STYLISED VINES Game Asset Tutorial (FULL VERSION - PART 2) - Maya - Zbrush - MASH - UE4
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- PART 1 HERE - • STYLISED VINES Game As...
STYLISED VINES! - In this tutorial we continue to set up the vines, and then take them into UE4 - These same techniques can be used on all types of foliage, and to create more realistic foliage, simply replace the first step with a photograph of a leaf. Though any 3D software will do this video covers the MASH network in Maya to populate the branches with leaves.
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Music In Order:
p i c k m e u p - Copyright Chillhop Music - chll.to/5fea01da
Amparo - Unlisted chll.to/e2de5c23
dryhope - Envision chll.to/b7e38d05
June- Copyright Chillhop Music - chll.to/2411cd5d
Velocities - Copyright Chillhop Music - chll.to/b48fd2ac
Firefly Field - Copyright Chillhop Music - chll.to/06131741
I'm getting way more hits on Part 2 rather than part 1 and i've no idea why 😂😂 so - PART 1 HERE - th-cam.com/video/RfaX3NF0Wu0/w-d-xo.html
Really good tutorial. I do love how you take your time to explain when you are using shortcuts and why. The end result speaks for itself.
Thanks, It's hard to decide what to explain and what not, longer videos don't go down very well and some of these assets actually take several hours to make.
WoW.. As always amazing.. Thank you...you are great...
Cheers 😊
You just saved my life my dude
spent a few hours trying to figure out why the mash wasn't working on my mesh. it was because there's a bug where it doesn't work if your units are not set to centimeters. I had it set to meters for my project. I hope this saves someone a few hours of troubleshooting :')
Ah, nice to know!
Hey man this is really good thank you.
Glad you like it! 👍
this video is so useful , i wish there was a way of adding the leaves onto the ivy in 3ds max !! genuinely considering learning to model in maya instead of max tbh
Hey man, thanks. You can use "Scatter" in max, it's under compound objects, if you search for scatter you should find a bunch of tutorials on it. Alternatively there are a load of really great plugins for max so you could have a look for something to do the trick. Maya and Max are both used heavily in industry, you will be ok whichever you choose to master, good luck 👍
Man these are awesome tutorials . Keep it going . You really went into details exactly where needed . Could you do like some hand painted workflow something blizzard style ? Thanks once again
Glad you found it useful, I'll note that down, see if I can think of something interesting to do hand painted. Cheers.
Wow always wondered how to efficiently make an organic mesh for game assets and you made it! Also wondering is this an efficient to do rather than using a plane with the specular mask?
Thanks! It's a speedy way to do it, but what i should have shown is that you should really take the time to check the Zremesh over thoroughly as it can tend to leave weird polys. It also tends to create "spirals" of polys and that can make it hard to unwrap nicely.
Not sure what you mean with your question, specular mask?
Lol i lov you you you nice i m no speak good inglish xd
Thanks! Im happy the tutorial was useful for you 😃
Hello man, thanks for this amaing tutorials. It help me so much, expecially spooky coffin ^^.
Do you have an artstation account or instagram? I want to follow ur project more, they are rlly interesting
I do, but i don't have anything on it right now, but you can find it here - www.artstation.com/fait
Thanks!
@@RobotArmy3D Nice, thanks so much for your works
This is an amazing tutorial!!
Sorry for the slow reply, hope you sorted it. I had this two, i think the vine model needed to be reset, have the transformations reset and the history deleted. And it should work.
@@RobotArmy3D Mine is doing this too, no fix after resetting transformation and deleting history ): edit: Nevermind I'm dumb, I skipped the part of the last tutorial where he freezes transformation, that fixed it. I'll leave this comment incase anyone is like me
@@hiitsbryx9874 Finding it hard to replicate the problem, - make sure the mesh you want to distribute as well as the target are both centered to the world and oriented the correct way, then all history, transforms reset, etc. Sorry, if I come across the same issue I will update this post.