Oh I can’t wait till you guys can figure out how to add new monsters and arenas While also tweaking a bit more aspects of the existing monsters Oh it’s so exciting to see this mod back in action
Hey, thanks so much for keeping this mod alive and kicking!!! I'm so excited about the new update you have in store for us. Thanks so much for the hard work you do. Please keep it up !!!
Here is a basic tutorial you can follow: docs.google.com/document/d/1hvSaGb9OqbfBc2wwmRzMHlrzAs6PiehwRBsm0eHy0fo/edit?usp=sharing The document provides a link containing all of the programs needed to package your own custom textures into .bdg files
@@VGF2615 I'm having trouble actually getting a png out of exported files, what step would that happen at? I'm a bit lost when it comes to getting my hands on the edible image file.
The tutorial doesn’t take into account texture extraction from the files as it assumes you already have them. Basically, you would change the texture's header file into the proper tpl file header format as described here: wiki.tockdom.com/wiki/TPL_(File_Format) You would then paste insert the data from the texture's graphic file, save it as a tpl file with the proper image format at the end of the filename, and drag it into “PNG to-from TPL.bat” I may update the tutorial later with more details on how to do it Alternatively, you can use the Dolphin Emulator to dump textures from the game
Yeah I could not for the life of me find anything that could open the files that were exported. No program would open them up, il try some of the programs in that link to mess around with them.
That is actually Jet Jaguar with an Ultraman skin. I almost blinked when I saw it as well, but it was doing the beam move for JJ so that is how I determined it was a skin.
I hope in the future, there's a way to add more monsters and cities like Battra, Showa Gigan and the Boxing Ring
Oh I can’t wait till you guys can figure out how to add new monsters and arenas
While also tweaking a bit more aspects of the existing monsters
Oh it’s so exciting to see this mod back in action
My man is keeping the game alive! Godzilla fans are the best
I certainly miss playing as MOGUERA, Varan, Obsidious and Mothra. 😢
Are they not in the overhaul?
It's Obsidius not Obsidious
Hey, thanks so much for keeping this mod alive and kicking!!! I'm so excited about the new update you have in store for us. Thanks so much for the hard work you do. Please keep it up !!!
Dunno how much it bugs other people but I feel tuning down the jump height for non flying/levitating monsters could be a huge upgrade
That's a very good mod for Godzilla Unleashed the video game. I can't wait to see more content and the skin mods for all playable monsters!
thanks bro keep releasing more things
Canìt wait for the free camera update!
ballerific
Can the Beam Knockback work with the vanilla version of Unleashed
Does this mod make standard controller controls any better?
what emulator do i play this on
Can you tutorial about 2 player (PvP) mode and how to play (not 1vCom)
I know i read this mod can work with classic controller? Is that correct?
Unfortunately, it cannot.
It's there going to be a way to retain some changes and manually select others?, the new water looks too ps2'ish
How do you make your own skins? I can't find a way to open any BDG files or the like.
Here is a basic tutorial you can follow: docs.google.com/document/d/1hvSaGb9OqbfBc2wwmRzMHlrzAs6PiehwRBsm0eHy0fo/edit?usp=sharing
The document provides a link containing all of the programs needed to package your own custom textures into .bdg files
@@VGF2615 I'm having trouble actually getting a png out of exported files, what step would that happen at? I'm a bit lost when it comes to getting my hands on the edible image file.
The tutorial doesn’t take into account texture extraction from the files as it assumes you already have them. Basically, you would change the texture's header file into the proper tpl file header format as described here: wiki.tockdom.com/wiki/TPL_(File_Format)
You would then paste insert the data from the texture's graphic file, save it as a tpl file with the proper image format at the end of the filename, and drag it into “PNG to-from TPL.bat”
I may update the tutorial later with more details on how to do it
Alternatively, you can use the Dolphin Emulator to dump textures from the game
Yeah I could not for the life of me find anything that could open the files that were exported. No program would open them up, il try some of the programs in that link to mess around with them.
So for the mod, do any of these changes to the monsters work with the vanilla version of Unleashed
Chi
also can these gecko codes work with vanilla unleashed?
Yes, they will work with the vanilla game
I don’t like how Moguera is mute and doesn’t say it’s name. I liked that in the original
If you want Moguera's vanilla SFX, you can simply set the Moguera (SFX) option to "Disabled" in the Riivolution menu.
What would be the best controller setup for this?
When's the next update coming up?
Planned to be sometime next month, but there is a chance it could be released earlier
Does it’s have GameCube controller support?
There's gotta be a Discord.
What system is this on?
Modded Wii/Wii U consoles and PC with Dolphin Emulator.
Ultraman?!
That is actually Jet Jaguar with an Ultraman skin. I almost blinked when I saw it as well, but it was doing the beam move for JJ so that is how I determined it was a skin.
@@temoharri8848 Oh okay
Is this game does avaibile on ipad,iphone and more?
No way, sorry bud
@@Abshiejeit ok