Can virtual reality be used in therapy?

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 35

  • @azimahawang.985
    @azimahawang.985 ปีที่แล้ว

    Thank you for the summary. I love to listen those research done out there.

  • @strawmanfallacy
    @strawmanfallacy 4 ปีที่แล้ว +1

    Thanks for making cool videos and providing citations.

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +1

      No problem! It’s important to be transparent in research :)

  • @meda3409
    @meda3409 4 ปีที่แล้ว

    Thank you for this video I enjoyed it and found it fascinating! Keep up the good work!

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว

      Thanks :) glad you liked it!

  • @eyecandie2004
    @eyecandie2004 3 ปีที่แล้ว

    I would love to add this to my practice since some of my clients are too fearful to step outside their comfort zone

  • @Salteiro
    @Salteiro 4 ปีที่แล้ว +1

    6 lvl of spider fear: playing Skyrim xD
    By the way a great and informative video, and good luck in your PhD.

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว

      Aha, thank you! :)

  • @deathvenusblue4970
    @deathvenusblue4970 4 ปีที่แล้ว

    Just watched your vid and left a kinda long comment on the Reddit post you made but wanted to say.. Very well done video. And also, suggest another video topic - Using lucid dreaming (I’m guessing it’ll mostly be though exposure therapy as well) as a modality for therapy. I did a paper (Not on your level haha) on it for school a while ago and it’s pretty fascinating in general and think it has a lot of potential for therapy if one is able to find a consistent way to induce Lucid Dreaming. Funny enough, I’ve thought about using VR to induce Lucid dreaming but you’d need an ultra light weight comfortable one.

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +1

      Thanks for the comment! Replied to the Reddit one, definitely a cool idea :)

  • @l-2267
    @l-2267 4 ปีที่แล้ว

    so interesting and informative!

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว

      Thank you! :)

  • @d.-_-.b
    @d.-_-.b 4 ปีที่แล้ว

    A couple ideas for upcoming videos:
    One is to see what the current state of research into Electrovestibulography is as far as breadth of studies, effecacy, and the application of the "tilting chair" patent US9693725B2 stimulating the vestibular system towards the diagnosis and treatment of mood disorders.
    The other is to look at what future targeted epigenetic treatments are possible based on studies into biomarker blood tests for anxiety (MicroRNA-137), chronic stress (MicroRNA-218), Major Depressive Disorder (MicroRNA-124-3p), PTSD (MicroRNA-135b-5p), Alzheimer’s dementia (MicroRNA-484 and MicroRNA-197-3p), Parkinson’s (MicroRNA-135b), and Schizophrenia (MicroRNA-223).

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +1

      Very interesting! Got next few weeks planned but will definitely look into this for the future :)

  • @appliedclinicalvr2359
    @appliedclinicalvr2359 4 ปีที่แล้ว

    You're in the UK, so I don't know if you have something equivalent to the US "Health Insurance and Portability and Accountability Act" (HIPAA), but I'd be shocked if there was not a UK equivalent. Basically, the act regulates security of an individual's health records and/or any data associated with with a person's health. HIPAA is quite strict as to who gets access to health information, and rightly so. The problem here in the States is with any Oculus product. As you likely know, FaceBook owns Oculus. The new policy from FB states that user data will be tracked and recorded. You can't even launch a Quest 2 without logging into a personal (and active) FB account. Camera video, audio, and biometrics of the user are all recorded. There is an "Oculus for Business" option, but user data is still recorded. I recently stopped development for Oculus products for this very reason. The ethical issues regarding the lack of privacy surrounding Oculus products is something you might consider when it comes time to develop your research design.

  • @Skarredghost
    @Skarredghost 4 ปีที่แล้ว

    Nice informative video!

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +1

      Thanks so much!

  • @medicfdumbo
    @medicfdumbo 4 ปีที่แล้ว +1

    Interesting video

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +2

      Thank you :)

  • @Parinirva
    @Parinirva 4 ปีที่แล้ว

    This is really cool

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว

      Thanks so much! :)

  • @bekojang8785
    @bekojang8785 3 ปีที่แล้ว

    Amazing literature review. Thank you! I am based out of San Francisco and working on a technology for VR assisted therapy. Can I connect with you offline? Would love to exchange notes with you.

  • @mitchellh64
    @mitchellh64 4 ปีที่แล้ว

    Great Video! As a fellow PhD student (Neuroscience), I've thought about starting a YT channel covering topics like this as well. I meant to ask: Who controls the avatars in these studies (particularly for the conversation skills training)? Are the participants talking to another person in the simulation? Is it possible for these simulations to have computer-generated responses?

    • @AvaMason1
      @AvaMason1  4 ปีที่แล้ว +1

      So some cases the therapist can control the avatar but I think a lot of levels have controlled responses, depends on the study! Amazing, why not aha :)

  • @treewx
    @treewx 3 ปีที่แล้ว +2

    This is very interesting to me. I wish there were apps available on Oculus for stuff like this - does anyone know of any? Some basic apps for assertiveness or communicating effectively would be really helpful.

    • @AvaMason1
      @AvaMason1  3 ปีที่แล้ว

      I know they are being made but not sure if available to the general public just yet

  • @DogsaladSalad
    @DogsaladSalad 4 ปีที่แล้ว

    cool as heck 🙂