Modular Environments are the Future

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY
    For those that haven't learnt the modular workflow yet, why?
    Presented by Nikolas Volchenko
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ความคิดเห็น • 280

  • @StylizedStation
    @StylizedStation  3 ปีที่แล้ว +50

    If you've ever wanted to learn more about texturing, (But don't know where to start) you're in luck! Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY

    • @HaiderAsady
      @HaiderAsady 3 ปีที่แล้ว +1

      If i buy your course can i make naruto environment??

    • @FreddyNewton
      @FreddyNewton 3 ปีที่แล้ว

      Is the course good for beginners? Because i wanna make my own textures as a programmer

    • @FreddyNewton
      @FreddyNewton 3 ปีที่แล้ว

      @Gaming Mania Thank you a lot :)

  • @mariusbrunvoll3003
    @mariusbrunvoll3003 3 ปีที่แล้ว +402

    This is probably the best grass tutorial I've managed to find. Showed the entire process, explained every step, and somehow he did it in an incredible tempo... 10/10!

    • @10yearslater_
      @10yearslater_ 3 ปีที่แล้ว +3

      So true!

    • @SAYRESS
      @SAYRESS 3 ปีที่แล้ว

      doesnt work when i tried =(

    • @JoshSher_
      @JoshSher_ 3 ปีที่แล้ว +8

      Because he is one the few who know, that you don’t have to explain in every tutorial how to create a new project 😂

    • @playonce4186
      @playonce4186 3 ปีที่แล้ว +2

      ello toDai am gunA shohw u how to mak gras

    • @bra5081
      @bra5081 3 ปีที่แล้ว

      Indeed!

  • @SrSeed
    @SrSeed 3 ปีที่แล้ว +127

    Hours of information compressed into a 6 minute video. That's efficiency right there!
    Amazing work

  • @artellis2386
    @artellis2386 3 ปีที่แล้ว +28

    Surprisingly less Genshin Impact comments, really incredible ngl

    • @heyreefes
      @heyreefes 3 ปีที่แล้ว

      I thought so too

  • @krreyzi
    @krreyzi 3 ปีที่แล้ว +86

    братан у тебя такой родной говор. Так березками от него веет)

  • @yennikcire
    @yennikcire 3 ปีที่แล้ว +51

    Thanks for the quick grass tutorial.. lol I made my own now and I feel like a WIZARD!

  • @night7826
    @night7826 3 ปีที่แล้ว +70

    Finally found the guy who made Genshin Impact. Big respect sir 👍🏻

    • @night7826
      @night7826 3 ปีที่แล้ว +4

      Don't blame it looks so similar

    • @LaurArt_UK
      @LaurArt_UK 3 ปีที่แล้ว +3

      @@night7826 I literally clicked on the video thinking just that.

  • @erz3030
    @erz3030 3 ปีที่แล้ว +50

    I'm not even a minute into the video and I'm so in love with your art style and the modeling / environment! Super eye catching and vibrant. Cheers!

  • @olpscott9798
    @olpscott9798 3 ปีที่แล้ว +69

    Looks like genshin impact thanks for tutorial

  • @drema4601
    @drema4601 3 ปีที่แล้ว +7

    Как говориться "Perfect English". Зато с таким акцентом все понятно, так как у самого такой же)

  • @Dampfhammer666
    @Dampfhammer666 3 ปีที่แล้ว +20

    I have never designed ynthing in any game.. and I have no clue how to program something. But I am always speechless about what such creative people can do with unreal engine. I wish I could do that :D

    • @cokemango
      @cokemango 3 ปีที่แล้ว +5

      You can its free, just use blender instead of Maya and it is 100% free

  • @zarodgaming1844
    @zarodgaming1844 3 ปีที่แล้ว +12

    Now I have to pay a therapist for my PC after he saw a 32 Quads Grass Mesh ;-;

  • @dmigul
    @dmigul 3 ปีที่แล้ว +14

    The grass method is awesome, engine-agnostic and very efficient, definitely goes into my trick collection.

  • @jessestewart5109
    @jessestewart5109 3 ปีที่แล้ว +15

    This is exactly what I was looking to do with my games design, but it was just a theory. Really nice to see someone do it in practice!

  • @unitedocc9521
    @unitedocc9521 3 ปีที่แล้ว +12

    О вы из Англии :D

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 3 ปีที่แล้ว +19

    This came exactly at the right time, I'm starting work on a 3D environment soon and I was thinking of trying out a modular workflow.

    • @jakobmemborg7963
      @jakobmemborg7963 3 ปีที่แล้ว

      If it is possible for you, try looking into Houdini. It can super-charge your modular workflow ;)

    • @TearThatRedFlagDown
      @TearThatRedFlagDown 3 ปีที่แล้ว +1

      @@jakobmemborg7963 Really? How?
      Is it beginner friendly? Because I'm a little new to node based stuff lol, I started out sculpting when I tried 3D.

  • @MichaelKocha
    @MichaelKocha 3 ปีที่แล้ว +15

    What do I have to do to convince Nikolai to let me help him make a game out of this absolutely stunning world!? I'm drooling right now.

  • @musashidanmcgrath
    @musashidanmcgrath 3 ปีที่แล้ว +3

    Beautiful work. By the way, modular environments were the future 10 years ago. 🤣

  • @hruaitearalte
    @hruaitearalte 3 ปีที่แล้ว +17

    Probably my love for Genshin Impact got me this recommended and I love it.

  • @kingcognito
    @kingcognito 3 ปีที่แล้ว +2

    Nice video, Thank You. Regarding that clickbait title though: modular environments are both past and present, nothing new here - and the future belongs to AI. :)

  • @bra5081
    @bra5081 3 ปีที่แล้ว +9

    Wow.. so much interesting stuff packed in 7 minutes. Relevant and straight to the point. Really makes me wanna try the full courses

  • @bobsmithy3103
    @bobsmithy3103 3 ปีที่แล้ว +2

    genshin impact vibes are real

  • @hans_____
    @hans_____ 3 ปีที่แล้ว +4

    0:54 If you convert your modular building tools into a minecraft type of building game, you'll make millions.

  • @OnigoroshiZero
    @OnigoroshiZero 3 ปีที่แล้ว +7

    This video was fucking AMAZING. Just at 7 minutes and the amount of tips and knowledge in this is probably the most I have seen in any video about UE4, Textures, Models, and Materials.
    You sir just got a mew sub.

  • @animeleek
    @animeleek 3 ปีที่แล้ว +1

    The future ? Not sure if its just ''clickbait title '' or did you really not know that Modular workflow was standard for games since ..always

  • @subirin96
    @subirin96 9 หลายเดือนก่อน +1

    I can't understand what he says frequently and keep on replaying to comprehend. his accent too thick. i learn a few things though from visuals so tq.

  • @blocksrey
    @blocksrey 3 ปีที่แล้ว +1

    Somewhat reminds me of battlefield heroes

  • @nikowalski9569
    @nikowalski9569 3 ปีที่แล้ว +1

    number of polygons ? It's over 9000 !!!

  • @davidmwayi
    @davidmwayi 3 ปีที่แล้ว +6

    I came from blender just learning unreal right now so the idea of a modular buildings never occured to me. Im used to modelling the whole thing so thanks for this eye opener

  • @romanglebov
    @romanglebov 3 ปีที่แล้ว +1

    Превосходный английский, сэр.

  • @Laureldoren
    @Laureldoren 3 ปีที่แล้ว +3

    Офигенно!
    Фигачь курс по энвайроменту - первым запишусь.

  • @Kira_Nexic
    @Kira_Nexic 3 ปีที่แล้ว +6

    Милота то какая😱😻

  • @vanthursday
    @vanthursday 3 ปีที่แล้ว +2

    So you're telling me those grass werent even 3D models but just a plain flat screen?! :O

  • @GameUnion
    @GameUnion 3 ปีที่แล้ว +1

    Такой акцент, как будто METRO Last Light проходишь)

  • @lAcedUpLiss
    @lAcedUpLiss 3 ปีที่แล้ว +6

    Wow you did that entire environmental scene alone. How long did it take? I need to practice some more. Looks great.

    • @Kate-Tea
      @Kate-Tea 3 ปีที่แล้ว +6

      at the end he said about a month.. a MONTH... WTF

  • @Bronenosets
    @Bronenosets ปีที่แล้ว +2

    Русский!

  • @ZeroTwoMany
    @ZeroTwoMany 3 ปีที่แล้ว +2

    Looks like genshin monstadt

  • @theconfusedllama
    @theconfusedllama 3 ปีที่แล้ว +6

    Almost gave up on my own project when I saw this. That looks incredible

    • @johnwicked1132
      @johnwicked1132 3 ปีที่แล้ว +2

      Your prank profile pic is off center

  • @TussoR4
    @TussoR4 3 ปีที่แล้ว +2

    Cat_pic

  • @drakefruit
    @drakefruit 2 ปีที่แล้ว +1

    wait a minute... thats just genshin impact 1:45

  • @joleeight
    @joleeight 3 ปีที่แล้ว +1

    I wish I could make such textures

  • @airanox11
    @airanox11 2 ปีที่แล้ว +3

    Этот акцент)

    • @beshkekart3909
      @beshkekart3909 2 ปีที่แล้ว

      Ахахх, бывает че

  • @ryzhiialen
    @ryzhiialen 3 ปีที่แล้ว +2

    Было бы здорово, если бы вы могли добавить русские субтитры. Хотя бы автоматическим переводом)

  • @m7mdnho154
    @m7mdnho154 3 ปีที่แล้ว +2

    cat pic

  • @southrad5567
    @southrad5567 3 ปีที่แล้ว +10

    This is **cking awesome! Came outta nowhere when most needed haha! If you could do a Unity tutorial though, would be crazy too! But just the concept is already amazing, will help with Unity!! SUPER THANKS! (and wow that guy is talented, one month?? congrats!)

    • @CatPawns
      @CatPawns 3 ปีที่แล้ว +1

      if am not mistaken unity does have a plugin that does this a lot better.

  • @Alexander-xd8vj
    @Alexander-xd8vj 3 ปีที่แล้ว +1

    Where can we get walls and assets like these?

  • @yusrighouse
    @yusrighouse 3 ปีที่แล้ว +1

    Modeling small modular parts that use the same material and then using together to make buildings to preserve texture quality is definitely knowledge he must have made a deal with the devil to obtain. That shit is smart!

    • @saul8510
      @saul8510 2 ปีที่แล้ว

      yea but at the cost of draw calls on textures, although there might bring more occlusion culling opportunities.

  • @IBe1N
    @IBe1N 3 ปีที่แล้ว +2

    Круто, но твой ёнглишь, звучит очень пафосно 😅

  • @Kazukidavidart
    @Kazukidavidart 3 ปีที่แล้ว +2

    I wanna learn this, for BG on my manga.

  • @eran3161
    @eran3161 3 ปีที่แล้ว +2

    I really like your style! But having seen a lot of real Timber-framed houses, i can't unsee that the timber framing here looks "off" because its to straight and rectangular. I think a lot of the charm of old timber framing comes from it's imperfections. The wood is never completely straight, the angles are not perfect, etc.

  • @CreativeSteve69
    @CreativeSteve69 3 ปีที่แล้ว +5

    I'm excited for this upcoming course of yours. I have been learning bout procedural modeling on houdini/blendr. cant wait to dig into it with unreal.

  • @kobe8753
    @kobe8753 3 ปีที่แล้ว +2

    I legit thought this was the housing system in Genshin LOL.

  • @Postingyourvideos
    @Postingyourvideos 3 ปีที่แล้ว +2

    Nice clean instructions, however when it comes to grass in UE, I recon it better for stylized grass like this to do a simple mesh instead to avoid the overdraw. Or what do you folks think?

    • @AlexiosLair
      @AlexiosLair 3 ปีที่แล้ว +1

      Yes, for stylized grass it is better to avoid translucent and masked shaders.

  • @word5289
    @word5289 3 ปีที่แล้ว +1

    *genshin impact flashbacks*

  • @Wachomen
    @Wachomen 3 ปีที่แล้ว +1

    My pc i5 4460 intel graphics : xD'nt

  • @sangot
    @sangot 3 ปีที่แล้ว +2

    Good video overall. I think that most of the Unreal Engine Nodes can be repicated on Blender and newer versions of Unity

  • @ValeGoG
    @ValeGoG 3 ปีที่แล้ว +2

    Это очень и очень круто :) спасибо :)

  • @milo20060
    @milo20060 3 ปีที่แล้ว +1

    Very beautiful world ^^

  • @jom_and_terry
    @jom_and_terry 3 ปีที่แล้ว +1

    Is this genshin impact's engine?

  • @TheDarhok
    @TheDarhok 3 ปีที่แล้ว +1

    Am I the only one who thought it was the housing system in genshin impact?

  • @luizfellipe1206
    @luizfellipe1206 3 ปีที่แล้ว +2

    Godtier class, thanks mate!

  • @havocthehobbit
    @havocthehobbit 3 ปีที่แล้ว +2

    this vid is quick concise and really lovely to listen to . Learnt a lot in such a short amount of time and its agnostic to graphic engine and modeling software , thank you

  • @shaneblackwoodGodbless
    @shaneblackwoodGodbless 3 ปีที่แล้ว +2

    This looks great whoever did this should apply to game freak they need some good designers

  • @r_A_ven
    @r_A_ven 3 ปีที่แล้ว +2

    thank you so much! videos on modular workflows are always appreciated :)
    i'm trying to do it but especially the architectural parts and how to save time with foliage are still a bit difficult but i will try this grass tutorial for sure! :)

  • @brandonjacksoon
    @brandonjacksoon 3 ปีที่แล้ว +3

    Cool! More environment tutorials always cool! Liked :)) thanks!

  • @khealer
    @khealer 3 ปีที่แล้ว +1

    Novalogic's Joint Operations Typhoon Rising 2004 was an online military multiplayer (up to 100 players, some mods allowed 150) game (like Battlefield) but WAY ahead of its time. It also had a custom map editor since the entire environments were modular. You had several infinite repetitive large scale environments and assets and you could use to build very creative maps that could be played online. But, if these are the future, who'll pay for the crap 10GB+ DLC if modular maps allow players to create their own?! Or how will they say they won't create a Map Editor if everything is modular. :)

  • @Arjun_Vasudevan
    @Arjun_Vasudevan 3 ปีที่แล้ว +1

    Yo this is Genshin Impact

  • @VaupellGaming
    @VaupellGaming 3 ปีที่แล้ว +1

    Nice.

  • @_Kimmy
    @_Kimmy 3 ปีที่แล้ว +1

    It will not be a game? but what is it? :) Would love to walk around there in VR :)

  • @lukabrasi001
    @lukabrasi001 2 ปีที่แล้ว

    honestly though, this is good. but not exactly game ready. if your sole purpose is making game ready assets, plan ahead and remove unnecesary features from the modular pieces to avoid clogging some frames

  • @AreaFortyTwo
    @AreaFortyTwo 3 ปีที่แล้ว +1

    i think i just watched a man make grass, that's about all my IQ can comprehend

  • @thraxx2
    @thraxx2 3 ปีที่แล้ว +2

    Joke's on you, 100 x 0 is still 0!

  • @vikingsen2024
    @vikingsen2024 3 ปีที่แล้ว +1

    Love this kind of materials..refreshing..
    Wanna learn more..
    I Sub dude..😎👍

  • @AgarioSplitrunner
    @AgarioSplitrunner 3 ปีที่แล้ว +1

    6.30 I found Rimuru

  • @renielgimeno9870
    @renielgimeno9870 3 ปีที่แล้ว +2

    That's so cool! I just wish there's tutorial like this in Unity3D. But hey it's kinda cool to watch this kind of vids. Keep it up.

  • @netpeggle4458
    @netpeggle4458 3 ปีที่แล้ว +1

    Great Video very Impressive and straigt to the point information. Almost sad to hear that ur world will never be discovered as a game since it looks amazing. :)

  • @SokolMehmeti
    @SokolMehmeti 3 ปีที่แล้ว

    Cool video, but the title is a bit misleading. "Modular Environments are the Future", the name sounds like its a new thing. Though in reality, almost every game is build with Modular parts. Often by using the power of 2 setup, 64, 128, 256, 512, 1024. You also should not have too many small pieces since they will need to be combines at some point to decrees draw calls.

  • @moe4155
    @moe4155 3 ปีที่แล้ว +2

    Your video is soooo useful and better than A LOT of tutorials out here! Thank you very much for spreading your knowledge with us!
    Also your project is beautiful!

  • @swrcPATCH
    @swrcPATCH 3 ปีที่แล้ว

    This is not the future, not at all, at least not for a while. First: this is nothing new, I have noticed that in games from 2005 like Star Wars: Republic Commando, which I had access to the UnrealEd to, and it is used amoung other games too. Second: The trend is to have photo-scanned highpoly 3D Objects from the real world for much higher realism than modeling things by hand. Check the latest Unreal Engine 5 demo, what they show there is far from Modular Environments. It is much harder to take a photoscanned 3d object apart and try to make multiple modular pieces out of it than just making it by hand. But the level of detail is way higher and it is almost a fast forward process which leads artists to create objects in a completely different way than ever before. It might happen in future, but won't be as common as you'd think for quite a while.

  • @DanRickmanMedia
    @DanRickmanMedia ปีที่แล้ว +1

    This is such a nice environment! I was wondering about those stone portions on the ground floor of the buildings, are they just composed of a bunch of stone bricks you've modelled and then comprised into wall sections? thanks!

  • @dongshenghan1473
    @dongshenghan1473 3 ปีที่แล้ว +2

    reading the title: no shit it is the past present and future
    Watching the vid: it is actually a good tutorial on general unreal workflows

    • @animeleek
      @animeleek 3 ปีที่แล้ว

      yeah thought the same XD

  • @seancollins8681
    @seancollins8681 2 ปีที่แล้ว +1

    I have so many questions about the workflow but one that sticks out for is the roof. Is it made of a bunch of different shingles? or is it using a bump map? I would absolutely love a course on how this guy created this type of kit.

  • @EeizeMode
    @EeizeMode 3 ปีที่แล้ว +1

    If you dont make it into a game, it could be an online meeting platform with portals to mini-games with highscores

  • @Madhibiki
    @Madhibiki 3 ปีที่แล้ว +1

    Customing environnements like Minecraft, Valheim, Feu-Landmark Everquest, are clearly in my top 3 favorite kind of game.
    I hope futur will bring awesome game&stuff able to concurrence Arts Mediums

  • @GabrielDalposso
    @GabrielDalposso 3 ปีที่แล้ว

    How much is the performance hit, by using modular environments?

  • @LittleJT123
    @LittleJT123 2 หลายเดือนก่อน

    Please turn your buildings parts into a pack and put it on UE marketplace, everyone else's building packs are terrible....at the moment I am using synty studios lowpoly kingdom pack, but it lacks the stylised look

  • @Travis_Saint
    @Travis_Saint 3 ปีที่แล้ว +1

    Капец, ты же русский? Акцент палит пиздец как)

  • @conoquesbuey3493
    @conoquesbuey3493 3 ปีที่แล้ว +1

    good job

  • @izzyr9590
    @izzyr9590 3 ปีที่แล้ว +3

    I don’t even use this software but wow this tutorial is so gooood!!! Also feel like everything is magic! The environment is so beautiful 🤩

    • @Xeit
      @Xeit 3 ปีที่แล้ว

      It's Unreal Engine 4

  • @kestrelzer
    @kestrelzer 3 ปีที่แล้ว +1

    Nice! I appreciate the effort you make to talk english for everyone to understand!

  • @theshimario253
    @theshimario253 3 ปีที่แล้ว +1

    i wanna make a game that looks like this! I love stylized art!

  • @EndreBarathArt
    @EndreBarathArt 2 ปีที่แล้ว

    future? 99% of the game levels built on modules...

  • @RoyalYoutube_PRO
    @RoyalYoutube_PRO 3 ปีที่แล้ว +1

    so... with his model, he made it into a sandbox game

  • @UzairAli001
    @UzairAli001 3 ปีที่แล้ว +1

    That's amazing

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 ปีที่แล้ว

    wait so all of your roofs, brick walls, etc. are made out of individually modelled bricks and tiles?
    doesnt that hog up huge amounts of space from the project???

  • @FightClass3
    @FightClass3 3 ปีที่แล้ว +1

    Very nice man...

  • @cerebraldreams4738
    @cerebraldreams4738 3 ปีที่แล้ว +1

    Tile kits date back to the 2002 release of Morrowind, if not earlier than that. They've always been extremely powerful when done right, and when the tile kit is versatile enough there's basically no limit on what you can do with it. You can even break it down into smaller components, and rejoin them in larger prefabs (like a wall section, for instance), making it stupid simple to rapidly produce large environments with a high degree of complexity, while still retaining the fine grain control to create new pieces out of those smaller building blocks.

  • @mousse4577
    @mousse4577 3 ปีที่แล้ว +1

    Great tutorial! Good luck with your project :)

  • @DragonSephi87
    @DragonSephi87 3 ปีที่แล้ว +1

    that is amazing

  • @Clik_Mazer
    @Clik_Mazer ปีที่แล้ว

    this is way over my head lol. I will just stick to programming