Principled BSDF Shader | Blender 4.1 Tutorial
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- เผยแพร่เมื่อ 26 ก.ค. 2024
- In this tutorial, we'll learn how to use Principled BSDF Shader in Blender. This tutorial is convenient for those who want to learn the basics of making material and rendering in Blender Cycles.
Download HDRI image👉 polyhaven.com/a/brown_photost...
00:00 Introduction
01:39 Base Color(Albedo)
04:09 Rougness
05:46 Metallic
06:38 Alpha
07:15 IOR(Index Of Refraction)
07:41 Normal
08:34 Adding Texture Maps
10:57 Setup PBR Textures With Node Wrangler Addon
11:38 Subsurface Scattering
14:03 Specular And Diffuse Reflections
15:15 Anisotropic
15:45 Making Glass And Liquid Material
18:01 Clear Coating
19:50 Sheen
21:35 Emission
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Great Video!!!!! Thanks a lot!
Very Help full.Thanks a lot
This video explains the basics of the principled bsdf settings in a great way. thank you!
Genius❤
excellent video, it will be my reference video for BSDF from now on
the tts ai voice sound supper great and natural, i still astonished by how fast the ai thing evolved
Thankyou sir for giving us a clear idea and how to use its every settings .. please make more videos.❤
in your next video can you teach me how to make a realistic slightly crumpled paper model, no one has taught me how to make a better model on you tube yet
👍👍
Thanks for you great tutorial.
But I v a question ,
I ll create a SSS texture (black and white mask) in substance painter (to add where there is or not sss) and before we plug it on subsurface but since 4.0 there is no plug input for subsurface.
I ll presume I must plug it on "Weight input " ,but I ll would like to be sure.
Thanks by advance for your help.
Best regards
Thank you for ur great comment. Yes, you need to plug it into the "Weight" node.
Thanks for the response !
👍