Created Caged Designs in Blender | Hard-Surface Modeling
ฝัง
- เผยแพร่เมื่อ 1 มิ.ย. 2024
- Learn how to create caging effects in Blender, destructively and non-destructively. Caged designs are often used in front of holes on 3D surfaces in hard-surface models and are super easy to create, as this tutorial will demonstrate.
Instagram: / josh.gambrell
Twitter: / josh_gambrell
Artstation: www.artstation.com/wooden_rain
Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
For business inquiries email: josh@blenderbros.com
Josh: poke faces > tris to quads
My brain: parkour
yeah that was the only thing that I didn't know before watching this video. It was sooo worth it.
😭😭
brooo I've been using blender for 3 years and whenever I needed diagonal subdivisions I would end up using booleans or the knife tool I had no idea of the poke faces > tris to quads method oh my gosh thanks dude
Best tutorias of hard surface ever made.... The guy is a genius
You should also check out Gleb Alexandrov tutorials on hard surface modeling.
i am just starting out my 3D journey and i wanna be able to model everything. it seems quite impossible rn but i am pretty sure i'll get there. your videos are a great inspiration to me. you make the hardest designs seem completely easy to make. thank you so much for you time and effort. you're hands down one of the best at hard surface modelling!💚💚💚
Thank you man, this made my day! I’m so glad I can help in your journey.
One Year later. Where are you now?
@@Blendercage :) probably left this journey :) this software is so masive lern all of those features is like space ...
Also quick tip
If the geometry is too much, and the object doesn't need to much detail, you can actually use a texture with a normal map, you can use online chain textures, or use a checker texture and mess around with that, and bump maps, color ramps, and simple uv unwrapping
I'm sure you can find a texture though for free somewhere
His videos are so life saving, he should get a Nobel Prize for medicine.
Thank you so much, in two years Its the first time I learned about the "poke faces". Generally I only needed that in objects in the background, so I used to do the texture procedural way. But for objects in front of the camera this is huge
YOU ARE GOD !!!! THANK YOU REALLY VERY MUCH !!!! WHEN YOU CAME TO THE STEP :- Subdivide > Poke faces > Tris to quads > Wireframe modifier .......you really amazed me !!!!
Great tip for achieving that effect easily!
Thanks Josh.
I've been working on making a "Dynavap" and the bowl of the Dynavap has a spiral groove that goes down the sides of the bowl. I have been wracking my brain for DAYS trying to figure out a neat, simple and practical way to make them (the best solution I had was using curves, extruding them, converting them to mesh and using that mesh to cut a Boolean out of the bowl!!!!). Thank GOD and thank you I found this video, that bit around 3:15 about poking and converting tris to quads blew my mind and was PERFECT for what I needed. Thank-you!
It is amazing how easy it is to make a fence/grate. Thank you so much.
Really great tutorial - super detailed and easy to follow - thanks! :)
I was searching how to make the whole mesh diagonal in blender and you just nailed it! OMG thanks!!!!
i have had so many problems with making meshes and cages in blender, thank you so much for this tutorial!
Awesome and easy way for cages. Once again, you''re a big help, dude.
No problem man! Glad i could help
that's really cool and exactly what I've been trying for some time. Thank you so much!
oh wow. That poke > tris to quads trick is super useful.
Thank you so much for this great informative tutorial!
Flippin' awesome! Thanks!
More of these cool videos,Josh . And more topology!
Exactly what i needed. Thank you!
Great video! Detailed, short, and to the point. I wish all tutorials were like this!
11 minutes is short?
Esse vídeo foi sensacional, uma dica simples, ma que ajudou muito! Adorei!
Quick, easy, perfect result - Dear Josh, I am using this among other tutorials from you for my exam, wish me luck! Thank you
Nice!!
Non-destructive way with modifiers:
Subdivision
Decimate - [ Un-Subdivide]
iterations = 1
Wireframe
Short & Specific
STRAIGHT TO THE POINT
Thats why I love you
Cheers Alex!
@@JoshGambrell thanks for sharing the knowledge of your experience! Bro hugs!
Wow, thank you so much for this video. Great Video.
Oh nice was looking for sth like this. Thank you!
That's awesome. Thanks man!
realy needed this video
its crutial in hard surface modeling
Just blew my mind with poke faces then tris to quads. Thank you!
Thanks for the tutorial , it's really helpful
Great tutorial, thank You.
Awesome tutorial man you made me subscribe. Looking forward to see more awesome tutorials from you
Perfect. Helped a lot
thanks dude! helped a bunch this did
wow....your probably rhe most helpful blender tutor on yt
Extremely useful, thank you.
I'm very new to blender but I kept trying to guess at how I would accomplish this task, and simultaneously thinking about how terrible my result would be. Then when I saw how you did it, my jaw dropped. So easy and such a great result.
and to think i recently downloaded a chain-linked fence recently. I definitely could have done this!
This is a tremendous video. Thanks so much.
Man great tutorial loved it and learned a lot ❤️
this is really freaking cool man
This is exacly what i need, thank you
Easy to follow. Nice.
bruh, few seconds in and already found a solution for my problem (I was actually searching for a tutorial on how to make a honey comb and i didnt know that such addOn exists). Congrats, you earned a like and a sub from me :D
UR SOOO HELPFUL MAN LUV U
Wow. That was a great idea video. All new to me
WOW, this is such a great video
Love your tutorials! :)
YOU ARE THE BEST HARD SURFACE TEACHER!! VERY CLEAR!!! AND STRAIGH FORWARD!!! I WISH I COULD MEET YOU AND THANK YOU PERSONALLLYY!!
THANK YOU SO MUCH!!
Really glad to help Keianne! Thanks for the kind words :)
Very helpful, thanks!
Thanks, that's amazing!
wow! So cool! Thank you!
Seriously best channel
I'm impressed. And jalous of people who can make hard things look simple. Thanks alot Josh
No problem man
i dont think i knew about poke and tri to quad. that was a very simple and cool technique!
thank you Josh Gambrell for this good tuto.
You’re welcome!
Thx for video! glad I found your channel
Thanks, I've been looking for a solution to this problem for some time.
Very useful. Thanks!
You are genius sir, thankyou so much..
When generating extras and wanting to keep the initial parameters available when adding to the actual location in your model, first move the 3D cursor to the desired location. Select the four vertices you want to generate in the middle of, and shift+s to move cursor to selection. Now when you add it will orient with the actual location, and you can use the parameters to greater advantage. Or do it all with a few array modifiers, giving you the most non destructive editability, while making the pattern extremely easy to adjust. Hope this helps anyone trying these out!
Excellent information, well presented.
Thanks Terry!
thanks, i was wondering how i could add the grid effect on the front of my pc model and this helps a lot
Interesting, personally I tend to use a texture fore stuff like this (you can get a decent effect using a brick texture to drive a mix shader)
Thank you!
amazing!!
Love this
This video helps! Thank yoU!
Thank you so much after watching your video my problem is solved that is amazing keep doing good work.
thats cool. thank you.
Thank u so much!
Just wanted to add that you can use the decimate modifier on Un-subdivide with 1 iteration to get diagonal edges too while keeping it non-destructive :) Otherwise great tutorial!
You’re wonderful!😊
Thanks man!😎
Thank you so much 🤙🏼
Unlike using wireframe modifiers create a lot of vertices, right after convert to quads just insect the mesh by individually then remove the faces
Damn, that "slice" operation is handy!
very useful thanks
Fantastic!!!
thank you for your technique - quite interesting,i use Blender quite often - currently i am wasting time for using OpenToonz 1.4
That was amazing
Thanks bro👍
Thanks man!
Thanks man🙏
Hi Josh, great video and great channel!! I’ve been binge’n your vids and learning loads. I’m having a problem on a model that’s very similar to your sphere in this video. It’s a topological issue in the corners of inward extrudes. No matter what I do, get funky artifacts. Is there anyway to show you a screenshot and get some advice?
awesome tutorial!
Thanks!
Thank you! I wish you had shown the keys you pressed on the first half as well!
I think i'll just box select the cage part and invert it and delete the rest.
It works but if you want to be precise with the placement my strategy is the way to go :)
@@JoshGambrell You already made a copy of the thing with all the modifiers applied, You might as well just use the first method create the mesh and delete the rest...
How to invert selection?
@@minipj6732 ctrl+I
@@breakthefast7005 thnkz
Fastest sub I've ever done. Amazing work!
Thanks man!
very good technique - to create a metal fence !
To make the fence look even better, or any grates look better, you could use sculpting tools, or proportional editing to give the surface some deformities. Warping, bending, something to make it look like it isn't perfect and brand new.
You can get the 45° rotation by using unsubdivide on the decimate modifier
Thanks for this wireframe cage tip
You can also have the menu to Poke faces and Tris to quads, by right clicking while in face select mode
Or simple Ctrl+F to get the face menu
CTRL+F! That’s a new one for me!
@@JoshGambrell Ctrl+ (V vertex, E edge, F face) 😉
magic!
Thanks
amazing!
I have a question. How to make them round like cylinder ?
thanks
From 7 minutes up really show a blender needs a polyedit modifier like 3ds max has. Thanks for the tutorial.
Очень круто, спасибо за урок :)
This is real nice and I really like the poke faces method which I've never used. However, I have solved the exact same pattern (not honey comb though) with a procedural pattern. If anyone wants me to "send nodes", just write to me and I'll send 'em over.
Big gambrell ⚘⚘
6:26 when you thought you could finally do anything in blender then he shows you "a lil sci-fi piece"