Jingles coverage of this game is the best. He’s completely slipped back into naval thinking and gets more and more competent with every mission he plays
@@andmos1001radar technician is still a member of the ships personnel, ergo, still in action if the ship is in a fight. I believe Jingles has stated that during action stations he was at a combat station loading one of the missile systems, so again, still part of the action
I had to do a bit of a double-take when I saw USS Moinester in this scenario: she was my old ship, where I served as Aux & Elec Officer and then Gunnery Officer from mid-82 to late-85. Moinester didn’t have Sea Sparrow then (if she ever did), but did have CIWS added while I was onboard. She also carried four Harpoons in the outer cells of the ASROC launcher, with reloads available in the ASROC magazine. I think the game doesn’t account for variants within a ship class, however, so what we got was a generic Knox frigate.
If anyone is interested in variations in modern USN surface craft, your local library might still have a somewhat recent edition of Jane's All the World's Warships, if they haven't thrown out their entire reference section because "we have the internet, now." That massive tome will walk you a summary of the differences, and what is publicly known about them. For example, several Arleigh Burkes were delivered without one weapon system or another, because it wasn't available at time of construction, and some are still waiting for installation.
"Your aircraft has dropped enough sonar buoys so that a man could walk from Greenland to Iceland to Scotland without getting his feet wet! Now, shall we dispense with the bull?" - Jeffrey Pelt, The Hunt for Red October.
This is the game your channel needed. Great game that gets you talkin about your naval service, where you know the terminology and can explain what’s happening. AND wargaming isn’t being helped by the vid. Perfect.
Jingles: Takes time to explain how the Soviets flooded missile defenses with tons of missiles. Also Jingles: Launches 3 Harpoons that all get shot down.
I wondered about that, but even a corvette as big as a Nanuchka only has so much room for radar tracking systems. It wasn't a completely dumb idea, and he didn't know if he'd need some of those 8 Harpoons for more surface targets.
@@Vinemaple this is stable: 58 which had very strange balancing, shipwrecks would almost always get through all defences and harpoons would more or less always get intercepted. It looks much butter in the recent versions.
Jingles and Wolfpack395 are producing the best gameplay videos for this game right now. I can't wait to download it. and the DLCs and mods for this game are going to give us years of enjoyment. The LEGENDARY Sammy B's!!! Both ships have a storied history.
The most recent USS Samuel B. Roberts (the one you're sailing here, FFG-58) had an exciting career as well. On April 14, 1988, while on patrol in the Persian Gulf, she struck an Iranian mine and came very close to sinking (her keel was actually broken, but her crew amazingly managed to save her). It was other unexploded mines in this minefield that the US was definitively able to trace to Iran, thus leading to Operation Praying Mantis four days later. Plus, I have to mention the namesake of these ships, Samuel B. Roberts himself, who was the coxswain in charge of a Higgins boat off Guadalcanal, and won the Medal of Honor for deliberately drawing Japanese fire with his boat in order to allow his compatriots to evacuate a small Marine unit in danger of being overrun. It's a heck of a name in US military history, all told.
Thanks for reminding me! That was a real testament to how strongly they built the Perrys, despite (or maybe because of) all the worries about aluminium in the construction.
@@MarkoDash I came here to say this! 🤣 TFE has blown up in the past 6 months! Just hope it ain't blowing up his phone! 😳 Oh, look, a call from the wife! 💥 😅
My dad was a sub captain during the cold war. He said during patrols that you could actually float the sub on top of the thermocline so minimum power was needed to maintain depth. There is also a halocline, which is rapid change in salinity. It also affect water density.
something the USSR loved doing, btw, IIRC And of course you can hang your sub on the periscope: if you get shallower, more of the periscope is exposed, meaning reduced buoyancy, generating a down force, and vice verse, going deeper increases the buoyancy by the now submerged parts of the of the periscope, creating an up force.
The Mk. 92 Guided Missile Fire Control System (GMFCS) on the Perry's has two missile control channels, allowing it to control 2 missiles at a time in the terminal phase of flight. But, considering it took around 8 second to launch missiles from the Mk.13 launcher, guiding two at a time was pretty rare. The idea was to launch a "stream" of missiles toward the targets and the Mk. 92 would switch from target to target. There was about a 1 second delay between targets when switching.
A friend of mine many years back, his father was a Royal Marine, and whilst shipping out to the Far East, he accidently killed a surfacing whale while demonstrating use of the PIAT.
A quick "Acskhually": Beam rider specifically means a missile where the radar seeker is looking back at the launching ship, and the ship tells the missile where to go by aiming the radar *at the missile*. This is very inefficient because the missile will constantly be using its fins to correct where it's going so it doesn't fly out of the beam, and doesn't do well with targets that are moving sideways relative to the launch platform. The SM-1 is a Semi-active Radar Homing missile, which looks forward at radar energy that's relfected back at it from the target, allowing it to fly more efficiently because it's not doing a ton of minor corrections. When SARH was introduced to previously beam-riding missiles, they basically doubled in range because of this.
The SM-1MR/ER were SARH guidance. Then along came the SM-2MR/ER with I/M/TSARH guidance. This effectively doubled the range again as the missiles now flew to an intercept point rather than chase the target directly. They are only SARH in the terminal phase (TSARH). They are initially flown towards a pre-computed intercept point. If the target maneuvers, a new updated intercept point is sent to the missile in flight. The Director is only needed in the final stages to illuminate the target for the SARH. This also increases the number of targets that can be engaged. With SARH, each engaged target had to have a director illuminating for the entire flight of the missile. the director cannot engage another target until the previous missile hits. With I/M/TSARH, the director can be engaging one set of targets while missiles are in flight to a second set of targets. Now rather than being limited by the number of directors and the flight time of the missile, the limit is how much time is needed for the director to swap from one target to the next. I served on Halsey. A Leahy class cruiser with the huge SPG-55B fire control directors and the Mk-10 GMLS. we carried the SM-2ER Block III missiles. Thos were monstrous missiles that can really reach out and touch the bad guys. We once got a skin to skin kill on a target at 128 nm.
This game is the perfect blend of "wouldn't stay interested in this long enough to justify buying it, but will happily watch Jingles talk me through it." And Jingles's real-life experience being highly relevant and helpful is just gravy!
1:00 It's insane, but most of the ships crew survived. Japanese crews were astonished by insane bravery of Taffy 3 destroyers, so they stopped the fire and start saluting to US crews.
VADM Kurita insisted to his dying days that he had not engaged a light force of escort carriers and destroyers/destroyer escorts... but fleet carriers, heavy cruisers and destroyers.
I love these vids. Reminds me of your cold waters vids. Probably one of my favorite tricks from that game is firing torpedoes just below the layer and then have them pop above the layer to engage surface targets.
My favorite bit in Cold Waters was when he was on the bottom, stopped the flooding, but couldn't climb. Then he reversed, dragging the nose, until the floor dropped away to save the sub. lol
Great game Jingles! Was a bit worried after the first salvo of Harpoons was intercepted that the escorts would have to go completely defensive, but fortunately only the one vampire came from the corvettes, rather than 12! In the RAN we generally only carried 4 Harpoons on our OHP variants (Adelaide class) rather than the 8 that the Sammy B had in the game, so that we could carry as many SM1s (later SM2s) in the magazine as possible. If the game was set in a later time period the SM2 could potentially have been used in its anti-surface mode instead of Harpoon to take out the corvettes before they got within missile range, as the SM2 is supersonic and has a much longer range (90nm) compared to the Harpoon (65nm) and the SM1 (25 nm). I'm not sure if the US Navy ever upgraded its OHPs to fire the SM2 though.
No, RAN was the only one that upgraded to SM2 as the Hobarts took way too long to design and build and we needed area air defence. USN decommed the SM1 and its launcher before they the decommed the OHP as a class .
That upgrade was also started in like 2005 which is too late for this game really. Dont forget the VLS for Evolved Sea Sparrow, it was a really good upgrade overall
Jingles you silly bean, left yourself wide open for "Well actually Jingles moment (again) there" 36:10 Well actually Jingles that's a SS-N-9 that just went over your missile there, bit too chonky and slow to be an interceptor. What do you mean triple shift in the salt mines? Ok I'll go and get my pickaxe...
Jingles, Destroyer Escorts were closer to what the Royal Navy called Frigates at the time, and America renamed them Frigates in the 1950s. Source: My Great Grandfather served on a Mahan class DD in the Pacific in WW2 and served with DEs many times during escort duty
RN didn't call anything Frigates at the time, they modified lots of destroyers to escort destroyers before the US entered the war (including the famous "destroyers for bases". Additionally they built antisubmarine corvettes (as commanded by Prince Philip) which were tiny, unglamarous. Both did enormous amounts of hard work, back to back convoys - the merchants would at least have to stop to unload, the corvettes just refuelled, turned around and went back into the North Atlantic with another convoy... one of the factors that won the battle of the atlantic.
US Destroyer Escorts/Ocean Escorts were renamed Frigates in 1975, not in the 1950s. US 1950s Frigates were Task Force AAW escorts, like the Mitscher, Farragut, Leahy and Belknap classes, and the latter two classes were redesignated as Cruisers in 1975.
@@tomriley5790Royal Navy was the first navy to designated ASW warship as Frigates, and did so during the Second World War, as mentioned above, they called their Lend Lease Destroyer Escorts Frigates, but they also had purpose-built frigates, the River, Loch and Bay classes.
If I remember correctly this same scenario was in the Larry Bond's (co-writer with Tom Clancy on Red Storm Rising) Harpoon video game, based on his tactical modern naval warfare miniatures game. It too had the same forces list and played out pretty much the same way. He and Tom played a number of scenarios that later became story points in the novel. Larry still runs Harpoon games every year at Origins Game Fair in Columbus, Ohio and I've had the pleasure of playing in many of them over the years. Awesome guy, extremely knowledgeable.
Red Storm Rising was written by Tom Clancy and Larry Bond. Larry Bond was the designer of the wargame Harpoon, which was computerized as the game Harpoon, which this game is clearly heavily inspired by -- the formation editor looks like a direct copy, from my memory.
I did the art work for the original paper, dice and tabletop version. Someone else did the copy, so they spelled my name wrong. Also did some tabletop play testing. Those were the days. One of my first commercial art jobs.
Another problem with OHP Harpoons is that you can't volley fire them to overwhelm the defences - just fire one at a time to be picked off one at a time. And Jingles at 37:47 - it's a 3inch gun (not a 4inch). Oh Jingles, you don't change
Hey jingles, yep OHPs can control only 2 SM1s at a time. For the SM1s you can only fire as many missiles as you have radar illuminators for. In the OHP that's 2. The big advantage of the SM2 and the AEGIS system (although i think SM2 is on some other non-aegis ships) is that the missile "remembers" where the previously painted target was going via inertial navigation. It only needs periodic updates from the illuminator and illumination in the final intercept. What that means is that a ship with SM2s can juggle guiding more missiles than it has illuminators for by cycling which missile it illuminates.
The missile doesn't "remember" where the target is, the target's rough location (as detected by the air search radars, but not fire control quality information) is uplinked to the missile. On non-Aegis ships the SM-2 gets updates via the illuminator, in Aegis ships the SPY-1 radar provides the updates (and a lot more frequently).
Phased arrays can also quickly switch between search/designated on multiple target by basically pointing the beam at them instantaneously (or with multiple beams in AESA radars).
@@zchen27 Mig-31s Zalson radar did that, but SPY-1 was the wrong frequency for illumination. SPY-1 provided track information to the missiles, but terminal illumination was handled by dedicated SPG-61 illuminators. On modern warships with AESAs, there tends to be dedicated X-Band AESA to do illumination only, or illumination, surface search and horizon search, with longer range search being handled by S-Band AESAs, although increasingly modern SAMs have terminal active radar and/or IR homing so illumination is no longer needed (except for backwards compatibility with older weapons).
@@forcea1454 Interesting. Never worked with radios so I just kinda assumed since an aircraft radar can search and guide an AIM-7 a ship search radar must also be able to guide a SM-2.
@@zchen27 The radars used by fighter aircraft are usually in X-Band or sometimes the upper end of Ku-Band (or the I and J Bands in up to date NATO nomenclature), mostly the former. Ship search radars are usually in the L and S Bands (or D Band and E and F Bands respectively) which gives them better performance in bad weather, but worse track quality. Fire Control Radars tend to be in the same bands as those of fighter aircraft.
@32:16 Small correction. The AEGIS system was first fitted to and developed on the USS Norton Sound, a WW2 vintage sea plane tender that was converted into a missile test platform in the early 1950s. USS Norton Sound had actually tested just about every surface launched missile that the US Navy ever used. It is also one of the few USN ships to have launched live nuclear ordinance. Absolutely wild ship.
For those that don't know but care to .. The launcher on the Oliver Hazard Perry class frigate was known as "The One Armed Bandit"... It had a rotary ammo compartment directly below the launcher. It used the Mk. 92 FCS that could control two missile and one gun track at any given time.
This series (I at least hope it will be one) and this game gets me as excited as when I was reading Tom Clancy's novels and spelling out Jane's Fighting Ships back in the 1980ies. It looks like the developers have most - if not all - aspects covered and did a wonderful job in making at as realistic as possible. And hats of to you Jingles for giving such expert insight in history and naval technology, tactics, etc. in a language even a land loving, once mud chewing soldier like myself can understand.
Being ex RAN we used CF Adam’s DDG and OHPs in the eights and they were the same capability as yours. These days we have AEGIS and they can track and engage a lot more than two
My dad was stationed on a O.H.P., USS Elrod, it’s neat getting to see his ships class operate in a game. Idk much about them either, so having Jingles breakdown their purpose and show em in action is fascinating.
"SM1-MR is reliable." Hoooooo-boy- the last time I tried to shoot an SM-1, it took us 5 days of *hard* prep work and the bird still wouldn't come off the rail. Wasted a perfectly good target drone, and had to come out the next day to try again.
30:00 someone has already made the nimitz missile attack, dance of the vampires, video of the same name, as a sea power scenario. i think it would be neat if something like that was featured here!
The game was wishlisted before even Jingles posted the first video. I saw a video from another streamer and was: "What is this? Me likey!". Now waiting for next month when it might release on early access (or fully release)
Listening to Jingles rattle off naval facts and information and names is very soothing. Thoroughly enjoyed. Also, the American in me cannot get enough of hearing this grown man say "Helly"copters. Tickles me to no small degree
I live in Arizona. As a kid, we had a diving pool, which was only 12ft deep. If the water went undisturbed for a while, a thermal layer (divers call it a thermocline) would form in the diving end of the pool. The top layer of water middle of summer could be as high as 90F. If you gently dove down to 6ft or so, you could be in bath tub warm water and reach into a very distinct layer of much cooler water. Not even exaggerating, it was probably a 20 degree difference. I learned about it when I got certified, I always thought it was cool to see it in real life even in a pool.
27:00 Love the reference... saw that movie more than 20 times over the years and since the playthroughs came on I am urged to watch it again. Weekend had the time for Crimson Tide. I might watch this weekende The enemy below and Das Boot.
I have always been fascinated by guided missile tech ever since I learned that my father worked with the systems on the USS Chicago back when I was a very small child. I really am enjoying these vids, Jingles. Keep 'em up.
The difference, as I understand it, between SemiActive Radar Homing and Beam Riding is that SARH homes in reflected radar energy the illuminator is shining on the target while Beam Riding has the missile staying in the focus of radio energy aimed at the target and correcting as they veer out of that beam. Simplistically, SARH uses a front-facing sensor while Beam Riders have rear-facing sensors.
More of this content please. Your experience in the navy makes this game play so much better because of the nuances that I learn and the stories you tell.
It's very interesting to see specific situations that I experienced in my time in the Navy pop up in this game. This scenario isn't a good example, but in your first video you did the Hormuz breakthrough scenario. Brought back memories of many days of gun quarters and general quarters on our way through the straights because of Iranian small boats. A game letting us experience these is very cool, and makes explaining the big picture around what I used to do a little easier to people who ask. Edit: Also, it would be cool to see scenarios like I aluded to above, about what really goes down on the daily in the Straights of Hormuz. Instead of unidentifed contacts opening fire, they continue to act agressive but ambiguous, forcing you to consider what your ROE in the situation would be, and where to draw the line. It might not be as exciting as a full blown naval battle, but I'm excited to see the potential for Sea Power to simulate these kind of true-to-life situations and how much control we will have in the mission editor to create a scenario like this.
They found both the Johnston and Roberts. No ships captains had bigger solid metal balls ever. Had they not died in the engagement, Halsey would have had to provide heavy transports to carry those balls. Johnston went broadsides with a BB ffs (not Yamato, forgot which). RIP Taffy 3.
Loved the video @The_MightyJingles! Can't wait for the next video man! Glad to see some more SEA POWER on the Channel! As soon as you mentioned "Corvettes" and "Anti-Ship Missiles" I was immediately thinking that you were going up against a couple of the Osa-class (Wasp-class) or the Iconic Tarantul-class (Tarantula-class) Corvettes. You aren't too far off with the Delineation between "Frigates" and "Destroyer Escorts" from World War Two. The United States Navy got a few Flower-class Corvettes (known as the Action and Temptress-class Patrol Gunboats or "PG") and a Pair of Royal Navy Group II River-class Frigates which were originally planned to be sent to the Royal Canadian Navy. The Latter became known as the "Asheville-class Patrol Frigates" ("PF" being the Prefix for the Alphanumeric Designation) and would become the Basis for the Mass Produced Tacoma-class Patrol Frigates which had 96 Ships Built as well as some Transferred to the Royal Navy as the Crown Colony-class Frigates. The Tacoma's were coming out in 1944 after the Threat of Axis Submarines had effectively Passed thanks to a Massive amount of Destroyers to escort the Convoys. It was also around this time that the Destroyer Escorts had gone from using 3 Single 3 inch/50 Caliber Guns like on the Evarts, Buckley, Cannon and Edsall classes of 1943 to the 2 Single 5 inch/38 Caliber Gun Turrets on the more Current Rudderow-class and the Iconic John C. Butler-class of the Time. The Tacoma's were 303 feet 11 inches in length, 37 Feet 6 inches in Beam and 13 Feet 8 inches in Draft in comparison to the John C. Butler's 306 Feet in Length, 37 foot Beam and Light load Draft of 9 Feet 4 inches or Deep load Draft of 13 Feet 4 inches. However, The Tacoma-class Patrol Frigates continued with the 3 Single 3 inch/50 Caliber Guns while the Rudderow and John C. Butler Class Destroyer Escorts started the use of the 2 Single 5 inch/38 Caliber Gun Mounts as mentioned earlier. The Tacoma's were slower at 20.3 Knots compared to the John C. Butler's 24 Knots top Speed and in addition to the Single Hedgehog Anti-Submarine Mortar, 2 Depth Charge Racks and 8 K-gun Depth Charge Projectors they both had, The Tacoma's had 2 Twin 40 millimeter Bofors and 9 Single 20 millimeter Oerlikon Anti-Aircraft Guns compared to the John C. Butler's 2 Twin 40 millimeter Bofors and 10 Single 20 millimeter Oerlikon Anti-Aircraft Guns and Triple 21 Inch Torpedo Tubes with the Torpedo Tubes being replaced by a Quad and another Twin 40 millimeter Bofors Anti-Aircraft Gun bringing the Respective total to 1 Quad and 3 Twin Mounts. In short, The only major difference between Frigates and Destroyer Escorts in World War Two is that Frigates were slightly Shorter in Length and wider in Beam than a Destroyer Escort and didn't have much in terms of Armament as well as being slightly Slower than a Destroyer Escort. It wasn't until 1961 when Construction started on the Bronstein-class Frigates that the Two Designs had merged into the Frigate Category. Truth be told though, this was from what research I have done into the "American Tech Tree" (if you will) for The Various Warships from World War Two onwards, most if not all was from looking through various articles on Wikipedia, so take it with a grain of salt. Those Mig-23 "Flogger's" coming in though.... Didn't expect to find them coming after the Force. But as a Wise man once said "A Surprise to be sure, but a Pleasant one at that!" Although, I'm not too pleased with the possibility of Seeing a Cargo Ship getting sunk by what looked like the "Aphid" (AA-8's, R-60's in Soviet Inventory) and "Archer" (AA-11's, R-73's in Soviet Inventory) Air-to-Air Missiles or something. Let me know what you think about this and I'll catch you in your next video man!
I like the idea of escort missions where you have to get your escorts to a particular location and there's no indication if the threat is gone or not. That way you have to be a lot more conscious of holding some weapons back just incase something else is going to pop up and cause issue. Granted, that could easily drag on if done wrong, but I think if it's judiciously applied it'll add to the tension.
The Mig-23s were armed with R-60 air to air missiles for self defense and likely two Kh-23 air to surface missiles. The SM-1 uses a semi active radar homing seeker, which basically listens for the radar returns of the ships radar beam, depending on the variant it is first guided using inertial guidance, after getting close to the target, the semi active radar seeker is used for final corrections. As far as I am aware. Great Video, MORE !
Thank you. I am late to this video, and I was about to write that, and was wondering if anyone had posted this first. Of note, they have a 10km range, but I wonder if this due to guidance or fuel
Just a note: while beam riding missiles are indeed semi active missile, most semi active radar missiles are in fact NOT beam riding, because beam riding guidance is a very simple and old approach that produces generally sub par results. Many cold war ATGMs are beam riding weapons though.
Narvik ❤️🔥🇳🇴 I have been there last year on the 10th and 11th of October on my Roadtrip from Germany over Denmark, Sweden, Finland to the North Cape, which I visited on the 8th of October and on my way back trough Norway I stayed in Narvik. Beautiful small City and Im not a City guy… that’s what I love about Norway, their Cities feel like big towns. Couldn’t visit the Lofoten due to really bad weather that day, so I spent my only day in Narvik in the War Museum. Felt quite bad as a german there, but the people never ever let me feel that. One guy in Narvik even spoke german with me. If I had more time and especially money, I would go again in a heartbeat… But unfortunately that was a once in a lifetime experience unfortunately, unless I win the lottery and therefore I would need to play in the first place. But God was gracious enough to get me there once. God bless you guys, whosoever reads this and all the best to you.
Of all the content creators that have taken on this game, Jingles is by far the best, most competent, thoughtful and logical. So many of the others I was left annoyed by rudimentary errors, which someone who has never served at sea would fairly make, not so with The Mighty Jingles. You dirty old matelot. :)
I love your videos on this game. Your voice is perfect for narration and describing what is going on . Sounds awesome. Like a radio voice 👍also the fact that you did serve in the military too .
Jingles, there is a difference between beam-riding SACLOS missiles and true SARH missiles. The RIM-66 SM-1 is SARH, meaning it tracks the reflection of the mothership's radar off of the target. Beam riding is an older, inferior technology since it does not allow the missile to pull lead. They are fairly easy to defeat with a last ditch maneuver.
09:45 Intermittent radar: They can get the bearing pretty much immediately with broadband receivers. They can also get the spectral power distribution. Huff-Duff got your bearing in a second or two once tuned to the transmission frequency. The solution against Huff-Duff was a low intercept chance burst messages, e.g. the end-of-WWII Kurier system (which spun a cylinder with set or unset magnets past a reading head, in less than half a second, sending up to 84 bit of user data, on a wide range of possible frequencies as determined by a top secret schedule), read by an oscilloscope triggered by the lead-in, photographed and the photo then being read … Just as a single ping will give a bearing to a passive listener and quite a bit more (make and model, and inferences from that).
Once this game goes live we need Jingles to do a full playthrough of all the missions its nice to see Jingles share his experience with us would be nice to get story time with Jingles as well
As a long time on-and-off viewer, Jingles, I very much look forward to more Sea Power videos. Hearing you ramble on about weapons, vessels and tactics more similar to your time in the service is very interesting… granted I’m aware you basically just passed memos lol.
Jingles, please never change. Destroyer Escort is fancy way of saying frigate not corvette The original Sam B Roberts was lost in the battle of Leyte Gulf not Battle of Philippines (Philippine Sea, I assume). WWII US DEs were not tiny, they roughly the displacement of pre war Royal Navy destroyers. And that is just first 75 seconds. Never change, we love you.😍
The entire issue I have with this game is the "AI" isn't all that "I". The Russians, as predictable as they are, are even more so in this game. They never deviate, they never use intiative. The submarines are espcially dumb and predictable. Another issue I have, which we have recently been SHOWN, is that, littering your decks with as many missiles as you can, can lead to more bad things than a Dennis hopper TV commercial........ (yeah, I know, dated reference, US market reference......)
32:29 god mode on aegis was 256 usable defensive targets trackable at 60nm. Similar to the 16mb computer units on the space shuttle they had a simple binary 16 point yes and no track to see if it was a viable track to target.
That Samual b Robert’s also has an interesting history. It was the ship that was mined by the Iranians, causing the US to go around killing everything for a day.
Finally I was waiting to see if mighty gingles released a sea power video
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I do believe that if you make more videos of this game you should change your opening quote to: "Welcome to Sea Power, Naval combat in the missile age, with radio operator Paul Charlton". It would receive an outstanding ovation.
Hey Jingles, If I may be so bold, there is a slight difference between semi-active (guiding on reflection) and beam-riding (alignment to a radar beam). Cheers.
FWIW, the Knox-class were originally classified as ocean escorts/destroyer escorts and later reclassified as frigates. USS Knox, for example, was originally DE-1052 and only later was reclassified as FF-1052.
Cool to see Narvik in these games. Lived there for a while. Was also the scene of some heavy fighting in WW2, with the Royal Navy sinking quite a number of German destroyers in 1940.
Umm ackshually Jingles, even with Aegis, the number of engaged targests is still limited by terminal guidance radars. Not sure about OHPs, but even arleigh burkes only have 3. They can still put more missiles in the air, its just that the final phase needs the terminal radar. Thats the big advantage of SM-6 over precious SM-1 and 2 models. Active guidance on the missiles mean you can engage as many targets as you're tracking at the same time.
32:25 the answer for the old versions is 99, this is declassified cause we've phased out the old versions, but the ticos can command and control, aka use its aegis to control missiles launched from other surface ships. I'd assume that 99 was the limitation due to the AN/UYK-7 being... well an old computer and it probably couldn't handle more than double digits of targets, but its replacement, AN/UYK-43 probably can track more, and even that's been replaced by off the shelf computer units, so the number is probably astronomical by now.
Please do more sea power vids. I’ve watched a lot of the world of warships vids you’ve put out, it’s really cool seeing you doing videos on modern navy
Hopefully British units are introduced into the game so we can watch as Jingles gets his old ship sunk.
or through mods!
LOL
At least he will get the names of those ships right... right? 😅
@@laszlokis6188You have higher expectations of Jingles than nearly anyone does. Lol
I'm waiting for this before I buy. 😛
Jingles coverage of this game is the best. He’s completely slipped back into naval thinking and gets more and more competent with every mission he plays
Jingles getting competent?... HERESY Heresy i say!
He was a radar technician in the navy. Basically the furthest away from action as possible
@@andmos1001
True, but being in the services does give people a different angle on how they approach things.
@@andmos1001Kinda feel like knowing how radar systems work would be incredibly helpful in a game about radar guided missiles?
@@andmos1001radar technician is still a member of the ships personnel, ergo, still in action if the ship is in a fight.
I believe Jingles has stated that during action stations he was at a combat station loading one of the missile systems, so again, still part of the action
I had to do a bit of a double-take when I saw USS Moinester in this scenario: she was my old ship, where I served as Aux & Elec Officer and then Gunnery Officer from mid-82 to late-85. Moinester didn’t have Sea Sparrow then (if she ever did), but did have CIWS added while I was onboard. She also carried four Harpoons in the outer cells of the ASROC launcher, with reloads available in the ASROC magazine. I think the game doesn’t account for variants within a ship class, however, so what we got was a generic Knox frigate.
Oh we have lots of variants for the same ship classes. :)
Yeah, I thought she had some Harpoons aboard. A cheap fix for a cheap ship.
If anyone is interested in variations in modern USN surface craft, your local library might still have a somewhat recent edition of Jane's All the World's Warships, if they haven't thrown out their entire reference section because "we have the internet, now." That massive tome will walk you a summary of the differences, and what is publicly known about them. For example, several Arleigh Burkes were delivered without one weapon system or another, because it wasn't available at time of construction, and some are still waiting for installation.
@@Vinemaple Conways "All the Worlds Warships" does the same job and is actually affordable.
@@Vinemaple And you will be amazed at how much the real-world Navy relies on Jane's for information on other navy's units.
"Your aircraft has dropped enough sonar buoys so that a man could walk from Greenland to Iceland to Scotland without getting his feet wet! Now, shall we dispense with the bull?" - Jeffrey Pelt, The Hunt for Red October.
Interestingly enough, that quoute was not written by Tom Clancy and only features in the movie, not the original novel.
"Ambassador, are you trying to tell me you lost ANOTHER submarine?"
@@vollelektrolysierer5773 I guess it's an example of how some changes to a book in a movie adaptation is actually a good thing =)
“Naval activity!? Well I’ve no knowledge of that but, then, I never was a sailor!”
Watch your shootout. Most things in her don’t react well to bullets. ~ Capt Marco Ramius (The legendary Sean Connery)
This is the game your channel needed. Great game that gets you talkin about your naval service, where you know the terminology and can explain what’s happening. AND wargaming isn’t being helped by the vid. Perfect.
This.
Jingles: Takes time to explain how the Soviets flooded missile defenses with tons of missiles.
Also Jingles: Launches 3 Harpoons that all get shot down.
I wondered about that, but even a corvette as big as a Nanuchka only has so much room for radar tracking systems. It wasn't a completely dumb idea, and he didn't know if he'd need some of those 8 Harpoons for more surface targets.
@@Vinemaple this is stable: 58 which had very strange balancing, shipwrecks would almost always get through all defences and harpoons would more or less always get intercepted. It looks much butter in the recent versions.
@@simulacrae Ahhhh gotcha. For anyone who doesn't understand, @simulacrae is talking about what version of this pre-releas game Jingles is playing.
Jingles and Wolfpack395 are producing the best gameplay videos for this game right now. I can't wait to download it. and the DLCs and mods for this game are going to give us years of enjoyment.
The LEGENDARY Sammy B's!!! Both ships have a storied history.
Love me some Wolfpack as well!
Wolfpack345❤
Jingles sucks at this, my dude. Only Wolfpack knows what he's doing.
@@Powerhaus88thats the point
Thumbs up for Jingles to be the voice talent for the Royal Navy in the game!
If his WoWs captain is anything to go by, he'd be perfect, he can, and I think did, make tannoy or radio announcements when he was in the RN.
I second this!
Hunting for thumbs up are we? How bout you petition the devs
The most recent USS Samuel B. Roberts (the one you're sailing here, FFG-58) had an exciting career as well. On April 14, 1988, while on patrol in the Persian Gulf, she struck an Iranian mine and came very close to sinking (her keel was actually broken, but her crew amazingly managed to save her). It was other unexploded mines in this minefield that the US was definitively able to trace to Iran, thus leading to Operation Praying Mantis four days later.
Plus, I have to mention the namesake of these ships, Samuel B. Roberts himself, who was the coxswain in charge of a Higgins boat off Guadalcanal, and won the Medal of Honor for deliberately drawing Japanese fire with his boat in order to allow his compatriots to evacuate a small Marine unit in danger of being overrun. It's a heck of a name in US military history, all told.
Thanks for reminding me! That was a real testament to how strongly they built the Perrys, despite (or maybe because of) all the worries about aluminium in the construction.
thanks to @the_fat_electrician i think everyone on youtube is familiar with praying mantis now.
Ships named Sammy B. may not have the kind of protection that ships named Enterprise do, but damn if they aren't hard to kill and manned by madlads.
@@MarkoDash I came here to say this! 🤣 TFE has blown up in the past 6 months! Just hope it ain't blowing up his phone! 😳 Oh, look, a call from the wife! 💥 😅
@@imapopo2924 Sounds like the USN's Warspite
Really enjoying the video mate. Even knowing the scenario it's still exciting :)
My dad was a sub captain during the cold war. He said during patrols that you could actually float the sub on top of the thermocline so minimum power was needed to maintain depth. There is also a halocline, which is rapid change in salinity. It also affect water density.
something the USSR loved doing, btw, IIRC
And of course you can hang your sub on the periscope: if you get shallower, more of the periscope is exposed, meaning reduced buoyancy, generating a down force, and vice verse, going deeper increases the buoyancy by the now submerged parts of the of the periscope, creating an up force.
The Mk. 92 Guided Missile Fire Control System (GMFCS) on the Perry's has two missile control channels, allowing it to control 2 missiles at a time in the terminal phase of flight. But, considering it took around 8 second to launch missiles from the Mk.13 launcher, guiding two at a time was pretty rare. The idea was to launch a "stream" of missiles toward the targets and the Mk. 92 would switch from target to target. There was about a 1 second delay between targets when switching.
"I designate them as hostile" - I bet it was Jingles that torpedoed that one whale during the Falcland war.
He did so on the order of Commander Ahab
A friend of mine many years back, his father was a Royal Marine, and whilst shipping out to the Far East, he accidently killed a surfacing whale while demonstrating use of the PIAT.
@@heneagedundas That long ago they probably salted the remains down for the sailors use
@@heneagedundasThat's the best thing I've read in a while! 😂😂
@@davidwright7193You're not wrong! It was a troop transport, so rations were supplemented with whale meat for the rest of the voyage.
A quick "Acskhually": Beam rider specifically means a missile where the radar seeker is looking back at the launching ship, and the ship tells the missile where to go by aiming the radar *at the missile*. This is very inefficient because the missile will constantly be using its fins to correct where it's going so it doesn't fly out of the beam, and doesn't do well with targets that are moving sideways relative to the launch platform. The SM-1 is a Semi-active Radar Homing missile, which looks forward at radar energy that's relfected back at it from the target, allowing it to fly more efficiently because it's not doing a ton of minor corrections. When SARH was introduced to previously beam-riding missiles, they basically doubled in range because of this.
I commented on his not being crap right before hearing that.
The Sea Slug, early Terrier, early guidance stage of the Talos, are beam riding missiles
The SM-1MR/ER were SARH guidance.
Then along came the SM-2MR/ER with I/M/TSARH guidance.
This effectively doubled the range again as the missiles now flew to an intercept point rather than chase the target directly. They are only SARH in the terminal phase (TSARH). They are initially flown towards a pre-computed intercept point. If the target maneuvers, a new updated intercept point is sent to the missile in flight. The Director is only needed in the final stages to illuminate the target for the SARH.
This also increases the number of targets that can be engaged. With SARH, each engaged target had to have a director illuminating for the entire flight of the missile. the director cannot engage another target until the previous missile hits. With I/M/TSARH, the director can be engaging one set of targets while missiles are in flight to a second set of targets. Now rather than being limited by the number of directors and the flight time of the missile, the limit is how much time is needed for the director to swap from one target to the next.
I served on Halsey. A Leahy class cruiser with the huge SPG-55B fire control directors and the Mk-10 GMLS. we carried the SM-2ER Block III missiles.
Thos were monstrous missiles that can really reach out and touch the bad guys.
We once got a skin to skin kill on a target at 128 nm.
Americans: built a plane around a GAU-8 Avenger.
Soviets: built a ship around a missile silo.
This game is the perfect blend of "wouldn't stay interested in this long enough to justify buying it, but will happily watch Jingles talk me through it." And Jingles's real-life experience being highly relevant and helpful is just gravy!
1:00 It's insane, but most of the ships crew survived. Japanese crews were astonished by insane bravery of Taffy 3 destroyers, so they stopped the fire and start saluting to US crews.
VADM Kurita insisted to his dying days that he had not engaged a light force of escort carriers and destroyers/destroyer escorts... but fleet carriers, heavy cruisers and destroyers.
The Japanese were very much into that kind of stuff.
I love these vids. Reminds me of your cold waters vids.
Probably one of my favorite tricks from that game is firing torpedoes just below the layer and then have them pop above the layer to engage surface targets.
My favorite bit in Cold Waters was when he was on the bottom, stopped the flooding, but couldn't climb. Then he reversed, dragging the nose, until the floor dropped away to save the sub. lol
@@chronostreamteknys704 oh that was golden.
Im am so happy to see that there is at least one person who understands how to properly deploy his units and their systems.
Absolutely loving this. I cut my teeth on Harpoon back in the day, and played it constantly.😊
41:15 “I hope you maybe learned something from it.” Did YOU learn from it, Jingles? ;-p
I want this game so bad. To quote the venerable Totalbiscuit: "I want this game yesterday, I want this game last week!"
Great game Jingles! Was a bit worried after the first salvo of Harpoons was intercepted that the escorts would have to go completely defensive, but fortunately only the one vampire came from the corvettes, rather than 12! In the RAN we generally only carried 4 Harpoons on our OHP variants (Adelaide class) rather than the 8 that the Sammy B had in the game, so that we could carry as many SM1s (later SM2s) in the magazine as possible. If the game was set in a later time period the SM2 could potentially have been used in its anti-surface mode instead of Harpoon to take out the corvettes before they got within missile range, as the SM2 is supersonic and has a much longer range (90nm) compared to the Harpoon (65nm) and the SM1 (25 nm). I'm not sure if the US Navy ever upgraded its OHPs to fire the SM2 though.
No, RAN was the only one that upgraded to SM2 as the Hobarts took way too long to design and build and we needed area air defence. USN decommed the SM1 and its launcher before they the decommed the OHP as a class .
That upgrade was also started in like 2005 which is too late for this game really.
Dont forget the VLS for Evolved Sea Sparrow, it was a really good upgrade overall
yeah, where the hell was the vaunted overwhelming wave of Soviet missiles? Difficulty setting?
I'm really enjoying the seapower series, more more and more please!!!
Jingles you silly bean, left yourself wide open for "Well actually Jingles moment (again) there"
36:10 Well actually Jingles that's a SS-N-9 that just went over your missile there, bit too chonky and slow to be an interceptor.
What do you mean triple shift in the salt mines? Ok I'll go and get my pickaxe...
Three shifts? Thats an enemy warship.
Tactical, Designate hostile.
Jingles, Destroyer Escorts were closer to what the Royal Navy called Frigates at the time, and America renamed them Frigates in the 1950s. Source: My Great Grandfather served on a Mahan class DD in the Pacific in WW2 and served with DEs many times during escort duty
RN didn't call anything Frigates at the time, they modified lots of destroyers to escort destroyers before the US entered the war (including the famous "destroyers for bases". Additionally they built antisubmarine corvettes (as commanded by Prince Philip) which were tiny, unglamarous. Both did enormous amounts of hard work, back to back convoys - the merchants would at least have to stop to unload, the corvettes just refuelled, turned around and went back into the North Atlantic with another convoy... one of the factors that won the battle of the atlantic.
@@tomriley5790 Yes, they did indeed call WW2 Destroyer Escorts, Frigates. They were known in the RN as Captain class frigates.
US Destroyer Escorts/Ocean Escorts were renamed Frigates in 1975, not in the 1950s. US 1950s Frigates were Task Force AAW escorts, like the Mitscher, Farragut, Leahy and Belknap classes, and the latter two classes were redesignated as Cruisers in 1975.
@@tomriley5790Royal Navy was the first navy to designated ASW warship as Frigates, and did so during the Second World War, as mentioned above, they called their Lend Lease Destroyer Escorts Frigates, but they also had purpose-built frigates, the River, Loch and Bay classes.
@@forcea1454 Thanks, I had a feeling my timeline was off but couldn't quite remember
If I remember correctly this same scenario was in the Larry Bond's (co-writer with Tom Clancy on Red Storm Rising) Harpoon video game, based on his tactical modern naval warfare miniatures game. It too had the same forces list and played out pretty much the same way. He and Tom played a number of scenarios that later became story points in the novel. Larry still runs Harpoon games every year at Origins Game Fair in Columbus, Ohio and I've had the pleasure of playing in many of them over the years. Awesome guy, extremely knowledgeable.
gotta say, watching that helicopter start up at the beginning of the video was very relaxing for some reason
Red Storm Rising was written by Tom Clancy and Larry Bond. Larry Bond was the designer of the wargame Harpoon, which was computerized as the game Harpoon, which this game is clearly heavily inspired by -- the formation editor looks like a direct copy, from my memory.
Yes this game looks like a modern version of harpoon, it's great to be able to see your units doing things!
I did the art work for the original paper, dice and tabletop version. Someone else did the copy, so they spelled my name wrong. Also did some tabletop play testing. Those were the days. One of my first commercial art jobs.
13:59 “Probably not an Airbus” Got start writing these little Jingle nuggets down.
Gotta shorten "Jingle nuggets" down to Jinglets
Another problem with OHP Harpoons is that you can't volley fire them to overwhelm the defences - just fire one at a time to be picked off one at a time.
And Jingles at 37:47 - it's a 3inch gun (not a 4inch). Oh Jingles, you don't change
Hey jingles, yep OHPs can control only 2 SM1s at a time. For the SM1s you can only fire as many missiles as you have radar illuminators for. In the OHP that's 2.
The big advantage of the SM2 and the AEGIS system (although i think SM2 is on some other non-aegis ships) is that the missile "remembers" where the previously painted target was going via inertial navigation. It only needs periodic updates from the illuminator and illumination in the final intercept.
What that means is that a ship with SM2s can juggle guiding more missiles than it has illuminators for by cycling which missile it illuminates.
The missile doesn't "remember" where the target is, the target's rough location (as detected by the air search radars, but not fire control quality information) is uplinked to the missile.
On non-Aegis ships the SM-2 gets updates via the illuminator, in Aegis ships the SPY-1 radar provides the updates (and a lot more frequently).
Phased arrays can also quickly switch between search/designated on multiple target by basically pointing the beam at them instantaneously (or with multiple beams in AESA radars).
@@zchen27 Mig-31s Zalson radar did that, but SPY-1 was the wrong frequency for illumination. SPY-1 provided track information to the missiles, but terminal illumination was handled by dedicated SPG-61 illuminators. On modern warships with AESAs, there tends to be dedicated X-Band AESA to do illumination only, or illumination, surface search and horizon search, with longer range search being handled by S-Band AESAs, although increasingly modern SAMs have terminal active radar and/or IR homing so illumination is no longer needed (except for backwards compatibility with older weapons).
@@forcea1454 Interesting. Never worked with radios so I just kinda assumed since an aircraft radar can search and guide an AIM-7 a ship search radar must also be able to guide a SM-2.
@@zchen27 The radars used by fighter aircraft are usually in X-Band or sometimes the upper end of Ku-Band (or the I and J Bands in up to date NATO nomenclature), mostly the former. Ship search radars are usually in the L and S Bands (or D Band and E and F Bands respectively) which gives them better performance in bad weather, but worse track quality. Fire Control Radars tend to be in the same bands as those of fighter aircraft.
@32:16 Small correction. The AEGIS system was first fitted to and developed on the USS Norton Sound, a WW2 vintage sea plane tender that was converted into a missile test platform in the early 1950s. USS Norton Sound had actually tested just about every surface launched missile that the US Navy ever used. It is also one of the few USN ships to have launched live nuclear ordinance. Absolutely wild ship.
For those that don't know but care to .. The launcher on the Oliver Hazard Perry class frigate was known as "The One Armed Bandit"... It had a rotary ammo compartment directly below the launcher. It used the Mk. 92 FCS that could control two missile and one gun track at any given time.
This series (I at least hope it will be one) and this game gets me as excited as when I was reading Tom Clancy's novels and spelling out Jane's Fighting Ships back in the 1980ies. It looks like the developers have most - if not all - aspects covered and did a wonderful job in making at as realistic as possible. And hats of to you Jingles for giving such expert insight in history and naval technology, tactics, etc. in a language even a land loving, once mud chewing soldier like myself can understand.
Being ex RAN we used CF Adam’s DDG and OHPs in the eights and they were the same capability as yours. These days we have AEGIS and they can track and engage a lot more than two
My dad was stationed on a O.H.P., USS Elrod, it’s neat getting to see his ships class operate in a game. Idk much about them either, so having Jingles breakdown their purpose and show em in action is fascinating.
"SM1-MR is reliable." Hoooooo-boy- the last time I tried to shoot an SM-1, it took us 5 days of *hard* prep work and the bird still wouldn't come off the rail. Wasted a perfectly good target drone, and had to come out the next day to try again.
It's your knowledge of the subject that makes this series excellent. Thanks for making more of them.
30:00 someone has already made the nimitz missile attack, dance of the vampires, video of the same name, as a sea power scenario. i think it would be neat if something like that was featured here!
Red Storm Rising is one of my favorite war novels. Good to hear a shout out from you!
The game was wishlisted before even Jingles posted the first video. I saw a video from another streamer and was: "What is this? Me likey!". Now waiting for next month when it might release on early access (or fully release)
Listening to Jingles rattle off naval facts and information and names is very soothing. Thoroughly enjoyed.
Also, the American in me cannot get enough of hearing this grown man say "Helly"copters.
Tickles me to no small degree
I’m very happy i found your channel. Imo this is by far the best series of videos on Sea Power. Can‘t wait for the game release.
I live in Arizona. As a kid, we had a diving pool, which was only 12ft deep. If the water went undisturbed for a while, a thermal layer (divers call it a thermocline) would form in the diving end of the pool. The top layer of water middle of summer could be as high as 90F. If you gently dove down to 6ft or so, you could be in bath tub warm water and reach into a very distinct layer of much cooler water. Not even exaggerating, it was probably a 20 degree difference. I learned about it when I got certified, I always thought it was cool to see it in real life even in a pool.
Public holiday in Germany, and Jingles uploads this treat!!! Love the realistic approach you took here! Please upload more videos of Sea Power! :)
27:00 Love the reference... saw that movie more than 20 times over the years and since the playthroughs came on I am urged to watch it again.
Weekend had the time for Crimson Tide.
I might watch this weekende The enemy below and Das Boot.
I have always been fascinated by guided missile tech ever since I learned that my father worked with the systems on the USS Chicago back when I was a very small child. I really am enjoying these vids, Jingles. Keep 'em up.
The difference, as I understand it, between SemiActive Radar Homing and Beam Riding is that SARH homes in reflected radar energy the illuminator is shining on the target while Beam Riding has the missile staying in the focus of radio energy aimed at the target and correcting as they veer out of that beam. Simplistically, SARH uses a front-facing sensor while Beam Riders have rear-facing sensors.
I'm loving these videos. Please keep doing these. I don't think I'd enjoy actually playing the game but I love watching.
More of this content please. Your experience in the navy makes this game play so much better because of the nuances that I learn and the stories you tell.
As a recent veteran of the US Submarine Force, your commentary and gameplay is awesome man!
It's very interesting to see specific situations that I experienced in my time in the Navy pop up in this game. This scenario isn't a good example, but in your first video you did the Hormuz breakthrough scenario. Brought back memories of many days of gun quarters and general quarters on our way through the straights because of Iranian small boats. A game letting us experience these is very cool, and makes explaining the big picture around what I used to do a little easier to people who ask.
Edit: Also, it would be cool to see scenarios like I aluded to above, about what really goes down on the daily in the Straights of Hormuz. Instead of unidentifed contacts opening fire, they continue to act agressive but ambiguous, forcing you to consider what your ROE in the situation would be, and where to draw the line. It might not be as exciting as a full blown naval battle, but I'm excited to see the potential for Sea Power to simulate these kind of true-to-life situations and how much control we will have in the mission editor to create a scenario like this.
They found both the Johnston and Roberts. No ships captains had bigger solid metal balls ever. Had they not died in the engagement, Halsey would have had to provide heavy transports to carry those balls. Johnston went broadsides with a BB ffs (not Yamato, forgot which).
RIP Taffy 3.
Try HMS Rawalpindi for balls.
@@advorak8529 or the Glowworm. Commander rec'd the Victoria Cross after a recommendation from the captain of the Hipper.
Typical. 300 crew on a ship do their job and the bloke standing on the bridge is the only one to get a VC 😂
Where is, repeat, where is Task Force Thirty Four? The world wonders.
Most of Taffy 3's story ends in "and then Kongo sank her".
As expected this is turning out to be a great series full of insights and humour, well done.
Loved the video @The_MightyJingles! Can't wait for the next video man! Glad to see some more SEA POWER on the Channel! As soon as you mentioned "Corvettes" and "Anti-Ship Missiles" I was immediately thinking that you were going up against a couple of the Osa-class (Wasp-class) or the Iconic Tarantul-class (Tarantula-class) Corvettes.
You aren't too far off with the Delineation between "Frigates" and "Destroyer Escorts" from World War Two. The United States Navy got a few Flower-class Corvettes (known as the Action and Temptress-class Patrol Gunboats or "PG") and a Pair of Royal Navy Group II River-class Frigates which were originally planned to be sent to the Royal Canadian Navy. The Latter became known as the "Asheville-class Patrol Frigates" ("PF" being the Prefix for the Alphanumeric Designation) and would become the Basis for the Mass Produced Tacoma-class Patrol Frigates which had 96 Ships Built as well as some Transferred to the Royal Navy as the Crown Colony-class Frigates.
The Tacoma's were coming out in 1944 after the Threat of Axis Submarines had effectively Passed thanks to a Massive amount of Destroyers to escort the Convoys. It was also around this time that the Destroyer Escorts had gone from using 3 Single 3 inch/50 Caliber Guns like on the Evarts, Buckley, Cannon and Edsall classes of 1943 to the 2 Single 5 inch/38 Caliber Gun Turrets on the more Current Rudderow-class and the Iconic John C. Butler-class of the Time. The Tacoma's were 303 feet 11 inches in length, 37 Feet 6 inches in Beam and 13 Feet 8 inches in Draft in comparison to the John C. Butler's 306 Feet in Length, 37 foot Beam and Light load Draft of 9 Feet 4 inches or Deep load Draft of 13 Feet 4 inches. However, The Tacoma-class Patrol Frigates continued with the 3 Single 3 inch/50 Caliber Guns while the Rudderow and John C. Butler Class Destroyer Escorts started the use of the 2 Single 5 inch/38 Caliber Gun Mounts as mentioned earlier. The Tacoma's were slower at 20.3 Knots compared to the John C. Butler's 24 Knots top Speed and in addition to the Single Hedgehog Anti-Submarine Mortar, 2 Depth Charge Racks and 8 K-gun Depth Charge Projectors they both had, The Tacoma's had 2 Twin 40 millimeter Bofors and 9 Single 20 millimeter Oerlikon Anti-Aircraft Guns compared to the John C. Butler's 2 Twin 40 millimeter Bofors and 10 Single 20 millimeter Oerlikon Anti-Aircraft Guns and Triple 21 Inch Torpedo Tubes with the Torpedo Tubes being replaced by a Quad and another Twin 40 millimeter Bofors Anti-Aircraft Gun bringing the Respective total to 1 Quad and 3 Twin Mounts.
In short, The only major difference between Frigates and Destroyer Escorts in World War Two is that Frigates were slightly Shorter in Length and wider in Beam than a Destroyer Escort and didn't have much in terms of Armament as well as being slightly Slower than a Destroyer Escort. It wasn't until 1961 when Construction started on the Bronstein-class Frigates that the Two Designs had merged into the Frigate Category.
Truth be told though, this was from what research I have done into the "American Tech Tree" (if you will) for The Various Warships from World War Two onwards, most if not all was from looking through various articles on Wikipedia, so take it with a grain of salt.
Those Mig-23 "Flogger's" coming in though.... Didn't expect to find them coming after the Force. But as a Wise man once said "A Surprise to be sure, but a Pleasant one at that!" Although, I'm not too pleased with the possibility of Seeing a Cargo Ship getting sunk by what looked like the "Aphid" (AA-8's, R-60's in Soviet Inventory) and "Archer" (AA-11's, R-73's in Soviet Inventory) Air-to-Air Missiles or something.
Let me know what you think about this and I'll catch you in your next video man!
Love watching these. Hope you pick this one up for a regular series.
I like the idea of escort missions where you have to get your escorts to a particular location and there's no indication if the threat is gone or not. That way you have to be a lot more conscious of holding some weapons back just incase something else is going to pop up and cause issue. Granted, that could easily drag on if done wrong, but I think if it's judiciously applied it'll add to the tension.
The Mig-23s were armed with R-60 air to air missiles for self defense and likely two Kh-23 air to surface missiles.
The SM-1 uses a semi active radar homing seeker, which basically listens for the radar returns of the ships radar beam, depending on the variant it is first guided using inertial guidance, after getting close to the target, the semi active radar seeker is used for final corrections.
As far as I am aware.
Great Video, MORE !
Thank you. I am late to this video, and I was about to write that, and was wondering if anyone had posted this first. Of note, they have a 10km range, but I wonder if this due to guidance or fuel
Just a note: while beam riding missiles are indeed semi active missile, most semi active radar missiles are in fact NOT beam riding, because beam riding guidance is a very simple and old approach that produces generally sub par results. Many cold war ATGMs are beam riding weapons though.
Very cool watching you play this and seeing your knowledge directly applied, with explanations. Thanks Jingles!
Narvik ❤️🔥🇳🇴
I have been there last year on the 10th and 11th of October on my Roadtrip from Germany over Denmark, Sweden, Finland to the North Cape, which I visited on the 8th of October and on my way back trough Norway I stayed in Narvik.
Beautiful small City and Im not a City guy… that’s what I love about Norway, their Cities feel like big towns.
Couldn’t visit the Lofoten due to really bad weather that day, so I spent my only day in Narvik in the War Museum.
Felt quite bad as a german there, but the people never ever let me feel that.
One guy in Narvik even spoke german with me.
If I had more time and especially money, I would go again in a heartbeat…
But unfortunately that was a once in a lifetime experience unfortunately, unless I win the lottery and therefore I would need to play in the first place.
But God was gracious enough to get me there once.
God bless you guys, whosoever reads this and all the best to you.
Excellent! It's another Sea Power video. These are fantastic keep them coming Jinglies 👍
Loving these vids. I always love your knowledge and analysis of naval combat.
Of all the content creators that have taken on this game, Jingles is by far the best, most competent, thoughtful and logical. So many of the others I was left annoyed by rudimentary errors, which someone who has never served at sea would fairly make, not so with The Mighty Jingles. You dirty old matelot. :)
I love your videos on this game. Your voice is perfect for narration and describing what is going on . Sounds awesome. Like a radio voice 👍also the fact that you did serve in the military too .
Jingles, there is a difference between beam-riding SACLOS missiles and true SARH missiles.
The RIM-66 SM-1 is SARH, meaning it tracks the reflection of the mothership's radar off of the target.
Beam riding is an older, inferior technology since it does not allow the missile to pull lead. They are fairly easy to defeat with a last ditch maneuver.
09:45 Intermittent radar:
They can get the bearing pretty much immediately with broadband receivers.
They can also get the spectral power distribution.
Huff-Duff got your bearing in a second or two once tuned to the transmission frequency.
The solution against Huff-Duff was a low intercept chance burst messages, e.g. the end-of-WWII Kurier system (which spun a cylinder with set or unset magnets past a reading head, in less than half a second, sending up to 84 bit of user data, on a wide range of possible frequencies as determined by a top secret schedule), read by an oscilloscope triggered by the lead-in, photographed and the photo then being read …
Just as a single ping will give a bearing to a passive listener and quite a bit more (make and model, and inferences from that).
Once this game goes live we need Jingles to do a full playthrough of all the missions its nice to see Jingles share his experience with us would be nice to get story time with Jingles as well
Hope that this content keeps coming my good man, fantastic storytelling/info and gameplay.
Best regards former specialist on Esben snarre L17 😊
Thank you Mr. J. for the story and gameplay! 😊
love sea power videos, keep them up jingles!
As a long time on-and-off viewer, Jingles, I very much look forward to more Sea Power videos. Hearing you ramble on about weapons, vessels and tactics more similar to your time in the service is very interesting… granted I’m aware you basically just passed memos lol.
This is an excellent series of videos. Thanks and keep going!
Just in time for lunch break!
I am really hopng for more Sea Power soon. This wil always be a treat to watch.
Great ! Glad you're playing this game, best game you're playing ATM. j
Jingles: I'm out of Harpoons!
Actually Jingles, you still had one left.
I'm loving this series. Entering and educational.
thanks for making these vids way better than star wars
Jingles, please never change.
Destroyer Escort is fancy way of saying frigate not corvette
The original Sam B Roberts was lost in the battle of Leyte Gulf not Battle of Philippines (Philippine Sea, I assume).
WWII US DEs were not tiny, they roughly the displacement of pre war Royal Navy destroyers.
And that is just first 75 seconds.
Never change, we love you.😍
Very much enjoyed this, much as I enjoyed Cold Waters. Thanks, Jingles.
I learned that this game looks really fun and I cant wait to play it. I also read Red Storm Rising back when I was a teenager in high school.
Great vid jingles, a happy start to my day
The entire issue I have with this game is the "AI" isn't all that "I". The Russians, as predictable as they are, are even more so in this game. They never deviate, they never use intiative. The submarines are espcially dumb and predictable.
Another issue I have, which we have recently been SHOWN, is that, littering your decks with as many missiles as you can, can lead to more bad things than a Dennis hopper TV commercial........ (yeah, I know, dated reference, US market reference......)
32:29 god mode on aegis was 256 usable defensive targets trackable at 60nm. Similar to the 16mb computer units on the space shuttle they had a simple binary 16 point yes and no track to see if it was a viable track to target.
That Samual b Robert’s also has an interesting history. It was the ship that was mined by the Iranians, causing the US to go around killing everything for a day.
They broke the major rule of the world since the 1800s: Don't. Touch. Our. Boats.
We tend to get very "proportional" when someone touches our boats
Excellent vid dude. Just subscribed. Cannot wait for this game and got some epic tips for when I finally get hands on it. Many thanks 🇦🇺🖖
Finally I was waiting to see if mighty gingles released a sea power video
I do believe that if you make more videos of this game you should change your opening quote to: "Welcome to Sea Power, Naval combat in the missile age, with radio operator Paul Charlton". It would receive an outstanding ovation.
Hey Jingles,
If I may be so bold, there is a slight difference between semi-active (guiding on reflection) and beam-riding (alignment to a radar beam).
Cheers.
can’t wait to see people modding this into age of sail combat
FWIW, the Knox-class were originally classified as ocean escorts/destroyer escorts and later reclassified as frigates. USS Knox, for example, was originally DE-1052 and only later was reclassified as FF-1052.
Cool to see Narvik in these games. Lived there for a while. Was also the scene of some heavy fighting in WW2, with the Royal Navy sinking quite a number of German destroyers in 1940.
The guys behind Sea Power should endorse Jingles... I'm SO buying this game when it's out!
We do! :)
Umm ackshually Jingles, even with Aegis, the number of engaged targests is still limited by terminal guidance radars. Not sure about OHPs, but even arleigh burkes only have 3. They can still put more missiles in the air, its just that the final phase needs the terminal radar. Thats the big advantage of SM-6 over precious SM-1 and 2 models. Active guidance on the missiles mean you can engage as many targets as you're tracking at the same time.
Love your explainations and history lesson whilst playing a great looking game
great game. I like it more than WOWS. hope to see more gameplay.
32:25 the answer for the old versions is 99, this is declassified cause we've phased out the old versions, but the ticos can command and control, aka use its aegis to control missiles launched from other surface ships. I'd assume that 99 was the limitation due to the AN/UYK-7 being... well an old computer and it probably couldn't handle more than double digits of targets, but its replacement, AN/UYK-43 probably can track more, and even that's been replaced by off the shelf computer units, so the number is probably astronomical by now.
Please do more sea power vids. I’ve watched a lot of the world of warships vids you’ve put out, it’s really cool seeing you doing videos on modern navy