Houdini In Five Minutes 13: Setting Up Grains

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  • เผยแพร่เมื่อ 1 ก.พ. 2020
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ความคิดเห็น • 42

  • @enriquepatino7821
    @enriquepatino7821 4 ปีที่แล้ว +3

    This intro series are pure gold! Amazing work guys!

  • @danieldenison6133
    @danieldenison6133 3 ปีที่แล้ว +4

    Thank you so much for these videos, they're my favorite houdini tutorials I've found! Keep it up!

  • @francescomarsano1743
    @francescomarsano1743 4 ปีที่แล้ว +7

    Crazy trick, the one with the time shift node!

  • @frankerzed973
    @frankerzed973 2 ปีที่แล้ว

    Wow! Top notch tutorial, thank you!

  • @psykoj
    @psykoj 4 ปีที่แล้ว +2

    Timeshift. Mindblown.

  • @unveil7762
    @unveil7762 ปีที่แล้ว

    This is actually a really nice tricks. I am starting to love houdini… after years of installing it drop some nodes and delete the software… with a lot of bad words in my mouth hahahahaha . Thanks for what u do!!

  • @piotrstopniak1309
    @piotrstopniak1309 4 ปีที่แล้ว +7

    "hammer escape" - life motto. :)

  • @timelschner8451
    @timelschner8451 4 ปีที่แล้ว +3

    very nice reverse entropy effect with the UV :)

    • @Entagma
      @Entagma  4 ปีที่แล้ว +1

      Thanks!

  • @gorkacesium
    @gorkacesium 4 ปีที่แล้ว +1

    how did you poly reduce the model? I tried using a SOP PolyReduce and the original .stl but that was still huge and too slow. Then I used the .obj that you provided and it went way faster

  • @friranger
    @friranger 2 ปีที่แล้ว +1

    Thank's a lot for this tips)))
    how to apply the material after this manipulations with uv?

  • @kevinstern2490
    @kevinstern2490 4 ปีที่แล้ว +3

    Wow ! That timeshift trick is amazing ! Thank you for the awesome tutorial. I have been trying to blow away the grains with a soft falloff on a pop wind, but to no avail. Can you please point me in the right direction ?

    • @kevinstern2490
      @kevinstern2490 4 ปีที่แล้ว +2

      Ended up installing LYNX general force and that worked great in combination with this technique.

  • @maximgehricke3768
    @maximgehricke3768 2 ปีที่แล้ว +4

    Really nice tutorial, thank you!
    I was wondering at 4:18 why the uv attribute is a vector3, i would have expected it to be a vector2 (u and v).
    Is the third float the point number?

    • @Madguru
      @Madguru 2 ปีที่แล้ว

      most likely because uvs can have 3 values, uvw. In this case it just happened to be a planar projection.

  • @bhushankandalkar3104
    @bhushankandalkar3104 3 ปีที่แล้ว

    I coached the sim to rop alembic and imported in c4d to render in octane but cant see the animation in octane live viewer window

  • @MarioSundays
    @MarioSundays 4 ปีที่แล้ว

    Can we replace those particles by RBD objects?

  • @junimeme5626
    @junimeme5626 4 ปีที่แล้ว

    Can two vellum solvers interact with each other? I'm having a hard time trying to make two sources run into each other.

  • @jhonatanchambi478
    @jhonatanchambi478 ปีที่แล้ว

    2:25 nice trick!

  • @marotovspasmoso
    @marotovspasmoso 3 ปีที่แล้ว

    Hi, why did you use a pointvop to remap? I hace create the same and its no necesary this vop to remap the points.
    Nice video

  • @rendered_useless2093
    @rendered_useless2093 ปีที่แล้ว

    Hi, what if you did your solver at the dops level, where do you do all the uv stuff?

  • @dennisvolkerts
    @dennisvolkerts 4 ปีที่แล้ว

    could be done with just attribute copy node as well

  • @carlosrivadulla8903
    @carlosrivadulla8903 4 ปีที่แล้ว +1

    I don't get what is for to press (ctrl + shift + lmb) on the Time Shift Frame. Which is the difference between writing 72 without press that combination?

    • @kentwood06
      @kentwood06 4 ปีที่แล้ว +3

      ctrl shift Imb removes the default $F expression. If you write 72 it works as well but you are evaluating 72 as an expression. Basically, the green means evaluating an expression, black means you just enter a value.

  • @wydjeefx992
    @wydjeefx992 4 ปีที่แล้ว +1

    The OBJ file didnt work when i tryied importing it into houdini, so if anyone has the same project just go to Maya, open the OBJ, apply a freeze transform and export it in FBX to open it safely in houdini. Nice tutorial as always !

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Thanks for the tip!

  • @SteviaCookies
    @SteviaCookies 3 ปีที่แล้ว +1

    What would be the vex equivalent of the vop network? I know it's a noob question lol. Also, can it be done with an attribute transfer?

    • @Entagma
      @Entagma  3 ปีที่แล้ว +7

      Heyhey,
      in VEX you'd put this into a Pointwrangle with the vellum geo wired into its first insput and the uvtexture node wired into its second input:
      v@uv = point(1, "uv", @ptnum);
      Attribtransfer in this case would fail.
      Cheers, Mo

    • @SteviaCookies
      @SteviaCookies 3 ปีที่แล้ว +1

      @@Entagma Thank you for the reply! Is there a vex course in your patreon material?

  • @yashsharmajii
    @yashsharmajii 3 ปีที่แล้ว

    Hello sir, is there a way I could install Arnold for Houdini like you did?

    • @yashsharmajii
      @yashsharmajii 3 ปีที่แล้ว

      Or rather can I export this to maya along with the color texture attribute just for rendering there in Arnold?

  • @IronMan-yg4qw
    @IronMan-yg4qw 4 ปีที่แล้ว

    can you show me how to create wet cement ?

    • @forton615
      @forton615 3 ปีที่แล้ว +1

      google "wet sand houdini", or "wet sand houdini vellum" to do it with vellum

    • @IronMan-yg4qw
      @IronMan-yg4qw 3 ปีที่แล้ว

      @@forton615 thx

  • @TheUmamkeren
    @TheUmamkeren 4 ปีที่แล้ว

    this is work with houdini 17.5?

    • @forton615
      @forton615 3 ปีที่แล้ว

      You can use the grain solver

  • @gorkacesium
    @gorkacesium 4 ปีที่แล้ว

    which is the url for the 3d scans website?

    • @gorkacesium
      @gorkacesium 4 ปีที่แล้ว

      I just saw that it is threedscan.com but has to be http and not https so it can open on Safari

    • @Entagma
      @Entagma  4 ปีที่แล้ว +3

      threedscans.com

  • @arifulislamsunny2992
    @arifulislamsunny2992 4 ปีที่แล้ว

    How many years need to be a master in Houdini?

    • @Entagma
      @Entagma  4 ปีที่แล้ว +5

      Hm, I'd say it took us about half a year until we felt confident of slowly integrating Houdini into our workflow, about two years until we were at a point where it became our main 3D tool. Cheers, Mo

  • @sucknorrisatchuckboris2713
    @sucknorrisatchuckboris2713 3 ปีที่แล้ว

    25GB, Cache size? **Crying in 16gb**