This is awesome, I honestly hope we get to a point in Godzilla Unleashed modding where we can start doing some really crazy stuff like adding new monsters, similar to how Godzilla Save The Earth Melee is doing, only time will tell if that happens!
With no new big Godzilla Console/PC game despite the hype right now of the films of Minus One and New Empire, this mod and others like it are keeping the starving community well-fed. Thank you!
I have a quick question for you, is it a possibility to make the water invisible on the Tokyo map, because even since I was young I've always wanted to see how it would look without the flooding. IK it might not be possible to take the slash effect out with them walking around, but id love to see it without the water. just wondering if that would even be possible,
Yes, it is actually possible to remove the water mesh and even change the splash particles to a different footstep particle effect fairly easily. In fact, I am planning to make an “unflooded” variant of Tokyo for the next update. You can also use the free camera to look under Tokyo’s water.
@VGF2615 that's really exciting news. I'm so happy and can't wait to see it. Your awesome man keep up the good work, and thanks for getting back to my comment!
Speaking of the AI, I am the one who discovered long ago that if you have the CPU character opponents to be all three Godzillas, that it would be brutal fight. One which I named it Godzilla Brothers Incorporated. If you improved the AI for CPU opponents, then I am sure it would be a masterpiece. I was hoping to have seen Mothra Imago in the new skins section of the video, but Mothra hardly appears at all except a brief larvae clip. 😮
I remember doing those fights when I was younger. Brutal battles, especially on Hard, but a lot of fun. The Mechagodzilla Brothers were also challenging.
Wish there was someway to fix the annoying glitch were classic mechagodzilla can't use crystal power surges in the game. It puts him at at a serious disadvantage in the base game.
If it was possible for you guys to mess around with the time modifications as a gecko code, is it possible to make the limited time within critical mass mode to become.... unlimited?
I have actually looked into that a while ago, and it unfortunately doesn’t seem like it would be simple to create. All of the gecko codes I’ve created so far involve changing values in static memory, meaning they are always located at the same address. The values controlling a monster’s critical mass seem to reside in dynamic memory, which would be more complex to change as their location can differ every time the game is played. The possible alternative would be to change the values in separate monster bundle files from the default ones and include them in the optional folder, but I think that would be a bit clunky. I do plan to look into it again in the future though.
This mod makes godzilla unleashed one of my favorite fighting games. One problem i have is that when i play Gigan's story mode and i make it to day 8(San Francisco), the game gives me a black screen and freezes everything. Only way to solve it is to shut down my computer. Anyone got advice on how to fix it? Gigan is my main and id love to complete his story. Edit: it also happens when i use Mechagodzilla on Day 8(San Francisco).
How to enable AI Watch Mode? I’m playing on the wii and whenever I disconnect my remote it just tells me I need to connect it again. Not sure how to bypass this. I tapped the power button on the remote and it took away my control but the AI in place of me was only walking towards the enemy and wouldn’t do anything else. I haven’t found a guide on how to achieve true AI Watch Mode. Any help would be appreciated.
Here is the link to my video tutorial on how to install the mod, which includes a section for enabling gecko codes: th-cam.com/video/moLwwqtkpTY/w-d-xo.html
@@VGF2615 Ah, understandable, thanks for answering though! Cool mod regardless, I had fun messing with the different skins and all yesterday. Kinda off topic, but I was curious though. Do you have issues where sounds in Godzilla Unleashed will keep playing? Like I’ll have Ghidorah’s flying sound effects just keep playing well after I’ve stopped flying. It’s not a mod issue, as I’ve noticed it on my vanilla Godzilla Unleashed, I was just curious if this was a universal thing or is it my disc.
Yeah, the audio bugs are a universal issue for Unleashed, especially when there are more than two monsters in a match. I'm not sure if it can be fixed as it may be an issue related to the game engine.
@@VGF2615 Cool, thanks again for the reply! Makes me feel better actually, I’d rather it be a normal thing than find out I’ve had a bad disc for the past 17 years lol
I'm trying to find a tutorial to install this on my Retroid 4 Pro, can anyone please help with this as I'm useless at this stuff? I have Dolphin as the emulator.
No, you can find the files for alternate camera modes in the optional folder. You would then copy the GameType_Brawl.pvm and GameType_Story.pvm files from the Threat_Cam folder and paste them in the custom folder, similar to this image: imgur.com/a/QbIpfAs (Make sure the "My Custom Files" option is set to enabled on the Riivolution menu when you start the game)
It enables the 1st player to always play as a specific monster. Basically, the main purpose of this code is to allow you to playthrough another monster's story with a different monster. You can view the ReadMe.txt document in the codes folder or the V1.01 Overview video for more information.
I use multiple programs for both texture and sfx editing. You can find the programs I use to edit Unleashed textures in the tutorial below: docs.google.com/document/d/1hvSaGb9OqbfBc2wwmRzMHlrzAs6PiehwRBsm0eHy0fo/edit?usp=sharing For sfx, you can either: 1. Use the tools found in the tutorial below, docs.google.com/document/d/1hFHK5x88E7U7dmEUbWycpMfKLLh7GE62sMRaycDX3E4/edit?usp=sharing 2. Use Digitizaki’s Unleashed Sound Manager to automatically extract and reimport sound files github.com/Digitzaki/Unleashed-Sound-Manager
@@VGF2615 if you are willing to make a quick new video on how to do it or give me some updated steps that would be great as when i download the i think our layout thingy is diffrent so it dosent show up the same i have a windows 10-11 i think and i tried to follow your steps but i couldent get it too work
You still need to play with a Wiimote and Nunchuck on modded consoles, but you can technically play with other controllers by using controller profiles on Dolphin.
Have you tried placing other files in the custom folder to see if they work? Here is a screenshot of what the custom folder should look like if you wanted to use the Brawl free camera as an example: imgur.com/a/QbIpfAs
This is awesome, I honestly hope we get to a point in Godzilla Unleashed modding where we can start doing some really crazy stuff like adding new monsters, similar to how Godzilla Save The Earth Melee is doing, only time will tell if that happens!
I hope they start adding new monsters in when do more updates
I never knew how much I needed a blue Obsidious in my life! Looks so good.
With no new big Godzilla Console/PC game despite the hype right now of the films of Minus One and New Empire, this mod and others like it are keeping the starving community well-fed. Thank you!
Babe wake up new peak just dropped
I'm so happy about this update man, good job!!! I'm excited to apply it
I have a quick question for you, is it a possibility to make the water invisible on the Tokyo map, because even since I was young I've always wanted to see how it would look without the flooding. IK it might not be possible to take the slash effect out with them walking around, but id love to see it without the water. just wondering if that would even be possible,
Yes, it is actually possible to remove the water mesh and even change the splash particles to a different footstep particle effect fairly easily. In fact, I am planning to make an “unflooded” variant of Tokyo for the next update. You can also use the free camera to look under Tokyo’s water.
@VGF2615 that's really exciting news. I'm so happy and can't wait to see it. Your awesome man keep up the good work, and thanks for getting back to my comment!
Speaking of the AI, I am the one who discovered long ago that if you have the CPU character opponents to be all three Godzillas, that it would be brutal fight. One which I named it Godzilla Brothers Incorporated. If you improved the AI for CPU opponents, then I am sure it would be a masterpiece. I was hoping to have seen Mothra Imago in the new skins section of the video, but Mothra hardly appears at all except a brief larvae clip. 😮
I remember doing those fights when I was younger. Brutal battles, especially on Hard, but a lot of fun. The Mechagodzilla Brothers were also challenging.
petition for an evolved godzilla skin for 2000
Amazing!
this fella needs more subs if bro has all these views
New maps would make a huge difference in this game, imagine implementing community maps
Cool mod bro
lets go!!!
My roster for a Godzilla Unleashed remaster:
-Godzilla 1968/1989/2000, Anguirus 1968, Mothra 1992, Rodan 1993, Gigan 1972/2004, Mechagodzilla 1974/1975/1993/2002, King Ghidorah 1991, Destoroyah, Battra, Orga, Megalon, King Caesar 2004, Baragon 2001, Hedorah 1971, Ebirah 2004, Titanosaurus, Manda 2004, Gorosaurus, Zilla, Jet Jaguar, Gabara, Spacegodzilla, Monster X, Varan, Biollante, Megaguirus, MOGUERA, Mecha King Ghidorah, Kumonga 2004, Kamacuras 2004, Gezora, Ganimes, Kamoebas, Gaira, Sanda, Mothra Leo, Dagahra, Desghidorah, Maguma, Krystalak, Obsidius
DLC:
-Godzilla 2019, Ghidorah 2019, Mothra 2019, Rodan 2019, Shin Godzilla, Female MUTO, Kong 2024, Mechani Kong, Godzilla 2023, Jet Jaguar 2021, Godzilla Ultima
Bosses:
-Dogora, Gotengo, Super X, Mothership
Stages:
-Boston, Paris, Monster Island, Tokyo, Seattle, New York, Osaka, Los Angeles, Mothership, San Francisco, Cairo, London, Kyoto
Wish there was someway to fix the annoying glitch were classic mechagodzilla can't use crystal power surges in the game. It puts him at at a serious disadvantage in the base game.
Good news, this mod already fixed that issue!
@@VGF2615 thank the gods then!! Finally can finish the campaign without feeling like I'm fighting with one foot in a bucket!!
Isso é realmente incrível
Será que vai existir a versão de ps2?? 0.0
If it was possible for you guys to mess around with the time modifications as a gecko code, is it possible to make the limited time within critical mass mode to become.... unlimited?
I have actually looked into that a while ago, and it unfortunately doesn’t seem like it would be simple to create. All of the gecko codes I’ve created so far involve changing values in static memory, meaning they are always located at the same address. The values controlling a monster’s critical mass seem to reside in dynamic memory, which would be more complex to change as their location can differ every time the game is played. The possible alternative would be to change the values in separate monster bundle files from the default ones and include them in the optional folder, but I think that would be a bit clunky. I do plan to look into it again in the future though.
@@VGF2615 Ah, I see. Well I do hope this will come true in the future!^^
This mod makes godzilla unleashed one of my favorite fighting games. One problem i have is that when i play Gigan's story mode and i make it to day 8(San Francisco), the game gives me a black screen and freezes everything. Only way to solve it is to shut down my computer. Anyone got advice on how to fix it? Gigan is my main and id love to complete his story.
Edit: it also happens when i use Mechagodzilla on Day 8(San Francisco).
how can I configure the controls?
How to enable AI Watch Mode? I’m playing on the wii and whenever I disconnect my remote it just tells me I need to connect it again. Not sure how to bypass this. I tapped the power button on the remote and it took away my control but the AI in place of me was only walking towards the enemy and wouldn’t do anything else. I haven’t found a guide on how to achieve true AI Watch Mode. Any help would be appreciated.
Here is the link to my video tutorial on how to install the mod, which includes a section for enabling gecko codes: th-cam.com/video/moLwwqtkpTY/w-d-xo.html
Bro! I miss Unleashed but I really don't feel comfortable with going on random websites to download stuff.
Out of curiosity, for the Wii version of this Mod, is it possible to play with the GameCube controller?
Unfortunately, the only way to play this mod on consoles is with the Wiimote and Nunchuck.
@@VGF2615 Ah, understandable, thanks for answering though! Cool mod regardless, I had fun messing with the different skins and all yesterday.
Kinda off topic, but I was curious though. Do you have issues where sounds in Godzilla Unleashed will keep playing? Like I’ll have Ghidorah’s flying sound effects just keep playing well after I’ve stopped flying. It’s not a mod issue, as I’ve noticed it on my vanilla Godzilla Unleashed, I was just curious if this was a universal thing or is it my disc.
Yeah, the audio bugs are a universal issue for Unleashed, especially when there are more than two monsters in a match. I'm not sure if it can be fixed as it may be an issue related to the game engine.
@@VGF2615 Cool, thanks again for the reply! Makes me feel better actually, I’d rather it be a normal thing than find out I’ve had a bad disc for the past 17 years lol
Can i play the mod in the ps2?
I'm trying to find a tutorial to install this on my Retroid 4 Pro, can anyone please help with this as I'm useless at this stuff?
I have Dolphin as the emulator.
Are the alternate camera angles GECKO codes? I’d like to play with threat cam but I’m not seeing where to change the camera settings
No, you can find the files for alternate camera modes in the optional folder. You would then copy the GameType_Brawl.pvm and GameType_Story.pvm files from the Threat_Cam folder and paste them in the custom folder, similar to this image: imgur.com/a/QbIpfAs
(Make sure the "My Custom Files" option is set to enabled on the Riivolution menu when you start the game)
@@VGF2615what does player 1 modifier do?
It enables the 1st player to always play as a specific monster. Basically, the main purpose of this code is to allow you to playthrough another monster's story with a different monster. You can view the ReadMe.txt document in the codes folder or the V1.01 Overview video for more information.
What did you use to edit textures and sounds?
I use multiple programs for both texture and sfx editing.
You can find the programs I use to edit Unleashed textures in the tutorial below:
docs.google.com/document/d/1hvSaGb9OqbfBc2wwmRzMHlrzAs6PiehwRBsm0eHy0fo/edit?usp=sharing
For sfx, you can either:
1. Use the tools found in the tutorial below,
docs.google.com/document/d/1hFHK5x88E7U7dmEUbWycpMfKLLh7GE62sMRaycDX3E4/edit?usp=sharing
2. Use Digitizaki’s Unleashed Sound Manager to automatically extract and reimport sound files
github.com/Digitzaki/Unleashed-Sound-Manager
@@VGF2615 Thanks
Whats the song in the outro called??
It's the STEM remix of the main theme from Destroy All Monsters. You can find it here: th-cam.com/video/yzf2JojlJBQ/w-d-xo.html
Wait does this game support standard controls or do you need to shake the wii mote?
Can you change the skins in selection menu or do you have to only have one of each at a time
Texture options can only be changed through the Riivolution menu, meaning you would have to restart the game in order to use different skins.
@@VGF2615 is the skins a separate mod?
No, all of the alternate skins are included in the mod.
did you stop working on this project? or are you still working on it?
The project is still ongoing, though admittedly at a snail's pace due to IRL circumstances.
@@VGF2615 ah. im having trouble downloading it. could you make another more easy to undederstand video please sir/mam
What exactly are you having difficulties with?
@@VGF2615 e v e r y t h i n g : (
@@VGF2615 if you are willing to make a quick new video on how to do it or give me some updated steps that would be great as when i download the i think our layout thingy is diffrent so it dosent show up the same i have a windows 10-11 i think and i tried to follow your steps but i couldent get it too work
Controller support? Or Wii controls?
You still need to play with a Wiimote and Nunchuck on modded consoles, but you can technically play with other controllers by using controller profiles on Dolphin.
@@VGF2615 Damn, Wish Unleashed was released on 360 or PS3.
This is dope af and is there a way to put this in dolphin emulator.
Yes, you can check out the tutorial here: th-cam.com/video/moLwwqtkpTY/w-d-xo.html
@@VGF2615 thank you so much
i dont have the disc is there wbfs file
Search it on Google it'll come up on a lot of sites.
So where are we supposed to make the custom folder to use the cam modes?
The custom folder should be in the gunleashed folder.
@@VGF2615 weird, no matter what mode I place in the custom folder it doesn't seem to apply, even after enabling custom files
Have you tried placing other files in the custom folder to see if they work?
Here is a screenshot of what the custom folder should look like if you wanted to use the Brawl free camera as an example: imgur.com/a/QbIpfAs
@@VGF2615 got it working, I was just putting the folder in instead of the individual files
Can i play the game in the ps2 if i download the mod iso and use opl ?
That wouldn't work as this mod is for the Wii version.
@@VGF2615 Okay 😢thank you
@@VGF2615 you can make a ps2 mod version?
This can play in mobile?
Can it work on Pc and Laptop?
Yes, it can be played on Dolphin Emulator.
@@VGF2615 I cannot find any ISO roms for the game. Where should I look?
I recommend getting an ISO from Vimm's Lair
Appreciate it 🤙@@VGF2615
Version mobile plssss
can you do a version for de ps3