Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)

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  • เผยแพร่เมื่อ 7 มิ.ย. 2020
  • Support us on Patreon: / entagma
    More on: www.entagma.com
    Recently I've been talking to our dear friend and übertalented designer/creative/artist Vincent Schwenk about his recent main- and side projects. One thing that came up was a certain dynamics setup he's been working on in Cinema 4D and we agreed it'd be a funny idea to see how we'd tackle something like it in Houdini.
    So here's my personal attempt to recreate those fabric hoses bouncing around whle exhibiting all features of fabric surfaces.
    Check out Vincent's Patreon: / vincentschwenk
    And His Portfolio:
    vincentschwenk.de/
    Download Project File: www.entagma.com/downloads/Vell...

ความคิดเห็น • 44

  • @christophershaju3737
    @christophershaju3737 4 ปีที่แล้ว +21

    NEED MORE { How To Rip Off Your C4D Friends} SERIES please................................

  • @flipnap2112
    @flipnap2112 2 ปีที่แล้ว +2

    loving your channel. just coming into Houdini and these tuts are nice, not too deep for deeps sake. animated in Maya for 20 years and dipping into blender for procedural work since last year. just started this month learning Houdini and im surprised at how much blender borrowed Houdini patterns in their pipe/work flow. also nice to see people crossing barriers into other packages. see Houdini people using blender blender people using Houdini.. although I am shocked at how slow mantra is. have a good one

  • @MrAkkArt
    @MrAkkArt 4 ปีที่แล้ว

    Thank you guys, you're awesome.

  • @seeressjera
    @seeressjera 4 ปีที่แล้ว

    Great and fun tutorial! Thank you

  • @chamberofrelics
    @chamberofrelics 3 ปีที่แล้ว

    Brilliant! you have my support

  • @felipebatemarco9627
    @felipebatemarco9627 3 ปีที่แล้ว

    This is amazing. Being able to run these simulations coming from c4d feels like a great step forward!
    Im trying to get the tubes to be more rigid, with straight caps and no deformation when running the sim. Does anyone have an idea on how i can get that result?
    Thank you!!!

  • @jakesullivan7739
    @jakesullivan7739 4 ปีที่แล้ว

    This is super helpful!

  • @christiaannel5504
    @christiaannel5504 2 ปีที่แล้ว

    How would one go about saving this out so that each hose can be textured seperatly in C4D? Would an assemble node do the trick or what would you suggest I try. Thaks in advance!

  • @therealbasstard
    @therealbasstard 4 ปีที่แล้ว +1

    cool stuff!

  • @polygon4399
    @polygon4399 3 ปีที่แล้ว +1

    vellum is so much fun and surprisingly fast. :)

  • @matteoforghieri
    @matteoforghieri 3 ปีที่แล้ว +1

    Are strut constraint be generated only inside closed geometry?

  • @somethingaboutCG
    @somethingaboutCG 4 หลายเดือนก่อน

    Great tutorial! But I'm having trouble applying random shaders to the tubes. Does anyone have any ideas? Thanks!

  • @soheilsa
    @soheilsa 4 ปีที่แล้ว

    that was really useful

  • @Sikalafo82
    @Sikalafo82 3 ปีที่แล้ว

    any tips on how to then texture it in say C4d with redshift after exporting as alembic? the UVs are all over the place.

    • @Entagma
      @Entagma  3 ปีที่แล้ว +6

      Sure - attach a uvtexture SOP to your tube before feeding it into the copytopoints. Set the texture type to "cylindrical" and check "fix boundary seams". Voilá :)
      Cheers, Mo

  • @user-sj8bt1js9g
    @user-sj8bt1js9g 4 ปีที่แล้ว

    How would u control each bone, so some will be less or more reactive, just like Vicent did in his video?

    • @Entagma
      @Entagma  4 ปีที่แล้ว +1

      Afaik Vincent "just" dialed in his noise values... Cheers, Mo

  • @jonyconde
    @jonyconde 3 ปีที่แล้ว

    Nice Thank you so much.

  • @albancontrepois
    @albancontrepois 3 ปีที่แล้ว

    Awesome tuto good for nooby Houdini like me :)

  • @aminecrb8949
    @aminecrb8949 4 ปีที่แล้ว

    So cool

  • @bhosaleshubham301
    @bhosaleshubham301 3 ปีที่แล้ว

    how can we export this now?, i want in my blender to do shading and rendering ?

    • @polygon4399
      @polygon4399 3 ปีที่แล้ว

      could save out as alembic.

  • @sahilmulla1680
    @sahilmulla1680 3 ปีที่แล้ว

    Hey awesome tut but why are my tubes stretching

  • @carbondesigned
    @carbondesigned 4 ปีที่แล้ว +1

    Hey! I really enjoy and find these videos helpful! I am just beginning Houdini but found out that Mantra isn't the fastest (: I have been messing with trying to get Redshift working but it seems tricky with Houdini 18 and especially these new versions. Is there somewhere you can point me to for extra help besides their forum because I literally think I've tried every line in my .ENV file.

    • @bass_journey
      @bass_journey 4 ปีที่แล้ว

      why is it tricky to get RS working with H18?

    • @carbondesigned
      @carbondesigned 4 ปีที่แล้ว

      @@bass_journey Idek but RS has a forum on how to get it working but I've tried countless of times and cant seem to get it to work.

    • @es_ina
      @es_ina 4 ปีที่แล้ว

      @@carbondesigned it doesnt appear in your houdini ? or it doesnt work when trying to render? also, keep in mind that it only works with nvidia video cards.

    • @carbondesigned
      @carbondesigned 4 ปีที่แล้ว

      @@es_ina yeah I have an Nvidia RTX 2070 but I don't understand any line of code, so when I was going through the forums there many variations of the .ENV file and some of the time it would appear in Houdini but it would create an error and not open

    • @es_ina
      @es_ina 4 ปีที่แล้ว

      @@carbondesigned emm are you just copy&paste ? because you have to put your own path to redshift installation i think.

  • @HuyLe2607
    @HuyLe2607 3 ปีที่แล้ว

    Hahaha. Best Title ever

  • @workflowinmind
    @workflowinmind 4 ปีที่แล้ว

    Great! H18 only for those wondering

    • @grebenshyo
      @grebenshyo 4 ปีที่แล้ว

      vellum is in H since 17, why disinforming?

    • @Tiazzful
      @Tiazzful 4 ปีที่แล้ว

      @@grebenshyo it responds in a different way in H17.5, can confirm. Just tried out in H18 and I have the same results as in the video.

    • @grebenshyo
      @grebenshyo 4 ปีที่แล้ว +1

      @Tiazz yeah, aight, it's this 'resolution independency' thing. my bad, H18 only, agree.

  • @publikumsorientiert
    @publikumsorientiert 4 หลายเดือนก่อน

    感恩

  • @trevionli
    @trevionli 2 ปีที่แล้ว

    How to give different objects, different materials

  • @yasirh2004
    @yasirh2004 4 ปีที่แล้ว

    Such an amazing video thank you very much .. please work on your recording voice we barely understand you coz of the noise

    • @Entagma
      @Entagma  4 ปีที่แล้ว +4

      Thanks so much for your valuable feedback.

  • @minwuan5768
    @minwuan5768 ปีที่แล้ว

    Now C4D cloth/softbody are much more Intuitive and artistic than Houdini vellum. Rip off Houdini friends. Haha.