ruining your experience? I don't even mind bots, cause they really don't affect me, besides maybe gp stuff. But even still, that really isn't crippling, if anything, it lowers the value of items making them easier to achieve for more players. Obviously botting should be controlled, but it really doesn't ruin my time playing rs3. Even if Skilling is even more afk and easier, it still doesn't (for me) take away getting to 99. I got 10 99's this dxp, and honestly, I feel so accomplished lol. It's been a dream of mine since being a kid to be maxed. And seeing all those 99's when I log in brings a huge smile to my face. Invention handles a lot of these bot farm item floods. In fact, I would say that cause of invention, items still maintain good value. I respectfully would disagree with some of your points. Doesn't take away from the format being amazing, and well said. Keep up the work!
The only way to get rid of the bots would be to set a trade limit, just like it used to be. No gp selling sites = no bots. Only those players who want to take the risk of having their account banned to gain levels or money would use. Regarding afk, it really brings some harm to the game, what should be done is a balance in the methods of gaining xp. Click intensive = lots of exp, Semi-afk less exp, full afk less exp than semi. Many people who play have a social life, work, children, etc. Depriving them of earning their honest XP in an afk way using the company's computer is not right.
Huge agree regarding the afk stuff. Removal is not the solution, but it needs to be decentivised...effort needs to be rewarded, or people won't value their achievements
Trade limit removal doesn't hurt bots. They will always find workarounds. The only thing removing trade limits does is hurt the actual player basis. My best example is; want to go do bosses with friends and split huge drops? Not happening with that in place.
@@BloodCovenRSit's a game, no need to take it so seriously, also, players have their own personal achievements that that reach on their own, so, no "devaluing" skills. 😂🤦♂️
Glad to know i am not the onlyone disliking afk stuff alot.... always had the thought "if u want to play the game, play the game or log out" >..< sadly most people love their afk stuff. I miss the social days ;-;
i recently started playing rs3 ironman again because it is afk. I would play something else or not at all if the game required more attention all the time. Also, I find it difficult to chat when I am skilling with something click intensive. I recently did lock pick doors for thieving , but im not interested in doing so most of the time. I saw some people talking to each other in necro ritual. I think most interactions are private or in clan now
I believe money making is a skill. Sure some items might crash because of new content but if you’re a good player you’ll just find the next thing that makes money . Also I think afk is keeping the game alive In a way. If things were too interactive with no afking alternatives people on mobile(33% of players) would just stop playing. It looks like we’re stuck between a rock and hard place(my penis)
I agree with this, afk training doesn't need to be removed entirely, but it needs to be significantly less rewarding than the active training methods. There's no reason a person who clicks the screen 4 times an hour should benefit more than the person who is actively engaging with the game, that's just poor game balance
@@BloodCovenRS well yesnt. Not everyone likes cod and not everyone likes league. Turns out that osrs is for a niche community of the gamer community. Who doesn't love seeing the plat trophy on their achievements in the PlayStation? Fun times but not for all and all that matters is that you got what you wanted out of the experience.
first i think theres a huge amount of value with afk skills, i know a bunch of people who like the ability to make the number go up well they are at work or doing something else. second i think the economy is a weird thing, adding any sort of drops to easy or popular activities will tank its value, but will make the resource more available which comes into play with ironmen. thrid i think making the skills more useful is important, by adding more end game focused activates around them would be cool, but rewards and such would easily be negated like everything if you can buy if off the GE, so its a hard balance of putting in work to level skills to do the activity and just doing any other money maker, paying for the end result.
There's definitely a lot of value in them and I agree it needs to be an option. But balancing exp rates around gameplay loops is causing massive damage to the game, you can only milk dopamine out of people for so long before they leave and never return. We need fun skilling options to be developer priority, not more afk training options
The skills don't have enough animation. You watch the same animation for 200 hours, which is insanely stupid they need to boost xp rates for new players. I'M already maxxed, but shit sucks for new players
Nah, the average RS3 player thinks they're better than buying skills. They'd rather just use their daily keys to buy their skills slowly so they feel like they earned it
@@BloodCovenRS LITERALLY!! i started playing again recently and i hate how inactive the game is i hate afk-ing... i love this game but its ridiculous that they dont have more intensive methods... everything seems afk -_- like why is that not the alternative rather than the main?? also ppl who afk a lot get sooooo upset when you point it out 🤣🤣
Osrs both falls into this same camp and not at the same time. Osrs skills obviously take way longer than rs3 due to xp rates but osrs has a weird effect where AFK skills actually get people to talk. Shooting stars are super active for an afk activity which is really nice. I honestly think people in RS3 are just super antisocial vs the osrs community.
Great point! I think osrs kind of hit the sweet spot where it's afk enough that you can chat, but not so afk it's not worth chatting to fill time. Idk if it's intentional but it's well executed for sure. The larger player base helps heaps too ofc
ive always said the most click intensive training should be the highest exp methods. proteans imo are a major factor on awful skilling ideas. have i used proteans, yes. do i enjoy afking still, yes. do i think everything should be afk and ezscape, fuck NO.
Most of us are Adults. We have jobs now. Families. You want to tell someone when you mine you better not leave your seat! Your using this topic to make money. Like so many do. So ill comment on this one and wont watch anymore of tour content. Try making something that takes effort. Something creative because your negativity is toxic. What are you doing to bring new players to the game?
I agree mate, i said this when arch came out. I hated that the 'active' method was following a sprite around which was hardly active at all. They view the games role being the idle clicker while you do other things or play other games.
My opinion is that saying getting the 99 mining is a huge reward? No, it was an actively a huge waiste of time lol and rarity used to be cool but no more pvp means rarity is useless now lol
Now while I agree with 90% of the content in this video such as, afk should be worse than active + more active skilling methods with better rewards + lack of social interaction. I am also an enjoyer of afk skilling if the active version has no tangible benefit e.g. I afk'd mining to 120. However for 120 firemaking I did eggsperimentation which required active play since it had good exp and gp/hr rewarding the active playstyle. But one thing in this video irritated me which was your comment of "afk skilling floods the economy with resources". Now I don't mean to be pedantic but the example you used or images in this case of water talismans and crushed nests weren't flooded into the game by skilling but afk combat which for those 2 items in particular was arch-glacor. Just look at spirit weed seeds went from 20k+ to 200 on release and people afk 0 mechanic arch-glacor. I guess my issue lies in if you include afk combat within the afk skilling definition or not. Because afk combat definitely dumps resources into the economy faster than afk skilling. If you do then ignore my comment but if you don't then I have to disagree on that point. But I would prefer active skills options which gave better exp and gp/hr like you mention BGH, its just a shame there isn't rewarding active skilling options available,
is it really the AFK method? or the XP rates they give players.... man now with this 2.1 quintilion max Money update i just don't know what Necromancy they are trying to pull once again 😂
jokes on you my dumb ass decided to play the game in a lore friendly way so I do not unlock afk skilling methods until i am well into late 80s in my skills
they made runespan (old players did ZMI running( some ppl even know what it means( beside better smitting is getting worse the old way to make items to disamble was way better so changes in the last 20 years are good and bad
What your forgetting is that runescape is an aging demographic. When you really look at it, no real ‘new’ players are coming into RS3 and if there are, they go to OSRS instead. We’re all 25+ many of us already have families and careers. Though I hate AFKscape and seeing thousands of people using dummies and portables during dxp, I understand that this is just what our demographic wants.
You're right tbh, but it's not right that we just accept that we won't get new players and give up. There's too much love about this game to not want to share it with other people and to let it be relegated to a second monitor idle game. Jagex needs to take risks and adapt rather than just prolonging the game's end by trying to cater to a dying fanbase
Bro, how long have you been playing runescape? Afking is the core of Runescape. We are just slowly getting back to the roots after the EOC misery that destroyed the Game. Also since when is Mining Afk? Have you been mining lately? Ever heard of stamina? Mining is now even way less afk then it was before... Don,t know what you are complaining about...
I think Dungeoneering is a great case study for precisely what you’re talking about. It’s the only non-combat skill where seeing the 120 cape comes even close to suggesting that the player has developed some kind of actual proficiency at the game (notwithstanding people who leeched, of course). But, as we all know, Dungeoneering is the most hated skill in the game. People WANT skills to be completely AFK and brainless. They don’t want the inconvenience of having to actually put effort into anything other than PvM. That’s why Jagex has made these changes. If they could make RuneScape like WoW, where there’s basically no skilling and the entire game is combat and bossing (I think PvP is pretty much a lost cause at this point), I think they would. They just can’t because of the game’s pre-existing structure. So, the fix is to make skilling so easy that people can level their skills without really actually playing the game; and at that point, the game really does become WoW. Oh, and of course, the monetary aspect has a lot to do with this. Proteans are extremely afk-more so than even the regular afk training methods (Proteans stack, so you don’t even have to bank)-and the more people want Proteans, the more money jagex makes. I only recently returned to rs3 after playing OSRS for quite a while, and I have to say skilling on rs3 is abysmal is comparison. The skilling bosses and minigames in OSRS make even mining and fishing exciting because there’s money to be made and upgrades to be won. They even made Runecrafting a super fun skill to train like this, which I never thought was even possible.
I'm actually so glad you brought this up. You're spot on, and I was actually planning this for my next video. Dungeoneering has some amazing concepts, but just suffers from being outdated imo
Very true, the game has been mismanaged on many levels for a long time. Many players blame bots for problems in this game but there's often much more to it, hence this video
I think it depens i just think botting should be some how allowed hoever!!! I think it should not be allowed when u sell the acc or items that should be very not allowed if u bot for the sake of lvls or item that u always want this should be a thing hoever! Botting is not allowed imo jagex makes this a endless war against botters if u bot to earn irl cash this is sad and should be 10000000% banable hoever if u bot but do not earn irl cash from it why is this the iseu?? Aslong u do not earn irl cash from it this should be in my opinion allowed warning botting is not allowed but i think i t should be imo no h8 its a endless war but botter arent the biggest iseu i think poeple who bot and earn irl cash from it are the biggest iseu imo its not that iam a bot or something but that how i think atm about it
Construction statement is wrong, more people do contract then fort. Fort is only viable option for people with crazy amount ingame wealth it literally worse money pit then like 2008 timeframe. end of video.... i don't want remove afk.. comparing afk to botting said it as harmful. Atleast be honest with what you want, you do want it remove, simply answer to your problem is go play osrs where tick abuse is still possible and best afk is like maybe 60s cook inventory of food. Beside fishing/mining/ combat most skills interaction timer is less then 2mins. Roughly 19-20 of skills you can't afk for 15mins like you make it seem every skill is afk as mining. Why you only talk mining and combat for huge huge chunk of your video. If you super serious, it reveal huge flaws that majority of game still isn't afk. Unless you spending money on TH you never get proteins to afk , at that point you could probably just spend little more just lamp everything.
everything got so much easier it makes me so sad...also no one really talks to each other in games or in real life anymore , i know its hard to make people happy nowadays too , id hate to work for jagex at this point..
The problem is jagex is owned by some1 that looks to increase the value of this company and sell to the next opportunist owner. They dont care about fixing the game. All they care is about making profit.
Very true, unfortunately someone spending 8 hours "engaging" with the game while they training mining at work looks great to shareholders, but this comes at a massive blow to game integrity and possible increases in satisfaction, which I'd argue are much more important metrics
maybe if skilling wasn't so tedious and boring people would actually prefer it over afk skilling. you sound so elitist. i understand you want to feel superior because you did something mind numbing for 150 hours over someone who just did it in 80 hours, but how is that their problem? this sounds like it's an absolute fault of the game for not retaining anyone's interest. should the game only cater to people who do 10k hour tileman challenges? should it only cater to the top of the chain, asocial players? this just sounds like more gatekeeping. unless you're an unemployed kid in college, you'll never get anything cool and flashy. you're destined to be a peon to the people who literally live within the game. maybe you'll understand once you do something other than play runescape for 13 hours a day.
I don't think you understand the concept of arguing in good faith because you seem to have missed the entire point of the video. I don't even have a rebuttal for you as it feels like we didn't even watch the same thing.
i dont care about talking to you in game. I don't care about your personal achievement bs, good for you BUD. Most of your points is just whining. Imma continue to AFK. Cry about it, or leave.
man I love watching this on 2x speed because actually watching this 10 minute video is way too long for me to pay attention while I also have rs3 open on my other monitor.
Gotta make the most of double exp weekend ofc. Thanks for watching!
100% agree.... they can fix it by buffing the active methods by large margin... what they did with necromancy... that is great example since you can do rituals with huge amount of xp and it was active one or then afk rituals and lose 80% of xp or even afk combat for it
Since at the moment most of the afk methods are even faster than actual methods
Example atleast double xp for the fishing frenzy or whatever it was named... then people would do that rather than afk in one spot
As much as I hate Necro, you're right about the active training side of it. It's surprisingly well implemented given how bad everything else skilling-wise has been recently
@@BloodCovenRS You think clicking on pools of crap on the floor over and over is enjoyable?
I’d rather afk and so would everyone else
If a new update/training method makes you feel like your skillcape is worthless, then how valuable was your achievement in the first place?
Being upset that other people can do something you did but now they have it easier sounds incredibly toxic -- like your parents belittling you for complaining because they had to walk to school through a blizzard uphill both ways.
Isn't it enough that you did it for yourself? Everyone and their mother has a mining cape, or a max cape, or a completionist cape. It was never that special in the first place -- it's what it means to you specifically. The skill being easier to train shouldn't ruffle your feathers that much and if it does, that sounds like a You problem.
Plus, go get 200m if you’re that upset about it… you got 100m exp to get with the new method
I would guess that the desire to AFK things comes from a lack of enjoyment from current available methods.
The last times I REALLY had fun in this game is when I was trying to learn Solak or casually doing NM Zuk where I had just gotten the hang of a Caroming Gchain → Omni switch.
Last time I trained a skill was necro afking Ravenous Ghouls with the weighted keybind exploit.
Skilling can be really unfun because of the repetition.
Artisan skills boil down to "Load preset. Hit action bar/skilling station. Press spacebar."
Gathering skills, "Click plot. Wait. Repeat (if necessary)."
Hunter isn't a huge offender of being AFKable, but it feels largely unenjoyable because so much of it is a monotonous "Reset trap. Wait." cycle.
9:23 BGH is a great example of what skilling could be more like. There's variety to it and no long periods between clicks, which is exactly why I liked doing Zuk runs.
Support skills are kind of mixed. Traditional Dungeoneering doesn't feel great. Slayer is just some variety added to combat. Thieving is fully AFKable.
Agility is an offender of inconsistency and lousy game flow.
Old courses (Burthorpe, Gnome, Barbarian) have the camera follow along as you traverse obstacles. New courses (Anachronia, Het's Oasis, Prifddinas) feel like longer animations where your character moves a bit before having the camera awkwardly snap into place. None of it feels good because you're completely locked in until you get that xp drop. Hopping over mushrooms at Croesus feels better than doing an agility course because you can move the tick after you jump over it.
The Prifddinas course almost had an idea with the "Velocity" meter, but the skill is literally agility; we should be able to click the next obstacle while already traversing one to queue it up, increasing engagement without increasing max xp rates or reducing clicks needed, not be given a free action a few times every few minutes, giving an awkward gap in interaction.
Big game hunter exists but even if it was 10m exp an hour and 100m gp it would still be mindlessly shit.
Let skillers afk and let Pvmers play the game
Devaluing achievments is a terrible point, you should get an achievement for yourself not for others
Runescape is a single-player MMO, most people don't talk at all even while active
Afk skills are why most of the player base likes rs3 in the first place, I for example like that I have the option to afk something while working and when I can play I'll boss/active train what I want
mmo's have always been about having the players play for as long as possible, it's not surprising that the best way to do that is to have lots of content that is really easy to do
I do agree. There's a huge problem with it. All the skills are basically pointless in the end aside from combat.
I'm glad it's not just me that's concerned about this. Hopefully we can get some actual reasons to train skills soon!
Lol, bossing is becoming afk and low interaction as well, not to mention leveling combat
@@greycrimson3228 that's true too.. I was doing nex mostly then went to rasial.. after learning it... I realized most the time I'm just standing and putting prayer back on..
@@vampr20ranger And Vorkath is basically designed around animate dead and the death skulls button, not to mention god wars 2
yea one thing rs3 team should copy from osrs... where active methods are way higher xp/h than afk methods
what are you talking about with mining? we had crablets for three years before the mining rework. It was already super afk.
I agree with everything in this video. Big Hunter from level 1 would be really fun.
Thanks dude, definitely an underrated activity!
9:36 T3 BGH dinosaurs give 21k hunter exp per kill not counting exp from the scorpions. How are you getting 120k exp/h? You can easily cap out all 3 T3s in an hour with plenty of time to spare.
not even bots want to play rs3
We don’t want the osrs bots, making up 90% of their playerbase. Ur right
I think Jagex introduced afk skilling as a way to combat botting. If things are highly afk, the comparative advantage of bots is significantly lessened. If you look at OSRS vs RS3 you'll notice a huge difference in the prevalence of bots.
With that said, I do think that the points you brought up are all valid. For me the main things RS3 excels at are bosses and quests (at least, the quests from the 2004 - 2021 time period). The skill leveling in RS3 is a joke unless you play in ironman mode.
This is a great point, just makes me wonder, are bots really that much of an issue for skilling. Jagex kinda killed all of the skilling integrity with MTX so realistically idk how they would justify bots being an unfair advantage whilst selling an unfair advantage. It's a weird position to be in
Agreed about the quests! What the hell happened?
TLDR Jagex received some poll feedback after Sliske's Endgame and drew the conclusion that players hate long quests with high requirements and puzzles. This caused them to pivot towards short easy ones. It's disappointing that any effort to achieve stuff has been taken away
I have an IRL buddy who I used to look up to his acc. I remember having my first 99 (WC), and seeing how many 99s, he had and just thinking about how col it would be to have an ACC as good as his. Ill never forget the last time he logged in. He hit 99 RC less than 8 hours before Runespan was announced. He instantly quit the game. Came back 15 years later for like a week and dropped it again.
Also, Looks like Jagex actually agrees with you, saying 120s are basically the new 99s. So, unsure if you've been around or not, but they are currently planning on increasing all skills to 120 over time now.
@johnmclawson3982 his words were that he completed a task that took a very significant amount of time and effort, and was rewarded with the cape, and then it immediately lost value, as it was no longer evident that that person put in that effort.
I may not agree with it, but that's not a rare sentiment with the game at all. "Devaluing accomplishments" has been one of the most repeated statement since the introduction of AFK methods and TH.
the editing was top tier
Thank you so much! I'm glad the effort is coming through well
I was just thinking this today! But it was less about what's afkable and more about what's designed to give fast xp and no real produce. Mining at prif rather than ore rocks for example.
I like being able to afk skills but I think having superspeed xp for the trade-off of no produced resources is ruining skilling. same as proteans and dummies. Just feels wrong to see everyone on bxp just standing in one area using dummies and proteans.
Id rather see people spread out over the map chopping down trees, mining ore, hunting, etc
So much truth was spoken in this video. You are spot on man. BGH example and we can take fish flingers too… a fun and engaging way to train the skills and just tune up the XP to a 2.5X to if you were Afking, and resource gathering too.
I really enjoy Big Game Hunter and would love if other skills had similar options to level (and I'd love if those options were viable instead of clicking Speedy Whirligigs or AFKing and Croesus Spores...)
great video, i think the whole afk skilling thing is a miss on jagex's part though. just look at the verbage they use torwards afk skilling methods. they call it "social skilling" and i think they imagine stuff like the dung hole during the beach event where people hop in and bullshit around in chat, which is admitedly a lot of fun. but when the "social skilling spots" are on a random cliffside on anachronia (light animica) theres no insentive to stay active since there is basically a 0% chance of running into anyone who isn't also mining. its why so many people skill portables at the ge. they want to be near a highly visited area for the chance of a good conversation sparking.
I do agree hard with this video, however there was 'AFK skilling', like you mentioned with Mining, however it was naturally slower than active Mining. There are a lot of those methods, and I think Old School RuneScape is doing a good job of having something like Shooting Star/Motherlode Mining for more 'AFK' experience, but giving the skilled players an active way of gaining better experience. Modern RuneScape I feel, is that people are 'privileged' with so much XP, that the AFK methods HAVE to be also fast. Also things like just mining ore and banking/dropping, versus 3-tick Mining.
You made a 'Life's not fair' video about rs3?
Seriously none of your imagined points mean a damn thing, you want interaction go sit on your porch and say hi to everyone that walks by see how much interaction you get.
Lmao! This gut really cares about his achievements in a game.
Got my 99 in hunter pretty much only through bgh, I always neglected the skill and when it released I only did bgh as easly as could boost it. I actually enjoyed skilling this way. If I compare it with learning zuk for the cape stones, I hated every minute of it, bossing before the deathcost rework was so frustrating. Sadly since the release of animate dead every boss that was afkable with criptbloom and animate dead was worth nothing besides some of their big dropps. You would think tank mage would allow you to attempt harder bosses, but people just bought it to afk harder stuff.
Imo, I don't really mind it. The reason why is because it doesn't harm you or other players. I don't have the time. I can't spend hundreds of hours grinding one skill to 99. If I did, I would play osrs. But still, people grinding afk skills really doesn't harm the game or players. If one guy afks mining to 99, does that really hold you back? Does it really negatively impact your gaming experience to the point where it's ruining your experience? I don't even mind bots, cause they really don't affect me, besides maybe gp stuff. But even still, that really isn't crippling, if anything, it lowers the value of items making them easier to achieve for more players. Obviously botting should be controlled, but it really doesn't ruin my time playing rs3. Even if Skilling is even more afk and easier, it still doesn't (for me) take away getting to 99. I got 10 99's this dxp, and honestly, I feel so accomplished lol. It's been a dream of mine since being a kid to be maxed. And seeing all those 99's when I log in brings a huge smile to my face. Invention handles a lot of these bot farm item floods. In fact, I would say that cause of invention, items still maintain good value. I respectfully would disagree with some of your points. Doesn't take away from the format being amazing, and well said. Keep up the work!
This is why dg is one of if not my favorite skill. Group dg is one of the most fun content in the game
The only way to get rid of the bots would be to set a trade limit, just like it used to be. No gp selling sites = no bots. Only those players who want to take the risk of having their account banned to gain levels or money would use.
Regarding afk, it really brings some harm to the game, what should be done is a balance in the methods of gaining xp. Click intensive = lots of exp, Semi-afk less exp, full afk less exp than semi. Many people who play have a social life, work, children, etc. Depriving them of earning their honest XP in an afk way using the company's computer is not right.
Huge agree regarding the afk stuff. Removal is not the solution, but it needs to be decentivised...effort needs to be rewarded, or people won't value their achievements
Trade limit removal doesn't hurt bots. They will always find workarounds. The only thing removing trade limits does is hurt the actual player basis. My best example is; want to go do bosses with friends and split huge drops? Not happening with that in place.
@@BloodCovenRSit's a game, no need to take it so seriously, also, players have their own personal achievements that that reach on their own, so, no "devaluing" skills. 😂🤦♂️
Glad to know i am not the onlyone disliking afk stuff alot.... always had the thought "if u want to play the game, play the game or log out" >..< sadly most people love their afk stuff. I miss the social days ;-;
Thanks for making this. Sadly nobody realizes how much of a problem this is on OSRS too.
It’s really not that much of an issue tbh. Even the most afk methods like crashed stars have tons of socisl interaction.
@@Pie1183Games people spamming slurs at shooting stars is not social interaction
i recently started playing rs3 ironman again because it is afk. I would play something else or not at all if the game required more attention all the time. Also, I find it difficult to chat when I am skilling with something click intensive. I recently did lock pick doors for thieving , but im not interested in doing so most of the time. I saw some people talking to each other in necro ritual. I think most interactions are private or in clan now
I believe money making is a skill. Sure some items might crash because of new content but if you’re a good player you’ll just find the next thing that makes money . Also I think afk is keeping the game alive In a way. If things were too interactive with no afking alternatives people on mobile(33% of players) would just stop playing. It looks like we’re stuck between a rock and hard place(my penis)
I agree with this, afk training doesn't need to be removed entirely, but it needs to be significantly less rewarding than the active training methods. There's no reason a person who clicks the screen 4 times an hour should benefit more than the person who is actively engaging with the game, that's just poor game balance
@@BloodCovenRS I don’t think you hate afk methods at all, I think you hate proteins. Don’t worry tho we all hate proteins😂
@@bronzelevelplays7610I love protein.
the whole point is to beat the game as efficiently as possible. thats a true gamer bro.
My bad, I'm old enough that I forgot games are meant to be addictive, instead of fun. I should have considered this more
@@BloodCovenRS well yesnt. Not everyone likes cod and not everyone likes league. Turns out that osrs is for a niche community of the gamer community. Who doesn't love seeing the plat trophy on their achievements in the PlayStation? Fun times but not for all and all that matters is that you got what you wanted out of the experience.
first i think theres a huge amount of value with afk skills, i know a bunch of people who like the ability to make the number go up well they are at work or doing something else. second i think the economy is a weird thing, adding any sort of drops to easy or popular activities will tank its value, but will make the resource more available which comes into play with ironmen. thrid i think making the skills more useful is important, by adding more end game focused activates around them would be cool, but rewards and such would easily be negated like everything if you can buy if off the GE, so its a hard balance of putting in work to level skills to do the activity and just doing any other money maker, paying for the end result.
There's definitely a lot of value in them and I agree it needs to be an option. But balancing exp rates around gameplay loops is causing massive damage to the game, you can only milk dopamine out of people for so long before they leave and never return. We need fun skilling options to be developer priority, not more afk training options
If you are at work and playing runescape, thats another issue within the realm of issues in runescape 3. the game is dead and bad.
@@heavyiron3572wow, thanks for your "expert" breakdown of how other people spend their time.
Interaction???? Have u tried talking with people ... Some people wont talk even if they are active
You do understand that nobody has to interact with you, right, karen?
@@simplylethulYou seem to have missed the point.
@@MeanBeanComedy no, I didn't miss any point, you all are whining because other players don't want to respond to you.
The skills don't have enough animation. You watch the same animation for 200 hours, which is insanely stupid they need to boost xp rates for new players. I'M already maxxed, but shit sucks for new players
well you can train slayer on dummies, magic on dummies, cook at the GE, smith at the GE. And bankstanding was already bad in in the old days.
True aaaaaaaaaaaand... Yeah, that's pretty true. That's true and- yeah that's true. That's true. That's true- That's pretty true. That's pretty true, I mean-... That's true. Yeah. That's true. Uhm- That's true. That's fuckin' true. Uhm... That's how it is dude
Yeah, that's pretty true!
To be fair in RS3 you can just buy the skills either way
either way it doesnt matter if you realy want to skip content just buy an account
Nah, the average RS3 player thinks they're better than buying skills. They'd rather just use their daily keys to buy their skills slowly so they feel like they earned it
@@BloodCovenRS LITERALLY!!
i started playing again recently and i hate how inactive the game is i hate afk-ing... i love this game but its ridiculous that they dont have more intensive methods... everything seems afk -_- like why is that not the alternative rather than the main?? also ppl who afk a lot get sooooo upset when you point it out 🤣🤣
Come back dude your videos are great. Make alot of shorts and you'll become popular
Osrs both falls into this same camp and not at the same time. Osrs skills obviously take way longer than rs3 due to xp rates but osrs has a weird effect where AFK skills actually get people to talk. Shooting stars are super active for an afk activity which is really nice. I honestly think people in RS3 are just super antisocial vs the osrs community.
Great point! I think osrs kind of hit the sweet spot where it's afk enough that you can chat, but not so afk it's not worth chatting to fill time. Idk if it's intentional but it's well executed for sure. The larger player base helps heaps too ofc
@@BloodCovenRS join the osrs community. I promise we are nice occasionally.
Who said I'm not already there? 🤔
@@BloodCovenRS bet
ive always said the most click intensive training should be the highest exp methods.
proteans imo are a major factor on awful skilling ideas.
have i used proteans, yes.
do i enjoy afking still, yes.
do i think everything should be afk and ezscape, fuck NO.
Most of us are Adults. We have jobs now. Families. You want to tell someone when you mine you better not leave your seat! Your using this topic to make money. Like so many do. So ill comment on this one and wont watch anymore of tour content. Try making something that takes effort. Something creative because your negativity is toxic. What are you doing to bring new players to the game?
I agree mate, i said this when arch came out. I hated that the 'active' method was following a sprite around which was hardly active at all. They view the games role being the idle clicker while you do other things or play other games.
My opinion is that saying getting the 99 mining is a huge reward? No, it was an actively a huge waiste of time lol and rarity used to be cool but no more pvp means rarity is useless now lol
Now while I agree with 90% of the content in this video such as, afk should be worse than active + more active skilling methods with better rewards + lack of social interaction. I am also an enjoyer of afk skilling if the active version has no tangible benefit e.g. I afk'd mining to 120. However for 120 firemaking I did eggsperimentation which required active play since it had good exp and gp/hr rewarding the active playstyle.
But one thing in this video irritated me which was your comment of "afk skilling floods the economy with resources". Now I don't mean to be pedantic but the example you used or images in this case of water talismans and crushed nests weren't flooded into the game by skilling but afk combat which for those 2 items in particular was arch-glacor. Just look at spirit weed seeds went from 20k+ to 200 on release and people afk 0 mechanic arch-glacor.
I guess my issue lies in if you include afk combat within the afk skilling definition or not. Because afk combat definitely dumps resources into the economy faster than afk skilling. If you do then ignore my comment but if you don't then I have to disagree on that point. But I would prefer active skills options which gave better exp and gp/hr like you mention BGH, its just a shame there isn't rewarding active skilling options available,
>people like the new more afkable features
Because this is a passive game you play in the background now.
is it really the AFK method? or the XP rates they give players.... man now with this 2.1 quintilion max Money update i just don't know what Necromancy they are trying to pull once again 😂
When I go afk I have 2 characters doing archaeology. 😄
jokes on you my dumb ass decided to play the game in a lore friendly way so I do not unlock afk skilling methods until i am well into late 80s in my skills
so is treasure hunter...i remember double xp weekends without everyone doing afk shit from treasure hunter
If I could like this video twice I would.
This guy expect me to talk for 2000+hours while skilling no ty I only talk from time to time while skilling.
they made runespan (old players did ZMI running( some ppl even know what it means( beside better smitting is getting worse the old way to make items to disamble was way better
so changes in the last 20 years are good and bad
This is what happens when you stay on a sinking ship too long.
this video was 2 afk salt crabs long lol
What your forgetting is that runescape is an aging demographic. When you really look at it, no real ‘new’ players are coming into RS3 and if there are, they go to OSRS instead. We’re all 25+ many of us already have families and careers.
Though I hate AFKscape and seeing thousands of people using dummies and portables during dxp, I understand that this is just what our demographic wants.
You're right tbh, but it's not right that we just accept that we won't get new players and give up. There's too much love about this game to not want to share it with other people and to let it be relegated to a second monitor idle game. Jagex needs to take risks and adapt rather than just prolonging the game's end by trying to cater to a dying fanbase
The damn xp lamps ruin the game.
THANK YOU SO MUCH OMFGGG I HATE AFKK
Glad to hear that you agree. The criticism of the game state will continue until morale improves on this channel!
Talking about shitoxx, the guy that whines about literally everything, kinda of like you. If you don't like it, quit.
Invention skill in osrs would help so much if it was balanced correctly. Being the largest item sink and restoring the economy.
So true. I love it.
Bro, how long have you been playing runescape? Afking is the core of Runescape. We are just slowly getting back to the roots after the EOC misery that destroyed the Game. Also since when is Mining Afk? Have you been mining lately? Ever heard of stamina? Mining is now even way less afk then it was before... Don,t know what you are complaining about...
I think Dungeoneering is a great case study for precisely what you’re talking about. It’s the only non-combat skill where seeing the 120 cape comes even close to suggesting that the player has developed some kind of actual proficiency at the game (notwithstanding people who leeched, of course). But, as we all know, Dungeoneering is the most hated skill in the game. People WANT skills to be completely AFK and brainless. They don’t want the inconvenience of having to actually put effort into anything other than PvM. That’s why Jagex has made these changes. If they could make RuneScape like WoW, where there’s basically no skilling and the entire game is combat and bossing (I think PvP is pretty much a lost cause at this point), I think they would. They just can’t because of the game’s pre-existing structure. So, the fix is to make skilling so easy that people can level their skills without really actually playing the game; and at that point, the game really does become WoW.
Oh, and of course, the monetary aspect has a lot to do with this. Proteans are extremely afk-more so than even the regular afk training methods (Proteans stack, so you don’t even have to bank)-and the more people want Proteans, the more money jagex makes.
I only recently returned to rs3 after playing OSRS for quite a while, and I have to say skilling on rs3 is abysmal is comparison. The skilling bosses and minigames in OSRS make even mining and fishing exciting because there’s money to be made and upgrades to be won. They even made Runecrafting a super fun skill to train like this, which I never thought was even possible.
I'm actually so glad you brought this up. You're spot on, and I was actually planning this for my next video. Dungeoneering has some amazing concepts, but just suffers from being outdated imo
Bots havent been an issue in rs3 in a long time haha. Thats osrs thats 90% bots. Rs3 has gold farmers.
Bots are an osrs problem
RS3 ruined RS3, bots existed long before and will continue to do so long after we are gone.
Very true, the game has been mismanaged on many levels for a long time. Many players blame bots for problems in this game but there's often much more to it, hence this video
@@BloodCovenRSit's just you ranting like a manchild.
I think it depens i just think botting should be some how allowed hoever!!! I think it should not be allowed when u sell the acc or items that should be very not allowed if u bot for the sake of lvls or item that u always want this should be a thing hoever! Botting is not allowed imo jagex makes this a endless war against botters if u bot to earn irl cash this is sad and should be 10000000% banable hoever if u bot but do not earn irl cash from it why is this the iseu?? Aslong u do not earn irl cash from it this should be in my opinion allowed warning botting is not allowed but i think i t should be imo no h8 its a endless war but botter arent the biggest iseu i think poeple who bot and earn irl cash from it are the biggest iseu imo its not that iam a bot or something but that how i think atm about it
Also 1 bot setup on 1 pc or 100x bots setup on 1 pc euhm think about it who is doing the most damage the 1 bot or the 100others on 1 pc
Construction statement is wrong, more people do contract then fort. Fort is only viable option for people with crazy amount ingame wealth it literally worse money pit then like 2008 timeframe.
end of video.... i don't want remove afk.. comparing afk to botting said it as harmful. Atleast be honest with what you want, you do want it remove, simply answer to your problem is go play osrs where tick abuse is still possible and best afk is like maybe 60s cook inventory of food. Beside fishing/mining/ combat most skills interaction timer is less then 2mins. Roughly 19-20 of skills you can't afk for 15mins like you make it seem every skill is afk as mining. Why you only talk mining and combat for huge huge chunk of your video. If you super serious, it reveal huge flaws that majority of game still isn't afk. Unless you spending money on TH you never get proteins to afk , at that point you could probably just spend little more just lamp everything.
you want skills to mean something? play ironman
Bro theres like 200 people per world there is no social interaction besides at banks
everything got so much easier it makes me so sad...also no one really talks to each other in games or in real life anymore , i know its hard to make people happy nowadays too , id hate to work for jagex at this point..
The problem is jagex is owned by some1 that looks to increase the value of this company and sell to the next opportunist owner. They dont care about fixing the game. All they care is about making profit.
Very true, unfortunately someone spending 8 hours "engaging" with the game while they training mining at work looks great to shareholders, but this comes at a massive blow to game integrity and possible increases in satisfaction, which I'd argue are much more important metrics
Fixing the game makes a profit. Every game company cares about making a profit. Every company cares about making a profit!
rs3 is dead anyway
objectively good opinion
Thanks fam, I'm glad other people appreciate this!
It's not objectively, true.
rs3 was ruined already bak when eoc came to in the game
lol eoc isnt the problem, i enjoy eoc and h8 afk, the game is fun! quit hating eoc lmao, just try it ;p
LOL RS3
ah this is rs3
maybe if skilling wasn't so tedious and boring people would actually prefer it over afk skilling. you sound so elitist. i understand you want to feel superior because you did something mind numbing for 150 hours over someone who just did it in 80 hours, but how is that their problem? this sounds like it's an absolute fault of the game for not retaining anyone's interest. should the game only cater to people who do 10k hour tileman challenges? should it only cater to the top of the chain, asocial players?
this just sounds like more gatekeeping. unless you're an unemployed kid in college, you'll never get anything cool and flashy. you're destined to be a peon to the people who literally live within the game. maybe you'll understand once you do something other than play runescape for 13 hours a day.
I don't think you understand the concept of arguing in good faith because you seem to have missed the entire point of the video. I don't even have a rebuttal for you as it feels like we didn't even watch the same thing.
i dont care about talking to you in game. I don't care about your personal achievement bs, good for you BUD. Most of your points is just whining. Imma continue to AFK. Cry about it, or leave.