Created Caged Designs in Blender | Hard-Surface Modeling

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • Learn how to create caging effects in Blender, destructively and non-destructively. Caged designs are often used in front of holes on 3D surfaces in hard-surface models and are super easy to create, as this tutorial will demonstrate.
    Instagram: / josh.gambrell
    Twitter: / josh_gambrell
    Artstation: www.artstation.com/wooden_rain
    Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
    For business inquiries email: josh@blenderbros.com

ความคิดเห็น • 296

  • @bartek7165
    @bartek7165 4 ปีที่แล้ว +124

    Josh: poke faces > tris to quads
    My brain: parkour

    • @MacyLytle
      @MacyLytle 3 ปีที่แล้ว +3

      yeah that was the only thing that I didn't know before watching this video. It was sooo worth it.

    • @andrax5341
      @andrax5341 3 ปีที่แล้ว

      😭😭

  • @emosewasikcin
    @emosewasikcin 4 ปีที่แล้ว +28

    brooo I've been using blender for 3 years and whenever I needed diagonal subdivisions I would end up using booleans or the knife tool I had no idea of the poke faces > tris to quads method oh my gosh thanks dude

  • @andregustavoantunes
    @andregustavoantunes 4 ปีที่แล้ว +80

    Best tutorias of hard surface ever made.... The guy is a genius

    • @timmturner
      @timmturner 3 ปีที่แล้ว

      You should also check out Gleb Alexandrov tutorials on hard surface modeling.

  • @cangenc132
    @cangenc132 3 ปีที่แล้ว +45

    i am just starting out my 3D journey and i wanna be able to model everything. it seems quite impossible rn but i am pretty sure i'll get there. your videos are a great inspiration to me. you make the hardest designs seem completely easy to make. thank you so much for you time and effort. you're hands down one of the best at hard surface modelling!💚💚💚

    • @JoshGambrell
      @JoshGambrell  3 ปีที่แล้ว +6

      Thank you man, this made my day! I’m so glad I can help in your journey.

    • @Blendercage
      @Blendercage ปีที่แล้ว

      One Year later. Where are you now?

    • @adredy
      @adredy ปีที่แล้ว

      @@Blendercage :) probably left this journey :) this software is so masive lern all of those features is like space ...

  • @Laachen
    @Laachen 4 ปีที่แล้ว +8

    Also quick tip
    If the geometry is too much, and the object doesn't need to much detail, you can actually use a texture with a normal map, you can use online chain textures, or use a checker texture and mess around with that, and bump maps, color ramps, and simple uv unwrapping
    I'm sure you can find a texture though for free somewhere

  • @onurerbay7672
    @onurerbay7672 4 ปีที่แล้ว +5

    His videos are so life saving, he should get a Nobel Prize for medicine.

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 4 ปีที่แล้ว +5

    Thank you so much, in two years Its the first time I learned about the "poke faces". Generally I only needed that in objects in the background, so I used to do the texture procedural way. But for objects in front of the camera this is huge

  • @chillegaming1837
    @chillegaming1837 3 ปีที่แล้ว +1

    YOU ARE GOD !!!! THANK YOU REALLY VERY MUCH !!!! WHEN YOU CAME TO THE STEP :- Subdivide > Poke faces > Tris to quads > Wireframe modifier .......you really amazed me !!!!

  • @Robbatcom
    @Robbatcom 4 ปีที่แล้ว +2

    Great tip for achieving that effect easily!

  • @hopefulkoala01435
    @hopefulkoala01435 3 ปีที่แล้ว +1

    Thanks Josh.
    I've been working on making a "Dynavap" and the bowl of the Dynavap has a spiral groove that goes down the sides of the bowl. I have been wracking my brain for DAYS trying to figure out a neat, simple and practical way to make them (the best solution I had was using curves, extruding them, converting them to mesh and using that mesh to cut a Boolean out of the bowl!!!!). Thank GOD and thank you I found this video, that bit around 3:15 about poking and converting tris to quads blew my mind and was PERFECT for what I needed. Thank-you!

  • @idee8or
    @idee8or ปีที่แล้ว

    It is amazing how easy it is to make a fence/grate. Thank you so much.

  • @TheCGEssentials
    @TheCGEssentials 4 ปีที่แล้ว +1

    Really great tutorial - super detailed and easy to follow - thanks! :)

  • @jameskaorubury2420
    @jameskaorubury2420 ปีที่แล้ว

    I was searching how to make the whole mesh diagonal in blender and you just nailed it! OMG thanks!!!!

  • @ivanwickum6141
    @ivanwickum6141 2 ปีที่แล้ว

    i have had so many problems with making meshes and cages in blender, thank you so much for this tutorial!

  • @dementedhd1198
    @dementedhd1198 4 ปีที่แล้ว +5

    Awesome and easy way for cages. Once again, you''re a big help, dude.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      No problem man! Glad i could help

  • @cgfischer
    @cgfischer 2 ปีที่แล้ว

    that's really cool and exactly what I've been trying for some time. Thank you so much!

  • @MrAntiKnowledge
    @MrAntiKnowledge 4 ปีที่แล้ว

    oh wow. That poke > tris to quads trick is super useful.

  • @mfastuff
    @mfastuff 9 หลายเดือนก่อน

    Thank you so much for this great informative tutorial!

  • @afrolystic
    @afrolystic 4 ปีที่แล้ว

    Flippin' awesome! Thanks!

  • @johnkonrad5541
    @johnkonrad5541 4 ปีที่แล้ว

    More of these cool videos,Josh . And more topology!

  • @carloso5599
    @carloso5599 ปีที่แล้ว

    Exactly what i needed. Thank you!

  • @allenramsey3849
    @allenramsey3849 4 ปีที่แล้ว

    Great video! Detailed, short, and to the point. I wish all tutorials were like this!

    • @Bongo2k
      @Bongo2k ปีที่แล้ว

      11 minutes is short?

  • @canaldojesa
    @canaldojesa 3 ปีที่แล้ว

    Esse vídeo foi sensacional, uma dica simples, ma que ajudou muito! Adorei!

  • @jonasateo
    @jonasateo 2 ปีที่แล้ว

    Quick, easy, perfect result - Dear Josh, I am using this among other tutorials from you for my exam, wish me luck! Thank you

  • @Ironpants57
    @Ironpants57 2 ปีที่แล้ว

    Nice!!
    Non-destructive way with modifiers:
    Subdivision
    Decimate - [ Un-Subdivide]
    iterations = 1
    Wireframe

  • @cry2love
    @cry2love 4 ปีที่แล้ว +2

    Short & Specific
    STRAIGHT TO THE POINT
    Thats why I love you

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Cheers Alex!

    • @cry2love
      @cry2love 4 ปีที่แล้ว

      @@JoshGambrell thanks for sharing the knowledge of your experience! Bro hugs!

  • @ubertcoolie8694
    @ubertcoolie8694 9 หลายเดือนก่อน

    Wow, thank you so much for this video. Great Video.

  • @anxhelo7383
    @anxhelo7383 4 ปีที่แล้ว

    Oh nice was looking for sth like this. Thank you!

  • @craigernstzen2372
    @craigernstzen2372 2 ปีที่แล้ว

    That's awesome. Thanks man!

  • @pouyasadeghi9979
    @pouyasadeghi9979 4 ปีที่แล้ว

    realy needed this video
    its crutial in hard surface modeling

  • @blobofblutack
    @blobofblutack ปีที่แล้ว

    Just blew my mind with poke faces then tris to quads. Thank you!

  • @designworldz
    @designworldz ปีที่แล้ว

    Thanks for the tutorial , it's really helpful

  • @alexbobyr8076
    @alexbobyr8076 2 ปีที่แล้ว

    Great tutorial, thank You.

  • @jenovaizquierdo
    @jenovaizquierdo 4 ปีที่แล้ว

    Awesome tutorial man you made me subscribe. Looking forward to see more awesome tutorials from you

  • @alexandrearaujo4256
    @alexandrearaujo4256 4 ปีที่แล้ว

    Perfect. Helped a lot

  • @DiggerDevil
    @DiggerDevil ปีที่แล้ว

    thanks dude! helped a bunch this did

  • @Joschua_Bo
    @Joschua_Bo 4 ปีที่แล้ว

    wow....your probably rhe most helpful blender tutor on yt

  • @daniellee6912
    @daniellee6912 2 ปีที่แล้ว

    Extremely useful, thank you.

  • @grayjackgaming1746
    @grayjackgaming1746 4 ปีที่แล้ว +2

    I'm very new to blender but I kept trying to guess at how I would accomplish this task, and simultaneously thinking about how terrible my result would be. Then when I saw how you did it, my jaw dropped. So easy and such a great result.

    • @grayjackgaming1746
      @grayjackgaming1746 4 ปีที่แล้ว +2

      and to think i recently downloaded a chain-linked fence recently. I definitely could have done this!

  • @heiro5
    @heiro5 2 ปีที่แล้ว

    This is a tremendous video. Thanks so much.

  • @shinigamiLIVE-BGMI
    @shinigamiLIVE-BGMI 3 ปีที่แล้ว

    Man great tutorial loved it and learned a lot ❤️

  • @justabasichuman5057
    @justabasichuman5057 ปีที่แล้ว

    this is really freaking cool man

  • @deki-chan6922
    @deki-chan6922 4 ปีที่แล้ว

    This is exacly what i need, thank you

  • @davematteer5966
    @davematteer5966 4 ปีที่แล้ว

    Easy to follow. Nice.

  • @lamborghin1rami598
    @lamborghin1rami598 3 ปีที่แล้ว +2

    bruh, few seconds in and already found a solution for my problem (I was actually searching for a tutorial on how to make a honey comb and i didnt know that such addOn exists). Congrats, you earned a like and a sub from me :D

  • @michaelchicken472
    @michaelchicken472 3 ปีที่แล้ว +1

    UR SOOO HELPFUL MAN LUV U

  • @MakarandGodbole
    @MakarandGodbole 2 ปีที่แล้ว

    Wow. That was a great idea video. All new to me

  • @IR-RA
    @IR-RA 3 ปีที่แล้ว

    WOW, this is such a great video

  • @ykiikii
    @ykiikii 4 ปีที่แล้ว

    Love your tutorials! :)

  • @keiannesancho8717
    @keiannesancho8717 3 ปีที่แล้ว

    YOU ARE THE BEST HARD SURFACE TEACHER!! VERY CLEAR!!! AND STRAIGH FORWARD!!! I WISH I COULD MEET YOU AND THANK YOU PERSONALLLYY!!
    THANK YOU SO MUCH!!

    • @JoshGambrell
      @JoshGambrell  3 ปีที่แล้ว

      Really glad to help Keianne! Thanks for the kind words :)

  • @jeremyanderson2374
    @jeremyanderson2374 4 ปีที่แล้ว

    Very helpful, thanks!

  • @Usual_User
    @Usual_User 4 ปีที่แล้ว

    Thanks, that's amazing!

  • @alexeys.7829
    @alexeys.7829 4 ปีที่แล้ว

    wow! So cool! Thank you!

  • @haraldschubert1570
    @haraldschubert1570 4 ปีที่แล้ว

    Seriously best channel

  • @oxand1
    @oxand1 4 ปีที่แล้ว +1

    I'm impressed. And jalous of people who can make hard things look simple. Thanks alot Josh

  • @JadeOart
    @JadeOart 4 ปีที่แล้ว

    i dont think i knew about poke and tri to quad. that was a very simple and cool technique!

  • @rhylschermatz5809
    @rhylschermatz5809 4 ปีที่แล้ว

    thank you Josh Gambrell for this good tuto.

  • @Matmanps2
    @Matmanps2 4 ปีที่แล้ว

    Thx for video! glad I found your channel

  • @Bergerons_Review
    @Bergerons_Review 4 ปีที่แล้ว

    Thanks, I've been looking for a solution to this problem for some time.

  • @conceptwcom
    @conceptwcom 4 ปีที่แล้ว

    Very useful. Thanks!

  • @irgalle965
    @irgalle965 3 ปีที่แล้ว

    You are genius sir, thankyou so much..

  • @darkframepictures
    @darkframepictures ปีที่แล้ว

    When generating extras and wanting to keep the initial parameters available when adding to the actual location in your model, first move the 3D cursor to the desired location. Select the four vertices you want to generate in the middle of, and shift+s to move cursor to selection. Now when you add it will orient with the actual location, and you can use the parameters to greater advantage. Or do it all with a few array modifiers, giving you the most non destructive editability, while making the pattern extremely easy to adjust. Hope this helps anyone trying these out!

  • @trelligan42
    @trelligan42 4 ปีที่แล้ว

    Excellent information, well presented.

  • @alex342gwsturk8
    @alex342gwsturk8 2 ปีที่แล้ว

    thanks, i was wondering how i could add the grid effect on the front of my pc model and this helps a lot

  • @medafan53
    @medafan53 ปีที่แล้ว +2

    Interesting, personally I tend to use a texture fore stuff like this (you can get a decent effect using a brick texture to drive a mix shader)

  • @jurgenvantomme
    @jurgenvantomme 3 ปีที่แล้ว

    Thank you!

  • @pixerone8106
    @pixerone8106 ปีที่แล้ว

    amazing!!

  • @demiancoorey2394
    @demiancoorey2394 8 หลายเดือนก่อน

    Love this

  • @RayStudio95
    @RayStudio95 2 ปีที่แล้ว

    This video helps! Thank yoU!

  • @hashirmalik9907
    @hashirmalik9907 3 ปีที่แล้ว

    Thank you so much after watching your video my problem is solved that is amazing keep doing good work.

  • @drdr2734
    @drdr2734 3 ปีที่แล้ว

    thats cool. thank you.

  • @corn_potato1370
    @corn_potato1370 ปีที่แล้ว

    Thank u so much!

  • @lordkelvin1
    @lordkelvin1 4 ปีที่แล้ว

    Just wanted to add that you can use the decimate modifier on Un-subdivide with 1 iteration to get diagonal edges too while keeping it non-destructive :) Otherwise great tutorial!

  • @soj_afk
    @soj_afk 2 ปีที่แล้ว

    You’re wonderful!😊

  • @hypermozgi
    @hypermozgi 8 หลายเดือนก่อน

    Thanks man!😎

  • @mojo2261
    @mojo2261 4 ปีที่แล้ว

    Thank you so much 🤙🏼

  • @duckhead2948
    @duckhead2948 4 ปีที่แล้ว +1

    Unlike using wireframe modifiers create a lot of vertices, right after convert to quads just insect the mesh by individually then remove the faces

  • @sunshineconch5377
    @sunshineconch5377 3 ปีที่แล้ว

    Damn, that "slice" operation is handy!

  • @SuperPuneri
    @SuperPuneri ปีที่แล้ว

    very useful thanks

  • @pierfrancesconicita5134
    @pierfrancesconicita5134 4 ปีที่แล้ว

    Fantastic!!!

  • @SzymonWarunek
    @SzymonWarunek 4 ปีที่แล้ว

    thank you for your technique - quite interesting,i use Blender quite often - currently i am wasting time for using OpenToonz 1.4

  • @nodfaya
    @nodfaya 4 ปีที่แล้ว

    That was amazing
    Thanks bro👍

  • @cadenlacher7524
    @cadenlacher7524 3 ปีที่แล้ว

    Thanks man🙏

  • @D4mations
    @D4mations 2 ปีที่แล้ว

    Hi Josh, great video and great channel!! I’ve been binge’n your vids and learning loads. I’m having a problem on a model that’s very similar to your sphere in this video. It’s a topological issue in the corners of inward extrudes. No matter what I do, get funky artifacts. Is there anyway to show you a screenshot and get some advice?

  • @KirbyCurbwhy
    @KirbyCurbwhy 3 ปีที่แล้ว

    awesome tutorial!

  • @jblacktube
    @jblacktube 4 ปีที่แล้ว

    Thank you! I wish you had shown the keys you pressed on the first half as well!

  • @breakthefast7005
    @breakthefast7005 4 ปีที่แล้ว +45

    I think i'll just box select the cage part and invert it and delete the rest.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +9

      It works but if you want to be precise with the placement my strategy is the way to go :)

    • @HAWXLEADER
      @HAWXLEADER 4 ปีที่แล้ว +6

      @@JoshGambrell You already made a copy of the thing with all the modifiers applied, You might as well just use the first method create the mesh and delete the rest...

    • @minipj6732
      @minipj6732 3 ปีที่แล้ว

      How to invert selection?

    • @breakthefast7005
      @breakthefast7005 3 ปีที่แล้ว +2

      @@minipj6732 ctrl+I

    • @minipj6732
      @minipj6732 3 ปีที่แล้ว

      @@breakthefast7005 thnkz

  • @captain_code
    @captain_code 4 ปีที่แล้ว +1

    Fastest sub I've ever done. Amazing work!

  • @SzymonWarunek
    @SzymonWarunek 4 ปีที่แล้ว

    very good technique - to create a metal fence !

    • @pauldeddens5349
      @pauldeddens5349 4 ปีที่แล้ว +2

      To make the fence look even better, or any grates look better, you could use sculpting tools, or proportional editing to give the surface some deformities. Warping, bending, something to make it look like it isn't perfect and brand new.

  • @baggern
    @baggern 4 ปีที่แล้ว

    You can get the 45° rotation by using unsubdivide on the decimate modifier

  • @AladineTK
    @AladineTK 4 ปีที่แล้ว

    Thanks for this wireframe cage tip
    You can also have the menu to Poke faces and Tris to quads, by right clicking while in face select mode
    Or simple Ctrl+F to get the face menu

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      CTRL+F! That’s a new one for me!

    • @AladineTK
      @AladineTK 4 ปีที่แล้ว

      @@JoshGambrell Ctrl+ (V vertex, E edge, F face) 😉

  • @Haerinaaaaa
    @Haerinaaaaa 11 หลายเดือนก่อน

    magic!

  • @laskartech8626
    @laskartech8626 4 ปีที่แล้ว

    Thanks

  • @mingzhihengchang
    @mingzhihengchang 3 ปีที่แล้ว

    amazing!
    I have a question. How to make them round like cylinder ?

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x 4 ปีที่แล้ว

    thanks

  • @Streamcatcher
    @Streamcatcher 3 ปีที่แล้ว

    From 7 minutes up really show a blender needs a polyedit modifier like 3ds max has. Thanks for the tutorial.

  • @ValeGoG
    @ValeGoG 4 ปีที่แล้ว +1

    Очень круто, спасибо за урок :)

  • @iamjohnhult
    @iamjohnhult 4 ปีที่แล้ว +2

    This is real nice and I really like the poke faces method which I've never used. However, I have solved the exact same pattern (not honey comb though) with a procedural pattern. If anyone wants me to "send nodes", just write to me and I'll send 'em over.

  • @mibrahim4245
    @mibrahim4245 4 ปีที่แล้ว

    Big gambrell ⚘⚘

  • @debbido5628
    @debbido5628 2 ปีที่แล้ว

    6:26 when you thought you could finally do anything in blender then he shows you "a lil sci-fi piece"